diff --git a/unpublishedScripts/DomainContent/Home/blocky/arrangement6B.json b/unpublishedScripts/DomainContent/Home/blocky/arrangement6B.json
index edced193a8..2a0510e259 100644
--- a/unpublishedScripts/DomainContent/Home/blocky/arrangement6B.json
+++ b/unpublishedScripts/DomainContent/Home/blocky/arrangement6B.json
@@ -200,11 +200,6 @@
         },
         {
             "angularDamping": 0,
-            "angularVelocity": {
-                "x": 0,
-                "y": -0.2617993950843811,
-                "z": 0
-            },
             "collisionSoundURL": "atp:/kineticObjects/blocks/ToyWoodBlock.L.wav",
             "created": "2016-05-09T19:30:40Z",
             "dimensions": {
diff --git a/unpublishedScripts/DomainContent/Home/blocky/blocky.js b/unpublishedScripts/DomainContent/Home/blocky/blocky.js
index 56567cc971..c7e35d15e7 100644
--- a/unpublishedScripts/DomainContent/Home/blocky/blocky.js
+++ b/unpublishedScripts/DomainContent/Home/blocky/blocky.js
@@ -46,213 +46,239 @@ var blocks = [
 ];
 
 var arrangements = [{
-            name: 'greenhenge',
-            blocks: [BLOCK_GREEN, BLOCK_GREEN, BLOCK_YELLOW, BLOCK_YELLOW],
-                target: "atp:/blocky/newblocks1.json"
-            },
-            {
-                name: 'tallstuff',
-                blocks: [BLOCK_RED, BLOCK_RED, BLOCK_RED],
-                target: "atp:/blocky/newblocks2.json"
-            },
-            {
-                name: 'ostrich',
-                blocks: [BLOCK_RED, BLOCK_RED, BLOCK_GREEN, BLOCK_YELLOW, BLOCK_NATURAL],
-                target: "atp:/blocky/newblocks5.json"
-            },
-            {
-                name: 'fourppl',
-                blocks: [BLOCK_BLUE, BLOCK_BLUE, BLOCK_BLUE, BLOCK_BLUE, BLOCK_NATURAL, BLOCK_NATURAL, BLOCK_NATURAL, BLOCK_NATURAL],
-                target: "atp:/blocky/newblocks3.json"
-            },
-            {
-                name: 'frogguy',
-                blocks: [BLOCK_GREEN, BLOCK_GREEN, BLOCK_GREEN, BLOCK_YELLOW, BLOCK_RED, BLOCK_RED, BLOCK_NATURAL, BLOCK_NATURAL],
-                target: "atp:/blocky/newblocks4.json"
-            },
-            {
-                name: 'dominoes',
-                blocks: [BLOCK_RED, BLOCK_YELLOW, BLOCK_YELLOW, BLOCK_YELLOW, BLOCK_YELLOW, BLOCK_YELLOW, BLOCK_YELLOW],
-                target: "atp:/blocky/arrangement6B.json"
-            }]
+    name: 'greenhenge',
+    blocks: [BLOCK_GREEN, BLOCK_GREEN, BLOCK_YELLOW, BLOCK_YELLOW],
+    target: "atp:/blocky/newblocks1.json"
+}, {
+    name: 'tallstuff',
+    blocks: [BLOCK_RED, BLOCK_RED, BLOCK_RED],
+    target: "atp:/blocky/newblocks2.json"
+}, {
+    name: 'ostrich',
+    blocks: [BLOCK_RED, BLOCK_RED, BLOCK_GREEN, BLOCK_YELLOW, BLOCK_NATURAL],
+    target: "atp:/blocky/newblocks5.json"
+}, {
+    name: 'fourppl',
+    blocks: [BLOCK_BLUE, BLOCK_BLUE, BLOCK_BLUE, BLOCK_BLUE, BLOCK_NATURAL, BLOCK_NATURAL, BLOCK_NATURAL, BLOCK_NATURAL],
+    target: "atp:/blocky/newblocks3.json"
+}, {
+    name: 'frogguy',
+    blocks: [BLOCK_GREEN, BLOCK_GREEN, BLOCK_GREEN, BLOCK_YELLOW, BLOCK_RED, BLOCK_RED, BLOCK_NATURAL, BLOCK_NATURAL],
+    target: "atp:/blocky/newblocks4.json"
+}, {
+    name: 'dominoes',
+    blocks: [BLOCK_RED, BLOCK_YELLOW, BLOCK_YELLOW, BLOCK_YELLOW, BLOCK_YELLOW, BLOCK_YELLOW, BLOCK_YELLOW],
+    target: "atp:/blocky/arrangement6B.json"
+}]
 
-        var PLAYABLE_BLOCKS_POSITION = {
-            x: 1097.6,
-            y: 460.5,
-            z: -66.22
-        };
+var PLAYABLE_BLOCKS_POSITION = {
+    x: 1097.6,
+    y: 460.5,
+    z: -66.22
+};
 
-        var TARGET_BLOCKS_POSITION = {
-            x: 1096.82,
-            y: 460.5,
-            z: -67.689
-        };
-        //#debug
-        (function() {
+var TARGET_BLOCKS_POSITION = {
+    x: 1096.82,
+    y: 460.5,
+    z: -67.689
+};
+//#debug
+(function() {
 
-            print('BLOCK ENTITY SCRIPT')
-            var _this;
+    print('BLOCK ENTITY SCRIPT')
+    var _this;
 
-            function Blocky() {
-                _this = this;
+    function Blocky() {
+        _this = this;
+    }
+
+    Blocky.prototype = {
+        busy: false,
+        debug: false,
+        playableBlocks: [],
+        targetBlocks: [],
+        preload: function(entityID) {
+            print('BLOCKY preload')
+            this.entityID = entityID;
+            Script.update.connect(_this.update);
+        },
+
+        createTargetBlocks: function(arrangement) {
+            var created = [];
+            print('BLOCKY create target blocks')
+
+            var created = [];
+            var success = Clipboard.importEntities(arrangement.target);
+            if (success === true) {
+                created = Clipboard.pasteEntities(TARGET_BLOCKS_POSITION)
+                print('created ' + created);
             }
 
-            Blocky.prototype = {
-                debug: false,
-                playableBlocks: [],
-                targetBlocks: [],
-                preload: function(entityID) {
-                    print('BLOCKY preload')
-                    this.entityID = entityID;
-                },
-                createTargetBlocks: function(arrangement) {
-                    var created = [];
-                    print('BLOCKY create target blocks')
+            this.targetBlocks = created;
+            print('BLOCKY TARGET BLOCKS:: ' + this.targetBlocks);
+        },
 
-                    var created = [];
-                    var success = Clipboard.importEntities(arrangement.target);
-                    if (success === true) {
-                        created = Clipboard.pasteEntities(TARGET_BLOCKS_POSITION)
-                        print('created ' + created);
-                    }
-
-                    this.targetBlocks = created;
-                    print('BLOCKY TARGET BLOCKS:: ' + this.targetBlocks);
-                },
-                createPlayableBlocks: function(arrangement) {
-                    print('BLOCKY creating playable blocks' + arrangement.blocks.length);
-                    arrangement.blocks.forEach(function(block) {
-                        print('BLOCKY in a block loop')
-                        var blockProps = {
-                            name: "home_model_blocky_block",
-                            type: 'Model',
-                            collisionSoundURL: "atp:/kineticObjects/blocks/ToyWoodBlock.L.wav",
-                            dynamic: true,
-                            collisionless: false,
-                            gravity: {
-                                x: 0,
-                                y: -9.8,
-                                z: 0
-                            },
-                            userData: JSON.stringify({
-                                grabbableKey: {
-                                    grabbable: true
-                                },
-                                hifiHomeKey: {
-                                    reset: true
-                                }
-                            }),
-                            dimensions: block.dimensions,
-                            modelURL: block.url,
-                            shapeType: 'box',
-                            velocity: {
-                                x: 0,
-                                y: -0.01,
-                                z: 0,
-                            },
-                            position: PLAYABLE_BLOCKS_POSITION
+        createPlayableBlocks: function(arrangement) {
+            print('BLOCKY creating playable blocks' + arrangement.blocks.length);
+            arrangement.blocks.forEach(function(block) {
+                print('BLOCKY in a block loop')
+                var blockProps = {
+                    name: "home_model_blocky_block",
+                    type: 'Model',
+                    collisionSoundURL: "atp:/kineticObjects/blocks/ToyWoodBlock.L.wav",
+                    dynamic: true,
+                    collisionless: false,
+                    gravity: {
+                        x: 0,
+                        y: -9.8,
+                        z: 0
+                    },
+                    userData: JSON.stringify({
+                        grabbableKey: {
+                            grabbable: true
+                        },
+                        hifiHomeKey: {
+                            reset: true
                         }
-                        var newBlock = Entities.addEntity(blockProps);
-                        print('BLOCKY made a playable block' + newBlock)
-                        _this.playableBlocks.push(newBlock);
-                        print('BLOCKY pushing it into playable blocks');
-                    })
-
-                    print('BLOCKY after going through playable arrangement')
-                },
-                startNearTrigger: function() {
-                    print('BLOCKY got a near trigger');
-                    this.advanceRound();
-                },
-                advanceRound: function() {
-                    print('BLOCKY advance round');
-                    this.cleanup();
-                    var arrangement = arrangements[Math.floor(Math.random() * arrangements.length)];
-                    this.createTargetBlocks(arrangement);
-
-                    if (this.debug === true) {
-                        this.debugCreatePlayableBlocks();
-                    } else {
-                        this.createPlayableBlocks(arrangement);
-
-                    }
-                },
-                findBlocks: function() {
-                    var found = [];
-                    var results = Entities.findEntities(MyAvatar.position, 10);
-                    results.forEach(function(result) {
-                        var properties = Entities.getEntityProperties(result);
-                        print('got result props')
-                        if (properties.name.indexOf('blocky_block') > -1) {
-                            found.push(result);
-                        }
-                    });
-                    return found;
-                },
-
-                cleanup: function() {
-                    print('BLOCKY cleanup');
-                    var blocks = this.findBlocks();
-                    print('BLOCKY cleanup2' + blocks.length)
-                    blocks.forEach(function(block) {
-                        Entities.deleteEntity(block);
-                    })
-                    print('BLOCKY after find and delete')
-                    this.targetBlocks.forEach(function(block) {
-                        Entities.deleteEntity(block);
-                    });
-                    this.playableBlocks.forEach(function(block) {
-                        Entities.deleteEntity(block);
-                    });
-                    this.targetBlocks = [];
-                    this.playableBlocks = [];
-                },
-                debugCreatePlayableBlocks: function() {
-                    print('BLOCKY debug create');
-                    var howMany = 10;
-                    var i;
-                    for (i = 0; i < howMany; i++) {
-                        var block = blocks[Math.floor(Math.random() * blocks.length)];
-                        var blockProps = {
-                            name: "home_model_blocky_block",
-                            type: 'Model',
-                            collisionSoundURL: "atp:/kineticObjects/blocks/ToyWoodBlock.L.wav",
-                            dynamic: false,
-                            collisionless: true,
-                            // gravity: {
-                            //     x: 0,
-                            //     y: -9.8,
-                            //     z: 0
-                            // },
-                            userData: JSON.stringify({
-                                grabbableKey: {
-                                    grabbable: true
-                                },
-                                hifiHomeKey: {
-                                    reset: true
-                                }
-                            }),
-                            dimensions: block.dimensions,
-                            modelURL: block.url,
-                            shapeType: 'box',
-                            velocity: {
-                                x: 0,
-                                y: -0.01,
-                                z: 0,
-                            },
-                            position: PLAYABLE_BLOCKS_POSITION
-                        }
-                        this.playableBlocks.push(Entities.addEntity(blockProps));
-                    }
-                },
-                unload: function() {
-                    this.cleanup();
-                },
-                clickReleaseOnEntity: function() {
-                    print('BLOCKY click')
-                    this.startNearTrigger();
+                    }),
+                    dimensions: block.dimensions,
+                    modelURL: block.url,
+                    shapeType: 'box',
+                    velocity: {
+                        x: 0,
+                        y: -0.01,
+                        z: 0,
+                    },
+                    position: PLAYABLE_BLOCKS_POSITION
                 }
-            }
+                var newBlock = Entities.addEntity(blockProps);
+                print('BLOCKY made a playable block' + newBlock)
+                _this.playableBlocks.push(newBlock);
+                print('BLOCKY pushing it into playable blocks');
+            })
 
-            return new Blocky();
-        })
\ No newline at end of file
+            print('BLOCKY after going through playable arrangement')
+        },
+
+        startNearTrigger: function() {
+            print('BLOCKY got a near trigger');
+            this.advanceRound();
+        },
+
+        advanceRound: function() {
+            print('BLOCKY advance round');
+            this.busy = true;
+            this.cleanup();
+            var arrangement = arrangements[Math.floor(Math.random() * arrangements.length)];
+            this.createTargetBlocks(arrangement);
+
+            if (this.debug === true) {
+                this.debugCreatePlayableBlocks();
+            } else {
+                this.createPlayableBlocks(arrangement);
+
+            }
+            this.busy = false;
+        },
+
+        findBlocks: function() {
+            var found = [];
+            var results = Entities.findEntities(MyAvatar.position, 10);
+            results.forEach(function(result) {
+                var properties = Entities.getEntityProperties(result);
+                print('got result props')
+                if (properties.name.indexOf('blocky_block') > -1) {
+                    found.push(result);
+                }
+            });
+            return found;
+        },
+
+        cleanup: function() {
+            print('BLOCKY cleanup');
+            var blocks = this.findBlocks();
+            print('BLOCKY cleanup2' + blocks.length)
+            blocks.forEach(function(block) {
+                Entities.deleteEntity(block);
+            })
+            print('BLOCKY after find and delete')
+            this.targetBlocks.forEach(function(block) {
+                Entities.deleteEntity(block);
+            });
+            this.playableBlocks.forEach(function(block) {
+                Entities.deleteEntity(block);
+            });
+            this.targetBlocks = [];
+            this.playableBlocks = [];
+        },
+
+        debugCreatePlayableBlocks: function() {
+            print('BLOCKY debug create');
+            var howMany = 10;
+            var i;
+            for (i = 0; i < howMany; i++) {
+                var block = blocks[Math.floor(Math.random() * blocks.length)];
+                var blockProps = {
+                    name: "home_model_blocky_block",
+                    type: 'Model',
+                    collisionSoundURL: "atp:/kineticObjects/blocks/ToyWoodBlock.L.wav",
+                    dynamic: false,
+                    collisionless: true,
+                    userData: JSON.stringify({
+                        grabbableKey: {
+                            grabbable: true
+                        },
+                        hifiHomeKey: {
+                            reset: true
+                        }
+                    }),
+                    dimensions: block.dimensions,
+                    modelURL: block.url,
+                    shapeType: 'box',
+                    velocity: {
+                        x: 0,
+                        y: -0.01,
+                        z: 0,
+                    },
+                    position: PLAYABLE_BLOCKS_POSITION
+                }
+                this.playableBlocks.push(Entities.addEntity(blockProps));
+            }
+        },
+
+        unload: function() {
+            this.cleanup();
+            Script.update.disconnect(_this.update);
+        },
+
+        clickReleaseOnEntity: function() {
+            print('BLOCKY click')
+            this.startNearTrigger();
+        },
+
+        update: function() {
+            if (this.busy === true) {
+                return;
+            }
+            var BEAM_TRIGGER_THRESHOLD = 0.075;
+
+            var BEAM_POSITION = {
+                x: 1098.5159,
+                y: 460.0490,
+                z: -66.3012
+            };
+
+            var leftHandPosition = MyAvatar.getLeftPalmPosition();
+            var rightHandPosition = MyAvatar.getRightPalmPosition();
+
+            var rightDistance = Vec3.distance(leftHandPosition, BEAM_POSITION)
+            var leftDistance = Vec3.distance(rightHandPosition, BEAM_POSITION)
+
+            if (rightDistance < BEAM_TRIGGER_THRESHOLD || leftDistance < BEAM_TRIGGER_THRESHOLD) {
+                _this.startNearTrigger();
+            }
+        }
+    }
+
+    return new Blocky();
+})
\ No newline at end of file
diff --git a/unpublishedScripts/DomainContent/Home/blocky/wrapper.js b/unpublishedScripts/DomainContent/Home/blocky/wrapper.js
index 2b56b716ec..dfddbaff5d 100644
--- a/unpublishedScripts/DomainContent/Home/blocky/wrapper.js
+++ b/unpublishedScripts/DomainContent/Home/blocky/wrapper.js
@@ -11,18 +11,18 @@
 
 
 var RESETTER_POSITION = {
-  x: 1098.27,
-  y: 460.43,
-  z: -66.15
+  x: 1098.5159,
+  y: 460.0490,
+  z: -66.3012
 };
 
 BlockyGame = function(spawnPosition, spawnRotation) {
 
-  var scriptURL ="atp:/blocky/blocky.js";
+  var scriptURL = "atp:/blocky/blocky.js";
 
   var blockyProps = {
     type: 'Box',
-    name:'home_box_blocky_resetter',
+    name: 'home_box_blocky_resetter',
     color: {
       red: 0,
       green: 0,
@@ -33,6 +33,7 @@ BlockyGame = function(spawnPosition, spawnRotation) {
       y: 0.25,
       z: 0.25
     },
+    rotation:Quat.fromPitchYawRollDegrees(-0.0029,32.9983,-0.0021),
     script: scriptURL,
     userData: JSON.stringify({
       "grabbableKey": {
diff --git a/unpublishedScripts/DomainContent/Home/reset.js b/unpublishedScripts/DomainContent/Home/reset.js
index bdc97fcbc6..a15c0c4d87 100644
--- a/unpublishedScripts/DomainContent/Home/reset.js
+++ b/unpublishedScripts/DomainContent/Home/reset.js
@@ -330,7 +330,6 @@
                 y: 179.0293,
                 z: 89.9698
             });
-            print('home before cuckooClock')
 
             var cuckooClock = new MyCuckooClock({
                 x: 1105.5237,
@@ -341,11 +340,11 @@
                 y: -57.0089,
                 z: -0.0013
             });
-            print('home after cuckooClock')
+
             var blocky = new BlockyGame({
-                x: 1098.27,
-                y: 460.43,
-                z: -66.15
+                x: 1098.5159,
+                y: 460.0490,
+                z: -66.3012
             })
 
             print('HOME after creating scripted entities')