Might as well convert the divide to a multiply.

This commit is contained in:
Andrzej Kapolka 2013-08-20 17:04:29 -07:00
parent 590672d035
commit f3a32a7934

View file

@ -23,5 +23,5 @@ void main(void) {
gl_FragColor = (texture2D(diffusedTexture, minExtents) +
texture2D(diffusedTexture, vec2(maxExtents.s, minExtents.t)) +
texture2D(diffusedTexture, vec2(minExtents.s, maxExtents.t)) +
texture2D(diffusedTexture, maxExtents)) / 4.25 + texture2D(originalTexture, gl_TexCoord[0].st) * 0.1;
texture2D(diffusedTexture, maxExtents)) * 0.235 + texture2D(originalTexture, gl_TexCoord[0].st) * 0.1;
}