remove unused variable

This commit is contained in:
Andrew Meadows 2019-11-14 08:12:39 -08:00
parent 7692e858a1
commit ec872bfcf8

View file

@ -1649,12 +1649,9 @@ bool EntityScriptingInterface::actionWorker(const QUuid& entityID,
return false;
}
auto nodeList = DependencyManager::get<NodeList>();
const QUuid myNodeID = nodeList->getSessionUUID();
EntityItemPointer entity;
bool doTransmit = false;
_entityTree->withWriteLock([this, &entity, entityID, myNodeID, &doTransmit, actor] {
_entityTree->withWriteLock([this, &entity, entityID, &doTransmit, actor] {
EntitySimulationPointer simulation = _entityTree->getSimulation();
entity = _entityTree->findEntityByEntityItemID(entityID);
if (!entity) {