Web Entities now render correctly as well

This commit is contained in:
Anthony Thibault 2016-07-28 14:11:19 -07:00
parent be6e401e9a
commit ea310bcc43
5 changed files with 18 additions and 18 deletions

View file

@ -101,7 +101,7 @@ void Web3DOverlay::render(RenderArgs* args) {
batch.setModelTransform(transform);
auto geometryCache = DependencyManager::get<GeometryCache>();
geometryCache->bindSimpleSRGBTexturedUnlitNoDstAlphaProgram(batch);
geometryCache->bindSimpleSRGBTexturedUnlitNoTexAlphaProgram(batch);
geometryCache->renderQuad(batch, halfSize * -1.0f, halfSize, vec2(0), vec2(1), color);
batch.setResourceTexture(0, args->_whiteTexture); // restore default white color after me
}

View file

@ -208,9 +208,9 @@ void RenderableWebEntityItem::render(RenderArgs* args) {
batch._glActiveBindTexture(GL_TEXTURE0, GL_TEXTURE_2D, _texture);
textured = emissive = true;
}
DependencyManager::get<GeometryCache>()->bindSimpleProgram(batch, textured, culled, emissive);
DependencyManager::get<GeometryCache>()->renderQuad(batch, topLeft, bottomRight, texMin, texMax, glm::vec4(1.0f, 1.0f, 1.0f, 0.0f));
DependencyManager::get<GeometryCache>()->bindSimpleSRGBTexturedUnlitNoTexAlphaProgram(batch);
DependencyManager::get<GeometryCache>()->renderQuad(batch, topLeft, bottomRight, texMin, texMax, glm::vec4(1.0f, 1.0f, 1.0f, 1.0f));
}
void RenderableWebEntityItem::setSourceUrl(const QString& value) {

View file

@ -35,7 +35,7 @@
#include "simple_vert.h"
#include "simple_textured_frag.h"
#include "simple_textured_unlit_frag.h"
#include "simple_srgb_textured_unlit_no_dst_alpha_frag.h"
#include "simple_srgb_textured_unlit_no_tex_alpha_frag.h"
#include "glowLine_vert.h"
#include "glowLine_geom.h"
#include "glowLine_frag.h"
@ -1749,25 +1749,25 @@ inline bool operator==(const SimpleProgramKey& a, const SimpleProgramKey& b) {
return a.getRaw() == b.getRaw();
}
void GeometryCache::bindSimpleSRGBTexturedUnlitNoDstAlphaProgram(gpu::Batch& batch) {
batch.setPipeline(getSimpleSRGBTexturedUnlitNoDstAlphaPipeline());
void GeometryCache::bindSimpleSRGBTexturedUnlitNoTexAlphaProgram(gpu::Batch& batch) {
batch.setPipeline(getSimpleSRGBTexturedUnlitNoTexAlphaPipeline());
// Set a default normal map
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::NORMAL_FITTING,
DependencyManager::get<TextureCache>()->getNormalFittingTexture());
}
gpu::PipelinePointer GeometryCache::getSimpleSRGBTexturedUnlitNoDstAlphaPipeline() {
gpu::PipelinePointer GeometryCache::getSimpleSRGBTexturedUnlitNoTexAlphaPipeline() {
// Compile the shaders, once
static std::once_flag once;
std::call_once(once, [&]() {
auto VS = gpu::Shader::createVertex(std::string(simple_vert));
auto PS = gpu::Shader::createPixel(std::string(simple_srgb_textured_unlit_no_dst_alpha_frag));
auto PS = gpu::Shader::createPixel(std::string(simple_srgb_textured_unlit_no_tex_alpha_frag));
_simpleSRGBTexturedUnlitNoDstAlphaShader = gpu::Shader::createProgram(VS, PS);
_simpleSRGBTexturedUnlitNoTexAlphaShader = gpu::Shader::createProgram(VS, PS);
gpu::Shader::BindingSet slotBindings;
slotBindings.insert(gpu::Shader::Binding(std::string("normalFittingMap"), render::ShapePipeline::Slot::MAP::NORMAL_FITTING));
gpu::Shader::makeProgram(*_simpleSRGBTexturedUnlitNoDstAlphaShader, slotBindings);
gpu::Shader::makeProgram(*_simpleSRGBTexturedUnlitNoTexAlphaShader, slotBindings);
auto state = std::make_shared<gpu::State>();
state->setCullMode(gpu::State::CULL_NONE);
state->setDepthTest(true, true, gpu::LESS_EQUAL);
@ -1775,10 +1775,10 @@ gpu::PipelinePointer GeometryCache::getSimpleSRGBTexturedUnlitNoDstAlphaPipeline
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
_simpleSRGBTexturedUnlitNoDstAlphaPipeline = gpu::Pipeline::create(_simpleSRGBTexturedUnlitNoDstAlphaShader, state);
_simpleSRGBTexturedUnlitNoTexAlphaPipeline = gpu::Pipeline::create(_simpleSRGBTexturedUnlitNoTexAlphaShader, state);
});
return _simpleSRGBTexturedUnlitNoDstAlphaPipeline;
return _simpleSRGBTexturedUnlitNoTexAlphaPipeline;
}
void GeometryCache::bindSimpleProgram(gpu::Batch& batch, bool textured, bool culled, bool unlit, bool depthBiased) {

View file

@ -158,8 +158,8 @@ public:
gpu::PipelinePointer getSimplePipeline(bool textured = false, bool culled = true,
bool unlit = false, bool depthBias = false);
void bindSimpleSRGBTexturedUnlitNoDstAlphaProgram(gpu::Batch& batch);
gpu::PipelinePointer getSimpleSRGBTexturedUnlitNoDstAlphaPipeline();
void bindSimpleSRGBTexturedUnlitNoTexAlphaProgram(gpu::Batch& batch);
gpu::PipelinePointer getSimpleSRGBTexturedUnlitNoTexAlphaPipeline();
render::ShapePipelinePointer getShapePipeline() { return GeometryCache::_simplePipeline; }
render::ShapePipelinePointer getWireShapePipeline() { return GeometryCache::_simpleWirePipeline; }
@ -421,8 +421,8 @@ private:
gpu::PipelinePointer _glowLinePipeline;
QHash<SimpleProgramKey, gpu::PipelinePointer> _simplePrograms;
gpu::ShaderPointer _simpleSRGBTexturedUnlitNoDstAlphaShader;
gpu::PipelinePointer _simpleSRGBTexturedUnlitNoDstAlphaPipeline;
gpu::ShaderPointer _simpleSRGBTexturedUnlitNoTexAlphaShader;
gpu::PipelinePointer _simpleSRGBTexturedUnlitNoTexAlphaPipeline;
};

View file

@ -2,7 +2,7 @@
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
//
// simple.frag
// simple_srgb_texture_unlit_no_tex_alpha.frag
// fragment shader
//
// Created by Anthony Thibault on 7/25/16.