This commit is contained in:
Andrzej Kapolka 2015-01-19 21:54:07 -08:00
commit f7f480cee4

View file

@ -66,7 +66,7 @@ void PhysicsEngine::addEntityInternal(EntityItem* entity) {
_entityMotionStates.insert(motionState);
} else {
// We failed to add the entity to the simulation. Probably because we couldn't create a shape for it.
qDebug() << "failed to add entity " << entity->getEntityItemID() << " to physics engine";
//qDebug() << "failed to add entity " << entity->getEntityItemID() << " to physics engine";
delete motionState;
}
}