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Reflect dependencies in unit test setup.
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2 changed files with 2 additions and 2 deletions
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@ -16,7 +16,7 @@
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#include <QObject>
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#include "JointState.h"
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#include "JointState.h" // We might want to change this (later) to something that doesn't depend on gpu, fbx and model. -HRS
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class AnimationHandle;
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typedef std::shared_ptr<AnimationHandle> AnimationHandlePointer;
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@ -1,7 +1,7 @@
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# Declare dependencies
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macro (setup_testcase_dependencies)
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# link in the shared libraries
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link_hifi_libraries(shared animation)
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link_hifi_libraries(shared animation gpu fbx model)
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copy_dlls_beside_windows_executable()
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endmacro ()
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