More custom debug work

This commit is contained in:
Atlante45 2015-12-17 15:13:09 -08:00
parent d8a389ff92
commit f41ca9fc50
2 changed files with 111 additions and 25 deletions

View file

@ -34,56 +34,119 @@ enum Slots {
Lighting
};
static const std::string DEEFAULT_DIFFUSE_SHADER {
"vec4 getFragmentColor() {"
" return vec4(pow(texture(diffuseMap, uv).xyz, vec3(1.0 / 2.2)), 1.0);"
" }"
};
static const std::string DEEFAULT_ALPHA_SHADER {
"vec4 getFragmentColor() {"
" return vec4(vec3(texture(diffuseMap, uv).a), 1.0);"
" }"
};
static const std::string DEEFAULT_SPECULAR_SHADER {
"vec4 getFragmentColor() {"
" return vec4(texture(specularMap, uv).xyz, 1.0);"
" }"
};
static const std::string DEEFAULT_ROUGHNESS_SHADER {
"vec4 getFragmentColor() {"
" return vec4(vec3(texture(specularMap, uv).a), 1.0);"
" }"
};
static const std::string DEEFAULT_NORMAL_SHADER {
"vec4 getFragmentColor() {"
" return vec4(texture(normalMap, uv).xyz, 1.0);"
" }"
};
static const std::string DEEFAULT_DEPTH_SHADER {
"vec4 getFragmentColor() {"
" return vec4(vec3(texture(depthMap, uv).x), 1.0);"
" }"
};
static const std::string DEEFAULT_LIGHTING_SHADER {
"vec4 getFragmentColor() {"
" return vec4(pow(texture(lightingMap, uv).xyz, vec3(1.0 / 2.2)), 1.0);"
" }"
};
static const std::string DEEFAULT_CUSTOM_SHADER {
"vec4 getFragmentColor() {"
" return vec4(1.0, 0.0, 0.0, 1.0);"
" }"
};
static std::string getFileContent(std::string fileName, std::string defaultContent = std::string()) {
QFile customFile(QString::fromStdString(fileName));
QFile customFile(QUrl(QString::fromStdString(fileName)).toLocalFile());
if (customFile.open(QIODevice::ReadOnly)) {
return customFile.readAll().toStdString();
}
qWarning() << "DebugDeferredBuffer::getFileContent(): Could not open"
<< QUrl(QString::fromStdString(fileName)).toLocalFile();
return defaultContent;
}
std::string DebugDeferredBuffer::getShaderSourceCode(Modes mode) {
#include <QStandardPaths> // TODO REMOVE: Temporary until UI
DebugDeferredBuffer::DebugDeferredBuffer() {
// TODO REMOVE: Temporary until UI
static const auto DESKTOP_PATH = QStandardPaths::writableLocation(QStandardPaths::DesktopLocation);
static const auto CUSTOM_FILE = "file://" + DESKTOP_PATH.toStdString() + "/custom.slh";
CustomPipeline pipeline;
pipeline.info = QFileInfo(DESKTOP_PATH + "/custom.slh");
_customPipelines.emplace(CUSTOM_FILE, pipeline);
}
std::string DebugDeferredBuffer::getShaderSourceCode(Modes mode, std::string customFile) {
switch (mode) {
case DiffuseMode:
return "vec4 getFragmentColor() { return vec4(pow(texture(diffuseMap, uv).xyz, vec3(1.0 / 2.2)), 1.0); }";
return DEEFAULT_DIFFUSE_SHADER;
case AlphaMode:
return "vec4 getFragmentColor() { return vec4(vec3(texture(diffuseMap, uv).a), 1.0); }";
return DEEFAULT_ALPHA_SHADER;
case SpecularMode:
return "vec4 getFragmentColor() { return vec4(texture(specularMap, uv).xyz, 1.0); }";
return DEEFAULT_SPECULAR_SHADER;
case RoughnessMode:
return "vec4 getFragmentColor() { return vec4(vec3(texture(specularMap, uv).a), 1.0); }";
return DEEFAULT_ROUGHNESS_SHADER;
case NormalMode:
return "vec4 getFragmentColor() { return vec4(texture(normalMap, uv).xyz, 1.0); }";
return DEEFAULT_NORMAL_SHADER;
case DepthMode:
return "vec4 getFragmentColor() { return vec4(vec3(texture(depthMap, uv).x), 1.0); }";
return DEEFAULT_DEPTH_SHADER;
case LightingMode:
return "vec4 getFragmentColor() { return vec4(pow(texture(lightingMap, uv).xyz, vec3(1.0 / 2.2)), 1.0); }";
return DEEFAULT_LIGHTING_SHADER;
case CustomMode:
return getFileContent(CUSTOM_FILE, "vec4 getFragmentColor() { return vec4(1.0); }");
return getFileContent(customFile, DEEFAULT_CUSTOM_SHADER);
}
}
bool DebugDeferredBuffer::pipelineNeedsUpdate(Modes mode) const {
bool DebugDeferredBuffer::pipelineNeedsUpdate(Modes mode, std::string customFile) const {
if (mode != CustomMode) {
return !_pipelines[mode];
}
auto it = _customPipelines.find(customFile);
if (it != _customPipelines.end() && it->second.pipeline) {
auto& info = it->second.info;
auto lastModified = info.lastModified();
info.refresh();
return lastModified != info.lastModified();
}
return true;
}
const gpu::PipelinePointer& DebugDeferredBuffer::getPipeline(Modes mode) {
if (pipelineNeedsUpdate(mode)) {
const gpu::PipelinePointer& DebugDeferredBuffer::getPipeline(Modes mode, std::string customFile) {
if (pipelineNeedsUpdate(mode, customFile)) {
static const std::string VERTEX_SHADER { debug_deferred_buffer_vert };
static const std::string FRAGMENT_SHADER { debug_deferred_buffer_frag };
static const std::string SOURCE_PLACEHOLDER { "//SOURCE_PLACEHOLDER" };
static const auto SOURCE_PLACEHOLDER_INDEX = FRAGMENT_SHADER.find(SOURCE_PLACEHOLDER);
Q_ASSERT_X(SOURCE_PLACEHOLDER_INDEX != std::string::npos, Q_FUNC_INFO, "Could not find source placeholder");
Q_ASSERT_X(SOURCE_PLACEHOLDER_INDEX != std::string::npos, Q_FUNC_INFO,
"Could not find source placeholder");
auto bakedFragmentShader = FRAGMENT_SHADER;
bakedFragmentShader.replace(SOURCE_PLACEHOLDER_INDEX, SOURCE_PLACEHOLDER.size(),
getShaderSourceCode(mode));
getShaderSourceCode(mode, customFile));
const auto vs = gpu::Shader::createVertex(VERTEX_SHADER);
static const auto vs = gpu::Shader::createVertex(VERTEX_SHADER);
const auto ps = gpu::Shader::createPixel(bakedFragmentShader);
const auto program = gpu::Shader::createProgram(vs, ps);
@ -95,10 +158,21 @@ const gpu::PipelinePointer& DebugDeferredBuffer::getPipeline(Modes mode) {
slotBindings.insert(gpu::Shader::Binding("lightingMap", Lighting));
gpu::Shader::makeProgram(*program, slotBindings);
auto pipeline = gpu::Pipeline::create(program, std::make_shared<gpu::State>());
// Good to go add the brand new pipeline
_pipelines[mode] = gpu::Pipeline::create(program, std::make_shared<gpu::State>());
if (mode != CustomMode) {
_pipelines[mode] = pipeline;
} else {
_customPipelines[customFile].pipeline = pipeline;
}
}
if (mode != CustomMode) {
return _pipelines[mode];
} else {
return _customPipelines[customFile].pipeline;
}
return _pipelines[mode];
}
@ -118,8 +192,11 @@ void DebugDeferredBuffer::run(const SceneContextPointer& sceneContext, const Ren
batch.setProjectionTransform(projMat);
batch.setViewTransform(viewMat);
batch.setModelTransform(Transform());
// TODO REMOVE: Temporary until UI
auto first = _customPipelines.begin()->first;
batch.setPipeline(getPipeline(Modes(renderContext->_deferredDebugMode)));
batch.setPipeline(getPipeline(Modes(renderContext->_deferredDebugMode), first));
batch.setResourceTexture(Diffuse, framebufferCache->getDeferredColorTexture());
batch.setResourceTexture(Normal, framebufferCache->getDeferredNormalTexture());

View file

@ -12,12 +12,16 @@
#ifndef hifi_DebugDeferredBuffer_h
#define hifi_DebugDeferredBuffer_h
#include <QFileInfo>
#include <render/DrawTask.h>
class DebugDeferredBuffer {
public:
using JobModel = render::Job::Model<DebugDeferredBuffer>;
DebugDeferredBuffer();
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
private:
@ -32,14 +36,19 @@ private:
CustomMode // Needs to stay last
};
struct CustomPipeline {
gpu::PipelinePointer pipeline;
mutable QFileInfo info;
};
using StandardPipelines = std::array<gpu::PipelinePointer, CustomMode>;
using CustomPipelines = std::unordered_map<std::string, CustomPipeline>;
const std::string CUSTOM_FILE { "/Users/clement/Desktop/custom.slh" };
bool pipelineNeedsUpdate(Modes mode, std::string customFile = std::string()) const;
const gpu::PipelinePointer& getPipeline(Modes mode, std::string customFile = std::string());
std::string getShaderSourceCode(Modes mode, std::string customFile = std::string());
bool pipelineNeedsUpdate(Modes mode) const;
const gpu::PipelinePointer& getPipeline(Modes mode);
std::string getShaderSourceCode(Modes mode);
std::array<gpu::PipelinePointer, CustomMode + 1> _pipelines;
StandardPipelines _pipelines;
CustomPipelines _customPipelines;
};
#endif // hifi_DebugDeferredBuffer_h