mirror of
https://github.com/lubosz/overte.git
synced 2025-04-23 23:33:48 +02:00
Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
ef1848a68c
17 changed files with 637 additions and 594 deletions
|
@ -22,7 +22,6 @@
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#include <AgentTypes.h>
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#include <SharedUtil.h>
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#include <StdDev.h>
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#include <Stacktrace.h>
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#include "AudioRingBuffer.h"
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#include "PacketHeaders.h"
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@ -72,23 +71,42 @@ void plateauAdditionOfSamples(int16_t &mixSample, int16_t sampleToAdd) {
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mixSample = normalizedSample;
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}
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void *sendBuffer(void *args) {
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int sentBytes;
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void attachNewBufferToAgent(Agent *newAgent) {
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if (!newAgent->getLinkedData()) {
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newAgent->setLinkedData(new AudioRingBuffer(RING_BUFFER_SAMPLES, BUFFER_LENGTH_SAMPLES_PER_CHANNEL));
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}
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}
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int main(int argc, const char* argv[]) {
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setvbuf(stdout, NULL, _IOLBF, 0);
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AgentList* agentList = AgentList::createInstance(AGENT_TYPE_AUDIO_MIXER, MIXER_LISTEN_PORT);
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ssize_t receivedBytes = 0;
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agentList->linkedDataCreateCallback = attachNewBufferToAgent;
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agentList->startSilentAgentRemovalThread();
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agentList->startDomainServerCheckInThread();
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unsigned char* packetData = new unsigned char[MAX_PACKET_SIZE];
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sockaddr* agentAddress = new sockaddr;
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// make sure our agent socket is non-blocking
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agentList->getAgentSocket().setBlocking(false);
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int nextFrame = 0;
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timeval startTime;
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AgentList* agentList = AgentList::getInstance();
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gettimeofday(&startTime, NULL);
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while (true) {
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sentBytes = 0;
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// enumerate the agents, check if we can add audio from the agent to current mix
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for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
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AudioRingBuffer* agentBuffer = (AudioRingBuffer*) agent->getLinkedData();
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if (agentBuffer != NULL && agentBuffer->getEndOfLastWrite() != NULL) {
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if (agentBuffer->getEndOfLastWrite()) {
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if (!agentBuffer->isStarted()
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&& agentBuffer->diffLastWriteNextOutput() <= BUFFER_LENGTH_SAMPLES_PER_CHANNEL + JITTER_BUFFER_SAMPLES) {
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printf("Held back buffer for agent with ID %d.\n", agent->getAgentId());
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@ -108,10 +126,10 @@ void *sendBuffer(void *args) {
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int numAgents = agentList->size();
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float distanceCoefficients[numAgents][numAgents];
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memset(distanceCoefficients, 0, sizeof(distanceCoefficients));
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for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
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AudioRingBuffer* agentRingBuffer = (AudioRingBuffer*) agent->getLinkedData();
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int16_t clientMix[BUFFER_LENGTH_SAMPLES_PER_CHANNEL * 2] = {};
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for (AgentList::iterator otherAgent = agentList->begin(); otherAgent != agentList->end(); otherAgent++) {
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@ -119,15 +137,15 @@ void *sendBuffer(void *args) {
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AudioRingBuffer* otherAgentBuffer = (AudioRingBuffer*) otherAgent->getLinkedData();
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if (otherAgentBuffer->shouldBeAddedToMix()) {
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float bearingRelativeAngleToSource = 0.f;
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float attenuationCoefficient = 1.f;
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int numSamplesDelay = 0;
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float weakChannelAmplitudeRatio = 1.f;
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if (otherAgent != agent) {
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float *agentPosition = agentRingBuffer->getPosition();
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float *otherAgentPosition = otherAgentBuffer->getPosition();
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Position agentPosition = agentRingBuffer->getPosition();
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Position otherAgentPosition = otherAgentBuffer->getPosition();
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// calculate the distance to the other agent
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@ -136,31 +154,32 @@ void *sendBuffer(void *args) {
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int highAgentIndex = std::max(agent.getAgentIndex(), otherAgent.getAgentIndex());
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if (distanceCoefficients[lowAgentIndex][highAgentIndex] == 0) {
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float distanceToAgent = sqrtf(powf(agentPosition[0] - otherAgentPosition[0], 2) +
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powf(agentPosition[1] - otherAgentPosition[1], 2) +
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powf(agentPosition[2] - otherAgentPosition[2], 2));
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float distanceToAgent = sqrtf(powf(agentPosition.x - otherAgentPosition.x, 2) +
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powf(agentPosition.y - otherAgentPosition.y, 2) +
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powf(agentPosition.z - otherAgentPosition.z, 2));
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float minCoefficient = std::min(1.0f,
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powf(0.5, (logf(DISTANCE_RATIO * distanceToAgent) / logf(3)) - 1));
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powf(0.5,
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(logf(DISTANCE_RATIO * distanceToAgent) / logf(3)) - 1));
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distanceCoefficients[lowAgentIndex][highAgentIndex] = minCoefficient;
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}
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// get the angle from the right-angle triangle
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float triangleAngle = atan2f(fabsf(agentPosition[2] - otherAgentPosition[2]),
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fabsf(agentPosition[0] - otherAgentPosition[0])) * (180 / M_PI);
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float triangleAngle = atan2f(fabsf(agentPosition.z - otherAgentPosition.z),
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fabsf(agentPosition.x - otherAgentPosition.x)) * (180 / M_PI);
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float absoluteAngleToSource = 0;
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bearingRelativeAngleToSource = 0;
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// find the angle we need for calculation based on the orientation of the triangle
|
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if (otherAgentPosition[0] > agentPosition[0]) {
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if (otherAgentPosition[2] > agentPosition[2]) {
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if (otherAgentPosition.x > agentPosition.x) {
|
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if (otherAgentPosition.z > agentPosition.z) {
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absoluteAngleToSource = -90 + triangleAngle;
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} else {
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absoluteAngleToSource = -90 - triangleAngle;
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}
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} else {
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if (otherAgentPosition[2] > agentPosition[2]) {
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if (otherAgentPosition.z > agentPosition.z) {
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absoluteAngleToSource = 90 - triangleAngle;
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} else {
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absoluteAngleToSource = 90 + triangleAngle;
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@ -184,11 +203,11 @@ void *sendBuffer(void *args) {
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}
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float offAxisCoefficient = MAX_OFF_AXIS_ATTENUATION +
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(OFF_AXIS_ATTENUATION_FORMULA_STEP * (fabsf(angleOfDelivery) / 90.0f));
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(OFF_AXIS_ATTENUATION_FORMULA_STEP * (fabsf(angleOfDelivery) / 90.0f));
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attenuationCoefficient = distanceCoefficients[lowAgentIndex][highAgentIndex]
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* otherAgentBuffer->getAttenuationRatio()
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* offAxisCoefficient;
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* otherAgentBuffer->getAttenuationRatio()
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* offAxisCoefficient;
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bearingRelativeAngleToSource *= (M_PI / 180);
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@ -197,13 +216,17 @@ void *sendBuffer(void *args) {
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weakChannelAmplitudeRatio = 1 - (PHASE_AMPLITUDE_RATIO_AT_90 * sinRatio);
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}
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int16_t* goodChannel = bearingRelativeAngleToSource > 0.0f ? clientMix + BUFFER_LENGTH_SAMPLES_PER_CHANNEL : clientMix;
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int16_t* delayedChannel = bearingRelativeAngleToSource > 0.0f ? clientMix : clientMix + BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
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int16_t* goodChannel = bearingRelativeAngleToSource > 0.0f
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? clientMix + BUFFER_LENGTH_SAMPLES_PER_CHANNEL
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: clientMix;
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int16_t* delayedChannel = bearingRelativeAngleToSource > 0.0f
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? clientMix
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: clientMix + BUFFER_LENGTH_SAMPLES_PER_CHANNEL;
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int16_t* delaySamplePointer = otherAgentBuffer->getNextOutput() == otherAgentBuffer->getBuffer()
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? otherAgentBuffer->getBuffer() + RING_BUFFER_SAMPLES - numSamplesDelay
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: otherAgentBuffer->getNextOutput() - numSamplesDelay;
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for (int s = 0; s < BUFFER_LENGTH_SAMPLES_PER_CHANNEL; s++) {
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if (s < numSamplesDelay) {
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@ -227,9 +250,10 @@ void *sendBuffer(void *args) {
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agentList->getAgentSocket().send(agent->getPublicSocket(), clientMix, BUFFER_LENGTH_BYTES);
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}
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// push forward the next output pointers for any audio buffers we used
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for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
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AudioRingBuffer* agentBuffer = (AudioRingBuffer*) agent->getLinkedData();
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if (agentBuffer->shouldBeAddedToMix()) {
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if (agentBuffer && agentBuffer->shouldBeAddedToMix()) {
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agentBuffer->setNextOutput(agentBuffer->getNextOutput() + BUFFER_LENGTH_SAMPLES_PER_CHANNEL);
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if (agentBuffer->getNextOutput() >= agentBuffer->getBuffer() + RING_BUFFER_SAMPLES) {
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@ -240,46 +264,8 @@ void *sendBuffer(void *args) {
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}
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}
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double usecToSleep = usecTimestamp(&startTime) + (++nextFrame * BUFFER_SEND_INTERVAL_USECS) - usecTimestampNow();
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if (usecToSleep > 0) {
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usleep(usecToSleep);
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} else {
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std::cout << "Took too much time, not sleeping!\n";
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}
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}
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pthread_exit(0);
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}
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void attachNewBufferToAgent(Agent *newAgent) {
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if (newAgent->getLinkedData() == NULL) {
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newAgent->setLinkedData(new AudioRingBuffer(RING_BUFFER_SAMPLES, BUFFER_LENGTH_SAMPLES_PER_CHANNEL));
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}
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}
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int main(int argc, const char* argv[]) {
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signal(SIGSEGV, printStacktrace);
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setvbuf(stdout, NULL, _IOLBF, 0);
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AgentList* agentList = AgentList::createInstance(AGENT_TYPE_AUDIO_MIXER, MIXER_LISTEN_PORT);
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ssize_t receivedBytes = 0;
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agentList->linkedDataCreateCallback = attachNewBufferToAgent;
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agentList->startSilentAgentRemovalThread();
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agentList->startDomainServerCheckInThread();
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unsigned char *packetData = new unsigned char[MAX_PACKET_SIZE];
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pthread_t sendBufferThread;
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pthread_create(&sendBufferThread, NULL, sendBuffer, NULL);
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sockaddr *agentAddress = new sockaddr;
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while (true) {
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if(agentList->getAgentSocket().receive(agentAddress, packetData, &receivedBytes)) {
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// pull any new audio data from agents off of the network stack
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while (agentList->getAgentSocket().receive(agentAddress, packetData, &receivedBytes)) {
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if (packetData[0] == PACKET_HEADER_INJECT_AUDIO) {
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if (agentList->addOrUpdateAgent(agentAddress, agentAddress, packetData[0], agentList->getLastAgentID())) {
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@ -289,9 +275,15 @@ int main(int argc, const char* argv[]) {
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agentList->updateAgentWithData(agentAddress, packetData, receivedBytes);
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}
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}
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double usecToSleep = usecTimestamp(&startTime) + (++nextFrame * BUFFER_SEND_INTERVAL_USECS) - usecTimestampNow();
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if (usecToSleep > 0) {
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usleep(usecToSleep);
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} else {
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std::cout << "Took too much time, not sleeping!\n";
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}
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}
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pthread_join(sendBufferThread, NULL);
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return 0;
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}
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|
|
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@ -30,7 +30,7 @@ const float BODY_SPIN_FRICTION = 5.0;
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const float BODY_UPRIGHT_FORCE = 10.0;
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const float BODY_PITCH_WHILE_WALKING = 30.0;
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const float BODY_ROLL_WHILE_TURNING = 0.1;
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const float LIN_VEL_DECAY = 2.0;
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const float VELOCITY_DECAY = 5.0;
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const float MY_HAND_HOLDING_PULL = 0.2;
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const float YOUR_HAND_HOLDING_PULL = 1.0;
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const float BODY_SPRING_DEFAULT_TIGHTNESS = 1500.0f;
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@ -47,6 +47,8 @@ const float HEAD_MAX_PITCH = 45;
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const float HEAD_MIN_PITCH = -45;
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const float HEAD_MAX_YAW = 85;
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const float HEAD_MIN_YAW = -85;
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const float AVATAR_BRAKING_RANGE = 1.6f;
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const float AVATAR_BRAKING_STRENGTH = 30.0f;
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|
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float skinColor [] = {1.0, 0.84, 0.66};
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float lightBlue [] = {0.7, 0.8, 1.0};
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@ -397,23 +399,33 @@ void Avatar::simulate(float deltaTime) {
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if (tiltDecay < 0.0f) {tiltDecay = 0.0f;}
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_bodyPitch *= tiltDecay;
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_bodyRoll *= tiltDecay;
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|
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|
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//the following will be used to make the avatar upright no matter what gravity is
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//float f = angleBetween(_orientation.getUp(), _gravity);
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|
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// update position by velocity
|
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_position += _velocity * deltaTime;
|
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|
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// decay velocity
|
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_velocity *= (1.0 - LIN_VEL_DECAY * deltaTime);
|
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|
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// If someone is near, damp velocity as a function of closeness
|
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const float AVATAR_BRAKING_RANGE = 1.6f;
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const float AVATAR_BRAKING_STRENGTH = 35.f;
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if (_isMine && (_distanceToNearestAvatar < AVATAR_BRAKING_RANGE)) {
|
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_velocity *=
|
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(1.f - deltaTime * AVATAR_BRAKING_STRENGTH *
|
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(AVATAR_BRAKING_RANGE - _distanceToNearestAvatar));
|
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float decay = 1.0 - VELOCITY_DECAY * deltaTime;
|
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if ( decay < 0.0 ) {
|
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_velocity = glm::vec3( 0.0f, 0.0f, 0.0f );
|
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} else {
|
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_velocity *= decay;
|
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}
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|
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// update head information
|
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|
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// If another avatar is near, dampen velocity as a function of closeness
|
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if (_isMine && (_distanceToNearestAvatar < AVATAR_BRAKING_RANGE)) {
|
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float closeness = 1.0f - (_distanceToNearestAvatar / AVATAR_BRAKING_RANGE);
|
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float drag = 1.0f - closeness * AVATAR_BRAKING_STRENGTH * deltaTime;
|
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if ( drag > 0.0f ) {
|
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_velocity *= drag;
|
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} else {
|
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_velocity = glm::vec3( 0.0f, 0.0f, 0.0f );
|
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}
|
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}
|
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|
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// update head state
|
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updateHead(deltaTime);
|
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|
||||
// use speed and angular velocity to determine walking vs. standing
|
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|
@ -452,8 +464,7 @@ void Avatar::updateHandMovementAndTouching(float deltaTime) {
|
|||
// Test: Show angle between your fwd vector and nearest avatar
|
||||
glm::vec3 vectorBetweenUs = otherAvatar->getJointPosition(AVATAR_JOINT_PELVIS) -
|
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getJointPosition(AVATAR_JOINT_PELVIS);
|
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glm::vec3 myForwardVector = _orientation.getFront();
|
||||
printLog("Angle between: %f\n", angleBetween(&vectorBetweenUs, &myForwardVector));
|
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printLog("Angle between: %f\n", angleBetween(vectorBetweenUs, _orientation.getFront()));
|
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*/
|
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|
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// test whether shoulders are close enough to allow for reaching to touch hands
|
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|
@ -468,8 +479,14 @@ void Avatar::updateHandMovementAndTouching(float deltaTime) {
|
|||
|
||||
if (_interactingOther) {
|
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_avatarTouch.setYourBodyPosition(_interactingOther->_position);
|
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_avatarTouch.setYourHandPosition(_joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].springyPosition);
|
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_avatarTouch.setYourHandPosition(_interactingOther->_joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].springyPosition);
|
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_avatarTouch.setYourHandState (_interactingOther->_handState);
|
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|
||||
_joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].position =
|
||||
_interactingOther->_joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].springyPosition;
|
||||
|
||||
//_handHoldingPosition
|
||||
|
||||
}
|
||||
|
||||
}//if (_isMine)
|
||||
|
@ -498,14 +515,39 @@ void Avatar::updateHandMovementAndTouching(float deltaTime) {
|
|||
|
||||
void Avatar::updateHead(float deltaTime) {
|
||||
|
||||
// hold on to this - used for testing....
|
||||
/*
|
||||
static float test = 0.0f;
|
||||
test += deltaTime;
|
||||
_head.leanForward = 0.02 * sin( test * 0.2f );
|
||||
_head.leanSideways = 0.02 * sin( test * 0.3f );
|
||||
*/
|
||||
|
||||
//apply the head lean values to the springy position...
|
||||
if (fabs(_head.leanSideways + _head.leanForward) > 0.0f) {
|
||||
glm::vec3 headLean =
|
||||
_orientation.getRight() * _head.leanSideways +
|
||||
_orientation.getFront() * _head.leanForward;
|
||||
_joint[ AVATAR_JOINT_HEAD_BASE ].springyPosition += headLean;
|
||||
|
||||
// this is not a long-term solution, but it works ok for initial purposes...
|
||||
_joint[ AVATAR_JOINT_TORSO ].springyPosition += headLean * 0.1f;
|
||||
_joint[ AVATAR_JOINT_CHEST ].springyPosition += headLean * 0.4f;
|
||||
_joint[ AVATAR_JOINT_NECK_BASE ].springyPosition += headLean * 0.7f;
|
||||
_joint[ AVATAR_JOINT_HEAD_BASE ].springyPosition += headLean * 1.0f;
|
||||
|
||||
_joint[ AVATAR_JOINT_LEFT_COLLAR ].springyPosition += headLean * 0.6f;
|
||||
_joint[ AVATAR_JOINT_LEFT_SHOULDER ].springyPosition += headLean * 0.6f;
|
||||
_joint[ AVATAR_JOINT_LEFT_ELBOW ].springyPosition += headLean * 0.2f;
|
||||
_joint[ AVATAR_JOINT_LEFT_WRIST ].springyPosition += headLean * 0.1f;
|
||||
_joint[ AVATAR_JOINT_LEFT_FINGERTIPS ].springyPosition += headLean * 0.0f;
|
||||
|
||||
_joint[ AVATAR_JOINT_RIGHT_COLLAR ].springyPosition += headLean * 0.6f;
|
||||
_joint[ AVATAR_JOINT_RIGHT_SHOULDER ].springyPosition += headLean * 0.6f;
|
||||
_joint[ AVATAR_JOINT_RIGHT_ELBOW ].springyPosition += headLean * 0.2f;
|
||||
_joint[ AVATAR_JOINT_RIGHT_WRIST ].springyPosition += headLean * 0.1f;
|
||||
_joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].springyPosition += headLean * 0.0f;
|
||||
}
|
||||
|
||||
|
||||
// Decay head back to center if turned on
|
||||
if (_returnHeadToCenter) {
|
||||
// Decay back toward center
|
||||
|
|
|
@ -63,8 +63,7 @@ void AvatarTouch::setReachableRadius(float r) {
|
|||
|
||||
void AvatarTouch::render(glm::vec3 cameraPosition) {
|
||||
|
||||
if (_canReachToOtherAvatar) {
|
||||
|
||||
if (_canReachToOtherAvatar) {
|
||||
glColor4f(0.3, 0.4, 0.5, 0.5);
|
||||
glm::vec3 p(_yourBodyPosition);
|
||||
p.y = 0.0005f;
|
||||
|
@ -113,7 +112,6 @@ void AvatarTouch::render(glm::vec3 cameraPosition) {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
void AvatarTouch::simulate (float deltaTime) {
|
||||
|
||||
glm::vec3 v = _yourBodyPosition - _myBodyPosition;
|
||||
|
|
|
@ -13,23 +13,23 @@
|
|||
|
||||
Camera::Camera() {
|
||||
_frustumNeedsReshape = false;
|
||||
_mode = CAMERA_MODE_THIRD_PERSON;
|
||||
_tightness = 10.0; // default
|
||||
_fieldOfView = 60.0; // default
|
||||
_nearClip = 0.08; // default
|
||||
_farClip = 50.0 * TREE_SCALE; // default
|
||||
_modeShift = 0.0;
|
||||
_yaw = 0.0;
|
||||
_pitch = 0.0;
|
||||
_roll = 0.0;
|
||||
_upShift = 0.0;
|
||||
_rightShift = 0.0;
|
||||
_distance = 0.0;
|
||||
_idealYaw = 0.0;
|
||||
_targetPosition = glm::vec3(0.0, 0.0, 0.0);
|
||||
_position = glm::vec3(0.0, 0.0, 0.0);
|
||||
_idealPosition = glm::vec3(0.0, 0.0, 0.0);
|
||||
_orientation.setToIdentity();
|
||||
_mode = CAMERA_MODE_THIRD_PERSON;
|
||||
_tightness = 10.0; // default
|
||||
_fieldOfView = 60.0; // default
|
||||
_nearClip = 0.08; // default
|
||||
_farClip = 50.0 * TREE_SCALE; // default
|
||||
_modeShift = 0.0;
|
||||
_yaw = 0.0;
|
||||
_pitch = 0.0;
|
||||
_roll = 0.0;
|
||||
_upShift = 0.0;
|
||||
_rightShift = 0.0;
|
||||
_distance = 0.0;
|
||||
_idealYaw = 0.0;
|
||||
_targetPosition = glm::vec3(0.0, 0.0, 0.0);
|
||||
_position = glm::vec3(0.0, 0.0, 0.0);
|
||||
_idealPosition = glm::vec3(0.0, 0.0, 0.0);
|
||||
_orientation.setToIdentity();
|
||||
}
|
||||
|
||||
|
||||
|
@ -38,7 +38,7 @@ void Camera::update(float deltaTime) {
|
|||
if (_mode == CAMERA_MODE_NULL) {
|
||||
_modeShift = 0.0;
|
||||
} else {
|
||||
// use iterative forces to keep the camera at the desired position and angle
|
||||
// use iterative forces to push the camera towards the desired position and angle
|
||||
updateFollowMode(deltaTime);
|
||||
|
||||
if (_modeShift < 1.0f) {
|
||||
|
|
|
@ -67,8 +67,8 @@ float angle_to(glm::vec3 head_pos, glm::vec3 source_pos, float render_yaw, float
|
|||
}
|
||||
|
||||
// Helper function returns the positive angle in degrees between two 3D vectors
|
||||
float angleBetween(glm::vec3 * v1, glm::vec3 * v2) {
|
||||
return acos((glm::dot(*v1, *v2)) / (glm::length(*v1) * glm::length(*v2))) * 180.f / PI;
|
||||
float angleBetween(const glm::vec3& v1, const glm::vec3& v2) {
|
||||
return acos((glm::dot(v1, v2)) / (glm::length(v1) * glm::length(v2))) * 180.f / PI;
|
||||
}
|
||||
|
||||
// Draw a 3D vector floating in space
|
||||
|
|
|
@ -44,7 +44,7 @@ void noiseTest(int w, int h);
|
|||
|
||||
void drawVector(glm::vec3* vector);
|
||||
|
||||
float angleBetween(glm::vec3 * v1, glm::vec3 * v2);
|
||||
float angleBetween(const glm::vec3& v1, const glm::vec3& v2);
|
||||
|
||||
double diffclock(timeval *clock1,timeval *clock2);
|
||||
|
||||
|
|
|
@ -679,3 +679,19 @@ void VoxelSystem::removeOutOfView() {
|
|||
);
|
||||
}
|
||||
}
|
||||
|
||||
bool VoxelSystem::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
||||
VoxelDetail& detail, float& distance, BoxFace& face) {
|
||||
VoxelNode* node;
|
||||
if (!_tree->findRayIntersection(origin, direction, node, distance, face)) {
|
||||
return false;
|
||||
}
|
||||
detail.x = node->getCorner().x;
|
||||
detail.y = node->getCorner().y;
|
||||
detail.z = node->getCorner().z;
|
||||
detail.s = node->getScale();
|
||||
detail.red = node->getColor()[0];
|
||||
detail.green = node->getColor()[1];
|
||||
detail.blue = node->getColor()[2];
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
|
||||
#include "InterfaceConfig.h"
|
||||
#include <glm/glm.hpp>
|
||||
#include <SharedUtil.h>
|
||||
#include <UDPSocket.h>
|
||||
#include <AgentData.h>
|
||||
#include <VoxelTree.h>
|
||||
|
@ -64,6 +65,9 @@ public:
|
|||
void removeOutOfView();
|
||||
bool hasViewChanged();
|
||||
|
||||
bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
||||
VoxelDetail& detail, float& distance, BoxFace& face);
|
||||
|
||||
private:
|
||||
int _callsToTreesToArrays;
|
||||
VoxelNodeBag _removedVoxels;
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -9,120 +9,64 @@
|
|||
#include <cstring>
|
||||
#include "AudioRingBuffer.h"
|
||||
|
||||
AudioRingBuffer::AudioRingBuffer(int ringSamples, int bufferSamples) {
|
||||
ringBufferLengthSamples = ringSamples;
|
||||
bufferLengthSamples = bufferSamples;
|
||||
|
||||
started = false;
|
||||
_shouldBeAddedToMix = false;
|
||||
|
||||
endOfLastWrite = NULL;
|
||||
|
||||
buffer = new int16_t[ringBufferLengthSamples];
|
||||
nextOutput = buffer;
|
||||
AudioRingBuffer::AudioRingBuffer(int ringSamples, int bufferSamples) :
|
||||
_ringBufferLengthSamples(ringSamples),
|
||||
_bufferLengthSamples(bufferSamples),
|
||||
_endOfLastWrite(NULL),
|
||||
_started(false),
|
||||
_shouldBeAddedToMix(false),
|
||||
_shouldLoopbackForAgent(false) {
|
||||
|
||||
_buffer = new int16_t[_ringBufferLengthSamples];
|
||||
_nextOutput = _buffer;
|
||||
};
|
||||
|
||||
AudioRingBuffer::AudioRingBuffer(const AudioRingBuffer &otherRingBuffer) {
|
||||
ringBufferLengthSamples = otherRingBuffer.ringBufferLengthSamples;
|
||||
bufferLengthSamples = otherRingBuffer.bufferLengthSamples;
|
||||
started = otherRingBuffer.started;
|
||||
_ringBufferLengthSamples = otherRingBuffer._ringBufferLengthSamples;
|
||||
_bufferLengthSamples = otherRingBuffer._bufferLengthSamples;
|
||||
_started = otherRingBuffer._started;
|
||||
_shouldBeAddedToMix = otherRingBuffer._shouldBeAddedToMix;
|
||||
_shouldLoopbackForAgent = otherRingBuffer._shouldLoopbackForAgent;
|
||||
|
||||
buffer = new int16_t[ringBufferLengthSamples];
|
||||
memcpy(buffer, otherRingBuffer.buffer, sizeof(int16_t) * ringBufferLengthSamples);
|
||||
_buffer = new int16_t[_ringBufferLengthSamples];
|
||||
memcpy(_buffer, otherRingBuffer._buffer, sizeof(int16_t) * _ringBufferLengthSamples);
|
||||
|
||||
nextOutput = buffer + (otherRingBuffer.nextOutput - otherRingBuffer.buffer);
|
||||
endOfLastWrite = buffer + (otherRingBuffer.endOfLastWrite - otherRingBuffer.buffer);
|
||||
_nextOutput = _buffer + (otherRingBuffer._nextOutput - otherRingBuffer._buffer);
|
||||
_endOfLastWrite = _buffer + (otherRingBuffer._endOfLastWrite - otherRingBuffer._buffer);
|
||||
}
|
||||
|
||||
AudioRingBuffer::~AudioRingBuffer() {
|
||||
delete[] buffer;
|
||||
delete[] _buffer;
|
||||
};
|
||||
|
||||
AudioRingBuffer* AudioRingBuffer::clone() const {
|
||||
return new AudioRingBuffer(*this);
|
||||
}
|
||||
|
||||
int16_t* AudioRingBuffer::getNextOutput() {
|
||||
return nextOutput;
|
||||
}
|
||||
|
||||
void AudioRingBuffer::setNextOutput(int16_t *newPointer) {
|
||||
nextOutput = newPointer;
|
||||
}
|
||||
|
||||
int16_t* AudioRingBuffer::getEndOfLastWrite() {
|
||||
return endOfLastWrite;
|
||||
}
|
||||
|
||||
void AudioRingBuffer::setEndOfLastWrite(int16_t *newPointer) {
|
||||
endOfLastWrite = newPointer;
|
||||
}
|
||||
|
||||
int16_t* AudioRingBuffer::getBuffer() {
|
||||
return buffer;
|
||||
}
|
||||
|
||||
bool AudioRingBuffer::isStarted() {
|
||||
return started;
|
||||
}
|
||||
|
||||
void AudioRingBuffer::setStarted(bool status) {
|
||||
started = status;
|
||||
}
|
||||
|
||||
float* AudioRingBuffer::getPosition() {
|
||||
return position;
|
||||
}
|
||||
|
||||
void AudioRingBuffer::setPosition(float *newPosition) {
|
||||
position[0] = newPosition[0];
|
||||
position[1] = newPosition[1];
|
||||
position[2] = newPosition[2];
|
||||
}
|
||||
|
||||
float AudioRingBuffer::getAttenuationRatio() {
|
||||
return attenuationRatio;
|
||||
}
|
||||
|
||||
void AudioRingBuffer::setAttenuationRatio(float newAttenuation) {
|
||||
attenuationRatio = newAttenuation;
|
||||
}
|
||||
|
||||
float AudioRingBuffer::getBearing() {
|
||||
return bearing;
|
||||
}
|
||||
|
||||
void AudioRingBuffer::setBearing(float newBearing) {
|
||||
bearing = newBearing;
|
||||
}
|
||||
|
||||
const int AGENT_LOOPBACK_MODIFIER = 307;
|
||||
|
||||
int AudioRingBuffer::parseData(unsigned char* sourceBuffer, int numBytes) {
|
||||
if (numBytes > (bufferLengthSamples * sizeof(int16_t))) {
|
||||
if (numBytes > (_bufferLengthSamples * sizeof(int16_t))) {
|
||||
|
||||
unsigned char *dataPtr = sourceBuffer + 1;
|
||||
|
||||
for (int p = 0; p < 3; p ++) {
|
||||
memcpy(&position[p], dataPtr, sizeof(float));
|
||||
dataPtr += sizeof(float);
|
||||
}
|
||||
memcpy(&_position, dataPtr, sizeof(_position));
|
||||
dataPtr += (sizeof(_position));
|
||||
|
||||
unsigned int attenuationByte = *(dataPtr++);
|
||||
attenuationRatio = attenuationByte / 255.0f;
|
||||
_attenuationRatio = attenuationByte / 255.0f;
|
||||
|
||||
memcpy(&bearing, dataPtr, sizeof(float));
|
||||
dataPtr += sizeof(bearing);
|
||||
memcpy(&_bearing, dataPtr, sizeof(float));
|
||||
dataPtr += sizeof(_bearing);
|
||||
|
||||
if (bearing > 180 || bearing < -180) {
|
||||
if (_bearing > 180 || _bearing < -180) {
|
||||
// we were passed an invalid bearing because this agent wants loopback (pressed the H key)
|
||||
_shouldLoopbackForAgent = true;
|
||||
|
||||
// correct the bearing
|
||||
bearing = bearing > 0
|
||||
? bearing - AGENT_LOOPBACK_MODIFIER
|
||||
: bearing + AGENT_LOOPBACK_MODIFIER;
|
||||
_bearing = _bearing > 0
|
||||
? _bearing - AGENT_LOOPBACK_MODIFIER
|
||||
: _bearing + AGENT_LOOPBACK_MODIFIER;
|
||||
} else {
|
||||
_shouldLoopbackForAgent = false;
|
||||
}
|
||||
|
@ -130,34 +74,33 @@ int AudioRingBuffer::parseData(unsigned char* sourceBuffer, int numBytes) {
|
|||
sourceBuffer = dataPtr;
|
||||
}
|
||||
|
||||
if (endOfLastWrite == NULL) {
|
||||
endOfLastWrite = buffer;
|
||||
} else if (diffLastWriteNextOutput() > ringBufferLengthSamples - bufferLengthSamples) {
|
||||
endOfLastWrite = buffer;
|
||||
nextOutput = buffer;
|
||||
started = false;
|
||||
if (!_endOfLastWrite) {
|
||||
_endOfLastWrite = _buffer;
|
||||
} else if (diffLastWriteNextOutput() > _ringBufferLengthSamples - _bufferLengthSamples) {
|
||||
_endOfLastWrite = _buffer;
|
||||
_nextOutput = _buffer;
|
||||
_started = false;
|
||||
}
|
||||
|
||||
memcpy(endOfLastWrite, sourceBuffer, bufferLengthSamples * sizeof(int16_t));
|
||||
memcpy(_endOfLastWrite, sourceBuffer, _bufferLengthSamples * sizeof(int16_t));
|
||||
|
||||
endOfLastWrite += bufferLengthSamples;
|
||||
_endOfLastWrite += _bufferLengthSamples;
|
||||
|
||||
if (endOfLastWrite >= buffer + ringBufferLengthSamples) {
|
||||
endOfLastWrite = buffer;
|
||||
if (_endOfLastWrite >= _buffer + _ringBufferLengthSamples) {
|
||||
_endOfLastWrite = _buffer;
|
||||
}
|
||||
|
||||
return numBytes;
|
||||
}
|
||||
|
||||
short AudioRingBuffer::diffLastWriteNextOutput()
|
||||
{
|
||||
if (endOfLastWrite == NULL) {
|
||||
short AudioRingBuffer::diffLastWriteNextOutput() {
|
||||
if (!_endOfLastWrite) {
|
||||
return 0;
|
||||
} else {
|
||||
short sampleDifference = endOfLastWrite - nextOutput;
|
||||
short sampleDifference = _endOfLastWrite - _nextOutput;
|
||||
|
||||
if (sampleDifference < 0) {
|
||||
sampleDifference += ringBufferLengthSamples;
|
||||
sampleDifference += _ringBufferLengthSamples;
|
||||
}
|
||||
|
||||
return sampleDifference;
|
||||
|
|
|
@ -12,6 +12,12 @@
|
|||
#include <stdint.h>
|
||||
#include "AgentData.h"
|
||||
|
||||
struct Position {
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
};
|
||||
|
||||
class AudioRingBuffer : public AgentData {
|
||||
public:
|
||||
AudioRingBuffer(int ringSamples, int bufferSamples);
|
||||
|
@ -21,35 +27,36 @@ public:
|
|||
int parseData(unsigned char* sourceBuffer, int numBytes);
|
||||
AudioRingBuffer* clone() const;
|
||||
|
||||
int16_t* getNextOutput();
|
||||
void setNextOutput(int16_t *newPointer);
|
||||
int16_t* getEndOfLastWrite();
|
||||
void setEndOfLastWrite(int16_t *newPointer);
|
||||
int16_t* getBuffer();
|
||||
bool isStarted();
|
||||
void setStarted(bool status);
|
||||
int16_t* getNextOutput() const { return _nextOutput; }
|
||||
void setNextOutput(int16_t* nextOutput) { _nextOutput = nextOutput; }
|
||||
|
||||
int16_t* getEndOfLastWrite() const { return _endOfLastWrite; }
|
||||
void setEndOfLastWrite(int16_t* endOfLastWrite) { _endOfLastWrite = endOfLastWrite; }
|
||||
|
||||
int16_t* getBuffer() const { return _buffer; }
|
||||
|
||||
bool isStarted() const { return _started; }
|
||||
void setStarted(bool started) { _started = started; }
|
||||
|
||||
bool shouldBeAddedToMix() const { return _shouldBeAddedToMix; }
|
||||
void setShouldBeAddedToMix(bool shouldBeAddedToMix) { _shouldBeAddedToMix = shouldBeAddedToMix; }
|
||||
float* getPosition();
|
||||
void setPosition(float newPosition[]);
|
||||
float getAttenuationRatio();
|
||||
void setAttenuationRatio(float newAttenuation);
|
||||
float getBearing();
|
||||
void setBearing(float newBearing);
|
||||
|
||||
const Position& getPosition() const { return _position; }
|
||||
float getAttenuationRatio() const { return _attenuationRatio; }
|
||||
float getBearing() const { return _bearing; }
|
||||
bool shouldLoopbackForAgent() const { return _shouldLoopbackForAgent; }
|
||||
|
||||
short diffLastWriteNextOutput();
|
||||
private:
|
||||
int ringBufferLengthSamples;
|
||||
int bufferLengthSamples;
|
||||
float position[3];
|
||||
float attenuationRatio;
|
||||
float bearing;
|
||||
int16_t *nextOutput;
|
||||
int16_t *endOfLastWrite;
|
||||
int16_t *buffer;
|
||||
bool started;
|
||||
int _ringBufferLengthSamples;
|
||||
int _bufferLengthSamples;
|
||||
Position _position;
|
||||
float _attenuationRatio;
|
||||
float _bearing;
|
||||
int16_t* _nextOutput;
|
||||
int16_t* _endOfLastWrite;
|
||||
int16_t* _buffer;
|
||||
bool _started;
|
||||
bool _shouldBeAddedToMix;
|
||||
bool _shouldLoopbackForAgent;
|
||||
};
|
||||
|
|
|
@ -1,28 +0,0 @@
|
|||
//
|
||||
// Stacktrace.cpp
|
||||
// hifi
|
||||
//
|
||||
// Created by Stephen Birarda on 5/6/13.
|
||||
//
|
||||
//
|
||||
|
||||
#include <signal.h>
|
||||
#include <stdio.h>
|
||||
#include <execinfo.h>
|
||||
#include <cstdlib>
|
||||
|
||||
#include "Stacktrace.h"
|
||||
|
||||
const int NUMBER_OF_STACK_ENTRIES = 20;
|
||||
|
||||
void printStacktrace(int signal) {
|
||||
void* array[NUMBER_OF_STACK_ENTRIES];
|
||||
|
||||
// get void*'s for all entries on the stack
|
||||
size_t size = backtrace(array, NUMBER_OF_STACK_ENTRIES);
|
||||
|
||||
// print out all the frames to stderr
|
||||
fprintf(stderr, "Error: signal %d:\n", signal);
|
||||
backtrace_symbols_fd(array, size, 2);
|
||||
exit(1);
|
||||
}
|
|
@ -1,16 +0,0 @@
|
|||
//
|
||||
// Stacktrace.h
|
||||
// hifi
|
||||
//
|
||||
// Created by Stephen Birarda on 5/6/13.
|
||||
//
|
||||
//
|
||||
|
||||
#ifndef __hifi__Stacktrace__
|
||||
#define __hifi__Stacktrace__
|
||||
|
||||
#include <iostream>
|
||||
|
||||
void printStacktrace(int signal);
|
||||
|
||||
#endif /* defined(__hifi__Stacktrace__) */
|
|
@ -95,7 +95,7 @@ static bool findIntersection(float origin, float direction, float corner, float
|
|||
return false;
|
||||
}
|
||||
|
||||
bool AABox::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance) const {
|
||||
bool AABox::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance, BoxFace& face) const {
|
||||
// handle the trivial case where the box contains the origin
|
||||
if (contains(origin)) {
|
||||
distance = 0;
|
||||
|
@ -105,14 +105,23 @@ bool AABox::findRayIntersection(const glm::vec3& origin, const glm::vec3& direct
|
|||
float axisDistance;
|
||||
if ((findIntersection(origin.x, direction.x, _corner.x, _size.x, axisDistance) && axisDistance >= 0 &&
|
||||
isWithin(origin.y + axisDistance*direction.y, _corner.y, _size.y) &&
|
||||
isWithin(origin.z + axisDistance*direction.z, _corner.z, _size.z)) ||
|
||||
(findIntersection(origin.y, direction.y, _corner.y, _size.y, axisDistance) && axisDistance >= 0 &&
|
||||
isWithin(origin.z + axisDistance*direction.z, _corner.z, _size.z))) {
|
||||
distance = axisDistance;
|
||||
face = direction.x > 0 ? MIN_X_FACE : MAX_X_FACE;
|
||||
return true;
|
||||
}
|
||||
if ((findIntersection(origin.y, direction.y, _corner.y, _size.y, axisDistance) && axisDistance >= 0 &&
|
||||
isWithin(origin.x + axisDistance*direction.x, _corner.x, _size.x) &&
|
||||
isWithin(origin.z + axisDistance*direction.z, _corner.z, _size.z)) ||
|
||||
(findIntersection(origin.z, direction.z, _corner.z, _size.z, axisDistance) && axisDistance >= 0 &&
|
||||
isWithin(origin.z + axisDistance*direction.z, _corner.z, _size.z))) {
|
||||
distance = axisDistance;
|
||||
face = direction.y > 0 ? MIN_Y_FACE : MAX_Y_FACE;
|
||||
return true;
|
||||
}
|
||||
if ((findIntersection(origin.z, direction.z, _corner.z, _size.z, axisDistance) && axisDistance >= 0 &&
|
||||
isWithin(origin.y + axisDistance*direction.y, _corner.y, _size.y) &&
|
||||
isWithin(origin.x + axisDistance*direction.x, _corner.x, _size.x))) {
|
||||
distance = axisDistance;
|
||||
face = direction.z > 0 ? MIN_Z_FACE : MAX_Z_FACE;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
|
|
@ -13,6 +13,15 @@
|
|||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
enum BoxFace {
|
||||
MIN_X_FACE,
|
||||
MAX_X_FACE,
|
||||
MIN_Y_FACE,
|
||||
MAX_Y_FACE,
|
||||
MIN_Z_FACE,
|
||||
MAX_Z_FACE
|
||||
};
|
||||
|
||||
class AABox
|
||||
{
|
||||
|
||||
|
@ -37,7 +46,7 @@ public:
|
|||
const glm::vec3& getCenter() const { return _center; };
|
||||
|
||||
bool contains(const glm::vec3& point) const;
|
||||
bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance) const;
|
||||
bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance, BoxFace& face) const;
|
||||
|
||||
private:
|
||||
glm::vec3 _corner;
|
||||
|
|
|
@ -605,6 +605,7 @@ public:
|
|||
glm::vec3 direction;
|
||||
VoxelNode*& node;
|
||||
float& distance;
|
||||
BoxFace& face;
|
||||
bool found;
|
||||
};
|
||||
|
||||
|
@ -612,7 +613,8 @@ bool findRayOperation(VoxelNode* node, void* extraData) {
|
|||
RayArgs* args = static_cast<RayArgs*>(extraData);
|
||||
AABox box = node->getAABox();
|
||||
float distance;
|
||||
if (!box.findRayIntersection(args->origin, args->direction, distance)) {
|
||||
BoxFace face;
|
||||
if (!box.findRayIntersection(args->origin, args->direction, distance, face)) {
|
||||
return false;
|
||||
}
|
||||
if (!node->isLeaf()) {
|
||||
|
@ -621,14 +623,16 @@ bool findRayOperation(VoxelNode* node, void* extraData) {
|
|||
if (!args->found || distance < args->distance) {
|
||||
args->node = node;
|
||||
args->distance = distance;
|
||||
args->face = face;
|
||||
args->found = true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool VoxelTree::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, VoxelNode*& node, float& distance)
|
||||
bool VoxelTree::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
||||
VoxelNode*& node, float& distance, BoxFace& face)
|
||||
{
|
||||
RayArgs args = { origin / (float)TREE_SCALE, direction, node, distance };
|
||||
RayArgs args = { origin / (float)TREE_SCALE, direction, node, distance, face };
|
||||
recurseTreeWithOperation(findRayOperation, &args);
|
||||
return args.found;
|
||||
}
|
||||
|
|
|
@ -63,7 +63,8 @@ public:
|
|||
void clearDirtyBit() { _isDirty = false; };
|
||||
unsigned long int getNodesChangedFromBitstream() const { return _nodesChangedFromBitstream; };
|
||||
|
||||
bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, VoxelNode*& node, float& distance);
|
||||
bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
||||
VoxelNode*& node, float& distance, BoxFace& face);
|
||||
|
||||
// Note: this assumes the fileFormat is the HIO individual voxels code files
|
||||
void loadVoxelsFile(const char* fileName, bool wantColorRandomizer);
|
||||
|
|
Loading…
Reference in a new issue