Merge branch 'master' of https://github.com/highfidelity/hifi into rig

This commit is contained in:
Howard Stearns 2015-07-28 11:17:35 -07:00
commit e7516aab02
27 changed files with 2040 additions and 142 deletions

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examples/afk.js Normal file
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//
// #20485: AFK - Away From Keyboard Setting
// *****************************************
//
// Created by Kevin M. Thomas and Thoys 07/16/15.
// Copyright 2015 High Fidelity, Inc.
// kevintown.net
//
// JavaScript for the High Fidelity interface that creates an away from keyboard functionality by providing a UI and keyPressEvent which will mute toggle the connected microphone, face tracking dde and set the avatar to a hand raise pose.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var originalOutputDevice;
var originalName;
var muted = false;
var wasAudioEnabled;
var afkText = "AFK - I Will Return!\n";
// Set up toggleMuteButton text overlay.
var toggleMuteButton = Overlays.addOverlay("text", {
x: 10,
y: 275,
width: 60,
height: 28,
backgroundColor: { red: 0, green: 0, blue: 0},
color: { red: 255, green: 255, blue: 0},
font: {size: 15},
topMargin: 8
});
// Function that overlays text upon state change.
function onMuteStateChanged() {
Overlays.editOverlay(toggleMuteButton, muted ? {text: "Go Live", leftMargin: 5} : {text: "Go AFK", leftMargin: 5});
}
function toggleMute() {
if (!muted) {
if (!AudioDevice.getMuted()) {
AudioDevice.toggleMute();
}
originalOutputDevice = AudioDevice.getOutputDevice();
Menu.setIsOptionChecked("Mute Face Tracking", true);
originalName = MyAvatar.displayName;
AudioDevice.setOutputDevice("none");
MyAvatar.displayName = afkText + MyAvatar.displayName;
MyAvatar.setJointData("LeftShoulder", Quat.fromPitchYawRollDegrees(0, 180, 0));
MyAvatar.setJointData("RightShoulder", Quat.fromPitchYawRollDegrees(0, 180, 0));
} else {
if (AudioDevice.getMuted()) {
AudioDevice.toggleMute();
}
AudioDevice.setOutputDevice(originalOutputDevice);
Menu.setIsOptionChecked("Mute Face Tracking", false);
MyAvatar.setJointData("LeftShoulder", Quat.fromPitchYawRollDegrees(0, 0, 0));
MyAvatar.setJointData("RightShoulder", Quat.fromPitchYawRollDegrees(0, 0, 0));
MyAvatar.clearJointData("LeftShoulder");
MyAvatar.clearJointData("RightShoulder");
MyAvatar.displayName = originalName;
}
muted = !muted;
onMuteStateChanged();
}
// Function that adds mousePressEvent functionality to toggle mic mute, AFK message above display name and toggle avatar arms upward.
function mousePressEvent(event) {
if (Overlays.getOverlayAtPoint({x: event.x, y: event.y}) == toggleMuteButton) {
toggleMute();
}
}
// Call functions.
onMuteStateChanged();
//AudioDevice.muteToggled.connect(onMuteStateChanged);
Controller.mousePressEvent.connect(mousePressEvent);
// Function that adds keyPressEvent functionality to toggle mic mute, AFK message above display name and toggle avatar arms upward.
Controller.keyPressEvent.connect(function(event) {
if (event.text == "y") {
toggleMute();
}
});
// Function that sets a timeout value of 1 second so that the display name does not get overwritten in the event of a crash.
Script.setTimeout(function() {
MyAvatar.displayName = MyAvatar.displayName.replace(afkText, "");
}, 1000);
// Function that calls upon exit to restore avatar display name to original state.
Script.scriptEnding.connect(function(){
if (muted) {
AudioDevice.setOutputDevice(originalOutputDevice);
Overlays.deleteOverlay(toggleMuteButton);
MyAvatar.displayName = originalName;
}
Overlays.deleteOverlay(toggleMuteButton);
});

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//
// #20622: JS Stream Player
// *************************
//
// Created by Kevin M. Thomas and Thoys 07/17/15.
// Copyright 2015 High Fidelity, Inc.
// kevintown.net
//
// JavaScript for the High Fidelity interface that creates a stream player with a UI and keyPressEvents for adding a stream URL in addition to play, stop and volume functionality.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// Declare HiFi public bucket.
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
// Declare variables and set up new WebWindow.
var stream;
var volume = 1;
var streamWindow = new WebWindow('Stream', HIFI_PUBLIC_BUCKET + "examples/html/jsstreamplayer.html", 0, 0, false);
// Set up toggleStreamURLButton overlay.
var toggleStreamURLButton = Overlays.addOverlay("text", {
x: 76,
y: 275,
width: 40,
height: 28,
backgroundColor: {red: 0, green: 0, blue: 0},
color: {red: 255, green: 255, blue: 0},
font: {size: 15},
topMargin: 8,
text: " URL"
});
// Set up toggleStreamPlayButton overlay.
var toggleStreamPlayButton = Overlays.addOverlay("text", {
x: 122,
y: 275,
width: 38,
height: 28,
backgroundColor: { red: 0, green: 0, blue: 0},
color: { red: 255, green: 255, blue: 0},
font: {size: 15},
topMargin: 8,
text: " Play"
});
// Set up toggleStreamStopButton overlay.
var toggleStreamStopButton = Overlays.addOverlay("text", {
x: 166,
y: 275,
width: 40,
height: 28,
backgroundColor: { red: 0, green: 0, blue: 0},
color: { red: 255, green: 255, blue: 0},
font: {size: 15},
topMargin: 8,
text: " Stop"
});
// Set up increaseVolumeButton overlay.
var toggleIncreaseVolumeButton = Overlays.addOverlay("text", {
x: 211,
y: 275,
width: 18,
height: 28,
backgroundColor: { red: 0, green: 0, blue: 0},
color: { red: 255, green: 255, blue: 0},
font: {size: 15},
topMargin: 8,
text: " +"
});
// Set up decreaseVolumeButton overlay.
var toggleDecreaseVolumeButton = Overlays.addOverlay("text", {
x: 234,
y: 275,
width: 15,
height: 28,
backgroundColor: { red: 0, green: 0, blue: 0},
color: { red: 255, green: 255, blue: 0},
font: {size: 15},
topMargin: 8,
text: " -"
});
// Function that adds mousePressEvent functionality to connect UI to enter stream URL, play and stop stream.
function mousePressEvent(event) {
if (Overlays.getOverlayAtPoint({x: event.x, y: event.y}) == toggleStreamURLButton) {
stream = Window.prompt("Enter Stream: ");
var streamJSON = {
action: "changeStream",
stream: stream
}
streamWindow.eventBridge.emitScriptEvent(JSON.stringify(streamJSON));
}
if (Overlays.getOverlayAtPoint({x: event.x, y: event.y}) == toggleStreamPlayButton) {
var streamJSON = {
action: "changeStream",
stream: stream
}
streamWindow.eventBridge.emitScriptEvent(JSON.stringify(streamJSON));
}
if (Overlays.getOverlayAtPoint({x: event.x, y: event.y}) == toggleStreamStopButton) {
var streamJSON = {
action: "changeStream",
stream: ""
}
streamWindow.eventBridge.emitScriptEvent(JSON.stringify(streamJSON));
}
if (Overlays.getOverlayAtPoint({x: event.x, y: event.y}) == toggleIncreaseVolumeButton) {
volume += 0.2;
var volumeJSON = {
action: "changeVolume",
volume: volume
}
streamWindow.eventBridge.emitScriptEvent(JSON.stringify(volumeJSON));
}
if (Overlays.getOverlayAtPoint({x: event.x, y: event.y}) == toggleDecreaseVolumeButton) {
volume -= 0.2;
var volumeJSON = {
action: "changeVolume",
volume: volume
}
streamWindow.eventBridge.emitScriptEvent(JSON.stringify(volumeJSON));
}
}
// Call function.
Controller.mousePressEvent.connect(mousePressEvent);
streamWindow.setVisible(false);
// Function to delete overlays upon exit.
function onScriptEnding() {
Overlays.deleteOverlay(toggleStreamURLButton);
Overlays.deleteOverlay(toggleStreamPlayButton);
Overlays.deleteOverlay(toggleStreamStopButton);
Overlays.deleteOverlay(toggleIncreaseVolumeButton);
Overlays.deleteOverlay(toggleDecreaseVolumeButton);
}
// Call function.
Script.scriptEnding.connect(onScriptEnding);

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//
// #20628: JS Stream Player Domain-Zone-Entity
// ********************************************
//
// Created by Kevin M. Thomas and Thoys 07/20/15.
// Copyright 2015 High Fidelity, Inc.
// kevintown.net
//
// JavaScript for the High Fidelity interface that is an entity script to be placed in a chosen entity inside a domain-zone.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// Function which exists inside of an entity which triggers as a user approches it.
(function() {
const SCRIPT_NAME = "https://dl.dropboxusercontent.com/u/17344741/jsstreamplayer/jsstreamplayerdomain-zone.js";
function isScriptRunning(script) {
script = script.toLowerCase().trim();
var runningScripts = ScriptDiscoveryService.getRunning();
for (i in runningScripts) {
if (runningScripts[i].url.toLowerCase().trim() == script) {
return true;
}
}
return false;
};
if (!isScriptRunning(SCRIPT_NAME)) {
Script.load(SCRIPT_NAME);
}
})

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//
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
const NUM_LAYERS = 16;
const BASE_DIMENSION = { x: 7, y: 2, z: 7 };
const BLOCKS_PER_LAYER = 3;
const BLOCK_SIZE = {x: 0.2, y: 0.1, z: 0.8};
const BLOCK_SPACING = BLOCK_SIZE.x / 3;
Script.include("../../libraries/toolBars.js");
const DEFAULT_NUM_LAYERS = 16;
const DEFAULT_BASE_DIMENSION = { x: 7, y: 2, z: 7 };
const DEFAULT_BLOCKS_PER_LAYER = 3;
const DEFAULT_BLOCK_SIZE = {x: 0.2, y: 0.1, z: 0.8};
const DEFAULT_BLOCK_SPACING = DEFAULT_BLOCK_SIZE.x / DEFAULT_BLOCKS_PER_LAYER;
// BLOCK_HEIGHT_VARIATION removes a random percentages of the default block height per block. (for example 0.001 %)
const BLOCK_HEIGHT_VARIATION = 0.001;
const GRAVITY = {x: 0, y: -2.8, z: 0};
const DENSITY = 2000;
const DAMPING_FACTOR = 0.98;
const ANGULAR_DAMPING_FACTOR = 0.8;
const FRICTION = 0.99;
const RESTITUTION = 0.0;
const SPAWN_DISTANCE = 3;
const BLOCK_YAW_OFFSET = 45;
const DEFAULT_BLOCK_HEIGHT_VARIATION = 0.001;
const DEFAULT_GRAVITY = {x: 0, y: -2.8, z: 0};
const DEFAULT_DENSITY = 2000;
const DEFAULT_DAMPING_FACTOR = 0.98;
const DEFAULT_ANGULAR_DAMPING_FACTOR = 0.8;
const DEFAULT_FRICTION = 0.99;
const DEFAULT_RESTITUTION = 0.0;
const DEFAULT_SPAWN_DISTANCE = 3;
const DEFAULT_BLOCK_YAW_OFFSET = 45;
var editMode = false;
const BUTTON_DIMENSIONS = {width: 49, height: 49};
const MAXIMUM_PERCENTAGE = 100.0;
const NO_ANGLE = 0;
const RIGHT_ANGLE = 90;
var windowWidth = Window.innerWidth;
var size;
var pieces = [];
var ground = false;
var layerRotated = false;
var button;
var cogButton;
var toolBar;
SettingsWindow = function() {
var _this = this;
this.plankyStack = null;
this.webWindow = null;
this.init = function(plankyStack) {
_this.webWindow = new WebWindow('Planky', Script.resolvePath('../../html/plankySettings.html'), 255, 500, true);
_this.webWindow.setVisible(false);
_this.webWindow.eventBridge.webEventReceived.connect(_this.onWebEventReceived);
_this.plankyStack = plankyStack;
};
this.sendData = function(data) {
_this.webWindow.eventBridge.emitScriptEvent(JSON.stringify(data));
};
this.onWebEventReceived = function(data) {
data = JSON.parse(data);
switch (data.action) {
case 'loaded':
_this.sendData({action: 'load', options: _this.plankyStack.options.getJSON()})
break;
case 'value-change':
_this.plankyStack.onValueChanged(data.option, data.value);
break;
case 'factory-reset':
_this.plankyStack.options.factoryReset();
_this.sendData({action: 'load', options: _this.plankyStack.options.getJSON()})
break;
case 'save-default':
_this.plankyStack.options.save();
break;
case 'cleanup':
_this.plankyStack.deRez();
break;
default:
Window.alert('[planky] unknown action ' + data.action);
}
};
};
PlankyOptions = function() {
var _this = this;
this.factoryReset = function() {
_this.setDefaults();
Settings.setValue('plankyOptions', '');
};
this.save = function() {
Settings.setValue('plankyOptions', JSON.stringify(_this.getJSON()));
};
this.load = function() {
_this.setDefaults();
var plankyOptions = Settings.getValue('plankyOptions')
if (plankyOptions === null || plankyOptions === '') {
return;
}
var options = JSON.parse(plankyOptions);
for (option in options) {
_this[option] = options[option];
}
};
this.getJSON = function() {
return {
numLayers: _this.numLayers,
baseDimension: _this.baseDimension,
blocksPerLayer: _this.blocksPerLayer,
blockSize: _this.blockSize,
blockSpacing: _this.blockSpacing,
blockHeightVariation: _this.blockHeightVariation,
gravity: _this.gravity,
density: _this.density,
dampingFactor: _this.dampingFactor,
angularDampingFactor: _this.angularDampingFactor,
friction: _this.friction,
restitution: _this.restitution,
spawnDistance: _this.spawnDistance,
blockYawOffset: _this.blockYawOffset,
};
}
this.setDefaults = function() {
_this.numLayers = DEFAULT_NUM_LAYERS;
_this.baseDimension = DEFAULT_BASE_DIMENSION;
_this.blocksPerLayer = DEFAULT_BLOCKS_PER_LAYER;
_this.blockSize = DEFAULT_BLOCK_SIZE;
_this.blockSpacing = DEFAULT_BLOCK_SPACING;
_this.blockHeightVariation = DEFAULT_BLOCK_HEIGHT_VARIATION;
_this.gravity = DEFAULT_GRAVITY;
_this.density = DEFAULT_DENSITY;
_this.dampingFactor = DEFAULT_DAMPING_FACTOR;
_this.angularDampingFactor = DEFAULT_ANGULAR_DAMPING_FACTOR;
_this.friction = DEFAULT_FRICTION;
_this.restitution = DEFAULT_RESTITUTION;
_this.spawnDistance = DEFAULT_SPAWN_DISTANCE;
_this.blockYawOffset = DEFAULT_BLOCK_YAW_OFFSET;
};
this.load();
};
// The PlankyStack exists out of rows and layers
PlankyStack = function() {
var _this = this;
this.planks = [];
this.ground = false;
this.editLines = [];
this.options = new PlankyOptions();
this.deRez = function() {
_this.planks.forEach(function(plank) {
Entities.deleteEntity(plank.entity);
});
_this.planks = [];
if (_this.ground) {
Entities.deleteEntity(_this.ground);
}
_this.editLines.forEach(function(line) {
Entities.deleteEntity(line);
})
_this.editLines = [];
if (_this.centerLine) {
Entities.deleteEntity(_this.centerLine);
}
_this.ground = false;
_this.centerLine = false;
};
this.rez = function() {
if (_this.planks.length > 0) {
_this.deRez();
}
_this.baseRotation = Quat.fromPitchYawRollDegrees(0.0, MyAvatar.bodyYaw, 0.0);
var basePosition = Vec3.sum(MyAvatar.position, Vec3.multiply(_this.options.spawnDistance, Quat.getFront(_this.baseRotation)));
basePosition.y = grabLowestJointY();
_this.basePosition = basePosition;
_this.refresh();
};
//private function
var refreshGround = function() {
if (!_this.ground) {
_this.ground = Entities.addEntity({
type: 'Model',
modelURL: HIFI_PUBLIC_BUCKET + 'eric/models/woodFloor.fbx',
dimensions: _this.options.baseDimension,
position: Vec3.sum(_this.basePosition, {y: -(_this.options.baseDimension.y / 2)}),
rotation: _this.baseRotation,
shapeType: 'box'
});
return;
}
// move ground to rez position/rotation
Entities.editEntity(_this.ground, {dimensions: _this.options.baseDimension, position: Vec3.sum(_this.basePosition, {y: -(_this.options.baseDimension.y / 2)}), rotation: _this.baseRotation});
};
var refreshLines = function() {
if (_this.editLines.length === 0) {
_this.editLines.push(Entities.addEntity({
type: 'Line',
dimensions: {x: 5, y: 21, z: 5},
position: Vec3.sum(_this.basePosition, {y: -(_this.options.baseDimension.y / 2)}),
lineWidth: 7,
color: {red: 20, green: 20, blue: 20},
linePoints: [{x: 0, y: 0, z: 0}, {x: 0, y: 10, z: 0}],
visible: editMode
}));
return;
}
_this.editLines.forEach(function(line) {
Entities.editEntity(line, {visible: editMode});
})
};
var trimDimension = function(dimension, maxIndex) {
var removingPlanks = [];
_this.planks.forEach(function(plank, index, object) {
if (plank[dimension] > maxIndex) {
removingPlanks.push(index);
}
});
removingPlanks.reverse();
for (var i = 0; i < removingPlanks.length; i++) {
Entities.deleteEntity(_this.planks[removingPlanks[i]].entity);
_this.planks.splice(removingPlanks[i], 1);
}
};
var createOrUpdate = function(layer, row) {
var found = false;
var layerRotated = layer % 2 === 0;
var layerRotation = Quat.fromPitchYawRollDegrees(0, layerRotated ? NO_ANGLE : RIGHT_ANGLE, 0.0);
var blockPositionXZ = (row - (_this.options.blocksPerLayer / 2) + 0.5) * (_this.options.blockSpacing + _this.options.blockSize.x);
var localTransform = Vec3.multiplyQbyV(_this.offsetRot, {
x: (layerRotated ? blockPositionXZ : 0),
y: (_this.options.blockSize.y / 2) + (_this.options.blockSize.y * layer),
z: (layerRotated ? 0 : blockPositionXZ)
});
var newProperties = {
type: 'Model',
modelURL: HIFI_PUBLIC_BUCKET + 'marketplace/hificontent/Games/blocks/block.fbx',
shapeType: 'box',
name: 'PlankyBlock' + layer + '-' + row,
dimensions: Vec3.sum(_this.options.blockSize, {x: 0, y: -((_this.options.blockSize.y * (_this.options.blockHeightVariation / MAXIMUM_PERCENTAGE)) * Math.random()), z: 0}),
position: Vec3.sum(_this.basePosition, localTransform),
rotation: Quat.multiply(layerRotation, _this.offsetRot),
damping: _this.options.dampingFactor,
restitution: _this.options.restitution,
friction: _this.options.friction,
angularDamping: _this.options.angularDampingFactor,
gravity: _this.options.gravity,
density: _this.options.density,
velocity: {x: 0, y: 0, z: 0},
angularVelocity: Quat.fromPitchYawRollDegrees(0, 0, 0),
ignoreForCollisions: true
};
_this.planks.forEach(function(plank, index, object) {
if (plank.layer === layer && plank.row === row) {
Entities.editEntity(plank.entity, newProperties);
found = true;
// break loop:
return false;
}
});
if (!found) {
_this.planks.push({layer: layer, row: row, entity: Entities.addEntity(newProperties)})
}
};
this.onValueChanged = function(option, value) {
_this.options[option] = value;
if (['numLayers', 'blocksPerLayer', 'blockSize', 'blockSpacing', 'blockHeightVariation'].indexOf(option) !== -1) {
_this.refresh();
}
};
this.refresh = function() {
refreshGround();
refreshLines();
trimDimension('layer', _this.options.numLayers - 1);
trimDimension('row', _this.options.blocksPerLayer - 1);
_this.offsetRot = Quat.multiply(_this.baseRotation, Quat.fromPitchYawRollDegrees(0.0, _this.options.blockYawOffset, 0.0));
for (var layer = 0; layer < _this.options.numLayers; layer++) {
for (var row = 0; row < _this.options.blocksPerLayer; row++) {
createOrUpdate(layer, row);
}
}
if (!editMode) {
_this.planks.forEach(function(plank, index, object) {
Entities.editEntity(plank.entity, {ignoreForCollisions: false, collisionsWillMove: true});
});
}
};
this.isFound = function() {
//TODO: identify entities here until one is found
return _this.planks.length > 0;
};
};
var settingsWindow = new SettingsWindow();
var plankyStack = new PlankyStack();
settingsWindow.init(plankyStack);
function grabLowestJointY() {
var jointNames = MyAvatar.getJointNames();
@ -47,108 +315,60 @@ function grabLowestJointY() {
return floorY;
}
function getButtonPosX() {
return windowWidth - ((BUTTON_DIMENSIONS.width / 2) + BUTTON_DIMENSIONS.width);
}
toolBar = new ToolBar(0, 0, ToolBar.HORIZONTAL, "highfidelity.games.planky", function (windowDimensions, toolbar) {
return {
x: windowDimensions.x - (toolbar.width * 1.1),
y: toolbar.height / 2
};
});
var button = Overlays.addOverlay('image', {
x: getButtonPosX(),
y: 10,
button = toolBar.addTool({
width: BUTTON_DIMENSIONS.width,
height: BUTTON_DIMENSIONS.height,
imageURL: HIFI_PUBLIC_BUCKET + 'marketplace/hificontent/Games/blocks/planky_button.svg',
alpha: 0.8
alpha: 0.8,
visible: true
});
cogButton = toolBar.addTool({
width: BUTTON_DIMENSIONS.width,
height: BUTTON_DIMENSIONS.height,
imageURL: HIFI_PUBLIC_BUCKET + 'marketplace/hificontent/Games/blocks/cog.svg',
subImage: { x: 0, y: BUTTON_DIMENSIONS.height, width: BUTTON_DIMENSIONS.width, height: BUTTON_DIMENSIONS.height },
alpha: 0.8,
visible: true
}, true, false);
function resetBlocks() {
pieces.forEach(function(piece) {
Entities.deleteEntity(piece);
});
pieces = [];
var avatarRot = Quat.fromPitchYawRollDegrees(0.0, MyAvatar.bodyYaw, 0.0);
basePosition = Vec3.sum(MyAvatar.position, Vec3.multiply(SPAWN_DISTANCE, Quat.getFront(avatarRot)));
basePosition.y = grabLowestJointY() - (BASE_DIMENSION.y / 2);
if (!ground) {
ground = Entities.addEntity({
type: 'Model',
modelURL: HIFI_PUBLIC_BUCKET + 'eric/models/woodFloor.fbx',
dimensions: BASE_DIMENSION,
position: basePosition,
rotation: avatarRot,
shapeType: 'box'
});
} else {
Entities.editEntity(ground, {position: basePosition, rotation: avatarRot});
}
var offsetRot = Quat.multiply(avatarRot, Quat.fromPitchYawRollDegrees(0.0, BLOCK_YAW_OFFSET, 0.0));
basePosition.y += (BASE_DIMENSION.y / 2);
for (var layerIndex = 0; layerIndex < NUM_LAYERS; layerIndex++) {
var layerRotated = layerIndex % 2 === 0;
var offset = -(BLOCK_SPACING);
var layerRotation = Quat.fromPitchYawRollDegrees(0, layerRotated ? 0 : 90, 0.0);
for (var blockIndex = 0; blockIndex < BLOCKS_PER_LAYER; blockIndex++) {
var blockPositionXZ = BLOCK_SIZE.x * blockIndex - (BLOCK_SIZE.x * 3 / 2 - BLOCK_SIZE.x / 2);
var localTransform = Vec3.multiplyQbyV(offsetRot, {
x: (layerRotated ? blockPositionXZ + offset: 0),
y: (BLOCK_SIZE.y / 2) + (BLOCK_SIZE.y * layerIndex),
z: (layerRotated ? 0 : blockPositionXZ + offset)
});
pieces.push(Entities.addEntity({
type: 'Model',
modelURL: HIFI_PUBLIC_BUCKET + 'marketplace/hificontent/Games/blocks/block.fbx',
shapeType: 'box',
name: 'PlankyBlock' + ((layerIndex * BLOCKS_PER_LAYER) + blockIndex),
dimensions: {
x: BLOCK_SIZE.x,
y: BLOCK_SIZE.y - ((BLOCK_SIZE.y * (BLOCK_HEIGHT_VARIATION / MAXIMUM_PERCENTAGE)) * Math.random()),
z: BLOCK_SIZE.z
},
position: {
x: basePosition.x + localTransform.x,
y: basePosition.y + localTransform.y,
z: basePosition.z + localTransform.z
},
rotation: Quat.multiply(layerRotation, offsetRot),
collisionsWillMove: true,
damping: DAMPING_FACTOR,
restitution: RESTITUTION,
friction: FRICTION,
angularDamping: ANGULAR_DAMPING_FACTOR,
gravity: GRAVITY,
density: DENSITY
}));
offset += BLOCK_SPACING;
Controller.mousePressEvent.connect(function(event) {
var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
if (toolBar.clicked(clickedOverlay) === button) {
if (!plankyStack.isFound()) {
plankyStack.rez();
return;
}
plankyStack.refresh();
} else if (toolBar.clicked(clickedOverlay) === cogButton) {
editMode = !editMode;
toolBar.selectTool(cogButton, editMode);
settingsWindow.webWindow.setVisible(editMode);
if(plankyStack.planks.length) {
plankyStack.refresh();
}
}
}
});
function mousePressEvent(event) {
var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
if (clickedOverlay === button) {
resetBlocks();
Script.update.connect(function() {
if (windowWidth !== Window.innerWidth) {
windowWidth = Window.innerWidth;
Overlays.editOverlay(button, {x: getButtonPosX()});
Overlays.editOverlay(cogButton, {x: getCogButtonPosX()});
}
}
})
Controller.mousePressEvent.connect(mousePressEvent);
function cleanup() {
Overlays.deleteOverlay(button);
Script.scriptEnding.connect(function() {
toolBar.cleanup();
if (ground) {
Entities.deleteEntity(ground);
}
pieces.forEach(function(piece) {
Entities.deleteEntity(piece);
});
pieces = [];
}
function onUpdate() {
if (windowWidth != Window.innerWidth) {
windowWidth = Window.innerWidth;
Overlays.editOverlay(button, {x: getButtonPosX()});
}
}
Script.update.connect(onUpdate)
Script.scriptEnding.connect(cleanup);
plankyStack.deRez();
});

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<!-- -->
<!-- #20622: JS Stream Player -->
<!-- ************************* -->
<!-- -->
<!-- Created by Kevin M. Thomas and Thoys 07/17/15. -->
<!-- Copyright 2015 High Fidelity, Inc. -->
<!-- kevintown.net -->
<!-- -->
<!-- JavaScript for the High Fidelity interface that creates a stream player with a UI and keyPressEvents for adding a stream URL in addition to play, stop and volume functionality. -->
<!-- -->
<!-- Distributed under the Apache License, Version 2.0. -->
<!-- See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html -->
<!-- -->
<!DOCTYPE html>
<html lang="en">
<head>
<script src="http://code.jquery.com/jquery-1.11.3.min.js"></script>
<script type="text/javascript">
$(function(){
if (window.EventBridge !== undefined) {
EventBridge.scriptEventReceived.connect(function(data) {
var myData = JSON.parse(data);
if (myData.action == "changeStream") {
$('body > audio').attr("src", myData.stream);
}
if (myData.action == "changeVolume") {
$('body > audio').prop("volume", myData.volume);
}
});
}
EventBridge.emitWebEvent("loaded");
});
</script>
</head>
<body>
<audio controls src="" controls autoplay></audio>
</body>
</html>

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<!DOCTYPE html>
<html>
<head>
<link rel="stylesheet" type="text/css" href="style.css">
<script type="text/javascript" src="jquery-2.1.4.min.js"></script>
<script type="text/javascript">
var properties = [];
function sendWebEvent(data) {
EventBridge.emitWebEvent(JSON.stringify(data));
}
PropertyInput = function(key, label, value, attributes) {
this.key = key;
this.label = label;
this.value = value;
this.attributes = attributes;
var self = this;
this.construct = function() {
self.widget = $('<div>').addClass('property').append(self.createLabel()).append(self.createValueDiv());
$('#properties-list').append(self.widget);
};
this.createValue = self.__proto__.createValue;
this.getValue = self.__proto__.getValue;
this.createValueDiv = function() {
self.inputDiv = $('<div>').addClass('value').append(self.createValue());
return self.inputDiv;
};
this.addButton = function(id, buttonText) {
self.inputDiv.append($('<div>').append($('<input>').attr('type', 'button').attr('id', id).val(buttonText)));
};
this.createWidget = function() {
self.widget = $('<div>').addClass('property').append(self.createLabel()).append(self.inputDiv);
return self.widget;
};
this.createLabel = function() {
self.label = $('<div>').addClass('label').text(label);
return self.label;
};
this.setValue = function(value) {
self.input.val(value);
};
this.construct();
};
var valueChangeHandler = function() {
sendWebEvent({
action: 'value-change',
option: $(this).data('var-name'),
value: properties[$(this).data('var-name')].getValue()
});
};
NumberInput = function(key, label, value, attributes) {
PropertyInput.call(this, key, label, value, attributes);
};
NumberInput.prototype = Object.create(PropertyInput.prototype);
NumberInput.prototype.constructor = NumberInput;
NumberInput.prototype.createValue = function() {
this.input = $('<input>').data('var-name', this.key).attr('name', this.key).attr('type', 'number').val(this.value).on('change', valueChangeHandler);
if (this.attributes !== undefined) {
this.input.attr(this.attributes);
}
return this.input;
};
NumberInput.prototype.getValue = function() {
return parseFloat(this.input.val());
};
CoordinateInput = function(key, label, value, attributes) {
PropertyInput.call(this, key, label, value, attributes);
};
CoordinateInput.prototype = Object.create(PropertyInput.prototype);
CoordinateInput.prototype.constructor = CoordinateInput;
CoordinateInput.prototype.createValue = function() {
this.inputX = $('<input>').data('var-name', this.key).attr('name', this.key + '-x').attr('type', 'number').addClass('coord').val(this.value.x).on('change', valueChangeHandler);
this.inputY = $('<input>').data('var-name', this.key).attr('name', this.key + '-y').attr('type', 'number').addClass('coord').val(this.value.y).on('change', valueChangeHandler);
this.inputZ = $('<input>').data('var-name', this.key).attr('name', this.key + '-z').attr('type', 'number').addClass('coord').val(this.value.z).on('change', valueChangeHandler);
if (this.attributes !== undefined) {
this.inputX.attr(this.attributes);
this.inputY.attr(this.attributes);
this.inputZ.attr(this.attributes);
}
return [encapsulateInput(this.inputX, 'X'), encapsulateInput(this.inputY, 'Y'), encapsulateInput(this.inputZ, 'Z')];
};
CoordinateInput.prototype.getValue = function() {
return {x: parseFloat(this.inputX.val()), y: parseFloat(this.inputY.val()), z: parseFloat(this.inputZ.val())};
};
function encapsulateInput(input, label) {
return $('<div>').addClass('input-area').append(label + ' ').append(input);
}
function addHeader(label) {
$('#properties-list').append($('<div>').addClass('section-header').append($('<label>').text(label)));
}
$(function() {
addHeader('Stack Settings');
properties['numLayers'] = new NumberInput('numLayers', 'Layers', 17, {'min': 0, 'max': 300, 'step': 1});
properties['blocksPerLayer'] = new NumberInput('blocksPerLayer', 'Blocks per layer', 4, {'min': 1, 'max': 100, 'step': 1});
properties['blockSize'] = new CoordinateInput('blockSize', 'Block size', {x: 0.2, y: 0.1, z: 0.8}, {'min': 0.05, 'max': 20, 'step': 0.1});
properties['blockSpacing'] = new NumberInput('blockSpacing', 'Block spacing', properties['blockSize'].getValue().x / properties['blocksPerLayer'].getValue(), {'min': 0, 'max': 20, 'step': 0.01});
properties['blockSpacing'].addButton('btn-recalculate-spacing', 'Recalculate spacing');
$('#btn-recalculate-spacing').on('click', function() {
properties['blockSpacing'].setValue(properties['blockSize'].getValue().x / properties['blocksPerLayer'].getValue());
});
properties['blockHeightVariation'] = new NumberInput('blockHeightVariation', 'Block height variation (%)', 0.1, {'min': 0, 'max': 1, 'step': 0.01});
addHeader('Physics Settings');
properties['gravity'] = new CoordinateInput('gravity', 'Gravity', {x: 0, y: -2.8, z: 0}, {'step': 0.01});
properties['density'] = new NumberInput('density', 'Density', 4000, {'min': 0, 'max': 4000, 'step': 1});
properties['dampingFactor'] = new NumberInput('dampingFactor', 'Damping factor', 0.98, {'min': 0, 'max': 1, 'step': 0.01});
properties['angularDampingFactor'] = new NumberInput('angularDampingFactor', 'Angular damping factor', 0.8, {'min': 0, 'max': 1, 'step': 0.01});
properties['friction'] = new NumberInput('friction', 'Friction', 0.99, {'min': 0, 'max': 1, 'step': 0.01});
properties['restitution'] = new NumberInput('restitution', 'Restitution', 0.0, {'min': 0, 'max': 1, 'step': 0.01});
addHeader('Spawn Settings');
properties['spawnDistance'] = new NumberInput('spawnDistance', 'Spawn distance (meters)', 3);
properties['blockYawOffset'] = new NumberInput('blockYawOffset', 'Block yaw offset (degrees)', 45, {'min': 0, 'max': 360, 'step': 1});
properties['baseDimension'] = new CoordinateInput('baseDimension', 'Base dimension', {x: 7, y: 2, z: 7}, {'min': 0.5, 'max': 200, 'step': 0.1});
addHeader('Actions');
$('#properties-list')
.append($('<input>').val('factory reset').attr('type', 'button').on('click', function() { sendWebEvent({action: 'factory-reset'}); }))
.append($('<input>').val('save as default').attr('type', 'button').on('click', function() { sendWebEvent({action: 'save-default'}); }))
.append($('<input>').val('cleanup planky').attr('type', 'button').on('click', function() { sendWebEvent({action: 'cleanup'}); }));
if (window.EventBridge !== undefined) {
EventBridge.scriptEventReceived.connect(function(data) {
data = JSON.parse(data);
if (data.action == 'load') {
$.each(data.options, function(option, value) {
properties[option].setValue(value);
});
}
});
}
sendWebEvent({action: 'loaded'});
});
</script>
</head>
<body class="properties">
<div id="properties-list"></div>
</body>
</html>

331
examples/leaves.js Executable file
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//
// Leaves.js
// examples
//
// Created by Bing Shearer on 14 Jul 2015
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var leafName = "scriptLeaf";
var leafSquall = function (properties) {
var // Properties
squallOrigin,
squallRadius,
leavesPerMinute = 60,
leafSize = {
x: 0.1,
y: 0.1,
z: 0.1
},
leafFallSpeed = 1, // m/s
leafLifetime = 60, // Seconds
leafSpinMax = 0, // Maximum angular velocity per axis; deg/s
debug = false, // Display origin circle; don't use running on Stack Manager
// Other
squallCircle,
SQUALL_CIRCLE_COLOR = {
red: 255,
green: 0,
blue: 0
},
SQUALL_CIRCLE_ALPHA = 0.5,
SQUALL_CIRCLE_ROTATION = Quat.fromPitchYawRollDegrees(90, 0, 0),
leafProperties,
leaf_MODEL_URL = "https://hifi-public.s3.amazonaws.com/ozan/support/forBing/palmLeaf.fbx",
leafTimer,
leaves = [], // HACK: Work around leaves not always getting velocities
leafVelocities = [], // HACK: Work around leaves not always getting velocities
DEGREES_TO_RADIANS = Math.PI / 180,
leafDeleteOnTearDown = true,
maxLeaves,
leafCount,
nearbyEntities,
complexMovement = false,
movementTime = 0,
maxSpinRadians = properties.leafSpinMax * DEGREES_TO_RADIANS,
windFactor,
leafDeleteOnGround = false,
floorHeight = null;
function processProperties() {
if (!properties.hasOwnProperty("origin")) {
print("ERROR: Leaf squall origin must be specified");
return;
}
squallOrigin = properties.origin;
if (!properties.hasOwnProperty("radius")) {
print("ERROR: Leaf squall radius must be specified");
return;
}
squallRadius = properties.radius;
if (properties.hasOwnProperty("leavesPerMinute")) {
leavesPerMinute = properties.leavesPerMinute;
}
if (properties.hasOwnProperty("leafSize")) {
leafSize = properties.leafSize;
}
if (properties.hasOwnProperty("leafFallSpeed")) {
leafFallSpeed = properties.leafFallSpeed;
}
if (properties.hasOwnProperty("leafLifetime")) {
leafLifetime = properties.leafLifetime;
}
if (properties.hasOwnProperty("leafSpinMax")) {
leafSpinMax = properties.leafSpinMax;
}
if (properties.hasOwnProperty("debug")) {
debug = properties.debug;
}
if (properties.hasOwnProperty("floorHeight")) {
floorHeight = properties.floorHeight;
}
if (properties.hasOwnProperty("maxLeaves")) {
maxLeaves = properties.maxLeaves;
}
if (properties.hasOwnProperty("complexMovement")) {
complexMovement = properties.complexMovement;
}
if (properties.hasOwnProperty("leafDeleteOnGround")) {
leafDeleteOnGround = properties.leafDeleteOnGround;
}
if (properties.hasOwnProperty("windFactor")) {
windFactor = properties.windFactor;
} else if (complexMovement == true){
print("ERROR: Wind Factor must be defined for complex movement")
}
leafProperties = {
type: "Model",
name: leafName,
modelURL: leaf_MODEL_URL,
lifetime: leafLifetime,
dimensions: leafSize,
velocity: {
x: 0,
y: -leafFallSpeed,
z: 0
},
damping: 0,
angularDamping: 0,
ignoreForCollisions: true
};
}
function createleaf() {
var angle,
radius,
offset,
leaf,
spin = {
x: 0,
y: 0,
z: 0
},
i;
// HACK: Work around leaves not always getting velocities set at creation
for (i = 0; i < leaves.length; i++) {
Entities.editEntity(leaves[i], leafVelocities[i]);
}
angle = Math.random() * leafSpinMax;
radius = Math.random() * squallRadius;
offset = Vec3.multiplyQbyV(Quat.fromPitchYawRollDegrees(0, angle, 0), {
x: 0,
y: -0.1,
z: radius
});
leafProperties.position = Vec3.sum(squallOrigin, offset);
if (properties.leafSpinMax > 0 && !complexMovement) {
spin = {
x: Math.random() * maxSpinRadians,
y: Math.random() * maxSpinRadians,
z: Math.random() * maxSpinRadians
};
leafProperties.angularVelocity = spin;
} else if (complexMovement) {
spin = {
x: 0,
y: 0,
z: 0
};
leafProperties.angularVelocity = spin
}
leaf = Entities.addEntity(leafProperties);
// HACK: Work around leaves not always getting velocities set at creation
leaves.push(leaf);
leafVelocities.push({
velocity: leafProperties.velocity,
angularVelocity: spin
});
if (leaves.length > 5) {
leaves.shift();
leafVelocities.shift();
}
}
function setUp() {
if (debug) {
squallCircle = Overlays.addOverlay("circle3d", {
size: {
x: 2 * squallRadius,
y: 2 * squallRadius
},
color: SQUALL_CIRCLE_COLOR,
alpha: SQUALL_CIRCLE_ALPHA,
solid: true,
visible: debug,
position: squallOrigin,
rotation: SQUALL_CIRCLE_ROTATION
});
}
leafTimer = Script.setInterval(function () {
if (leafCount <= maxLeaves - 1) {
createleaf()
}
}, 60000 / leavesPerMinute);
}
Script.setInterval(function () {
nearbyEntities = Entities.findEntities(squallOrigin, squallRadius);
newLeafMovement()
}, 100);
function newLeafMovement() { //new additions to leaf code. Operates at 10 Hz or every 100 ms
movementTime += 0.1;
var currentLeaf,
randomRotationSpeed = {
x: maxSpinRadians * Math.sin(movementTime),
y: maxSpinRadians * Math.random(),
z: maxSpinRadians * Math.sin(movementTime / 7)
};
for (var i = 0; i < nearbyEntities.length; i++) {
var entityProperties = Entities.getEntityProperties(nearbyEntities[i]);
var entityName = entityProperties.name;
if (leafName === entityName) {
currentLeaf = nearbyEntities[i];
var leafHeight = entityProperties.position.y;
if (complexMovement && leafHeight > floorHeight || complexMovement && floorHeight == null) { //actual new movement code;
var leafCurrentVel = entityProperties.velocity,
leafCurrentRot = entityProperties.rotation,
yVec = {
x: 0,
y: 1,
z: 0
},
leafYinWFVec = Vec3.multiplyQbyV(leafCurrentRot, yVec),
leafLocalHorVec = Vec3.cross(leafYinWFVec, yVec),
leafMostDownVec = Vec3.cross(leafYinWFVec, leafLocalHorVec),
leafDesiredVel = Vec3.multiply(leafMostDownVec, windFactor),
leafVelDelt = Vec3.subtract(leafDesiredVel, leafCurrentVel),
leafNewVel = Vec3.sum(leafCurrentVel, Vec3.multiply(leafVelDelt, windFactor));
Entities.editEntity(currentLeaf, {
angularVelocity: randomRotationSpeed,
velocity: leafNewVel
})
} else if (leafHeight <= floorHeight) {
if (!leafDeleteOnGround) {
Entities.editEntity(nearbyEntities[i], {
locked: false,
velocity: {
x: 0,
y: 0,
z: 0
},
angularVelocity: {
x: 0,
y: 0,
z: 0
}
})
} else {
Entity.deleteEntity(currentLeaf);
}
}
}
}
}
getLeafCount = Script.setInterval(function () {
leafCount = 0
for (var i = 0; i < nearbyEntities.length; i++) {
var entityName = Entities.getEntityProperties(nearbyEntities[i]).name;
//Stop Leaves at floorHeight
if (leafName === entityName) {
leafCount++;
if (i == nearbyEntities.length - 1) {
//print(leafCount);
}
}
}
}, 1000)
function tearDown() {
Script.clearInterval(leafTimer);
Overlays.deleteOverlay(squallCircle);
if (leafDeleteOnTearDown) {
for (var i = 0; i < nearbyEntities.length; i++) {
var entityName = Entities.getEntityProperties(nearbyEntities[i]).name;
if (leafName === entityName) {
//We have a match - delete this entity
Entities.editEntity(nearbyEntities[i], {
locked: false
});
Entities.deleteEntity(nearbyEntities[i]);
}
}
}
}
processProperties();
setUp();
Script.scriptEnding.connect(tearDown);
return {};
};
var leafSquall1 = new leafSquall({
origin: {
x: 3071.5,
y: 2170,
z: 6765.3
},
radius: 100,
leavesPerMinute: 30,
leafSize: {
x: 0.3,
y: 0.00,
z: 0.3
},
leafFallSpeed: 0.4,
leafLifetime: 100,
leafSpinMax: 30,
debug: false,
maxLeaves: 100,
leafDeleteOnTearDown: true,
complexMovement: true,
floorHeight: 2143.5,
windFactor: 0.5,
leafDeleteOnGround: false
});
// todo
//deal with depth issue

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//
// #20628: JS Stream Player Domain-Zone-Entity
// ********************************************
//
// Created by Kevin M. Thomas and Thoys 07/20/15.
// Copyright 2015 High Fidelity, Inc.
// kevintown.net
//
// JavaScript for the High Fidelity interface that is an entity script to be placed in a chosen entity inside a domain-zone.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// Function which exists inside of an entity which triggers as a user approches it.
(function() {
const SCRIPT_NAME = "https://dl.dropboxusercontent.com/u/17344741/jsstreamplayer/jsstreamplayerdomain-zone.js";
function isScriptRunning(script) {
script = script.toLowerCase().trim();
var runningScripts = ScriptDiscoveryService.getRunning();
for (i in runningScripts) {
if (runningScripts[i].url.toLowerCase().trim() == script) {
return true;
}
}
return false;
};
if (!isScriptRunning(SCRIPT_NAME)) {
Script.load(SCRIPT_NAME);
}
})

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<!-- -->
<!-- #20628: JS Stream Player Domain-Zone -->
<!-- ************************************* -->
<!-- -->
<!-- Created by Kevin M. Thomas and Thoys 07/20/15. -->
<!-- Copyright 2015 High Fidelity, Inc. -->
<!-- kevintown.net -->
<!-- -->
<!-- JavaScript for the High Fidelity interface that creates a stream player with a UI for playing a domain-zone specificed stream URL in addition to play, stop and volume functionality which is resident only in the domain-zone. -->
<!-- -->
<!-- Distributed under the Apache License, Version 2.0. -->
<!-- See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html -->
<!-- -->
<!DOCTYPE html>
<html lang="en">
<head>
<script src="http://code.jquery.com/jquery-1.11.3.min.js"></script>
<script type="text/javascript">
$(function(){
if (window.EventBridge !== undefined) {
EventBridge.scriptEventReceived.connect(function(data) {
var myData = JSON.parse(data);
if (myData.action == "changeStream") {
$('body > audio').attr("src", myData.stream);
}
if (myData.action == "changeVolume") {
$('body > audio').prop("volume", myData.volume);
}
});
}
EventBridge.emitWebEvent("loaded");
});
</script>
</head>
<body>
<audio controls src="" controls autoplay></audio>
</body>
</html>

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//
// #20628: JS Stream Player Domain-Zone
// *************************************
//
// Created by Kevin M. Thomas, Thoys and Konstantin 07/24/15.
// Copyright 2015 High Fidelity, Inc.
// kevintown.net
//
// JavaScript for the High Fidelity interface that creates a stream player with a UI for playing a domain-zone specificed stream URL in addition to play, stop and volume functionality which is resident only in the domain-zone.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// Declare variables and set up new WebWindow.
var lastZone = "";
var volume = 0.5;
var stream = "";
var streamWindow = new WebWindow('Stream', "https://dl.dropboxusercontent.com/u/17344741/jsstreamplayer/jsstreamplayerdomain-zone.html", 0, 0, false);
var visible = false;
// Set up toggleStreamPlayButton overlay.
var toggleStreamPlayButton = Overlays.addOverlay("text", {
x: 122,
y: 310,
width: 38,
height: 28,
backgroundColor: { red: 0, green: 0, blue: 0},
color: { red: 255, green: 255, blue: 0},
font: {size: 15},
topMargin: 8,
visible: false,
text: " Play"
});
// Set up toggleStreamStopButton overlay.
var toggleStreamStopButton = Overlays.addOverlay("text", {
x: 166,
y: 310,
width: 40,
height: 28,
backgroundColor: { red: 0, green: 0, blue: 0},
color: { red: 255, green: 255, blue: 0},
font: {size: 15},
topMargin: 8,
visible: false,
text: " Stop"
});
// Set up increaseVolumeButton overlay.
var toggleIncreaseVolumeButton = Overlays.addOverlay("text", {
x: 211,
y: 310,
width: 18,
height: 28,
backgroundColor: { red: 0, green: 0, blue: 0},
color: { red: 255, green: 255, blue: 0},
font: {size: 15},
topMargin: 8,
visible: false,
text: " +"
});
// Set up decreaseVolumeButton overlay.
var toggleDecreaseVolumeButton = Overlays.addOverlay("text", {
x: 234,
y: 310,
width: 15,
height: 28,
backgroundColor: { red: 0, green: 0, blue: 0},
color: { red: 255, green: 255, blue: 0},
font: {size: 15},
topMargin: 8,
visible: false,
text: " -"
});
// Function to change JSON object stream.
function changeStream(stream) {
var streamJSON = {
action: "changeStream",
stream: stream
}
streamWindow.eventBridge.emitScriptEvent(JSON.stringify(streamJSON));
}
// Function to change JSON object volume.
function changeVolume(volume) {
var volumeJSON = {
action: "changeVolume",
volume: volume
}
streamWindow.eventBridge.emitScriptEvent(JSON.stringify(volumeJSON));
}
// Function that adds mousePressEvent functionality to connect UI to enter stream URL, play and stop stream.
function mousePressEvent(event) {
if (Overlays.getOverlayAtPoint({x: event.x, y: event.y}) == toggleStreamPlayButton) {
changeStream(stream);
volume = 0.25;
changeVolume(volume);
}
if (Overlays.getOverlayAtPoint({x: event.x, y: event.y}) == toggleStreamStopButton) {
changeStream("");
}
if (Overlays.getOverlayAtPoint({x: event.x, y: event.y}) == toggleIncreaseVolumeButton) {
volume += 0.25;
changeVolume(volume);
}
if (Overlays.getOverlayAtPoint({x: event.x, y: event.y}) == toggleDecreaseVolumeButton) {
volume -= 0.25;
changeVolume(volume);
}
}
// Function checking bool if in proper zone.
function isOurZone(properties) {
return stream != "" && properties.type == "Zone";
}
// Function to toggle visibile the overlay.
function toggleVisible(newVisibility) {
if (newVisibility != visible) {
visible = newVisibility;
Overlays.editOverlay(toggleStreamPlayButton, {visible: visible});
Overlays.editOverlay(toggleStreamStopButton, {visible: visible});
Overlays.editOverlay(toggleIncreaseVolumeButton, {visible: visible});
Overlays.editOverlay(toggleDecreaseVolumeButton, {visible: visible});
}
}
// Function to check if avatar is in proper domain.
Window.domainChanged.connect(function() {
Script.stop();
});
// Function to check if avatar is within zone.
Entities.enterEntity.connect(function(entityID) {
print("Entered..." + JSON.stringify(entityID));
var properties = Entities.getEntityProperties(entityID);
stream = properties.userData;
if(isOurZone(properties))
{
lastZone = properties.name;
toggleVisible(true);
}
})
// Function to check if avatar is leaving zone.
Entities.leaveEntity.connect(function(entityID) {
print("Left..." + JSON.stringify(entityID));
var properties = Entities.getEntityProperties(entityID);
if (properties.name == lastZone && properties.type == "Zone") {
print("Leaving Zone!");
toggleVisible(false);
changeStream("");
}
})
// Function to delete overlays upon exit.
function onScriptEnding() {
Overlays.deleteOverlay(toggleStreamPlayButton);
Overlays.deleteOverlay(toggleStreamStopButton);
Overlays.deleteOverlay(toggleIncreaseVolumeButton);
Overlays.deleteOverlay(toggleDecreaseVolumeButton);
changeStream("");
streamWindow.deleteLater();
}
// Connect mouse and hide WebWindow.
Controller.mousePressEvent.connect(mousePressEvent);
streamWindow.setVisible(false);
// Call function upon ending script.
Script.scriptEnding.connect(onScriptEnding);

View file

@ -330,7 +330,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
_lastNackTime(usecTimestampNow()),
_lastSendDownstreamAudioStats(usecTimestampNow()),
_isVSyncOn(true),
_isThrottleFPSEnabled(false),
_isThrottleFPSEnabled(true),
_aboutToQuit(false),
_notifiedPacketVersionMismatchThisDomain(false),
_glWidget(new GLCanvas()),
@ -3265,6 +3265,8 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
renderContext._drawItemStatus = sceneInterface->doEngineDisplayItemStatus();
renderContext._occlusionStatus = Menu::getInstance()->isOptionChecked(MenuOption::DebugAmbientOcclusion);
renderArgs->_shouldRender = LODManager::shouldRender;
renderContext.args = renderArgs;

View file

@ -330,7 +330,7 @@ Menu::Menu() {
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Atmosphere,
0, // QML Qt::SHIFT | Qt::Key_A,
true);
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::AmbientOcclusion);
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::DebugAmbientOcclusion);
MenuWrapper* ambientLightMenu = renderOptionsMenu->addMenu(MenuOption::RenderAmbientLight);
QActionGroup* ambientLightGroup = new QActionGroup(ambientLightMenu);
@ -368,7 +368,7 @@ Menu::Menu() {
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::RenderTargetFramerateVSyncOn, 0, true,
qApp, SLOT(setVSyncEnabled()));
#endif
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::ThrottleFPSIfNotFocus, 0, false,
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::ThrottleFPSIfNotFocus, 0, true,
qApp, SLOT(setThrottleFPSEnabled()));
}

View file

@ -134,7 +134,6 @@ namespace MenuOption {
const QString AddressBar = "Show Address Bar";
const QString AlignForearmsWithWrists = "Align Forearms with Wrists";
const QString AlternateIK = "Alternate IK";
const QString AmbientOcclusion = "Ambient Occlusion";
const QString Animations = "Animations...";
const QString Atmosphere = "Atmosphere";
const QString Attachments = "Attachments...";
@ -165,6 +164,7 @@ namespace MenuOption {
const QString ControlWithSpeech = "Control With Speech";
const QString CopyAddress = "Copy Address to Clipboard";
const QString CopyPath = "Copy Path to Clipboard";
const QString DebugAmbientOcclusion = "Debug Ambient Occlusion";
const QString DecreaseAvatarSize = "Decrease Avatar Size";
const QString DeleteBookmark = "Delete Bookmark...";
const QString DisableActivityLogger = "Disable Activity Logger";

View file

@ -195,7 +195,10 @@ void OBJFace::addFrom(const OBJFace* face, int index) { // add using data from f
}
bool OBJReader::isValidTexture(const QByteArray &filename) {
QUrl candidateUrl = url->resolved(QUrl(filename));
if (!_url) {
return false;
}
QUrl candidateUrl = _url->resolved(QUrl(filename));
QNetworkReply *netReply = request(candidateUrl, true);
bool isValid = netReply->isFinished() && (netReply->attribute(QNetworkRequest::HttpStatusCodeAttribute).toInt() == 200);
netReply->deleteLater();
@ -242,7 +245,7 @@ void OBJReader::parseMaterialLibrary(QIODevice* device) {
} else if ((token == "map_Kd") || (token == "map_Ks")) {
QByteArray filename = QUrl(tokenizer.getLineAsDatum()).fileName().toUtf8();
if (filename.endsWith(".tga")) {
qCDebug(modelformat) << "OBJ Reader WARNING: currently ignoring tga texture " << filename << " in " << url;
qCDebug(modelformat) << "OBJ Reader WARNING: currently ignoring tga texture " << filename << " in " << _url;
break;
}
if (isValidTexture(filename)) {
@ -252,7 +255,7 @@ void OBJReader::parseMaterialLibrary(QIODevice* device) {
currentMaterial.specularTextureFilename = filename;
}
} else {
qCDebug(modelformat) << "OBJ Reader WARNING: " << url << " ignoring missing texture " << filename;
qCDebug(modelformat) << "OBJ Reader WARNING: " << _url << " ignoring missing texture " << filename;
}
}
}
@ -316,7 +319,7 @@ bool OBJReader::parseOBJGroup(OBJTokenizer& tokenizer, const QVariantHash& mappi
QByteArray groupName = tokenizer.getDatum();
currentGroup = groupName;
//qCDebug(modelformat) << "new group:" << groupName;
} else if (token == "mtllib") {
} else if (token == "mtllib" && _url) {
if (tokenizer.nextToken() != OBJTokenizer::DATUM_TOKEN) {
break;
}
@ -325,13 +328,15 @@ bool OBJReader::parseOBJGroup(OBJTokenizer& tokenizer, const QVariantHash& mappi
break; // Some files use mtllib over and over again for the same libraryName
}
librariesSeen[libraryName] = true;
QUrl libraryUrl = url->resolved(QUrl(libraryName).fileName()); // Throw away any path part of libraryName, and merge against original url.
// Throw away any path part of libraryName, and merge against original url.
QUrl libraryUrl = _url->resolved(QUrl(libraryName).fileName());
qCDebug(modelformat) << "OBJ Reader new library:" << libraryName << " at:" << libraryUrl;
QNetworkReply* netReply = request(libraryUrl, false);
if (netReply->isFinished() && (netReply->attribute(QNetworkRequest::HttpStatusCodeAttribute).toInt() == 200)) {
parseMaterialLibrary(netReply);
} else {
qCDebug(modelformat) << "OBJ Reader " << libraryName << " did not answer. Got " << netReply->attribute(QNetworkRequest::HttpReasonPhraseAttribute).toString();
qCDebug(modelformat) << "OBJ Reader " << libraryName << " did not answer. Got "
<< netReply->attribute(QNetworkRequest::HttpReasonPhraseAttribute).toString();
}
netReply->deleteLater();
} else if (token == "usemtl") {
@ -406,10 +411,10 @@ FBXGeometry OBJReader::readOBJ(QIODevice* device, const QVariantHash& mapping, Q
OBJTokenizer tokenizer(device);
float scaleGuess = 1.0f;
this->url = url;
_url = url;
geometry.meshExtents.reset();
geometry.meshes.append(FBXMesh());
try {
// call parseOBJGroup as long as it's returning true. Each successful call will
// add a new meshPart to the geometry's single mesh.
@ -417,7 +422,7 @@ FBXGeometry OBJReader::readOBJ(QIODevice* device, const QVariantHash& mapping, Q
FBXMesh& mesh = geometry.meshes[0];
mesh.meshIndex = 0;
geometry.joints.resize(1);
geometry.joints[0].isFree = false;
geometry.joints[0].parentIndex = -1;
@ -438,37 +443,44 @@ FBXGeometry OBJReader::readOBJ(QIODevice* device, const QVariantHash& mapping, Q
0, 0, 1, 0,
0, 0, 0, 1);
mesh.clusters.append(cluster);
// Some .obj files use the convention that a group with uv coordinates that doesn't define a material, should use a texture with the same basename as the .obj file.
QString filename = url->fileName();
int extIndex = filename.lastIndexOf('.'); // by construction, this does not fail
QString basename = filename.remove(extIndex + 1, sizeof("obj"));
OBJMaterial& preDefinedMaterial = materials[SMART_DEFAULT_MATERIAL_NAME];
preDefinedMaterial.diffuseColor = glm::vec3(1.0f);
QVector<QByteArray> extensions = {"jpg", "jpeg", "png", "tga"};
QByteArray base = basename.toUtf8(), textName = "";
for (int i = 0; i < extensions.count(); i++) {
QByteArray candidateString = base + extensions[i];
if (isValidTexture(candidateString)) {
textName = candidateString;
break;
// Some .obj files use the convention that a group with uv coordinates that doesn't define a material, should use
// a texture with the same basename as the .obj file.
if (url) {
QString filename = url->fileName();
int extIndex = filename.lastIndexOf('.'); // by construction, this does not fail
QString basename = filename.remove(extIndex + 1, sizeof("obj"));
OBJMaterial& preDefinedMaterial = materials[SMART_DEFAULT_MATERIAL_NAME];
preDefinedMaterial.diffuseColor = glm::vec3(1.0f);
QVector<QByteArray> extensions = {"jpg", "jpeg", "png", "tga"};
QByteArray base = basename.toUtf8(), textName = "";
for (int i = 0; i < extensions.count(); i++) {
QByteArray candidateString = base + extensions[i];
if (isValidTexture(candidateString)) {
textName = candidateString;
break;
}
}
if (!textName.isEmpty()) {
preDefinedMaterial.diffuseTextureFilename = textName;
}
materials[SMART_DEFAULT_MATERIAL_NAME] = preDefinedMaterial;
}
if (!textName.isEmpty()) {
preDefinedMaterial.diffuseTextureFilename = textName;
}
materials[SMART_DEFAULT_MATERIAL_NAME] = preDefinedMaterial;
for (int i = 0, meshPartCount = 0; i < mesh.parts.count(); i++, meshPartCount++) {
FBXMeshPart& meshPart = mesh.parts[i];
FaceGroup faceGroup = faceGroups[meshPartCount];
OBJFace leadFace = faceGroup[0]; // All the faces in the same group will have the same name and material.
QString groupMaterialName = leadFace.materialName;
if (groupMaterialName.isEmpty() && (leadFace.textureUVIndices.count() > 0)) {
qCDebug(modelformat) << "OBJ Reader WARNING: " << url << " needs a texture that isn't specified. Using default mechanism.";
qCDebug(modelformat) << "OBJ Reader WARNING: " << url
<< " needs a texture that isn't specified. Using default mechanism.";
groupMaterialName = SMART_DEFAULT_MATERIAL_NAME;
} else if (!groupMaterialName.isEmpty() && !materials.contains(groupMaterialName)) {
qCDebug(modelformat) << "OBJ Reader WARNING: " << url << " specifies a material " << groupMaterialName << " that is not defined. Using default mechanism.";
qCDebug(modelformat) << "OBJ Reader WARNING: " << url
<< " specifies a material " << groupMaterialName
<< " that is not defined. Using default mechanism.";
groupMaterialName = SMART_DEFAULT_MATERIAL_NAME;
}
if (!groupMaterialName.isEmpty()) {

View file

@ -69,12 +69,13 @@ public:
QVector<FaceGroup> faceGroups;
QString currentMaterialName;
QHash<QString, OBJMaterial> materials;
QUrl* url;
QNetworkReply* request(QUrl& url, bool isTest);
FBXGeometry readOBJ(const QByteArray& model, const QVariantHash& mapping);
FBXGeometry readOBJ(QIODevice* device, const QVariantHash& mapping, QUrl* url);
private:
QUrl* _url = nullptr;
QHash<QByteArray, bool> librariesSeen;
bool parseOBJGroup(OBJTokenizer& tokenizer, const QVariantHash& mapping, FBXGeometry& geometry, float& scaleGuess);
void parseMaterialLibrary(QIODevice* device);
@ -83,4 +84,4 @@ private:
// What are these utilities doing here? One is used by fbx loading code in VHACD Utils, and the other a general debugging utility.
void setMeshPartDefaults(FBXMeshPart& meshPart, QString materialID);
void fbxDebugDump(const FBXGeometry& fbxgeo);
void fbxDebugDump(const FBXGeometry& fbxgeo);

View file

@ -0,0 +1,255 @@
//
// AmbientOcclusionEffect.cpp
// libraries/render-utils/src/
//
// Created by Niraj Venkat on 7/15/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// include this before QOpenGLFramebufferObject, which includes an earlier version of OpenGL
#include <gpu/GPUConfig.h>
#include <gpu/GLBackend.h>
#include <glm/gtc/random.hpp>
#include <PathUtils.h>
#include <SharedUtil.h>
#include "gpu/StandardShaderLib.h"
#include "AmbientOcclusionEffect.h"
#include "TextureCache.h"
#include "FramebufferCache.h"
#include "DependencyManager.h"
#include "ViewFrustum.h"
#include "GeometryCache.h"
#include "ambient_occlusion_vert.h"
#include "ambient_occlusion_frag.h"
#include "gaussian_blur_vertical_vert.h"
#include "gaussian_blur_horizontal_vert.h"
#include "gaussian_blur_frag.h"
#include "occlusion_blend_frag.h"
AmbientOcclusion::AmbientOcclusion() {
}
const gpu::PipelinePointer& AmbientOcclusion::getOcclusionPipeline() {
if (!_occlusionPipeline) {
auto vs = gpu::ShaderPointer(gpu::Shader::createVertex(std::string(ambient_occlusion_vert)));
auto ps = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(ambient_occlusion_frag)));
gpu::ShaderPointer program = gpu::ShaderPointer(gpu::Shader::createProgram(vs, ps));
gpu::Shader::BindingSet slotBindings;
slotBindings.insert(gpu::Shader::Binding(std::string("depthTexture"), 0));
slotBindings.insert(gpu::Shader::Binding(std::string("normalTexture"), 1));
gpu::Shader::makeProgram(*program, slotBindings);
_gScaleLoc = program->getUniforms().findLocation("g_scale");
_gBiasLoc = program->getUniforms().findLocation("g_bias");
_gSampleRadiusLoc = program->getUniforms().findLocation("g_sample_rad");
_gIntensityLoc = program->getUniforms().findLocation("g_intensity");
_bufferWidthLoc = program->getUniforms().findLocation("bufferWidth");
_bufferHeightLoc = program->getUniforms().findLocation("bufferHeight");
gpu::StatePointer state = gpu::StatePointer(new gpu::State());
state->setDepthTest(false, false, gpu::LESS_EQUAL);
// Blend on transparent
state->setBlendFunction(false,
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
gpu::State::DEST_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ZERO);
// Link the occlusion FBO to texture
_occlusionBuffer = gpu::FramebufferPointer(gpu::Framebuffer::create(gpu::Element::COLOR_RGBA_32,
DependencyManager::get<FramebufferCache>()->getFrameBufferSize().width(), DependencyManager::get<FramebufferCache>()->getFrameBufferSize().height()));
auto format = gpu::Element(gpu::VEC4, gpu::NUINT8, gpu::RGBA);
auto width = _occlusionBuffer->getWidth();
auto height = _occlusionBuffer->getHeight();
auto defaultSampler = gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_POINT);
_occlusionTexture = gpu::TexturePointer(gpu::Texture::create2D(format, width, height, defaultSampler));
// Good to go add the brand new pipeline
_occlusionPipeline.reset(gpu::Pipeline::create(program, state));
}
return _occlusionPipeline;
}
const gpu::PipelinePointer& AmbientOcclusion::getVBlurPipeline() {
if (!_vBlurPipeline) {
auto vs = gpu::ShaderPointer(gpu::Shader::createVertex(std::string(gaussian_blur_vertical_vert)));
auto ps = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(gaussian_blur_frag)));
gpu::ShaderPointer program = gpu::ShaderPointer(gpu::Shader::createProgram(vs, ps));
gpu::Shader::BindingSet slotBindings;
gpu::Shader::makeProgram(*program, slotBindings);
gpu::StatePointer state = gpu::StatePointer(new gpu::State());
state->setDepthTest(false, false, gpu::LESS_EQUAL);
// Blend on transparent
state->setBlendFunction(false,
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
gpu::State::DEST_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ZERO);
// Link the horizontal blur FBO to texture
_vBlurBuffer = gpu::FramebufferPointer(gpu::Framebuffer::create(gpu::Element::COLOR_RGBA_32,
DependencyManager::get<FramebufferCache>()->getFrameBufferSize().width(), DependencyManager::get<FramebufferCache>()->getFrameBufferSize().height()));
auto format = gpu::Element(gpu::VEC4, gpu::NUINT8, gpu::RGBA);
auto width = _vBlurBuffer->getWidth();
auto height = _vBlurBuffer->getHeight();
auto defaultSampler = gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_POINT);
_vBlurTexture = gpu::TexturePointer(gpu::Texture::create2D(format, width, height, defaultSampler));
// Good to go add the brand new pipeline
_vBlurPipeline.reset(gpu::Pipeline::create(program, state));
}
return _vBlurPipeline;
}
const gpu::PipelinePointer& AmbientOcclusion::getHBlurPipeline() {
if (!_hBlurPipeline) {
auto vs = gpu::ShaderPointer(gpu::Shader::createVertex(std::string(gaussian_blur_horizontal_vert)));
auto ps = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(gaussian_blur_frag)));
gpu::ShaderPointer program = gpu::ShaderPointer(gpu::Shader::createProgram(vs, ps));
gpu::Shader::BindingSet slotBindings;
gpu::Shader::makeProgram(*program, slotBindings);
gpu::StatePointer state = gpu::StatePointer(new gpu::State());
state->setDepthTest(false, false, gpu::LESS_EQUAL);
// Blend on transparent
state->setBlendFunction(false,
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
gpu::State::DEST_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ZERO);
// Link the horizontal blur FBO to texture
_hBlurBuffer = gpu::FramebufferPointer(gpu::Framebuffer::create(gpu::Element::COLOR_RGBA_32,
DependencyManager::get<FramebufferCache>()->getFrameBufferSize().width(), DependencyManager::get<FramebufferCache>()->getFrameBufferSize().height()));
auto format = gpu::Element(gpu::VEC4, gpu::NUINT8, gpu::RGBA);
auto width = _hBlurBuffer->getWidth();
auto height = _hBlurBuffer->getHeight();
auto defaultSampler = gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_POINT);
_hBlurTexture = gpu::TexturePointer(gpu::Texture::create2D(format, width, height, defaultSampler));
// Good to go add the brand new pipeline
_hBlurPipeline.reset(gpu::Pipeline::create(program, state));
}
return _hBlurPipeline;
}
const gpu::PipelinePointer& AmbientOcclusion::getBlendPipeline() {
if (!_blendPipeline) {
auto vs = gpu::ShaderPointer(gpu::Shader::createVertex(std::string(ambient_occlusion_vert)));
auto ps = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(occlusion_blend_frag)));
gpu::ShaderPointer program = gpu::ShaderPointer(gpu::Shader::createProgram(vs, ps));
gpu::Shader::BindingSet slotBindings;
slotBindings.insert(gpu::Shader::Binding(std::string("blurredOcclusionTexture"), 0));
gpu::Shader::makeProgram(*program, slotBindings);
gpu::StatePointer state = gpu::StatePointer(new gpu::State());
state->setDepthTest(false, false, gpu::LESS_EQUAL);
// Blend on transparent
state->setBlendFunction(true,
gpu::State::SRC_COLOR, gpu::State::BLEND_OP_ADD, gpu::State::DEST_COLOR);
// Good to go add the brand new pipeline
_blendPipeline.reset(gpu::Pipeline::create(program, state));
}
return _blendPipeline;
}
void AmbientOcclusion::run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext) {
assert(renderContext->args);
assert(renderContext->args->_viewFrustum);
RenderArgs* args = renderContext->args;
auto& scene = sceneContext->_scene;
gpu::Batch batch;
glm::mat4 projMat;
Transform viewMat;
args->_viewFrustum->evalProjectionMatrix(projMat);
args->_viewFrustum->evalViewTransform(viewMat);
batch.setProjectionTransform(projMat);
batch.setViewTransform(viewMat);
batch.setModelTransform(Transform());
// Occlusion step
getOcclusionPipeline();
batch.setResourceTexture(0, DependencyManager::get<FramebufferCache>()->getPrimaryDepthTexture());
batch.setResourceTexture(1, DependencyManager::get<FramebufferCache>()->getPrimaryNormalTexture());
_occlusionBuffer->setRenderBuffer(0, _occlusionTexture);
batch.setFramebuffer(_occlusionBuffer);
// Occlusion uniforms
g_scale = 1.0f;
g_bias = 1.0f;
g_sample_rad = 1.0f;
g_intensity = 1.0f;
// Bind the first gpu::Pipeline we need - for calculating occlusion buffer
batch.setPipeline(getOcclusionPipeline());
batch._glUniform1f(_gScaleLoc, g_scale);
batch._glUniform1f(_gBiasLoc, g_bias);
batch._glUniform1f(_gSampleRadiusLoc, g_sample_rad);
batch._glUniform1f(_gIntensityLoc, g_intensity);
batch._glUniform1f(_bufferWidthLoc, DependencyManager::get<FramebufferCache>()->getFrameBufferSize().width());
batch._glUniform1f(_bufferHeightLoc, DependencyManager::get<FramebufferCache>()->getFrameBufferSize().height());
glm::vec4 color(0.0f, 0.0f, 0.0f, 1.0f);
glm::vec2 bottomLeft(-1.0f, -1.0f);
glm::vec2 topRight(1.0f, 1.0f);
glm::vec2 texCoordTopLeft(0.0f, 0.0f);
glm::vec2 texCoordBottomRight(1.0f, 1.0f);
DependencyManager::get<GeometryCache>()->renderQuad(batch, bottomLeft, topRight, texCoordTopLeft, texCoordBottomRight, color);
// Vertical blur step
getVBlurPipeline();
batch.setResourceTexture(0, _occlusionTexture);
_vBlurBuffer->setRenderBuffer(0, _vBlurTexture);
batch.setFramebuffer(_vBlurBuffer);
// Bind the second gpu::Pipeline we need - for calculating blur buffer
batch.setPipeline(getVBlurPipeline());
DependencyManager::get<GeometryCache>()->renderQuad(batch, bottomLeft, topRight, texCoordTopLeft, texCoordBottomRight, color);
// Horizontal blur step
getHBlurPipeline();
batch.setResourceTexture(0, _vBlurTexture);
_hBlurBuffer->setRenderBuffer(0, _hBlurTexture);
batch.setFramebuffer(_hBlurBuffer);
// Bind the third gpu::Pipeline we need - for calculating blur buffer
batch.setPipeline(getHBlurPipeline());
DependencyManager::get<GeometryCache>()->renderQuad(batch, bottomLeft, topRight, texCoordTopLeft, texCoordBottomRight, color);
// Blend step
getBlendPipeline();
batch.setResourceTexture(0, _hBlurTexture);
batch.setFramebuffer(DependencyManager::get<FramebufferCache>()->getPrimaryFramebuffer());
// Bind the fourth gpu::Pipeline we need - for blending the primary color buffer with blurred occlusion texture
batch.setPipeline(getBlendPipeline());
DependencyManager::get<GeometryCache>()->renderQuad(batch, bottomLeft, topRight, texCoordTopLeft, texCoordBottomRight, color);
// Ready to render
args->_context->syncCache();
args->_context->render((batch));
}

View file

@ -0,0 +1,61 @@
//
// AmbientOcclusionEffect.h
// libraries/render-utils/src/
//
// Created by Niraj Venkat on 7/15/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_AmbientOcclusionEffect_h
#define hifi_AmbientOcclusionEffect_h
#include <DependencyManager.h>
#include "render/DrawTask.h"
class AmbientOcclusion {
public:
AmbientOcclusion();
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
typedef render::Job::Model<AmbientOcclusion> JobModel;
const gpu::PipelinePointer& getOcclusionPipeline();
const gpu::PipelinePointer& getHBlurPipeline();
const gpu::PipelinePointer& getVBlurPipeline();
const gpu::PipelinePointer& getBlendPipeline();
private:
// Uniforms for AO
gpu::int32 _gScaleLoc;
gpu::int32 _gBiasLoc;
gpu::int32 _gSampleRadiusLoc;
gpu::int32 _gIntensityLoc;
gpu::int32 _bufferWidthLoc;
gpu::int32 _bufferHeightLoc;
float g_scale;
float g_bias;
float g_sample_rad;
float g_intensity;
gpu::PipelinePointer _occlusionPipeline;
gpu::PipelinePointer _hBlurPipeline;
gpu::PipelinePointer _vBlurPipeline;
gpu::PipelinePointer _blendPipeline;
gpu::FramebufferPointer _occlusionBuffer;
gpu::FramebufferPointer _hBlurBuffer;
gpu::FramebufferPointer _vBlurBuffer;
gpu::TexturePointer _occlusionTexture;
gpu::TexturePointer _hBlurTexture;
gpu::TexturePointer _vBlurTexture;
};
#endif // hifi_AmbientOcclusionEffect_h

View file

@ -22,6 +22,7 @@
#include "TextureCache.h"
#include "render/DrawStatus.h"
#include "AmbientOcclusionEffect.h"
#include "overlay3D_vert.h"
#include "overlay3D_frag.h"
@ -80,6 +81,11 @@ RenderDeferredTask::RenderDeferredTask() : Task() {
_jobs.push_back(Job(new DrawLight::JobModel("DrawLight")));
_jobs.push_back(Job(new RenderDeferred::JobModel("RenderDeferred")));
_jobs.push_back(Job(new ResolveDeferred::JobModel("ResolveDeferred")));
_jobs.push_back(Job(new AmbientOcclusion::JobModel("AmbientOcclusion")));
_jobs.back().setEnabled(false);
_occlusionJobIndex = _jobs.size() - 1;
_jobs.push_back(Job(new FetchItems::JobModel("FetchTransparent",
FetchItems(
ItemFilter::Builder::transparentShape().withoutLayered(),
@ -93,10 +99,13 @@ RenderDeferredTask::RenderDeferredTask() : Task() {
_jobs.push_back(Job(new DrawTransparentDeferred::JobModel("TransparentDeferred", _jobs.back().getOutput())));
_jobs.push_back(Job(new render::DrawStatus::JobModel("DrawStatus", renderedOpaques)));
_jobs.back().setEnabled(false);
_drawStatusJobIndex = _jobs.size() - 1;
_jobs.push_back(Job(new DrawOverlay3D::JobModel("DrawOverlay3D")));
_jobs.push_back(Job(new ResetGLState::JobModel()));
// Give ourselves 3 frmaes of timer queries
@ -125,6 +134,9 @@ void RenderDeferredTask::run(const SceneContextPointer& sceneContext, const Rend
// Make sure we turn the displayItemStatus on/off
setDrawItemStatus(renderContext->_drawItemStatus);
// TODO: turn on/off AO through menu item
setOcclusionStatus(renderContext->_occlusionStatus);
renderContext->args->_context->syncCache();
for (auto job : _jobs) {

View file

@ -82,6 +82,11 @@ public:
void setDrawItemStatus(bool draw) { if (_drawStatusJobIndex >= 0) { _jobs[_drawStatusJobIndex].setEnabled(draw); } }
bool doDrawItemStatus() const { if (_drawStatusJobIndex >= 0) { return _jobs[_drawStatusJobIndex].isEnabled(); } else { return false; } }
int _occlusionJobIndex = -1;
void setOcclusionStatus(bool draw) { if (_occlusionJobIndex >= 0) { _jobs[_occlusionJobIndex].setEnabled(draw); } }
bool doOcclusionStatus() const { if (_occlusionJobIndex >= 0) { return _jobs[_occlusionJobIndex].isEnabled(); } else { return false; } }
virtual void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);

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@ -0,0 +1,109 @@
<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
//
// ambient_occlusion.frag
// fragment shader
//
// Created by Niraj Venkat on 7/15/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@include DeferredBufferWrite.slh@>
<@include gpu/Transform.slh@>
<$declareStandardTransform()$>
varying vec2 varTexcoord;
uniform sampler2D depthTexture;
uniform sampler2D normalTexture;
uniform float g_scale;
uniform float g_bias;
uniform float g_sample_rad;
uniform float g_intensity;
uniform float bufferWidth;
uniform float bufferHeight;
#define SAMPLE_COUNT 4
float getRandom(vec2 uv) {
return fract(sin(dot(uv.xy ,vec2(12.9898,78.233))) * 43758.5453);
}
void main(void) {
vec3 sampleKernel[4] = { vec3(0.2, 0.0, 0.0),
vec3(0.0, 0.2, 0.0),
vec3(0.0, 0.0, 0.2),
vec3(0.2, 0.2, 0.2) };
TransformCamera cam = getTransformCamera();
TransformObject obj = getTransformObject();
vec3 eyeDir = vec3(0.0, 0.0, -3.0);
vec3 cameraPositionWorldSpace;
<$transformEyeToWorldDir(cam, eyeDir, cameraPositionWorldSpace)$>
vec4 depthColor = texture2D(depthTexture, varTexcoord);
// z in non linear range [0,1]
float depthVal = depthColor.r;
// conversion into NDC [-1,1]
float zNDC = depthVal * 2.0 - 1.0;
float n = 1.0; // the near plane
float f = 30.0; // the far plane
float l = -1.0; // left
float r = 1.0; // right
float b = -1.0; // bottom
float t = 1.0; // top
// conversion into eye space
float zEye = 2*f*n / (zNDC*(f-n)-(f+n));
// Converting from pixel coordinates to NDC
float xNDC = gl_FragCoord.x/bufferWidth * 2.0 - 1.0;
float yNDC = gl_FragCoord.y/bufferHeight * 2.0 - 1.0;
// Unprojecting X and Y from NDC to eye space
float xEye = -zEye*(xNDC*(r-l)+(r+l))/(2.0*n);
float yEye = -zEye*(yNDC*(t-b)+(t+b))/(2.0*n);
vec3 currentFragEyeSpace = vec3(xEye, yEye, zEye);
vec3 currentFragWorldSpace;
<$transformEyeToWorldDir(cam, currentFragEyeSpace, currentFragWorldSpace)$>
vec3 cameraToPositionRay = normalize(currentFragWorldSpace - cameraPositionWorldSpace);
vec3 origin = cameraToPositionRay * depthVal + cameraPositionWorldSpace;
vec3 normal = normalize(texture2D(normalTexture, varTexcoord).xyz);
//normal = normalize(normal * normalMatrix);
vec3 rvec = vec3(getRandom(varTexcoord.xy), getRandom(varTexcoord.yx), getRandom(varTexcoord.xx)) * 2.0 - 1.0;
vec3 tangent = normalize(rvec - normal * dot(rvec, normal));
vec3 bitangent = cross(normal, tangent);
mat3 tbn = mat3(tangent, bitangent, normal);
float occlusion = 0.0;
for (int i = 0; i < SAMPLE_COUNT; ++i) {
vec3 samplePos = origin + (tbn * sampleKernel[i]) * g_sample_rad;
vec4 offset = cam._projectionViewUntranslated * vec4(samplePos, 1.0);
offset.xy = (offset.xy / offset.w) * 0.5 + 0.5;
float depth = length(samplePos - cameraPositionWorldSpace);
float sampleDepthVal = texture2D(depthTexture, offset.xy).r;
float rangeDelta = abs(depthVal - sampleDepthVal);
float rangeCheck = smoothstep(0.0, 1.0, g_sample_rad / rangeDelta);
occlusion += rangeCheck * step(sampleDepthVal, depth);
}
occlusion = 1.0 - occlusion / float(SAMPLE_COUNT);
occlusion = clamp(pow(occlusion, g_intensity), 0.0, 1.0);
gl_FragColor = vec4(vec3(occlusion), 1.0);
}

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@ -0,0 +1,24 @@
<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
//
// ambient_occlusion.vert
// vertex shader
//
// Created by Niraj Venkat on 7/15/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@include gpu/Transform.slh@>
<$declareStandardTransform()$>
varying vec2 varTexcoord;
void main(void) {
varTexcoord = gl_MultiTexCoord0.xy;
gl_Position = gl_Vertex;
}

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@ -0,0 +1,42 @@
<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
//
// gaussian_blur.frag
// fragment shader
//
// Created by Niraj Venkat on 7/17/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@include DeferredBufferWrite.slh@>
// the interpolated normal
//varying vec4 interpolatedNormal;
varying vec2 varTexcoord;
varying vec2 varBlurTexcoords[14];
uniform sampler2D occlusionTexture;
void main(void) {
gl_FragColor = vec4(0.0);
gl_FragColor += texture2D(occlusionTexture, varBlurTexcoords[0])*0.0044299121055113265;
gl_FragColor += texture2D(occlusionTexture, varBlurTexcoords[1])*0.00895781211794;
gl_FragColor += texture2D(occlusionTexture, varBlurTexcoords[2])*0.0215963866053;
gl_FragColor += texture2D(occlusionTexture, varBlurTexcoords[3])*0.0443683338718;
gl_FragColor += texture2D(occlusionTexture, varBlurTexcoords[4])*0.0776744219933;
gl_FragColor += texture2D(occlusionTexture, varBlurTexcoords[5])*0.115876621105;
gl_FragColor += texture2D(occlusionTexture, varBlurTexcoords[6])*0.147308056121;
gl_FragColor += texture2D(occlusionTexture, varTexcoord)*0.159576912161;
gl_FragColor += texture2D(occlusionTexture, varBlurTexcoords[7])*0.147308056121;
gl_FragColor += texture2D(occlusionTexture, varBlurTexcoords[8])*0.115876621105;
gl_FragColor += texture2D(occlusionTexture, varBlurTexcoords[9])*0.0776744219933;
gl_FragColor += texture2D(occlusionTexture, varBlurTexcoords[10])*0.0443683338718;
gl_FragColor += texture2D(occlusionTexture, varBlurTexcoords[11])*0.0215963866053;
gl_FragColor += texture2D(occlusionTexture, varBlurTexcoords[12])*0.00895781211794;
gl_FragColor += texture2D(occlusionTexture, varBlurTexcoords[13])*0.0044299121055113265;
}

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@ -0,0 +1,41 @@
<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
//
// guassian_blur_horizontal.vert
// vertex shader
//
// Created by Niraj Venkat on 7/17/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@include gpu/Transform.slh@>
<$declareStandardTransform()$>
varying vec2 varTexcoord;
varying vec2 varBlurTexcoords[14];
void main(void) {
varTexcoord = gl_MultiTexCoord0.xy;
gl_Position = gl_Vertex;
varBlurTexcoords[0] = varTexcoord + vec2(-0.028, 0.0);
varBlurTexcoords[1] = varTexcoord + vec2(-0.024, 0.0);
varBlurTexcoords[2] = varTexcoord + vec2(-0.020, 0.0);
varBlurTexcoords[3] = varTexcoord + vec2(-0.016, 0.0);
varBlurTexcoords[4] = varTexcoord + vec2(-0.012, 0.0);
varBlurTexcoords[5] = varTexcoord + vec2(-0.008, 0.0);
varBlurTexcoords[6] = varTexcoord + vec2(-0.004, 0.0);
varBlurTexcoords[7] = varTexcoord + vec2(0.004, 0.0);
varBlurTexcoords[8] = varTexcoord + vec2(0.008, 0.0);
varBlurTexcoords[9] = varTexcoord + vec2(0.012, 0.0);
varBlurTexcoords[10] = varTexcoord + vec2(0.016, 0.0);
varBlurTexcoords[11] = varTexcoord + vec2(0.020, 0.0);
varBlurTexcoords[12] = varTexcoord + vec2(0.024, 0.0);
varBlurTexcoords[13] = varTexcoord + vec2(0.028, 0.0);
}

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@ -0,0 +1,41 @@
<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
//
// guassian_blur_vertical.vert
// vertex shader
//
// Created by Niraj Venkat on 7/17/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@include gpu/Transform.slh@>
<$declareStandardTransform()$>
varying vec2 varTexcoord;
varying vec2 varBlurTexcoords[14];
void main(void) {
varTexcoord = gl_MultiTexCoord0.xy;
gl_Position = gl_Vertex;
varBlurTexcoords[0] = varTexcoord + vec2(0.0, -0.028);
varBlurTexcoords[1] = varTexcoord + vec2(0.0, -0.024);
varBlurTexcoords[2] = varTexcoord + vec2(0.0, -0.020);
varBlurTexcoords[3] = varTexcoord + vec2(0.0, -0.016);
varBlurTexcoords[4] = varTexcoord + vec2(0.0, -0.012);
varBlurTexcoords[5] = varTexcoord + vec2(0.0, -0.008);
varBlurTexcoords[6] = varTexcoord + vec2(0.0, -0.004);
varBlurTexcoords[7] = varTexcoord + vec2(0.0, 0.004);
varBlurTexcoords[8] = varTexcoord + vec2(0.0, 0.008);
varBlurTexcoords[9] = varTexcoord + vec2(0.0, 0.012);
varBlurTexcoords[10] = varTexcoord + vec2(0.0, 0.016);
varBlurTexcoords[11] = varTexcoord + vec2(0.0, 0.020);
varBlurTexcoords[12] = varTexcoord + vec2(0.0, 0.024);
varBlurTexcoords[13] = varTexcoord + vec2(0.0, 0.028);
}

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@ -0,0 +1,29 @@
<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
//
// occlusion_blend.frag
// fragment shader
//
// Created by Niraj Venkat on 7/20/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@include DeferredBufferWrite.slh@>
varying vec2 varTexcoord;
uniform sampler2D blurredOcclusionTexture;
void main(void) {
vec4 occlusionColor = texture2D(blurredOcclusionTexture, varTexcoord);
if(occlusionColor.r > 0.8 && occlusionColor.r <= 1.0) {
gl_FragColor = vec4(vec3(0.0), 0.0);
} else {
gl_FragColor = vec4(vec3(occlusionColor.r), 1.0);
}
}

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@ -51,6 +51,8 @@ public:
bool _drawItemStatus = false;
bool _occlusionStatus = false;
RenderContext() {}
};
typedef std::shared_ptr<RenderContext> RenderContextPointer;

View file

@ -86,7 +86,6 @@ public:
AddressBar,
AlignForearmsWithWrists,
AlternateIK,
AmbientOcclusion,
Animations,
Atmosphere,
Attachments,
@ -111,6 +110,7 @@ public:
ControlWithSpeech,
CopyAddress,
CopyPath,
DebugAmbientOcclusion,
DecreaseAvatarSize,
DeleteBookmark,
DisableActivityLogger,