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Merge pull request #9014 from jherico/texture_derez
Re-enable downsampling for non-sparse textures
This commit is contained in:
commit
f5fd4bf8d1
10 changed files with 121 additions and 85 deletions
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@ -387,21 +387,9 @@ Menu::Menu() {
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});
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#ifdef Q_OS_WIN
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#define MIN_CORES_FOR_INCREMENTAL_TEXTURES 5
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bool recommendedIncrementalTransfers = (QThread::idealThreadCount() >= MIN_CORES_FOR_INCREMENTAL_TEXTURES);
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bool recommendedSparseTextures = recommendedIncrementalTransfers;
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qDebug() << "[TEXTURE TRANSFER SUPPORT]"
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<< "\n\tidealThreadCount:" << QThread::idealThreadCount()
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<< "\n\tRECOMMENDED enableSparseTextures:" << recommendedSparseTextures
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<< "\n\tRECOMMENDED enableIncrementalTextures:" << recommendedIncrementalTransfers;
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gpu::Texture::setEnableIncrementalTextureTransfers(recommendedIncrementalTransfers);
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gpu::Texture::setEnableSparseTextures(recommendedSparseTextures);
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// Developer > Render > Enable Dynamic Texture Management
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// Developer > Render > Enable Sparse Textures
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{
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auto action = addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::EnableDynamicTextureManagement, 0, recommendedSparseTextures);
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auto action = addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::SparseTextureManagement, 0, gpu::Texture::getEnableSparseTextures());
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connect(action, &QAction::triggered, [&](bool checked) {
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qDebug() << "[TEXTURE TRANSFER SUPPORT] --- Enable Dynamic Texture Management menu option:" << checked;
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gpu::Texture::setEnableSparseTextures(checked);
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@ -410,7 +398,7 @@ Menu::Menu() {
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// Developer > Render > Enable Incremental Texture Transfer
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{
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auto action = addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::EnableIncrementalTextureTransfer, 0, recommendedIncrementalTransfers);
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auto action = addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::IncrementalTextureTransfer, 0, gpu::Texture::getEnableIncrementalTextureTransfers());
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connect(action, &QAction::triggered, [&](bool checked) {
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qDebug() << "[TEXTURE TRANSFER SUPPORT] --- Enable Incremental Texture Transfer menu option:" << checked;
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gpu::Texture::setEnableIncrementalTextureTransfers(checked);
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@ -97,8 +97,6 @@ namespace MenuOption {
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const QString EchoLocalAudio = "Echo Local Audio";
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const QString EchoServerAudio = "Echo Server Audio";
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const QString EnableCharacterController = "Enable avatar collisions";
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const QString EnableIncrementalTextureTransfer = "Enable Incremental Texture Transfer";
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const QString EnableDynamicTextureManagement = "Enable Dynamic Texture Management";
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const QString EnableInverseKinematics = "Enable Inverse Kinematics";
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const QString ExpandMyAvatarSimulateTiming = "Expand /myAvatar/simulation";
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const QString ExpandMyAvatarTiming = "Expand /myAvatar";
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@ -114,6 +112,7 @@ namespace MenuOption {
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const QString FrameTimer = "Show Timer";
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const QString FullscreenMirror = "Mirror";
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const QString Help = "Help...";
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const QString IncrementalTextureTransfer = "Enable Incremental Texture Transfer";
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const QString IncreaseAvatarSize = "Increase Avatar Size";
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const QString IndependentMode = "Independent Mode";
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const QString ActionMotorControl = "Enable Default Motor Control";
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@ -180,6 +179,7 @@ namespace MenuOption {
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const QString StandingHMDSensorMode = "Standing HMD Sensor Mode";
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const QString SimulateEyeTracking = "Simulate";
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const QString SMIEyeTracking = "SMI Eye Tracking";
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const QString SparseTextureManagement = "Enable Sparse Texture Management";
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const QString Stats = "Stats";
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const QString StopAllScripts = "Stop All Scripts";
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const QString SuppressShortTimings = "Suppress Timings Less than 10ms";
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@ -177,7 +177,6 @@ public:
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virtual void queueLambda(const std::function<void()> lambda) const;
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bool isTextureManagementSparseEnabled() const override { return (_textureManagement._sparseCapable && Texture::getEnableSparseTextures()); }
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bool isTextureManagementIncrementalTransferEnabled() const override { return (_textureManagement._incrementalTransferCapable && Texture::getEnableIncrementalTextureTransfers()); }
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protected:
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@ -369,7 +368,6 @@ protected:
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struct TextureManagementStageState {
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bool _sparseCapable { false };
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bool _incrementalTransferCapable { false };
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} _textureManagement;
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virtual void initTextureManagementStage() {}
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@ -116,7 +116,7 @@ float GLTexture::getMemoryPressure() {
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}
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// Return the consumed texture memory divided by the available texture memory.
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auto consumedGpuMemory = Context::getTextureGPUSparseMemoryUsage();
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auto consumedGpuMemory = Context::getTextureGPUMemoryUsage() - Context::getTextureGPUFramebufferMemoryUsage();
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float memoryPressure = (float)consumedGpuMemory / (float)availableTextureMemory;
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static Context::Size lastConsumedGpuMemory = 0;
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if (memoryPressure > 1.0f && lastConsumedGpuMemory != consumedGpuMemory) {
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@ -94,6 +94,7 @@ public:
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TransferState _transferState;
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uint32_t _allocatedPages { 0 };
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uint32_t _lastMipAllocatedPages { 0 };
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uint16_t _mipOffset { 0 };
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friend class GL45Backend;
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};
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@ -148,13 +148,9 @@ uint32_t SparseInfo::getPageCount(const uvec3& dimensions) const {
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return pageCounts.x * pageCounts.y * pageCounts.z;
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}
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void GL45Backend::initTextureManagementStage() {
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// enable the Sparse Texture on gl45
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_textureManagement._sparseCapable = true;
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_textureManagement._incrementalTransferCapable = true;
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// But now let s refine the behavior based on vendor
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std::string vendor { (const char*)glGetString(GL_VENDOR) };
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@ -282,20 +278,22 @@ GL45Texture::~GL45Texture() {
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if (!_gpuObject.getUsage().isExternal()) {
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qCDebug(gpugl45logging) << "Destroying texture " << _id << " from source " << _source.c_str();
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}
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if (_sparseInfo.sparse) {
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Backend::decrementTextureGPUSparseCount();
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// Remove this texture from the candidate list of derezzable textures
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{
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auto mipLevels = usedMipLevels();
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Lock lock(texturesByMipCountsMutex);
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if (texturesByMipCounts.count(mipLevels)) {
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auto& textures = texturesByMipCounts[mipLevels];
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textures.erase(this);
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if (textures.empty()) {
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texturesByMipCounts.erase(mipLevels);
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}
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// Remove this texture from the candidate list of derezzable textures
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if (_transferrable) {
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auto mipLevels = usedMipLevels();
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Lock lock(texturesByMipCountsMutex);
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if (texturesByMipCounts.count(mipLevels)) {
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auto& textures = texturesByMipCounts[mipLevels];
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textures.erase(this);
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if (textures.empty()) {
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texturesByMipCounts.erase(mipLevels);
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}
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}
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}
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if (_sparseInfo.sparse) {
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Backend::decrementTextureGPUSparseCount();
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// Experimenation suggests that allocating sparse textures on one context/thread and deallocating
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// them on another is buggy. So for sparse textures we need to queue a lambda with the deallocation
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@ -355,7 +353,7 @@ void GL45Texture::allocateStorage() const {
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glTextureParameteri(_id, GL_TEXTURE_BASE_LEVEL, 0);
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glTextureParameteri(_id, GL_TEXTURE_MAX_LEVEL, _maxMip - _minMip);
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// Get the dimensions, accounting for the downgrade level
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Vec3u dimensions = _gpuObject.evalMipDimensions(_minMip);
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Vec3u dimensions = _gpuObject.evalMipDimensions(_minMip + _mipOffset);
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glTextureStorage2D(_id, usedMipLevels(), _internalFormat, dimensions.x, dimensions.y);
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(void)CHECK_GL_ERROR();
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}
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@ -370,7 +368,7 @@ void GL45Texture::updateSize() const {
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Backend::updateTextureGPUSparseMemoryUsage(_size, size);
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setSize(_allocatedPages * _sparseInfo.pageBytes);
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} else {
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setSize(_virtualSize);
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setSize(_gpuObject.evalTotalSize(_mipOffset));
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}
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}
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@ -381,15 +379,18 @@ void GL45Texture::startTransfer() {
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}
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bool GL45Texture::continueTransfer() {
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auto backend = _backend.lock();
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if (!backend || !backend->isTextureManagementIncrementalTransferEnabled()) {
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if (!Texture::getEnableIncrementalTextureTransfers()) {
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size_t maxFace = GL_TEXTURE_CUBE_MAP == _target ? CUBE_NUM_FACES : 1;
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for (uint8_t face = 0; face < maxFace; ++face) {
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for (uint16_t mipLevel = _minMip; mipLevel <= _maxMip; ++mipLevel) {
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auto size = _gpuObject.evalMipDimensions(mipLevel);
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if (_sparseInfo.sparse && mipLevel <= _sparseInfo.maxSparseLevel) {
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glTexturePageCommitmentEXT(_id, mipLevel, 0, 0, face, size.x, size.y, 1, GL_TRUE);
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_allocatedPages += _sparseInfo.getPageCount(size);
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}
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if (_gpuObject.isStoredMipFaceAvailable(mipLevel, face)) {
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auto mip = _gpuObject.accessStoredMipFace(mipLevel, face);
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GLTexelFormat texelFormat = GLTexelFormat::evalGLTexelFormat(_gpuObject.getTexelFormat(), mip->getFormat());
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auto size = _gpuObject.evalMipDimensions(mipLevel);
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if (GL_TEXTURE_2D == _target) {
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glTextureSubImage2D(_id, mipLevel, 0, 0, size.x, size.y, texelFormat.format, texelFormat.type, mip->readData());
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} else if (GL_TEXTURE_CUBE_MAP == _target) {
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@ -481,35 +482,30 @@ void GL45Texture::syncSampler() const {
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glTextureParameteri(_id, GL_TEXTURE_WRAP_T, WRAP_MODES[sampler.getWrapModeV()]);
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glTextureParameteri(_id, GL_TEXTURE_WRAP_R, WRAP_MODES[sampler.getWrapModeW()]);
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glTextureParameterfv(_id, GL_TEXTURE_BORDER_COLOR, (const float*)&sampler.getBorderColor());
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// FIXME account for mip offsets here
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auto baseMip = std::max<uint16_t>(sampler.getMipOffset(), _minMip);
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glTextureParameteri(_id, GL_TEXTURE_BASE_LEVEL, baseMip);
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glTextureParameterf(_id, GL_TEXTURE_MIN_LOD, (float)sampler.getMinMip());
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glTextureParameterf(_id, GL_TEXTURE_MAX_LOD, (sampler.getMaxMip() == Sampler::MAX_MIP_LEVEL ? 1000.f : sampler.getMaxMip()));
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glTextureParameterf(_id, GL_TEXTURE_MAX_LOD, (sampler.getMaxMip() == Sampler::MAX_MIP_LEVEL ? 1000.f : sampler.getMaxMip() - _mipOffset));
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glTextureParameterf(_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, sampler.getMaxAnisotropy());
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}
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void GL45Texture::postTransfer() {
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Parent::postTransfer();
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if (_sparseInfo.sparse) {
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auto mipLevels = usedMipLevels();
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if (mipLevels > 1 && _minMip < _sparseInfo.maxSparseLevel) {
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Lock lock(texturesByMipCountsMutex);
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texturesByMipCounts[mipLevels].insert(this);
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}
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auto mipLevels = usedMipLevels();
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if (_transferrable && mipLevels > 1 && _minMip < _sparseInfo.maxSparseLevel) {
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Lock lock(texturesByMipCountsMutex);
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texturesByMipCounts[mipLevels].insert(this);
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}
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}
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void GL45Texture::stripToMip(uint16_t newMinMip) {
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if (!_sparseInfo.sparse) {
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return;
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}
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if (newMinMip < _minMip) {
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qCWarning(gpugl45logging) << "Cannot decrease the min mip";
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return;
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}
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if (newMinMip > _sparseInfo.maxSparseLevel) {
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if (_sparseInfo.sparse && newMinMip > _sparseInfo.maxSparseLevel) {
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qCWarning(gpugl45logging) << "Cannot increase the min mip into the mip tail";
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return;
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}
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@ -533,19 +529,53 @@ void GL45Texture::stripToMip(uint16_t newMinMip) {
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uint8_t maxFace = (uint8_t)((_target == GL_TEXTURE_CUBE_MAP) ? GLTexture::CUBE_NUM_FACES : 1);
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for (uint16_t mip = _minMip; mip < newMinMip; ++mip) {
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auto id = _id;
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auto mipDimensions = _gpuObject.evalMipDimensions(mip);
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_textureTransferHelper->queueExecution([id, mip, mipDimensions, maxFace] {
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glTexturePageCommitmentEXT(id, mip, 0, 0, 0, mipDimensions.x, mipDimensions.y, maxFace, GL_FALSE);
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});
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if (_sparseInfo.sparse) {
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for (uint16_t mip = _minMip; mip < newMinMip; ++mip) {
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auto id = _id;
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auto mipDimensions = _gpuObject.evalMipDimensions(mip);
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_textureTransferHelper->queueExecution([id, mip, mipDimensions, maxFace] {
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glTexturePageCommitmentEXT(id, mip, 0, 0, 0, mipDimensions.x, mipDimensions.y, maxFace, GL_FALSE);
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});
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auto deallocatedPages = _sparseInfo.getPageCount(mipDimensions) * maxFace;
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assert(deallocatedPages < _allocatedPages);
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_allocatedPages -= deallocatedPages;
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auto deallocatedPages = _sparseInfo.getPageCount(mipDimensions) * maxFace;
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assert(deallocatedPages < _allocatedPages);
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_allocatedPages -= deallocatedPages;
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}
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_minMip = newMinMip;
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} else {
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GLuint oldId = _id;
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// Find the distance between the old min mip and the new one
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uint16 mipDelta = newMinMip - _minMip;
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_mipOffset += mipDelta;
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const_cast<uint16&>(_maxMip) -= mipDelta;
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auto newLevels = usedMipLevels();
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// Create and setup the new texture (allocate)
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glCreateTextures(_target, 1, &const_cast<GLuint&>(_id));
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glTextureParameteri(_id, GL_TEXTURE_BASE_LEVEL, 0);
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glTextureParameteri(_id, GL_TEXTURE_MAX_LEVEL, _maxMip - _minMip);
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Vec3u newDimensions = _gpuObject.evalMipDimensions(_mipOffset);
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glTextureStorage2D(_id, newLevels, _internalFormat, newDimensions.x, newDimensions.y);
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// Copy the contents of the old texture to the new
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GLuint fbo { 0 };
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glCreateFramebuffers(1, &fbo);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
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for (uint16 targetMip = _minMip; targetMip <= _maxMip; ++targetMip) {
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uint16 sourceMip = targetMip + mipDelta;
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Vec3u mipDimensions = _gpuObject.evalMipDimensions(targetMip + _mipOffset);
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for (GLenum target : getFaceTargets(_target)) {
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, oldId, sourceMip);
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(void)CHECK_GL_ERROR();
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glCopyTextureSubImage2D(_id, targetMip, 0, 0, 0, 0, mipDimensions.x, mipDimensions.y);
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(void)CHECK_GL_ERROR();
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}
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}
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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glDeleteFramebuffers(1, &fbo);
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glDeleteTextures(1, &oldId);
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}
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_minMip = newMinMip;
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// Re-sync the sampler to force access to the new mip level
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syncSampler();
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updateSize();
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@ -553,7 +583,7 @@ void GL45Texture::stripToMip(uint16_t newMinMip) {
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// Re-insert into the texture-by-mips map if appropriate
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mipLevels = usedMipLevels();
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if (_sparseInfo.sparse && mipLevels > 1 && _minMip < _sparseInfo.maxSparseLevel) {
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if (mipLevels > 1 && (!_sparseInfo.sparse || _minMip < _sparseInfo.maxSparseLevel)) {
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Lock lock(texturesByMipCountsMutex);
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texturesByMipCounts[mipLevels].insert(this);
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}
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@ -570,8 +600,9 @@ void GL45Texture::updateMips() {
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}
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void GL45Texture::derez() {
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assert(_sparseInfo.sparse);
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assert(_minMip < _sparseInfo.maxSparseLevel);
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if (_sparseInfo.sparse) {
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assert(_minMip < _sparseInfo.maxSparseLevel);
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}
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assert(_minMip < _maxMip);
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assert(_transferrable);
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stripToMip(_minMip + 1);
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@ -595,7 +626,7 @@ void GL45Backend::derezTextures() const {
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}
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qCDebug(gpugl45logging) << "Allowed texture memory " << Texture::getAllowedGPUMemoryUsage();
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qCDebug(gpugl45logging) << "Used texture memory " << Context::getTextureGPUMemoryUsage();
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qCDebug(gpugl45logging) << "Used texture memory " << (Context::getTextureGPUMemoryUsage() - Context::getTextureGPUFramebufferMemoryUsage());
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GL45Texture* targetTexture = nullptr;
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{
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@ -605,5 +636,5 @@ void GL45Backend::derezTextures() const {
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}
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lock.unlock();
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targetTexture->derez();
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qCDebug(gpugl45logging) << "New Used texture memory " << Context::getTextureGPUMemoryUsage();
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qCDebug(gpugl45logging) << "New Used texture memory " << (Context::getTextureGPUMemoryUsage() - Context::getTextureGPUFramebufferMemoryUsage());
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}
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@ -86,7 +86,6 @@ public:
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void getStats(ContextStats& stats) const { stats = _stats; }
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virtual bool isTextureManagementSparseEnabled() const = 0;
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virtual bool isTextureManagementIncrementalTransferEnabled() const = 0;
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// These should only be accessed by Backend implementation to repport the buffer and texture allocations,
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// they are NOT public calls
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@ -10,11 +10,13 @@
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//
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#include <QtCore/QDebug>
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#include "Texture.h"
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#include <glm/gtc/constants.hpp>
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#include <glm/gtx/component_wise.hpp>
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#include <QtCore/QDebug>
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#include <QtCore/QThread>
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#include <NumericalConstants.h>
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@ -31,16 +33,27 @@ std::atomic<uint32_t> Texture::_textureCPUCount{ 0 };
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std::atomic<Texture::Size> Texture::_textureCPUMemoryUsage{ 0 };
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std::atomic<Texture::Size> Texture::_allowedCPUMemoryUsage { 0 };
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std::atomic<bool> Texture::_enableSparseTextures { false };
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std::atomic<bool> Texture::_enableIncrementalTextureTransfers { false };
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#define MIN_CORES_FOR_INCREMENTAL_TEXTURES 5
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bool recommendedIncrementalTransfers = (QThread::idealThreadCount() >= MIN_CORES_FOR_INCREMENTAL_TEXTURES);
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bool recommendedSparseTextures = recommendedIncrementalTransfers;
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std::atomic<bool> Texture::_enableSparseTextures { recommendedIncrementalTransfers };
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std::atomic<bool> Texture::_enableIncrementalTextureTransfers { recommendedSparseTextures };
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struct ReportTextureState {
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ReportTextureState() {
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qDebug() << "[TEXTURE TRANSFER SUPPORT]"
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<< "\n\tidealThreadCount:" << QThread::idealThreadCount()
|
||||
<< "\n\tRECOMMENDED enableSparseTextures:" << recommendedSparseTextures
|
||||
<< "\n\tRECOMMENDED enableIncrementalTextures:" << recommendedIncrementalTransfers;
|
||||
}
|
||||
} report;
|
||||
|
||||
void Texture::setEnableSparseTextures(bool enabled) {
|
||||
#ifdef Q_OS_WIN
|
||||
qDebug() << "[TEXTURE TRANSFER SUPPORT] SETTING - Enable Sparse Textures and Dynamic Texture Management:" << enabled;
|
||||
_enableSparseTextures = enabled;
|
||||
if (!_enableIncrementalTextureTransfers && _enableSparseTextures) {
|
||||
qDebug() << "[TEXTURE TRANSFER SUPPORT] WARNING - Sparse texture management requires incremental texture transfer enabled.";
|
||||
}
|
||||
#else
|
||||
qDebug() << "[TEXTURE TRANSFER SUPPORT] Sparse Textures and Dynamic Texture Management not supported on this platform.";
|
||||
#endif
|
||||
|
@ -50,9 +63,6 @@ void Texture::setEnableIncrementalTextureTransfers(bool enabled) {
|
|||
#ifdef Q_OS_WIN
|
||||
qDebug() << "[TEXTURE TRANSFER SUPPORT] SETTING - Enable Incremental Texture Transfer:" << enabled;
|
||||
_enableIncrementalTextureTransfers = enabled;
|
||||
if (!_enableIncrementalTextureTransfers && _enableSparseTextures) {
|
||||
qDebug() << "[TEXTURE TRANSFER SUPPORT] WARNING - Sparse texture management requires incremental texture transfer enabled.";
|
||||
}
|
||||
#else
|
||||
qDebug() << "[TEXTURE TRANSFER SUPPORT] Incremental Texture Transfer not supported on this platform.";
|
||||
#endif
|
||||
|
@ -418,12 +428,18 @@ uint16 Texture::evalDimNumMips(uint16 size) {
|
|||
return 1 + (uint16) val;
|
||||
}
|
||||
|
||||
static const double LOG_2 = log(2.0);
|
||||
|
||||
uint16 Texture::evalNumMips(const Vec3u& dimensions) {
|
||||
double largerDim = glm::compMax(dimensions);
|
||||
double val = log(largerDim) / LOG_2;
|
||||
return 1 + (uint16)val;
|
||||
}
|
||||
|
||||
// The number mips that the texture could have if all existed
|
||||
// = log2(max(width, height, depth))
|
||||
uint16 Texture::evalNumMips() const {
|
||||
double largerDim = std::max(std::max(_width, _height), _depth);
|
||||
double val = log(largerDim)/log(2.0);
|
||||
return 1 + (uint16) val;
|
||||
return evalNumMips({ _width, _height, _depth });
|
||||
}
|
||||
|
||||
bool Texture::assignStoredMip(uint16 level, const Element& format, Size size, const Byte* bytes) {
|
||||
|
|
|
@ -369,9 +369,12 @@ public:
|
|||
// = 1 + log2(max(width, height, depth))
|
||||
uint16 evalNumMips() const;
|
||||
|
||||
static uint16 evalNumMips(const Vec3u& dimensions);
|
||||
|
||||
// Eval the size that the mips level SHOULD have
|
||||
// not the one stored in the Texture
|
||||
static const uint MIN_DIMENSION = 1;
|
||||
|
||||
Vec3u evalMipDimensions(uint16 level) const;
|
||||
uint16 evalMipWidth(uint16 level) const { return std::max(_width >> level, 1); }
|
||||
uint16 evalMipHeight(uint16 level) const { return std::max(_height >> level, 1); }
|
||||
|
@ -388,9 +391,9 @@ public:
|
|||
uint32 evalStoredMipFaceSize(uint16 level, const Element& format) const { return evalMipFaceNumTexels(level) * format.getSize(); }
|
||||
uint32 evalStoredMipSize(uint16 level, const Element& format) const { return evalMipNumTexels(level) * format.getSize(); }
|
||||
|
||||
uint32 evalTotalSize() const {
|
||||
uint32 evalTotalSize(uint16 startingMip = 0) const {
|
||||
uint32 size = 0;
|
||||
uint16 minMipLevel = minMip();
|
||||
uint16 minMipLevel = std::max(minMip(), startingMip);
|
||||
uint16 maxMipLevel = maxMip();
|
||||
for (uint16 l = minMipLevel; l <= maxMipLevel; l++) {
|
||||
size += evalMipSize(l);
|
||||
|
|
|
@ -599,7 +599,7 @@ protected:
|
|||
return;
|
||||
|
||||
case Qt::Key_End:
|
||||
gpu::Texture::setAllowedGPUMemoryUsage(MB_TO_BYTES(256));
|
||||
gpu::Texture::setAllowedGPUMemoryUsage(MB_TO_BYTES(64));
|
||||
return;
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue