mirror of
https://github.com/lubosz/overte.git
synced 2025-04-24 14:03:17 +02:00
Merge branch 'taapre' of http://github.com/Zvork/hifi into taapre
This commit is contained in:
commit
eb01f25621
17 changed files with 253 additions and 234 deletions
|
@ -4741,7 +4741,7 @@ void Application::updateLOD(float deltaTime) const {
|
|||
}
|
||||
}
|
||||
|
||||
void Application::pushPostUpdateLambda(void* key, std::function<void()> func) {
|
||||
void Application::pushPostUpdateLambda(void* key, const std::function<void()>& func) {
|
||||
std::unique_lock<std::mutex> guard(_postUpdateLambdasLock);
|
||||
_postUpdateLambdas[key] = func;
|
||||
}
|
||||
|
@ -7351,7 +7351,7 @@ void Application::windowMinimizedChanged(bool minimized) {
|
|||
}
|
||||
}
|
||||
|
||||
void Application::postLambdaEvent(std::function<void()> f) {
|
||||
void Application::postLambdaEvent(const std::function<void()>& f) {
|
||||
if (this->thread() == QThread::currentThread()) {
|
||||
f();
|
||||
} else {
|
||||
|
@ -7359,6 +7359,15 @@ void Application::postLambdaEvent(std::function<void()> f) {
|
|||
}
|
||||
}
|
||||
|
||||
void Application::sendLambdaEvent(const std::function<void()>& f) {
|
||||
if (this->thread() == QThread::currentThread()) {
|
||||
f();
|
||||
} else {
|
||||
LambdaEvent event(f);
|
||||
QCoreApplication::sendEvent(this, &event);
|
||||
}
|
||||
}
|
||||
|
||||
void Application::initPlugins(const QStringList& arguments) {
|
||||
QCommandLineOption display("display", "Preferred displays", "displays");
|
||||
QCommandLineOption disableDisplays("disable-displays", "Displays to disable", "displays");
|
||||
|
|
|
@ -136,7 +136,8 @@ public:
|
|||
Application(int& argc, char** argv, QElapsedTimer& startup_time, bool runningMarkerExisted);
|
||||
~Application();
|
||||
|
||||
void postLambdaEvent(std::function<void()> f) override;
|
||||
void postLambdaEvent(const std::function<void()>& f) override;
|
||||
void sendLambdaEvent(const std::function<void()>& f) override;
|
||||
|
||||
QString getPreviousScriptLocation();
|
||||
void setPreviousScriptLocation(const QString& previousScriptLocation);
|
||||
|
@ -240,7 +241,7 @@ public:
|
|||
|
||||
qint64 getCurrentSessionRuntime() const { return _sessionRunTimer.elapsed(); }
|
||||
|
||||
bool isAboutToQuit() const override { return _aboutToQuit; }
|
||||
bool isAboutToQuit() const { return _aboutToQuit; }
|
||||
bool isPhysicsEnabled() const { return _physicsEnabled; }
|
||||
|
||||
// the isHMDMode is true whenever we use the interface from an HMD and not a standard flat display
|
||||
|
@ -264,7 +265,7 @@ public:
|
|||
render::EnginePointer getRenderEngine() override { return _renderEngine; }
|
||||
gpu::ContextPointer getGPUContext() const { return _gpuContext; }
|
||||
|
||||
virtual void pushPostUpdateLambda(void* key, std::function<void()> func) override;
|
||||
virtual void pushPostUpdateLambda(void* key, const std::function<void()>& func) override;
|
||||
|
||||
void updateMyAvatarLookAtPosition();
|
||||
|
||||
|
|
|
@ -65,14 +65,10 @@ const QString Web3DOverlay::TYPE = "web3d";
|
|||
const QString Web3DOverlay::QML = "Web3DOverlay.qml";
|
||||
|
||||
static auto qmlSurfaceDeleter = [](OffscreenQmlSurface* surface) {
|
||||
AbstractViewStateInterface::instance()->postLambdaEvent([surface] {
|
||||
if (AbstractViewStateInterface::instance()->isAboutToQuit()) {
|
||||
// WebEngineView may run other threads (wasapi), so they must be deleted for a clean shutdown
|
||||
// if the application has already stopped its event loop, delete must be explicit
|
||||
delete surface;
|
||||
} else {
|
||||
surface->deleteLater();
|
||||
}
|
||||
AbstractViewStateInterface::instance()->sendLambdaEvent([surface] {
|
||||
// WebEngineView may run other threads (wasapi), so they must be deleted for a clean shutdown
|
||||
// if the application has already stopped its event loop, delete must be explicit
|
||||
delete surface;
|
||||
});
|
||||
};
|
||||
|
||||
|
@ -334,16 +330,20 @@ void Web3DOverlay::render(RenderArgs* args) {
|
|||
renderTransform.setScale(1.0f);
|
||||
batch.setModelTransform(renderTransform);
|
||||
|
||||
// Turn off jitter for these entities
|
||||
batch.pushProjectionJitter();
|
||||
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
if (color.a < OPAQUE_ALPHA_THRESHOLD) {
|
||||
geometryCache->bindWebBrowserProgram(batch, true);
|
||||
} else {
|
||||
geometryCache->bindWebBrowserProgram(batch);
|
||||
}
|
||||
|
||||
vec2 halfSize = vec2(size.x, size.y) / 2.0f;
|
||||
geometryCache->renderQuad(batch, halfSize * -1.0f, halfSize, vec2(0), vec2(1), color, _geometryId);
|
||||
batch.popProjectionJitter(); // Restore jitter
|
||||
batch.setResourceTexture(0, nullptr); // restore default white color after me
|
||||
|
||||
}
|
||||
|
||||
Transform Web3DOverlay::evalRenderTransform() {
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
#include <EntityScriptingInterface.h>
|
||||
|
||||
#include "EntitiesRendererLogging.h"
|
||||
|
||||
#include <NetworkingConstants.h>
|
||||
|
||||
using namespace render;
|
||||
using namespace render::entities;
|
||||
|
@ -45,6 +45,7 @@ static int DEFAULT_MAX_FPS = 10;
|
|||
static int YOUTUBE_MAX_FPS = 30;
|
||||
|
||||
static QTouchDevice _touchDevice;
|
||||
static const char* URL_PROPERTY = "url";
|
||||
|
||||
WebEntityRenderer::ContentType WebEntityRenderer::getContentType(const QString& urlString) {
|
||||
if (urlString.isEmpty()) {
|
||||
|
@ -52,7 +53,7 @@ WebEntityRenderer::ContentType WebEntityRenderer::getContentType(const QString&
|
|||
}
|
||||
|
||||
const QUrl url(urlString);
|
||||
if (url.scheme() == "http" || url.scheme() == "https" ||
|
||||
if (url.scheme() == URL_SCHEME_HTTP || url.scheme() == URL_SCHEME_HTTPS ||
|
||||
urlString.toLower().endsWith(".htm") || urlString.toLower().endsWith(".html")) {
|
||||
return ContentType::HtmlContent;
|
||||
}
|
||||
|
@ -164,6 +165,8 @@ void WebEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scene
|
|||
if (urlChanged) {
|
||||
if (newContentType != ContentType::HtmlContent || currentContentType != ContentType::HtmlContent) {
|
||||
destroyWebSurface();
|
||||
// If we destroyed the surface, the URL change will be implicitly handled by the re-creation
|
||||
urlChanged = false;
|
||||
}
|
||||
|
||||
withWriteLock([&] {
|
||||
|
@ -185,8 +188,8 @@ void WebEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scene
|
|||
return;
|
||||
}
|
||||
|
||||
if (urlChanged) {
|
||||
_webSurface->getRootItem()->setProperty("url", _lastSourceUrl);
|
||||
if (urlChanged && _contentType == ContentType::HtmlContent) {
|
||||
_webSurface->getRootItem()->setProperty(URL_PROPERTY, _lastSourceUrl);
|
||||
}
|
||||
|
||||
if (_contextPosition != entity->getWorldPosition()) {
|
||||
|
@ -257,6 +260,14 @@ bool WebEntityRenderer::hasWebSurface() {
|
|||
return (bool)_webSurface && _webSurface->getRootItem();
|
||||
}
|
||||
|
||||
static const auto WebSurfaceDeleter = [](OffscreenQmlSurface* webSurface) {
|
||||
AbstractViewStateInterface::instance()->sendLambdaEvent([webSurface] {
|
||||
// WebEngineView may run other threads (wasapi), so they must be deleted for a clean shutdown
|
||||
// if the application has already stopped its event loop, delete must be explicit
|
||||
delete webSurface;
|
||||
});
|
||||
};
|
||||
|
||||
bool WebEntityRenderer::buildWebSurface(const TypedEntityPointer& entity) {
|
||||
if (_currentWebCount >= MAX_CONCURRENT_WEB_VIEWS) {
|
||||
qWarning() << "Too many concurrent web views to create new view";
|
||||
|
@ -264,20 +275,9 @@ bool WebEntityRenderer::buildWebSurface(const TypedEntityPointer& entity) {
|
|||
}
|
||||
|
||||
++_currentWebCount;
|
||||
auto deleter = [](OffscreenQmlSurface* webSurface) {
|
||||
AbstractViewStateInterface::instance()->postLambdaEvent([webSurface] {
|
||||
if (AbstractViewStateInterface::instance()->isAboutToQuit()) {
|
||||
// WebEngineView may run other threads (wasapi), so they must be deleted for a clean shutdown
|
||||
// if the application has already stopped its event loop, delete must be explicit
|
||||
delete webSurface;
|
||||
} else {
|
||||
webSurface->deleteLater();
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
// FIXME use the surface cache instead of explicit creation
|
||||
_webSurface = QSharedPointer<OffscreenQmlSurface>(new OffscreenQmlSurface(), deleter);
|
||||
_webSurface = QSharedPointer<OffscreenQmlSurface>(new OffscreenQmlSurface(), WebSurfaceDeleter);
|
||||
// FIXME, the max FPS could be better managed by being dynamic (based on the number of current surfaces
|
||||
// and the current rendering load)
|
||||
_webSurface->setMaxFps(DEFAULT_MAX_FPS);
|
||||
|
@ -305,7 +305,7 @@ bool WebEntityRenderer::buildWebSurface(const TypedEntityPointer& entity) {
|
|||
_webSurface->setMaxFps(DEFAULT_MAX_FPS);
|
||||
}
|
||||
_webSurface->load("controls/WebEntityView.qml", [this](QQmlContext* context, QObject* item) {
|
||||
item->setProperty("url", _lastSourceUrl);
|
||||
item->setProperty(URL_PROPERTY, _lastSourceUrl);
|
||||
});
|
||||
} else if (_contentType == ContentType::QmlContent) {
|
||||
_webSurface->load(_lastSourceUrl, [this](QQmlContext* context, QObject* item) {
|
||||
|
@ -330,6 +330,11 @@ void WebEntityRenderer::destroyWebSurface() {
|
|||
if (webSurface) {
|
||||
--_currentWebCount;
|
||||
QQuickItem* rootItem = webSurface->getRootItem();
|
||||
// Explicitly set the web URL to an empty string, in an effort to get a
|
||||
// faster shutdown of any chromium processes interacting with audio
|
||||
if (rootItem && _contentType == ContentType::HtmlContent) {
|
||||
rootItem->setProperty(URL_PROPERTY, "");
|
||||
}
|
||||
|
||||
if (rootItem && rootItem->objectName() == "tabletRoot") {
|
||||
auto tabletScriptingInterface = DependencyManager::get<TabletScriptingInterface>();
|
||||
|
|
|
@ -69,7 +69,6 @@ private:
|
|||
graphics::SkyboxPointer editSkybox() { return editBackground()->getSkybox(); }
|
||||
graphics::HazePointer editHaze() { _needHazeUpdate = true; return _haze; }
|
||||
|
||||
bool _needsInitialSimulation{ true };
|
||||
glm::vec3 _lastPosition;
|
||||
glm::vec3 _lastDimensions;
|
||||
glm::quat _lastRotation;
|
||||
|
|
|
@ -216,7 +216,6 @@ bool AnimationPropertyGroup::appendToEditPacket(OctreePacketData* packetData,
|
|||
|
||||
|
||||
bool AnimationPropertyGroup::decodeFromEditPacket(EntityPropertyFlags& propertyFlags, const unsigned char*& dataAt , int& processedBytes) {
|
||||
|
||||
int bytesRead = 0;
|
||||
bool overwriteLocalData = true;
|
||||
bool somethingChanged = false;
|
||||
|
@ -360,3 +359,21 @@ int AnimationPropertyGroup::readEntitySubclassDataFromBuffer(const unsigned char
|
|||
READ_ENTITY_PROPERTY(PROP_ANIMATION_HOLD, bool, setHold);
|
||||
return bytesRead;
|
||||
}
|
||||
|
||||
float AnimationPropertyGroup::getNumFrames() const {
|
||||
return _lastFrame - _firstFrame + 1.0f;
|
||||
}
|
||||
|
||||
float AnimationPropertyGroup::computeLoopedFrame(float frame) const {
|
||||
float numFrames = getNumFrames();
|
||||
if (numFrames > 1.0f) {
|
||||
frame = getFirstFrame() + fmodf(frame - getFirstFrame(), numFrames);
|
||||
} else {
|
||||
frame = getFirstFrame();
|
||||
}
|
||||
return frame;
|
||||
}
|
||||
|
||||
bool AnimationPropertyGroup::isValidAndRunning() const {
|
||||
return getRunning() && (getFPS() > 0.0f) && (getNumFrames() > 1.0f) && !(getURL().isEmpty());
|
||||
}
|
||||
|
|
|
@ -77,6 +77,10 @@ public:
|
|||
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
|
||||
bool& somethingChanged) override;
|
||||
|
||||
float getNumFrames() const;
|
||||
float computeLoopedFrame(float frame) const;
|
||||
bool isValidAndRunning() const;
|
||||
|
||||
DEFINE_PROPERTY_REF(PROP_ANIMATION_URL, URL, url, QString, "");
|
||||
DEFINE_PROPERTY(PROP_ANIMATION_FPS, FPS, fps, float, 30.0f);
|
||||
DEFINE_PROPERTY(PROP_ANIMATION_FRAME_INDEX, CurrentFrame, currentFrame, float, 0.0f);
|
||||
|
|
|
@ -597,7 +597,7 @@ protected:
|
|||
//
|
||||
|
||||
// DirtyFlags are set whenever a property changes that the EntitySimulation needs to know about.
|
||||
uint32_t _flags { 0 }; // things that have changed from EXTERNAL changes (via script or packet) but NOT from simulation
|
||||
std::atomic_uint _flags { 0 }; // things that have changed from EXTERNAL changes (via script or packet) but NOT from simulation
|
||||
|
||||
// these backpointers are only ever set/cleared by friends:
|
||||
EntityTreeElementPointer _element; // set by EntityTreeElement
|
||||
|
|
|
@ -82,12 +82,12 @@ bool ModelEntityItem::setProperties(const EntityItemProperties& properties) {
|
|||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(jointTranslations, setJointTranslations);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(relayParentJoints, setRelayParentJoints);
|
||||
|
||||
bool somethingChangedInAnimations = _animationProperties.setProperties(properties);
|
||||
|
||||
if (somethingChangedInAnimations) {
|
||||
_flags |= Simulation::DIRTY_UPDATEABLE;
|
||||
}
|
||||
somethingChanged = somethingChanged || somethingChangedInAnimations;
|
||||
withWriteLock([&] {
|
||||
AnimationPropertyGroup animationProperties = _animationProperties;
|
||||
animationProperties.setProperties(properties);
|
||||
bool somethingChangedInAnimations = applyNewAnimationProperties(animationProperties);
|
||||
somethingChanged = somethingChanged || somethingChangedInAnimations;
|
||||
});
|
||||
|
||||
if (somethingChanged) {
|
||||
bool wantDebug = false;
|
||||
|
@ -118,12 +118,16 @@ int ModelEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data,
|
|||
READ_ENTITY_PROPERTY(PROP_TEXTURES, QString, setTextures);
|
||||
READ_ENTITY_PROPERTY(PROP_RELAY_PARENT_JOINTS, bool, setRelayParentJoints);
|
||||
|
||||
// grab a local copy of _animationProperties to avoid multiple locks
|
||||
int bytesFromAnimation;
|
||||
withWriteLock([&] {
|
||||
// Note: since we've associated our _animationProperties with our _animationLoop, the readEntitySubclassDataFromBuffer()
|
||||
// will automatically read into the animation loop
|
||||
bytesFromAnimation = _animationProperties.readEntitySubclassDataFromBuffer(dataAt, (bytesLeftToRead - bytesRead), args,
|
||||
withReadLock([&] {
|
||||
AnimationPropertyGroup animationProperties = _animationProperties;
|
||||
bytesFromAnimation = animationProperties.readEntitySubclassDataFromBuffer(dataAt, (bytesLeftToRead - bytesRead), args,
|
||||
propertyFlags, overwriteLocalData, animationPropertiesChanged);
|
||||
if (animationPropertiesChanged) {
|
||||
applyNewAnimationProperties(animationProperties);
|
||||
somethingChanged = true;
|
||||
}
|
||||
});
|
||||
|
||||
bytesRead += bytesFromAnimation;
|
||||
|
@ -131,11 +135,6 @@ int ModelEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data,
|
|||
|
||||
READ_ENTITY_PROPERTY(PROP_SHAPE_TYPE, ShapeType, setShapeType);
|
||||
|
||||
if (animationPropertiesChanged) {
|
||||
_flags |= Simulation::DIRTY_UPDATEABLE;
|
||||
somethingChanged = true;
|
||||
}
|
||||
|
||||
READ_ENTITY_PROPERTY(PROP_JOINT_ROTATIONS_SET, QVector<bool>, setJointRotationsSet);
|
||||
READ_ENTITY_PROPERTY(PROP_JOINT_ROTATIONS, QVector<glm::quat>, setJointRotations);
|
||||
READ_ENTITY_PROPERTY(PROP_JOINT_TRANSLATIONS_SET, QVector<bool>, setJointTranslationsSet);
|
||||
|
@ -194,98 +193,38 @@ void ModelEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBit
|
|||
|
||||
// added update function back for property fix
|
||||
void ModelEntityItem::update(const quint64& now) {
|
||||
assert(_lastAnimated > 0);
|
||||
|
||||
{
|
||||
auto currentAnimationProperties = this->getAnimationProperties();
|
||||
|
||||
if (_previousAnimationProperties != currentAnimationProperties) {
|
||||
withWriteLock([&] {
|
||||
// if we hit start animation or change the first or last frame then restart the animation
|
||||
if ((currentAnimationProperties.getFirstFrame() != _previousAnimationProperties.getFirstFrame()) ||
|
||||
(currentAnimationProperties.getLastFrame() != _previousAnimationProperties.getLastFrame()) ||
|
||||
(currentAnimationProperties.getRunning() && !_previousAnimationProperties.getRunning())) {
|
||||
|
||||
// when we start interface and the property is are set then the current frame is initialized to -1
|
||||
if (_currentFrame < 0) {
|
||||
// don't reset _lastAnimated here because we need the timestamp from the ModelEntityItem constructor for when the properties were set
|
||||
_currentFrame = currentAnimationProperties.getCurrentFrame();
|
||||
setAnimationCurrentFrame(_currentFrame);
|
||||
} else {
|
||||
_lastAnimated = usecTimestampNow();
|
||||
_currentFrame = currentAnimationProperties.getFirstFrame();
|
||||
setAnimationCurrentFrame(currentAnimationProperties.getFirstFrame());
|
||||
}
|
||||
} else if (!currentAnimationProperties.getRunning() && _previousAnimationProperties.getRunning()) {
|
||||
_currentFrame = currentAnimationProperties.getFirstFrame();
|
||||
setAnimationCurrentFrame(_currentFrame);
|
||||
} else if (currentAnimationProperties.getCurrentFrame() != _previousAnimationProperties.getCurrentFrame()) {
|
||||
// don't reset _lastAnimated here because the currentFrame was set with the previous setting of _lastAnimated
|
||||
_currentFrame = currentAnimationProperties.getCurrentFrame();
|
||||
}
|
||||
|
||||
});
|
||||
_previousAnimationProperties = this->getAnimationProperties();
|
||||
|
||||
}
|
||||
|
||||
if (isAnimatingSomething()) {
|
||||
if (!(getAnimationFirstFrame() < 0) && !(getAnimationFirstFrame() > getAnimationLastFrame())) {
|
||||
updateFrameCount();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
EntityItem::update(now);
|
||||
}
|
||||
|
||||
bool ModelEntityItem::needsToCallUpdate() const {
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ModelEntityItem::updateFrameCount() {
|
||||
|
||||
if (_currentFrame < 0.0f) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_lastAnimated) {
|
||||
_lastAnimated = usecTimestampNow();
|
||||
return;
|
||||
}
|
||||
|
||||
auto now = usecTimestampNow();
|
||||
|
||||
// update the interval since the last animation.
|
||||
// increment timestamp before checking "hold"
|
||||
auto interval = now - _lastAnimated;
|
||||
_lastAnimated = now;
|
||||
|
||||
// if fps is negative then increment timestamp and return.
|
||||
if (getAnimationFPS() < 0.0f) {
|
||||
// grab a local copy of _animationProperties to avoid multiple locks
|
||||
auto animationProperties = getAnimationProperties();
|
||||
|
||||
// bail on "hold"
|
||||
if (animationProperties.getHold()) {
|
||||
return;
|
||||
}
|
||||
|
||||
int updatedFrameCount = getAnimationLastFrame() - getAnimationFirstFrame() + 1;
|
||||
|
||||
if (!getAnimationHold() && getAnimationIsPlaying()) {
|
||||
float deltaTime = (float)interval / (float)USECS_PER_SECOND;
|
||||
_currentFrame += (deltaTime * getAnimationFPS());
|
||||
if (_currentFrame > getAnimationLastFrame() + 1) {
|
||||
if (getAnimationLoop() && getAnimationFirstFrame() != getAnimationLastFrame()) {
|
||||
_currentFrame = getAnimationFirstFrame() + (int)(_currentFrame - getAnimationFirstFrame()) % updatedFrameCount;
|
||||
} else {
|
||||
_currentFrame = getAnimationLastFrame();
|
||||
}
|
||||
} else if (_currentFrame < getAnimationFirstFrame()) {
|
||||
if (getAnimationFirstFrame() < 0) {
|
||||
_currentFrame = 0;
|
||||
} else {
|
||||
_currentFrame = getAnimationFirstFrame();
|
||||
}
|
||||
// increment animation frame
|
||||
_currentFrame += (animationProperties.getFPS() * ((float)interval) / (float)USECS_PER_SECOND);
|
||||
if (_currentFrame > animationProperties.getLastFrame() + 1.0f) {
|
||||
if (animationProperties.getLoop()) {
|
||||
_currentFrame = animationProperties.computeLoopedFrame(_currentFrame);
|
||||
} else {
|
||||
_currentFrame = animationProperties.getLastFrame();
|
||||
}
|
||||
} else if (_currentFrame < animationProperties.getFirstFrame()) {
|
||||
if (animationProperties.getFirstFrame() < 0.0f) {
|
||||
_currentFrame = 0.0f;
|
||||
} else {
|
||||
_currentFrame = animationProperties.getFirstFrame();
|
||||
}
|
||||
// qCDebug(entities) << "in update frame " << _currentFrame;
|
||||
setAnimationCurrentFrame(_currentFrame);
|
||||
}
|
||||
setAnimationCurrentFrame(_currentFrame);
|
||||
|
||||
EntityItem::update(now);
|
||||
}
|
||||
|
||||
void ModelEntityItem::debugDump() const {
|
||||
|
@ -361,67 +300,61 @@ void ModelEntityItem::setAnimationURL(const QString& url) {
|
|||
}
|
||||
|
||||
void ModelEntityItem::setAnimationSettings(const QString& value) {
|
||||
// the animations setting is a JSON string that may contain various animation settings.
|
||||
// if it includes fps, currentFrame, or running, those values will be parsed out and
|
||||
// will over ride the regular animation settings
|
||||
// NOTE: this method only called for old bitstream format
|
||||
|
||||
QJsonDocument settingsAsJson = QJsonDocument::fromJson(value.toUtf8());
|
||||
QJsonObject settingsAsJsonObject = settingsAsJson.object();
|
||||
QVariantMap settingsMap = settingsAsJsonObject.toVariantMap();
|
||||
if (settingsMap.contains("fps")) {
|
||||
float fps = settingsMap["fps"].toFloat();
|
||||
setAnimationFPS(fps);
|
||||
}
|
||||
withWriteLock([&] {
|
||||
auto animationProperties = _animationProperties;
|
||||
|
||||
// old settings used frameIndex
|
||||
if (settingsMap.contains("frameIndex")) {
|
||||
float currentFrame = settingsMap["frameIndex"].toFloat();
|
||||
#ifdef WANT_DEBUG
|
||||
if (!getAnimationURL().isEmpty()) {
|
||||
qCDebug(entities) << "ModelEntityItem::setAnimationSettings() calling setAnimationFrameIndex()...";
|
||||
qCDebug(entities) << " model URL:" << getModelURL();
|
||||
qCDebug(entities) << " animation URL:" << getAnimationURL();
|
||||
qCDebug(entities) << " settings:" << value;
|
||||
qCDebug(entities) << " settingsMap[frameIndex]:" << settingsMap["frameIndex"];
|
||||
qCDebug(entities" currentFrame: %20.5f", currentFrame);
|
||||
// the animations setting is a JSON string that may contain various animation settings.
|
||||
// if it includes fps, currentFrame, or running, those values will be parsed out and
|
||||
// will over ride the regular animation settings
|
||||
QJsonDocument settingsAsJson = QJsonDocument::fromJson(value.toUtf8());
|
||||
QJsonObject settingsAsJsonObject = settingsAsJson.object();
|
||||
QVariantMap settingsMap = settingsAsJsonObject.toVariantMap();
|
||||
if (settingsMap.contains("fps")) {
|
||||
float fps = settingsMap["fps"].toFloat();
|
||||
animationProperties.setFPS(fps);
|
||||
}
|
||||
#endif
|
||||
|
||||
setAnimationCurrentFrame(currentFrame);
|
||||
}
|
||||
|
||||
if (settingsMap.contains("running")) {
|
||||
bool running = settingsMap["running"].toBool();
|
||||
if (running != getAnimationIsPlaying()) {
|
||||
setAnimationIsPlaying(running);
|
||||
// old settings used frameIndex
|
||||
if (settingsMap.contains("frameIndex")) {
|
||||
float currentFrame = settingsMap["frameIndex"].toFloat();
|
||||
animationProperties.setCurrentFrame(currentFrame);
|
||||
}
|
||||
}
|
||||
|
||||
if (settingsMap.contains("firstFrame")) {
|
||||
float firstFrame = settingsMap["firstFrame"].toFloat();
|
||||
setAnimationFirstFrame(firstFrame);
|
||||
}
|
||||
if (settingsMap.contains("running")) {
|
||||
bool running = settingsMap["running"].toBool();
|
||||
if (running != animationProperties.getRunning()) {
|
||||
animationProperties.setRunning(running);
|
||||
}
|
||||
}
|
||||
|
||||
if (settingsMap.contains("lastFrame")) {
|
||||
float lastFrame = settingsMap["lastFrame"].toFloat();
|
||||
setAnimationLastFrame(lastFrame);
|
||||
}
|
||||
if (settingsMap.contains("firstFrame")) {
|
||||
float firstFrame = settingsMap["firstFrame"].toFloat();
|
||||
animationProperties.setFirstFrame(firstFrame);
|
||||
}
|
||||
|
||||
if (settingsMap.contains("loop")) {
|
||||
bool loop = settingsMap["loop"].toBool();
|
||||
setAnimationLoop(loop);
|
||||
}
|
||||
if (settingsMap.contains("lastFrame")) {
|
||||
float lastFrame = settingsMap["lastFrame"].toFloat();
|
||||
animationProperties.setLastFrame(lastFrame);
|
||||
}
|
||||
|
||||
if (settingsMap.contains("hold")) {
|
||||
bool hold = settingsMap["hold"].toBool();
|
||||
setAnimationHold(hold);
|
||||
}
|
||||
if (settingsMap.contains("loop")) {
|
||||
bool loop = settingsMap["loop"].toBool();
|
||||
animationProperties.setLoop(loop);
|
||||
}
|
||||
|
||||
if (settingsMap.contains("allowTranslation")) {
|
||||
bool allowTranslation = settingsMap["allowTranslation"].toBool();
|
||||
setAnimationAllowTranslation(allowTranslation);
|
||||
}
|
||||
_flags |= Simulation::DIRTY_UPDATEABLE;
|
||||
if (settingsMap.contains("hold")) {
|
||||
bool hold = settingsMap["hold"].toBool();
|
||||
animationProperties.setHold(hold);
|
||||
}
|
||||
|
||||
if (settingsMap.contains("allowTranslation")) {
|
||||
bool allowTranslation = settingsMap["allowTranslation"].toBool();
|
||||
animationProperties.setAllowTranslation(allowTranslation);
|
||||
}
|
||||
applyNewAnimationProperties(animationProperties);
|
||||
});
|
||||
}
|
||||
|
||||
void ModelEntityItem::setAnimationIsPlaying(bool value) {
|
||||
|
@ -713,11 +646,45 @@ float ModelEntityItem::getAnimationFPS() const {
|
|||
});
|
||||
}
|
||||
|
||||
|
||||
bool ModelEntityItem::isAnimatingSomething() const {
|
||||
return resultWithReadLock<bool>([&] {
|
||||
return !_animationProperties.getURL().isEmpty() &&
|
||||
_animationProperties.getRunning() &&
|
||||
(_animationProperties.getFPS() != 0.0f);
|
||||
});
|
||||
return _animationProperties.isValidAndRunning();
|
||||
});
|
||||
}
|
||||
|
||||
bool ModelEntityItem::applyNewAnimationProperties(AnimationPropertyGroup newProperties) {
|
||||
// call applyNewAnimationProperties() whenever trying to update _animationProperties
|
||||
// because there is some reset logic we need to do whenever the animation "config" properties change
|
||||
// NOTE: this private method is always called inside withWriteLock()
|
||||
|
||||
// if we hit start animation or change the first or last frame then restart the animation
|
||||
if ((newProperties.getFirstFrame() != _animationProperties.getFirstFrame()) ||
|
||||
(newProperties.getLastFrame() != _animationProperties.getLastFrame()) ||
|
||||
(newProperties.getRunning() && !_animationProperties.getRunning())) {
|
||||
|
||||
// when we start interface and the property is are set then the current frame is initialized to -1
|
||||
if (_currentFrame < 0.0f) {
|
||||
// don't reset _lastAnimated here because we need the timestamp from the ModelEntityItem constructor for when the properties were set
|
||||
_currentFrame = newProperties.getCurrentFrame();
|
||||
newProperties.setCurrentFrame(_currentFrame);
|
||||
} else {
|
||||
_lastAnimated = usecTimestampNow();
|
||||
_currentFrame = newProperties.getFirstFrame();
|
||||
newProperties.setCurrentFrame(newProperties.getFirstFrame());
|
||||
}
|
||||
} else if (!newProperties.getRunning() && _animationProperties.getRunning()) {
|
||||
_currentFrame = newProperties.getFirstFrame();
|
||||
newProperties.setCurrentFrame(_currentFrame);
|
||||
} else if (newProperties.getCurrentFrame() != _animationProperties.getCurrentFrame()) {
|
||||
// don't reset _lastAnimated here because the currentFrame was set with the previous setting of _lastAnimated
|
||||
_currentFrame = newProperties.getCurrentFrame();
|
||||
}
|
||||
|
||||
// finally apply the changes
|
||||
bool somethingChanged = newProperties != _animationProperties;
|
||||
if (somethingChanged) {
|
||||
_animationProperties = newProperties;
|
||||
_flags |= Simulation::DIRTY_UPDATEABLE;
|
||||
}
|
||||
return somethingChanged;
|
||||
}
|
||||
|
|
|
@ -46,10 +46,9 @@ public:
|
|||
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
|
||||
bool& somethingChanged) override;
|
||||
|
||||
// update() and needstocallupdate() added back for the entity property fix
|
||||
|
||||
virtual void update(const quint64& now) override;
|
||||
virtual bool needsToCallUpdate() const override;
|
||||
void updateFrameCount();
|
||||
bool needsToCallUpdate() const override { return isAnimatingSomething(); }
|
||||
|
||||
virtual void debugDump() const override;
|
||||
|
||||
|
@ -132,6 +131,7 @@ public:
|
|||
|
||||
private:
|
||||
void setAnimationSettings(const QString& value); // only called for old bitstream format
|
||||
bool applyNewAnimationProperties(AnimationPropertyGroup newProperties);
|
||||
ShapeType computeTrueShapeType() const;
|
||||
|
||||
protected:
|
||||
|
@ -172,7 +172,6 @@ protected:
|
|||
|
||||
private:
|
||||
uint64_t _lastAnimated{ 0 };
|
||||
AnimationPropertyGroup _previousAnimationProperties;
|
||||
float _currentFrame{ -1.0f };
|
||||
};
|
||||
|
||||
|
|
|
@ -77,8 +77,6 @@ class PolyLineEntityItem : public EntityItem {
|
|||
QString getTextures() const;
|
||||
void setTextures(const QString& textures);
|
||||
|
||||
virtual bool needsToCallUpdate() const override { return true; }
|
||||
|
||||
virtual ShapeType getShapeType() const override { return SHAPE_TYPE_NONE; }
|
||||
|
||||
bool pointsChanged() const { return _pointsChanged; }
|
||||
|
|
|
@ -66,14 +66,10 @@ OffscreenSurface::OffscreenSurface()
|
|||
}
|
||||
|
||||
OffscreenSurface::~OffscreenSurface() {
|
||||
disconnect(qApp);
|
||||
_sharedObject->destroy();
|
||||
delete _sharedObject;
|
||||
}
|
||||
|
||||
bool OffscreenSurface::fetchTexture(TextureAndFence& textureAndFence) {
|
||||
if (!_sharedObject) {
|
||||
return false;
|
||||
}
|
||||
hifi::qml::impl::TextureAndFence typedTextureAndFence;
|
||||
bool result = _sharedObject->fetchTexture(typedTextureAndFence);
|
||||
textureAndFence = typedTextureAndFence;
|
||||
|
|
|
@ -49,8 +49,8 @@ RenderEventHandler::RenderEventHandler(SharedObject* shared, QThread* targetThre
|
|||
qFatal("Unable to create new offscreen GL context");
|
||||
}
|
||||
|
||||
moveToThread(targetThread);
|
||||
_canvas.moveToThreadWithContext(targetThread);
|
||||
moveToThread(targetThread);
|
||||
}
|
||||
|
||||
void RenderEventHandler::onInitalize() {
|
||||
|
@ -160,11 +160,8 @@ void RenderEventHandler::onQuit() {
|
|||
}
|
||||
|
||||
_shared->shutdownRendering(_canvas, _currentSize);
|
||||
// Release the reference to the shared object. This will allow it to
|
||||
// be destroyed (should happen on it's own thread).
|
||||
_shared->deleteLater();
|
||||
|
||||
deleteLater();
|
||||
|
||||
_canvas.doneCurrent();
|
||||
_canvas.moveToThreadWithContext(qApp->thread());
|
||||
moveToThread(qApp->thread());
|
||||
QThread::currentThread()->quit();
|
||||
}
|
||||
|
|
|
@ -72,26 +72,35 @@ SharedObject::SharedObject() {
|
|||
QObject::connect(qApp, &QCoreApplication::aboutToQuit, this, &SharedObject::onAboutToQuit);
|
||||
}
|
||||
|
||||
|
||||
SharedObject::~SharedObject() {
|
||||
if (_quickWindow) {
|
||||
_quickWindow->destroy();
|
||||
_quickWindow = nullptr;
|
||||
// After destroy returns, the rendering thread should be gone
|
||||
destroy();
|
||||
|
||||
// _renderTimer is created with `this` as the parent, so need no explicit destruction
|
||||
|
||||
// Destroy the event hand
|
||||
if (_renderObject) {
|
||||
delete _renderObject;
|
||||
_renderObject = nullptr;
|
||||
}
|
||||
|
||||
if (_renderControl) {
|
||||
_renderControl->deleteLater();
|
||||
delete _renderControl;
|
||||
_renderControl = nullptr;
|
||||
}
|
||||
|
||||
if (_renderThread) {
|
||||
_renderThread->quit();
|
||||
_renderThread->deleteLater();
|
||||
if (_quickWindow) {
|
||||
_quickWindow->destroy();
|
||||
delete _quickWindow;
|
||||
_quickWindow = nullptr;
|
||||
}
|
||||
|
||||
if (_rootItem) {
|
||||
_rootItem->deleteLater();
|
||||
_rootItem = nullptr;
|
||||
}
|
||||
// _rootItem is parented to the quickWindow, so needs no explicit destruction
|
||||
//if (_rootItem) {
|
||||
// delete _rootItem;
|
||||
// _rootItem = nullptr;
|
||||
//}
|
||||
|
||||
releaseEngine(_qmlContext->engine());
|
||||
}
|
||||
|
@ -119,6 +128,10 @@ void SharedObject::create(OffscreenSurface* surface) {
|
|||
}
|
||||
|
||||
void SharedObject::setRootItem(QQuickItem* rootItem) {
|
||||
if (_quit) {
|
||||
return;
|
||||
}
|
||||
|
||||
_rootItem = rootItem;
|
||||
_rootItem->setSize(_quickWindow->size());
|
||||
|
||||
|
@ -127,7 +140,6 @@ void SharedObject::setRootItem(QQuickItem* rootItem) {
|
|||
_renderThread->setObjectName(objectName());
|
||||
_renderThread->start();
|
||||
|
||||
|
||||
// Create event handler for the render thread
|
||||
_renderObject = new RenderEventHandler(this, _renderThread);
|
||||
QCoreApplication::postEvent(this, new OffscreenEvent(OffscreenEvent::Initialize));
|
||||
|
@ -137,35 +149,43 @@ void SharedObject::setRootItem(QQuickItem* rootItem) {
|
|||
}
|
||||
|
||||
void SharedObject::destroy() {
|
||||
// `destroy` is idempotent, it can be called multiple times without issues
|
||||
if (_quit) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_rootItem) {
|
||||
deleteLater();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
_paused = true;
|
||||
if (_renderTimer) {
|
||||
_renderTimer->stop();
|
||||
QObject::disconnect(_renderTimer);
|
||||
_renderTimer->deleteLater();
|
||||
}
|
||||
|
||||
QObject::disconnect(_renderControl);
|
||||
if (_renderControl) {
|
||||
QObject::disconnect(_renderControl);
|
||||
}
|
||||
|
||||
QObject::disconnect(qApp);
|
||||
|
||||
{
|
||||
QMutexLocker lock(&_mutex);
|
||||
_quit = true;
|
||||
QCoreApplication::postEvent(_renderObject, new OffscreenEvent(OffscreenEvent::Quit), Qt::HighEventPriority);
|
||||
if (_renderObject) {
|
||||
QCoreApplication::postEvent(_renderObject, new OffscreenEvent(OffscreenEvent::Quit), Qt::HighEventPriority);
|
||||
}
|
||||
}
|
||||
// Block until the rendering thread has stopped
|
||||
// FIXME this is undesirable because this is blocking the main thread,
|
||||
// but I haven't found a reliable way to do this only at application
|
||||
// shutdown
|
||||
_renderThread->wait();
|
||||
if (_renderThread) {
|
||||
_renderThread->wait();
|
||||
delete _renderThread;
|
||||
_renderThread = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -37,15 +37,25 @@ public:
|
|||
|
||||
virtual glm::vec3 getAvatarPosition() const = 0;
|
||||
|
||||
virtual bool isAboutToQuit() const = 0;
|
||||
virtual void postLambdaEvent(std::function<void()> f) = 0;
|
||||
// Unfortunately, having this here is a bad idea. Lots of objects connect to
|
||||
// the aboutToQuit signal, and it's impossible to know the order in which
|
||||
// the receivers will be called, so this might return false negatives
|
||||
//virtual bool isAboutToQuit() const = 0;
|
||||
|
||||
// Queue code to execute on the main thread.
|
||||
// If called from the main thread, the lambda will execute synchronously
|
||||
virtual void postLambdaEvent(const std::function<void()>& f) = 0;
|
||||
// Synchronously execute code on the main thread. This function will
|
||||
// not return until the code is executed, regardles of which thread it
|
||||
// is called from
|
||||
virtual void sendLambdaEvent(const std::function<void()>& f) = 0;
|
||||
|
||||
virtual qreal getDevicePixelRatio() = 0;
|
||||
|
||||
virtual render::ScenePointer getMain3DScene() = 0;
|
||||
virtual render::EnginePointer getRenderEngine() = 0;
|
||||
|
||||
virtual void pushPostUpdateLambda(void* key, std::function<void()> func) = 0;
|
||||
virtual void pushPostUpdateLambda(void* key, const std::function<void()>& func) = 0;
|
||||
|
||||
virtual bool isHMDMode() const = 0;
|
||||
|
||||
|
@ -54,5 +64,4 @@ public:
|
|||
static void setInstance(AbstractViewStateInterface* instance);
|
||||
};
|
||||
|
||||
|
||||
#endif // hifi_AbstractViewStateInterface_h
|
||||
#endif // hifi_AbstractViewStateInterface_h
|
||||
|
|
|
@ -384,8 +384,6 @@ void Antialiasing::run(const render::RenderContextPointer& renderContext, const
|
|||
batch.setResourceTexture(AntialiasingPass_VelocityMapSlot, nullptr);
|
||||
batch.setResourceTexture(AntialiasingPass_NextMapSlot, nullptr);
|
||||
});
|
||||
|
||||
args->popViewFrustum();
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -453,8 +453,8 @@ protected:
|
|||
return vec3();
|
||||
}
|
||||
|
||||
bool isAboutToQuit() const override { return false; }
|
||||
void postLambdaEvent(std::function<void()> f) override {}
|
||||
void postLambdaEvent(const std::function<void()>& f) override {}
|
||||
void sendLambdaEvent(const std::function<void()>& f) override {}
|
||||
|
||||
qreal getDevicePixelRatio() override {
|
||||
return 1.0f;
|
||||
|
@ -469,7 +469,7 @@ protected:
|
|||
}
|
||||
|
||||
std::map<void*, std::function<void()>> _postUpdateLambdas;
|
||||
void pushPostUpdateLambda(void* key, std::function<void()> func) override {
|
||||
void pushPostUpdateLambda(void* key, const std::function<void()>& func) override {
|
||||
_postUpdateLambdas[key] = func;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue