Merge branch 'taapre' of http://github.com/Zvork/hifi into taapre

This commit is contained in:
Olivier Prat 2018-04-25 08:35:50 +02:00
commit eb01f25621
17 changed files with 253 additions and 234 deletions

View file

@ -4741,7 +4741,7 @@ void Application::updateLOD(float deltaTime) const {
}
}
void Application::pushPostUpdateLambda(void* key, std::function<void()> func) {
void Application::pushPostUpdateLambda(void* key, const std::function<void()>& func) {
std::unique_lock<std::mutex> guard(_postUpdateLambdasLock);
_postUpdateLambdas[key] = func;
}
@ -7351,7 +7351,7 @@ void Application::windowMinimizedChanged(bool minimized) {
}
}
void Application::postLambdaEvent(std::function<void()> f) {
void Application::postLambdaEvent(const std::function<void()>& f) {
if (this->thread() == QThread::currentThread()) {
f();
} else {
@ -7359,6 +7359,15 @@ void Application::postLambdaEvent(std::function<void()> f) {
}
}
void Application::sendLambdaEvent(const std::function<void()>& f) {
if (this->thread() == QThread::currentThread()) {
f();
} else {
LambdaEvent event(f);
QCoreApplication::sendEvent(this, &event);
}
}
void Application::initPlugins(const QStringList& arguments) {
QCommandLineOption display("display", "Preferred displays", "displays");
QCommandLineOption disableDisplays("disable-displays", "Displays to disable", "displays");

View file

@ -136,7 +136,8 @@ public:
Application(int& argc, char** argv, QElapsedTimer& startup_time, bool runningMarkerExisted);
~Application();
void postLambdaEvent(std::function<void()> f) override;
void postLambdaEvent(const std::function<void()>& f) override;
void sendLambdaEvent(const std::function<void()>& f) override;
QString getPreviousScriptLocation();
void setPreviousScriptLocation(const QString& previousScriptLocation);
@ -240,7 +241,7 @@ public:
qint64 getCurrentSessionRuntime() const { return _sessionRunTimer.elapsed(); }
bool isAboutToQuit() const override { return _aboutToQuit; }
bool isAboutToQuit() const { return _aboutToQuit; }
bool isPhysicsEnabled() const { return _physicsEnabled; }
// the isHMDMode is true whenever we use the interface from an HMD and not a standard flat display
@ -264,7 +265,7 @@ public:
render::EnginePointer getRenderEngine() override { return _renderEngine; }
gpu::ContextPointer getGPUContext() const { return _gpuContext; }
virtual void pushPostUpdateLambda(void* key, std::function<void()> func) override;
virtual void pushPostUpdateLambda(void* key, const std::function<void()>& func) override;
void updateMyAvatarLookAtPosition();

View file

@ -65,14 +65,10 @@ const QString Web3DOverlay::TYPE = "web3d";
const QString Web3DOverlay::QML = "Web3DOverlay.qml";
static auto qmlSurfaceDeleter = [](OffscreenQmlSurface* surface) {
AbstractViewStateInterface::instance()->postLambdaEvent([surface] {
if (AbstractViewStateInterface::instance()->isAboutToQuit()) {
// WebEngineView may run other threads (wasapi), so they must be deleted for a clean shutdown
// if the application has already stopped its event loop, delete must be explicit
delete surface;
} else {
surface->deleteLater();
}
AbstractViewStateInterface::instance()->sendLambdaEvent([surface] {
// WebEngineView may run other threads (wasapi), so they must be deleted for a clean shutdown
// if the application has already stopped its event loop, delete must be explicit
delete surface;
});
};
@ -334,16 +330,20 @@ void Web3DOverlay::render(RenderArgs* args) {
renderTransform.setScale(1.0f);
batch.setModelTransform(renderTransform);
// Turn off jitter for these entities
batch.pushProjectionJitter();
auto geometryCache = DependencyManager::get<GeometryCache>();
if (color.a < OPAQUE_ALPHA_THRESHOLD) {
geometryCache->bindWebBrowserProgram(batch, true);
} else {
geometryCache->bindWebBrowserProgram(batch);
}
vec2 halfSize = vec2(size.x, size.y) / 2.0f;
geometryCache->renderQuad(batch, halfSize * -1.0f, halfSize, vec2(0), vec2(1), color, _geometryId);
batch.popProjectionJitter(); // Restore jitter
batch.setResourceTexture(0, nullptr); // restore default white color after me
}
Transform Web3DOverlay::evalRenderTransform() {

View file

@ -25,7 +25,7 @@
#include <EntityScriptingInterface.h>
#include "EntitiesRendererLogging.h"
#include <NetworkingConstants.h>
using namespace render;
using namespace render::entities;
@ -45,6 +45,7 @@ static int DEFAULT_MAX_FPS = 10;
static int YOUTUBE_MAX_FPS = 30;
static QTouchDevice _touchDevice;
static const char* URL_PROPERTY = "url";
WebEntityRenderer::ContentType WebEntityRenderer::getContentType(const QString& urlString) {
if (urlString.isEmpty()) {
@ -52,7 +53,7 @@ WebEntityRenderer::ContentType WebEntityRenderer::getContentType(const QString&
}
const QUrl url(urlString);
if (url.scheme() == "http" || url.scheme() == "https" ||
if (url.scheme() == URL_SCHEME_HTTP || url.scheme() == URL_SCHEME_HTTPS ||
urlString.toLower().endsWith(".htm") || urlString.toLower().endsWith(".html")) {
return ContentType::HtmlContent;
}
@ -164,6 +165,8 @@ void WebEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scene
if (urlChanged) {
if (newContentType != ContentType::HtmlContent || currentContentType != ContentType::HtmlContent) {
destroyWebSurface();
// If we destroyed the surface, the URL change will be implicitly handled by the re-creation
urlChanged = false;
}
withWriteLock([&] {
@ -185,8 +188,8 @@ void WebEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scene
return;
}
if (urlChanged) {
_webSurface->getRootItem()->setProperty("url", _lastSourceUrl);
if (urlChanged && _contentType == ContentType::HtmlContent) {
_webSurface->getRootItem()->setProperty(URL_PROPERTY, _lastSourceUrl);
}
if (_contextPosition != entity->getWorldPosition()) {
@ -257,6 +260,14 @@ bool WebEntityRenderer::hasWebSurface() {
return (bool)_webSurface && _webSurface->getRootItem();
}
static const auto WebSurfaceDeleter = [](OffscreenQmlSurface* webSurface) {
AbstractViewStateInterface::instance()->sendLambdaEvent([webSurface] {
// WebEngineView may run other threads (wasapi), so they must be deleted for a clean shutdown
// if the application has already stopped its event loop, delete must be explicit
delete webSurface;
});
};
bool WebEntityRenderer::buildWebSurface(const TypedEntityPointer& entity) {
if (_currentWebCount >= MAX_CONCURRENT_WEB_VIEWS) {
qWarning() << "Too many concurrent web views to create new view";
@ -264,20 +275,9 @@ bool WebEntityRenderer::buildWebSurface(const TypedEntityPointer& entity) {
}
++_currentWebCount;
auto deleter = [](OffscreenQmlSurface* webSurface) {
AbstractViewStateInterface::instance()->postLambdaEvent([webSurface] {
if (AbstractViewStateInterface::instance()->isAboutToQuit()) {
// WebEngineView may run other threads (wasapi), so they must be deleted for a clean shutdown
// if the application has already stopped its event loop, delete must be explicit
delete webSurface;
} else {
webSurface->deleteLater();
}
});
};
// FIXME use the surface cache instead of explicit creation
_webSurface = QSharedPointer<OffscreenQmlSurface>(new OffscreenQmlSurface(), deleter);
_webSurface = QSharedPointer<OffscreenQmlSurface>(new OffscreenQmlSurface(), WebSurfaceDeleter);
// FIXME, the max FPS could be better managed by being dynamic (based on the number of current surfaces
// and the current rendering load)
_webSurface->setMaxFps(DEFAULT_MAX_FPS);
@ -305,7 +305,7 @@ bool WebEntityRenderer::buildWebSurface(const TypedEntityPointer& entity) {
_webSurface->setMaxFps(DEFAULT_MAX_FPS);
}
_webSurface->load("controls/WebEntityView.qml", [this](QQmlContext* context, QObject* item) {
item->setProperty("url", _lastSourceUrl);
item->setProperty(URL_PROPERTY, _lastSourceUrl);
});
} else if (_contentType == ContentType::QmlContent) {
_webSurface->load(_lastSourceUrl, [this](QQmlContext* context, QObject* item) {
@ -330,6 +330,11 @@ void WebEntityRenderer::destroyWebSurface() {
if (webSurface) {
--_currentWebCount;
QQuickItem* rootItem = webSurface->getRootItem();
// Explicitly set the web URL to an empty string, in an effort to get a
// faster shutdown of any chromium processes interacting with audio
if (rootItem && _contentType == ContentType::HtmlContent) {
rootItem->setProperty(URL_PROPERTY, "");
}
if (rootItem && rootItem->objectName() == "tabletRoot") {
auto tabletScriptingInterface = DependencyManager::get<TabletScriptingInterface>();

View file

@ -69,7 +69,6 @@ private:
graphics::SkyboxPointer editSkybox() { return editBackground()->getSkybox(); }
graphics::HazePointer editHaze() { _needHazeUpdate = true; return _haze; }
bool _needsInitialSimulation{ true };
glm::vec3 _lastPosition;
glm::vec3 _lastDimensions;
glm::quat _lastRotation;

View file

@ -216,7 +216,6 @@ bool AnimationPropertyGroup::appendToEditPacket(OctreePacketData* packetData,
bool AnimationPropertyGroup::decodeFromEditPacket(EntityPropertyFlags& propertyFlags, const unsigned char*& dataAt , int& processedBytes) {
int bytesRead = 0;
bool overwriteLocalData = true;
bool somethingChanged = false;
@ -360,3 +359,21 @@ int AnimationPropertyGroup::readEntitySubclassDataFromBuffer(const unsigned char
READ_ENTITY_PROPERTY(PROP_ANIMATION_HOLD, bool, setHold);
return bytesRead;
}
float AnimationPropertyGroup::getNumFrames() const {
return _lastFrame - _firstFrame + 1.0f;
}
float AnimationPropertyGroup::computeLoopedFrame(float frame) const {
float numFrames = getNumFrames();
if (numFrames > 1.0f) {
frame = getFirstFrame() + fmodf(frame - getFirstFrame(), numFrames);
} else {
frame = getFirstFrame();
}
return frame;
}
bool AnimationPropertyGroup::isValidAndRunning() const {
return getRunning() && (getFPS() > 0.0f) && (getNumFrames() > 1.0f) && !(getURL().isEmpty());
}

View file

@ -77,6 +77,10 @@ public:
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
bool& somethingChanged) override;
float getNumFrames() const;
float computeLoopedFrame(float frame) const;
bool isValidAndRunning() const;
DEFINE_PROPERTY_REF(PROP_ANIMATION_URL, URL, url, QString, "");
DEFINE_PROPERTY(PROP_ANIMATION_FPS, FPS, fps, float, 30.0f);
DEFINE_PROPERTY(PROP_ANIMATION_FRAME_INDEX, CurrentFrame, currentFrame, float, 0.0f);

View file

@ -597,7 +597,7 @@ protected:
//
// DirtyFlags are set whenever a property changes that the EntitySimulation needs to know about.
uint32_t _flags { 0 }; // things that have changed from EXTERNAL changes (via script or packet) but NOT from simulation
std::atomic_uint _flags { 0 }; // things that have changed from EXTERNAL changes (via script or packet) but NOT from simulation
// these backpointers are only ever set/cleared by friends:
EntityTreeElementPointer _element; // set by EntityTreeElement

View file

@ -82,12 +82,12 @@ bool ModelEntityItem::setProperties(const EntityItemProperties& properties) {
SET_ENTITY_PROPERTY_FROM_PROPERTIES(jointTranslations, setJointTranslations);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(relayParentJoints, setRelayParentJoints);
bool somethingChangedInAnimations = _animationProperties.setProperties(properties);
if (somethingChangedInAnimations) {
_flags |= Simulation::DIRTY_UPDATEABLE;
}
somethingChanged = somethingChanged || somethingChangedInAnimations;
withWriteLock([&] {
AnimationPropertyGroup animationProperties = _animationProperties;
animationProperties.setProperties(properties);
bool somethingChangedInAnimations = applyNewAnimationProperties(animationProperties);
somethingChanged = somethingChanged || somethingChangedInAnimations;
});
if (somethingChanged) {
bool wantDebug = false;
@ -118,12 +118,16 @@ int ModelEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data,
READ_ENTITY_PROPERTY(PROP_TEXTURES, QString, setTextures);
READ_ENTITY_PROPERTY(PROP_RELAY_PARENT_JOINTS, bool, setRelayParentJoints);
// grab a local copy of _animationProperties to avoid multiple locks
int bytesFromAnimation;
withWriteLock([&] {
// Note: since we've associated our _animationProperties with our _animationLoop, the readEntitySubclassDataFromBuffer()
// will automatically read into the animation loop
bytesFromAnimation = _animationProperties.readEntitySubclassDataFromBuffer(dataAt, (bytesLeftToRead - bytesRead), args,
withReadLock([&] {
AnimationPropertyGroup animationProperties = _animationProperties;
bytesFromAnimation = animationProperties.readEntitySubclassDataFromBuffer(dataAt, (bytesLeftToRead - bytesRead), args,
propertyFlags, overwriteLocalData, animationPropertiesChanged);
if (animationPropertiesChanged) {
applyNewAnimationProperties(animationProperties);
somethingChanged = true;
}
});
bytesRead += bytesFromAnimation;
@ -131,11 +135,6 @@ int ModelEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data,
READ_ENTITY_PROPERTY(PROP_SHAPE_TYPE, ShapeType, setShapeType);
if (animationPropertiesChanged) {
_flags |= Simulation::DIRTY_UPDATEABLE;
somethingChanged = true;
}
READ_ENTITY_PROPERTY(PROP_JOINT_ROTATIONS_SET, QVector<bool>, setJointRotationsSet);
READ_ENTITY_PROPERTY(PROP_JOINT_ROTATIONS, QVector<glm::quat>, setJointRotations);
READ_ENTITY_PROPERTY(PROP_JOINT_TRANSLATIONS_SET, QVector<bool>, setJointTranslationsSet);
@ -194,98 +193,38 @@ void ModelEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBit
// added update function back for property fix
void ModelEntityItem::update(const quint64& now) {
assert(_lastAnimated > 0);
{
auto currentAnimationProperties = this->getAnimationProperties();
if (_previousAnimationProperties != currentAnimationProperties) {
withWriteLock([&] {
// if we hit start animation or change the first or last frame then restart the animation
if ((currentAnimationProperties.getFirstFrame() != _previousAnimationProperties.getFirstFrame()) ||
(currentAnimationProperties.getLastFrame() != _previousAnimationProperties.getLastFrame()) ||
(currentAnimationProperties.getRunning() && !_previousAnimationProperties.getRunning())) {
// when we start interface and the property is are set then the current frame is initialized to -1
if (_currentFrame < 0) {
// don't reset _lastAnimated here because we need the timestamp from the ModelEntityItem constructor for when the properties were set
_currentFrame = currentAnimationProperties.getCurrentFrame();
setAnimationCurrentFrame(_currentFrame);
} else {
_lastAnimated = usecTimestampNow();
_currentFrame = currentAnimationProperties.getFirstFrame();
setAnimationCurrentFrame(currentAnimationProperties.getFirstFrame());
}
} else if (!currentAnimationProperties.getRunning() && _previousAnimationProperties.getRunning()) {
_currentFrame = currentAnimationProperties.getFirstFrame();
setAnimationCurrentFrame(_currentFrame);
} else if (currentAnimationProperties.getCurrentFrame() != _previousAnimationProperties.getCurrentFrame()) {
// don't reset _lastAnimated here because the currentFrame was set with the previous setting of _lastAnimated
_currentFrame = currentAnimationProperties.getCurrentFrame();
}
});
_previousAnimationProperties = this->getAnimationProperties();
}
if (isAnimatingSomething()) {
if (!(getAnimationFirstFrame() < 0) && !(getAnimationFirstFrame() > getAnimationLastFrame())) {
updateFrameCount();
}
}
}
EntityItem::update(now);
}
bool ModelEntityItem::needsToCallUpdate() const {
return true;
}
void ModelEntityItem::updateFrameCount() {
if (_currentFrame < 0.0f) {
return;
}
if (!_lastAnimated) {
_lastAnimated = usecTimestampNow();
return;
}
auto now = usecTimestampNow();
// update the interval since the last animation.
// increment timestamp before checking "hold"
auto interval = now - _lastAnimated;
_lastAnimated = now;
// if fps is negative then increment timestamp and return.
if (getAnimationFPS() < 0.0f) {
// grab a local copy of _animationProperties to avoid multiple locks
auto animationProperties = getAnimationProperties();
// bail on "hold"
if (animationProperties.getHold()) {
return;
}
int updatedFrameCount = getAnimationLastFrame() - getAnimationFirstFrame() + 1;
if (!getAnimationHold() && getAnimationIsPlaying()) {
float deltaTime = (float)interval / (float)USECS_PER_SECOND;
_currentFrame += (deltaTime * getAnimationFPS());
if (_currentFrame > getAnimationLastFrame() + 1) {
if (getAnimationLoop() && getAnimationFirstFrame() != getAnimationLastFrame()) {
_currentFrame = getAnimationFirstFrame() + (int)(_currentFrame - getAnimationFirstFrame()) % updatedFrameCount;
} else {
_currentFrame = getAnimationLastFrame();
}
} else if (_currentFrame < getAnimationFirstFrame()) {
if (getAnimationFirstFrame() < 0) {
_currentFrame = 0;
} else {
_currentFrame = getAnimationFirstFrame();
}
// increment animation frame
_currentFrame += (animationProperties.getFPS() * ((float)interval) / (float)USECS_PER_SECOND);
if (_currentFrame > animationProperties.getLastFrame() + 1.0f) {
if (animationProperties.getLoop()) {
_currentFrame = animationProperties.computeLoopedFrame(_currentFrame);
} else {
_currentFrame = animationProperties.getLastFrame();
}
} else if (_currentFrame < animationProperties.getFirstFrame()) {
if (animationProperties.getFirstFrame() < 0.0f) {
_currentFrame = 0.0f;
} else {
_currentFrame = animationProperties.getFirstFrame();
}
// qCDebug(entities) << "in update frame " << _currentFrame;
setAnimationCurrentFrame(_currentFrame);
}
setAnimationCurrentFrame(_currentFrame);
EntityItem::update(now);
}
void ModelEntityItem::debugDump() const {
@ -361,67 +300,61 @@ void ModelEntityItem::setAnimationURL(const QString& url) {
}
void ModelEntityItem::setAnimationSettings(const QString& value) {
// the animations setting is a JSON string that may contain various animation settings.
// if it includes fps, currentFrame, or running, those values will be parsed out and
// will over ride the regular animation settings
// NOTE: this method only called for old bitstream format
QJsonDocument settingsAsJson = QJsonDocument::fromJson(value.toUtf8());
QJsonObject settingsAsJsonObject = settingsAsJson.object();
QVariantMap settingsMap = settingsAsJsonObject.toVariantMap();
if (settingsMap.contains("fps")) {
float fps = settingsMap["fps"].toFloat();
setAnimationFPS(fps);
}
withWriteLock([&] {
auto animationProperties = _animationProperties;
// old settings used frameIndex
if (settingsMap.contains("frameIndex")) {
float currentFrame = settingsMap["frameIndex"].toFloat();
#ifdef WANT_DEBUG
if (!getAnimationURL().isEmpty()) {
qCDebug(entities) << "ModelEntityItem::setAnimationSettings() calling setAnimationFrameIndex()...";
qCDebug(entities) << " model URL:" << getModelURL();
qCDebug(entities) << " animation URL:" << getAnimationURL();
qCDebug(entities) << " settings:" << value;
qCDebug(entities) << " settingsMap[frameIndex]:" << settingsMap["frameIndex"];
qCDebug(entities" currentFrame: %20.5f", currentFrame);
// the animations setting is a JSON string that may contain various animation settings.
// if it includes fps, currentFrame, or running, those values will be parsed out and
// will over ride the regular animation settings
QJsonDocument settingsAsJson = QJsonDocument::fromJson(value.toUtf8());
QJsonObject settingsAsJsonObject = settingsAsJson.object();
QVariantMap settingsMap = settingsAsJsonObject.toVariantMap();
if (settingsMap.contains("fps")) {
float fps = settingsMap["fps"].toFloat();
animationProperties.setFPS(fps);
}
#endif
setAnimationCurrentFrame(currentFrame);
}
if (settingsMap.contains("running")) {
bool running = settingsMap["running"].toBool();
if (running != getAnimationIsPlaying()) {
setAnimationIsPlaying(running);
// old settings used frameIndex
if (settingsMap.contains("frameIndex")) {
float currentFrame = settingsMap["frameIndex"].toFloat();
animationProperties.setCurrentFrame(currentFrame);
}
}
if (settingsMap.contains("firstFrame")) {
float firstFrame = settingsMap["firstFrame"].toFloat();
setAnimationFirstFrame(firstFrame);
}
if (settingsMap.contains("running")) {
bool running = settingsMap["running"].toBool();
if (running != animationProperties.getRunning()) {
animationProperties.setRunning(running);
}
}
if (settingsMap.contains("lastFrame")) {
float lastFrame = settingsMap["lastFrame"].toFloat();
setAnimationLastFrame(lastFrame);
}
if (settingsMap.contains("firstFrame")) {
float firstFrame = settingsMap["firstFrame"].toFloat();
animationProperties.setFirstFrame(firstFrame);
}
if (settingsMap.contains("loop")) {
bool loop = settingsMap["loop"].toBool();
setAnimationLoop(loop);
}
if (settingsMap.contains("lastFrame")) {
float lastFrame = settingsMap["lastFrame"].toFloat();
animationProperties.setLastFrame(lastFrame);
}
if (settingsMap.contains("hold")) {
bool hold = settingsMap["hold"].toBool();
setAnimationHold(hold);
}
if (settingsMap.contains("loop")) {
bool loop = settingsMap["loop"].toBool();
animationProperties.setLoop(loop);
}
if (settingsMap.contains("allowTranslation")) {
bool allowTranslation = settingsMap["allowTranslation"].toBool();
setAnimationAllowTranslation(allowTranslation);
}
_flags |= Simulation::DIRTY_UPDATEABLE;
if (settingsMap.contains("hold")) {
bool hold = settingsMap["hold"].toBool();
animationProperties.setHold(hold);
}
if (settingsMap.contains("allowTranslation")) {
bool allowTranslation = settingsMap["allowTranslation"].toBool();
animationProperties.setAllowTranslation(allowTranslation);
}
applyNewAnimationProperties(animationProperties);
});
}
void ModelEntityItem::setAnimationIsPlaying(bool value) {
@ -713,11 +646,45 @@ float ModelEntityItem::getAnimationFPS() const {
});
}
bool ModelEntityItem::isAnimatingSomething() const {
return resultWithReadLock<bool>([&] {
return !_animationProperties.getURL().isEmpty() &&
_animationProperties.getRunning() &&
(_animationProperties.getFPS() != 0.0f);
});
return _animationProperties.isValidAndRunning();
});
}
bool ModelEntityItem::applyNewAnimationProperties(AnimationPropertyGroup newProperties) {
// call applyNewAnimationProperties() whenever trying to update _animationProperties
// because there is some reset logic we need to do whenever the animation "config" properties change
// NOTE: this private method is always called inside withWriteLock()
// if we hit start animation or change the first or last frame then restart the animation
if ((newProperties.getFirstFrame() != _animationProperties.getFirstFrame()) ||
(newProperties.getLastFrame() != _animationProperties.getLastFrame()) ||
(newProperties.getRunning() && !_animationProperties.getRunning())) {
// when we start interface and the property is are set then the current frame is initialized to -1
if (_currentFrame < 0.0f) {
// don't reset _lastAnimated here because we need the timestamp from the ModelEntityItem constructor for when the properties were set
_currentFrame = newProperties.getCurrentFrame();
newProperties.setCurrentFrame(_currentFrame);
} else {
_lastAnimated = usecTimestampNow();
_currentFrame = newProperties.getFirstFrame();
newProperties.setCurrentFrame(newProperties.getFirstFrame());
}
} else if (!newProperties.getRunning() && _animationProperties.getRunning()) {
_currentFrame = newProperties.getFirstFrame();
newProperties.setCurrentFrame(_currentFrame);
} else if (newProperties.getCurrentFrame() != _animationProperties.getCurrentFrame()) {
// don't reset _lastAnimated here because the currentFrame was set with the previous setting of _lastAnimated
_currentFrame = newProperties.getCurrentFrame();
}
// finally apply the changes
bool somethingChanged = newProperties != _animationProperties;
if (somethingChanged) {
_animationProperties = newProperties;
_flags |= Simulation::DIRTY_UPDATEABLE;
}
return somethingChanged;
}

View file

@ -46,10 +46,9 @@ public:
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
bool& somethingChanged) override;
// update() and needstocallupdate() added back for the entity property fix
virtual void update(const quint64& now) override;
virtual bool needsToCallUpdate() const override;
void updateFrameCount();
bool needsToCallUpdate() const override { return isAnimatingSomething(); }
virtual void debugDump() const override;
@ -132,6 +131,7 @@ public:
private:
void setAnimationSettings(const QString& value); // only called for old bitstream format
bool applyNewAnimationProperties(AnimationPropertyGroup newProperties);
ShapeType computeTrueShapeType() const;
protected:
@ -172,7 +172,6 @@ protected:
private:
uint64_t _lastAnimated{ 0 };
AnimationPropertyGroup _previousAnimationProperties;
float _currentFrame{ -1.0f };
};

View file

@ -77,8 +77,6 @@ class PolyLineEntityItem : public EntityItem {
QString getTextures() const;
void setTextures(const QString& textures);
virtual bool needsToCallUpdate() const override { return true; }
virtual ShapeType getShapeType() const override { return SHAPE_TYPE_NONE; }
bool pointsChanged() const { return _pointsChanged; }

View file

@ -66,14 +66,10 @@ OffscreenSurface::OffscreenSurface()
}
OffscreenSurface::~OffscreenSurface() {
disconnect(qApp);
_sharedObject->destroy();
delete _sharedObject;
}
bool OffscreenSurface::fetchTexture(TextureAndFence& textureAndFence) {
if (!_sharedObject) {
return false;
}
hifi::qml::impl::TextureAndFence typedTextureAndFence;
bool result = _sharedObject->fetchTexture(typedTextureAndFence);
textureAndFence = typedTextureAndFence;

View file

@ -49,8 +49,8 @@ RenderEventHandler::RenderEventHandler(SharedObject* shared, QThread* targetThre
qFatal("Unable to create new offscreen GL context");
}
moveToThread(targetThread);
_canvas.moveToThreadWithContext(targetThread);
moveToThread(targetThread);
}
void RenderEventHandler::onInitalize() {
@ -160,11 +160,8 @@ void RenderEventHandler::onQuit() {
}
_shared->shutdownRendering(_canvas, _currentSize);
// Release the reference to the shared object. This will allow it to
// be destroyed (should happen on it's own thread).
_shared->deleteLater();
deleteLater();
_canvas.doneCurrent();
_canvas.moveToThreadWithContext(qApp->thread());
moveToThread(qApp->thread());
QThread::currentThread()->quit();
}

View file

@ -72,26 +72,35 @@ SharedObject::SharedObject() {
QObject::connect(qApp, &QCoreApplication::aboutToQuit, this, &SharedObject::onAboutToQuit);
}
SharedObject::~SharedObject() {
if (_quickWindow) {
_quickWindow->destroy();
_quickWindow = nullptr;
// After destroy returns, the rendering thread should be gone
destroy();
// _renderTimer is created with `this` as the parent, so need no explicit destruction
// Destroy the event hand
if (_renderObject) {
delete _renderObject;
_renderObject = nullptr;
}
if (_renderControl) {
_renderControl->deleteLater();
delete _renderControl;
_renderControl = nullptr;
}
if (_renderThread) {
_renderThread->quit();
_renderThread->deleteLater();
if (_quickWindow) {
_quickWindow->destroy();
delete _quickWindow;
_quickWindow = nullptr;
}
if (_rootItem) {
_rootItem->deleteLater();
_rootItem = nullptr;
}
// _rootItem is parented to the quickWindow, so needs no explicit destruction
//if (_rootItem) {
// delete _rootItem;
// _rootItem = nullptr;
//}
releaseEngine(_qmlContext->engine());
}
@ -119,6 +128,10 @@ void SharedObject::create(OffscreenSurface* surface) {
}
void SharedObject::setRootItem(QQuickItem* rootItem) {
if (_quit) {
return;
}
_rootItem = rootItem;
_rootItem->setSize(_quickWindow->size());
@ -127,7 +140,6 @@ void SharedObject::setRootItem(QQuickItem* rootItem) {
_renderThread->setObjectName(objectName());
_renderThread->start();
// Create event handler for the render thread
_renderObject = new RenderEventHandler(this, _renderThread);
QCoreApplication::postEvent(this, new OffscreenEvent(OffscreenEvent::Initialize));
@ -137,35 +149,43 @@ void SharedObject::setRootItem(QQuickItem* rootItem) {
}
void SharedObject::destroy() {
// `destroy` is idempotent, it can be called multiple times without issues
if (_quit) {
return;
}
if (!_rootItem) {
deleteLater();
return;
}
_paused = true;
if (_renderTimer) {
_renderTimer->stop();
QObject::disconnect(_renderTimer);
_renderTimer->deleteLater();
}
QObject::disconnect(_renderControl);
if (_renderControl) {
QObject::disconnect(_renderControl);
}
QObject::disconnect(qApp);
{
QMutexLocker lock(&_mutex);
_quit = true;
QCoreApplication::postEvent(_renderObject, new OffscreenEvent(OffscreenEvent::Quit), Qt::HighEventPriority);
if (_renderObject) {
QCoreApplication::postEvent(_renderObject, new OffscreenEvent(OffscreenEvent::Quit), Qt::HighEventPriority);
}
}
// Block until the rendering thread has stopped
// FIXME this is undesirable because this is blocking the main thread,
// but I haven't found a reliable way to do this only at application
// shutdown
_renderThread->wait();
if (_renderThread) {
_renderThread->wait();
delete _renderThread;
_renderThread = nullptr;
}
}

View file

@ -37,15 +37,25 @@ public:
virtual glm::vec3 getAvatarPosition() const = 0;
virtual bool isAboutToQuit() const = 0;
virtual void postLambdaEvent(std::function<void()> f) = 0;
// Unfortunately, having this here is a bad idea. Lots of objects connect to
// the aboutToQuit signal, and it's impossible to know the order in which
// the receivers will be called, so this might return false negatives
//virtual bool isAboutToQuit() const = 0;
// Queue code to execute on the main thread.
// If called from the main thread, the lambda will execute synchronously
virtual void postLambdaEvent(const std::function<void()>& f) = 0;
// Synchronously execute code on the main thread. This function will
// not return until the code is executed, regardles of which thread it
// is called from
virtual void sendLambdaEvent(const std::function<void()>& f) = 0;
virtual qreal getDevicePixelRatio() = 0;
virtual render::ScenePointer getMain3DScene() = 0;
virtual render::EnginePointer getRenderEngine() = 0;
virtual void pushPostUpdateLambda(void* key, std::function<void()> func) = 0;
virtual void pushPostUpdateLambda(void* key, const std::function<void()>& func) = 0;
virtual bool isHMDMode() const = 0;
@ -54,5 +64,4 @@ public:
static void setInstance(AbstractViewStateInterface* instance);
};
#endif // hifi_AbstractViewStateInterface_h
#endif // hifi_AbstractViewStateInterface_h

View file

@ -384,8 +384,6 @@ void Antialiasing::run(const render::RenderContextPointer& renderContext, const
batch.setResourceTexture(AntialiasingPass_VelocityMapSlot, nullptr);
batch.setResourceTexture(AntialiasingPass_NextMapSlot, nullptr);
});
args->popViewFrustum();
}

View file

@ -453,8 +453,8 @@ protected:
return vec3();
}
bool isAboutToQuit() const override { return false; }
void postLambdaEvent(std::function<void()> f) override {}
void postLambdaEvent(const std::function<void()>& f) override {}
void sendLambdaEvent(const std::function<void()>& f) override {}
qreal getDevicePixelRatio() override {
return 1.0f;
@ -469,7 +469,7 @@ protected:
}
std::map<void*, std::function<void()>> _postUpdateLambdas;
void pushPostUpdateLambda(void* key, std::function<void()> func) override {
void pushPostUpdateLambda(void* key, const std::function<void()>& func) override {
_postUpdateLambdas[key] = func;
}