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Adding a counter for the other parts of the gameloop
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1 changed files with 1 additions and 1 deletions
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@ -482,7 +482,7 @@ void Stats::updateStats(bool force) {
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float dt = (float)itr.value().getMovingAverage() / (float)USECS_PER_MSEC;
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_gameUpdateStats = QString("/idle/update = %1 ms").arg(dt);
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QVector<QString> categories = { "devices", "physics", "otherAvatars", "MyAvatar", "misc" };
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QVector<QString> categories = { "devices", "physics", "otherAvatars", "MyAvatar", "pickManager", "postUpdateLambdas", "misc" };
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for (int32_t j = 0; j < categories.size(); ++j) {
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QString recordKey = "/idle/update/" + categories[j];
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itr = allRecords.find(recordKey);
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