Merge pull request #9576 from hyperlogic/bug-fix/tablet-ui-image-urls

tablet-ui: button icon images now work with http urls.
This commit is contained in:
Seth Alves 2017-01-31 21:03:05 -08:00 committed by GitHub
commit e7ec651bb1
3 changed files with 50 additions and 13 deletions

View file

@ -75,6 +75,14 @@ Item {
source: buttonOutline
}
function urlHelper(src) {
if (src.match(/\bhttp/)) {
return src;
} else {
return "../../../" + src;
}
}
Image {
id: icon
width: 50
@ -84,7 +92,7 @@ Item {
anchors.bottomMargin: 5
anchors.horizontalCenter: parent.horizontalCenter
fillMode: Image.Stretch
source: "../../../" + tabletButton.icon
source: tabletButton.urlHelper(tabletButton.icon)
}
ColorOverlay {
@ -185,7 +193,7 @@ Item {
PropertyChanges {
target: icon
source: "../../../" + tabletButton.activeIcon
source: tabletButton.urlHelper(tabletButton.activeIcon)
}
},
State {

View file

@ -119,7 +119,7 @@ public:
* @param msg {object|string}
*/
Q_INVOKABLE void emitScriptEvent(QVariant msg);
Q_INVOKABLE bool onHomeScreen();
QObject* getTabletSurface();
@ -170,14 +170,14 @@ public:
/**jsdoc
* Returns the current value of this button's properties
* @function TabletButtonProxy#getProperties
* @returns {object}
* @returns {ButtonProperties}
*/
Q_INVOKABLE QVariantMap getProperties() const;
/**jsdoc
* Replace the values of some of this button's properties
* @function TabletButtonProxy#editProperties
* @param properties {object} set of properties to change
* @param {ButtonProperties} properties - set of properties to change
*/
Q_INVOKABLE void editProperties(QVariantMap properties);
@ -199,4 +199,13 @@ protected:
QVariantMap _properties;
};
/**jsdoc
* @typedef TabletButtonProxy.ButtonProperties
* @property {string} text - button caption
* @property {string} icon - url to button icon. (50 x 50)
* @property {string} activeText - button caption when button is active
* @property {string} activeIcon - url to button icon used when button is active. (50 x 50)
* @property {string} isActive - true when button is active.
*/
#endif // hifi_TabletScriptingInterface_h

View file

@ -24,6 +24,7 @@ var CAMERA_MATRIX = -7;
var ROT_Y_180 = {x: 0, y: 1, z: 0, w: 0};
var TABLET_TEXTURE_RESOLUTION = { x: 480, y: 706 };
var INCHES_TO_METERS = 1 / 39.3701;
var NO_HANDS = -1;
var TABLET_URL = Script.resourcesPath() + "meshes/tablet-with-home-button.fbx";
@ -35,18 +36,21 @@ var TABLET_MODEL_PATH = "http://hifi-content.s3.amazonaws.com/alan/dev/tablet-wi
// * position - position in front of the user
// * rotation - rotation of entity so it faces the user.
function calcSpawnInfo(hand, height) {
var noHands = -1;
var finalPosition;
if (HMD.active && hand !== noHands) {
var headPos = (HMD.active && Camera.mode === "first person") ? HMD.position : Camera.position;
var headRot = (HMD.active && Camera.mode === "first person") ? HMD.orientation : Camera.orientation;
if (HMD.active && hand !== NO_HANDS) {
var handController = getControllerWorldLocation(hand, true);
var controllerPosition = handController.position;
// compute the angle of the chord with length (height / 2)
var theta = Math.asin(height / (2 * Vec3.distance(HMD.position, controllerPosition)));
var theta = Math.asin(height / (2 * Vec3.distance(headPos, controllerPosition)));
// then we can use this angle to rotate the vector between the HMD position and the center of the tablet.
// this vector, u, will become our new look at direction.
var d = Vec3.normalize(Vec3.subtract(HMD.position, controllerPosition));
var d = Vec3.normalize(Vec3.subtract(headPos, controllerPosition));
var w = Vec3.normalize(Vec3.cross(Y_AXIS, d));
var q = Quat.angleAxis(theta * (180 / Math.PI), w);
var u = Vec3.multiplyQbyV(q, d);
@ -64,8 +68,8 @@ function calcSpawnInfo(hand, height) {
rotation: lookAtRot
};
} else {
var front = Quat.getFront(Camera.orientation);
finalPosition = Vec3.sum(Camera.position, Vec3.multiply(0.6, front));
var front = Quat.getFront(headRot);
finalPosition = Vec3.sum(headPos, Vec3.multiply(0.6, front));
var orientation = Quat.lookAt({x: 0, y: 0, z: 0}, front, {x: 0, y: 1, z: 0});
return {
position: finalPosition,
@ -198,6 +202,11 @@ WebTablet = function (url, width, dpi, hand, clientOnly) {
_this.geometryChanged(geometry);
};
Window.geometryChanged.connect(this.myGeometryChanged);
this.myCameraModeChanged = function(newMode) {
_this.cameraModeChanged(newMode);
};
Camera.modeUpdated.connect(this.myCameraModeChanged);
};
WebTablet.prototype.setHomeButtonTexture = function() {
@ -228,11 +237,11 @@ WebTablet.prototype.destroy = function () {
Controller.mouseReleaseEvent.disconnect(this.myMouseReleaseEvent);
Window.geometryChanged.disconnect(this.myGeometryChanged);
Camera.modeUpdated.disconnect(this.myCameraModeChanged);
};
WebTablet.prototype.geometryChanged = function (geometry) {
if (!HMD.active) {
var NO_HANDS = -1;
var tabletProperties = {};
// compute position, rotation & parentJointIndex of the tablet
this.calculateTabletAttachmentProperties(NO_HANDS, tabletProperties);
@ -288,7 +297,6 @@ WebTablet.prototype.onHmdChanged = function () {
Controller.mouseReleaseEvent.connect(this.myMouseReleaseEvent);
}
var NO_HANDS = -1;
var tabletProperties = {};
// compute position, rotation & parentJointIndex of the tablet
this.calculateTabletAttachmentProperties(NO_HANDS, tabletProperties);
@ -370,6 +378,18 @@ WebTablet.prototype.mousePressEvent = function (event) {
}
};
WebTablet.prototype.cameraModeChanged = function (newMode) {
// reposition the tablet.
// This allows HMD.position to reflect the new camera mode.
if (HMD.active) {
var self = this;
var tabletProperties = {};
// compute position, rotation & parentJointIndex of the tablet
self.calculateTabletAttachmentProperties(NO_HANDS, tabletProperties);
Entities.editEntity(self.tabletEntityID, tabletProperties);
}
};
function rayIntersectPlane(planePosition, planeNormal, rayStart, rayDirection) {
var rayDirectionDotPlaneNormal = Vec3.dot(rayDirection, planeNormal);
if (rayDirectionDotPlaneNormal > 0.00001 || rayDirectionDotPlaneNormal < -0.00001) {