Merge pull request #1076 from HifiExperiments/materials

Material improvements
This commit is contained in:
Kalila 2021-03-31 00:13:54 -04:00 committed by GitHub
commit f062d64223
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GPG key ID: 4AEE18F83AFDEB23
17 changed files with 524 additions and 321 deletions

View file

@ -29,6 +29,8 @@
#include "RenderableZoneEntityItem.h"
#include "RenderableMaterialEntityItem.h"
#include "RenderPipelines.h"
using namespace render;
using namespace render::entities;
@ -149,10 +151,11 @@ Item::Bound EntityRenderer::getBound(RenderArgs* args) {
}
ShapeKey EntityRenderer::getShapeKey() {
ShapeKey::Builder builder = ShapeKey::Builder().withOwnPipeline();
if (_primitiveMode == PrimitiveMode::LINES) {
return ShapeKey::Builder().withOwnPipeline().withWireframe();
builder.withWireframe();
}
return ShapeKey::Builder().withOwnPipeline();
return builder.build();
}
render::hifi::Tag EntityRenderer::getTagMask() const {
@ -365,6 +368,7 @@ bool EntityRenderer::needsRenderUpdate() const {
if (_prevIsTransparent != isTransparent()) {
return true;
}
return needsRenderUpdateFromEntity(_entity);
}
@ -491,6 +495,176 @@ void EntityRenderer::removeMaterial(graphics::MaterialPointer material, const st
emit requestRenderUpdate();
}
EntityRenderer::Pipeline EntityRenderer::getPipelineType(const graphics::MultiMaterial& materials) {
if (materials.top().material && materials.top().material->isProcedural() && materials.top().material->isReady()) {
return Pipeline::PROCEDURAL;
}
graphics::MaterialKey drawMaterialKey = materials.getMaterialKey();
if (drawMaterialKey.isEmissive() || drawMaterialKey.isMetallic() || drawMaterialKey.isScattering()) {
return Pipeline::MATERIAL;
}
// If the material is using any map, we need to use a material ShapeKey
for (int i = 0; i < graphics::Material::MapChannel::NUM_MAP_CHANNELS; i++) {
if (drawMaterialKey.isMapChannel(graphics::Material::MapChannel(i))) {
return Pipeline::MATERIAL;
}
}
return Pipeline::SIMPLE;
}
bool EntityRenderer::needsRenderUpdateFromMaterials() const {
MaterialMap::const_iterator materials;
{
std::lock_guard<std::mutex> lock(_materialsLock);
materials = _materials.find("0");
if (materials == _materials.cend()) {
return false;
}
}
if (materials->second.shouldUpdate()) {
return true;
}
if (materials->second.top().material && materials->second.top().material->isProcedural() && materials->second.top().material->isReady()) {
auto procedural = std::static_pointer_cast<graphics::ProceduralMaterial>(materials->second.top().material);
if (procedural->isFading()) {
return true;
}
}
return false;
}
void EntityRenderer::updateMaterials(bool baseMaterialChanged) {
MaterialMap::iterator materials;
{
std::lock_guard<std::mutex> lock(_materialsLock);
materials = _materials.find("0");
if (materials == _materials.end()) {
return;
}
}
if (baseMaterialChanged) {
materials->second.setNeedsUpdate(true);
}
bool requestUpdate = false;
if (materials->second.top().material && materials->second.top().material->isProcedural() && materials->second.top().material->isReady()) {
auto procedural = std::static_pointer_cast<graphics::ProceduralMaterial>(materials->second.top().material);
if (procedural->isFading()) {
procedural->setIsFading(Interpolate::calculateFadeRatio(procedural->getFadeStartTime()) < 1.0f);
requestUpdate = true;
}
}
if (materials->second.shouldUpdate()) {
RenderPipelines::updateMultiMaterial(materials->second);
requestUpdate = true;
}
if (requestUpdate) {
emit requestRenderUpdate();
}
}
bool EntityRenderer::materialsTransparent() const {
MaterialMap::const_iterator materials;
{
std::lock_guard<std::mutex> lock(_materialsLock);
materials = _materials.find("0");
if (materials == _materials.cend()) {
return false;
}
}
if (materials->second.top().material) {
if (materials->second.top().material->isProcedural() && materials->second.top().material->isReady()) {
auto procedural = std::static_pointer_cast<graphics::ProceduralMaterial>(materials->second.top().material);
if (procedural->isFading()) {
return true;
}
}
if (materials->second.getMaterialKey().isTranslucent()) {
return true;
}
}
return false;
}
Item::Bound EntityRenderer::getMaterialBound(RenderArgs* args) {
MaterialMap::iterator materials;
{
std::lock_guard<std::mutex> lock(_materialsLock);
materials = _materials.find("0");
if (materials == _materials.end()) {
return EntityRenderer::getBound(args);
}
}
if (materials->second.top().material && materials->second.top().material->isProcedural() && materials->second.top().material->isReady()) {
auto procedural = std::static_pointer_cast<graphics::ProceduralMaterial>(materials->second.top().material);
if (procedural->hasVertexShader() && procedural->hasBoundOperator()) {
return procedural->getBound(args);
}
}
return EntityRenderer::getBound(args);
}
void EntityRenderer::updateShapeKeyBuilderFromMaterials(ShapeKey::Builder& builder) {
MaterialMap::iterator materials;
{
std::lock_guard<std::mutex> lock(_materialsLock);
materials = _materials.find("0");
if (materials != _materials.end()) {
if (materials->second.shouldUpdate()) {
RenderPipelines::updateMultiMaterial(materials->second);
}
} else {
return;
}
}
if (isTransparent()) {
builder.withTranslucent();
}
if (_primitiveMode == PrimitiveMode::LINES) {
builder.withWireframe();
}
builder.withCullFaceMode(materials->second.getCullFaceMode());
graphics::MaterialKey drawMaterialKey = materials->second.getMaterialKey();
if (drawMaterialKey.isUnlit()) {
builder.withUnlit();
}
auto pipelineType = getPipelineType(materials->second);
if (pipelineType == Pipeline::MATERIAL) {
builder.withMaterial();
if (drawMaterialKey.isNormalMap()) {
builder.withTangents();
}
if (drawMaterialKey.isLightMap()) {
builder.withLightMap();
}
} else if (pipelineType == Pipeline::PROCEDURAL) {
builder.withOwnPipeline();
}
}
glm::vec4 EntityRenderer::calculatePulseColor(const glm::vec4& color, const PulsePropertyGroup& pulseProperties, quint64 start) {
if (pulseProperties.getPeriod() == 0.0f || (pulseProperties.getColorMode() == PulseMode::NONE && pulseProperties.getAlphaMode() == PulseMode::NONE)) {
return color;

View file

@ -55,8 +55,14 @@ public:
const uint64_t& getUpdateTime() const { return _updateTime; }
enum class Pipeline {
SIMPLE,
MATERIAL,
PROCEDURAL
};
virtual void addMaterial(graphics::MaterialLayer material, const std::string& parentMaterialName);
virtual void removeMaterial(graphics::MaterialPointer material, const std::string& parentMaterialName);
static Pipeline getPipelineType(const graphics::MultiMaterial& materials);
virtual scriptable::ScriptableModelBase getScriptableModel() override { return scriptable::ScriptableModelBase(); }
@ -117,6 +123,14 @@ protected:
Transform getTransformToCenterWithMaybeOnlyLocalRotation(const EntityItemPointer& entity, bool& success) const;
// Shared methods for entities that support materials
using MaterialMap = std::unordered_map<std::string, graphics::MultiMaterial>;
bool needsRenderUpdateFromMaterials() const;
void updateMaterials(bool baseMaterialChanged = false);
bool materialsTransparent() const;
Item::Bound getMaterialBound(RenderArgs* args);
void updateShapeKeyBuilderFromMaterials(ShapeKey::Builder& builder);
Item::Bound _bound;
SharedSoundPointer _collisionSound;
QUuid _changeHandlerId;
@ -137,8 +151,8 @@ protected:
bool _moving { false };
Transform _renderTransform;
std::unordered_map<std::string, graphics::MultiMaterial> _materials;
std::mutex _materialsLock;
MaterialMap _materials;
mutable std::mutex _materialsLock;
quint64 _created;

View file

@ -11,10 +11,15 @@
#include <DependencyManager.h>
#include <GeometryCache.h>
#include "RenderPipelines.h"
using namespace render;
using namespace render::entities;
GizmoEntityRenderer::GizmoEntityRenderer(const EntityItemPointer& entity) : Parent(entity) {}
GizmoEntityRenderer::GizmoEntityRenderer(const EntityItemPointer& entity) : Parent(entity) {
_material->setCullFaceMode(graphics::MaterialKey::CullFaceMode::CULL_NONE);
addMaterial(graphics::MaterialLayer(_material, 0), "0");
}
GizmoEntityRenderer::~GizmoEntityRenderer() {
auto geometryCache = DependencyManager::get<GeometryCache>();
@ -31,12 +36,8 @@ GizmoEntityRenderer::~GizmoEntityRenderer() {
}
}
bool GizmoEntityRenderer::isTransparent() const {
bool ringTransparent = _gizmoType == GizmoType::RING && (_ringProperties.getInnerStartAlpha() < 1.0f ||
_ringProperties.getInnerEndAlpha() < 1.0f || _ringProperties.getOuterStartAlpha() < 1.0f ||
_ringProperties.getOuterEndAlpha() < 1.0f);
return Parent::isTransparent() || ringTransparent;
bool GizmoEntityRenderer::needsRenderUpdate() const {
return needsRenderUpdateFromMaterials() || Parent::needsRenderUpdate();
}
void GizmoEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) {
@ -193,10 +194,20 @@ void GizmoEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPoint
}
}
}
updateMaterials();
}
bool GizmoEntityRenderer::isTransparent() const {
bool ringTransparent = _gizmoType == GizmoType::RING && (_ringProperties.getInnerStartAlpha() < 1.0f ||
_ringProperties.getInnerEndAlpha() < 1.0f || _ringProperties.getOuterStartAlpha() < 1.0f ||
_ringProperties.getOuterEndAlpha() < 1.0f);
return ringTransparent || Parent::isTransparent() || materialsTransparent();
}
Item::Bound GizmoEntityRenderer::getBound(RenderArgs* args) {
auto bound = Parent::getBound(args);
auto bound = Parent::getMaterialBound(args);
if (_ringProperties.getHasTickMarks()) {
glm::vec3 scale = bound.getScale();
for (int i = 0; i < 3; i += 2) {
@ -220,13 +231,8 @@ Item::Bound GizmoEntityRenderer::getBound(RenderArgs* args) {
}
ShapeKey GizmoEntityRenderer::getShapeKey() {
auto builder = render::ShapeKey::Builder().withoutCullFace();
if (isTransparent()) {
builder.withTranslucent();
}
if (_primitiveMode == PrimitiveMode::LINES) {
builder.withUnlit().withDepthBias();
}
auto builder = render::ShapeKey::Builder().withDepthBias();
updateShapeKeyBuilderFromMaterials(builder);
return builder.build();
}
@ -249,15 +255,30 @@ void GizmoEntityRenderer::doRender(RenderArgs* args) {
transparent = isTransparent();
});
graphics::MultiMaterial materials;
{
std::lock_guard<std::mutex> lock(_materialsLock);
materials = _materials["0"];
}
bool wireframe = render::ShapeKey(args->_globalShapeKey).isWireframe() || _primitiveMode == PrimitiveMode::LINES;
bool forward = _renderLayer != RenderLayer::WORLD || args->_renderMethod == Args::RenderMethod::FORWARD;
geometryCache->bindSimpleProgram(batch, false, transparent, wireframe, true, true, forward, graphics::MaterialKey::CULL_NONE);
transform.setRotation(BillboardModeHelpers::getBillboardRotation(transform.getTranslation(), transform.getRotation(), _billboardMode,
args->_renderMode == RenderArgs::RenderMode::SHADOW_RENDER_MODE ? BillboardModeHelpers::getPrimaryViewFrustumPosition() : args->getViewFrustum().getPosition(), true));
batch.setModelTransform(transform);
Pipeline pipelineType = getPipelineType(materials);
if (pipelineType == Pipeline::PROCEDURAL) {
auto procedural = std::static_pointer_cast<graphics::ProceduralMaterial>(materials.top().material);
transparent |= procedural->isFading();
procedural->prepare(batch, transform.getTranslation(), transform.getScale(), transform.getRotation(), _created, ProceduralProgramKey(transparent));
} else if (pipelineType == Pipeline::MATERIAL) {
if (RenderPipelines::bindMaterials(materials, batch, args->_renderMode, args->_enableTexturing)) {
args->_details._materialSwitches++;
}
}
// Background circle
geometryCache->renderVertices(batch, wireframe ? gpu::LINE_STRIP : _solidPrimitive, _ringGeometryID);

View file

@ -13,6 +13,8 @@
#include <GizmoEntityItem.h>
#include <procedural/Procedural.h>
namespace render { namespace entities {
class GizmoEntityRenderer : public TypedEntityRenderer<GizmoEntityItem> {
@ -29,10 +31,12 @@ protected:
bool isTransparent() const override;
private:
virtual bool needsRenderUpdate() const override;
virtual void doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) override;
virtual void doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) override;
virtual void doRender(RenderArgs* args) override;
std::shared_ptr<graphics::ProceduralMaterial> _material { std::make_shared<graphics::ProceduralMaterial>() };
GizmoType _gizmoType { UNSET_GIZMO_TYPE };
RingGizmoPropertyGroup _ringProperties;
PrimitiveMode _prevPrimitiveMode;

View file

@ -10,12 +10,17 @@
#include <DependencyManager.h>
#include <GeometryCache.h>
#include <graphics/ShaderConstants.h>
#include "RenderPipelines.h"
using namespace render;
using namespace render::entities;
ImageEntityRenderer::ImageEntityRenderer(const EntityItemPointer& entity) : Parent(entity) {
_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
_material->setCullFaceMode(graphics::MaterialKey::CullFaceMode::CULL_NONE);
addMaterial(graphics::MaterialLayer(_material, 0), "0");
}
ImageEntityRenderer::~ImageEntityRenderer() {
@ -25,8 +30,8 @@ ImageEntityRenderer::~ImageEntityRenderer() {
}
}
bool ImageEntityRenderer::isTransparent() const {
return Parent::isTransparent() || (_textureIsLoaded && _texture->getGPUTexture() && _texture->getGPUTexture()->getUsage().isAlpha()) || _alpha < 1.0f || _pulseProperties.getAlphaMode() != PulseMode::NONE;
bool ImageEntityRenderer::needsRenderUpdate() const {
return needsRenderUpdateFromMaterials() || Parent::needsRenderUpdate();
}
void ImageEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) {
@ -51,14 +56,34 @@ void ImageEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPoint
_textureIsLoaded = false;
}
_emissive = entity->getEmissive();
_keepAspectRatio = entity->getKeepAspectRatio();
_subImage = entity->getSubImage();
_color = entity->getColor();
_alpha = entity->getAlpha();
_pulseProperties = entity->getPulseProperties();
bool materialChanged = false;
glm::vec3 color = toGlm(entity->getColor());
if (_color != color) {
_color = color;
_material->setAlbedo(color);
materialChanged = true;
}
float alpha = entity->getAlpha();
if (_alpha != alpha) {
_alpha = alpha;
_material->setOpacity(alpha);
materialChanged = true;
}
auto emissive = entity->getEmissive();
if (_emissive != emissive) {
_emissive = emissive;
_material->setUnlit(_emissive);
materialChanged = true;
}
updateMaterials(materialChanged);
bool nextTextureLoaded = _texture && (_texture->isLoaded() || _texture->isFailed());
if (!_textureIsLoaded) {
emit requestRenderUpdate();
@ -79,43 +104,52 @@ void ImageEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPoint
_textureIsLoaded = nextTextureLoaded;
}
bool ImageEntityRenderer::isTransparent() const {
bool imageTransparent = _alpha < 1.0f || _pulseProperties.getAlphaMode() != PulseMode::NONE ||
(_textureIsLoaded && _texture->getGPUTexture() && _texture->getGPUTexture()->getUsage().isAlpha());
return imageTransparent || Parent::isTransparent() || materialsTransparent();
}
Item::Bound ImageEntityRenderer::getBound(RenderArgs* args) {
return Parent::getMaterialBound(args);
}
ShapeKey ImageEntityRenderer::getShapeKey() {
auto builder = render::ShapeKey::Builder().withoutCullFace().withDepthBias();
if (isTransparent()) {
builder.withTranslucent();
}
if (_emissive) {
builder.withUnlit();
}
if (_primitiveMode == PrimitiveMode::LINES) {
builder.withWireframe();
}
auto builder = render::ShapeKey::Builder().withDepthBias();
updateShapeKeyBuilderFromMaterials(builder);
return builder.build();
}
void ImageEntityRenderer::doRender(RenderArgs* args) {
glm::vec4 color = glm::vec4(toGlm(_color), _alpha);
color = EntityRenderer::calculatePulseColor(color, _pulseProperties, _created);
Transform transform;
withReadLock([&] {
transform = _renderTransform;
});
PerformanceTimer perfTimer("RenderableImageEntityItem::render");
Q_ASSERT(args->_batch);
if (!_visible || !_texture || !_texture->isLoaded() || color.a == 0.0f) {
graphics::MultiMaterial materials;
{
std::lock_guard<std::mutex> lock(_materialsLock);
materials = _materials["0"];
}
auto& schema = materials.getSchemaBuffer().get<graphics::MultiMaterial::Schema>();
glm::vec4 color = glm::vec4(ColorUtils::tosRGBVec3(schema._albedo), schema._opacity);
color = EntityRenderer::calculatePulseColor(color, _pulseProperties, _created);
if (!_texture || !_texture->isLoaded() || color.a == 0.0f) {
return;
}
Q_ASSERT(args->_batch);
Transform transform;
bool transparent;
withReadLock([&] {
transform = _renderTransform;
transparent = isTransparent();
});
gpu::Batch* batch = args->_batch;
transform.setRotation(BillboardModeHelpers::getBillboardRotation(transform.getTranslation(), transform.getRotation(), _billboardMode,
args->_renderMode == RenderArgs::RenderMode::SHADOW_RENDER_MODE ? BillboardModeHelpers::getPrimaryViewFrustumPosition() : args->getViewFrustum().getPosition()));
batch->setResourceTexture(0, _texture->getGPUTexture());
float imageWidth = _texture->getWidth();
float imageHeight = _texture->getHeight();
float originalWidth = _texture->getOriginalWidth();
@ -157,10 +191,26 @@ void ImageEntityRenderer::doRender(RenderArgs* args) {
}
batch->setModelTransform(transform);
Pipeline pipelineType = getPipelineType(materials);
if (pipelineType == Pipeline::PROCEDURAL) {
auto procedural = std::static_pointer_cast<graphics::ProceduralMaterial>(materials.top().material);
transparent |= procedural->isFading();
procedural->prepare(*batch, transform.getTranslation(), transform.getScale(), transform.getRotation(), _created, ProceduralProgramKey(transparent));
} else if (pipelineType == Pipeline::SIMPLE) {
batch->setResourceTexture(0, _texture->getGPUTexture());
} else {
if (RenderPipelines::bindMaterials(materials, *batch, args->_renderMode, args->_enableTexturing)) {
args->_details._materialSwitches++;
}
}
DependencyManager::get<GeometryCache>()->renderQuad(
*batch, glm::vec2(-0.5f), glm::vec2(0.5f), texCoordBottomLeft, texCoordTopRight,
color, _geometryId
);
batch->setResourceTexture(0, nullptr);
if (pipelineType == Pipeline::SIMPLE) {
// we have to reset this to white for other simple shapes
batch->setResourceTexture(graphics::slot::texture::Texture::MaterialAlbedo, DependencyManager::get<TextureCache>()->getWhiteTexture());
}
}

View file

@ -13,6 +13,8 @@
#include <ImageEntityItem.h>
#include <procedural/Procedural.h>
namespace render { namespace entities {
class ImageEntityRenderer : public TypedEntityRenderer<ImageEntityItem> {
@ -23,11 +25,13 @@ public:
~ImageEntityRenderer();
protected:
Item::Bound getBound(RenderArgs* args) override;
ShapeKey getShapeKey() override;
bool isTransparent() const override;
private:
virtual bool needsRenderUpdate() const override;
virtual void doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) override;
virtual void doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) override;
virtual void doRender(RenderArgs* args) override;
@ -40,8 +44,9 @@ private:
bool _keepAspectRatio;
QRect _subImage;
glm::u8vec3 _color;
float _alpha;
std::shared_ptr<graphics::ProceduralMaterial> _material { std::make_shared<graphics::ProceduralMaterial>() };
glm::vec3 _color { NAN };
float _alpha { NAN };
PulsePropertyGroup _pulseProperties;
int _geometryId { 0 };

View file

@ -219,6 +219,10 @@ ShapeKey MaterialEntityRenderer::getShapeKey() {
builder.withTranslucent();
}
if (drawMaterial) {
builder.withCullFaceMode(drawMaterial->getCullFaceMode());
}
if (drawMaterial && drawMaterial->isProcedural() && drawMaterial->isReady()) {
builder.withOwnPipeline();
} else {

View file

@ -29,26 +29,7 @@ ShapeEntityRenderer::ShapeEntityRenderer(const EntityItemPointer& entity) : Pare
}
bool ShapeEntityRenderer::needsRenderUpdate() const {
if (resultWithReadLock<bool>([&] {
auto mat = _materials.find("0");
if (mat != _materials.end() && mat->second.top().material && mat->second.top().material->isProcedural() &&
mat->second.top().material->isReady()) {
auto procedural = std::static_pointer_cast<graphics::ProceduralMaterial>(mat->second.top().material);
if (procedural->isFading()) {
return true;
}
}
if (mat != _materials.end() && mat->second.shouldUpdate()) {
return true;
}
return false;
})) {
return true;
}
return Parent::needsRenderUpdate();
return needsRenderUpdateFromMaterials() || Parent::needsRenderUpdate();
}
void ShapeEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) {
@ -91,155 +72,58 @@ void ShapeEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPoint
materialChanged = true;
}
withReadLock([&] {
auto materials = _materials.find("0");
if (materials != _materials.end()) {
if (materialChanged) {
materials->second.setNeedsUpdate(true);
}
bool requestUpdate = false;
if (materials->second.top().material && materials->second.top().material->isProcedural() && materials->second.top().material->isReady()) {
auto procedural = std::static_pointer_cast<graphics::ProceduralMaterial>(materials->second.top().material);
if (procedural->isFading()) {
procedural->setIsFading(Interpolate::calculateFadeRatio(procedural->getFadeStartTime()) < 1.0f);
requestUpdate = true;
}
}
if (materials->second.shouldUpdate()) {
RenderPipelines::updateMultiMaterial(materials->second);
requestUpdate = true;
}
if (requestUpdate) {
emit requestRenderUpdate();
}
}
});
updateMaterials(materialChanged);
}
bool ShapeEntityRenderer::isTransparent() const {
if (_pulseProperties.getAlphaMode() != PulseMode::NONE) {
return true;
}
auto mat = _materials.find("0");
if (mat != _materials.end() && mat->second.top().material) {
if (mat->second.top().material->isProcedural() && mat->second.top().material->isReady()) {
auto procedural = std::static_pointer_cast<graphics::ProceduralMaterial>(mat->second.top().material);
if (procedural->isFading()) {
return true;
}
}
if (mat->second.getMaterialKey().isTranslucent()) {
return true;
}
}
return Parent::isTransparent();
return _pulseProperties.getAlphaMode() != PulseMode::NONE || Parent::isTransparent() || materialsTransparent();
}
ShapeEntityRenderer::Pipeline ShapeEntityRenderer::getPipelineType(const graphics::MultiMaterial& materials) const {
if (materials.top().material && materials.top().material->isProcedural() && materials.top().material->isReady()) {
return Pipeline::PROCEDURAL;
}
graphics::MaterialKey drawMaterialKey = materials.getMaterialKey();
if (drawMaterialKey.isEmissive() || drawMaterialKey.isUnlit() || drawMaterialKey.isMetallic() || drawMaterialKey.isScattering()) {
return Pipeline::MATERIAL;
}
// If the material is using any map, we need to use a material ShapeKey
for (int i = 0; i < graphics::Material::MapChannel::NUM_MAP_CHANNELS; i++) {
if (drawMaterialKey.isMapChannel(graphics::Material::MapChannel(i))) {
return Pipeline::MATERIAL;
}
}
return Pipeline::SIMPLE;
Item::Bound ShapeEntityRenderer::getBound(RenderArgs* args) {
return Parent::getMaterialBound(args);
}
ShapeKey ShapeEntityRenderer::getShapeKey() {
ShapeKey::Builder builder;
auto mat = _materials.find("0");
if (mat != _materials.end() && mat->second.shouldUpdate()) {
RenderPipelines::updateMultiMaterial(mat->second);
}
if (isTransparent()) {
builder.withTranslucent();
}
if (_primitiveMode == PrimitiveMode::LINES) {
builder.withWireframe();
}
auto pipelineType = getPipelineType(mat->second);
if (pipelineType == Pipeline::MATERIAL) {
builder.withMaterial();
graphics::MaterialKey drawMaterialKey = mat->second.getMaterialKey();
if (drawMaterialKey.isNormalMap()) {
builder.withTangents();
}
if (drawMaterialKey.isLightMap()) {
builder.withLightMap();
}
if (drawMaterialKey.isUnlit()) {
builder.withUnlit();
}
builder.withCullFaceMode(mat->second.getCullFaceMode());
} else if (pipelineType == Pipeline::PROCEDURAL) {
builder.withOwnPipeline();
}
updateShapeKeyBuilderFromMaterials(builder);
return builder.build();
}
Item::Bound ShapeEntityRenderer::getBound(RenderArgs* args) {
auto mat = _materials.find("0");
if (mat != _materials.end() && mat->second.top().material && mat->second.top().material->isProcedural() &&
mat->second.top().material->isReady()) {
auto procedural = std::static_pointer_cast<graphics::ProceduralMaterial>(mat->second.top().material);
if (procedural->hasVertexShader() && procedural->hasBoundOperator()) {
return procedural->getBound(args);
}
}
return Parent::getBound(args);
}
void ShapeEntityRenderer::doRender(RenderArgs* args) {
PerformanceTimer perfTimer("RenderableShapeEntityItem::render");
Q_ASSERT(args->_batch);
gpu::Batch& batch = *args->_batch;
graphics::MultiMaterial materials;
auto geometryCache = DependencyManager::get<GeometryCache>();
GeometryCache::Shape geometryShape = geometryCache->getShapeForEntityShape(_shape);
glm::vec4 outColor;
Pipeline pipelineType;
Transform transform;
withReadLock([&] {
transform = _renderTransform;
{
std::lock_guard<std::mutex> lock(_materialsLock);
materials = _materials["0"];
pipelineType = getPipelineType(materials);
auto& schema = materials.getSchemaBuffer().get<graphics::MultiMaterial::Schema>();
outColor = glm::vec4(ColorUtils::tosRGBVec3(schema._albedo), schema._opacity);
});
}
auto& schema = materials.getSchemaBuffer().get<graphics::MultiMaterial::Schema>();
glm::vec4 outColor = glm::vec4(ColorUtils::tosRGBVec3(schema._albedo), schema._opacity);
outColor = EntityRenderer::calculatePulseColor(outColor, _pulseProperties, _created);
if (outColor.a == 0.0f) {
return;
}
gpu::Batch& batch = *args->_batch;
auto geometryCache = DependencyManager::get<GeometryCache>();
GeometryCache::Shape geometryShape = geometryCache->getShapeForEntityShape(_shape);
Transform transform;
withReadLock([&] {
transform = _renderTransform;
});
bool wireframe = render::ShapeKey(args->_globalShapeKey).isWireframe() || _primitiveMode == PrimitiveMode::LINES;
transform.setRotation(BillboardModeHelpers::getBillboardRotation(transform.getTranslation(), transform.getRotation(), _billboardMode,
args->_renderMode == RenderArgs::RenderMode::SHADOW_RENDER_MODE ? BillboardModeHelpers::getPrimaryViewFrustumPosition() : args->getViewFrustum().getPosition(),
_shape < entity::Shape::Cube || _shape > entity::Shape::Icosahedron));
batch.setModelTransform(transform);
Pipeline pipelineType = getPipelineType(materials);
if (pipelineType == Pipeline::PROCEDURAL) {
auto procedural = std::static_pointer_cast<graphics::ProceduralMaterial>(materials.top().material);
outColor = procedural->getColor(outColor);
@ -248,7 +132,7 @@ void ShapeEntityRenderer::doRender(RenderArgs* args) {
procedural->prepare(batch, transform.getTranslation(), transform.getScale(), transform.getRotation(), _created, ProceduralProgramKey(outColor.a < 1.0f));
});
if (render::ShapeKey(args->_globalShapeKey).isWireframe() || _primitiveMode == PrimitiveMode::LINES) {
if (wireframe) {
geometryCache->renderWireShape(batch, geometryShape, outColor);
} else {
geometryCache->renderShape(batch, geometryShape, outColor);
@ -256,12 +140,21 @@ void ShapeEntityRenderer::doRender(RenderArgs* args) {
} else if (pipelineType == Pipeline::SIMPLE) {
// FIXME, support instanced multi-shape rendering using multidraw indirect
outColor.a *= _isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f;
render::ShapePipelinePointer pipeline = geometryCache->getShapePipelinePointer(outColor.a < 1.0f, false,
_renderLayer != RenderLayer::WORLD || args->_renderMethod == Args::RenderMethod::FORWARD, materials.top().material->getCullFaceMode());
if (render::ShapeKey(args->_globalShapeKey).isWireframe() || _primitiveMode == PrimitiveMode::LINES) {
geometryCache->renderWireShapeInstance(args, batch, geometryShape, outColor, pipeline);
bool forward = _renderLayer != RenderLayer::WORLD || args->_renderMethod == Args::RenderMethod::FORWARD;
if (outColor.a >= 1.0f) {
render::ShapePipelinePointer pipeline = geometryCache->getShapePipelinePointer(false, wireframe || materials.top().material->isUnlit(),
forward, materials.top().material->getCullFaceMode());
if (wireframe) {
geometryCache->renderWireShapeInstance(args, batch, geometryShape, outColor, pipeline);
} else {
geometryCache->renderSolidShapeInstance(args, batch, geometryShape, outColor, pipeline);
}
} else {
geometryCache->renderSolidShapeInstance(args, batch, geometryShape, outColor, pipeline);
if (wireframe) {
geometryCache->renderWireShape(batch, geometryShape, outColor);
} else {
geometryCache->renderShape(batch, geometryShape, outColor);
}
}
} else {
if (RenderPipelines::bindMaterials(materials, batch, args->_renderMode, args->_enableTexturing)) {

View file

@ -35,9 +35,6 @@ private:
virtual void doRender(RenderArgs* args) override;
virtual bool isTransparent() const override;
enum Pipeline { SIMPLE, MATERIAL, PROCEDURAL };
Pipeline getPipelineType(const graphics::MultiMaterial& materials) const;
QString _proceduralData;
entity::Shape _shape { entity::Sphere };

View file

@ -20,6 +20,7 @@
#include "GLMHelpers.h"
#include "DeferredLightingEffect.h"
#include "RenderPipelines.h"
using namespace render;
using namespace render::entities;
@ -35,6 +36,8 @@ TextEntityRenderer::TextEntityRenderer(const EntityItemPointer& entity) :
if (geometryCache) {
_geometryID = geometryCache->allocateID();
}
_material->setCullFaceMode(graphics::MaterialKey::CullFaceMode::CULL_NONE);
addMaterial(graphics::MaterialLayer(_material, 0), "0");
}
TextEntityRenderer::~TextEntityRenderer() {
@ -44,41 +47,8 @@ TextEntityRenderer::~TextEntityRenderer() {
}
}
bool TextEntityRenderer::isTransparent() const {
return Parent::isTransparent() || _backgroundAlpha < 1.0f || _pulseProperties.getAlphaMode() != PulseMode::NONE;
}
bool TextEntityRenderer::isTextTransparent() const {
return resultWithReadLock<bool>([&] {
return Parent::isTransparent() || _textAlpha < 1.0f || _pulseProperties.getAlphaMode() != PulseMode::NONE;
});
}
ItemKey TextEntityRenderer::getKey() {
return ItemKey::Builder(Parent::getKey()).withMetaCullGroup();
}
ShapeKey TextEntityRenderer::getShapeKey() {
auto builder = render::ShapeKey::Builder().withoutCullFace();
if (isTransparent()) {
builder.withTranslucent();
}
if (_unlit) {
builder.withUnlit();
}
if (_primitiveMode == PrimitiveMode::LINES) {
builder.withWireframe();
}
return builder.build();
}
uint32_t TextEntityRenderer::metaFetchMetaSubItems(ItemIDs& subItems) const {
auto parentSubs = Parent::metaFetchMetaSubItems(subItems);
if (Item::isValidID(_textRenderID)) {
subItems.emplace_back(_textRenderID);
return parentSubs + 1;
}
return parentSubs;
bool TextEntityRenderer::needsRenderUpdate() const {
return needsRenderUpdateFromMaterials() || Parent::needsRenderUpdate();
}
void TextEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) {
@ -98,58 +68,126 @@ void TextEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPointe
_lineHeight = entity->getLineHeight();
_textColor = toGlm(entity->getTextColor());
_textAlpha = entity->getTextAlpha();
_backgroundColor = toGlm(entity->getBackgroundColor());
_backgroundAlpha = entity->getBackgroundAlpha();
_leftMargin = entity->getLeftMargin();
_rightMargin = entity->getRightMargin();
_topMargin = entity->getTopMargin();
_bottomMargin = entity->getBottomMargin();
_unlit = entity->getUnlit();
_font = entity->getFont();
_effect = entity->getTextEffect();
_effectColor = toGlm(entity->getTextEffectColor());
_effectThickness = entity->getTextEffectThickness();
_alignment = entity->getAlignment();
bool materialChanged = false;
glm::vec3 color = toGlm(entity->getBackgroundColor());
if (_backgroundColor != color) {
_backgroundColor = color;
_material->setAlbedo(color);
materialChanged = true;
}
float alpha = entity->getBackgroundAlpha();
if (_backgroundAlpha != alpha) {
_backgroundAlpha = alpha;
_material->setOpacity(alpha);
materialChanged = true;
}
auto unlit = entity->getUnlit();
if (_unlit != unlit) {
_unlit = unlit;
_material->setUnlit(_unlit);
materialChanged = true;
}
updateMaterials(materialChanged);
updateTextRenderItem();
}
bool TextEntityRenderer::isTransparent() const {
bool backgroundTransparent = _backgroundAlpha < 1.0f || _pulseProperties.getAlphaMode() != PulseMode::NONE;
return backgroundTransparent || Parent::isTransparent() || materialsTransparent();
}
bool TextEntityRenderer::isTextTransparent() const {
return Parent::isTransparent() || _textAlpha < 1.0f || _pulseProperties.getAlphaMode() != PulseMode::NONE;
}
Item::Bound TextEntityRenderer::getBound(RenderArgs* args) {
return Parent::getMaterialBound(args);
}
ItemKey TextEntityRenderer::getKey() {
return ItemKey::Builder(Parent::getKey()).withMetaCullGroup();
}
ShapeKey TextEntityRenderer::getShapeKey() {
auto builder = render::ShapeKey::Builder().withDepthBias();
updateShapeKeyBuilderFromMaterials(builder);
return builder.build();
}
uint32_t TextEntityRenderer::metaFetchMetaSubItems(ItemIDs& subItems) const {
auto parentSubs = Parent::metaFetchMetaSubItems(subItems);
if (Item::isValidID(_textRenderID)) {
subItems.emplace_back(_textRenderID);
return parentSubs + 1;
}
return parentSubs;
}
void TextEntityRenderer::doRender(RenderArgs* args) {
PerformanceTimer perfTimer("RenderableTextEntityItem::render");
Q_ASSERT(args->_batch);
gpu::Batch& batch = *args->_batch;
glm::vec4 backgroundColor;
Transform transform;
withReadLock([&] {
transform = _renderTransform;
graphics::MultiMaterial materials;
{
std::lock_guard<std::mutex> lock(_materialsLock);
materials = _materials["0"];
}
float fadeRatio = _isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f;
backgroundColor = glm::vec4(_backgroundColor, fadeRatio * _backgroundAlpha);
});
auto& schema = materials.getSchemaBuffer().get<graphics::MultiMaterial::Schema>();
glm::vec4 backgroundColor = glm::vec4(ColorUtils::tosRGBVec3(schema._albedo), schema._opacity);
backgroundColor = EntityRenderer::calculatePulseColor(backgroundColor, _pulseProperties, _created);
if (backgroundColor.a <= 0.0f) {
return;
}
gpu::Batch& batch = *args->_batch;
bool transparent;
Transform transform;
withReadLock([&] {
transparent = isTransparent();
transform = _renderTransform;
});
transform.setRotation(BillboardModeHelpers::getBillboardRotation(transform.getTranslation(), transform.getRotation(), _billboardMode,
args->_renderMode == RenderArgs::RenderMode::SHADOW_RENDER_MODE ? BillboardModeHelpers::getPrimaryViewFrustumPosition() : args->getViewFrustum().getPosition()));
batch.setModelTransform(transform);
Pipeline pipelineType = getPipelineType(materials);
if (pipelineType == Pipeline::PROCEDURAL) {
auto procedural = std::static_pointer_cast<graphics::ProceduralMaterial>(materials.top().material);
transparent |= procedural->isFading();
procedural->prepare(batch, transform.getTranslation(), transform.getScale(), transform.getRotation(), _created, ProceduralProgramKey(transparent));
} else if (pipelineType == Pipeline::MATERIAL) {
if (RenderPipelines::bindMaterials(materials, batch, args->_renderMode, args->_enableTexturing)) {
args->_details._materialSwitches++;
}
}
auto geometryCache = DependencyManager::get<GeometryCache>();
// FIXME: we want to use instanced rendering here, but if textAlpha < 1 and backgroundAlpha < 1, the transparency sorting will be wrong
//render::ShapePipelinePointer pipeline = geometryCache->getShapePipelinePointer(backgroundColor.a < 1.0f, _unlit,
// _renderLayer != RenderLayer::WORLD || args->_renderMethod == Args::RenderMethod::FORWARD);
//if (render::ShapeKey(args->_globalShapeKey).isWireframe() || _primitiveMode == PrimitiveMode::LINES) {
// geometryCache->renderWireShapeInstance(args, batch, GeometryCache::Quad, backgroundColor, pipeline);
//} else {
// geometryCache->renderSolidShapeInstance(args, batch, GeometryCache::Quad, backgroundColor, pipeline);
//}
if (pipelineType == Pipeline::SIMPLE) {
geometryCache->renderQuad(batch, glm::vec2(-0.5f), glm::vec2(0.5f), backgroundColor, _geometryID);
} else {
geometryCache->renderQuad(batch, glm::vec2(-0.5f), glm::vec2(0.5f), glm::vec2(0.0f), glm::vec2(1.0f), backgroundColor, _geometryID);
}
geometryCache->renderQuad(batch, glm::vec2(-0.5), glm::vec2(0.5), backgroundColor, _geometryID);
const int TRIANBLES_PER_QUAD = 2;
args->_details._trianglesRendered += TRIANBLES_PER_QUAD;
const int TRIANGLES_PER_QUAD = 2;
args->_details._trianglesRendered += TRIANGLES_PER_QUAD;
}
QSizeF TextEntityRenderer::textSize(const QString& text) const {

View file

@ -14,6 +14,8 @@
#include "RenderableEntityItem.h"
#include <procedural/Procedural.h>
class TextEntityItem;
class TextRenderer3D;
@ -33,6 +35,7 @@ public:
protected:
bool isTransparent() const override;
bool isTextTransparent() const;
Item::Bound getBound(RenderArgs* args) override;
ShapeKey getShapeKey() override;
ItemKey getKey() override;
virtual uint32_t metaFetchMetaSubItems(ItemIDs& subItems) const override;
@ -41,6 +44,7 @@ protected:
void onRemoveFromSceneTyped(const TypedEntityPointer& entity) override;
private:
virtual bool needsRenderUpdate() const;
virtual void doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) override;
virtual void doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) override;
virtual void doRender(RenderArgs* args) override;
@ -53,10 +57,12 @@ private:
float _lineHeight;
glm::vec3 _textColor;
float _textAlpha;
glm::vec3 _backgroundColor;
float _backgroundAlpha;
bool _unlit;
std::shared_ptr<graphics::ProceduralMaterial> _material { std::make_shared<graphics::ProceduralMaterial>() };
glm::vec3 _backgroundColor { NAN };
float _backgroundAlpha { NAN };
float _leftMargin;
float _rightMargin;
float _topMargin;

View file

@ -840,10 +840,7 @@ void GLBackend::do_glColor4f(const Batch& batch, size_t paramOffset) {
if (_input._colorAttribute != newColor) {
_input._colorAttribute = newColor;
glVertexAttrib4fv(gpu::Stream::COLOR, &_input._colorAttribute.r);
// Color has been changed and is not white. To prevent colors from bleeding
// between different objects, we need to set the _hadColorAttribute flag
// as if a previous render call had potential colors
_input._hadColorAttribute = (newColor != glm::vec4(1.0f, 1.0f, 1.0f, 1.0f));
_input._hasColorAttribute = true;
}
(void)CHECK_GL_ERROR();
}

View file

@ -348,36 +348,37 @@ protected:
virtual void updateInput() = 0;
struct InputStageState {
bool _invalidFormat{ true };
bool _lastUpdateStereoState{ false };
bool _hadColorAttribute{ true };
FormatReference _format{ GPU_REFERENCE_INIT_VALUE };
bool _invalidFormat { true };
bool _lastUpdateStereoState { false };
bool _hasColorAttribute { false };
bool _hadColorAttribute { false };
FormatReference _format { GPU_REFERENCE_INIT_VALUE };
std::string _formatKey;
typedef std::bitset<MAX_NUM_ATTRIBUTES> ActivationCache;
ActivationCache _attributeActivation{ 0 };
ActivationCache _attributeActivation { 0 };
typedef std::bitset<MAX_NUM_INPUT_BUFFERS> BuffersState;
BuffersState _invalidBuffers{ 0 };
BuffersState _attribBindingBuffers{ 0 };
BuffersState _invalidBuffers { 0 };
BuffersState _attribBindingBuffers { 0 };
std::array<BufferReference, MAX_NUM_INPUT_BUFFERS> _buffers{};
std::array<Offset, MAX_NUM_INPUT_BUFFERS> _bufferOffsets{};
std::array<Offset, MAX_NUM_INPUT_BUFFERS> _bufferStrides{};
std::array<GLuint, MAX_NUM_INPUT_BUFFERS> _bufferVBOs{};
std::array<BufferReference, MAX_NUM_INPUT_BUFFERS> _buffers;
std::array<Offset, MAX_NUM_INPUT_BUFFERS> _bufferOffsets;
std::array<Offset, MAX_NUM_INPUT_BUFFERS> _bufferStrides;
std::array<GLuint, MAX_NUM_INPUT_BUFFERS> _bufferVBOs;
glm::vec4 _colorAttribute{ 0.0f };
glm::vec4 _colorAttribute { 1.0f };
BufferReference _indexBuffer{};
Offset _indexBufferOffset{ 0 };
Type _indexBufferType{ UINT32 };
BufferReference _indexBuffer;
Offset _indexBufferOffset { 0 };
Type _indexBufferType { UINT32 };
BufferReference _indirectBuffer{};
Offset _indirectBufferOffset{ 0 };
Offset _indirectBufferStride{ 0 };
BufferReference _indirectBuffer;
Offset _indirectBufferOffset { 0 };
Offset _indirectBufferStride { 0 };
GLuint _defaultVAO{ 0 };
GLuint _defaultVAO { 0 };
} _input;
virtual void initTransform() = 0;

View file

@ -103,6 +103,9 @@ void GLBackend::resetInputStage() {
reset(_input._format);
_input._formatKey.clear();
_input._invalidFormat = false;
_input._hasColorAttribute = false;
_input._hadColorAttribute = false;
_input._colorAttribute = vec4(1.0f);
_input._attributeActivation.reset();
for (uint32_t i = 0; i < _input._buffers.size(); i++) {
@ -159,15 +162,15 @@ void GLBackend::updateInput() {
_input._invalidFormat |= (isStereoNow != _input._lastUpdateStereoState);
#endif
_input._lastUpdateStereoState = isStereoNow;
bool hasColorAttribute = _input._hasColorAttribute;
if (_input._invalidFormat) {
InputStageState::ActivationCache newActivation;
// Assign the vertex format required
auto format = acquire(_input._format);
if (format) {
bool hasColorAttribute{ false };
_input._attribBindingBuffers.reset();
const auto& attributes = format->getAttributes();
@ -186,12 +189,12 @@ void GLBackend::updateInput() {
uint8_t locationCount = attrib._element.getLocationCount();
GLenum type = gl::ELEMENT_TYPE_TO_GL[attrib._element.getType()];
GLuint offset = (GLuint)attrib._offset;;
GLuint offset = (GLuint)attrib._offset;
GLboolean isNormalized = attrib._element.isNormalized();
GLenum perLocationSize = attrib._element.getLocationSize();
hasColorAttribute = hasColorAttribute || (slot == Stream::COLOR);
hasColorAttribute |= slot == Stream::COLOR;
for (GLuint locNum = 0; locNum < locationCount; ++locNum) {
GLuint attriNum = (GLuint)(slot + locNum);
@ -224,14 +227,11 @@ void GLBackend::updateInput() {
#endif
}
if (_input._hadColorAttribute && !hasColorAttribute) {
// The previous input stage had a color attribute but this one doesn't so reset
// color to pure white.
const auto white = glm::vec4(1.0f, 1.0f, 1.0f, 1.0f);
glVertexAttrib4fv(Stream::COLOR, &white.r);
_input._colorAttribute = white;
if (!hasColorAttribute && _input._hadColorAttribute) {
// The previous input stage had a color attribute but this one doesn't, so reset the color to pure white.
_input._colorAttribute = glm::vec4(1.0f);
glVertexAttrib4fv(Stream::COLOR, &_input._colorAttribute.r);
}
_input._hadColorAttribute = hasColorAttribute;
}
// Manage Activation what was and what is expected now
@ -253,6 +253,9 @@ void GLBackend::updateInput() {
_stats._ISNumFormatChanges++;
}
_input._hadColorAttribute = hasColorAttribute;
_input._hasColorAttribute = false;
if (_input._invalidBuffers.any()) {
auto vbo = _input._bufferVBOs.data();
auto offset = _input._bufferOffsets.data();
@ -276,4 +279,3 @@ void GLBackend::updateInput() {
(void)CHECK_GL_ERROR();
}
}

View file

@ -33,6 +33,8 @@ void GL41Backend::updateInput() {
#endif
_input._lastUpdateStereoState = isStereoNow;
bool hasColorAttribute = _input._hasColorAttribute;
if (_input._invalidFormat || _input._invalidBuffers.any()) {
auto format = acquire(_input._format);
@ -71,8 +73,6 @@ void GL41Backend::updateInput() {
// now we need to bind the buffers and assign the attrib pointers
if (format) {
bool hasColorAttribute{ false };
const auto& buffers = _input._buffers;
const auto& offsets = _input._bufferOffsets;
const auto& strides = _input._bufferStrides;
@ -110,7 +110,7 @@ void GL41Backend::updateInput() {
uintptr_t pointer = (uintptr_t)(attrib._offset + offsets[bufferNum]);
GLboolean isNormalized = attrib._element.isNormalized();
hasColorAttribute = hasColorAttribute || (slot == Stream::COLOR);
hasColorAttribute |= slot == Stream::COLOR;
for (size_t locNum = 0; locNum < locationCount; ++locNum) {
if (attrib._element.isInteger()) {
@ -132,17 +132,16 @@ void GL41Backend::updateInput() {
}
}
if (_input._hadColorAttribute && !hasColorAttribute) {
// The previous input stage had a color attribute but this one doesn't so reset
// color to pure white.
const auto white = glm::vec4(1.0f, 1.0f, 1.0f, 1.0f);
glVertexAttrib4fv(Stream::COLOR, &white.r);
_input._colorAttribute = white;
if (!hasColorAttribute && _input._hadColorAttribute) {
// The previous input stage had a color attribute but this one doesn't, so reset the color to pure white.
_input._colorAttribute = glm::vec4(1.0f);
glVertexAttrib4fv(Stream::COLOR, &_input._colorAttribute.r);
}
_input._hadColorAttribute = hasColorAttribute;
}
// everything format related should be in sync now
_input._invalidFormat = false;
}
}
_input._hadColorAttribute = hasColorAttribute;
_input._hasColorAttribute = false;
}

View file

@ -35,14 +35,14 @@ void GL45Backend::updateInput() {
#endif
_input._lastUpdateStereoState = isStereoNow;
bool hasColorAttribute = _input._hasColorAttribute;
if (_input._invalidFormat) {
InputStageState::ActivationCache newActivation;
// Assign the vertex format required
auto format = acquire(_input._format);
if (format) {
bool hasColorAttribute{ false };
_input._attribBindingBuffers.reset();
const auto& attributes = format->getAttributes();
@ -61,12 +61,12 @@ void GL45Backend::updateInput() {
uint8_t locationCount = attrib._element.getLocationCount();
GLenum type = gl::ELEMENT_TYPE_TO_GL[attrib._element.getType()];
GLuint offset = (GLuint)attrib._offset;;
GLuint offset = (GLuint)attrib._offset;
GLboolean isNormalized = attrib._element.isNormalized();
GLenum perLocationSize = attrib._element.getLocationSize();
hasColorAttribute = hasColorAttribute || (slot == Stream::COLOR);
hasColorAttribute |= slot == Stream::COLOR;
for (GLuint locNum = 0; locNum < locationCount; ++locNum) {
GLuint attriNum = (GLuint)(slot + locNum);
@ -99,14 +99,11 @@ void GL45Backend::updateInput() {
#endif
}
if (_input._hadColorAttribute && !hasColorAttribute) {
// The previous input stage had a color attribute but this one doesn't so reset
// color to pure white.
const auto white = glm::vec4(1.0f, 1.0f, 1.0f, 1.0f);
glVertexAttrib4fv(Stream::COLOR, &white.r);
_input._colorAttribute = white;
if (!hasColorAttribute && _input._hadColorAttribute) {
// The previous input stage had a color attribute but this one doesn't, so reset the color to pure white.
_input._colorAttribute = glm::vec4(1.0f);
glVertexAttrib4fv(Stream::COLOR, &_input._colorAttribute.r);
}
_input._hadColorAttribute = hasColorAttribute;
}
// Manage Activation what was and what is expected now
@ -128,6 +125,9 @@ void GL45Backend::updateInput() {
_stats._ISNumFormatChanges++;
}
_input._hadColorAttribute = hasColorAttribute;
_input._hasColorAttribute = false;
if (_input._invalidBuffers.any()) {
auto vbo = _input._bufferVBOs.data();
auto offset = _input._bufferOffsets.data();

View file

@ -821,14 +821,12 @@ void GeometryCache::renderWireShape(gpu::Batch& batch, Shape shape) {
void GeometryCache::renderShape(gpu::Batch& batch, Shape shape, const glm::vec4& color) {
batch.setInputFormat(getSolidStreamFormat());
// Color must be set after input format
batch._glColor4f(color.r, color.g, color.b, color.a);
_shapes[shape].draw(batch);
}
void GeometryCache::renderWireShape(gpu::Batch& batch, Shape shape, const glm::vec4& color) {
batch.setInputFormat(getWireStreamFormat());
// Color must be set after input format
batch._glColor4f(color.r, color.g, color.b, color.a);
_shapes[shape].drawWire(batch);
}