Merge remote-tracking branch 'upstream/master' into RunningScripts

Conflicts:
	interface/src/Application.cpp
	interface/src/ui/FramelessDialog.cpp
	interface/src/ui/FramelessDialog.h
This commit is contained in:
Ryan Huffman 2014-04-29 16:28:36 -07:00
commit edcff0b67f
45 changed files with 1654 additions and 425 deletions

View file

@ -17,8 +17,6 @@
#include "AssignmentClientMonitor.h"
int main(int argc, char* argv[]) {
initialiseUsecTimestampNow();
#ifndef WIN32
setvbuf(stdout, NULL, _IOLBF, 0);
#endif

View file

@ -23,8 +23,6 @@
#include "DomainServer.h"
int main(int argc, char* argv[]) {
initialiseUsecTimestampNow();
#ifndef WIN32
setvbuf(stdout, NULL, _IOLBF, 0);
#endif

View file

@ -1088,7 +1088,6 @@ function keyPressEvent(event) {
red: colors[whichColor].red,
green: colors[whichColor].green,
blue: colors[whichColor].blue };
Voxels.eraseVoxel(newVoxel.x, newVoxel.y, newVoxel.z, newVoxel.s);
Voxels.setVoxel(newVoxel.x, newVoxel.y, newVoxel.z, newVoxel.s, newVoxel.red, newVoxel.green, newVoxel.blue);
setAudioPosition();
initialVoxelSound.playRandom();
@ -1394,7 +1393,6 @@ function checkControllers() {
if (Vec3.length(Vec3.subtract(fingerTipPosition,lastFingerAddVoxel)) > (FINGERTIP_VOXEL_SIZE / 2)) {
newColor = { red: colors[whichColor].red, green: colors[whichColor].green, blue: colors[whichColor].blue };
Voxels.eraseVoxel(fingerTipPosition.x, fingerTipPosition.y, fingerTipPosition.z, FINGERTIP_VOXEL_SIZE);
Voxels.setVoxel(fingerTipPosition.x, fingerTipPosition.y, fingerTipPosition.z, FINGERTIP_VOXEL_SIZE,
newColor.red, newColor.green, newColor.blue);

View file

@ -19,6 +19,12 @@ function mouseMoveEvent(event) {
print("computePickRay direction=" + pickRay.direction.x + ", " + pickRay.direction.y + ", " + pickRay.direction.z);
var pickRay = Camera.computePickRay(event.x, event.y);
var intersection = Voxels.findRayIntersection(pickRay);
if (!intersection.accurate) {
print(">>> NOTE: intersection not accurate. will try calling Voxels.findRayIntersectionBlocking()");
intersection = Voxels.findRayIntersectionBlocking(pickRay);
print(">>> AFTER BLOCKING CALL intersection.accurate=" + intersection.accurate);
}
if (intersection.intersects) {
print("intersection voxel.red/green/blue=" + intersection.voxel.red + ", "
+ intersection.voxel.green + ", " + intersection.voxel.blue);

View file

@ -0,0 +1,291 @@
//
// swissArmyJetpack.js
// examples
//
// Created by Andrew Meadows 2014.04.24
// Copyright 2014 High Fidelity, Inc.
//
// This is a work in progress. It will eventually be able to move the avatar around,
// toggle collision groups, modify avatar movement options, and other stuff (maybe trigger animations).
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// misc global constants
var NUMBER_OF_COLLISION_BUTTONS = 3;
var NUMBER_OF_BUTTONS = 4;
var DOWN = { x: 0.0, y: -1.0, z: 0.0 };
var MAX_VOXEL_SCAN_DISTANCE = 30.0;
// behavior transition thresholds
var MIN_FLYING_SPEED = 3.0;
var MIN_COLLISIONLESS_SPEED = 5.0;
var MAX_WALKING_SPEED = 30.0;
var MAX_COLLIDABLE_SPEED = 35.0;
// button URL and geometry/UI tuning
var BUTTON_IMAGE_URL = "http://highfidelity-public.s3-us-west-1.amazonaws.com/images/testing-swatches.svg";
var DISABLED_OFFSET_Y = 12;
var ENABLED_OFFSET_Y = 55 + 12;
var UI_BUFFER = 1;
var OFFSET_X = UI_BUFFER;
var OFFSET_Y = 200;
var BUTTON_WIDTH = 30;
var BUTTON_HEIGHT = 30;
var TEXT_OFFSET_X = OFFSET_X + BUTTON_WIDTH + UI_BUFFER;
var TEXT_HEIGHT = BUTTON_HEIGHT;
var TEXT_WIDTH = 210;
var MSEC_PER_SECOND = 1000;
var RAYCAST_EXPIRY_PERIOD = MSEC_PER_SECOND / 16;
var COLLISION_EXPIRY_PERIOD = 2 * MSEC_PER_SECOND;
var GRAVITY_ON_EXPIRY_PERIOD = MSEC_PER_SECOND / 2;
var GRAVITY_OFF_EXPIRY_PERIOD = MSEC_PER_SECOND / 8;
var dater = new Date();
var raycastExpiry = dater.getTime() + RAYCAST_EXPIRY_PERIOD;
var gravityOnExpiry = dater.getTime() + GRAVITY_ON_EXPIRY_PERIOD;
var gravityOffExpiry = dater.getTime() + GRAVITY_OFF_EXPIRY_PERIOD;
var collisionOnExpiry = dater.getTime() + COLLISION_EXPIRY_PERIOD;
// avatar state
var velocity = { x: 0.0, y: 0.0, z: 0.0 };
var standing = false;
// speedometer globals
var speed = 0.0;
var lastPosition = MyAvatar.position;
var speedometer = Overlays.addOverlay("text", {
x: OFFSET_X,
y: OFFSET_Y - BUTTON_HEIGHT,
width: BUTTON_WIDTH + UI_BUFFER + TEXT_WIDTH,
height: TEXT_HEIGHT,
color: { red: 0, green: 0, blue: 0 },
textColor: { red: 255, green: 0, blue: 0},
topMargin: 4,
leftMargin: 4,
text: "Speed: 0.0"
});
// collision group buttons
var buttons = new Array();
var labels = new Array();
var labelContents = new Array();
labelContents[0] = "Collide with Avatars";
labelContents[1] = "Collide with Voxels";
labelContents[2] = "Collide with Particles";
labelContents[3] = "Use local gravity";
var groupBits = 0;
var enabledColors = new Array();
enabledColors[0] = { red: 255, green: 0, blue: 0};
enabledColors[1] = { red: 0, green: 255, blue: 0};
enabledColors[2] = { red: 0, green: 0, blue: 255};
enabledColors[3] = { red: 255, green: 255, blue: 0};
var disabledColors = new Array();
disabledColors[0] = { red: 90, green: 75, blue: 75};
disabledColors[1] = { red: 75, green: 90, blue: 75};
disabledColors[2] = { red: 75, green: 75, blue: 90};
disabledColors[3] = { red: 90, green: 90, blue: 75};
var buttonStates = new Array();
for (i = 0; i < NUMBER_OF_BUTTONS; i++) {
var offsetS = 12
var offsetT = DISABLED_OFFSET_Y;
buttons[i] = Overlays.addOverlay("image", {
x: OFFSET_X,
y: OFFSET_Y + (BUTTON_HEIGHT * i),
width: BUTTON_WIDTH,
height: BUTTON_HEIGHT,
subImage: { x: offsetS, y: offsetT, width: BUTTON_WIDTH, height: BUTTON_HEIGHT },
imageURL: BUTTON_IMAGE_URL,
color: disabledColors[i],
alpha: 1,
});
labels[i] = Overlays.addOverlay("text", {
x: TEXT_OFFSET_X,
y: OFFSET_Y + (BUTTON_HEIGHT * i),
width: TEXT_WIDTH,
height: TEXT_HEIGHT,
color: { red: 0, green: 0, blue: 0},
textColor: { red: 255, green: 0, blue: 0},
topMargin: 4,
leftMargin: 4,
text: labelContents[i]
});
buttonStates[i] = false;
}
// functions
function updateButton(i, enabled) {
var offsetY = DISABLED_OFFSET_Y;
var buttonColor = disabledColors[i];
if (enabled) {
offsetY = ENABLED_OFFSET_Y;
buttonColor = enabledColors[i];
if (i == 0) {
groupBits |= COLLISION_GROUP_AVATARS;
} else if (i == 1) {
groupBits |= COLLISION_GROUP_VOXELS;
} else if (i == 2) {
groupBits |= COLLISION_GROUP_PARTICLES;
}
} else {
if (i == 0) {
groupBits &= ~COLLISION_GROUP_AVATARS;
} else if (i == 1) {
groupBits &= ~COLLISION_GROUP_VOXELS;
} else if (i == 2) {
groupBits &= ~COLLISION_GROUP_PARTICLES;
}
}
if (groupBits != MyAvatar.collisionGroups) {
MyAvatar.collisionGroups = groupBits;
}
Overlays.editOverlay(buttons[i], { subImage: { y: offsetY } } );
Overlays.editOverlay(buttons[i], { color: buttonColor } );
buttonStates[i] = enabled;
}
// When our script shuts down, we should clean up all of our overlays
function scriptEnding() {
for (i = 0; i < NUMBER_OF_BUTTONS; i++) {
Overlays.deleteOverlay(buttons[i]);
Overlays.deleteOverlay(labels[i]);
}
Overlays.deleteOverlay(speedometer);
}
Script.scriptEnding.connect(scriptEnding);
function updateSpeedometerDisplay() {
Overlays.editOverlay(speedometer, { text: "Speed: " + speed.toFixed(2) });
}
Script.setInterval(updateSpeedometerDisplay, 100);
function disableArtificialGravity() {
MyAvatar.motionBehaviors = MyAvatar.motionBehaviors & ~AVATAR_MOTION_OBEY_LOCAL_GRAVITY;
updateButton(3, false);
}
function enableArtificialGravity() {
// NOTE: setting the gravity automatically sets the AVATAR_MOTION_OBEY_LOCAL_GRAVITY behavior bit.
MyAvatar.gravity = DOWN;
updateButton(3, true);
// also enable collisions with voxels
groupBits |= COLLISION_GROUP_VOXELS;
updateButton(1, groupBits & COLLISION_GROUP_VOXELS);
}
// Our update() function is called at approximately 60fps, and we will use it to animate our various overlays
function update(deltaTime) {
if (groupBits != MyAvatar.collisionGroups) {
groupBits = MyAvatar.collisionGroups;
updateButton(0, groupBits & COLLISION_GROUP_AVATARS);
updateButton(1, groupBits & COLLISION_GROUP_VOXELS);
updateButton(2, groupBits & COLLISION_GROUP_PARTICLES);
}
// measure speed
var distance = Vec3.distance(MyAvatar.position, lastPosition);
speed = 0.8 * speed + 0.2 * distance / deltaTime;
lastPosition = MyAvatar.position;
dater = new Date();
var now = dater.getTime();
// transition gravity
if (raycastExpiry < now) {
// scan for landing platform
ray = { origin: MyAvatar.position, direction: DOWN };
var intersection = Voxels.findRayIntersection(ray);
// NOTE: it is possible for intersection.intersects to be false when it should be true
// (perhaps the raycast failed to lock the octree thread?). To workaround this problem
// we only transition on repeated failures.
if (intersection.intersects) {
// compute distance to voxel
var v = intersection.voxel;
var maxCorner = Vec3.sum({ x: v.x, y: v.y, z: v.z }, {x: v.s, y: v.s, z: v.s });
var distance = lastPosition.y - maxCorner.y;
if (distance < MAX_VOXEL_SCAN_DISTANCE) {
if (speed < MIN_FLYING_SPEED &&
gravityOnExpiry < now &&
!(MyAvatar.motionBehaviors & AVATAR_MOTION_OBEY_LOCAL_GRAVITY)) {
enableArtificialGravity();
}
if (speed < MAX_WALKING_SPEED) {
gravityOffExpiry = now + GRAVITY_OFF_EXPIRY_PERIOD;
} else if (gravityOffExpiry < now && MyAvatar.motionBehaviors & AVATAR_MOTION_OBEY_LOCAL_GRAVITY) {
disableArtificialGravity();
}
} else {
// distance too far
if (gravityOffExpiry < now && MyAvatar.motionBehaviors & AVATAR_MOTION_OBEY_LOCAL_GRAVITY) {
disableArtificialGravity();
}
gravityOnExpiry = now + GRAVITY_ON_EXPIRY_PERIOD;
}
} else {
// no intersection
if (gravityOffExpiry < now && MyAvatar.motionBehaviors & AVATAR_MOTION_OBEY_LOCAL_GRAVITY) {
disableArtificialGravity();
}
gravityOnExpiry = now + GRAVITY_ON_EXPIRY_PERIOD;
}
}
if (speed > MAX_WALKING_SPEED && gravityOffExpiry < now) {
if (MyAvatar.motionBehaviors & AVATAR_MOTION_OBEY_LOCAL_GRAVITY) {
// turn off gravity
MyAvatar.motionBehaviors = MyAvatar.motionBehaviors & ~AVATAR_MOTION_OBEY_LOCAL_GRAVITY;
updateButton(3, false);
}
gravityOnExpiry = now + GRAVITY_ON_EXPIRY_PERIOD;
}
// transition collidability with voxels
if (speed < MIN_COLLISIONLESS_SPEED) {
if (collisionOnExpiry < now && !(MyAvatar.collisionGroups & COLLISION_GROUP_VOXELS)) {
// TODO: check to make sure not already colliding
// enable collision with voxels
groupBits |= COLLISION_GROUP_VOXELS;
updateButton(1, groupBits & COLLISION_GROUP_VOXELS);
}
} else {
collisionOnExpiry = now + COLLISION_EXPIRY_PERIOD;
}
if (speed > MAX_COLLIDABLE_SPEED) {
if (MyAvatar.collisionGroups & COLLISION_GROUP_VOXELS) {
// disable collisions with voxels
groupBits &= ~COLLISION_GROUP_VOXELS;
updateButton(1, groupBits & COLLISION_GROUP_VOXELS);
}
}
}
Script.update.connect(update);
// we also handle click detection in our mousePressEvent()
function mousePressEvent(event) {
var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
for (i = 0; i < NUMBER_OF_COLLISION_BUTTONS; i++) {
if (clickedOverlay == buttons[i]) {
var enabled = !(buttonStates[i]);
updateButton(i, enabled);
}
}
}
Controller.mousePressEvent.connect(mousePressEvent);

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@ -0,0 +1,58 @@
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@ -33,6 +33,7 @@ QPushButton#searchButton {
}
QPushButton#revealLogButton {
font-family: Helvetica, Arial, sans-serif;
background: url(styles/txt-file.svg);
background-repeat: none;
background-position: left center;
@ -50,9 +51,9 @@ QCheckBox {
}
QCheckBox::indicator:unchecked {
image: url(:/styles/unchecked.svg);
image: url(styles/unchecked.svg);
}
QCheckBox::indicator:checked {
image: url(:/styles/checked.svg);
image: url(styles/checked.svg);
}

View file

@ -317,6 +317,9 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
Particle::setVoxelEditPacketSender(&_voxelEditSender);
Particle::setParticleEditPacketSender(&_particleEditSender);
// when -url in command line, teleport to location
urlGoTo(argc, constArgv);
// For now we're going to set the PPS for outbound packets to be super high, this is
// probably not the right long term solution. But for now, we're going to do this to
// allow you to move a particle around in your hand
@ -865,7 +868,7 @@ void Application::keyPressEvent(QKeyEvent* event) {
case Qt::Key_G:
if (isShifted) {
Menu::getInstance()->triggerOption(MenuOption::Gravity);
Menu::getInstance()->triggerOption(MenuOption::ObeyEnvironmentalGravity);
}
break;
@ -3578,34 +3581,33 @@ void Application::takeSnapshot() {
void Application::urlGoTo(int argc, const char * constArgv[]) {
//Gets the url (hifi://domain/destination/orientation)
QString customUrl = getCmdOption(argc, constArgv, "-url");
if (customUrl.startsWith("hifi://")) {
if(customUrl.startsWith(CUSTOM_URL_SCHEME + "//")) {
QStringList urlParts = customUrl.remove(0, CUSTOM_URL_SCHEME.length() + 2).split('/', QString::SkipEmptyParts);
if (urlParts.count() > 1) {
if (urlParts.count() == 1) {
// location coordinates or place name
QString domain = urlParts[0];
Menu::goToDomain(domain);
} else if (urlParts.count() > 1) {
// if url has 2 or more parts, the first one is domain name
QString domain = urlParts[0];
// second part is either a destination coordinate or
// a place name
QString destination = urlParts[1];
// any third part is an avatar orientation.
QString orientation = urlParts.count() > 2 ? urlParts[2] : QString();
Menu::goToDomain(domain);
// goto either @user, #place, or x-xx,y-yy,z-zz
// style co-ordinate.
Menu::goTo(destination);
if (!orientation.isEmpty()) {
// location orientation
Menu::goToOrientation(orientation);
}
} else if (urlParts.count() == 1) {
// location coordinates or place name
QString destination = urlParts[0];
Menu::goTo(destination);
}
}
}
}

View file

@ -40,6 +40,7 @@
#include "ui/InfoView.h"
#include "ui/MetavoxelEditor.h"
#include "ui/ModelsBrowser.h"
#include "ui/LoginDialog.h"
Menu* Menu::_instance = NULL;
@ -187,9 +188,9 @@ Menu::Menu() :
QAction::PreferencesRole);
addDisabledActionAndSeparator(editMenu, "Physics");
addCheckableActionToQMenuAndActionHash(editMenu, MenuOption::Gravity, Qt::SHIFT | Qt::Key_G, false);
QObject* avatar = appInstance->getAvatar();
addCheckableActionToQMenuAndActionHash(editMenu, MenuOption::ObeyEnvironmentalGravity, Qt::SHIFT | Qt::Key_G, true,
avatar, SLOT(updateMotionBehaviors()));
addAvatarCollisionSubMenu(editMenu);
@ -508,7 +509,7 @@ void Menu::loadSettings(QSettings* settings) {
// MyAvatar caches some menu options, so we have to update them whenever we load settings.
// TODO: cache more settings in MyAvatar that are checked with very high frequency.
MyAvatar* myAvatar = Application::getInstance()->getAvatar();
myAvatar->updateCollisionFlags();
myAvatar->updateCollisionGroups();
if (lockedSettings) {
Application::getInstance()->unlockSettings();
@ -817,38 +818,9 @@ const int QLINE_MINIMUM_WIDTH = 400;
const float DIALOG_RATIO_OF_WINDOW = 0.30f;
void Menu::loginForCurrentDomain() {
QDialog loginDialog(Application::getInstance()->getWindow());
loginDialog.setWindowTitle("Login");
QBoxLayout* layout = new QBoxLayout(QBoxLayout::TopToBottom);
loginDialog.setLayout(layout);
loginDialog.setWindowFlags(Qt::Sheet);
QFormLayout* form = new QFormLayout();
layout->addLayout(form, 1);
QLineEdit* loginLineEdit = new QLineEdit();
loginLineEdit->setMinimumWidth(QLINE_MINIMUM_WIDTH);
form->addRow("Login:", loginLineEdit);
QLineEdit* passwordLineEdit = new QLineEdit();
passwordLineEdit->setMinimumWidth(QLINE_MINIMUM_WIDTH);
passwordLineEdit->setEchoMode(QLineEdit::Password);
form->addRow("Password:", passwordLineEdit);
QDialogButtonBox* buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
loginDialog.connect(buttons, SIGNAL(accepted()), SLOT(accept()));
loginDialog.connect(buttons, SIGNAL(rejected()), SLOT(reject()));
layout->addWidget(buttons);
int dialogReturn = loginDialog.exec();
if (dialogReturn == QDialog::Accepted && !loginLineEdit->text().isEmpty() && !passwordLineEdit->text().isEmpty()) {
// attempt to get an access token given this username and password
AccountManager::getInstance().requestAccessToken(loginLineEdit->text(), passwordLineEdit->text());
}
sendFakeEnterEvent();
LoginDialog* loginDialog = new LoginDialog(Application::getInstance()->getWindow());
loginDialog->show();
loginDialog->resizeAndPosition(false);
}
void Menu::editPreferences() {
@ -931,7 +903,12 @@ void Menu::goTo() {
if (desiredDestination.startsWith(CUSTOM_URL_SCHEME + "//")) {
QStringList urlParts = desiredDestination.remove(0, CUSTOM_URL_SCHEME.length() + 2).split('/', QString::SkipEmptyParts);
if (urlParts.count() > 1) {
if (urlParts.count() == 1) {
// location coordinates or place name
QString domain = urlParts[0];
goToDomain(domain);
}
else if (urlParts.count() > 1) {
// if url has 2 or more parts, the first one is domain name
QString domain = urlParts[0];
@ -952,12 +929,7 @@ void Menu::goTo() {
// location orientation
goToOrientation(orientation);
}
} else if (urlParts.count() == 1) {
// location coordinates or place name
QString destination = urlParts[0];
goTo(destination);
}
} else {
goToUser(gotoDialog.textValue());
}
@ -1381,13 +1353,13 @@ void Menu::addAvatarCollisionSubMenu(QMenu* overMenu) {
Application* appInstance = Application::getInstance();
QObject* avatar = appInstance->getAvatar();
addCheckableActionToQMenuAndActionHash(subMenu, MenuOption::CollideWithEnvironment,
0, false, avatar, SLOT(updateCollisionFlags()));
0, false, avatar, SLOT(updateCollisionGroups()));
addCheckableActionToQMenuAndActionHash(subMenu, MenuOption::CollideWithAvatars,
0, true, avatar, SLOT(updateCollisionFlags()));
0, true, avatar, SLOT(updateCollisionGroups()));
addCheckableActionToQMenuAndActionHash(subMenu, MenuOption::CollideWithVoxels,
0, false, avatar, SLOT(updateCollisionFlags()));
0, false, avatar, SLOT(updateCollisionGroups()));
addCheckableActionToQMenuAndActionHash(subMenu, MenuOption::CollideWithParticles,
0, true, avatar, SLOT(updateCollisionFlags()));
0, true, avatar, SLOT(updateCollisionGroups()));
}
QAction* Menu::getActionFromName(const QString& menuName, QMenu* menu) {

View file

@ -315,7 +315,7 @@ namespace MenuOption {
const QString GoTo = "Go To...";
const QString GoToDomain = "Go To Domain...";
const QString GoToLocation = "Go To Location...";
const QString Gravity = "Use Gravity";
const QString ObeyEnvironmentalGravity = "Obey Environmental Gravity";
const QString HandsCollideWithSelf = "Collide With Self";
const QString HeadMouse = "Head Mouse";
const QString IncreaseAvatarSize = "Increase Avatar Size";

View file

@ -47,16 +47,14 @@ Avatar::Avatar() :
AvatarData(),
_skeletonModel(this),
_bodyYawDelta(0.0f),
_mode(AVATAR_MODE_STANDING),
_velocity(0.0f, 0.0f, 0.0f),
_thrust(0.0f, 0.0f, 0.0f),
_leanScale(0.5f),
_scale(1.0f),
_worldUpDirection(DEFAULT_UP_DIRECTION),
_mouseRayOrigin(0.0f, 0.0f, 0.0f),
_mouseRayDirection(0.0f, 0.0f, 0.0f),
_moving(false),
_collisionFlags(0),
_collisionGroups(0),
_initialized(false),
_shouldRenderBillboard(true)
{
@ -138,20 +136,9 @@ void Avatar::simulate(float deltaTime) {
head->simulate(deltaTime, false, _shouldRenderBillboard);
}
// use speed and angular velocity to determine walking vs. standing
float speed = glm::length(_velocity);
if (speed + fabs(_bodyYawDelta) > 0.2) {
_mode = AVATAR_MODE_WALKING;
} else {
_mode = AVATAR_MODE_INTERACTING;
}
// update position by velocity, and subtract the change added earlier for gravity
_position += _velocity * deltaTime;
// Zero thrust out now that we've added it to velocity in this frame
_thrust = glm::vec3(0, 0, 0);
// update animation for display name fade in/out
if ( _displayNameTargetAlpha != _displayNameAlpha) {
// the alpha function is
@ -166,7 +153,7 @@ void Avatar::simulate(float deltaTime) {
// Fading in
_displayNameAlpha = 1 - (1 - _displayNameAlpha) * coef;
}
_displayNameAlpha = abs(_displayNameAlpha - _displayNameTargetAlpha) < 0.01? _displayNameTargetAlpha : _displayNameAlpha;
_displayNameAlpha = abs(_displayNameAlpha - _displayNameTargetAlpha) < 0.01f ? _displayNameTargetAlpha : _displayNameAlpha;
}
}
@ -563,7 +550,7 @@ bool Avatar::findCollisions(const QVector<const Shape*>& shapes, CollisionList&
}
bool Avatar::findParticleCollisions(const glm::vec3& particleCenter, float particleRadius, CollisionList& collisions) {
if (_collisionFlags & COLLISION_GROUP_PARTICLES) {
if (_collisionGroups & COLLISION_GROUP_PARTICLES) {
return false;
}
bool collided = false;
@ -753,19 +740,19 @@ void Avatar::renderJointConnectingCone(glm::vec3 position1, glm::vec3 position2,
glEnd();
}
void Avatar::updateCollisionFlags() {
_collisionFlags = 0;
void Avatar::updateCollisionGroups() {
_collisionGroups = 0;
if (Menu::getInstance()->isOptionChecked(MenuOption::CollideWithEnvironment)) {
_collisionFlags |= COLLISION_GROUP_ENVIRONMENT;
_collisionGroups |= COLLISION_GROUP_ENVIRONMENT;
}
if (Menu::getInstance()->isOptionChecked(MenuOption::CollideWithAvatars)) {
_collisionFlags |= COLLISION_GROUP_AVATARS;
_collisionGroups |= COLLISION_GROUP_AVATARS;
}
if (Menu::getInstance()->isOptionChecked(MenuOption::CollideWithVoxels)) {
_collisionFlags |= COLLISION_GROUP_VOXELS;
_collisionGroups |= COLLISION_GROUP_VOXELS;
}
if (Menu::getInstance()->isOptionChecked(MenuOption::CollideWithParticles)) {
_collisionFlags |= COLLISION_GROUP_PARTICLES;
_collisionGroups |= COLLISION_GROUP_PARTICLES;
}
}

View file

@ -46,13 +46,6 @@ enum DriveKeys {
MAX_DRIVE_KEYS
};
enum AvatarMode {
AVATAR_MODE_STANDING = 0,
AVATAR_MODE_WALKING,
AVATAR_MODE_INTERACTING,
NUM_AVATAR_MODES
};
enum ScreenTintLayer {
SCREEN_TINT_BEFORE_LANDSCAPE = 0,
SCREEN_TINT_BEFORE_AVATARS,
@ -70,6 +63,7 @@ class Texture;
class Avatar : public AvatarData {
Q_OBJECT
Q_PROPERTY(quint32 collisionGroups READ getCollisionGroups WRITE setCollisionGroups)
public:
Avatar();
@ -155,8 +149,11 @@ public:
virtual float getBoundingRadius() const;
void updateShapePositions();
quint32 getCollisionGroups() const { return _collisionGroups; }
virtual void setCollisionGroups(quint32 collisionGroups) { _collisionGroups = (collisionGroups & VALID_COLLISION_GROUPS); }
public slots:
void updateCollisionFlags();
void updateCollisionGroups();
signals:
void collisionWithAvatar(const QUuid& myUUID, const QUuid& theirUUID, const CollisionInfo& collision);
@ -164,9 +161,7 @@ signals:
protected:
SkeletonModel _skeletonModel;
float _bodyYawDelta;
AvatarMode _mode;
glm::vec3 _velocity;
glm::vec3 _thrust;
float _leanScale;
float _scale;
glm::vec3 _worldUpDirection;
@ -175,7 +170,7 @@ protected:
float _stringLength;
bool _moving; ///< set when position is changing
uint32_t _collisionFlags;
quint32 _collisionGroups;
// protected methods...
glm::vec3 getBodyRightDirection() const { return getOrientation() * IDENTITY_RIGHT; }

View file

@ -55,16 +55,13 @@ MyAvatar::MyAvatar() :
_shouldJump(false),
_gravity(0.0f, -1.0f, 0.0f),
_distanceToNearestAvatar(std::numeric_limits<float>::max()),
_elapsedTimeMoving(0.0f),
_elapsedTimeStopped(0.0f),
_elapsedTimeSinceCollision(0.0f),
_lastCollisionPosition(0, 0, 0),
_speedBrakes(false),
_thrust(0.0f),
_isThrustOn(false),
_thrustMultiplier(1.0f),
_moveTarget(0,0,0),
_motionBehaviors(0),
_lastBodyPenetration(0.0f),
_moveTargetStepCounter(0),
_lookAtTargetAvatar(),
_shouldRender(true),
_billboardValid(false),
@ -98,11 +95,6 @@ void MyAvatar::reset() {
setOrientation(glm::quat(glm::vec3(0.0f)));
}
void MyAvatar::setMoveTarget(const glm::vec3 moveTarget) {
_moveTarget = moveTarget;
_moveTargetStepCounter = 0;
}
void MyAvatar::update(float deltaTime) {
Head* head = getHead();
head->relaxLean(deltaTime);
@ -133,10 +125,8 @@ void MyAvatar::update(float deltaTime) {
head->setAudioLoudness(audio->getLastInputLoudness());
head->setAudioAverageLoudness(audio->getAudioAverageInputLoudness());
if (Menu::getInstance()->isOptionChecked(MenuOption::Gravity)) {
if (_motionBehaviors & AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY) {
setGravity(Application::getInstance()->getEnvironment()->getGravity(getPosition()));
} else {
setGravity(glm::vec3(0.0f, 0.0f, 0.0f));
}
simulate(deltaTime);
@ -146,17 +136,6 @@ void MyAvatar::simulate(float deltaTime) {
glm::quat orientation = getOrientation();
// Update movement timers
_elapsedTimeSinceCollision += deltaTime;
const float VELOCITY_MOVEMENT_TIMER_THRESHOLD = 0.2f;
if (glm::length(_velocity) < VELOCITY_MOVEMENT_TIMER_THRESHOLD) {
_elapsedTimeMoving = 0.0f;
_elapsedTimeStopped += deltaTime;
} else {
_elapsedTimeStopped = 0.0f;
_elapsedTimeMoving += deltaTime;
}
if (_scale != _targetScale) {
float scale = (1.0f - SMOOTHING_RATIO) * _scale + SMOOTHING_RATIO * _targetScale;
setScale(scale);
@ -270,34 +249,11 @@ void MyAvatar::simulate(float deltaTime) {
// update the euler angles
setOrientation(orientation);
const float WALKING_SPEED_THRESHOLD = 0.2f;
// use speed and angular velocity to determine walking vs. standing
float speed = glm::length(_velocity);
if (speed + fabs(_bodyYawDelta) > WALKING_SPEED_THRESHOLD) {
_mode = AVATAR_MODE_WALKING;
} else {
_mode = AVATAR_MODE_INTERACTING;
}
// update moving flag based on speed
const float MOVING_SPEED_THRESHOLD = 0.01f;
float speed = glm::length(_velocity);
_moving = speed > MOVING_SPEED_THRESHOLD;
// If a move target is set, update position explicitly
const float MOVE_FINISHED_TOLERANCE = 0.1f;
const float MOVE_SPEED_FACTOR = 2.0f;
const int MOVE_TARGET_MAX_STEPS = 250;
if ((glm::length(_moveTarget) > EPSILON) && (_moveTargetStepCounter < MOVE_TARGET_MAX_STEPS)) {
if (glm::length(_position - _moveTarget) > MOVE_FINISHED_TOLERANCE) {
_position += (_moveTarget - _position) * (deltaTime * MOVE_SPEED_FACTOR);
_moveTargetStepCounter++;
} else {
// Move completed
_moveTarget = glm::vec3(0,0,0);
_moveTargetStepCounter = 0;
}
}
updateChatCircle(deltaTime);
_position += _velocity * deltaTime;
@ -325,10 +281,10 @@ void MyAvatar::simulate(float deltaTime) {
head->simulate(deltaTime, true);
// Zero thrust out now that we've added it to velocity in this frame
_thrust = glm::vec3(0.0f);
_thrust *= glm::vec3(0.0f);
// now that we're done stepping the avatar forward in time, compute new collisions
if (_collisionFlags != 0) {
if (_collisionGroups != 0) {
Camera* myCamera = Application::getInstance()->getCamera();
float radius = getSkeletonHeight() * COLLISION_RADIUS_SCALE;
@ -336,15 +292,15 @@ void MyAvatar::simulate(float deltaTime) {
radius = myCamera->getAspectRatio() * (myCamera->getNearClip() / cos(myCamera->getFieldOfView() / 2.0f));
radius *= COLLISION_RADIUS_SCALAR;
}
if (_collisionFlags) {
if (_collisionGroups) {
updateShapePositions();
if (_collisionFlags & COLLISION_GROUP_ENVIRONMENT) {
if (_collisionGroups & COLLISION_GROUP_ENVIRONMENT) {
updateCollisionWithEnvironment(deltaTime, radius);
}
if (_collisionFlags & COLLISION_GROUP_VOXELS) {
if (_collisionGroups & COLLISION_GROUP_VOXELS) {
updateCollisionWithVoxels(deltaTime, radius);
}
if (_collisionFlags & COLLISION_GROUP_AVATARS) {
if (_collisionGroups & COLLISION_GROUP_AVATARS) {
updateCollisionWithAvatars(deltaTime);
}
}
@ -452,8 +408,6 @@ void MyAvatar::renderDebugBodyPoints() {
glTranslatef(position.x, position.y, position.z);
glutSolidSphere(0.15, 10, 10);
glPopMatrix();
}
// virtual
@ -507,6 +461,27 @@ void MyAvatar::renderHeadMouse() const {
*/
}
void MyAvatar::setLocalGravity(glm::vec3 gravity) {
_motionBehaviors |= AVATAR_MOTION_OBEY_LOCAL_GRAVITY;
// Environmental and Local gravities are incompatible. Since Local is being set here
// the environmental setting must be removed.
_motionBehaviors &= ~AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY;
setGravity(gravity);
}
void MyAvatar::setGravity(const glm::vec3& gravity) {
_gravity = gravity;
getHead()->setGravity(_gravity);
// use the gravity to determine the new world up direction, if possible
float gravityLength = glm::length(gravity);
if (gravityLength > EPSILON) {
_worldUpDirection = _gravity / -gravityLength;
} else {
_worldUpDirection = DEFAULT_UP_DIRECTION;
}
}
void MyAvatar::saveData(QSettings* settings) {
settings->beginGroup("Avatar");
@ -831,7 +806,6 @@ void MyAvatar::applyHardCollision(const glm::vec3& penetration, float elasticity
// cancel out the velocity component in the direction of penetration
float penetrationLength = glm::length(penetration);
if (penetrationLength > EPSILON) {
_elapsedTimeSinceCollision = 0.0f;
glm::vec3 direction = penetration / penetrationLength;
_velocity -= glm::dot(_velocity, direction) * direction * (1.0f + elasticity);
_velocity *= glm::clamp(1.0f - damping, 0.0f, 1.0f);
@ -868,7 +842,7 @@ void MyAvatar::updateCollisionSound(const glm::vec3 &penetration, float deltaTim
std::min(COLLISION_LOUDNESS * velocityTowardCollision, 1.0f),
frequency * (1.0f + velocityTangentToCollision / velocityTowardCollision),
std::min(velocityTangentToCollision / velocityTowardCollision * NOISE_SCALING, 1.0f),
1.0f - DURATION_SCALING * powf(frequency, 0.5f) / velocityTowardCollision, true);
1.0f - DURATION_SCALING * powf(frequency, 0.5f) / velocityTowardCollision, false);
}
}
@ -1091,19 +1065,6 @@ void MyAvatar::maybeUpdateBillboard() {
sendBillboardPacket();
}
void MyAvatar::setGravity(glm::vec3 gravity) {
_gravity = gravity;
getHead()->setGravity(_gravity);
// use the gravity to determine the new world up direction, if possible
float gravityLength = glm::length(gravity);
if (gravityLength > EPSILON) {
_worldUpDirection = _gravity / -gravityLength;
} else {
_worldUpDirection = DEFAULT_UP_DIRECTION;
}
}
void MyAvatar::goHome() {
qDebug("Going Home!");
setPosition(START_LOCATION);
@ -1188,7 +1149,40 @@ void MyAvatar::goToLocationFromResponse(const QJsonObject& jsonObject) {
} else {
QMessageBox::warning(Application::getInstance()->getWindow(), "", "That user or location could not be found.");
}
}
void MyAvatar::updateMotionBehaviors() {
_motionBehaviors = 0;
if (Menu::getInstance()->isOptionChecked(MenuOption::ObeyEnvironmentalGravity)) {
_motionBehaviors |= AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY;
// Environmental and Local gravities are incompatible. Environmental setting trumps local.
_motionBehaviors &= ~AVATAR_MOTION_OBEY_LOCAL_GRAVITY;
}
if (! (_motionBehaviors & (AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY | AVATAR_MOTION_OBEY_LOCAL_GRAVITY))) {
setGravity(glm::vec3(0.0f));
}
}
void MyAvatar::setCollisionGroups(quint32 collisionGroups) {
Avatar::setCollisionGroups(collisionGroups & VALID_COLLISION_GROUPS);
Menu* menu = Menu::getInstance();
menu->setIsOptionChecked(MenuOption::CollideWithEnvironment, (bool)(_collisionGroups & COLLISION_GROUP_ENVIRONMENT));
menu->setIsOptionChecked(MenuOption::CollideWithAvatars, (bool)(_collisionGroups & COLLISION_GROUP_AVATARS));
menu->setIsOptionChecked(MenuOption::CollideWithVoxels, (bool)(_collisionGroups & COLLISION_GROUP_VOXELS));
menu->setIsOptionChecked(MenuOption::CollideWithParticles, (bool)(_collisionGroups & COLLISION_GROUP_PARTICLES));
}
void MyAvatar::setMotionBehaviors(quint32 flags) {
_motionBehaviors = flags;
Menu* menu = Menu::getInstance();
menu->setIsOptionChecked(MenuOption::ObeyEnvironmentalGravity, (bool)(_motionBehaviors & AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY));
// Environmental and Local gravities are incompatible. Environmental setting trumps local.
if (_motionBehaviors & AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY) {
_motionBehaviors &= ~AVATAR_MOTION_OBEY_LOCAL_GRAVITY;
setGravity(Application::getInstance()->getEnvironment()->getGravity(getPosition()));
} else if (! (_motionBehaviors & (AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY | AVATAR_MOTION_OBEY_LOCAL_GRAVITY))) {
setGravity(glm::vec3(0.0f));
}
}
void MyAvatar::applyCollision(const glm::vec3& contactPoint, const glm::vec3& penetration) {

View file

@ -28,6 +28,8 @@ enum AvatarHandState
class MyAvatar : public Avatar {
Q_OBJECT
Q_PROPERTY(bool shouldRenderLocally READ getShouldRenderLocally WRITE setShouldRenderLocally)
Q_PROPERTY(quint32 motionBehaviors READ getMotionBehaviors WRITE setMotionBehaviors)
Q_PROPERTY(glm::vec3 gravity READ getGravity WRITE setLocalGravity)
public:
MyAvatar();
@ -49,15 +51,11 @@ public:
void setMousePressed(bool mousePressed) { _mousePressed = mousePressed; }
void setVelocity(const glm::vec3 velocity) { _velocity = velocity; }
void setLeanScale(float scale) { _leanScale = scale; }
void setGravity(glm::vec3 gravity);
void setMoveTarget(const glm::vec3 moveTarget);
void setLocalGravity(glm::vec3 gravity);
void setShouldRenderLocally(bool shouldRender) { _shouldRender = shouldRender; }
// getters
AvatarMode getMode() const { return _mode; }
float getLeanScale() const { return _leanScale; }
float getElapsedTimeStopped() const { return _elapsedTimeStopped; }
float getElapsedTimeMoving() const { return _elapsedTimeMoving; }
const glm::vec3& getMouseRayOrigin() const { return _mouseRayOrigin; }
const glm::vec3& getMouseRayDirection() const { return _mouseRayDirection; }
glm::vec3 getGravity() const { return _gravity; }
@ -91,6 +89,10 @@ public:
virtual void setFaceModelURL(const QUrl& faceModelURL);
virtual void setSkeletonModelURL(const QUrl& skeletonModelURL);
virtual void setCollisionGroups(quint32 collisionGroups);
void setMotionBehaviors(quint32 flags);
quint32 getMotionBehaviors() const { return _motionBehaviors; }
void applyCollision(const glm::vec3& contactPoint, const glm::vec3& penetration);
public slots:
@ -107,6 +109,8 @@ public slots:
glm::vec3 getThrust() { return _thrust; };
void setThrust(glm::vec3 newThrust) { _thrust = newThrust; }
void updateMotionBehaviors();
signals:
void transformChanged();
@ -117,17 +121,19 @@ private:
bool _shouldJump;
float _driveKeys[MAX_DRIVE_KEYS];
glm::vec3 _gravity;
glm::vec3 _environmentGravity;
float _distanceToNearestAvatar; // How close is the nearest avatar?
float _elapsedTimeMoving; // Timers to drive camera transitions when moving
float _elapsedTimeStopped;
float _elapsedTimeSinceCollision;
// motion stuff
glm::vec3 _lastCollisionPosition;
bool _speedBrakes;
glm::vec3 _thrust; // final acceleration for the current frame
bool _isThrustOn;
float _thrustMultiplier;
glm::vec3 _moveTarget;
quint32 _motionBehaviors;
glm::vec3 _lastBodyPenetration;
int _moveTargetStepCounter;
QWeakPointer<AvatarData> _lookAtTargetAvatar;
glm::vec3 _targetAvatarPosition;
bool _shouldRender;
@ -144,6 +150,7 @@ private:
void updateCollisionSound(const glm::vec3& penetration, float deltaTime, float frequency);
void updateChatCircle(float deltaTime);
void maybeUpdateBillboard();
void setGravity(const glm::vec3& gravity);
};
#endif // hifi_MyAvatar_h

View file

@ -16,7 +16,6 @@
#include <SharedUtil.h>
int main(int argc, const char * argv[]) {
initialiseUsecTimestampNow();
QElapsedTimer startupTime;
startupTime.start();

View file

@ -20,7 +20,8 @@ FramelessDialog::FramelessDialog(QWidget *parent, Qt::WindowFlags flags, Positio
_isResizing(false),
_resizeInitialWidth(0),
_selfHidden(false),
_position(position) {
_position(position),
_hideOnBlur(true) {
setAttribute(Qt::WA_DeleteOnClose);
@ -44,7 +45,7 @@ bool FramelessDialog::eventFilter(QObject* sender, QEvent* event) {
}
break;
case QEvent::WindowStateChange:
if (parentWidget()->isMinimized()) {
if (_hideOnBlur && parentWidget()->isMinimized()) {
if (isVisible()) {
_selfHidden = true;
setHidden(true);
@ -56,7 +57,7 @@ bool FramelessDialog::eventFilter(QObject* sender, QEvent* event) {
break;
case QEvent::ApplicationDeactivate:
// hide on minimize and focus lost
if (isVisible()) {
if (_hideOnBlur && isVisible()) {
_selfHidden = true;
setHidden(true);
}
@ -85,18 +86,23 @@ void FramelessDialog::setStyleSheetFile(const QString& fileName) {
void FramelessDialog::showEvent(QShowEvent* event) {
resizeAndPosition();
QDialog::showEvent(event);
}
void FramelessDialog::resizeAndPosition(bool resizeParent) {
// keep full app height
setFixedHeight(parentWidget()->size().height());
// keep full app height or width depending on position
if (_position == POSITION_LEFT || _position == POSITION_RIGHT) {
setFixedHeight(parentWidget()->size().height());
} else {
setFixedWidth(parentWidget()->size().width());
}
// resize parrent if width is smaller than this dialog
if (resizeParent && parentWidget()->size().width() < size().width()) {
parentWidget()->resize(size().width(), parentWidget()->size().height());
}
if (_position == POSITION_LEFT) {
if (_position == POSITION_LEFT || _position == POSITION_TOP) {
// move to upper left corner
move(parentWidget()->geometry().topLeft());
} else if (_position == POSITION_RIGHT) {
@ -105,16 +111,26 @@ void FramelessDialog::resizeAndPosition(bool resizeParent) {
pos.setX(pos.x() - size().width());
move(pos);
}
repaint();
}
void FramelessDialog::mousePressEvent(QMouseEvent* mouseEvent) {
if (_allowResize && mouseEvent->button() == Qt::LeftButton) {
bool hitLeft = _position == POSITION_LEFT && abs(mouseEvent->pos().x() - size().width()) < RESIZE_HANDLE_WIDTH;
bool hitRight = _position == POSITION_RIGHT && mouseEvent->pos().x() < RESIZE_HANDLE_WIDTH;
if (hitLeft || hitRight) {
_isResizing = true;
_resizeInitialWidth = size().width();
QApplication::setOverrideCursor(Qt::SizeHorCursor);
if (_position == POSITION_LEFT || _position == POSITION_RIGHT) {
bool hitLeft = (_position == POSITION_LEFT) && (abs(mouseEvent->pos().x() - size().width()) < RESIZE_HANDLE_WIDTH);
bool hitRight = (_position == POSITION_RIGHT) && (mouseEvent->pos().x() < RESIZE_HANDLE_WIDTH);
if (hitLeft || hitRight) {
_isResizing = true;
_resizeInitialWidth = size().width();
QApplication::setOverrideCursor(Qt::SizeHorCursor);
}
} else {
bool hitTop = (_position == POSITION_TOP) && (abs(mouseEvent->pos().y() - size().height()) < RESIZE_HANDLE_WIDTH);
if (hitTop) {
_isResizing = true;
_resizeInitialWidth = size().height();
QApplication::setOverrideCursor(Qt::SizeHorCursor);
}
}
}
}
@ -134,6 +150,8 @@ void FramelessDialog::mouseMoveEvent(QMouseEvent* mouseEvent) {
resizeAndPosition();
_resizeInitialWidth = size().width();
setUpdatesEnabled(true);
} else if (_position == POSITION_TOP) {
resize(size().width(), mouseEvent->pos().y());
}
}
}

View file

@ -17,14 +17,17 @@
class FramelessDialog : public QDialog {
Q_OBJECT
public:
enum Position { POSITION_LEFT, POSITION_RIGHT };
FramelessDialog(QWidget* parent = 0, Qt::WindowFlags flags = 0, Position position = POSITION_LEFT);
public:
enum Position { POSITION_LEFT, POSITION_RIGHT, POSITION_TOP };
FramelessDialog(QWidget* parent, Qt::WindowFlags flags = 0, Position position = POSITION_LEFT);
void setStyleSheetFile(const QString& fileName);
void setAllowResize(bool allowResize) { _allowResize = allowResize; };
bool getAllowResize() { return _allowResize; };
void setHideOnBlur(bool hideOnBlur) { _hideOnBlur = hideOnBlur; };
bool getHideOnBlur() { return _hideOnBlur; };
void resizeAndPosition(bool resizeParent = true);
protected:
virtual void mouseMoveEvent(QMouseEvent* mouseEvent);
@ -42,6 +45,7 @@ private:
int _resizeInitialWidth;
bool _selfHidden; ///< true when the dialog itself because of a window event (deactivation or minimization)
Position _position;
bool _hideOnBlur;
};

View file

@ -0,0 +1,91 @@
//
// LoginDialog.cpp
// interface/src/ui
//
// Created by Ryan Huffman on 4/23/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QWidget>
#include <QPushButton>
#include <QPixmap>
#include "Application.h"
#include "Menu.h"
#include "AccountManager.h"
#include "ui_loginDialog.h"
#include "LoginDialog.h"
const QString FORGOT_PASSWORD_URL = "https://data-web.highfidelity.io/password/new";
LoginDialog::LoginDialog(QWidget* parent) :
FramelessDialog(parent, 0, FramelessDialog::POSITION_TOP),
_ui(new Ui::LoginDialog) {
_ui->setupUi(this);
_ui->errorLabel->hide();
_ui->emailLineEdit->setFocus();
_ui->logoLabel->setPixmap(QPixmap(Application::resourcesPath() + "images/hifi-logo.svg"));
_ui->loginButton->setIcon(QIcon(Application::resourcesPath() + "images/login.svg"));
_ui->infoLabel->setVisible(false);
_ui->errorLabel->setVisible(false);
setModal(true);
setHideOnBlur(false);
connect(&AccountManager::getInstance(), &AccountManager::loginComplete,
this, &LoginDialog::handleLoginCompleted);
connect(&AccountManager::getInstance(), &AccountManager::loginFailed,
this, &LoginDialog::handleLoginFailed);
connect(_ui->loginButton, &QPushButton::clicked,
this, &LoginDialog::handleLoginClicked);
connect(_ui->closeButton, &QPushButton::clicked,
this, &LoginDialog::close);
};
LoginDialog::~LoginDialog() {
delete _ui;
};
void LoginDialog::handleLoginCompleted(const QUrl& authURL) {
_ui->infoLabel->setVisible(false);
_ui->errorLabel->setVisible(false);
close();
};
void LoginDialog::handleLoginFailed() {
_ui->infoLabel->setVisible(false);
_ui->errorLabel->setVisible(true);
_ui->errorLabel->show();
_ui->loginArea->setDisabled(false);
// Move focus to password and select the entire line
_ui->passwordLineEdit->setFocus();
_ui->passwordLineEdit->setSelection(0, _ui->emailLineEdit->maxLength());
};
void LoginDialog::handleLoginClicked() {
// If the email or password inputs are empty, move focus to them, otherwise attempt to login.
if (_ui->emailLineEdit->text().isEmpty()) {
_ui->emailLineEdit->setFocus();
} else if (_ui->passwordLineEdit->text().isEmpty()) {
_ui->passwordLineEdit->setFocus();
} else {
_ui->infoLabel->setVisible(true);
_ui->errorLabel->setVisible(false);
_ui->loginArea->setDisabled(true);
AccountManager::getInstance().requestAccessToken(_ui->emailLineEdit->text(), _ui->passwordLineEdit->text());
}
};
void LoginDialog::moveEvent(QMoveEvent* event) {
// Modal dialogs seemed to get repositioned automatically. Combat this by moving the window if needed.
resizeAndPosition();
};

View file

@ -0,0 +1,42 @@
//
// LoginDialog.h
// interface/src/ui
//
// Created by Ryan Huffman on 4/23/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_LoginDialog_h
#define hifi_LoginDialog_h
#include <QObject>
#include "FramelessDialog.h"
namespace Ui {
class LoginDialog;
}
class LoginDialog : public FramelessDialog {
Q_OBJECT
public:
LoginDialog(QWidget* parent);
~LoginDialog();
public slots:
void handleLoginClicked();
void handleLoginCompleted(const QUrl& authURL);
void handleLoginFailed();
protected:
void moveEvent(QMoveEvent* event);
private:
Ui::LoginDialog* _ui;
};
#endif // hifi_LoginDialog_h

491
interface/ui/loginDialog.ui Normal file
View file

@ -0,0 +1,491 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>LoginDialog</class>
<widget class="QDialog" name="LoginDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>1003</width>
<height>130</height>
</rect>
</property>
<property name="minimumSize">
<size>
<width>0</width>
<height>130</height>
</size>
</property>
<property name="windowTitle">
<string>Dialog</string>
</property>
<property name="styleSheet">
<string notr="true">font-family: Helvetica, Arial, sans-serif;</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QWidget" name="statusArea" native="true">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>0</width>
<height>30</height>
</size>
</property>
<layout class="QHBoxLayout" name="horizontalLayout">
<property name="spacing">
<number>5</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>10</number>
</property>
<property name="rightMargin">
<number>10</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<spacer name="horizontalSpacer_3">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QWidget" name="errorMessages" native="true">
<property name="minimumSize">
<size>
<width>825</width>
<height>0</height>
</size>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_5">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="infoLabel">
<property name="font">
<font>
<family>Helvetica,Arial,sans-serif</family>
<pointsize>17</pointsize>
</font>
</property>
<property name="text">
<string>Authenticating...</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="errorLabel">
<property name="enabled">
<bool>true</bool>
</property>
<property name="font">
<font>
<family>Helvetica,Arial,sans-serif</family>
<pointsize>17</pointsize>
</font>
</property>
<property name="styleSheet">
<string notr="true">color: #992800;</string>
</property>
<property name="text">
<string>&lt;style type=&quot;text/css&quot;&gt;
a { text-decoration: none; color: #267077;}
&lt;/style&gt;
Invalid username or password. &lt;a href=&quot;https://data-web.highfidelity.io/password/new&quot;&gt;Recover?&lt;/a&gt;</string>
</property>
<property name="alignment">
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter</set>
</property>
<property name="openExternalLinks">
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="closeButton">
<property name="sizePolicy">
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>16</width>
<height>16</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>16</width>
<height>16</height>
</size>
</property>
<property name="cursor">
<cursorShape>SplitHCursor</cursorShape>
</property>
<property name="styleSheet">
<string notr="true"/>
</property>
<property name="text">
<string/>
</property>
<property name="icon">
<iconset>
<normaloff>../resources/images/close.svg</normaloff>../resources/images/close.svg</iconset>
</property>
<property name="flat">
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QWidget" name="loginAreaContainer" native="true">
<property name="enabled">
<bool>true</bool>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>0</width>
<height>102</height>
</size>
</property>
<property name="styleSheet">
<string notr="true"/>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>30</number>
</property>
<item>
<spacer name="spacerLeft">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QWidget" name="logoArea" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_4">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>12</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="logoLabel">
<property name="sizePolicy">
<sizepolicy hsizetype="Fixed" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
<property name="text">
<string/>
</property>
<property name="pixmap">
<pixmap>../resources/images/hifi-logo.png</pixmap>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QWidget" name="loginArea" native="true">
<property name="sizePolicy">
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>931</width>
<height>60</height>
</size>
</property>
<property name="styleSheet">
<string notr="true">QLineEdit {
padding: 10px;
border-width: 1px; border-style: solid; border-radius: 3px; border-color: #aaa;
}</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_3">
<property name="spacing">
<number>12</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLineEdit" name="emailLineEdit">
<property name="sizePolicy">
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>300</width>
<height>54</height>
</size>
</property>
<property name="font">
<font>
<family>Helvetica,Arial,sans-serif</family>
<pointsize>20</pointsize>
</font>
</property>
<property name="styleSheet">
<string notr="true">padding-top: 14px;</string>
</property>
<property name="text">
<string/>
</property>
<property name="placeholderText">
<string>Username or Email</string>
</property>
</widget>
</item>
<item>
<widget class="QLineEdit" name="passwordLineEdit">
<property name="sizePolicy">
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>300</width>
<height>54</height>
</size>
</property>
<property name="font">
<font>
<family>Helvetica,Arial,sans-serif</family>
<pointsize>20</pointsize>
</font>
</property>
<property name="styleSheet">
<string notr="true">padding-top: 14px;</string>
</property>
<property name="text">
<string/>
</property>
<property name="echoMode">
<enum>QLineEdit::Password</enum>
</property>
<property name="placeholderText">
<string>Password</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="loginButton">
<property name="sizePolicy">
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>141</width>
<height>54</height>
</size>
</property>
<property name="font">
<font>
<family>Helvetica,Arial,sans-serif</family>
<pointsize>20</pointsize>
</font>
</property>
<property name="cursor">
<cursorShape>PointingHandCursor</cursorShape>
</property>
<property name="styleSheet">
<string notr="true">
background: #0e7077;
color: #e7eeee;
border-radius: 4px; padding-top: 1px;</string>
</property>
<property name="text">
<string> Login</string>
</property>
<property name="icon">
<iconset>
<normaloff>../resources/images/login.svg</normaloff>../resources/images/login.svg</iconset>
</property>
<property name="iconSize">
<size>
<width>32</width>
<height>32</height>
</size>
</property>
<property name="default">
<bool>true</bool>
</property>
<property name="flat">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label">
<property name="font">
<font>
<family>Helvetica,Arial,sans-serif</family>
<pointsize>17</pointsize>
</font>
</property>
<property name="text">
<string>&lt;style type=&quot;text/css&quot;&gt;
a { text-decoration: none; color: #267077;}
&lt;/style&gt;
&lt;a href=&quot;https://data-web.highfidelity.io/password/new&quot;&gt;Recover password?&lt;/a&gt;</string>
</property>
<property name="openExternalLinks">
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="spacerRight">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

View file

@ -50,6 +50,10 @@ typedef unsigned long long quint64;
#include "HeadData.h"
#include "HandData.h"
// avatar motion behaviors
const quint32 AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY = 1U << 0;
const quint32 AVATAR_MOTION_OBEY_LOCAL_GRAVITY = 1U << 1;
// First bitset
const int KEY_STATE_START_BIT = 0; // 1st and 2nd bits
const int HAND_STATE_START_BIT = 2; // 3rd and 4th bits

View file

@ -282,10 +282,13 @@ void AccountManager::requestAccessToken(const QString& login, const QString& pas
QUrl grantURL = _authURL;
grantURL.setPath("/oauth/token");
const QString ACCOUNT_MANAGER_REQUESTED_SCOPE = "owner";
QByteArray postData;
postData.append("grant_type=password&");
postData.append("username=" + login + "&");
postData.append("password=" + password);
postData.append("password=" + password + "&");
postData.append("scope=" + ACCOUNT_MANAGER_REQUESTED_SCOPE);
request.setUrl(grantURL);
request.setHeader(QNetworkRequest::ContentTypeHeader, "application/x-www-form-urlencoded");
@ -334,6 +337,7 @@ void AccountManager::requestFinished() {
} else {
// TODO: error handling
qDebug() << "Error in response for password grant -" << rootObject["error_description"].toString();
emit loginFailed();
}
}

View file

@ -71,6 +71,7 @@ signals:
void usernameChanged(const QString& username);
void accessTokenChanged();
void loginComplete(const QUrl& authURL);
void loginFailed();
void logoutComplete();
private slots:
void processReply();

View file

@ -62,6 +62,8 @@ PacketVersion versionForPacketType(PacketType type) {
case PacketTypeVoxelSet:
case PacketTypeVoxelSetDestructive:
return 1;
case PacketTypeOctreeStats:
return 1;
default:
return 0;
}

View file

@ -542,6 +542,19 @@ OctreeElement* Octree::getOctreeElementAt(float x, float y, float z, float s) co
return node;
}
OctreeElement* Octree::getOctreeEnclosingElementAt(float x, float y, float z, float s) const {
unsigned char* octalCode = pointToOctalCode(x,y,z,s);
OctreeElement* node = nodeForOctalCode(_rootNode, octalCode, NULL);
delete[] octalCode; // cleanup memory
#ifdef HAS_AUDIT_CHILDREN
if (node) {
node->auditChildren("Octree::getOctreeElementAt()");
}
#endif // def HAS_AUDIT_CHILDREN
return node;
}
OctreeElement* Octree::getOrCreateChildElementAt(float x, float y, float z, float s) {
return getRoot()->getOrCreateChildElementAt(x, y, z, s);
@ -581,8 +594,9 @@ bool findRayIntersectionOp(OctreeElement* node, void* extraData) {
}
bool Octree::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
OctreeElement*& node, float& distance, BoxFace& face, Octree::lockType lockType) {
RayArgs args = { origin / (float)(TREE_SCALE), direction, node, distance, face };
OctreeElement*& node, float& distance, BoxFace& face,
Octree::lockType lockType, bool* accurateResult) {
RayArgs args = { origin / (float)(TREE_SCALE), direction, node, distance, face, false};
bool gotLock = false;
if (lockType == Octree::Lock) {
@ -591,6 +605,9 @@ bool Octree::findRayIntersection(const glm::vec3& origin, const glm::vec3& direc
} else if (lockType == Octree::TryLock) {
gotLock = tryLockForRead();
if (!gotLock) {
if (accurateResult) {
*accurateResult = false; // if user asked to accuracy or result, let them know this is inaccurate
}
return args.found; // if we wanted to tryLock, and we couldn't then just bail...
}
}
@ -601,6 +618,9 @@ bool Octree::findRayIntersection(const glm::vec3& origin, const glm::vec3& direc
unlock();
}
if (accurateResult) {
*accurateResult = true; // if user asked to accuracy or result, let them know this is accurate
}
return args.found;
}
@ -627,7 +647,8 @@ bool findSpherePenetrationOp(OctreeElement* element, void* extraData) {
if (element->hasContent()) {
glm::vec3 elementPenetration;
if (element->findSpherePenetration(args->center, args->radius, elementPenetration, &args->penetratedObject)) {
// NOTE: it is possible for this penetration accumulation algorithm to produce a final penetration vector with zero length.
// NOTE: it is possible for this penetration accumulation algorithm to produce a
// final penetration vector with zero length.
args->penetration = addPenetrations(args->penetration, elementPenetration * (float)(TREE_SCALE));
args->found = true;
}
@ -636,7 +657,7 @@ bool findSpherePenetrationOp(OctreeElement* element, void* extraData) {
}
bool Octree::findSpherePenetration(const glm::vec3& center, float radius, glm::vec3& penetration,
void** penetratedObject, Octree::lockType lockType) {
void** penetratedObject, Octree::lockType lockType, bool* accurateResult) {
SphereArgs args = {
center / (float)(TREE_SCALE),
@ -653,6 +674,9 @@ bool Octree::findSpherePenetration(const glm::vec3& center, float radius, glm::v
} else if (lockType == Octree::TryLock) {
gotLock = tryLockForRead();
if (!gotLock) {
if (accurateResult) {
*accurateResult = false; // if user asked to accuracy or result, let them know this is inaccurate
}
return args.found; // if we wanted to tryLock, and we couldn't then just bail...
}
}
@ -666,6 +690,9 @@ bool Octree::findSpherePenetration(const glm::vec3& center, float radius, glm::v
unlock();
}
if (accurateResult) {
*accurateResult = true; // if user asked to accuracy or result, let them know this is accurate
}
return args.found;
}
@ -728,7 +755,7 @@ bool findShapeCollisionsOp(OctreeElement* node, void* extraData) {
}
bool Octree::findCapsulePenetration(const glm::vec3& start, const glm::vec3& end, float radius,
glm::vec3& penetration, Octree::lockType lockType) {
glm::vec3& penetration, Octree::lockType lockType, bool* accurateResult) {
CapsuleArgs args = {
start / (float)(TREE_SCALE),
@ -745,6 +772,9 @@ bool Octree::findCapsulePenetration(const glm::vec3& start, const glm::vec3& end
} else if (lockType == Octree::TryLock) {
gotLock = tryLockForRead();
if (!gotLock) {
if (accurateResult) {
*accurateResult = false; // if user asked to accuracy or result, let them know this is inaccurate
}
return args.found; // if we wanted to tryLock, and we couldn't then just bail...
}
}
@ -754,10 +784,15 @@ bool Octree::findCapsulePenetration(const glm::vec3& start, const glm::vec3& end
if (gotLock) {
unlock();
}
if (accurateResult) {
*accurateResult = true; // if user asked to accuracy or result, let them know this is accurate
}
return args.found;
}
bool Octree::findShapeCollisions(const Shape* shape, CollisionList& collisions, Octree::lockType lockType) {
bool Octree::findShapeCollisions(const Shape* shape, CollisionList& collisions,
Octree::lockType lockType, bool* accurateResult) {
ShapeArgs args = { shape, collisions, false };
@ -768,6 +803,9 @@ bool Octree::findShapeCollisions(const Shape* shape, CollisionList& collisions,
} else if (lockType == Octree::TryLock) {
gotLock = tryLockForRead();
if (!gotLock) {
if (accurateResult) {
*accurateResult = false; // if user asked to accuracy or result, let them know this is inaccurate
}
return args.found; // if we wanted to tryLock, and we couldn't then just bail...
}
}
@ -777,6 +815,10 @@ bool Octree::findShapeCollisions(const Shape* shape, CollisionList& collisions,
if (gotLock) {
unlock();
}
if (accurateResult) {
*accurateResult = true; // if user asked to accuracy or result, let them know this is accurate
}
return args.found;
}
@ -803,7 +845,7 @@ bool getElementEnclosingOperation(OctreeElement* element, void* extraData) {
return true; // keep looking
}
OctreeElement* Octree::getElementEnclosingPoint(const glm::vec3& point, Octree::lockType lockType) {
OctreeElement* Octree::getElementEnclosingPoint(const glm::vec3& point, Octree::lockType lockType, bool* accurateResult) {
GetElementEnclosingArgs args;
args.point = point;
args.element = NULL;
@ -815,6 +857,9 @@ OctreeElement* Octree::getElementEnclosingPoint(const glm::vec3& point, Octree::
} else if (lockType == Octree::TryLock) {
gotLock = tryLockForRead();
if (!gotLock) {
if (accurateResult) {
*accurateResult = false; // if user asked to accuracy or result, let them know this is inaccurate
}
return args.element; // if we wanted to tryLock, and we couldn't then just bail...
}
}
@ -825,6 +870,9 @@ OctreeElement* Octree::getElementEnclosingPoint(const glm::vec3& point, Octree::
unlock();
}
if (accurateResult) {
*accurateResult = false; // if user asked to accuracy or result, let them know this is inaccurate
}
return args.element;
}

View file

@ -210,7 +210,15 @@ public:
void reaverageOctreeElements(OctreeElement* startNode = NULL);
void deleteOctreeElementAt(float x, float y, float z, float s);
/// Find the voxel at position x,y,z,s
/// \return pointer to the OctreeElement or NULL if none at x,y,z,s.
OctreeElement* getOctreeElementAt(float x, float y, float z, float s) const;
/// Find the voxel at position x,y,z,s
/// \return pointer to the OctreeElement or to the smallest enclosing parent if none at x,y,z,s.
OctreeElement* getOctreeEnclosingElementAt(float x, float y, float z, float s) const;
OctreeElement* getOrCreateChildElementAt(float x, float y, float z, float s);
void recurseTreeWithOperation(RecurseOctreeOperation operation, void* extraData = NULL);
@ -241,17 +249,20 @@ public:
} lockType;
bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
OctreeElement*& node, float& distance, BoxFace& face, Octree::lockType lockType = Octree::TryLock);
OctreeElement*& node, float& distance, BoxFace& face,
Octree::lockType lockType = Octree::TryLock, bool* accurateResult = NULL);
bool findSpherePenetration(const glm::vec3& center, float radius, glm::vec3& penetration,
void** penetratedObject = NULL, Octree::lockType lockType = Octree::TryLock);
bool findSpherePenetration(const glm::vec3& center, float radius, glm::vec3& penetration, void** penetratedObject = NULL,
Octree::lockType lockType = Octree::TryLock, bool* accurateResult = NULL);
bool findCapsulePenetration(const glm::vec3& start, const glm::vec3& end, float radius,
glm::vec3& penetration, Octree::lockType lockType = Octree::TryLock);
bool findCapsulePenetration(const glm::vec3& start, const glm::vec3& end, float radius, glm::vec3& penetration,
Octree::lockType lockType = Octree::TryLock, bool* accurateResult = NULL);
bool findShapeCollisions(const Shape* shape, CollisionList& collisions, Octree::lockType = Octree::TryLock);
bool findShapeCollisions(const Shape* shape, CollisionList& collisions,
Octree::lockType = Octree::TryLock, bool* accurateResult = NULL);
OctreeElement* getElementEnclosingPoint(const glm::vec3& point, Octree::lockType lockType = Octree::TryLock);
OctreeElement* getElementEnclosingPoint(const glm::vec3& point,
Octree::lockType lockType = Octree::TryLock, bool* accurateResult = NULL);
// Note: this assumes the fileFormat is the HIO individual voxels code files
void loadOctreeFile(const char* fileName, bool wantColorRandomizer);

View file

@ -646,70 +646,70 @@ int OctreeSceneStats::unpackFromMessage(const unsigned char* sourceBuffer, int a
void OctreeSceneStats::printDebugDetails() {
qDebug("\n------------------------------");
qDebug("OctreeSceneStats:");
qDebug(" start : %llu", (long long unsigned int)_start);
qDebug(" end : %llu", (long long unsigned int)_end);
qDebug(" elapsed : %llu", (long long unsigned int)_elapsed);
qDebug(" encoding : %llu", (long long unsigned int)_totalEncodeTime);
qDebug() << "\n------------------------------";
qDebug() << "OctreeSceneStats:";
qDebug() << "start: " << _start;
qDebug() << "end: " << _end;
qDebug() << "elapsed: " << _elapsed;
qDebug() << "encoding: " << _totalEncodeTime;
qDebug();
qDebug(" full scene: %s", debug::valueOf(_isFullScene));
qDebug(" moving: %s", debug::valueOf(_isMoving));
qDebug() << "full scene: " << debug::valueOf(_isFullScene);
qDebug() << "moving: " << debug::valueOf(_isMoving);
qDebug();
qDebug(" packets: %d", _packets);
qDebug(" bytes : %ld", _bytes);
qDebug() << "packets: " << _packets;
qDebug() << "bytes: " << _bytes;
qDebug();
qDebug(" total elements : %lu", _totalElements );
qDebug(" internal : %lu", _totalInternal );
qDebug(" leaves : %lu", _totalLeaves );
qDebug(" traversed : %lu", _traversed );
qDebug(" internal : %lu", _internal );
qDebug(" leaves : %lu", _leaves );
qDebug(" skipped distance : %lu", _skippedDistance );
qDebug(" internal : %lu", _internalSkippedDistance );
qDebug(" leaves : %lu", _leavesSkippedDistance );
qDebug(" skipped out of view : %lu", _skippedOutOfView );
qDebug(" internal : %lu", _internalSkippedOutOfView );
qDebug(" leaves : %lu", _leavesSkippedOutOfView );
qDebug(" skipped was in view : %lu", _skippedWasInView );
qDebug(" internal : %lu", _internalSkippedWasInView );
qDebug(" leaves : %lu", _leavesSkippedWasInView );
qDebug(" skipped no change : %lu", _skippedNoChange );
qDebug(" internal : %lu", _internalSkippedNoChange );
qDebug(" leaves : %lu", _leavesSkippedNoChange );
qDebug(" skipped occluded : %lu", _skippedOccluded );
qDebug(" internal : %lu", _internalSkippedOccluded );
qDebug(" leaves : %lu", _leavesSkippedOccluded );
qDebug() << "total elements: " << _totalElements;
qDebug() << "internal: " << _totalInternal;
qDebug() << "leaves: " << _totalLeaves;
qDebug() << "traversed: " << _traversed;
qDebug() << "internal: " << _internal;
qDebug() << "leaves: " << _leaves;
qDebug() << "skipped distance: " << _skippedDistance;
qDebug() << "internal: " << _internalSkippedDistance;
qDebug() << "leaves: " << _leavesSkippedDistance;
qDebug() << "skipped out of view: " << _skippedOutOfView;
qDebug() << "internal: " << _internalSkippedOutOfView;
qDebug() << "leaves: " << _leavesSkippedOutOfView;
qDebug() << "skipped was in view: " << _skippedWasInView;
qDebug() << "internal: " << _internalSkippedWasInView;
qDebug() << "leaves: " << _leavesSkippedWasInView;
qDebug() << "skipped no change: " << _skippedNoChange;
qDebug() << "internal: " << _internalSkippedNoChange;
qDebug() << "leaves: " << _leavesSkippedNoChange;
qDebug() << "skipped occluded: " << _skippedOccluded;
qDebug() << "internal: " << _internalSkippedOccluded;
qDebug() << "leaves: " << _leavesSkippedOccluded;
qDebug();
qDebug(" color sent : %lu", _colorSent );
qDebug(" internal : %lu", _internalColorSent );
qDebug(" leaves : %lu", _leavesColorSent );
qDebug(" Didn't Fit : %lu", _didntFit );
qDebug(" internal : %lu", _internalDidntFit );
qDebug(" leaves : %lu", _leavesDidntFit );
qDebug(" color bits : %lu", _colorBitsWritten );
qDebug(" exists bits : %lu", _existsBitsWritten );
qDebug(" in packet bit : %lu", _existsInPacketBitsWritten);
qDebug(" trees removed : %lu", _treesRemoved );
qDebug() << "color sent: " << _colorSent;
qDebug() << "internal: " << _internalColorSent;
qDebug() << "leaves: " << _leavesColorSent;
qDebug() << "Didn't Fit: " << _didntFit;
qDebug() << "internal: " << _internalDidntFit;
qDebug() << "leaves: " << _leavesDidntFit;
qDebug() << "color bits: " << _colorBitsWritten;
qDebug() << "exists bits: " << _existsBitsWritten;
qDebug() << "in packet bit: " << _existsInPacketBitsWritten;
qDebug() << "trees removed: " << _treesRemoved;
}
OctreeSceneStats::ItemInfo OctreeSceneStats::_ITEMS[] = {
{ "Elapsed" , GREENISH , 2 , "Elapsed,fps" },
{ "Encode" , YELLOWISH , 2 , "Time,fps" },
{ "Network" , GREYISH , 3 , "Packets,Bytes,KBPS" },
{ "Octrees on Server" , GREENISH , 3 , "Total,Internal,Leaves" },
{ "Octrees Sent" , YELLOWISH , 5 , "Total,Bits/Octree,Avg Bits/Octree,Internal,Leaves" },
{ "Colors Sent" , GREYISH , 3 , "Total,Internal,Leaves" },
{ "Bitmasks Sent" , GREENISH , 3 , "Colors,Exists,In Packets" },
{ "Traversed" , YELLOWISH , 3 , "Total,Internal,Leaves" },
{ "Skipped - Total" , GREYISH , 3 , "Total,Internal,Leaves" },
{ "Skipped - Distance" , GREENISH , 3 , "Total,Internal,Leaves" },
{ "Skipped - Out of View", YELLOWISH , 3 , "Total,Internal,Leaves" },
{ "Skipped - Was in View", GREYISH , 3 , "Total,Internal,Leaves" },
{ "Skipped - No Change" , GREENISH , 3 , "Total,Internal,Leaves" },
{ "Skipped - Occluded" , YELLOWISH , 3 , "Total,Internal,Leaves" },
{ "Didn't fit in packet" , GREYISH , 4 , "Total,Internal,Leaves,Removed" },
{ "Mode" , GREENISH , 4 , "Moving,Stationary,Partial,Full" },
{ "Elapsed", GREENISH, 2, "Elapsed,fps" },
{ "Encode", YELLOWISH, 2, "Time,fps" },
{ "Network", GREYISH, 3, "Packets,Bytes,KBPS" },
{ "Octrees on Server", GREENISH, 3, "Total,Internal,Leaves" },
{ "Octrees Sent", YELLOWISH, 5, "Total,Bits/Octree,Avg Bits/Octree,Internal,Leaves" },
{ "Colors Sent", GREYISH, 3, "Total,Internal,Leaves" },
{ "Bitmasks Sent", GREENISH, 3, "Colors,Exists,In Packets" },
{ "Traversed", YELLOWISH, 3, "Total,Internal,Leaves" },
{ "Skipped - Total", GREYISH, 3, "Total,Internal,Leaves" },
{ "Skipped - Distance", GREENISH, 3, "Total,Internal,Leaves" },
{ "Skipped - Out of View", YELLOWISH, 3, "Total,Internal,Leaves" },
{ "Skipped - Was in View", GREYISH, 3, "Total,Internal,Leaves" },
{ "Skipped - No Change", GREENISH, 3, "Total,Internal,Leaves" },
{ "Skipped - Occluded", YELLOWISH, 3, "Total,Internal,Leaves" },
{ "Didn't fit in packet", GREYISH, 4, "Total,Internal,Leaves,Removed" },
{ "Mode", GREENISH, 4, "Moving,Stationary,Partial,Full" },
};
const char* OctreeSceneStats::getItemValue(Item item) {
@ -732,12 +732,14 @@ const char* OctreeSceneStats::getItemValue(Item item) {
case ITEM_PACKETS: {
float elapsedSecs = ((float)_elapsed / (float)USECS_PER_SECOND);
calculatedKBPS = elapsedSecs == 0 ? 0 : ((_bytes * 8) / elapsedSecs) / 1000;
sprintf(_itemValueBuffer, "%d packets %lu bytes (%d kbps)", _packets, _bytes, calculatedKBPS);
sprintf(_itemValueBuffer, "%d packets %lu bytes (%d kbps)", _packets, (long unsigned int)_bytes, calculatedKBPS);
break;
}
case ITEM_VOXELS_SERVER: {
sprintf(_itemValueBuffer, "%lu total %lu internal %lu leaves",
_totalElements, _totalInternal, _totalLeaves);
sprintf(_itemValueBuffer, "%lu total %lu internal %lu leaves",
(long unsigned int)_totalElements,
(long unsigned int)_totalInternal,
(long unsigned int)_totalLeaves);
break;
}
case ITEM_VOXELS: {
@ -745,12 +747,14 @@ const char* OctreeSceneStats::getItemValue(Item item) {
float calculatedBPV = total == 0 ? 0 : (_bytes * 8) / total;
float averageBPV = _bitsPerOctreeAverage.getAverage();
sprintf(_itemValueBuffer, "%lu (%.2f bits/octree Average: %.2f bits/octree) %lu internal %lu leaves",
total, calculatedBPV, averageBPV, _existsInPacketBitsWritten, _colorSent);
total, calculatedBPV, averageBPV,
(long unsigned int)_existsInPacketBitsWritten,
(long unsigned int)_colorSent);
break;
}
case ITEM_TRAVERSED: {
sprintf(_itemValueBuffer, "%lu total %lu internal %lu leaves",
_traversed, _internal, _leaves);
(long unsigned int)_traversed, (long unsigned int)_internal, (long unsigned int)_leaves);
break;
}
case ITEM_SKIPPED: {
@ -769,42 +773,59 @@ const char* OctreeSceneStats::getItemValue(Item item) {
}
case ITEM_SKIPPED_DISTANCE: {
sprintf(_itemValueBuffer, "%lu total %lu internal %lu leaves",
_skippedDistance, _internalSkippedDistance, _leavesSkippedDistance);
(long unsigned int)_skippedDistance,
(long unsigned int)_internalSkippedDistance,
(long unsigned int)_leavesSkippedDistance);
break;
}
case ITEM_SKIPPED_OUT_OF_VIEW: {
sprintf(_itemValueBuffer, "%lu total %lu internal %lu leaves",
_skippedOutOfView, _internalSkippedOutOfView, _leavesSkippedOutOfView);
(long unsigned int)_skippedOutOfView,
(long unsigned int)_internalSkippedOutOfView,
(long unsigned int)_leavesSkippedOutOfView);
break;
}
case ITEM_SKIPPED_WAS_IN_VIEW: {
sprintf(_itemValueBuffer, "%lu total %lu internal %lu leaves",
_skippedWasInView, _internalSkippedWasInView, _leavesSkippedWasInView);
(long unsigned int)_skippedWasInView,
(long unsigned int)_internalSkippedWasInView,
(long unsigned int)_leavesSkippedWasInView);
break;
}
case ITEM_SKIPPED_NO_CHANGE: {
sprintf(_itemValueBuffer, "%lu total %lu internal %lu leaves",
_skippedNoChange, _internalSkippedNoChange, _leavesSkippedNoChange);
(long unsigned int)_skippedNoChange,
(long unsigned int)_internalSkippedNoChange,
(long unsigned int)_leavesSkippedNoChange);
break;
}
case ITEM_SKIPPED_OCCLUDED: {
sprintf(_itemValueBuffer, "%lu total %lu internal %lu leaves",
_skippedOccluded, _internalSkippedOccluded, _leavesSkippedOccluded);
(long unsigned int)_skippedOccluded,
(long unsigned int)_internalSkippedOccluded,
(long unsigned int)_leavesSkippedOccluded);
break;
}
case ITEM_COLORS: {
sprintf(_itemValueBuffer, "%lu total %lu internal %lu leaves",
_colorSent, _internalColorSent, _leavesColorSent);
(long unsigned int)_colorSent,
(long unsigned int)_internalColorSent,
(long unsigned int)_leavesColorSent);
break;
}
case ITEM_DIDNT_FIT: {
sprintf(_itemValueBuffer, "%lu total %lu internal %lu leaves (removed: %lu)",
_didntFit, _internalDidntFit, _leavesDidntFit, _treesRemoved);
(long unsigned int)_didntFit,
(long unsigned int)_internalDidntFit,
(long unsigned int)_leavesDidntFit,
(long unsigned int)_treesRemoved);
break;
}
case ITEM_BITS: {
sprintf(_itemValueBuffer, "colors: %lu, exists: %lu, in packets: %lu",
_colorBitsWritten, _existsBitsWritten, _existsInPacketBitsWritten);
(long unsigned int)_colorBitsWritten,
(long unsigned int)_existsBitsWritten,
(long unsigned int)_existsInPacketBitsWritten);
break;
}
case ITEM_MODE: {
@ -820,11 +841,7 @@ const char* OctreeSceneStats::getItemValue(Item item) {
void OctreeSceneStats::trackIncomingOctreePacket(const QByteArray& packet,
bool wasStatsPacket, int nodeClockSkewUsec) {
_incomingPacket++;
_incomingBytes += packet.size();
if (!wasStatsPacket) {
_incomingWastedBytes += (MAX_PACKET_SIZE - packet.size());
}
const bool wantExtraDebugging = false;
int numBytesPacketHeader = numBytesForPacketHeader(packet);
const unsigned char* dataAt = reinterpret_cast<const unsigned char*>(packet.data()) + numBytesPacketHeader;
@ -842,12 +859,43 @@ void OctreeSceneStats::trackIncomingOctreePacket(const QByteArray& packet,
OCTREE_PACKET_SENT_TIME arrivedAt = usecTimestampNow();
int flightTime = arrivedAt - sentAt + nodeClockSkewUsec;
if (wantExtraDebugging) {
qDebug() << "sentAt:" << sentAt << " usecs";
qDebug() << "arrivedAt:" << arrivedAt << " usecs";
qDebug() << "nodeClockSkewUsec:" << nodeClockSkewUsec << " usecs";
qDebug() << "flightTime:" << flightTime << " usecs";
}
// Guard against possible corrupted packets... with bad timestamps
const int MAX_RESONABLE_FLIGHT_TIME = 200 * USECS_PER_SECOND; // 200 seconds is more than enough time for a packet to arrive
const int MIN_RESONABLE_FLIGHT_TIME = 0;
if (flightTime > MAX_RESONABLE_FLIGHT_TIME || flightTime < MIN_RESONABLE_FLIGHT_TIME) {
qDebug() << "ignoring unreasonable packet... flightTime:" << flightTime;
return; // ignore any packets that are unreasonable
}
// Guard against possible corrupted packets... with bad sequence numbers
const int MAX_RESONABLE_SEQUENCE_OFFSET = 2000;
const int MIN_RESONABLE_SEQUENCE_OFFSET = -2000;
int sequenceOffset = (sequence - _incomingLastSequence);
if (sequenceOffset > MAX_RESONABLE_SEQUENCE_OFFSET || sequenceOffset < MIN_RESONABLE_SEQUENCE_OFFSET) {
qDebug() << "ignoring unreasonable packet... sequence:" << sequence << "_incomingLastSequence:" << _incomingLastSequence;
return; // ignore any packets that are unreasonable
}
// track packets here...
_incomingPacket++;
_incomingBytes += packet.size();
if (!wasStatsPacket) {
_incomingWastedBytes += (MAX_PACKET_SIZE - packet.size());
}
const int USECS_PER_MSEC = 1000;
float flightTimeMsecs = flightTime / USECS_PER_MSEC;
_incomingFlightTimeAverage.updateAverage(flightTimeMsecs);
// track out of order and possibly lost packets...
const bool wantExtraDebugging = false;
if (sequence == _incomingLastSequence) {
if (wantExtraDebugging) {
qDebug() << "last packet duplicate got:" << sequence << "_incomingLastSequence:" << _incomingLastSequence;

View file

@ -146,30 +146,30 @@ public:
const std::vector<unsigned char*>& getJurisdictionEndNodes() const { return _jurisdictionEndNodes; }
bool isMoving() const { return _isMoving; };
unsigned long getTotalElements() const { return _totalElements; }
unsigned long getTotalInternal() const { return _totalInternal; }
unsigned long getTotalLeaves() const { return _totalLeaves; }
unsigned long getTotalEncodeTime() const { return _totalEncodeTime; }
unsigned long getElapsedTime() const { return _elapsed; }
quint64 getTotalElements() const { return _totalElements; }
quint64 getTotalInternal() const { return _totalInternal; }
quint64 getTotalLeaves() const { return _totalLeaves; }
quint64 getTotalEncodeTime() const { return _totalEncodeTime; }
quint64 getElapsedTime() const { return _elapsed; }
unsigned long getLastFullElapsedTime() const { return _lastFullElapsed; }
unsigned long getLastFullTotalEncodeTime() const { return _lastFullTotalEncodeTime; }
unsigned int getLastFullTotalPackets() const { return _lastFullTotalPackets; }
unsigned long getLastFullTotalBytes() const { return _lastFullTotalBytes; }
quint64 getLastFullElapsedTime() const { return _lastFullElapsed; }
quint64 getLastFullTotalEncodeTime() const { return _lastFullTotalEncodeTime; }
quint32 getLastFullTotalPackets() const { return _lastFullTotalPackets; }
quint64 getLastFullTotalBytes() const { return _lastFullTotalBytes; }
// Used in client implementations to track individual octree packets
void trackIncomingOctreePacket(const QByteArray& packet, bool wasStatsPacket, int nodeClockSkewUsec);
unsigned int getIncomingPackets() const { return _incomingPacket; }
unsigned long getIncomingBytes() const { return _incomingBytes; }
unsigned long getIncomingWastedBytes() const { return _incomingWastedBytes; }
unsigned int getIncomingOutOfOrder() const { return _incomingLate + _incomingEarly; }
unsigned int getIncomingLikelyLost() const { return _incomingLikelyLost; }
unsigned int getIncomingRecovered() const { return _incomingRecovered; }
unsigned int getIncomingEarly() const { return _incomingEarly; }
unsigned int getIncomingLate() const { return _incomingLate; }
unsigned int getIncomingReallyLate() const { return _incomingReallyLate; }
unsigned int getIncomingPossibleDuplicate() const { return _incomingPossibleDuplicate; }
quint32 getIncomingPackets() const { return _incomingPacket; }
quint64 getIncomingBytes() const { return _incomingBytes; }
quint64 getIncomingWastedBytes() const { return _incomingWastedBytes; }
quint32 getIncomingOutOfOrder() const { return _incomingLate + _incomingEarly; }
quint32 getIncomingLikelyLost() const { return _incomingLikelyLost; }
quint32 getIncomingRecovered() const { return _incomingRecovered; }
quint32 getIncomingEarly() const { return _incomingEarly; }
quint32 getIncomingLate() const { return _incomingLate; }
quint32 getIncomingReallyLate() const { return _incomingReallyLate; }
quint32 getIncomingPossibleDuplicate() const { return _incomingPossibleDuplicate; }
float getIncomingFlightTimeAverage() { return _incomingFlightTimeAverage.getAverage(); }
private:
@ -178,7 +178,8 @@ private:
bool _isReadyToSend;
unsigned char _statsMessage[MAX_PACKET_SIZE];
int _statsMessageLength;
qint32 _statsMessageLength;
// scene timing data in usecs
bool _isStarted;
@ -188,8 +189,8 @@ private:
quint64 _lastFullElapsed;
quint64 _lastFullTotalEncodeTime;
unsigned int _lastFullTotalPackets;
unsigned long _lastFullTotalBytes;
quint32 _lastFullTotalPackets;
quint64 _lastFullTotalBytes;
SimpleMovingAverage _elapsedAverage;
SimpleMovingAverage _bitsPerOctreeAverage;
@ -198,46 +199,46 @@ private:
quint64 _encodeStart;
// scene octree related data
unsigned long _totalElements;
unsigned long _totalInternal;
unsigned long _totalLeaves;
quint64 _totalElements;
quint64 _totalInternal;
quint64 _totalLeaves;
unsigned long _traversed;
unsigned long _internal;
unsigned long _leaves;
quint64 _traversed;
quint64 _internal;
quint64 _leaves;
unsigned long _skippedDistance;
unsigned long _internalSkippedDistance;
unsigned long _leavesSkippedDistance;
quint64 _skippedDistance;
quint64 _internalSkippedDistance;
quint64 _leavesSkippedDistance;
unsigned long _skippedOutOfView;
unsigned long _internalSkippedOutOfView;
unsigned long _leavesSkippedOutOfView;
quint64 _skippedOutOfView;
quint64 _internalSkippedOutOfView;
quint64 _leavesSkippedOutOfView;
unsigned long _skippedWasInView;
unsigned long _internalSkippedWasInView;
unsigned long _leavesSkippedWasInView;
quint64 _skippedWasInView;
quint64 _internalSkippedWasInView;
quint64 _leavesSkippedWasInView;
unsigned long _skippedNoChange;
unsigned long _internalSkippedNoChange;
unsigned long _leavesSkippedNoChange;
quint64 _skippedNoChange;
quint64 _internalSkippedNoChange;
quint64 _leavesSkippedNoChange;
unsigned long _skippedOccluded;
unsigned long _internalSkippedOccluded;
unsigned long _leavesSkippedOccluded;
quint64 _skippedOccluded;
quint64 _internalSkippedOccluded;
quint64 _leavesSkippedOccluded;
unsigned long _colorSent;
unsigned long _internalColorSent;
unsigned long _leavesColorSent;
quint64 _colorSent;
quint64 _internalColorSent;
quint64 _leavesColorSent;
unsigned long _didntFit;
unsigned long _internalDidntFit;
unsigned long _leavesDidntFit;
quint64 _didntFit;
quint64 _internalDidntFit;
quint64 _leavesDidntFit;
unsigned long _colorBitsWritten;
unsigned long _existsBitsWritten;
unsigned long _existsInPacketBitsWritten;
unsigned long _treesRemoved;
quint64 _colorBitsWritten;
quint64 _existsBitsWritten;
quint64 _existsInPacketBitsWritten;
quint64 _treesRemoved;
// Accounting Notes:
//
@ -255,22 +256,22 @@ private:
//
// scene network related data
unsigned int _packets;
unsigned long _bytes;
unsigned int _passes;
quint32 _packets;
quint64 _bytes;
quint32 _passes;
// incoming packets stats
unsigned int _incomingPacket;
unsigned long _incomingBytes;
unsigned long _incomingWastedBytes;
quint32 _incomingPacket;
quint64 _incomingBytes;
quint64 _incomingWastedBytes;
uint16_t _incomingLastSequence; /// last incoming sequence number
unsigned int _incomingLikelyLost; /// count of packets likely lost, may be off by _incomingReallyLate count
unsigned int _incomingRecovered; /// packets that were late, and we had in our missing list, we consider recovered
unsigned int _incomingEarly; /// out of order earlier than expected
unsigned int _incomingLate; /// out of order later than expected
unsigned int _incomingReallyLate; /// out of order and later than MAX_MISSING_SEQUENCE_OLD_AGE late
unsigned int _incomingPossibleDuplicate; /// out of order possibly a duplicate
quint16 _incomingLastSequence; /// last incoming sequence number
quint32 _incomingLikelyLost; /// count of packets likely lost, may be off by _incomingReallyLate count
quint32 _incomingRecovered; /// packets that were late, and we had in our missing list, we consider recovered
quint32 _incomingEarly; /// out of order earlier than expected
quint32 _incomingLate; /// out of order later than expected
quint32 _incomingReallyLate; /// out of order and later than MAX_MISSING_SEQUENCE_OLD_AGE late
quint32 _incomingPossibleDuplicate; /// out of order possibly a duplicate
QSet<uint16_t> _missingSequenceNumbers;
SimpleMovingAverage _incomingFlightTimeAverage;
@ -280,7 +281,7 @@ private:
static ItemInfo _ITEMS[];
static int const MAX_ITEM_VALUE_LENGTH = 128;
static const int MAX_ITEM_VALUE_LENGTH = 128;
char _itemValueBuffer[MAX_ITEM_VALUE_LENGTH];
unsigned char* _jurisdictionRoot;

View file

@ -119,10 +119,19 @@ void LocalVoxels::pasteFrom(float x, float y, float z, float scale, const QStrin
}
RayToVoxelIntersectionResult LocalVoxels::findRayIntersection(const PickRay& ray) {
return findRayIntersectionWorker(ray, Octree::TryLock);
}
RayToVoxelIntersectionResult LocalVoxels::findRayIntersectionBlocking(const PickRay& ray) {
return findRayIntersectionWorker(ray, Octree::Lock);
}
RayToVoxelIntersectionResult LocalVoxels::findRayIntersectionWorker(const PickRay& ray, Octree::lockType lockType) {
RayToVoxelIntersectionResult result;
if (_tree) {
OctreeElement* element;
result.intersects = _tree->findRayIntersection(ray.origin, ray.direction, element, result.distance, result.face);
result.intersects = _tree->findRayIntersection(ray.origin, ray.direction, element, result.distance, result.face,
lockType, &result.accurate);
if (result.intersects) {
VoxelTreeElement* voxel = (VoxelTreeElement*)element;
result.voxel.x = voxel->getCorner().x;

View file

@ -76,13 +76,22 @@ public:
/// \param source LocalVoxels' source tree
Q_INVOKABLE void pasteFrom(float x, float y, float z, float scale, const QString source);
/// If the scripting context has visible voxels, this will determine a ray intersection
/// If the scripting context has visible voxels, this will determine a ray intersection, the results
/// may be inaccurate if the engine is unable to access the visible voxels, in which case result.accurate
/// will be false.
Q_INVOKABLE RayToVoxelIntersectionResult findRayIntersection(const PickRay& ray);
/// If the scripting context has visible voxels, this will determine a ray intersection, and will block in
/// order to return an accurate result
Q_INVOKABLE RayToVoxelIntersectionResult findRayIntersectionBlocking(const PickRay& ray);
/// returns a voxel space axis aligned vector for the face, useful in doing voxel math
Q_INVOKABLE glm::vec3 getFaceVector(const QString& face);
private:
/// actually does the work of finding the ray intersection, can be called in locking mode or tryLock mode
RayToVoxelIntersectionResult findRayIntersectionWorker(const PickRay& ray, Octree::lockType lockType);
QString _name;
StrongVoxelTreePointer _tree;
};

View file

@ -19,6 +19,7 @@
#include <AudioRingBuffer.h>
#include <AvatarData.h>
#include <CollisionInfo.h>
#include <NodeList.h>
#include <PacketHeaders.h>
#include <UUID.h>
@ -230,8 +231,16 @@ void ScriptEngine::init() {
registerGlobalObject("Voxels", &_voxelsScriptingInterface);
QScriptValue treeScaleValue = _engine.newVariant(QVariant(TREE_SCALE));
_engine.globalObject().setProperty("TREE_SCALE", treeScaleValue);
// constants
QScriptValue globalObject = _engine.globalObject();
globalObject.setProperty("TREE_SCALE", _engine.newVariant(QVariant(TREE_SCALE)));
globalObject.setProperty("COLLISION_GROUP_ENVIRONMENT", _engine.newVariant(QVariant(COLLISION_GROUP_ENVIRONMENT)));
globalObject.setProperty("COLLISION_GROUP_AVATARS", _engine.newVariant(QVariant(COLLISION_GROUP_AVATARS)));
globalObject.setProperty("COLLISION_GROUP_VOXELS", _engine.newVariant(QVariant(COLLISION_GROUP_VOXELS)));
globalObject.setProperty("COLLISION_GROUP_PARTICLES", _engine.newVariant(QVariant(COLLISION_GROUP_PARTICLES)));
globalObject.setProperty("AVATAR_MOTION_OBEY_LOCAL_GRAVITY", _engine.newVariant(QVariant(AVATAR_MOTION_OBEY_LOCAL_GRAVITY)));
globalObject.setProperty("AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY", _engine.newVariant(QVariant(AVATAR_MOTION_OBEY_ENVIRONMENTAL_GRAVITY)));
// let the VoxelPacketSender know how frequently we plan to call it
_voxelsScriptingInterface.getVoxelPacketSender()->setProcessCallIntervalHint(SCRIPT_DATA_CALLBACK_USECS);

View file

@ -36,6 +36,10 @@ float Vec3::length(const glm::vec3& v) {
return glm::length(v);
}
float Vec3::distance(const glm::vec3& v1, const glm::vec3& v2) {
return glm::distance(v1, v2);
}
glm::vec3 Vec3::normalize(const glm::vec3& v) {
return glm::normalize(v);
}

View file

@ -31,6 +31,7 @@ public slots:
glm::vec3 sum(const glm::vec3& v1, const glm::vec3& v2);
glm::vec3 subtract(const glm::vec3& v1, const glm::vec3& v2);
float length(const glm::vec3& v);
float distance(const glm::vec3& v1, const glm::vec3& v2);
glm::vec3 normalize(const glm::vec3& v);
void print(const QString& lable, const glm::vec3& v);
};

View file

@ -27,6 +27,7 @@ const quint32 COLLISION_GROUP_ENVIRONMENT = 1U << 0;
const quint32 COLLISION_GROUP_AVATARS = 1U << 1;
const quint32 COLLISION_GROUP_VOXELS = 1U << 2;
const quint32 COLLISION_GROUP_PARTICLES = 1U << 3;
const quint32 VALID_COLLISION_GROUPS = 0x0f;
// CollisionInfo contains details about the collision between two things: BodyA and BodyB.
// The assumption is that the context that analyzes the collision knows about BodyA but

View file

@ -30,27 +30,22 @@
#include "OctalCode.h"
#include "SharedUtil.h"
static qint64 TIME_REFERENCE = 0; // in usec
static QElapsedTimer timestampTimer;
static int usecTimestampNowAdjust = 0; // in usec
void initialiseUsecTimestampNow() {
static bool initialised = false;
if (initialised) {
qDebug() << "[WARNING] Double initialisation of usecTimestampNow().";
return;
}
TIME_REFERENCE = QDateTime::currentMSecsSinceEpoch() * 1000; // ms to usec
initialised = true;
}
void usecTimestampNowForceClockSkew(int clockSkew) {
::usecTimestampNowAdjust = clockSkew;
}
quint64 usecTimestampNow() {
static bool usecTimestampNowIsInitialized = false;
static qint64 TIME_REFERENCE = 0; // in usec
static QElapsedTimer timestampTimer;
if (!usecTimestampNowIsInitialized) {
TIME_REFERENCE = QDateTime::currentMSecsSinceEpoch() * 1000; // ms to usec
timestampTimer.start();
usecTimestampNowIsInitialized = true;
}
// usec nsec to usec usec
return TIME_REFERENCE + timestampTimer.nsecsElapsed() / 1000 + ::usecTimestampNowAdjust;
}
@ -620,7 +615,7 @@ int unpackClipValueFromTwoByte(const unsigned char* buffer, float& clipValue) {
}
int packFloatToByte(unsigned char* buffer, float value, float scaleBy) {
unsigned char holder;
quint8 holder;
const float CONVERSION_RATIO = (255 / scaleBy);
holder = floorf(value * CONVERSION_RATIO);
memcpy(buffer, &holder, sizeof(holder));
@ -628,7 +623,7 @@ int packFloatToByte(unsigned char* buffer, float value, float scaleBy) {
}
int unpackFloatFromByte(const unsigned char* buffer, float& value, float scaleBy) {
unsigned char holder;
quint8 holder;
memcpy(&holder, buffer, sizeof(holder));
value = ((float)holder / (float) 255) * scaleBy;
return sizeof(holder);

View file

@ -60,7 +60,6 @@ static const quint64 USECS_PER_SECOND = USECS_PER_MSEC * MSECS_PER_SECOND;
const int BITS_IN_BYTE = 8;
void initialiseUsecTimestampNow();
quint64 usecTimestampNow();
void usecTimestampNowForceClockSkew(int clockSkew);

View file

@ -41,6 +41,7 @@ void voxelDetailFromScriptValue(const QScriptValue &object, VoxelDetail& voxelDe
RayToVoxelIntersectionResult::RayToVoxelIntersectionResult() :
intersects(false),
accurate(true), // assume it's accurate
voxel(),
distance(0),
face()
@ -50,6 +51,7 @@ RayToVoxelIntersectionResult::RayToVoxelIntersectionResult() :
QScriptValue rayToVoxelIntersectionResultToScriptValue(QScriptEngine* engine, const RayToVoxelIntersectionResult& value) {
QScriptValue obj = engine->newObject();
obj.setProperty("intersects", value.intersects);
obj.setProperty("accurate", value.accurate);
QScriptValue voxelValue = voxelDetailToScriptValue(engine, value.voxel);
obj.setProperty("voxel", voxelValue);
obj.setProperty("distance", value.distance);
@ -88,6 +90,7 @@ QScriptValue rayToVoxelIntersectionResultToScriptValue(QScriptEngine* engine, co
void rayToVoxelIntersectionResultFromScriptValue(const QScriptValue& object, RayToVoxelIntersectionResult& value) {
value.intersects = object.property("intersects").toVariant().toBool();
value.accurate = object.property("accurate").toVariant().toBool();
QScriptValue voxelValue = object.property("voxel");
if (voxelValue.isValid()) {
voxelDetailFromScriptValue(voxelValue, value.voxel);

View file

@ -39,6 +39,7 @@ class RayToVoxelIntersectionResult {
public:
RayToVoxelIntersectionResult();
bool intersects;
bool accurate;
VoxelDetail voxel;
float distance;
BoxFace face;

View file

@ -42,7 +42,11 @@ void VoxelTree::deleteVoxelAt(float x, float y, float z, float s) {
}
VoxelTreeElement* VoxelTree::getVoxelAt(float x, float y, float z, float s) const {
return (VoxelTreeElement*)getOctreeElementAt(x, y, z, s);
return static_cast<VoxelTreeElement*>(getOctreeElementAt(x, y, z, s));
}
VoxelTreeElement* VoxelTree::getEnclosingVoxelAt(float x, float y, float z, float s) const {
return static_cast<VoxelTreeElement*>(getOctreeEnclosingElementAt(x, y, z, s));
}
void VoxelTree::createVoxel(float x, float y, float z, float s,

View file

@ -29,7 +29,15 @@ public:
VoxelTreeElement* getRoot() { return (VoxelTreeElement*)_rootNode; }
void deleteVoxelAt(float x, float y, float z, float s);
/// Find the voxel at position x,y,z,s
/// \return pointer to the VoxelTreeElement or NULL if none at x,y,z,s.
VoxelTreeElement* getVoxelAt(float x, float y, float z, float s) const;
/// Find the voxel at position x,y,z,s
/// \return pointer to the VoxelTreeElement or to the smallest enclosing parent if none at x,y,z,s.
VoxelTreeElement* getEnclosingVoxelAt(float x, float y, float z, float s) const;
void createVoxel(float x, float y, float z, float s,
unsigned char red, unsigned char green, unsigned char blue, bool destructive = false);

View file

@ -13,6 +13,50 @@
#include "VoxelTreeCommands.h"
struct SendVoxelsOperationArgs {
const unsigned char* newBaseOctCode;
VoxelEditPacketSender* packetSender;
};
bool sendVoxelsOperation(OctreeElement* element, void* extraData) {
VoxelTreeElement* voxel = static_cast<VoxelTreeElement*>(element);
SendVoxelsOperationArgs* args = static_cast<SendVoxelsOperationArgs*>(extraData);
if (voxel->isColored()) {
const unsigned char* nodeOctalCode = voxel->getOctalCode();
unsigned char* codeColorBuffer = NULL;
int codeLength = 0;
int bytesInCode = 0;
int codeAndColorLength;
// If the newBase is NULL, then don't rebase
if (args->newBaseOctCode) {
codeColorBuffer = rebaseOctalCode(nodeOctalCode, args->newBaseOctCode, true);
codeLength = numberOfThreeBitSectionsInCode(codeColorBuffer);
bytesInCode = bytesRequiredForCodeLength(codeLength);
codeAndColorLength = bytesInCode + SIZE_OF_COLOR_DATA;
} else {
codeLength = numberOfThreeBitSectionsInCode(nodeOctalCode);
bytesInCode = bytesRequiredForCodeLength(codeLength);
codeAndColorLength = bytesInCode + SIZE_OF_COLOR_DATA;
codeColorBuffer = new unsigned char[codeAndColorLength];
memcpy(codeColorBuffer, nodeOctalCode, bytesInCode);
}
// copy the colors over
codeColorBuffer[bytesInCode + RED_INDEX] = voxel->getColor()[RED_INDEX];
codeColorBuffer[bytesInCode + GREEN_INDEX] = voxel->getColor()[GREEN_INDEX];
codeColorBuffer[bytesInCode + BLUE_INDEX] = voxel->getColor()[BLUE_INDEX];
args->packetSender->queueVoxelEditMessage(PacketTypeVoxelSetDestructive,
codeColorBuffer, codeAndColorLength);
delete[] codeColorBuffer;
}
return true; // keep going
}
AddVoxelCommand::AddVoxelCommand(VoxelTree* tree, VoxelDetail& voxel, VoxelEditPacketSender* packetSender, QUndoCommand* parent) :
QUndoCommand("Add Voxel", parent),
_tree(tree),
@ -43,11 +87,40 @@ DeleteVoxelCommand::DeleteVoxelCommand(VoxelTree* tree, VoxelDetail& voxel, Voxe
QUndoCommand("Delete Voxel", parent),
_tree(tree),
_packetSender(packetSender),
_voxel(voxel)
_voxel(voxel),
_oldTree(NULL)
{
_tree->lockForRead();
VoxelTreeElement* element = _tree->getEnclosingVoxelAt(_voxel.x, _voxel.y, _voxel.z, _voxel.s);
if (element->getScale() == _voxel.s) {
if (!element->hasContent() && !element->isLeaf()) {
_oldTree = new VoxelTree();
_tree->copySubTreeIntoNewTree(element, _oldTree, false);
} else {
_voxel.red = element->getColor()[0];
_voxel.green = element->getColor()[1];
_voxel.blue = element->getColor()[2];
}
} else if (element->hasContent() && element->isLeaf()) {
_voxel.red = element->getColor()[0];
_voxel.green = element->getColor()[1];
_voxel.blue = element->getColor()[2];
} else {
_voxel.s = 0.0f;
qDebug() << "No element for delete.";
}
_tree->unlock();
}
DeleteVoxelCommand::~DeleteVoxelCommand() {
delete _oldTree;
}
void DeleteVoxelCommand::redo() {
if (_voxel.s == 0.0f) {
return;
}
if (_tree) {
_tree->deleteVoxelAt(_voxel.x, _voxel.y, _voxel.z, _voxel.s);
}
@ -57,10 +130,32 @@ void DeleteVoxelCommand::redo() {
}
void DeleteVoxelCommand::undo() {
if (_tree) {
_tree->createVoxel(_voxel.x, _voxel.y, _voxel.z, _voxel.s, _voxel.red, _voxel.green, _voxel.blue);
if (_voxel.s == 0.0f) {
return;
}
if (_packetSender) {
_packetSender->queueVoxelEditMessages(PacketTypeVoxelSet, 1, &_voxel);
if (_oldTree) {
VoxelTreeElement* element = _oldTree->getVoxelAt(_voxel.x, _voxel.y, _voxel.z, _voxel.s);
if (element) {
if (_tree) {
_tree->lockForWrite();
_oldTree->copySubTreeIntoNewTree(element, _tree, false);
_tree->unlock();
}
if (_packetSender) {
SendVoxelsOperationArgs args;
args.newBaseOctCode = NULL;
args.packetSender = _packetSender;
_oldTree->recurseTreeWithOperation(sendVoxelsOperation, &args);
_packetSender->releaseQueuedMessages();
}
}
} else {
if (_tree) {
_tree->createVoxel(_voxel.x, _voxel.y, _voxel.z, _voxel.s, _voxel.red, _voxel.green, _voxel.blue);
}
if (_packetSender) {
_packetSender->queueVoxelEditMessages(PacketTypeVoxelSet, 1, &_voxel);
}
}
}

View file

@ -36,6 +36,7 @@ private:
class DeleteVoxelCommand : public QUndoCommand {
public:
DeleteVoxelCommand(VoxelTree* tree, VoxelDetail& voxel, VoxelEditPacketSender* packetSender = NULL, QUndoCommand* parent = NULL);
~DeleteVoxelCommand();
virtual void redo();
virtual void undo();
@ -44,6 +45,7 @@ private:
VoxelTree* _tree;
VoxelEditPacketSender* _packetSender;
VoxelDetail _voxel;
VoxelTree* _oldTree;
};
#endif // hifi_VoxelTreeCommands_h

View file

@ -76,32 +76,16 @@ void VoxelsScriptingInterface::setVoxel(float x, float y, float z, float scale,
if (_tree) {
if (_undoStack) {
AddVoxelCommand* addCommand = new AddVoxelCommand(_tree,
addVoxelDetail,
getVoxelPacketSender());
VoxelTreeElement* deleteVoxelElement = _tree->getVoxelAt(addVoxelDetail.x, addVoxelDetail.y, addVoxelDetail.z, addVoxelDetail.s);
if (deleteVoxelElement) {
nodeColor color;
memcpy(&color, &deleteVoxelElement->getColor(), sizeof(nodeColor));
VoxelDetail deleteVoxelDetail = {addVoxelDetail.x,
addVoxelDetail.y,
addVoxelDetail.z,
addVoxelDetail.s,
color[0],
color[1],
color[2]};
DeleteVoxelCommand* delCommand = new DeleteVoxelCommand(_tree,
deleteVoxelDetail,
getVoxelPacketSender());
_undoStack->beginMacro(addCommand->text());
// As QUndoStack automatically executes redo() on push, we don't need to execute the command ourselves.
_undoStack->push(delCommand);
_undoStack->push(addCommand);
_undoStack->endMacro();
} else {
// As QUndoStack automatically executes redo() on push, we don't need to execute the command ourselves.
_undoStack->push(addCommand);
}
addVoxelDetail,
getVoxelPacketSender());
DeleteVoxelCommand* deleteCommand = new DeleteVoxelCommand(_tree,
addVoxelDetail,
getVoxelPacketSender());
_undoStack->beginMacro(addCommand->text());
// As QUndoStack automatically executes redo() on push, we don't need to execute the command ourselves.
_undoStack->push(deleteCommand);
_undoStack->push(addCommand);
_undoStack->endMacro();
} else {
// queue the destructive add
queueVoxelAdd(PacketTypeVoxelSetDestructive, addVoxelDetail);
@ -138,12 +122,21 @@ void VoxelsScriptingInterface::eraseVoxel(float x, float y, float z, float scale
}
}
RayToVoxelIntersectionResult VoxelsScriptingInterface::findRayIntersection(const PickRay& ray) {
return findRayIntersectionWorker(ray, Octree::TryLock);
}
RayToVoxelIntersectionResult VoxelsScriptingInterface::findRayIntersectionBlocking(const PickRay& ray) {
return findRayIntersectionWorker(ray, Octree::Lock);
}
RayToVoxelIntersectionResult VoxelsScriptingInterface::findRayIntersectionWorker(const PickRay& ray,
Octree::lockType lockType) {
RayToVoxelIntersectionResult result;
if (_tree) {
OctreeElement* element;
result.intersects = _tree->findRayIntersection(ray.origin, ray.direction, element, result.distance, result.face);
result.intersects = _tree->findRayIntersection(ray.origin, ray.direction, element, result.distance, result.face,
lockType, &result.accurate);
if (result.intersects) {
VoxelTreeElement* voxel = (VoxelTreeElement*)element;
result.voxel.x = voxel->getCorner().x;

View file

@ -35,17 +35,16 @@ public:
void setVoxelTree(VoxelTree* tree) { _tree = tree; }
void setUndoStack(QUndoStack* undoStack) { _undoStack = undoStack; }
public slots:
public:
/// provide the world scale
const int getTreeScale() const { return TREE_SCALE; }
Q_INVOKABLE const int getTreeScale() const { return TREE_SCALE; }
/// checks the local voxel tree for a voxel at the specified location and scale
/// \param x the x-coordinate of the voxel (in meter units)
/// \param y the y-coordinate of the voxel (in meter units)
/// \param z the z-coordinate of the voxel (in meter units)
/// \param scale the scale of the voxel (in meter units)
VoxelDetail getVoxelAt(float x, float y, float z, float scale);
Q_INVOKABLE VoxelDetail getVoxelAt(float x, float y, float z, float scale);
/// queues the creation of a voxel which will be sent by calling process on the PacketSender
/// \param x the x-coordinate of the voxel (in meter units)
@ -55,7 +54,7 @@ public slots:
/// \param red the R value for RGB color of voxel
/// \param green the G value for RGB color of voxel
/// \param blue the B value for RGB color of voxel
void setVoxelNonDestructive(float x, float y, float z, float scale, uchar red, uchar green, uchar blue);
Q_INVOKABLE void setVoxelNonDestructive(float x, float y, float z, float scale, uchar red, uchar green, uchar blue);
/// queues the destructive creation of a voxel which will be sent by calling process on the PacketSender
/// \param x the x-coordinate of the voxel (in meter units)
@ -65,27 +64,36 @@ public slots:
/// \param red the R value for RGB color of voxel
/// \param green the G value for RGB color of voxel
/// \param blue the B value for RGB color of voxel
void setVoxel(float x, float y, float z, float scale, uchar red, uchar green, uchar blue);
Q_INVOKABLE void setVoxel(float x, float y, float z, float scale, uchar red, uchar green, uchar blue);
/// queues the deletion of a voxel, sent by calling process on the PacketSender
/// \param x the x-coordinate of the voxel (in meter units)
/// \param y the y-coordinate of the voxel (in meter units)
/// \param z the z-coordinate of the voxel (in meter units)
/// \param scale the scale of the voxel (in meter units)
void eraseVoxel(float x, float y, float z, float scale);
Q_INVOKABLE void eraseVoxel(float x, float y, float z, float scale);
/// If the scripting context has visible voxels, this will determine a ray intersection
RayToVoxelIntersectionResult findRayIntersection(const PickRay& ray);
/// If the scripting context has visible voxels, this will determine a ray intersection, the results
/// may be inaccurate if the engine is unable to access the visible voxels, in which case result.accurate
/// will be false.
Q_INVOKABLE RayToVoxelIntersectionResult findRayIntersection(const PickRay& ray);
/// If the scripting context has visible voxels, this will determine a ray intersection, and will block in
/// order to return an accurate result
Q_INVOKABLE RayToVoxelIntersectionResult findRayIntersectionBlocking(const PickRay& ray);
/// returns a voxel space axis aligned vector for the face, useful in doing voxel math
glm::vec3 getFaceVector(const QString& face);
Q_INVOKABLE glm::vec3 getFaceVector(const QString& face);
/// checks the local voxel tree for the smallest voxel enclosing the point
/// \param point the x,y,z coordinates of the point (in meter units)
/// \return VoxelDetail - if no voxel encloses the point then VoxelDetail items will be 0
VoxelDetail getVoxelEnclosingPoint(const glm::vec3& point);
Q_INVOKABLE VoxelDetail getVoxelEnclosingPoint(const glm::vec3& point);
private:
/// actually does the work of finding the ray intersection, can be called in locking mode or tryLock mode
RayToVoxelIntersectionResult findRayIntersectionWorker(const PickRay& ray, Octree::lockType lockType);
void queueVoxelAdd(PacketType addPacketType, VoxelDetail& addVoxelDetails);
VoxelTree* _tree;
QUndoStack* _undoStack;