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Merge pull request #1076 from HifiExperiments/materials
Material improvements
This commit is contained in:
commit
f062d64223
17 changed files with 524 additions and 321 deletions
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@ -29,6 +29,8 @@
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#include "RenderableZoneEntityItem.h"
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#include "RenderableMaterialEntityItem.h"
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#include "RenderPipelines.h"
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using namespace render;
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using namespace render::entities;
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@ -149,10 +151,11 @@ Item::Bound EntityRenderer::getBound(RenderArgs* args) {
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}
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ShapeKey EntityRenderer::getShapeKey() {
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ShapeKey::Builder builder = ShapeKey::Builder().withOwnPipeline();
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if (_primitiveMode == PrimitiveMode::LINES) {
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return ShapeKey::Builder().withOwnPipeline().withWireframe();
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builder.withWireframe();
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}
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return ShapeKey::Builder().withOwnPipeline();
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return builder.build();
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}
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render::hifi::Tag EntityRenderer::getTagMask() const {
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@ -365,6 +368,7 @@ bool EntityRenderer::needsRenderUpdate() const {
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if (_prevIsTransparent != isTransparent()) {
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return true;
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}
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return needsRenderUpdateFromEntity(_entity);
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}
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@ -491,6 +495,176 @@ void EntityRenderer::removeMaterial(graphics::MaterialPointer material, const st
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emit requestRenderUpdate();
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}
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EntityRenderer::Pipeline EntityRenderer::getPipelineType(const graphics::MultiMaterial& materials) {
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if (materials.top().material && materials.top().material->isProcedural() && materials.top().material->isReady()) {
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return Pipeline::PROCEDURAL;
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}
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graphics::MaterialKey drawMaterialKey = materials.getMaterialKey();
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if (drawMaterialKey.isEmissive() || drawMaterialKey.isMetallic() || drawMaterialKey.isScattering()) {
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return Pipeline::MATERIAL;
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}
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// If the material is using any map, we need to use a material ShapeKey
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for (int i = 0; i < graphics::Material::MapChannel::NUM_MAP_CHANNELS; i++) {
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if (drawMaterialKey.isMapChannel(graphics::Material::MapChannel(i))) {
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return Pipeline::MATERIAL;
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}
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}
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return Pipeline::SIMPLE;
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}
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bool EntityRenderer::needsRenderUpdateFromMaterials() const {
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MaterialMap::const_iterator materials;
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{
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std::lock_guard<std::mutex> lock(_materialsLock);
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materials = _materials.find("0");
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if (materials == _materials.cend()) {
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return false;
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}
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}
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if (materials->second.shouldUpdate()) {
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return true;
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}
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if (materials->second.top().material && materials->second.top().material->isProcedural() && materials->second.top().material->isReady()) {
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auto procedural = std::static_pointer_cast<graphics::ProceduralMaterial>(materials->second.top().material);
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if (procedural->isFading()) {
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return true;
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}
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}
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return false;
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}
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void EntityRenderer::updateMaterials(bool baseMaterialChanged) {
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MaterialMap::iterator materials;
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{
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std::lock_guard<std::mutex> lock(_materialsLock);
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materials = _materials.find("0");
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if (materials == _materials.end()) {
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return;
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}
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}
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if (baseMaterialChanged) {
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materials->second.setNeedsUpdate(true);
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}
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bool requestUpdate = false;
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if (materials->second.top().material && materials->second.top().material->isProcedural() && materials->second.top().material->isReady()) {
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auto procedural = std::static_pointer_cast<graphics::ProceduralMaterial>(materials->second.top().material);
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if (procedural->isFading()) {
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procedural->setIsFading(Interpolate::calculateFadeRatio(procedural->getFadeStartTime()) < 1.0f);
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requestUpdate = true;
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}
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}
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if (materials->second.shouldUpdate()) {
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RenderPipelines::updateMultiMaterial(materials->second);
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requestUpdate = true;
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}
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if (requestUpdate) {
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emit requestRenderUpdate();
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}
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}
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bool EntityRenderer::materialsTransparent() const {
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MaterialMap::const_iterator materials;
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{
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std::lock_guard<std::mutex> lock(_materialsLock);
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materials = _materials.find("0");
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if (materials == _materials.cend()) {
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return false;
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}
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}
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if (materials->second.top().material) {
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if (materials->second.top().material->isProcedural() && materials->second.top().material->isReady()) {
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auto procedural = std::static_pointer_cast<graphics::ProceduralMaterial>(materials->second.top().material);
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if (procedural->isFading()) {
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return true;
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}
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}
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if (materials->second.getMaterialKey().isTranslucent()) {
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return true;
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}
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}
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return false;
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}
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Item::Bound EntityRenderer::getMaterialBound(RenderArgs* args) {
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MaterialMap::iterator materials;
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{
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std::lock_guard<std::mutex> lock(_materialsLock);
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materials = _materials.find("0");
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if (materials == _materials.end()) {
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return EntityRenderer::getBound(args);
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}
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}
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if (materials->second.top().material && materials->second.top().material->isProcedural() && materials->second.top().material->isReady()) {
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auto procedural = std::static_pointer_cast<graphics::ProceduralMaterial>(materials->second.top().material);
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if (procedural->hasVertexShader() && procedural->hasBoundOperator()) {
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return procedural->getBound(args);
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}
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}
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return EntityRenderer::getBound(args);
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}
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void EntityRenderer::updateShapeKeyBuilderFromMaterials(ShapeKey::Builder& builder) {
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MaterialMap::iterator materials;
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{
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std::lock_guard<std::mutex> lock(_materialsLock);
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materials = _materials.find("0");
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if (materials != _materials.end()) {
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if (materials->second.shouldUpdate()) {
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RenderPipelines::updateMultiMaterial(materials->second);
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}
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} else {
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return;
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}
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}
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if (isTransparent()) {
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builder.withTranslucent();
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}
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if (_primitiveMode == PrimitiveMode::LINES) {
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builder.withWireframe();
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}
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builder.withCullFaceMode(materials->second.getCullFaceMode());
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graphics::MaterialKey drawMaterialKey = materials->second.getMaterialKey();
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if (drawMaterialKey.isUnlit()) {
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builder.withUnlit();
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}
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auto pipelineType = getPipelineType(materials->second);
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if (pipelineType == Pipeline::MATERIAL) {
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builder.withMaterial();
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if (drawMaterialKey.isNormalMap()) {
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builder.withTangents();
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}
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if (drawMaterialKey.isLightMap()) {
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builder.withLightMap();
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}
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} else if (pipelineType == Pipeline::PROCEDURAL) {
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builder.withOwnPipeline();
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}
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}
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glm::vec4 EntityRenderer::calculatePulseColor(const glm::vec4& color, const PulsePropertyGroup& pulseProperties, quint64 start) {
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if (pulseProperties.getPeriod() == 0.0f || (pulseProperties.getColorMode() == PulseMode::NONE && pulseProperties.getAlphaMode() == PulseMode::NONE)) {
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return color;
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@ -55,8 +55,14 @@ public:
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const uint64_t& getUpdateTime() const { return _updateTime; }
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enum class Pipeline {
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SIMPLE,
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MATERIAL,
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PROCEDURAL
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};
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virtual void addMaterial(graphics::MaterialLayer material, const std::string& parentMaterialName);
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virtual void removeMaterial(graphics::MaterialPointer material, const std::string& parentMaterialName);
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static Pipeline getPipelineType(const graphics::MultiMaterial& materials);
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virtual scriptable::ScriptableModelBase getScriptableModel() override { return scriptable::ScriptableModelBase(); }
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@ -117,6 +123,14 @@ protected:
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Transform getTransformToCenterWithMaybeOnlyLocalRotation(const EntityItemPointer& entity, bool& success) const;
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// Shared methods for entities that support materials
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using MaterialMap = std::unordered_map<std::string, graphics::MultiMaterial>;
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bool needsRenderUpdateFromMaterials() const;
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void updateMaterials(bool baseMaterialChanged = false);
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bool materialsTransparent() const;
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Item::Bound getMaterialBound(RenderArgs* args);
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void updateShapeKeyBuilderFromMaterials(ShapeKey::Builder& builder);
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Item::Bound _bound;
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SharedSoundPointer _collisionSound;
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QUuid _changeHandlerId;
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@ -137,8 +151,8 @@ protected:
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bool _moving { false };
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Transform _renderTransform;
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std::unordered_map<std::string, graphics::MultiMaterial> _materials;
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std::mutex _materialsLock;
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MaterialMap _materials;
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mutable std::mutex _materialsLock;
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quint64 _created;
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@ -11,10 +11,15 @@
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#include <DependencyManager.h>
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#include <GeometryCache.h>
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#include "RenderPipelines.h"
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using namespace render;
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using namespace render::entities;
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GizmoEntityRenderer::GizmoEntityRenderer(const EntityItemPointer& entity) : Parent(entity) {}
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GizmoEntityRenderer::GizmoEntityRenderer(const EntityItemPointer& entity) : Parent(entity) {
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_material->setCullFaceMode(graphics::MaterialKey::CullFaceMode::CULL_NONE);
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addMaterial(graphics::MaterialLayer(_material, 0), "0");
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}
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GizmoEntityRenderer::~GizmoEntityRenderer() {
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auto geometryCache = DependencyManager::get<GeometryCache>();
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@ -31,12 +36,8 @@ GizmoEntityRenderer::~GizmoEntityRenderer() {
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}
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}
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bool GizmoEntityRenderer::isTransparent() const {
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bool ringTransparent = _gizmoType == GizmoType::RING && (_ringProperties.getInnerStartAlpha() < 1.0f ||
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_ringProperties.getInnerEndAlpha() < 1.0f || _ringProperties.getOuterStartAlpha() < 1.0f ||
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_ringProperties.getOuterEndAlpha() < 1.0f);
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return Parent::isTransparent() || ringTransparent;
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bool GizmoEntityRenderer::needsRenderUpdate() const {
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return needsRenderUpdateFromMaterials() || Parent::needsRenderUpdate();
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}
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void GizmoEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) {
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@ -193,10 +194,20 @@ void GizmoEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPoint
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}
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}
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}
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updateMaterials();
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}
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bool GizmoEntityRenderer::isTransparent() const {
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bool ringTransparent = _gizmoType == GizmoType::RING && (_ringProperties.getInnerStartAlpha() < 1.0f ||
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_ringProperties.getInnerEndAlpha() < 1.0f || _ringProperties.getOuterStartAlpha() < 1.0f ||
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_ringProperties.getOuterEndAlpha() < 1.0f);
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return ringTransparent || Parent::isTransparent() || materialsTransparent();
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}
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Item::Bound GizmoEntityRenderer::getBound(RenderArgs* args) {
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auto bound = Parent::getBound(args);
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auto bound = Parent::getMaterialBound(args);
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if (_ringProperties.getHasTickMarks()) {
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glm::vec3 scale = bound.getScale();
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for (int i = 0; i < 3; i += 2) {
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@ -220,13 +231,8 @@ Item::Bound GizmoEntityRenderer::getBound(RenderArgs* args) {
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}
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ShapeKey GizmoEntityRenderer::getShapeKey() {
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auto builder = render::ShapeKey::Builder().withoutCullFace();
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if (isTransparent()) {
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builder.withTranslucent();
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}
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if (_primitiveMode == PrimitiveMode::LINES) {
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builder.withUnlit().withDepthBias();
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}
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auto builder = render::ShapeKey::Builder().withDepthBias();
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updateShapeKeyBuilderFromMaterials(builder);
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return builder.build();
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}
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@ -249,15 +255,30 @@ void GizmoEntityRenderer::doRender(RenderArgs* args) {
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transparent = isTransparent();
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});
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graphics::MultiMaterial materials;
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{
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std::lock_guard<std::mutex> lock(_materialsLock);
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materials = _materials["0"];
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}
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bool wireframe = render::ShapeKey(args->_globalShapeKey).isWireframe() || _primitiveMode == PrimitiveMode::LINES;
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bool forward = _renderLayer != RenderLayer::WORLD || args->_renderMethod == Args::RenderMethod::FORWARD;
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geometryCache->bindSimpleProgram(batch, false, transparent, wireframe, true, true, forward, graphics::MaterialKey::CULL_NONE);
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transform.setRotation(BillboardModeHelpers::getBillboardRotation(transform.getTranslation(), transform.getRotation(), _billboardMode,
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args->_renderMode == RenderArgs::RenderMode::SHADOW_RENDER_MODE ? BillboardModeHelpers::getPrimaryViewFrustumPosition() : args->getViewFrustum().getPosition(), true));
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batch.setModelTransform(transform);
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Pipeline pipelineType = getPipelineType(materials);
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if (pipelineType == Pipeline::PROCEDURAL) {
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auto procedural = std::static_pointer_cast<graphics::ProceduralMaterial>(materials.top().material);
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transparent |= procedural->isFading();
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procedural->prepare(batch, transform.getTranslation(), transform.getScale(), transform.getRotation(), _created, ProceduralProgramKey(transparent));
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} else if (pipelineType == Pipeline::MATERIAL) {
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if (RenderPipelines::bindMaterials(materials, batch, args->_renderMode, args->_enableTexturing)) {
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args->_details._materialSwitches++;
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}
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}
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// Background circle
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geometryCache->renderVertices(batch, wireframe ? gpu::LINE_STRIP : _solidPrimitive, _ringGeometryID);
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@ -13,6 +13,8 @@
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#include <GizmoEntityItem.h>
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#include <procedural/Procedural.h>
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namespace render { namespace entities {
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class GizmoEntityRenderer : public TypedEntityRenderer<GizmoEntityItem> {
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@ -29,10 +31,12 @@ protected:
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bool isTransparent() const override;
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private:
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virtual bool needsRenderUpdate() const override;
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virtual void doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) override;
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virtual void doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) override;
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virtual void doRender(RenderArgs* args) override;
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std::shared_ptr<graphics::ProceduralMaterial> _material { std::make_shared<graphics::ProceduralMaterial>() };
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GizmoType _gizmoType { UNSET_GIZMO_TYPE };
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RingGizmoPropertyGroup _ringProperties;
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PrimitiveMode _prevPrimitiveMode;
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@ -10,12 +10,17 @@
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#include <DependencyManager.h>
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#include <GeometryCache.h>
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#include <graphics/ShaderConstants.h>
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#include "RenderPipelines.h"
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using namespace render;
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using namespace render::entities;
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ImageEntityRenderer::ImageEntityRenderer(const EntityItemPointer& entity) : Parent(entity) {
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_geometryId = DependencyManager::get<GeometryCache>()->allocateID();
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_material->setCullFaceMode(graphics::MaterialKey::CullFaceMode::CULL_NONE);
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addMaterial(graphics::MaterialLayer(_material, 0), "0");
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}
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ImageEntityRenderer::~ImageEntityRenderer() {
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@ -25,8 +30,8 @@ ImageEntityRenderer::~ImageEntityRenderer() {
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}
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}
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bool ImageEntityRenderer::isTransparent() const {
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return Parent::isTransparent() || (_textureIsLoaded && _texture->getGPUTexture() && _texture->getGPUTexture()->getUsage().isAlpha()) || _alpha < 1.0f || _pulseProperties.getAlphaMode() != PulseMode::NONE;
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bool ImageEntityRenderer::needsRenderUpdate() const {
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return needsRenderUpdateFromMaterials() || Parent::needsRenderUpdate();
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}
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void ImageEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) {
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@ -51,14 +56,34 @@ void ImageEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPoint
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_textureIsLoaded = false;
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}
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_emissive = entity->getEmissive();
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_keepAspectRatio = entity->getKeepAspectRatio();
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_subImage = entity->getSubImage();
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_color = entity->getColor();
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_alpha = entity->getAlpha();
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_pulseProperties = entity->getPulseProperties();
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bool materialChanged = false;
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glm::vec3 color = toGlm(entity->getColor());
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if (_color != color) {
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_color = color;
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_material->setAlbedo(color);
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materialChanged = true;
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}
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float alpha = entity->getAlpha();
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if (_alpha != alpha) {
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_alpha = alpha;
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_material->setOpacity(alpha);
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materialChanged = true;
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}
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auto emissive = entity->getEmissive();
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if (_emissive != emissive) {
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_emissive = emissive;
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_material->setUnlit(_emissive);
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materialChanged = true;
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}
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updateMaterials(materialChanged);
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|
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bool nextTextureLoaded = _texture && (_texture->isLoaded() || _texture->isFailed());
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if (!_textureIsLoaded) {
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emit requestRenderUpdate();
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@ -79,43 +104,52 @@ void ImageEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPoint
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_textureIsLoaded = nextTextureLoaded;
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}
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bool ImageEntityRenderer::isTransparent() const {
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bool imageTransparent = _alpha < 1.0f || _pulseProperties.getAlphaMode() != PulseMode::NONE ||
|
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(_textureIsLoaded && _texture->getGPUTexture() && _texture->getGPUTexture()->getUsage().isAlpha());
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return imageTransparent || Parent::isTransparent() || materialsTransparent();
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}
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Item::Bound ImageEntityRenderer::getBound(RenderArgs* args) {
|
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return Parent::getMaterialBound(args);
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}
|
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|
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ShapeKey ImageEntityRenderer::getShapeKey() {
|
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auto builder = render::ShapeKey::Builder().withoutCullFace().withDepthBias();
|
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if (isTransparent()) {
|
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builder.withTranslucent();
|
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}
|
||||
|
||||
if (_emissive) {
|
||||
builder.withUnlit();
|
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}
|
||||
|
||||
if (_primitiveMode == PrimitiveMode::LINES) {
|
||||
builder.withWireframe();
|
||||
}
|
||||
|
||||
auto builder = render::ShapeKey::Builder().withDepthBias();
|
||||
updateShapeKeyBuilderFromMaterials(builder);
|
||||
return builder.build();
|
||||
}
|
||||
|
||||
void ImageEntityRenderer::doRender(RenderArgs* args) {
|
||||
glm::vec4 color = glm::vec4(toGlm(_color), _alpha);
|
||||
color = EntityRenderer::calculatePulseColor(color, _pulseProperties, _created);
|
||||
Transform transform;
|
||||
withReadLock([&] {
|
||||
transform = _renderTransform;
|
||||
});
|
||||
PerformanceTimer perfTimer("RenderableImageEntityItem::render");
|
||||
Q_ASSERT(args->_batch);
|
||||
|
||||
if (!_visible || !_texture || !_texture->isLoaded() || color.a == 0.0f) {
|
||||
graphics::MultiMaterial materials;
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(_materialsLock);
|
||||
materials = _materials["0"];
|
||||
}
|
||||
|
||||
auto& schema = materials.getSchemaBuffer().get<graphics::MultiMaterial::Schema>();
|
||||
glm::vec4 color = glm::vec4(ColorUtils::tosRGBVec3(schema._albedo), schema._opacity);
|
||||
color = EntityRenderer::calculatePulseColor(color, _pulseProperties, _created);
|
||||
|
||||
if (!_texture || !_texture->isLoaded() || color.a == 0.0f) {
|
||||
return;
|
||||
}
|
||||
|
||||
Q_ASSERT(args->_batch);
|
||||
Transform transform;
|
||||
bool transparent;
|
||||
withReadLock([&] {
|
||||
transform = _renderTransform;
|
||||
transparent = isTransparent();
|
||||
});
|
||||
|
||||
gpu::Batch* batch = args->_batch;
|
||||
|
||||
transform.setRotation(BillboardModeHelpers::getBillboardRotation(transform.getTranslation(), transform.getRotation(), _billboardMode,
|
||||
args->_renderMode == RenderArgs::RenderMode::SHADOW_RENDER_MODE ? BillboardModeHelpers::getPrimaryViewFrustumPosition() : args->getViewFrustum().getPosition()));
|
||||
|
||||
batch->setResourceTexture(0, _texture->getGPUTexture());
|
||||
|
||||
float imageWidth = _texture->getWidth();
|
||||
float imageHeight = _texture->getHeight();
|
||||
float originalWidth = _texture->getOriginalWidth();
|
||||
|
@ -157,10 +191,26 @@ void ImageEntityRenderer::doRender(RenderArgs* args) {
|
|||
}
|
||||
batch->setModelTransform(transform);
|
||||
|
||||
Pipeline pipelineType = getPipelineType(materials);
|
||||
if (pipelineType == Pipeline::PROCEDURAL) {
|
||||
auto procedural = std::static_pointer_cast<graphics::ProceduralMaterial>(materials.top().material);
|
||||
transparent |= procedural->isFading();
|
||||
procedural->prepare(*batch, transform.getTranslation(), transform.getScale(), transform.getRotation(), _created, ProceduralProgramKey(transparent));
|
||||
} else if (pipelineType == Pipeline::SIMPLE) {
|
||||
batch->setResourceTexture(0, _texture->getGPUTexture());
|
||||
} else {
|
||||
if (RenderPipelines::bindMaterials(materials, *batch, args->_renderMode, args->_enableTexturing)) {
|
||||
args->_details._materialSwitches++;
|
||||
}
|
||||
}
|
||||
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(
|
||||
*batch, glm::vec2(-0.5f), glm::vec2(0.5f), texCoordBottomLeft, texCoordTopRight,
|
||||
color, _geometryId
|
||||
);
|
||||
|
||||
batch->setResourceTexture(0, nullptr);
|
||||
if (pipelineType == Pipeline::SIMPLE) {
|
||||
// we have to reset this to white for other simple shapes
|
||||
batch->setResourceTexture(graphics::slot::texture::Texture::MaterialAlbedo, DependencyManager::get<TextureCache>()->getWhiteTexture());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,6 +13,8 @@
|
|||
|
||||
#include <ImageEntityItem.h>
|
||||
|
||||
#include <procedural/Procedural.h>
|
||||
|
||||
namespace render { namespace entities {
|
||||
|
||||
class ImageEntityRenderer : public TypedEntityRenderer<ImageEntityItem> {
|
||||
|
@ -23,11 +25,13 @@ public:
|
|||
~ImageEntityRenderer();
|
||||
|
||||
protected:
|
||||
Item::Bound getBound(RenderArgs* args) override;
|
||||
ShapeKey getShapeKey() override;
|
||||
|
||||
bool isTransparent() const override;
|
||||
|
||||
private:
|
||||
virtual bool needsRenderUpdate() const override;
|
||||
virtual void doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) override;
|
||||
virtual void doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) override;
|
||||
virtual void doRender(RenderArgs* args) override;
|
||||
|
@ -40,8 +44,9 @@ private:
|
|||
bool _keepAspectRatio;
|
||||
QRect _subImage;
|
||||
|
||||
glm::u8vec3 _color;
|
||||
float _alpha;
|
||||
std::shared_ptr<graphics::ProceduralMaterial> _material { std::make_shared<graphics::ProceduralMaterial>() };
|
||||
glm::vec3 _color { NAN };
|
||||
float _alpha { NAN };
|
||||
PulsePropertyGroup _pulseProperties;
|
||||
|
||||
int _geometryId { 0 };
|
||||
|
|
|
@ -219,6 +219,10 @@ ShapeKey MaterialEntityRenderer::getShapeKey() {
|
|||
builder.withTranslucent();
|
||||
}
|
||||
|
||||
if (drawMaterial) {
|
||||
builder.withCullFaceMode(drawMaterial->getCullFaceMode());
|
||||
}
|
||||
|
||||
if (drawMaterial && drawMaterial->isProcedural() && drawMaterial->isReady()) {
|
||||
builder.withOwnPipeline();
|
||||
} else {
|
||||
|
|
|
@ -29,26 +29,7 @@ ShapeEntityRenderer::ShapeEntityRenderer(const EntityItemPointer& entity) : Pare
|
|||
}
|
||||
|
||||
bool ShapeEntityRenderer::needsRenderUpdate() const {
|
||||
if (resultWithReadLock<bool>([&] {
|
||||
auto mat = _materials.find("0");
|
||||
if (mat != _materials.end() && mat->second.top().material && mat->second.top().material->isProcedural() &&
|
||||
mat->second.top().material->isReady()) {
|
||||
auto procedural = std::static_pointer_cast<graphics::ProceduralMaterial>(mat->second.top().material);
|
||||
if (procedural->isFading()) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (mat != _materials.end() && mat->second.shouldUpdate()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
})) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return Parent::needsRenderUpdate();
|
||||
return needsRenderUpdateFromMaterials() || Parent::needsRenderUpdate();
|
||||
}
|
||||
|
||||
void ShapeEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) {
|
||||
|
@ -91,155 +72,58 @@ void ShapeEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPoint
|
|||
materialChanged = true;
|
||||
}
|
||||
|
||||
withReadLock([&] {
|
||||
auto materials = _materials.find("0");
|
||||
if (materials != _materials.end()) {
|
||||
if (materialChanged) {
|
||||
materials->second.setNeedsUpdate(true);
|
||||
}
|
||||
|
||||
bool requestUpdate = false;
|
||||
if (materials->second.top().material && materials->second.top().material->isProcedural() && materials->second.top().material->isReady()) {
|
||||
auto procedural = std::static_pointer_cast<graphics::ProceduralMaterial>(materials->second.top().material);
|
||||
if (procedural->isFading()) {
|
||||
procedural->setIsFading(Interpolate::calculateFadeRatio(procedural->getFadeStartTime()) < 1.0f);
|
||||
requestUpdate = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (materials->second.shouldUpdate()) {
|
||||
RenderPipelines::updateMultiMaterial(materials->second);
|
||||
requestUpdate = true;
|
||||
}
|
||||
|
||||
if (requestUpdate) {
|
||||
emit requestRenderUpdate();
|
||||
}
|
||||
}
|
||||
});
|
||||
updateMaterials(materialChanged);
|
||||
}
|
||||
|
||||
bool ShapeEntityRenderer::isTransparent() const {
|
||||
if (_pulseProperties.getAlphaMode() != PulseMode::NONE) {
|
||||
return true;
|
||||
}
|
||||
|
||||
auto mat = _materials.find("0");
|
||||
if (mat != _materials.end() && mat->second.top().material) {
|
||||
if (mat->second.top().material->isProcedural() && mat->second.top().material->isReady()) {
|
||||
auto procedural = std::static_pointer_cast<graphics::ProceduralMaterial>(mat->second.top().material);
|
||||
if (procedural->isFading()) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (mat->second.getMaterialKey().isTranslucent()) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return Parent::isTransparent();
|
||||
return _pulseProperties.getAlphaMode() != PulseMode::NONE || Parent::isTransparent() || materialsTransparent();
|
||||
}
|
||||
|
||||
ShapeEntityRenderer::Pipeline ShapeEntityRenderer::getPipelineType(const graphics::MultiMaterial& materials) const {
|
||||
if (materials.top().material && materials.top().material->isProcedural() && materials.top().material->isReady()) {
|
||||
return Pipeline::PROCEDURAL;
|
||||
}
|
||||
|
||||
graphics::MaterialKey drawMaterialKey = materials.getMaterialKey();
|
||||
if (drawMaterialKey.isEmissive() || drawMaterialKey.isUnlit() || drawMaterialKey.isMetallic() || drawMaterialKey.isScattering()) {
|
||||
return Pipeline::MATERIAL;
|
||||
}
|
||||
|
||||
// If the material is using any map, we need to use a material ShapeKey
|
||||
for (int i = 0; i < graphics::Material::MapChannel::NUM_MAP_CHANNELS; i++) {
|
||||
if (drawMaterialKey.isMapChannel(graphics::Material::MapChannel(i))) {
|
||||
return Pipeline::MATERIAL;
|
||||
}
|
||||
}
|
||||
return Pipeline::SIMPLE;
|
||||
Item::Bound ShapeEntityRenderer::getBound(RenderArgs* args) {
|
||||
return Parent::getMaterialBound(args);
|
||||
}
|
||||
|
||||
ShapeKey ShapeEntityRenderer::getShapeKey() {
|
||||
ShapeKey::Builder builder;
|
||||
auto mat = _materials.find("0");
|
||||
if (mat != _materials.end() && mat->second.shouldUpdate()) {
|
||||
RenderPipelines::updateMultiMaterial(mat->second);
|
||||
}
|
||||
|
||||
if (isTransparent()) {
|
||||
builder.withTranslucent();
|
||||
}
|
||||
|
||||
if (_primitiveMode == PrimitiveMode::LINES) {
|
||||
builder.withWireframe();
|
||||
}
|
||||
|
||||
auto pipelineType = getPipelineType(mat->second);
|
||||
if (pipelineType == Pipeline::MATERIAL) {
|
||||
builder.withMaterial();
|
||||
|
||||
graphics::MaterialKey drawMaterialKey = mat->second.getMaterialKey();
|
||||
if (drawMaterialKey.isNormalMap()) {
|
||||
builder.withTangents();
|
||||
}
|
||||
if (drawMaterialKey.isLightMap()) {
|
||||
builder.withLightMap();
|
||||
}
|
||||
if (drawMaterialKey.isUnlit()) {
|
||||
builder.withUnlit();
|
||||
}
|
||||
builder.withCullFaceMode(mat->second.getCullFaceMode());
|
||||
} else if (pipelineType == Pipeline::PROCEDURAL) {
|
||||
builder.withOwnPipeline();
|
||||
}
|
||||
|
||||
updateShapeKeyBuilderFromMaterials(builder);
|
||||
return builder.build();
|
||||
}
|
||||
|
||||
Item::Bound ShapeEntityRenderer::getBound(RenderArgs* args) {
|
||||
auto mat = _materials.find("0");
|
||||
if (mat != _materials.end() && mat->second.top().material && mat->second.top().material->isProcedural() &&
|
||||
mat->second.top().material->isReady()) {
|
||||
auto procedural = std::static_pointer_cast<graphics::ProceduralMaterial>(mat->second.top().material);
|
||||
if (procedural->hasVertexShader() && procedural->hasBoundOperator()) {
|
||||
return procedural->getBound(args);
|
||||
}
|
||||
}
|
||||
return Parent::getBound(args);
|
||||
}
|
||||
|
||||
void ShapeEntityRenderer::doRender(RenderArgs* args) {
|
||||
PerformanceTimer perfTimer("RenderableShapeEntityItem::render");
|
||||
Q_ASSERT(args->_batch);
|
||||
|
||||
gpu::Batch& batch = *args->_batch;
|
||||
|
||||
graphics::MultiMaterial materials;
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
GeometryCache::Shape geometryShape = geometryCache->getShapeForEntityShape(_shape);
|
||||
glm::vec4 outColor;
|
||||
Pipeline pipelineType;
|
||||
Transform transform;
|
||||
withReadLock([&] {
|
||||
transform = _renderTransform;
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(_materialsLock);
|
||||
materials = _materials["0"];
|
||||
pipelineType = getPipelineType(materials);
|
||||
auto& schema = materials.getSchemaBuffer().get<graphics::MultiMaterial::Schema>();
|
||||
outColor = glm::vec4(ColorUtils::tosRGBVec3(schema._albedo), schema._opacity);
|
||||
});
|
||||
}
|
||||
|
||||
auto& schema = materials.getSchemaBuffer().get<graphics::MultiMaterial::Schema>();
|
||||
glm::vec4 outColor = glm::vec4(ColorUtils::tosRGBVec3(schema._albedo), schema._opacity);
|
||||
outColor = EntityRenderer::calculatePulseColor(outColor, _pulseProperties, _created);
|
||||
|
||||
if (outColor.a == 0.0f) {
|
||||
return;
|
||||
}
|
||||
|
||||
gpu::Batch& batch = *args->_batch;
|
||||
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
GeometryCache::Shape geometryShape = geometryCache->getShapeForEntityShape(_shape);
|
||||
Transform transform;
|
||||
withReadLock([&] {
|
||||
transform = _renderTransform;
|
||||
});
|
||||
|
||||
bool wireframe = render::ShapeKey(args->_globalShapeKey).isWireframe() || _primitiveMode == PrimitiveMode::LINES;
|
||||
|
||||
transform.setRotation(BillboardModeHelpers::getBillboardRotation(transform.getTranslation(), transform.getRotation(), _billboardMode,
|
||||
args->_renderMode == RenderArgs::RenderMode::SHADOW_RENDER_MODE ? BillboardModeHelpers::getPrimaryViewFrustumPosition() : args->getViewFrustum().getPosition(),
|
||||
_shape < entity::Shape::Cube || _shape > entity::Shape::Icosahedron));
|
||||
batch.setModelTransform(transform);
|
||||
|
||||
Pipeline pipelineType = getPipelineType(materials);
|
||||
if (pipelineType == Pipeline::PROCEDURAL) {
|
||||
auto procedural = std::static_pointer_cast<graphics::ProceduralMaterial>(materials.top().material);
|
||||
outColor = procedural->getColor(outColor);
|
||||
|
@ -248,7 +132,7 @@ void ShapeEntityRenderer::doRender(RenderArgs* args) {
|
|||
procedural->prepare(batch, transform.getTranslation(), transform.getScale(), transform.getRotation(), _created, ProceduralProgramKey(outColor.a < 1.0f));
|
||||
});
|
||||
|
||||
if (render::ShapeKey(args->_globalShapeKey).isWireframe() || _primitiveMode == PrimitiveMode::LINES) {
|
||||
if (wireframe) {
|
||||
geometryCache->renderWireShape(batch, geometryShape, outColor);
|
||||
} else {
|
||||
geometryCache->renderShape(batch, geometryShape, outColor);
|
||||
|
@ -256,12 +140,21 @@ void ShapeEntityRenderer::doRender(RenderArgs* args) {
|
|||
} else if (pipelineType == Pipeline::SIMPLE) {
|
||||
// FIXME, support instanced multi-shape rendering using multidraw indirect
|
||||
outColor.a *= _isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f;
|
||||
render::ShapePipelinePointer pipeline = geometryCache->getShapePipelinePointer(outColor.a < 1.0f, false,
|
||||
_renderLayer != RenderLayer::WORLD || args->_renderMethod == Args::RenderMethod::FORWARD, materials.top().material->getCullFaceMode());
|
||||
if (render::ShapeKey(args->_globalShapeKey).isWireframe() || _primitiveMode == PrimitiveMode::LINES) {
|
||||
geometryCache->renderWireShapeInstance(args, batch, geometryShape, outColor, pipeline);
|
||||
bool forward = _renderLayer != RenderLayer::WORLD || args->_renderMethod == Args::RenderMethod::FORWARD;
|
||||
if (outColor.a >= 1.0f) {
|
||||
render::ShapePipelinePointer pipeline = geometryCache->getShapePipelinePointer(false, wireframe || materials.top().material->isUnlit(),
|
||||
forward, materials.top().material->getCullFaceMode());
|
||||
if (wireframe) {
|
||||
geometryCache->renderWireShapeInstance(args, batch, geometryShape, outColor, pipeline);
|
||||
} else {
|
||||
geometryCache->renderSolidShapeInstance(args, batch, geometryShape, outColor, pipeline);
|
||||
}
|
||||
} else {
|
||||
geometryCache->renderSolidShapeInstance(args, batch, geometryShape, outColor, pipeline);
|
||||
if (wireframe) {
|
||||
geometryCache->renderWireShape(batch, geometryShape, outColor);
|
||||
} else {
|
||||
geometryCache->renderShape(batch, geometryShape, outColor);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (RenderPipelines::bindMaterials(materials, batch, args->_renderMode, args->_enableTexturing)) {
|
||||
|
|
|
@ -35,9 +35,6 @@ private:
|
|||
virtual void doRender(RenderArgs* args) override;
|
||||
virtual bool isTransparent() const override;
|
||||
|
||||
enum Pipeline { SIMPLE, MATERIAL, PROCEDURAL };
|
||||
Pipeline getPipelineType(const graphics::MultiMaterial& materials) const;
|
||||
|
||||
QString _proceduralData;
|
||||
entity::Shape _shape { entity::Sphere };
|
||||
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
#include "GLMHelpers.h"
|
||||
|
||||
#include "DeferredLightingEffect.h"
|
||||
#include "RenderPipelines.h"
|
||||
|
||||
using namespace render;
|
||||
using namespace render::entities;
|
||||
|
@ -35,6 +36,8 @@ TextEntityRenderer::TextEntityRenderer(const EntityItemPointer& entity) :
|
|||
if (geometryCache) {
|
||||
_geometryID = geometryCache->allocateID();
|
||||
}
|
||||
_material->setCullFaceMode(graphics::MaterialKey::CullFaceMode::CULL_NONE);
|
||||
addMaterial(graphics::MaterialLayer(_material, 0), "0");
|
||||
}
|
||||
|
||||
TextEntityRenderer::~TextEntityRenderer() {
|
||||
|
@ -44,41 +47,8 @@ TextEntityRenderer::~TextEntityRenderer() {
|
|||
}
|
||||
}
|
||||
|
||||
bool TextEntityRenderer::isTransparent() const {
|
||||
return Parent::isTransparent() || _backgroundAlpha < 1.0f || _pulseProperties.getAlphaMode() != PulseMode::NONE;
|
||||
}
|
||||
|
||||
bool TextEntityRenderer::isTextTransparent() const {
|
||||
return resultWithReadLock<bool>([&] {
|
||||
return Parent::isTransparent() || _textAlpha < 1.0f || _pulseProperties.getAlphaMode() != PulseMode::NONE;
|
||||
});
|
||||
}
|
||||
|
||||
ItemKey TextEntityRenderer::getKey() {
|
||||
return ItemKey::Builder(Parent::getKey()).withMetaCullGroup();
|
||||
}
|
||||
|
||||
ShapeKey TextEntityRenderer::getShapeKey() {
|
||||
auto builder = render::ShapeKey::Builder().withoutCullFace();
|
||||
if (isTransparent()) {
|
||||
builder.withTranslucent();
|
||||
}
|
||||
if (_unlit) {
|
||||
builder.withUnlit();
|
||||
}
|
||||
if (_primitiveMode == PrimitiveMode::LINES) {
|
||||
builder.withWireframe();
|
||||
}
|
||||
return builder.build();
|
||||
}
|
||||
|
||||
uint32_t TextEntityRenderer::metaFetchMetaSubItems(ItemIDs& subItems) const {
|
||||
auto parentSubs = Parent::metaFetchMetaSubItems(subItems);
|
||||
if (Item::isValidID(_textRenderID)) {
|
||||
subItems.emplace_back(_textRenderID);
|
||||
return parentSubs + 1;
|
||||
}
|
||||
return parentSubs;
|
||||
bool TextEntityRenderer::needsRenderUpdate() const {
|
||||
return needsRenderUpdateFromMaterials() || Parent::needsRenderUpdate();
|
||||
}
|
||||
|
||||
void TextEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) {
|
||||
|
@ -98,58 +68,126 @@ void TextEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPointe
|
|||
_lineHeight = entity->getLineHeight();
|
||||
_textColor = toGlm(entity->getTextColor());
|
||||
_textAlpha = entity->getTextAlpha();
|
||||
_backgroundColor = toGlm(entity->getBackgroundColor());
|
||||
_backgroundAlpha = entity->getBackgroundAlpha();
|
||||
_leftMargin = entity->getLeftMargin();
|
||||
_rightMargin = entity->getRightMargin();
|
||||
_topMargin = entity->getTopMargin();
|
||||
_bottomMargin = entity->getBottomMargin();
|
||||
_unlit = entity->getUnlit();
|
||||
_font = entity->getFont();
|
||||
_effect = entity->getTextEffect();
|
||||
_effectColor = toGlm(entity->getTextEffectColor());
|
||||
_effectThickness = entity->getTextEffectThickness();
|
||||
_alignment = entity->getAlignment();
|
||||
|
||||
bool materialChanged = false;
|
||||
glm::vec3 color = toGlm(entity->getBackgroundColor());
|
||||
if (_backgroundColor != color) {
|
||||
_backgroundColor = color;
|
||||
_material->setAlbedo(color);
|
||||
materialChanged = true;
|
||||
}
|
||||
|
||||
float alpha = entity->getBackgroundAlpha();
|
||||
if (_backgroundAlpha != alpha) {
|
||||
_backgroundAlpha = alpha;
|
||||
_material->setOpacity(alpha);
|
||||
materialChanged = true;
|
||||
}
|
||||
|
||||
auto unlit = entity->getUnlit();
|
||||
if (_unlit != unlit) {
|
||||
_unlit = unlit;
|
||||
_material->setUnlit(_unlit);
|
||||
materialChanged = true;
|
||||
}
|
||||
|
||||
updateMaterials(materialChanged);
|
||||
|
||||
updateTextRenderItem();
|
||||
}
|
||||
|
||||
bool TextEntityRenderer::isTransparent() const {
|
||||
bool backgroundTransparent = _backgroundAlpha < 1.0f || _pulseProperties.getAlphaMode() != PulseMode::NONE;
|
||||
return backgroundTransparent || Parent::isTransparent() || materialsTransparent();
|
||||
}
|
||||
|
||||
bool TextEntityRenderer::isTextTransparent() const {
|
||||
return Parent::isTransparent() || _textAlpha < 1.0f || _pulseProperties.getAlphaMode() != PulseMode::NONE;
|
||||
}
|
||||
|
||||
Item::Bound TextEntityRenderer::getBound(RenderArgs* args) {
|
||||
return Parent::getMaterialBound(args);
|
||||
}
|
||||
|
||||
ItemKey TextEntityRenderer::getKey() {
|
||||
return ItemKey::Builder(Parent::getKey()).withMetaCullGroup();
|
||||
}
|
||||
|
||||
ShapeKey TextEntityRenderer::getShapeKey() {
|
||||
auto builder = render::ShapeKey::Builder().withDepthBias();
|
||||
updateShapeKeyBuilderFromMaterials(builder);
|
||||
return builder.build();
|
||||
}
|
||||
|
||||
uint32_t TextEntityRenderer::metaFetchMetaSubItems(ItemIDs& subItems) const {
|
||||
auto parentSubs = Parent::metaFetchMetaSubItems(subItems);
|
||||
if (Item::isValidID(_textRenderID)) {
|
||||
subItems.emplace_back(_textRenderID);
|
||||
return parentSubs + 1;
|
||||
}
|
||||
return parentSubs;
|
||||
}
|
||||
|
||||
void TextEntityRenderer::doRender(RenderArgs* args) {
|
||||
PerformanceTimer perfTimer("RenderableTextEntityItem::render");
|
||||
Q_ASSERT(args->_batch);
|
||||
gpu::Batch& batch = *args->_batch;
|
||||
|
||||
glm::vec4 backgroundColor;
|
||||
Transform transform;
|
||||
withReadLock([&] {
|
||||
transform = _renderTransform;
|
||||
graphics::MultiMaterial materials;
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(_materialsLock);
|
||||
materials = _materials["0"];
|
||||
}
|
||||
|
||||
float fadeRatio = _isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f;
|
||||
backgroundColor = glm::vec4(_backgroundColor, fadeRatio * _backgroundAlpha);
|
||||
});
|
||||
auto& schema = materials.getSchemaBuffer().get<graphics::MultiMaterial::Schema>();
|
||||
glm::vec4 backgroundColor = glm::vec4(ColorUtils::tosRGBVec3(schema._albedo), schema._opacity);
|
||||
backgroundColor = EntityRenderer::calculatePulseColor(backgroundColor, _pulseProperties, _created);
|
||||
|
||||
if (backgroundColor.a <= 0.0f) {
|
||||
return;
|
||||
}
|
||||
|
||||
gpu::Batch& batch = *args->_batch;
|
||||
|
||||
bool transparent;
|
||||
Transform transform;
|
||||
withReadLock([&] {
|
||||
transparent = isTransparent();
|
||||
transform = _renderTransform;
|
||||
});
|
||||
|
||||
transform.setRotation(BillboardModeHelpers::getBillboardRotation(transform.getTranslation(), transform.getRotation(), _billboardMode,
|
||||
args->_renderMode == RenderArgs::RenderMode::SHADOW_RENDER_MODE ? BillboardModeHelpers::getPrimaryViewFrustumPosition() : args->getViewFrustum().getPosition()));
|
||||
batch.setModelTransform(transform);
|
||||
|
||||
Pipeline pipelineType = getPipelineType(materials);
|
||||
if (pipelineType == Pipeline::PROCEDURAL) {
|
||||
auto procedural = std::static_pointer_cast<graphics::ProceduralMaterial>(materials.top().material);
|
||||
transparent |= procedural->isFading();
|
||||
procedural->prepare(batch, transform.getTranslation(), transform.getScale(), transform.getRotation(), _created, ProceduralProgramKey(transparent));
|
||||
} else if (pipelineType == Pipeline::MATERIAL) {
|
||||
if (RenderPipelines::bindMaterials(materials, batch, args->_renderMode, args->_enableTexturing)) {
|
||||
args->_details._materialSwitches++;
|
||||
}
|
||||
}
|
||||
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
// FIXME: we want to use instanced rendering here, but if textAlpha < 1 and backgroundAlpha < 1, the transparency sorting will be wrong
|
||||
//render::ShapePipelinePointer pipeline = geometryCache->getShapePipelinePointer(backgroundColor.a < 1.0f, _unlit,
|
||||
// _renderLayer != RenderLayer::WORLD || args->_renderMethod == Args::RenderMethod::FORWARD);
|
||||
//if (render::ShapeKey(args->_globalShapeKey).isWireframe() || _primitiveMode == PrimitiveMode::LINES) {
|
||||
// geometryCache->renderWireShapeInstance(args, batch, GeometryCache::Quad, backgroundColor, pipeline);
|
||||
//} else {
|
||||
// geometryCache->renderSolidShapeInstance(args, batch, GeometryCache::Quad, backgroundColor, pipeline);
|
||||
//}
|
||||
if (pipelineType == Pipeline::SIMPLE) {
|
||||
geometryCache->renderQuad(batch, glm::vec2(-0.5f), glm::vec2(0.5f), backgroundColor, _geometryID);
|
||||
} else {
|
||||
geometryCache->renderQuad(batch, glm::vec2(-0.5f), glm::vec2(0.5f), glm::vec2(0.0f), glm::vec2(1.0f), backgroundColor, _geometryID);
|
||||
}
|
||||
|
||||
geometryCache->renderQuad(batch, glm::vec2(-0.5), glm::vec2(0.5), backgroundColor, _geometryID);
|
||||
|
||||
const int TRIANBLES_PER_QUAD = 2;
|
||||
args->_details._trianglesRendered += TRIANBLES_PER_QUAD;
|
||||
const int TRIANGLES_PER_QUAD = 2;
|
||||
args->_details._trianglesRendered += TRIANGLES_PER_QUAD;
|
||||
}
|
||||
|
||||
QSizeF TextEntityRenderer::textSize(const QString& text) const {
|
||||
|
|
|
@ -14,6 +14,8 @@
|
|||
|
||||
#include "RenderableEntityItem.h"
|
||||
|
||||
#include <procedural/Procedural.h>
|
||||
|
||||
class TextEntityItem;
|
||||
class TextRenderer3D;
|
||||
|
||||
|
@ -33,6 +35,7 @@ public:
|
|||
protected:
|
||||
bool isTransparent() const override;
|
||||
bool isTextTransparent() const;
|
||||
Item::Bound getBound(RenderArgs* args) override;
|
||||
ShapeKey getShapeKey() override;
|
||||
ItemKey getKey() override;
|
||||
virtual uint32_t metaFetchMetaSubItems(ItemIDs& subItems) const override;
|
||||
|
@ -41,6 +44,7 @@ protected:
|
|||
void onRemoveFromSceneTyped(const TypedEntityPointer& entity) override;
|
||||
|
||||
private:
|
||||
virtual bool needsRenderUpdate() const;
|
||||
virtual void doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) override;
|
||||
virtual void doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) override;
|
||||
virtual void doRender(RenderArgs* args) override;
|
||||
|
@ -53,10 +57,12 @@ private:
|
|||
float _lineHeight;
|
||||
glm::vec3 _textColor;
|
||||
float _textAlpha;
|
||||
glm::vec3 _backgroundColor;
|
||||
float _backgroundAlpha;
|
||||
bool _unlit;
|
||||
|
||||
std::shared_ptr<graphics::ProceduralMaterial> _material { std::make_shared<graphics::ProceduralMaterial>() };
|
||||
glm::vec3 _backgroundColor { NAN };
|
||||
float _backgroundAlpha { NAN };
|
||||
|
||||
float _leftMargin;
|
||||
float _rightMargin;
|
||||
float _topMargin;
|
||||
|
|
|
@ -840,10 +840,7 @@ void GLBackend::do_glColor4f(const Batch& batch, size_t paramOffset) {
|
|||
if (_input._colorAttribute != newColor) {
|
||||
_input._colorAttribute = newColor;
|
||||
glVertexAttrib4fv(gpu::Stream::COLOR, &_input._colorAttribute.r);
|
||||
// Color has been changed and is not white. To prevent colors from bleeding
|
||||
// between different objects, we need to set the _hadColorAttribute flag
|
||||
// as if a previous render call had potential colors
|
||||
_input._hadColorAttribute = (newColor != glm::vec4(1.0f, 1.0f, 1.0f, 1.0f));
|
||||
_input._hasColorAttribute = true;
|
||||
}
|
||||
(void)CHECK_GL_ERROR();
|
||||
}
|
||||
|
|
|
@ -348,36 +348,37 @@ protected:
|
|||
virtual void updateInput() = 0;
|
||||
|
||||
struct InputStageState {
|
||||
bool _invalidFormat{ true };
|
||||
bool _lastUpdateStereoState{ false };
|
||||
bool _hadColorAttribute{ true };
|
||||
FormatReference _format{ GPU_REFERENCE_INIT_VALUE };
|
||||
bool _invalidFormat { true };
|
||||
bool _lastUpdateStereoState { false };
|
||||
bool _hasColorAttribute { false };
|
||||
bool _hadColorAttribute { false };
|
||||
FormatReference _format { GPU_REFERENCE_INIT_VALUE };
|
||||
std::string _formatKey;
|
||||
|
||||
typedef std::bitset<MAX_NUM_ATTRIBUTES> ActivationCache;
|
||||
ActivationCache _attributeActivation{ 0 };
|
||||
ActivationCache _attributeActivation { 0 };
|
||||
|
||||
typedef std::bitset<MAX_NUM_INPUT_BUFFERS> BuffersState;
|
||||
|
||||
BuffersState _invalidBuffers{ 0 };
|
||||
BuffersState _attribBindingBuffers{ 0 };
|
||||
BuffersState _invalidBuffers { 0 };
|
||||
BuffersState _attribBindingBuffers { 0 };
|
||||
|
||||
std::array<BufferReference, MAX_NUM_INPUT_BUFFERS> _buffers{};
|
||||
std::array<Offset, MAX_NUM_INPUT_BUFFERS> _bufferOffsets{};
|
||||
std::array<Offset, MAX_NUM_INPUT_BUFFERS> _bufferStrides{};
|
||||
std::array<GLuint, MAX_NUM_INPUT_BUFFERS> _bufferVBOs{};
|
||||
std::array<BufferReference, MAX_NUM_INPUT_BUFFERS> _buffers;
|
||||
std::array<Offset, MAX_NUM_INPUT_BUFFERS> _bufferOffsets;
|
||||
std::array<Offset, MAX_NUM_INPUT_BUFFERS> _bufferStrides;
|
||||
std::array<GLuint, MAX_NUM_INPUT_BUFFERS> _bufferVBOs;
|
||||
|
||||
glm::vec4 _colorAttribute{ 0.0f };
|
||||
glm::vec4 _colorAttribute { 1.0f };
|
||||
|
||||
BufferReference _indexBuffer{};
|
||||
Offset _indexBufferOffset{ 0 };
|
||||
Type _indexBufferType{ UINT32 };
|
||||
BufferReference _indexBuffer;
|
||||
Offset _indexBufferOffset { 0 };
|
||||
Type _indexBufferType { UINT32 };
|
||||
|
||||
BufferReference _indirectBuffer{};
|
||||
Offset _indirectBufferOffset{ 0 };
|
||||
Offset _indirectBufferStride{ 0 };
|
||||
BufferReference _indirectBuffer;
|
||||
Offset _indirectBufferOffset { 0 };
|
||||
Offset _indirectBufferStride { 0 };
|
||||
|
||||
GLuint _defaultVAO{ 0 };
|
||||
GLuint _defaultVAO { 0 };
|
||||
} _input;
|
||||
|
||||
virtual void initTransform() = 0;
|
||||
|
|
|
@ -103,6 +103,9 @@ void GLBackend::resetInputStage() {
|
|||
reset(_input._format);
|
||||
_input._formatKey.clear();
|
||||
_input._invalidFormat = false;
|
||||
_input._hasColorAttribute = false;
|
||||
_input._hadColorAttribute = false;
|
||||
_input._colorAttribute = vec4(1.0f);
|
||||
_input._attributeActivation.reset();
|
||||
|
||||
for (uint32_t i = 0; i < _input._buffers.size(); i++) {
|
||||
|
@ -159,15 +162,15 @@ void GLBackend::updateInput() {
|
|||
_input._invalidFormat |= (isStereoNow != _input._lastUpdateStereoState);
|
||||
#endif
|
||||
_input._lastUpdateStereoState = isStereoNow;
|
||||
|
||||
|
||||
bool hasColorAttribute = _input._hasColorAttribute;
|
||||
|
||||
if (_input._invalidFormat) {
|
||||
InputStageState::ActivationCache newActivation;
|
||||
|
||||
// Assign the vertex format required
|
||||
auto format = acquire(_input._format);
|
||||
if (format) {
|
||||
bool hasColorAttribute{ false };
|
||||
|
||||
_input._attribBindingBuffers.reset();
|
||||
|
||||
const auto& attributes = format->getAttributes();
|
||||
|
@ -186,12 +189,12 @@ void GLBackend::updateInput() {
|
|||
uint8_t locationCount = attrib._element.getLocationCount();
|
||||
GLenum type = gl::ELEMENT_TYPE_TO_GL[attrib._element.getType()];
|
||||
|
||||
GLuint offset = (GLuint)attrib._offset;;
|
||||
GLuint offset = (GLuint)attrib._offset;
|
||||
GLboolean isNormalized = attrib._element.isNormalized();
|
||||
|
||||
GLenum perLocationSize = attrib._element.getLocationSize();
|
||||
|
||||
hasColorAttribute = hasColorAttribute || (slot == Stream::COLOR);
|
||||
hasColorAttribute |= slot == Stream::COLOR;
|
||||
|
||||
for (GLuint locNum = 0; locNum < locationCount; ++locNum) {
|
||||
GLuint attriNum = (GLuint)(slot + locNum);
|
||||
|
@ -224,14 +227,11 @@ void GLBackend::updateInput() {
|
|||
#endif
|
||||
}
|
||||
|
||||
if (_input._hadColorAttribute && !hasColorAttribute) {
|
||||
// The previous input stage had a color attribute but this one doesn't so reset
|
||||
// color to pure white.
|
||||
const auto white = glm::vec4(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glVertexAttrib4fv(Stream::COLOR, &white.r);
|
||||
_input._colorAttribute = white;
|
||||
if (!hasColorAttribute && _input._hadColorAttribute) {
|
||||
// The previous input stage had a color attribute but this one doesn't, so reset the color to pure white.
|
||||
_input._colorAttribute = glm::vec4(1.0f);
|
||||
glVertexAttrib4fv(Stream::COLOR, &_input._colorAttribute.r);
|
||||
}
|
||||
_input._hadColorAttribute = hasColorAttribute;
|
||||
}
|
||||
|
||||
// Manage Activation what was and what is expected now
|
||||
|
@ -253,6 +253,9 @@ void GLBackend::updateInput() {
|
|||
_stats._ISNumFormatChanges++;
|
||||
}
|
||||
|
||||
_input._hadColorAttribute = hasColorAttribute;
|
||||
_input._hasColorAttribute = false;
|
||||
|
||||
if (_input._invalidBuffers.any()) {
|
||||
auto vbo = _input._bufferVBOs.data();
|
||||
auto offset = _input._bufferOffsets.data();
|
||||
|
@ -276,4 +279,3 @@ void GLBackend::updateInput() {
|
|||
(void)CHECK_GL_ERROR();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -33,6 +33,8 @@ void GL41Backend::updateInput() {
|
|||
#endif
|
||||
_input._lastUpdateStereoState = isStereoNow;
|
||||
|
||||
bool hasColorAttribute = _input._hasColorAttribute;
|
||||
|
||||
if (_input._invalidFormat || _input._invalidBuffers.any()) {
|
||||
|
||||
auto format = acquire(_input._format);
|
||||
|
@ -71,8 +73,6 @@ void GL41Backend::updateInput() {
|
|||
|
||||
// now we need to bind the buffers and assign the attrib pointers
|
||||
if (format) {
|
||||
bool hasColorAttribute{ false };
|
||||
|
||||
const auto& buffers = _input._buffers;
|
||||
const auto& offsets = _input._bufferOffsets;
|
||||
const auto& strides = _input._bufferStrides;
|
||||
|
@ -110,7 +110,7 @@ void GL41Backend::updateInput() {
|
|||
uintptr_t pointer = (uintptr_t)(attrib._offset + offsets[bufferNum]);
|
||||
GLboolean isNormalized = attrib._element.isNormalized();
|
||||
|
||||
hasColorAttribute = hasColorAttribute || (slot == Stream::COLOR);
|
||||
hasColorAttribute |= slot == Stream::COLOR;
|
||||
|
||||
for (size_t locNum = 0; locNum < locationCount; ++locNum) {
|
||||
if (attrib._element.isInteger()) {
|
||||
|
@ -132,17 +132,16 @@ void GL41Backend::updateInput() {
|
|||
}
|
||||
}
|
||||
|
||||
if (_input._hadColorAttribute && !hasColorAttribute) {
|
||||
// The previous input stage had a color attribute but this one doesn't so reset
|
||||
// color to pure white.
|
||||
const auto white = glm::vec4(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glVertexAttrib4fv(Stream::COLOR, &white.r);
|
||||
_input._colorAttribute = white;
|
||||
if (!hasColorAttribute && _input._hadColorAttribute) {
|
||||
// The previous input stage had a color attribute but this one doesn't, so reset the color to pure white.
|
||||
_input._colorAttribute = glm::vec4(1.0f);
|
||||
glVertexAttrib4fv(Stream::COLOR, &_input._colorAttribute.r);
|
||||
}
|
||||
_input._hadColorAttribute = hasColorAttribute;
|
||||
}
|
||||
// everything format related should be in sync now
|
||||
_input._invalidFormat = false;
|
||||
}
|
||||
}
|
||||
|
||||
_input._hadColorAttribute = hasColorAttribute;
|
||||
_input._hasColorAttribute = false;
|
||||
}
|
||||
|
|
|
@ -35,14 +35,14 @@ void GL45Backend::updateInput() {
|
|||
#endif
|
||||
_input._lastUpdateStereoState = isStereoNow;
|
||||
|
||||
bool hasColorAttribute = _input._hasColorAttribute;
|
||||
|
||||
if (_input._invalidFormat) {
|
||||
InputStageState::ActivationCache newActivation;
|
||||
|
||||
// Assign the vertex format required
|
||||
auto format = acquire(_input._format);
|
||||
if (format) {
|
||||
bool hasColorAttribute{ false };
|
||||
|
||||
_input._attribBindingBuffers.reset();
|
||||
|
||||
const auto& attributes = format->getAttributes();
|
||||
|
@ -61,12 +61,12 @@ void GL45Backend::updateInput() {
|
|||
uint8_t locationCount = attrib._element.getLocationCount();
|
||||
GLenum type = gl::ELEMENT_TYPE_TO_GL[attrib._element.getType()];
|
||||
|
||||
GLuint offset = (GLuint)attrib._offset;;
|
||||
GLuint offset = (GLuint)attrib._offset;
|
||||
GLboolean isNormalized = attrib._element.isNormalized();
|
||||
|
||||
GLenum perLocationSize = attrib._element.getLocationSize();
|
||||
|
||||
hasColorAttribute = hasColorAttribute || (slot == Stream::COLOR);
|
||||
hasColorAttribute |= slot == Stream::COLOR;
|
||||
|
||||
for (GLuint locNum = 0; locNum < locationCount; ++locNum) {
|
||||
GLuint attriNum = (GLuint)(slot + locNum);
|
||||
|
@ -99,14 +99,11 @@ void GL45Backend::updateInput() {
|
|||
#endif
|
||||
}
|
||||
|
||||
if (_input._hadColorAttribute && !hasColorAttribute) {
|
||||
// The previous input stage had a color attribute but this one doesn't so reset
|
||||
// color to pure white.
|
||||
const auto white = glm::vec4(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
glVertexAttrib4fv(Stream::COLOR, &white.r);
|
||||
_input._colorAttribute = white;
|
||||
if (!hasColorAttribute && _input._hadColorAttribute) {
|
||||
// The previous input stage had a color attribute but this one doesn't, so reset the color to pure white.
|
||||
_input._colorAttribute = glm::vec4(1.0f);
|
||||
glVertexAttrib4fv(Stream::COLOR, &_input._colorAttribute.r);
|
||||
}
|
||||
_input._hadColorAttribute = hasColorAttribute;
|
||||
}
|
||||
|
||||
// Manage Activation what was and what is expected now
|
||||
|
@ -128,6 +125,9 @@ void GL45Backend::updateInput() {
|
|||
_stats._ISNumFormatChanges++;
|
||||
}
|
||||
|
||||
_input._hadColorAttribute = hasColorAttribute;
|
||||
_input._hasColorAttribute = false;
|
||||
|
||||
if (_input._invalidBuffers.any()) {
|
||||
auto vbo = _input._bufferVBOs.data();
|
||||
auto offset = _input._bufferOffsets.data();
|
||||
|
|
|
@ -821,14 +821,12 @@ void GeometryCache::renderWireShape(gpu::Batch& batch, Shape shape) {
|
|||
|
||||
void GeometryCache::renderShape(gpu::Batch& batch, Shape shape, const glm::vec4& color) {
|
||||
batch.setInputFormat(getSolidStreamFormat());
|
||||
// Color must be set after input format
|
||||
batch._glColor4f(color.r, color.g, color.b, color.a);
|
||||
_shapes[shape].draw(batch);
|
||||
}
|
||||
|
||||
void GeometryCache::renderWireShape(gpu::Batch& batch, Shape shape, const glm::vec4& color) {
|
||||
batch.setInputFormat(getWireStreamFormat());
|
||||
// Color must be set after input format
|
||||
batch._glColor4f(color.r, color.g, color.b, color.a);
|
||||
_shapes[shape].drawWire(batch);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue