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fix 2017 Unity versions
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3 changed files with 7 additions and 6 deletions
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@ -17,7 +17,7 @@ using System.Text.RegularExpressions;
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class AvatarExporter : MonoBehaviour {
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// update version number for every PR that changes this file, also set updated version in README file
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static readonly string AVATAR_EXPORTER_VERSION = "0.3.5";
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static readonly string AVATAR_EXPORTER_VERSION = "0.3.6";
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static readonly float HIPS_GROUND_MIN_Y = 0.01f;
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static readonly float HIPS_SPINE_CHEST_MIN_SEPARATION = 0.001f;
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@ -56,6 +56,8 @@ class AvatarExporter : MonoBehaviour {
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"2018.1.0f2",
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"2017.4.18f1",
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"2017.4.17f1",
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"2017.4.16f1",
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"2017.4.15f1",
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};
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static readonly Dictionary<string, string> HUMANOID_TO_HIFI_JOINT_NAME = new Dictionary<string, string> {
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@ -1159,8 +1161,7 @@ class AvatarExporter : MonoBehaviour {
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static string GetMaterialTexture(Material material, string textureProperty) {
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// ensure the texture property name exists in this material and return its texture directory path if so
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string[] textureNames = material.GetTexturePropertyNames();
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if (Array.IndexOf(textureNames, textureProperty) >= 0) {
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if (material.HasProperty(textureProperty)) {
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Texture texture = material.GetTexture(textureProperty);
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if (texture) {
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foreach (var textureDependency in textureDependencies) {
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@ -1214,10 +1215,10 @@ class AvatarExporter : MonoBehaviour {
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}
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if (unsupportedShaderMaterials.Count > 1) {
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warnings += "The materials " + unsupportedShaders + " are using an unsupported shader. " +
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"Please change them to a Standard shader type.\n\n";
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"We recommend you change them to a Standard shader type.\n\n";
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} else if (unsupportedShaderMaterials.Count == 1) {
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warnings += "The material " + unsupportedShaders + " is using an unsupported shader. " +
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"Please change it to a Standard shader type.\n\n";
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"We recommend you change it to a Standard shader type.\n\n";
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}
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}
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@ -1,6 +1,6 @@
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High Fidelity, Inc.
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Avatar Exporter
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Version 0.3.5
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Version 0.3.6
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Note: It is recommended to use Unity versions between 2017.4.17f1 and 2018.2.12f1 for this Avatar Exporter.
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