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https://github.com/lubosz/overte.git
synced 2025-04-19 12:24:01 +02:00
fix various compiler warnings on gcc
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parent
366209668d
commit
f1da6bf90b
6 changed files with 10 additions and 101 deletions
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@ -33,7 +33,7 @@ bool VoxelHideShowThread::process() {
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bool showExtraDebugging = Application::getInstance()->getLogger()->extraDebugging();
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if (showExtraDebugging && elapsed > USECS_PER_FRAME) {
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printf("VoxelHideShowThread::process()... checkForCulling took %llu\n", elapsed);
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qDebug() << "VoxelHideShowThread::process()... checkForCulling took " << elapsed << "\n";
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}
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if (isStillRunning()) {
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@ -19,7 +19,7 @@ bool Controller::computeStars(unsigned numStars, unsigned seed) {
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this->retile(numStars, _tileResolution);
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qDebug("Total time to generate stars: %llu msec\n", (usecTimestampNow() - usecTimestamp(&startTime)) / 1000);
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qDebug() << "Total time to generate stars: " << (usecTimestampNow() - usecTimestamp(&startTime)) / 1000) << " msec\n";
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return true;
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}
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@ -62,7 +62,7 @@ void Generator::computeStarPositions(InputVertices& destination, unsigned limit,
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vertices->push_back(InputVertex(azimuth, altitude, computeStarColor(STAR_COLORIZATION)));
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}
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qDebug("Took %llu msec to generate stars.\n", (usecTimestampNow() - usecTimestamp(&startTime)) / 1000);
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qDebug() << "Total time to generate stars: " << (usecTimestampNow() - usecTimestamp(&startTime)) / 1000) << " msec\n";
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}
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// computeStarColor
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@ -100,8 +100,10 @@ void OctreeEditPacketSender::queuePacketToNode(const QUuid& nodeUUID, unsigned c
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uint64_t createdAt = (*((uint64_t*)(buffer + numBytesPacketHeader + sizeof(sequence))));
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uint64_t queuedAt = usecTimestampNow();
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uint64_t transitTime = queuedAt - createdAt;
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printf("OctreeEditPacketSender::queuePacketToNode() queued %c - command to node bytes=%ld sequence=%d transitTimeSoFar=%llu usecs\n",
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buffer[0], length, sequence, transitTime);
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qDebug() << "OctreeEditPacketSender::queuePacketToNode() queued " << buffer[0] <<
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" - command to node bytes=" << length <<
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" sequence=" << sequence <<
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" transitTimeSoFar=" << transitTime << " usecs\n";
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}
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}
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}
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@ -458,9 +458,9 @@ void Particle::adjustEditPacketForClockSkew(unsigned char* codeColorBuffer, ssiz
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const bool wantDebug = false;
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if (wantDebug) {
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qDebug("Particle::adjustEditPacketForClockSkew()...\n");
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qDebug(" lastEditedInLocalTime: %llu\n", lastEditedInLocalTime);
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qDebug(" clockSkew: %d\n", clockSkew);
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qDebug(" lastEditedInServerTime: %llu\n", lastEditedInServerTime);
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qDebug() << " lastEditedInLocalTime: " << lastEditedInLocalTime << "\n";
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qDebug() << " clockSkew: " << clockSkew << "\n";
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qDebug() << " lastEditedInServerTime: " << lastEditedInServerTime << "\n";
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}
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}
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@ -481,14 +481,6 @@ void Particle::update() {
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bool shouldDie = getShouldDie() || (!isInHand && !isStillMoving && isReallyOld);
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setShouldDie(shouldDie);
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const bool wantDebug = false;
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if (wantDebug) {
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printf("Particle::update()... timeElapsed: %f lifeTime:%f editedAgo:%f "
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"isInHand:%s isStillMoveing:%s isReallyOld:%s shouldDie:%s\n",
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timeElapsed, getLifetime(), getEditedAgo(), debug::valueOf(isInHand), debug::valueOf(isStillMoving),
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debug::valueOf(isReallyOld), debug::valueOf(shouldDie));
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}
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runUpdateScript(); // allow the javascript to alter our state
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// If the ball is in hand, it doesn't move or have gravity effect it
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@ -41,11 +41,9 @@ PacketSender::PacketSender(PacketSenderNotify* notify, int packetsPerSecond) :
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_totalPacketsQueued(0),
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_totalBytesQueued(0)
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{
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//printf("PacketSender[%p] created... \n", this);
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}
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PacketSender::~PacketSender() {
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//printf("PacketSender::~PacketSender[%p] destroyed... \n", this);
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}
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@ -139,11 +137,6 @@ bool PacketSender::nonThreadedProcess() {
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const uint64_t USECS_PER_SECOND = 1000 * 1000;
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const float ZERO_RESET_CALLS_PER_SECOND = 1; // used in guard against divide by zero
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bool wantDebugging = false;
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if (wantDebugging) {
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printf("\n\nPacketSender::nonThreadedProcess() _packets.size()=%ld\n",_packets.size());
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}
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// keep track of our process call times, so we have a reliable account of how often our caller calls us
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uint64_t elapsedSinceLastCall = now - _lastProcessCallTime;
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_lastProcessCallTime = now;
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@ -153,24 +146,10 @@ bool PacketSender::nonThreadedProcess() {
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const int TRUST_AVERAGE_AFTER = AVERAGE_CALL_TIME_SAMPLES * 2;
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if (_usecsPerProcessCallHint == 0 || _averageProcessCallTime.getSampleCount() > TRUST_AVERAGE_AFTER) {
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averageCallTime = _averageProcessCallTime.getAverage();
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if (wantDebugging) {
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printf("averageCallTime = _averageProcessCallTime.getAverage() =%f\n",averageCallTime);
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}
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} else {
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averageCallTime = _usecsPerProcessCallHint;
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if (wantDebugging) {
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printf("averageCallTime = _usecsPerProcessCallHint =%f\n",averageCallTime);
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}
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}
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if (wantDebugging) {
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printf("elapsedSinceLastCall=%llu averageCallTime=%f\n",elapsedSinceLastCall, averageCallTime);
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}
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if (_packets.size() == 0) {
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// in non-threaded mode, if there's nothing to do, just return, keep running till they terminate us
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return isStillRunning();
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@ -202,25 +181,15 @@ bool PacketSender::nonThreadedProcess() {
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// packets per second send rate.
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float callsPerSecond = USECS_PER_SECOND / averageCallTime;
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if (wantDebugging) {
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printf("PacketSender::process() USECS_PER_SECOND=%llu averageCallTime=%f callsPerSecond=%f\n",
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USECS_PER_SECOND, averageCallTime, callsPerSecond );
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}
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// theoretically we could get called less than 1 time per second... but since we're using floats, it really shouldn't be
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// possible to get 0 calls per second, but we will guard agains that here, just in case.
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if (callsPerSecond == 0) {
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callsPerSecond = ZERO_RESET_CALLS_PER_SECOND;
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qDebug("PacketSender::nonThreadedProcess() UNEXPECTED:callsPerSecond==0, assuming ZERO_RESET_CALLS_PER_SECOND\n");
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}
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// This is the average number of packets per call...
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averagePacketsPerCall = _packetsPerSecond / callsPerSecond;
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packetsToSendThisCall = averagePacketsPerCall;
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if (wantDebugging) {
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printf("PacketSender::process() averageCallTime=%f averagePacketsPerCall=%f packetsToSendThisCall=%d\n",
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averageCallTime, averagePacketsPerCall, packetsToSendThisCall);
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}
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// if we get called more than 1 per second, we want to mostly divide the packets evenly across the calls...
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// but we want to track the remainder and make sure over the course of a second, we are sending the target PPS
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@ -252,83 +221,33 @@ bool PacketSender::nonThreadedProcess() {
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// than 5 times per second) This gives us sufficient smoothing in our packet adjustments
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float callIntervalsPerReset = fmax(callsPerSecond, MIN_CALL_INTERVALS_PER_RESET);
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if (wantDebugging) {
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printf("about to check interval... callsPerSecond=%f elapsedSinceLastPPSCheck=%llu checkInterval=%f\n",
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callsPerSecond, elapsedSinceLastCheck, (averageCallTime * CALL_INTERVALS_TO_CHECK));
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}
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if (elapsedSinceLastCheck > (averageCallTime * CALL_INTERVALS_TO_CHECK)) {
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if (wantDebugging) {
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printf(">>>>>>>>>>>>>>> check interval... _packetsOverCheckInterval=%d elapsedSinceLastPPSCheck=%llu\n",
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_packetsOverCheckInterval, elapsedSinceLastCheck);
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}
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float ppsOverCheckInterval = (float)_packetsOverCheckInterval;
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float ppsExpectedForCheckInterval = (float)_packetsPerSecond * ((float)elapsedSinceLastCheck / (float)USECS_PER_SECOND);
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if (wantDebugging) {
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printf(">>>>>>>>>>>>>>> check interval... ppsOverCheckInterval=%f ppsExpectedForCheckInterval=%f\n",
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ppsOverCheckInterval, ppsExpectedForCheckInterval);
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}
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if (ppsOverCheckInterval < ppsExpectedForCheckInterval) {
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int adjust = ppsExpectedForCheckInterval - ppsOverCheckInterval;
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packetsToSendThisCall += adjust;
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if (wantDebugging) {
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qDebug("Lower pps [%f] than expected [%f] over check interval [%llu], adjusting UP by %d.\n",
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ppsOverCheckInterval, ppsExpectedForCheckInterval, elapsedSinceLastCheck, adjust);
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}
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} else if (ppsOverCheckInterval > ppsExpectedForCheckInterval) {
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int adjust = ppsOverCheckInterval - ppsExpectedForCheckInterval;
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packetsToSendThisCall -= adjust;
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if (wantDebugging) {
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qDebug("Higher pps [%f] than expected [%f] over check interval [%llu], adjusting DOWN by %d.\n",
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ppsOverCheckInterval, ppsExpectedForCheckInterval, elapsedSinceLastCheck, adjust);
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}
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} else {
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if (wantDebugging) {
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qDebug("pps [%f] is expected [%f] over check interval [%llu], NO ADJUSTMENT.\n",
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ppsOverCheckInterval, ppsExpectedForCheckInterval, elapsedSinceLastCheck);
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}
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}
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// now, do we want to reset the check interval? don't want to completely reset, because we would still have
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// a rounding error. instead, we check to see that we've passed the reset interval (which is much larger than
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// the check interval), and on those reset intervals we take the second half average and keep that for the next
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// interval window...
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if (wantDebugging) {
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printf(">>>>>>>>>>> RESET >>>>>>>>>>>>>>> Should we reset? callsPerSecond=%f elapsedSinceLastPPSCheck=%llu resetInterval=%f\n",
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callsPerSecond, elapsedSinceLastCheck, (averageCallTime * callIntervalsPerReset));
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}
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if (elapsedSinceLastCheck > (averageCallTime * callIntervalsPerReset)) {
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if (wantDebugging) {
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printf(">>>>>>>>>>> RESET >>>>>>>>>>>>>>> elapsedSinceLastCheck/2=%llu _packetsOverCheckInterval/2=%d\n",
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(elapsedSinceLastCheck / 2), (_packetsOverCheckInterval / 2));
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}
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// Keep average packets and time for "second half" of check interval
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_lastPPSCheck += (elapsedSinceLastCheck / 2);
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_packetsOverCheckInterval = (_packetsOverCheckInterval / 2);
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elapsedSinceLastCheck = now - _lastPPSCheck;
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if (wantDebugging) {
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printf(">>>>>>>>>>> RESET >>>>>>>>>>>>>>> NEW _lastPPSCheck=%llu elapsedSinceLastCheck=%llu _packetsOverCheckInterval=%d\n",
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_lastPPSCheck, elapsedSinceLastCheck, _packetsOverCheckInterval);
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}
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}
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}
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int packetsLeft = _packets.size();
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if (wantDebugging) {
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printf("packetsSentThisCall=%d packetsToSendThisCall=%d packetsLeft=%d\n",
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packetsSentThisCall, packetsToSendThisCall, packetsLeft);
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}
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// Now that we know how many packets to send this call to process, just send them.
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while ((packetsSentThisCall < packetsToSendThisCall) && (packetsLeft > 0)) {
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lock();
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@ -347,10 +266,6 @@ bool PacketSender::nonThreadedProcess() {
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_totalPacketsSent++;
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_totalBytesSent += temporary.getLength();
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if (wantDebugging) {
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printf("nodeSocket->send()... packetsSentThisCall=%d _packetsOverCheckInterval=%d\n",
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packetsSentThisCall, _packetsOverCheckInterval);
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}
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if (_notify) {
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_notify->packetSentNotification(temporary.getLength());
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}
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