mirror of
https://github.com/lubosz/overte.git
synced 2025-04-23 16:14:01 +02:00
Merge remote-tracking branch 'upstream/master' into HEAD
This commit is contained in:
commit
f051a84dc6
11 changed files with 1266 additions and 1114 deletions
|
@ -16,8 +16,9 @@ var scriptURL = Script.resolvePath('wallTarget.js');
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var MODEL_URL = 'http://hifi-public.s3.amazonaws.com/models/ping_pong_gun/target.fbx';
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var COLLISION_HULL_URL = 'http://hifi-public.s3.amazonaws.com/models/ping_pong_gun/target_collision_hull.obj';
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var MINIMUM_MOVE_LENGTH = 0.05;
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var RESET_DISTANCE = 0.5;
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var RESET_DISTANCE = 1;
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var TARGET_USER_DATA_KEY = 'hifi-ping_pong_target';
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var NUMBER_OF_TARGETS = 6;
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var TARGETS_PER_ROW = 3;
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@ -60,6 +61,8 @@ var targets = [];
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var originalPositions = [];
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var lastPositions = [];
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function addTargets() {
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var i;
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var row = -1;
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@ -77,6 +80,7 @@ function addTargets() {
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position.y = startPosition.y - (row * VERTICAL_SPACING);
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originalPositions.push(position);
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lastPositions.push(position);
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var targetProperties = {
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name: 'Target',
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@ -103,7 +107,11 @@ function testTargetDistanceFromStart() {
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var distance = Vec3.subtract(originalPosition, currentPosition);
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var length = Vec3.length(distance);
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if (length > RESET_DISTANCE) {
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var moving = Vec3.length(Vec3.subtract(currentPosition, lastPositions[index]));
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lastPositions[index] = currentPosition;
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if (length > RESET_DISTANCE && moving < MINIMUM_MOVE_LENGTH) {
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Entities.deleteEntity(target);
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@ -117,10 +125,16 @@ function testTargetDistanceFromStart() {
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compoundShapeURL: COLLISION_HULL_URL,
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position: originalPositions[index],
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rotation: rotation,
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script: scriptURL
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script: scriptURL,
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userData: JSON.stringify({
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grabbableKey: {
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grabbable: false
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}
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})
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};
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targets[index] = Entities.addEntity(targetProperties);
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}
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});
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}
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@ -142,7 +156,7 @@ function deleteTargets() {
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}
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Entities.deletingEntity.connect(deleteEntity);
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var distanceCheckInterval = Script.setInterval(testTargetDistanceFromStart, 1000);
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var distanceCheckInterval = Script.setInterval(testTargetDistanceFromStart, 500);
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addTargets();
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@ -1559,7 +1559,7 @@ void Application::keyPressEvent(QKeyEvent* event) {
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cursor->setIcon(Cursor::Icon::DEFAULT);
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}
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} else {
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resetSensors();
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resetSensors(true);
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}
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break;
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}
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@ -3581,7 +3581,7 @@ void Application::renderRearViewMirror(RenderArgs* renderArgs, const QRect& regi
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renderArgs->_viewport = originalViewport;
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}
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void Application::resetSensors() {
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void Application::resetSensors(bool andReload) {
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DependencyManager::get<Faceshift>()->reset();
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DependencyManager::get<DdeFaceTracker>()->reset();
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DependencyManager::get<EyeTracker>()->reset();
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@ -3593,7 +3593,7 @@ void Application::resetSensors() {
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QPoint windowCenter = mainWindow->geometry().center();
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_glWidget->cursor().setPos(currentScreen, windowCenter);
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getMyAvatar()->reset();
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getMyAvatar()->reset(andReload);
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QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "reset", Qt::QueuedConnection);
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}
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@ -274,7 +274,7 @@ public slots:
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void setRawAvatarUpdateThreading();
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void setRawAvatarUpdateThreading(bool isThreaded);
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void resetSensors();
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void resetSensors(bool andReload = false);
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void setActiveFaceTracker();
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#ifdef HAVE_IVIEWHMD
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@ -461,6 +461,7 @@ Menu::Menu() {
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0, false,
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&ConnexionClient::getInstance(),
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SLOT(toggleConnexion(bool)));
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addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ComfortMode, 0, true);
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MenuWrapper* handOptionsMenu = developerMenu->addMenu("Hands");
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addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false);
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@ -159,6 +159,7 @@ namespace MenuOption {
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const QString CenterPlayerInView = "Center Player In View";
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const QString Chat = "Chat...";
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const QString Collisions = "Collisions";
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const QString ComfortMode = "Comfort Mode";
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const QString Connexion = "Activate 3D Connexion Devices";
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const QString Console = "Console...";
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const QString ControlWithSpeech = "Control With Speech";
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@ -144,7 +144,7 @@ void PluginContainerProxy::unsetFullscreen(const QScreen* avoid) {
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void PluginContainerProxy::requestReset() {
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// We could signal qApp to sequence this, but it turns out that requestReset is only used from within the main thread anyway.
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qApp->resetSensors();
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qApp->resetSensors(true);
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}
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void PluginContainerProxy::showDisplayPluginsTools() {
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@ -140,16 +140,18 @@ QByteArray MyAvatar::toByteArray(bool cullSmallChanges, bool sendAll) {
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return AvatarData::toByteArray(cullSmallChanges, sendAll);
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}
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void MyAvatar::reset() {
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void MyAvatar::reset(bool andReload) {
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// Gather animation mode...
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// This should be simpler when we have only graph animations always on.
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bool isRig = _rig->getEnableRig();
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// seting rig animation to true, below, will clear the graph animation menu item, so grab it now.
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bool isGraph = _rig->getEnableAnimGraph() || Menu::getInstance()->isOptionChecked(MenuOption::EnableAnimGraph);
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// ... and get to sane configuration where other activity won't bother us.
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qApp->setRawAvatarUpdateThreading(false);
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_rig->disableHands = true;
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setEnableRigAnimations(true);
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if (andReload) {
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qApp->setRawAvatarUpdateThreading(false);
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_rig->disableHands = true;
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setEnableRigAnimations(true);
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}
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// Reset dynamic state.
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_wasPushing = _isPushing = _isBraking = _billboardValid = _straighteningLean = false;
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@ -158,32 +160,34 @@ void MyAvatar::reset() {
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_targetVelocity = glm::vec3(0.0f);
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setThrust(glm::vec3(0.0f));
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// Get fresh data, in case we're really slow and out of wack.
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_hmdSensorMatrix = qApp->getHMDSensorPose();
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_hmdSensorPosition = extractTranslation(_hmdSensorMatrix);
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_hmdSensorOrientation = glm::quat_cast(_hmdSensorMatrix);
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if (andReload) {
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// Get fresh data, in case we're really slow and out of wack.
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_hmdSensorMatrix = qApp->getHMDSensorPose();
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_hmdSensorPosition = extractTranslation(_hmdSensorMatrix);
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_hmdSensorOrientation = glm::quat_cast(_hmdSensorMatrix);
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// Reset body position/orientation under the head.
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auto newBodySensorMatrix = deriveBodyFromHMDSensor(); // Based on current cached HMD position/rotation..
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auto worldBodyMatrix = _sensorToWorldMatrix * newBodySensorMatrix;
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glm::vec3 worldBodyPos = extractTranslation(worldBodyMatrix);
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glm::quat worldBodyRot = glm::normalize(glm::quat_cast(worldBodyMatrix));
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// Reset body position/orientation under the head.
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auto newBodySensorMatrix = deriveBodyFromHMDSensor(); // Based on current cached HMD position/rotation..
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auto worldBodyMatrix = _sensorToWorldMatrix * newBodySensorMatrix;
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glm::vec3 worldBodyPos = extractTranslation(worldBodyMatrix);
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glm::quat worldBodyRot = glm::normalize(glm::quat_cast(worldBodyMatrix));
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// FIXME: Hack to retain the previous behavior wrt height.
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// I'd like to make the body match head height, but that will have to wait for separate PR.
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worldBodyPos.y = getPosition().y;
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// FIXME: Hack to retain the previous behavior wrt height.
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// I'd like to make the body match head height, but that will have to wait for separate PR.
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worldBodyPos.y = getPosition().y;
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setPosition(worldBodyPos);
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setOrientation(worldBodyRot);
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// If there is any discrepency between positioning and the head (as there is in initial deriveBodyFromHMDSensor),
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// we can make that right by setting _bodySensorMatrix = newBodySensorMatrix.
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// However, doing so will make the head want to point to the previous body orientation, as cached above.
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//_bodySensorMatrix = newBodySensorMatrix;
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//updateSensorToWorldMatrix(); // Uses updated position/orientation and _bodySensorMatrix changes
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setPosition(worldBodyPos);
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setOrientation(worldBodyRot);
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// If there is any discrepency between positioning and the head (as there is in initial deriveBodyFromHMDSensor),
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// we can make that right by setting _bodySensorMatrix = newBodySensorMatrix.
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// However, doing so will make the head want to point to the previous body orientation, as cached above.
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//_bodySensorMatrix = newBodySensorMatrix;
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//updateSensorToWorldMatrix(); // Uses updated position/orientation and _bodySensorMatrix changes
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_skeletonModel.simulate(0.1f); // non-zero
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setEnableRigAnimations(false);
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_skeletonModel.simulate(0.1f);
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_skeletonModel.simulate(0.1f); // non-zero
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setEnableRigAnimations(false);
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_skeletonModel.simulate(0.1f);
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}
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if (isRig) {
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setEnableRigAnimations(true);
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Menu::getInstance()->setIsOptionChecked(MenuOption::EnableRigAnimations, true);
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@ -191,8 +195,10 @@ void MyAvatar::reset() {
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setEnableAnimGraph(true);
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Menu::getInstance()->setIsOptionChecked(MenuOption::EnableAnimGraph, true);
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}
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_rig->disableHands = false;
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qApp->setRawAvatarUpdateThreading();
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if (andReload) {
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_rig->disableHands = false;
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qApp->setRawAvatarUpdateThreading();
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}
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}
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void MyAvatar::update(float deltaTime) {
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@ -1514,33 +1520,69 @@ bool MyAvatar::shouldRenderHead(const RenderArgs* renderArgs) const {
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void MyAvatar::updateOrientation(float deltaTime) {
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// Smoothly rotate body with arrow keys
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float targetSpeed = (_driveKeys[ROT_LEFT] - _driveKeys[ROT_RIGHT]) * YAW_SPEED;
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if (targetSpeed != 0.0f) {
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const float ROTATION_RAMP_TIMESCALE = 0.1f;
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float blend = deltaTime / ROTATION_RAMP_TIMESCALE;
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if (blend > 1.0f) {
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blend = 1.0f;
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}
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_bodyYawDelta = (1.0f - blend) * _bodyYawDelta + blend * targetSpeed;
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} else if (_bodyYawDelta != 0.0f) {
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// attenuate body rotation speed
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const float ROTATION_DECAY_TIMESCALE = 0.05f;
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float attenuation = 1.0f - deltaTime / ROTATION_DECAY_TIMESCALE;
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if (attenuation < 0.0f) {
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attenuation = 0.0f;
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}
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_bodyYawDelta *= attenuation;
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float targetSpeed = 0.0f;
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// FIXME - this comfort mode code is a total hack, remove it when we have new input mapping
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bool isComfortMode = Menu::getInstance()->isOptionChecked(MenuOption::ComfortMode);
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bool isHMDMode = qApp->getAvatarUpdater()->isHMDMode();
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if (!isHMDMode || !isComfortMode) {
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targetSpeed = (_driveKeys[ROT_LEFT] - _driveKeys[ROT_RIGHT]) * YAW_SPEED;
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if (targetSpeed != 0.0f) {
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const float ROTATION_RAMP_TIMESCALE = 0.1f;
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float blend = deltaTime / ROTATION_RAMP_TIMESCALE;
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if (blend > 1.0f) {
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blend = 1.0f;
|
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}
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_bodyYawDelta = (1.0f - blend) * _bodyYawDelta + blend * targetSpeed;
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} else if (_bodyYawDelta != 0.0f) {
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// attenuate body rotation speed
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const float ROTATION_DECAY_TIMESCALE = 0.05f;
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float attenuation = 1.0f - deltaTime / ROTATION_DECAY_TIMESCALE;
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if (attenuation < 0.0f) {
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attenuation = 0.0f;
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}
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_bodyYawDelta *= attenuation;
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|
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float MINIMUM_ROTATION_RATE = 2.0f;
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if (fabsf(_bodyYawDelta) < MINIMUM_ROTATION_RATE) {
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_bodyYawDelta = 0.0f;
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}
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}
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|
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// update body orientation by movement inputs
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setOrientation(getOrientation() *
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glm::quat(glm::radians(glm::vec3(0.0f, _bodyYawDelta * deltaTime, 0.0f))));
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|
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} else {
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// Comfort Mode: If you press any of the left/right rotation drive keys or input, you'll
|
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// get an instantaneous 15 degree turn. If you keep holding the key down you'll get another
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// snap turn every half second.
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_bodyYawDelta = 0.0f;
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|
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static quint64 lastPulse = 0;
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quint64 now = usecTimestampNow();
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quint64 COMFORT_MODE_PULSE_TIMING = USECS_PER_SECOND / 2; // turn once per half second
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|
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float driveLeft = _driveKeys[ROT_LEFT];
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float driveRight= _driveKeys[ROT_RIGHT];
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|
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if ((driveLeft != 0.0f || driveRight != 0.0f) && (now - lastPulse > COMFORT_MODE_PULSE_TIMING)) {
|
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lastPulse = now;
|
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|
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const float SNAP_TURN_DELTA = 15.0f; // degrees
|
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float direction = (driveLeft - driveRight) < 0.0f ? -1.0f : 1.0f;
|
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float turnAmount = direction * SNAP_TURN_DELTA;
|
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|
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// update body orientation by movement inputs
|
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setOrientation(getOrientation() *
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glm::quat(glm::radians(glm::vec3(0.0f, turnAmount, 0.0f))));
|
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|
||||
float MINIMUM_ROTATION_RATE = 2.0f;
|
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if (fabsf(_bodyYawDelta) < MINIMUM_ROTATION_RATE) {
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_bodyYawDelta = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
getHead()->setBasePitch(getHead()->getBasePitch() + (_driveKeys[ROT_UP] - _driveKeys[ROT_DOWN]) * PITCH_SPEED * deltaTime);
|
||||
// update body orientation by movement inputs
|
||||
setOrientation(getOrientation() *
|
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glm::quat(glm::radians(glm::vec3(0.0f, _bodyYawDelta * deltaTime, 0.0f))));
|
||||
|
||||
if (qApp->getAvatarUpdater()->isHMDMode()) {
|
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glm::quat orientation = glm::quat_cast(getSensorToWorldMatrix()) * getHMDSensorOrientation();
|
||||
|
|
|
@ -58,7 +58,7 @@ public:
|
|||
AudioListenerMode getAudioListenerModeCamera() const { return FROM_CAMERA; }
|
||||
AudioListenerMode getAudioListenerModeCustom() const { return CUSTOM; }
|
||||
|
||||
void reset();
|
||||
void reset(bool andReload = false);
|
||||
void update(float deltaTime);
|
||||
void preRender(RenderArgs* renderArgs);
|
||||
|
||||
|
|
|
@ -24,7 +24,7 @@ void AssetResourceRequest::doSend() {
|
|||
// Make request to atp
|
||||
auto assetClient = DependencyManager::get<AssetClient>();
|
||||
auto parts = _url.path().split(".", QString::SkipEmptyParts);
|
||||
auto hash = parts[0];
|
||||
auto hash = parts.length() > 0 ? parts[0] : "";
|
||||
auto extension = parts.length() > 1 ? parts[1] : "";
|
||||
|
||||
if (hash.length() != SHA256_HASH_HEX_LENGTH) {
|
||||
|
|
|
@ -319,6 +319,9 @@
|
|||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true
|
||||
},
|
||||
grabbableKey: {
|
||||
invertSolidWhileHeld: true
|
||||
}
|
||||
})
|
||||
});
|
||||
|
@ -378,7 +381,8 @@
|
|||
var MODEL_URL = 'http://hifi-public.s3.amazonaws.com/models/ping_pong_gun/target.fbx';
|
||||
var COLLISION_HULL_URL = 'http://hifi-public.s3.amazonaws.com/models/ping_pong_gun/target_collision_hull.obj';
|
||||
|
||||
var RESET_DISTANCE = 1;
|
||||
var MINIMUM_MOVE_LENGTH = 0.05;
|
||||
var RESET_DISTANCE = 0.5;
|
||||
var TARGET_USER_DATA_KEY = 'hifi-ping_pong_target';
|
||||
var NUMBER_OF_TARGETS = 6;
|
||||
var TARGETS_PER_ROW = 3;
|
||||
|
@ -392,7 +396,6 @@
|
|||
var VERTICAL_SPACING = TARGET_DIMENSIONS.y + 0.5;
|
||||
var HORIZONTAL_SPACING = TARGET_DIMENSIONS.z + 0.5;
|
||||
|
||||
|
||||
var startPosition = {
|
||||
x: 548.68,
|
||||
y: 497.30,
|
||||
|
@ -413,6 +416,9 @@
|
|||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true
|
||||
},
|
||||
grabbableKey: {
|
||||
grabbable: false
|
||||
}
|
||||
})
|
||||
});
|
||||
|
@ -421,6 +427,8 @@
|
|||
|
||||
var originalPositions = [];
|
||||
|
||||
var lastPositions = [];
|
||||
|
||||
function addTargets() {
|
||||
var i;
|
||||
var row = -1;
|
||||
|
@ -437,6 +445,7 @@
|
|||
position.y = startPosition.y - (row * VERTICAL_SPACING);
|
||||
|
||||
originalPositions.push(position);
|
||||
lastPositions.push(position);
|
||||
|
||||
var targetProperties = {
|
||||
name: 'Target',
|
||||
|
@ -452,6 +461,9 @@
|
|||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true
|
||||
},
|
||||
grabbableKey: {
|
||||
grabbable: false
|
||||
}
|
||||
})
|
||||
};
|
||||
|
@ -468,7 +480,11 @@
|
|||
var distance = Vec3.subtract(originalPosition, currentPosition);
|
||||
var length = Vec3.length(distance);
|
||||
|
||||
if (length > RESET_DISTANCE) {
|
||||
var moving = Vec3.length(Vec3.subtract(currentPosition, lastPositions[index]));
|
||||
|
||||
lastPositions[index] = currentPosition;
|
||||
|
||||
if (length > RESET_DISTANCE && moving < MINIMUM_MOVE_LENGTH) {
|
||||
|
||||
Entities.deleteEntity(target);
|
||||
|
||||
|
@ -486,11 +502,14 @@
|
|||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true
|
||||
},
|
||||
grabbableKey: {
|
||||
grabbable: false
|
||||
}
|
||||
})
|
||||
};
|
||||
var target = Entities.addEntity(targetProperties);
|
||||
targets[index] = target;
|
||||
|
||||
targets[index] = Entities.addEntity(targetProperties);
|
||||
|
||||
}
|
||||
});
|
||||
|
@ -548,6 +567,9 @@
|
|||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true
|
||||
},
|
||||
grabbableKey: {
|
||||
grabbable: false
|
||||
}
|
||||
})
|
||||
});
|
||||
|
@ -583,7 +605,11 @@
|
|||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true
|
||||
},
|
||||
grabbableKey: {
|
||||
invertSolidWhileHeld: true
|
||||
}
|
||||
|
||||
})
|
||||
});
|
||||
|
||||
|
@ -851,6 +877,9 @@
|
|||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true,
|
||||
},
|
||||
grabbableKey: {
|
||||
invertSolidWhileHeld: true
|
||||
}
|
||||
})
|
||||
};
|
||||
|
@ -940,6 +969,9 @@
|
|||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true,
|
||||
},
|
||||
grabbableKey: {
|
||||
invertSolidWhileHeld: true
|
||||
}
|
||||
})
|
||||
});
|
||||
|
@ -1014,6 +1046,9 @@
|
|||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true,
|
||||
},
|
||||
grabbableKey: {
|
||||
invertSolidWhileHeld: true
|
||||
}
|
||||
})
|
||||
});
|
||||
|
@ -1053,6 +1088,9 @@
|
|||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true,
|
||||
},
|
||||
grabbableKey: {
|
||||
invertSolidWhileHeld: true
|
||||
}
|
||||
})
|
||||
});
|
||||
|
@ -1090,6 +1128,9 @@
|
|||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true,
|
||||
},
|
||||
grabbableKey: {
|
||||
invertSolidWhileHeld: true
|
||||
}
|
||||
})
|
||||
});
|
||||
|
@ -1126,6 +1167,9 @@
|
|||
userData: JSON.stringify({
|
||||
resetMe: {
|
||||
resetMe: true,
|
||||
},
|
||||
grabbableKey: {
|
||||
invertSolidWhileHeld: true
|
||||
}
|
||||
})
|
||||
});
|
||||
|
|
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Reference in a new issue