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add getFlowData
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parent
fcf1e34175
commit
e8da6b5a0c
4 changed files with 72 additions and 1 deletions
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@ -5331,9 +5331,13 @@ void MyAvatar::addAvatarHandsToFlow(const std::shared_ptr<Avatar>& otherAvatar)
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void MyAvatar::useFlow(bool isActive, bool isCollidable, const QVariantMap& physicsConfig, const QVariantMap& collisionsConfig) {
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if (_skeletonModel->isLoaded()) {
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_skeletonModel->getRig().initFlow(isActive);
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auto &flow = _skeletonModel->getRig().getFlow();
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auto &collisionSystem = flow.getCollisionSystem();
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if (!flow.isInitialized() && isActive) {
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_skeletonModel->getRig().initFlow(true);
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} else {
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flow.setActive(isActive);
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}
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collisionSystem.setActive(isCollidable);
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auto physicsGroups = physicsConfig.keys();
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if (physicsGroups.size() > 0) {
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@ -5384,6 +5388,57 @@ void MyAvatar::useFlow(bool isActive, bool isCollidable, const QVariantMap& phys
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}
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}
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QVariantMap MyAvatar::getFlowData() {
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QVariantMap flowData;
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if (_skeletonModel->isLoaded()) {
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auto jointNames = getJointNames();
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auto &flow = _skeletonModel->getRig().getFlow();
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auto &collisionSystem = flow.getCollisionSystem();
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bool initialized = flow.isInitialized();
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flowData.insert("initialized", initialized);
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flowData.insert("active", flow.getActive());
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flowData.insert("colliding", collisionSystem.getActive());
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QVariantMap physicsData;
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QVariantMap collisionsData;
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QVariantMap threadData;
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auto &groups = flow.getGroupSettings();
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for (auto &group : groups) {
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QVariantMap settingsObject;
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QString groupName = group.first;
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FlowPhysicsSettings groupSettings = group.second;
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settingsObject.insert("active", groupSettings._active);
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settingsObject.insert("damping", groupSettings._damping);
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settingsObject.insert("delta", groupSettings._delta);
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settingsObject.insert("gravity", groupSettings._gravity);
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settingsObject.insert("inertia", groupSettings._inertia);
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settingsObject.insert("radius", groupSettings._radius);
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settingsObject.insert("stiffness", groupSettings._stiffness);
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physicsData.insert(groupName, settingsObject);
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}
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auto &collisions = collisionSystem.getCollisions();
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for (auto &collision : collisions) {
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QVariantMap collisionObject;
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collisionObject.insert("offset", vec3toVariant(collision._offset));
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collisionObject.insert("radius", collision._radius);
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collisionObject.insert("jointIndex", collision._jointIndex);
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QString jointName = jointNames.size() > collision._jointIndex ? jointNames[collision._jointIndex] : "unknown";
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collisionsData.insert(jointName, collisionObject);
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}
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int count = 0;
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for (auto &thread : flow.getThreads()) {
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QVariantList indices;
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for (int index : thread._joints) {
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indices.append(index);
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}
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threadData.insert(thread._jointsPointer->at(thread._joints[0]).getName(), indices);
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}
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flowData.insert("physics", physicsData);
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flowData.insert("collisions", collisionsData);
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flowData.insert("threads", threadData);
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}
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return flowData;
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}
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void MyAvatar::sendPacket(const QUuid& entityID, const EntityItemProperties& properties) const {
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auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
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EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
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@ -1198,6 +1198,8 @@ public:
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*/
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Q_INVOKABLE void useFlow(bool isActive, bool isCollidable, const QVariantMap& physicsConfig = QVariantMap(), const QVariantMap& collisionsConfig = QVariantMap());
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Q_INVOKABLE QVariantMap getFlowData();
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public slots:
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/**jsdoc
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@ -509,6 +509,7 @@ void Flow::calculateConstraints(const std::shared_ptr<AnimSkeleton>& skeleton,
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auto flowJoint = FlowJoint(i, parentIndex, -1, name, group, jointSettings);
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_flowJointData.insert(std::pair<int, FlowJoint>(i, flowJoint));
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}
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updateGroupSettings(group, jointSettings);
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}
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} else {
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if (PRESET_COLLISION_DATA.find(name) != PRESET_COLLISION_DATA.end()) {
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@ -727,6 +728,7 @@ void Flow::setPhysicsSettingsForGroup(const QString& group, const FlowPhysicsSet
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joint.second.setSettings(settings);
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}
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}
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updateGroupSettings(group, settings);
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}
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bool Flow::getJointPositionInWorldFrame(const AnimPoseVec& absolutePoses, int jointIndex, glm::vec3& position, glm::vec3 translation, glm::quat rotation) const {
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@ -780,4 +782,12 @@ Flow& Flow::operator=(const Flow& otherFlow) {
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}
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}
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return *this;
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}
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void Flow::updateGroupSettings(const QString& group, const FlowPhysicsSettings& settings) {
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if (_groupSettings.find(group) != _groupSettings.end()) {
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_groupSettings.insert(std::pair<QString, FlowPhysicsSettings>(group, settings));
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} else {
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_groupSettings[group] = settings;
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}
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}
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@ -149,6 +149,7 @@ public:
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void setCollisionSettingsByJoint(int jointIndex, const FlowCollisionSettings& settings);
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void setActive(bool active) { _active = active; }
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bool getActive() const { return _active; }
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const std::vector<FlowCollisionSphere>& getCollisions() const { return _selfCollisions; }
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protected:
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std::vector<FlowCollisionSphere> _selfCollisions;
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std::vector<FlowCollisionSphere> _othersCollisions;
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@ -293,6 +294,7 @@ public:
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void setOthersCollision(const QUuid& otherId, int jointIndex, const glm::vec3& position);
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FlowCollisionSystem& getCollisionSystem() { return _collisionSystem; }
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void setPhysicsSettingsForGroup(const QString& group, const FlowPhysicsSettings& settings);
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const std::map<QString, FlowPhysicsSettings>& getGroupSettings() const { return _groupSettings; }
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void cleanUp();
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signals:
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@ -309,6 +311,7 @@ private:
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void setJoints(AnimPoseVec& relativePoses, const std::vector<bool>& overrideFlags);
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void updateJoints(AnimPoseVec& relativePoses, AnimPoseVec& absolutePoses);
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bool updateRootFramePositions(const AnimPoseVec& absolutePoses, size_t threadIndex);
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void updateGroupSettings(const QString& group, const FlowPhysicsSettings& settings);
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void setScale(float scale);
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float _scale { 1.0f };
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@ -316,6 +319,7 @@ private:
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glm::vec3 _entityPosition;
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glm::quat _entityRotation;
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std::map<int, FlowJoint> _flowJointData;
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std::map<QString, FlowPhysicsSettings> _groupSettings;
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std::vector<FlowThread> _jointThreads;
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std::vector<QString> _flowJointKeywords;
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FlowCollisionSystem _collisionSystem;
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