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working on audio mixer muting
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6 changed files with 57 additions and 1 deletions
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@ -61,6 +61,7 @@
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const float LOUDNESS_TO_DISTANCE_RATIO = 0.00001f;
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const float DEFAULT_ATTENUATION_PER_DOUBLING_IN_DISTANCE = 0.18;
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const float DEFAULT_NOISE_MUTING_THRESHOLD = 100.0f;
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const QString AUDIO_MIXER_LOGGING_TARGET_NAME = "audio-mixer";
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const QString AUDIO_ENV_GROUP_KEY = "audio_env";
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@ -78,12 +79,18 @@ bool AudioMixer::_printStreamStats = false;
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bool AudioMixer::_enableFilter = true;
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bool AudioMixer::shouldMute(float quietestFrame, float loudestFrame) {
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return (quietestFrame > _noiseMutingThreshold);
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qDebug() << "Muting, quiestest frame = " << quietestFrame;
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}
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AudioMixer::AudioMixer(const QByteArray& packet) :
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ThreadedAssignment(packet),
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_trailingSleepRatio(1.0f),
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_minAudibilityThreshold(LOUDNESS_TO_DISTANCE_RATIO / 2.0f),
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_performanceThrottlingRatio(0.0f),
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_attenuationPerDoublingInDistance(DEFAULT_ATTENUATION_PER_DOUBLING_IN_DISTANCE),
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_noiseMutingThreshold(DEFAULT_NOISE_MUTING_THRESHOLD),
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_numStatFrames(0),
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_sumListeners(0),
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_sumMixes(0),
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@ -136,6 +143,11 @@ int AudioMixer::addStreamToMixForListeningNodeWithStream(AudioMixerClientData* l
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return 0;
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}
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// if the stream should be muted, bail
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if (shouldMute(streamToAdd->getQuietestTrailingFrameLoudness(), streamToAdd->getLoudestTrailingFrameLoudness())) {
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return 0;
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}
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float bearingRelativeAngleToSource = 0.0f;
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float attenuationCoefficient = 1.0f;
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int numSamplesDelay = 0;
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@ -59,6 +59,8 @@ private:
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int16_t _mixSamples[NETWORK_BUFFER_LENGTH_SAMPLES_STEREO + (SAMPLE_PHASE_DELAY_AT_90 * 2)];
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void perSecondActions();
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bool shouldMute(float quietestFrame, float loudestFrame);
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QString getReadPendingDatagramsCallsPerSecondsStatsString() const;
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QString getReadPendingDatagramsPacketsPerCallStatsString() const;
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@ -71,6 +73,7 @@ private:
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float _minAudibilityThreshold;
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float _performanceThrottlingRatio;
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float _attenuationPerDoublingInDistance;
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float _noiseMutingThreshold;
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int _numStatFrames;
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int _sumListeners;
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int _sumMixes;
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@ -77,6 +77,9 @@ Audio::Audio(QObject* parent) :
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_isStereoInput(false),
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_averagedLatency(0.0),
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_lastInputLoudness(0),
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_inputFrameCounter(0),
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_quietestFrame(std::numeric_limits<float>::max()),
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_loudestFrame(0.0f),
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_timeSinceLastClip(-1.0),
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_dcOffset(0),
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_noiseGateMeasuredFloor(0),
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@ -717,6 +720,21 @@ void Audio::handleAudioInput() {
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}
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_lastInputLoudness = fabs(loudness / NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL);
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if (_quietestFrame > _lastInputLoudness) {
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_quietestFrame = _lastInputLoudness;
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}
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if (_loudestFrame < _lastInputLoudness) {
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_loudestFrame = _lastInputLoudness;
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}
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const int FRAMES_FOR_NOISE_DETECTION = 300;
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if (_inputFrameCounter++ > FRAMES_FOR_NOISE_DETECTION) {
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qDebug() << "Quietest/loudest frame: " << _quietestFrame << " / " << _loudestFrame << " NGfloor: " << _noiseGateMeasuredFloor;
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_quietestFrame = std::numeric_limits<float>::max();
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_loudestFrame = 0.0f;
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_inputFrameCounter = 0;
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}
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// If Noise Gate is enabled, check and turn the gate on and off
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if (!_audioSourceInjectEnabled && _noiseGateEnabled) {
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@ -212,6 +212,9 @@ private:
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QElapsedTimer _timeSinceLastReceived;
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float _averagedLatency;
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float _lastInputLoudness;
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int _inputFrameCounter;
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float _quietestFrame;
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float _loudestFrame;
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float _timeSinceLastClip;
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float _dcOffset;
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float _noiseGateMeasuredFloor;
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@ -30,7 +30,10 @@ PositionalAudioStream::PositionalAudioStream(PositionalAudioStream::Type type, b
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_shouldLoopbackForNode(false),
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_isStereo(isStereo),
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_lastPopOutputTrailingLoudness(0.0f),
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_lastPopOutputLoudness(0.0f)
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_lastPopOutputLoudness(0.0f),
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_quietestTrailingFrameLoudness(std::numeric_limits<float>::max()),
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_loudestTrailingFrameLoudness(0.0f),
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_frameCounter(0)
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{
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}
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@ -56,6 +59,17 @@ void PositionalAudioStream::updateLastPopOutputLoudnessAndTrailingLoudness() {
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_lastPopOutputTrailingLoudness = 0;
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}
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}
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if (_frameCounter++ == TRAILING_AVERAGE_FRAMES) {
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_frameCounter = 0;
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_quietestTrailingFrameLoudness = std::numeric_limits<float>::max();
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_loudestTrailingFrameLoudness = 0.0f;
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}
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if (_lastPopOutputLoudness < _quietestTrailingFrameLoudness) {
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_quietestTrailingFrameLoudness = _lastPopOutputLoudness;
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}
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if (_lastPopOutputLoudness > _loudestTrailingFrameLoudness) {
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_loudestTrailingFrameLoudness = _lastPopOutputLoudness;
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}
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}
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int PositionalAudioStream::parsePositionalData(const QByteArray& positionalByteArray) {
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@ -36,12 +36,15 @@ public:
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void updateLastPopOutputLoudnessAndTrailingLoudness();
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float getLastPopOutputTrailingLoudness() const { return _lastPopOutputTrailingLoudness; }
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float getLastPopOutputLoudness() const { return _lastPopOutputLoudness; }
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float getQuietestTrailingFrameLoudness() const { return _quietestTrailingFrameLoudness; }
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float getLoudestTrailingFrameLoudness() const { return _loudestTrailingFrameLoudness; }
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bool shouldLoopbackForNode() const { return _shouldLoopbackForNode; }
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bool isStereo() const { return _isStereo; }
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PositionalAudioStream::Type getType() const { return _type; }
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const glm::vec3& getPosition() const { return _position; }
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const glm::quat& getOrientation() const { return _orientation; }
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protected:
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// disallow copying of PositionalAudioStream objects
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@ -60,6 +63,9 @@ protected:
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float _lastPopOutputTrailingLoudness;
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float _lastPopOutputLoudness;
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float _quietestTrailingFrameLoudness;
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float _loudestTrailingFrameLoudness;
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int _frameCounter;
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};
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#endif // hifi_PositionalAudioStream_h
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