mirror of
https://github.com/lubosz/overte.git
synced 2025-04-07 04:42:49 +02:00
fix snapshots and preview
This commit is contained in:
parent
c730e51d1e
commit
e7d12dc4f8
14 changed files with 101 additions and 85 deletions
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@ -8428,6 +8428,17 @@ bool Application::takeSnapshotOperators(std::queue<SnapshotOperator>& snapshotOp
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return !snapshotOperators.empty();
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}
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void Application::addSecondarySnapshotOperator(const SecondarySnapshotOperator& snapshotOperator) {
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std::lock_guard<std::mutex> lock(_snapshotMutex);
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_secondarySnapshotOperators.push(snapshotOperator);
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}
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bool Application::takeSecondarySnapshotOperators(std::queue<SecondarySnapshotOperator>& snapshotOperators) {
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std::lock_guard<std::mutex> lock(_snapshotMutex);
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_secondarySnapshotOperators.swap(snapshotOperators);
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return !snapshotOperators.empty();
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}
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void Application::takeSnapshot(bool notify, bool includeAnimated, float aspectRatio, const QString& filename) {
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addSnapshotOperator({ [notify, includeAnimated, aspectRatio, filename](const QImage& snapshot) {
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QString path = DependencyManager::get<Snapshot>()->saveSnapshot(snapshot, filename, TestScriptingInterface::getInstance()->getTestResultsLocation());
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@ -8439,16 +8450,17 @@ void Application::takeSnapshot(bool notify, bool includeAnimated, float aspectRa
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emit DependencyManager::get<WindowScriptingInterface>()->stillSnapshotTaken(path, notify);
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}
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} else if (!SnapshotAnimated::isAlreadyTakingSnapshotAnimated()) {
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// Get an animated GIF snapshot and save it
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SnapshotAnimated::saveSnapshotAnimated(path, aspectRatio, qApp, DependencyManager::get<WindowScriptingInterface>());
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qApp->postLambdaEvent([path, aspectRatio] {
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// Get an animated GIF snapshot and save it
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SnapshotAnimated::saveSnapshotAnimated(path, aspectRatio, DependencyManager::get<WindowScriptingInterface>());
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});
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}
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}, aspectRatio });
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}
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void Application::takeSecondaryCameraSnapshot(const bool& notify, const QString& filename) {
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postLambdaEvent([notify, filename, this] {
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QString snapshotPath = DependencyManager::get<Snapshot>()->saveSnapshot(getActiveDisplayPlugin()->getSecondaryCameraScreenshot(), filename,
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TestScriptingInterface::getInstance()->getTestResultsLocation());
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addSecondarySnapshotOperator([notify, filename](const QImage& snapshot) {
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QString snapshotPath = DependencyManager::get<Snapshot>()->saveSnapshot(snapshot, filename, TestScriptingInterface::getInstance()->getTestResultsLocation());
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emit DependencyManager::get<WindowScriptingInterface>()->stillSnapshotTaken(snapshotPath, notify);
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});
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@ -345,8 +345,11 @@ public:
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#endif
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using SnapshotOperator = std::pair<std::function<void(const QImage&)>, float>;
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using SecondarySnapshotOperator = std::function<void(const QImage&)>;
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void addSnapshotOperator(const SnapshotOperator& snapshotOperator);
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bool takeSnapshotOperators(std::queue<SnapshotOperator>& snapshotOperators);
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void addSecondarySnapshotOperator(const SecondarySnapshotOperator& snapshotOperator);
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bool takeSecondarySnapshotOperators(std::queue<SecondarySnapshotOperator>& snapshotOperators);
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signals:
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void svoImportRequested(const QString& url);
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@ -794,6 +797,7 @@ private:
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SharedSoundPointer _sampleSound;
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std::mutex _snapshotMutex;
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std::queue<SnapshotOperator> _snapshotOperators;
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std::queue<SecondarySnapshotOperator> _secondarySnapshotOperators;
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DisplayPluginPointer _autoSwitchDisplayModeSupportedHMDPlugin;
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QString _autoSwitchDisplayModeSupportedHMDPluginName;
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@ -245,6 +245,7 @@ void GraphicsEngine::render_performFrame() {
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}
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std::queue<Application::SnapshotOperator> snapshotOperators;
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std::queue<Application::SecondarySnapshotOperator> secondarySnapshotOperators;
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if (!_programsCompiled.load()) {
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gpu::doInBatch("splashFrame", _gpuContext, [&](gpu::Batch& batch) {
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batch.setFramebuffer(finalFramebuffer);
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@ -273,12 +274,12 @@ void GraphicsEngine::render_performFrame() {
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renderArgs._hudOperator = displayPlugin->getHUDOperator();
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renderArgs._hudTexture = qApp->getApplicationOverlay().getOverlayTexture();
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renderArgs._takingSnapshot = qApp->takeSnapshotOperators(snapshotOperators);
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qApp->takeSecondarySnapshotOperators(secondarySnapshotOperators);
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renderArgs._blitFramebuffer = finalFramebuffer;
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render_runRenderFrame(&renderArgs);
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}
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}
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qDebug() << "boop" << renderArgs._takingSnapshot << snapshotOperators.size();
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auto frame = getGPUContext()->endFrame();
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frame->frameIndex = _renderFrameCount;
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frame->framebuffer = finalFramebuffer;
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@ -289,6 +290,7 @@ void GraphicsEngine::render_performFrame() {
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}
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};
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frame->snapshotOperators = snapshotOperators;
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frame->secondarySnapshotOperators = secondarySnapshotOperators;
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// deliver final scene rendering commands to the display plugin
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{
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PROFILE_RANGE(render, "/pluginOutput");
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@ -159,47 +159,57 @@ void Snapshot::save360Snapshot(const glm::vec3& cameraPosition,
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secondaryCameraRenderConfig->setOrientation(CAMERA_ORIENTATION_DOWN);
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_snapshotIndex = 0;
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_taking360Snapshot = true;
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_snapshotTimer.start(SNAPSHOT_360_TIMER_INTERVAL);
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}
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void Snapshot::takeNextSnapshot() {
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SecondaryCameraJobConfig* config =
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static_cast<SecondaryCameraJobConfig*>(qApp->getRenderEngine()->getConfiguration()->getConfig("SecondaryCamera"));
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if (_taking360Snapshot) {
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if (!_waitingOnSnapshot) {
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_waitingOnSnapshot = true;
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qApp->addSecondarySnapshotOperator([this](const QImage& snapshot) {
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// Order is:
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// 0. Down
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// 1. Front
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// 2. Left
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// 3. Back
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// 4. Right
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// 5. Up
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if (_snapshotIndex < 6) {
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_imageArray[_snapshotIndex] = snapshot;
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}
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// Order is:
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// 0. Down
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// 1. Front
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// 2. Left
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// 3. Back
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// 4. Right
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// 5. Up
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if (_snapshotIndex < 6) {
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_imageArray[_snapshotIndex] = qApp->getActiveDisplayPlugin()->getSecondaryCameraScreenshot();
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}
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SecondaryCameraJobConfig* config = static_cast<SecondaryCameraJobConfig*>(qApp->getRenderEngine()->getConfiguration()->getConfig("SecondaryCamera"));
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if (_snapshotIndex == 0) {
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// Setup for Front Image capture
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config->setOrientation(CAMERA_ORIENTATION_FRONT);
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} else if (_snapshotIndex == 1) {
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// Setup for Left Image capture
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config->setOrientation(CAMERA_ORIENTATION_LEFT);
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} else if (_snapshotIndex == 2) {
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// Setup for Back Image capture
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config->setOrientation(CAMERA_ORIENTATION_BACK);
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} else if (_snapshotIndex == 3) {
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// Setup for Right Image capture
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config->setOrientation(CAMERA_ORIENTATION_RIGHT);
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} else if (_snapshotIndex == 4) {
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// Setup for Up Image capture
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config->setOrientation(CAMERA_ORIENTATION_UP);
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} else if (_snapshotIndex == 5) {
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_taking360Snapshot = false;
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}
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if (_snapshotIndex == 0) {
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// Setup for Front Image capture
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config->setOrientation(CAMERA_ORIENTATION_FRONT);
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} else if (_snapshotIndex == 1) {
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// Setup for Left Image capture
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config->setOrientation(CAMERA_ORIENTATION_LEFT);
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} else if (_snapshotIndex == 2) {
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// Setup for Back Image capture
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config->setOrientation(CAMERA_ORIENTATION_BACK);
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} else if (_snapshotIndex == 3) {
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// Setup for Right Image capture
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config->setOrientation(CAMERA_ORIENTATION_RIGHT);
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} else if (_snapshotIndex == 4) {
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// Setup for Up Image capture
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config->setOrientation(CAMERA_ORIENTATION_UP);
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} else if (_snapshotIndex > 5) {
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_waitingOnSnapshot = false;
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_snapshotIndex++;
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});
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}
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} else {
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_snapshotTimer.stop();
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// Reset secondary camera render config
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static_cast<ToneMappingConfig*>(
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qApp->getRenderEngine()->getConfiguration()->getConfig("SecondaryCameraJob.ToneMapping"))
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->setCurve(1);
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SecondaryCameraJobConfig* config = static_cast<SecondaryCameraJobConfig*>(qApp->getRenderEngine()->getConfiguration()->getConfig("SecondaryCamera"));
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static_cast<ToneMappingConfig*>(qApp->getRenderEngine()->getConfiguration()->getConfig("SecondaryCameraJob.ToneMapping"))->setCurve(1);
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config->resetSizeSpectatorCamera(qApp->getWindow()->geometry().width(), qApp->getWindow()->geometry().height());
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config->setProperty("attachedEntityId", _oldAttachedEntityId);
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config->setProperty("vFoV", _oldvFoV);
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@ -217,8 +227,6 @@ void Snapshot::takeNextSnapshot() {
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QtConcurrent::run([this]() { convertToEquirectangular(); });
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}
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}
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_snapshotIndex++;
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}
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void Snapshot::convertToCubemap() {
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@ -97,6 +97,8 @@ private:
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bool _cubemapOutputFormat;
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QTimer _snapshotTimer;
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qint16 _snapshotIndex;
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bool _waitingOnSnapshot { false };
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bool _taking360Snapshot { false };
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bool _oldEnabled;
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QVariant _oldAttachedEntityId;
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QVariant _oldOrientation;
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@ -27,7 +27,6 @@ QString SnapshotAnimated::snapshotAnimatedPath;
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QString SnapshotAnimated::snapshotStillPath;
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QVector<QImage> SnapshotAnimated::snapshotAnimatedFrameVector;
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QVector<qint64> SnapshotAnimated::snapshotAnimatedFrameDelayVector;
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Application* SnapshotAnimated::app;
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float SnapshotAnimated::aspectRatio;
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QSharedPointer<WindowScriptingInterface> SnapshotAnimated::snapshotAnimatedDM;
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GifWriter SnapshotAnimated::snapshotAnimatedGifWriter;
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@ -36,12 +35,11 @@ GifWriter SnapshotAnimated::snapshotAnimatedGifWriter;
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Setting::Handle<bool> SnapshotAnimated::alsoTakeAnimatedSnapshot("alsoTakeAnimatedSnapshot", true);
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Setting::Handle<float> SnapshotAnimated::snapshotAnimatedDuration("snapshotAnimatedDuration", SNAPSNOT_ANIMATED_DURATION_SECS);
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void SnapshotAnimated::saveSnapshotAnimated(QString pathStill, float aspectRatio, Application* app, QSharedPointer<WindowScriptingInterface> dm) {
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void SnapshotAnimated::saveSnapshotAnimated(QString pathStill, float aspectRatio, QSharedPointer<WindowScriptingInterface> dm) {
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// If we're not in the middle of capturing an animated snapshot...
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if (SnapshotAnimated::snapshotAnimatedFirstFrameTimestamp == 0) {
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SnapshotAnimated::snapshotAnimatedTimer = new QTimer();
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SnapshotAnimated::aspectRatio = aspectRatio;
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SnapshotAnimated::app = app;
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SnapshotAnimated::snapshotAnimatedDM = dm;
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// Define the output location of the still and animated snapshots.
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SnapshotAnimated::snapshotStillPath = pathStill;
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@ -62,7 +60,7 @@ void SnapshotAnimated::saveSnapshotAnimated(QString pathStill, float aspectRatio
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void SnapshotAnimated::captureFrames() {
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if (SnapshotAnimated::snapshotAnimatedTimerRunning) {
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SnapshotAnimated::app->addSnapshotOperator({ [](const QImage& snapshot) {
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qApp->addSnapshotOperator({ [](const QImage& snapshot) {
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// Get a screenshot from the display, then scale the screenshot down,
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// then convert it to the image format the GIF library needs,
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// then save all that to the QImage named "frame"
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@ -86,21 +84,21 @@ void SnapshotAnimated::captureFrames() {
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// If that was the last frame...
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if ((SnapshotAnimated::snapshotAnimatedTimestamp - SnapshotAnimated::snapshotAnimatedFirstFrameTimestamp) >= (SnapshotAnimated::snapshotAnimatedDuration.get() * MSECS_PER_SECOND)) {
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SnapshotAnimated::snapshotAnimatedTimerRunning = false;
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// Notify the user that we're processing the snapshot
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// This also pops up the "Share" dialog. The unprocessed GIF will be visualized as a loading icon until processingGifCompleted() is called.
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emit SnapshotAnimated::snapshotAnimatedDM->processingGifStarted(SnapshotAnimated::snapshotStillPath);
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// Kick off the thread that'll pack the frames into the GIF
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QtConcurrent::run(processFrames);
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// Stop the snapshot QTimer. This action by itself DOES NOT GUARANTEE
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// that the slot will not be called again in the future.
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// See: http://lists.qt-project.org/pipermail/qt-interest-old/2009-October/013926.html
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SnapshotAnimated::snapshotAnimatedTimer->stop();
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delete SnapshotAnimated::snapshotAnimatedTimer;
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}
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}
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}, SnapshotAnimated::aspectRatio });
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} else {
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// Notify the user that we're processing the snapshot
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// This also pops up the "Share" dialog. The unprocessed GIF will be visualized as a loading icon until processingGifCompleted() is called.
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emit SnapshotAnimated::snapshotAnimatedDM->processingGifStarted(SnapshotAnimated::snapshotStillPath);
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// Kick off the thread that'll pack the frames into the GIF
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QtConcurrent::run(processFrames);
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// Stop the snapshot QTimer. This action by itself DOES NOT GUARANTEE
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// that the slot will not be called again in the future.
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// See: http://lists.qt-project.org/pipermail/qt-interest-old/2009-October/013926.html
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SnapshotAnimated::snapshotAnimatedTimer->stop();
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delete SnapshotAnimated::snapshotAnimatedTimer;
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}
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}
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@ -42,7 +42,6 @@ private:
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static QVector<QImage> snapshotAnimatedFrameVector;
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static QVector<qint64> snapshotAnimatedFrameDelayVector;
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static QSharedPointer<WindowScriptingInterface> snapshotAnimatedDM;
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static Application* app;
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static float aspectRatio;
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static GifWriter snapshotAnimatedGifWriter;
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@ -51,7 +50,7 @@ private:
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static void processFrames();
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static void clearTempVariables();
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public:
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static void saveSnapshotAnimated(QString pathStill, float aspectRatio, Application* app, QSharedPointer<WindowScriptingInterface> dm);
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static void saveSnapshotAnimated(QString pathStill, float aspectRatio, QSharedPointer<WindowScriptingInterface> dm);
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static bool isAlreadyTakingSnapshotAnimated() { return snapshotAnimatedFirstFrameTimestamp != 0; };
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static Setting::Handle<bool> alsoTakeAnimatedSnapshot;
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static Setting::Handle<float> snapshotAnimatedDuration;
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@ -25,12 +25,4 @@ void NullDisplayPlugin::submitFrame(const gpu::FramePointer& frame) {
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if (frame) {
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_gpuContext->consumeFrameUpdates(frame);
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}
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}
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QImage NullDisplayPlugin::getScreenshot(float aspectRatio) const {
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return QImage();
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}
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QImage NullDisplayPlugin::getSecondaryCameraScreenshot() const {
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return QImage();
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}
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}
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@ -17,8 +17,6 @@ public:
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glm::uvec2 getRecommendedRenderSize() const override;
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void submitFrame(const gpu::FramePointer& newFrame) override;
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QImage getScreenshot(float aspectRatio = 0.0f) const override;
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QImage getSecondaryCameraScreenshot() const override;
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void copyTextureToQuickFramebuffer(NetworkTexturePointer source, QOpenGLFramebufferObject* target, GLsync* fenceSync) override {};
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void pluginUpdate() override {};
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private:
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@ -732,6 +732,15 @@ void OpenGLDisplayPlugin::present() {
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}
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}
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{ // If we have any secondary camera snapshots this frame, handle them
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PROFILE_RANGE_EX(render, "secondarySnapshotOperators", 0x00ff00ff, frameId)
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while (!_currentFrame->secondarySnapshotOperators.empty()) {
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auto& snapshotOperator = _currentFrame->secondarySnapshotOperators.front();
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snapshotOperator(getSecondaryCameraScreenshot());
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_currentFrame->secondarySnapshotOperators.pop();
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}
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}
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// Take the composite framebuffer and send it to the output device
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{
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PROFILE_RANGE_EX(render, "internalPresent", 0xff00ffff, frameId)
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@ -796,7 +805,7 @@ bool OpenGLDisplayPlugin::setDisplayTexture(const QString& name) {
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return !!_displayTexture;
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}
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QImage OpenGLDisplayPlugin::getScreenshot(float aspectRatio) const {
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QImage OpenGLDisplayPlugin::getScreenshot(float aspectRatio) {
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auto size = _compositeFramebuffer->getSize();
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if (isHmd()) {
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size.x /= 2;
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@ -812,24 +821,18 @@ QImage OpenGLDisplayPlugin::getScreenshot(float aspectRatio) const {
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corner.x = round((size.x - bestSize.x) / 2.0f);
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corner.y = round((size.y - bestSize.y) / 2.0f);
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}
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auto glBackend = const_cast<OpenGLDisplayPlugin&>(*this).getGLBackend();
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QImage screenshot(bestSize.x, bestSize.y, QImage::Format_ARGB32);
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withOtherThreadContext([&] {
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glBackend->downloadFramebuffer(_compositeFramebuffer, ivec4(corner, bestSize), screenshot);
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});
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getGLBackend()->downloadFramebuffer(_compositeFramebuffer, ivec4(corner, bestSize), screenshot);
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return screenshot.mirrored(false, true);
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}
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QImage OpenGLDisplayPlugin::getSecondaryCameraScreenshot() const {
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QImage OpenGLDisplayPlugin::getSecondaryCameraScreenshot() {
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auto textureCache = DependencyManager::get<TextureCache>();
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auto secondaryCameraFramebuffer = textureCache->getSpectatorCameraFramebuffer();
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gpu::Vec4i region(0, 0, secondaryCameraFramebuffer->getWidth(), secondaryCameraFramebuffer->getHeight());
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auto glBackend = const_cast<OpenGLDisplayPlugin&>(*this).getGLBackend();
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QImage screenshot(region.z, region.w, QImage::Format_ARGB32);
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withOtherThreadContext([&] {
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glBackend->downloadFramebuffer(secondaryCameraFramebuffer, region, screenshot);
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});
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getGLBackend()->downloadFramebuffer(secondaryCameraFramebuffer, region, screenshot);
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return screenshot.mirrored(false, true);
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}
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@ -60,8 +60,6 @@ public:
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virtual bool setDisplayTexture(const QString& name) override;
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virtual bool onDisplayTextureReset() { return false; };
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QImage getScreenshot(float aspectRatio = 0.0f) const override;
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QImage getSecondaryCameraScreenshot() const override;
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float presentRate() const override;
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@ -185,5 +183,8 @@ protected:
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// be serialized through this mutex
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mutable Mutex _presentMutex;
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float _hudAlpha{ 1.0f };
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QImage getScreenshot(float aspectRatio);
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QImage getSecondaryCameraScreenshot();
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};
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@ -199,7 +199,7 @@ void HmdDisplayPlugin::internalPresent() {
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float newWidth = sourceSize.x - shiftLeftBy;
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// Experimentally adjusted the region presented in preview to avoid seeing the masked pixels and recenter the center...
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static float SCALE_WIDTH = 0.9f;
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static float SCALE_WIDTH = 0.8f;
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static float SCALE_OFFSET = 2.0f;
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newWidth *= SCALE_WIDTH;
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shiftLeftBy *= SCALE_OFFSET;
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@ -43,6 +43,7 @@ namespace gpu {
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FramebufferRecycler framebufferRecycler;
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std::queue<std::pair<std::function<void(const QImage&)>, float>> snapshotOperators;
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std::queue<std::function<void(const QImage&)>> secondarySnapshotOperators;
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protected:
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friend class Deserializer;
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@ -173,10 +173,6 @@ public:
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return QRect(0, 0, recommendedSize.x, recommendedSize.y);
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}
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// Fetch the most recently displayed image as a QImage
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virtual QImage getScreenshot(float aspectRatio = 0.0f) const = 0;
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virtual QImage getSecondaryCameraScreenshot() const = 0;
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// will query the underlying hmd api to compute the most recent head pose
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virtual bool beginFrameRender(uint32_t frameIndex) { return true; }
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Reference in a new issue