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Merge pull request #7472 from AndrewMeadows/delete-mortal-entities
expire mortal entities correctly
This commit is contained in:
commit
e891fd219b
2 changed files with 17 additions and 12 deletions
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@ -101,12 +101,15 @@ void EntitySimulation::expireMortalEntities(const quint64& now) {
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prepareEntityForDelete(entity);
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} else {
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if (expiry < _nextExpiry) {
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// remeber the smallest _nextExpiry so we know when to start the next search
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// remember the smallest _nextExpiry so we know when to start the next search
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_nextExpiry = expiry;
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}
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++itemItr;
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}
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}
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if (_mortalEntities.size() < 1) {
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_nextExpiry = -1;
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}
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}
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}
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@ -57,16 +57,18 @@ void PhysicalEntitySimulation::addEntityInternal(EntityItemPointer entity) {
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}
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void PhysicalEntitySimulation::removeEntityInternal(EntityItemPointer entity) {
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EntitySimulation::removeEntityInternal(entity);
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QMutexLocker lock(&_mutex);
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_entitiesToAddToPhysics.remove(entity);
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if (entity->isSimulated()) {
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EntitySimulation::removeEntityInternal(entity);
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QMutexLocker lock(&_mutex);
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_entitiesToAddToPhysics.remove(entity);
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EntityMotionState* motionState = static_cast<EntityMotionState*>(entity->getPhysicsInfo());
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if (motionState) {
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_outgoingChanges.remove(motionState);
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_entitiesToRemoveFromPhysics.insert(entity);
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} else {
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_entitiesToDelete.insert(entity);
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EntityMotionState* motionState = static_cast<EntityMotionState*>(entity->getPhysicsInfo());
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if (motionState) {
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_outgoingChanges.remove(motionState);
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_entitiesToRemoveFromPhysics.insert(entity);
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} else {
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_entitiesToDelete.insert(entity);
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}
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}
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}
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@ -175,7 +177,7 @@ void PhysicalEntitySimulation::getObjectsToRemoveFromPhysics(VectorOfMotionState
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_entitiesToRelease.insert(entity);
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}
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if (entity->isSimulated() && entity->isDead()) {
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if (entity->isDead()) {
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_entitiesToDelete.insert(entity);
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}
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}
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@ -190,7 +192,7 @@ void PhysicalEntitySimulation::deleteObjectsRemovedFromPhysics() {
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entity->setPhysicsInfo(nullptr);
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delete motionState;
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if (entity->isSimulated() && entity->isDead()) {
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if (entity->isDead()) {
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_entitiesToDelete.insert(entity);
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}
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}
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