From e77f2e8ac47defd8aad70a3e385eabd45e2f2c2d Mon Sep 17 00:00:00 2001 From: Bradley Austin Davis Date: Tue, 8 Dec 2015 16:49:50 -0800 Subject: [PATCH] Pass correct frame index into Oculus SDK --- plugins/oculus/src/OculusDisplayPlugin.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/plugins/oculus/src/OculusDisplayPlugin.cpp b/plugins/oculus/src/OculusDisplayPlugin.cpp index 8846b8a6a6..e6eae2cf02 100644 --- a/plugins/oculus/src/OculusDisplayPlugin.cpp +++ b/plugins/oculus/src/OculusDisplayPlugin.cpp @@ -230,7 +230,7 @@ void OculusDisplayPlugin::internalPresent() { viewScaleDesc.HmdToEyeViewOffset[1] = _eyeOffsets[1]; ovrLayerHeader* layers = &_sceneLayer.Header; - ovrResult result = ovr_SubmitFrame(_hmd, 0, &viewScaleDesc, &layers, 1); + ovrResult result = ovr_SubmitFrame(_hmd, frameIndex, &viewScaleDesc, &layers, 1); if (!OVR_SUCCESS(result)) { qDebug() << result; }