mirror of
https://github.com/lubosz/overte.git
synced 2025-04-24 21:23:18 +02:00
merge upstream/master into andrew/bispinor
This commit is contained in:
commit
e7423caf2b
14 changed files with 234 additions and 83 deletions
|
@ -21,6 +21,9 @@ if (POLICY CMP0042)
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cmake_policy(SET CMP0042 OLD)
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endif ()
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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set_property(GLOBAL PROPERTY PREDEFINED_TARGETS_FOLDER "CMakeTargets")
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project(hifi)
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add_definitions(-DGLM_FORCE_RADIANS)
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@ -173,9 +176,13 @@ endif ()
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# add subdirectories for all targets
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if (NOT ANDROID)
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add_subdirectory(assignment-client)
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set_target_properties(assignment-client PROPERTIES FOLDER "Apps")
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add_subdirectory(domain-server)
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set_target_properties(domain-server PROPERTIES FOLDER "Apps")
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add_subdirectory(ice-server)
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set_target_properties(ice-server PROPERTIES FOLDER "Apps")
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add_subdirectory(interface)
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set_target_properties(interface PROPERTIES FOLDER "Apps")
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add_subdirectory(tests)
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add_subdirectory(tools)
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endif ()
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@ -20,9 +20,9 @@
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#include <PacketHeaders.h>
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#include <SharedUtil.h>
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#include <UUID.h>
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#include <TryLocker.h>
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#include "AvatarMixerClientData.h"
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#include "AvatarMixer.h"
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const QString AVATAR_MIXER_LOGGING_NAME = "avatar-mixer";
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@ -119,12 +119,25 @@ void AvatarMixer::broadcastAvatarData() {
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auto nodeList = DependencyManager::get<NodeList>();
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AvatarMixerClientData* nodeData = NULL;
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AvatarMixerClientData* otherNodeData = NULL;
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nodeList->eachNode([&](const SharedNodePointer& node) {
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if (node->getLinkedData() && node->getType() == NodeType::Agent && node->getActiveSocket()
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&& (nodeData = reinterpret_cast<AvatarMixerClientData*>(node->getLinkedData()))->getMutex().tryLock()) {
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nodeList->eachMatchingNode(
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[&](const SharedNodePointer& node)->bool {
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if (!node->getLinkedData()) {
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return false;
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}
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if (node->getType() != NodeType::Agent) {
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return false;
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}
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if (!node->getActiveSocket()) {
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return false;
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}
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return true;
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},
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[&](const SharedNodePointer& node) {
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AvatarMixerClientData* nodeData = reinterpret_cast<AvatarMixerClientData*>(node->getLinkedData());
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MutexTryLocker lock(nodeData->getMutex());
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if (!lock.isLocked()) {
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return;
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}
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++_sumListeners;
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// reset packet pointers for this node
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@ -132,83 +145,97 @@ void AvatarMixer::broadcastAvatarData() {
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AvatarData& avatar = nodeData->getAvatar();
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glm::vec3 myPosition = avatar.getPosition();
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// TODO use this along with the distance in the calculation of whether to send an update
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// about a given otherNode to this node
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// FIXME does this mean we should sort the othernodes by distance before iterating
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// over them?
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float outputBandwidth = node->getOutboundBandwidth();
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// this is an AGENT we have received head data from
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// send back a packet with other active node data to this node
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nodeList->eachNode([&](const SharedNodePointer& otherNode) {
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if (otherNode->getLinkedData() && otherNode->getUUID() != node->getUUID()
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&& (otherNodeData = reinterpret_cast<AvatarMixerClientData*>(otherNode->getLinkedData()))->getMutex().tryLock()) {
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AvatarMixerClientData* otherNodeData = reinterpret_cast<AvatarMixerClientData*>(otherNode->getLinkedData());
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nodeList->eachMatchingNode(
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[&](const SharedNodePointer& otherNode)->bool {
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if (!otherNode->getLinkedData()) {
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return false;
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}
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if (otherNode->getUUID() == node->getUUID()) {
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return false;
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}
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// Check throttling value
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if (!(_performanceThrottlingRatio == 0 || randFloat() < (1.0f - _performanceThrottlingRatio))) {
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return false;
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}
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return true;
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},
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[&](const SharedNodePointer& otherNode) {
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AvatarMixerClientData* otherNodeData = otherNodeData = reinterpret_cast<AvatarMixerClientData*>(otherNode->getLinkedData());
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MutexTryLocker lock(otherNodeData->getMutex());
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if (!lock.isLocked()) {
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return;
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}
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AvatarData& otherAvatar = otherNodeData->getAvatar();
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glm::vec3 otherPosition = otherAvatar.getPosition();
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float distanceToAvatar = glm::length(myPosition - otherPosition);
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// Decide whether to send this avatar's data based on it's distance from us
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// The full rate distance is the distance at which EVERY update will be sent for this avatar
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// at a distance of twice the full rate distance, there will be a 50% chance of sending this avatar's update
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const float FULL_RATE_DISTANCE = 2.0f;
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// Decide whether to send this avatar's data based on it's distance from us
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if ((_performanceThrottlingRatio == 0 || randFloat() < (1.0f - _performanceThrottlingRatio))
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&& (distanceToAvatar == 0.0f || randFloat() < FULL_RATE_DISTANCE / distanceToAvatar)) {
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QByteArray avatarByteArray;
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avatarByteArray.append(otherNode->getUUID().toRfc4122());
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avatarByteArray.append(otherAvatar.toByteArray());
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if (avatarByteArray.size() + mixedAvatarByteArray.size() > MAX_PACKET_SIZE) {
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nodeList->writeDatagram(mixedAvatarByteArray, node);
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// reset the packet
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mixedAvatarByteArray.resize(numPacketHeaderBytes);
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}
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// copy the avatar into the mixedAvatarByteArray packet
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mixedAvatarByteArray.append(avatarByteArray);
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// if the receiving avatar has just connected make sure we send out the mesh and billboard
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// for this avatar (assuming they exist)
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bool forceSend = !nodeData->checkAndSetHasReceivedFirstPackets();
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// we will also force a send of billboard or identity packet
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// if either has changed in the last frame
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if (otherNodeData->getBillboardChangeTimestamp() > 0
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&& (forceSend
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|| otherNodeData->getBillboardChangeTimestamp() > _lastFrameTimestamp
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|| randFloat() < BILLBOARD_AND_IDENTITY_SEND_PROBABILITY)) {
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QByteArray billboardPacket = byteArrayWithPopulatedHeader(PacketTypeAvatarBillboard);
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billboardPacket.append(otherNode->getUUID().toRfc4122());
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billboardPacket.append(otherNodeData->getAvatar().getBillboard());
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nodeList->writeDatagram(billboardPacket, node);
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++_sumBillboardPackets;
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}
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if (otherNodeData->getIdentityChangeTimestamp() > 0
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&& (forceSend
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|| otherNodeData->getIdentityChangeTimestamp() > _lastFrameTimestamp
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|| randFloat() < BILLBOARD_AND_IDENTITY_SEND_PROBABILITY)) {
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QByteArray identityPacket = byteArrayWithPopulatedHeader(PacketTypeAvatarIdentity);
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QByteArray individualData = otherNodeData->getAvatar().identityByteArray();
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individualData.replace(0, NUM_BYTES_RFC4122_UUID, otherNode->getUUID().toRfc4122());
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identityPacket.append(individualData);
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nodeList->writeDatagram(identityPacket, node);
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++_sumIdentityPackets;
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}
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glm::vec3 otherPosition = otherAvatar.getPosition();
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float distanceToAvatar = glm::length(myPosition - otherPosition);
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if (!(distanceToAvatar == 0.0f || randFloat() < FULL_RATE_DISTANCE / distanceToAvatar)) {
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return;
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}
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QByteArray avatarByteArray;
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avatarByteArray.append(otherNode->getUUID().toRfc4122());
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avatarByteArray.append(otherAvatar.toByteArray());
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if (avatarByteArray.size() + mixedAvatarByteArray.size() > MAX_PACKET_SIZE) {
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nodeList->writeDatagram(mixedAvatarByteArray, node);
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// reset the packet
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mixedAvatarByteArray.resize(numPacketHeaderBytes);
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}
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// copy the avatar into the mixedAvatarByteArray packet
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mixedAvatarByteArray.append(avatarByteArray);
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// if the receiving avatar has just connected make sure we send out the mesh and billboard
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// for this avatar (assuming they exist)
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bool forceSend = !nodeData->checkAndSetHasReceivedFirstPackets();
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// we will also force a send of billboard or identity packet
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// if either has changed in the last frame
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if (otherNodeData->getBillboardChangeTimestamp() > 0
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&& (forceSend
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|| otherNodeData->getBillboardChangeTimestamp() > _lastFrameTimestamp
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|| randFloat() < BILLBOARD_AND_IDENTITY_SEND_PROBABILITY)) {
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QByteArray billboardPacket = byteArrayWithPopulatedHeader(PacketTypeAvatarBillboard);
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billboardPacket.append(otherNode->getUUID().toRfc4122());
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billboardPacket.append(otherNodeData->getAvatar().getBillboard());
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nodeList->writeDatagram(billboardPacket, node);
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++_sumBillboardPackets;
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}
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if (otherNodeData->getIdentityChangeTimestamp() > 0
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&& (forceSend
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|| otherNodeData->getIdentityChangeTimestamp() > _lastFrameTimestamp
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|| randFloat() < BILLBOARD_AND_IDENTITY_SEND_PROBABILITY)) {
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QByteArray identityPacket = byteArrayWithPopulatedHeader(PacketTypeAvatarIdentity);
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QByteArray individualData = otherNodeData->getAvatar().identityByteArray();
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individualData.replace(0, NUM_BYTES_RFC4122_UUID, otherNode->getUUID().toRfc4122());
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identityPacket.append(individualData);
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nodeList->writeDatagram(identityPacket, node);
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++_sumIdentityPackets;
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}
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otherNodeData->getMutex().unlock();
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}
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});
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nodeList->writeDatagram(mixedAvatarByteArray, node);
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nodeData->getMutex().unlock();
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}
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});
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_lastFrameTimestamp = QDateTime::currentMSecsSinceEpoch();
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@ -16,6 +16,7 @@ macro(LINK_HIFI_LIBRARIES)
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foreach(HIFI_LIBRARY ${LIBRARIES_TO_LINK})
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if (NOT TARGET ${HIFI_LIBRARY})
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add_subdirectory("${RELATIVE_LIBRARY_DIR_PATH}/${HIFI_LIBRARY}" "${RELATIVE_LIBRARY_DIR_PATH}/${HIFI_LIBRARY}")
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set_target_properties(${HIFI_LIBRARY} PROPERTIES FOLDER "Libraries")
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endif ()
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include_directories("${HIFI_LIBRARY_DIR}/${HIFI_LIBRARY}/src")
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@ -1028,7 +1028,28 @@ void MyAvatar::renderBody(ViewFrustum* renderFrustum, RenderMode renderMode, boo
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if (!(_skeletonModel.isRenderable() && getHead()->getFaceModel().isRenderable())) {
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return; // wait until both models are loaded
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}
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Camera *camera = Application::getInstance()->getCamera();
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const glm::vec3 cameraPos = camera->getPosition();
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// Set near clip distance according to skeleton model dimensions if first person and there is no separate head model.
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if (shouldRenderHead(cameraPos, renderMode) || !getHead()->getFaceModel().getURL().isEmpty()) {
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renderFrustum->setNearClip(DEFAULT_NEAR_CLIP);
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} else {
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float clipDistance = _skeletonModel.getHeadClipDistance();
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if (OculusManager::isConnected()) {
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// If avatar is horizontally in front of camera, increase clip distance by the amount it is in front.
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glm::vec3 cameraToAvatar = _position - cameraPos;
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cameraToAvatar.y = 0.0f;
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glm::vec3 cameraLookAt = camera->getOrientation() * glm::vec3(0.0f, 0.0f, -1.0f);
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float headOffset = glm::dot(cameraLookAt, cameraToAvatar);
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if (headOffset > 0) {
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clipDistance += headOffset;
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}
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}
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renderFrustum->setNearClip(clipDistance);
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}
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// Render the body's voxels and head
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Model::RenderMode modelRenderMode = (renderMode == SHADOW_RENDER_MODE) ?
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Model::SHADOW_RENDER_MODE : Model::DEFAULT_RENDER_MODE;
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@ -1040,8 +1061,6 @@ void MyAvatar::renderBody(ViewFrustum* renderFrustum, RenderMode renderMode, boo
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}
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// Render head so long as the camera isn't inside it
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const Camera *camera = Application::getInstance()->getCamera();
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const glm::vec3 cameraPos = camera->getPosition();
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if (shouldRenderHead(cameraPos, renderMode)) {
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getHead()->render(1.0f, renderFrustum, modelRenderMode, postLighting);
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}
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|
@ -1357,6 +1376,9 @@ void MyAvatar::updatePositionWithPhysics(float deltaTime) {
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// rotate back into world-frame
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_velocity = rotation * newLocalVelocity;
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_velocity += _thrust * deltaTime;
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_thrust = glm::vec3(0.0f);
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}
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void MyAvatar::updateCollisionSound(const glm::vec3 &penetration, float deltaTime, float frequency) {
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|
|
|
@ -37,7 +37,8 @@ SkeletonModel::SkeletonModel(Avatar* owningAvatar, QObject* parent) :
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_defaultEyeModelPosition(glm::vec3(0.0f, 0.0f, 0.0f)),
|
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_standingFoot(NO_FOOT),
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_standingOffset(0.0f),
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_clampedFootPosition(0.0f)
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_clampedFootPosition(0.0f),
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_headClipDistance(DEFAULT_NEAR_CLIP)
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{
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}
|
||||
|
||||
|
@ -78,6 +79,10 @@ void SkeletonModel::setJointStates(QVector<JointState> states) {
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buildShapes();
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}
|
||||
|
||||
Extents meshExtents = getMeshExtents();
|
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_headClipDistance = -(meshExtents.minimum.z / _scale.z - _defaultEyeModelPosition.z);
|
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_headClipDistance = std::max(_headClipDistance, DEFAULT_NEAR_CLIP);
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||||
|
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emit skeletonLoaded();
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}
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||||
|
||||
|
|
|
@ -110,6 +110,8 @@ public:
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bool hasSkeleton();
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float getHeadClipDistance() const { return _headClipDistance; }
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|
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signals:
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|
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void skeletonLoaded();
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|
@ -160,6 +162,8 @@ private:
|
|||
int _standingFoot;
|
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glm::vec3 _standingOffset;
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||||
glm::vec3 _clampedFootPosition;
|
||||
|
||||
float _headClipDistance; // Near clip distance to use if no separate head model
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};
|
||||
|
||||
#endif // hifi_SkeletonModel_h
|
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|
|
|
@ -17,7 +17,6 @@
|
|||
#include <QObject>
|
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#include <QElapsedTimer>
|
||||
#include "DependencyManager.h"
|
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#include "Node.h"
|
||||
#include "SimpleMovingAverage.h"
|
||||
|
||||
|
||||
|
|
|
@ -263,8 +263,10 @@ qint64 LimitedNodeList::writeDatagram(const QByteArray& datagram,
|
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}
|
||||
|
||||
emit dataSent(destinationNode->getType(), datagram.size());
|
||||
|
||||
return writeDatagram(datagram, *destinationSockAddr, destinationNode->getConnectionSecret());
|
||||
auto bytesWritten = writeDatagram(datagram, *destinationSockAddr, destinationNode->getConnectionSecret());
|
||||
// Keep track of per-destination-node bandwidth
|
||||
destinationNode->recordBytesSent(bytesWritten);
|
||||
return bytesWritten;
|
||||
}
|
||||
|
||||
// didn't have a destinationNode to send to, return 0
|
||||
|
|
|
@ -151,7 +151,18 @@ public:
|
|||
functor(it->second);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
template<typename PredLambda, typename NodeLambda>
|
||||
void eachMatchingNode(PredLambda predicate, NodeLambda functor) {
|
||||
QReadLocker readLock(&_nodeMutex);
|
||||
|
||||
for (NodeHash::const_iterator it = _nodeHash.cbegin(); it != _nodeHash.cend(); ++it) {
|
||||
if (predicate(it->second)) {
|
||||
functor(it->second);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template<typename BreakableNodeLambda>
|
||||
void eachNodeBreakable(BreakableNodeLambda functor) {
|
||||
QReadLocker readLock(&_nodeMutex);
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
#include <UUID.h>
|
||||
|
||||
#include "NetworkPeer.h"
|
||||
#include "BandwidthRecorder.h"
|
||||
|
||||
NetworkPeer::NetworkPeer() :
|
||||
_uuid(),
|
||||
|
@ -96,4 +97,37 @@ QDebug operator<<(QDebug debug, const NetworkPeer &peer) {
|
|||
<< "- public:" << peer.getPublicSocket()
|
||||
<< "- local:" << peer.getLocalSocket();
|
||||
return debug;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// FIXME this is a temporary implementation to determine if this is the right approach.
|
||||
// If so, migrate the BandwidthRecorder into the NetworkPeer class
|
||||
using BandwidthRecorderPtr = QSharedPointer<BandwidthRecorder>;
|
||||
static QHash<QUuid, BandwidthRecorderPtr> PEER_BANDWIDTH;
|
||||
|
||||
BandwidthRecorder& getBandwidthRecorder(const QUuid & uuid) {
|
||||
if (!PEER_BANDWIDTH.count(uuid)) {
|
||||
PEER_BANDWIDTH.insert(uuid, BandwidthRecorderPtr(new BandwidthRecorder()));
|
||||
}
|
||||
return *PEER_BANDWIDTH[uuid].data();
|
||||
}
|
||||
|
||||
void NetworkPeer::recordBytesSent(int count) {
|
||||
auto& bw = getBandwidthRecorder(_uuid);
|
||||
bw.updateOutboundData(0, count);
|
||||
}
|
||||
|
||||
void NetworkPeer::recordBytesReceived(int count) {
|
||||
auto& bw = getBandwidthRecorder(_uuid);
|
||||
bw.updateInboundData(0, count);
|
||||
}
|
||||
|
||||
float NetworkPeer::getOutboundBandwidth() {
|
||||
auto& bw = getBandwidthRecorder(_uuid);
|
||||
return bw.getAverageOutputKilobitsPerSecond(0);
|
||||
}
|
||||
|
||||
float NetworkPeer::getInboundBandwidth() {
|
||||
auto& bw = getBandwidthRecorder(_uuid);
|
||||
return bw.getAverageInputKilobitsPerSecond(0);
|
||||
}
|
||||
|
|
|
@ -54,6 +54,12 @@ public:
|
|||
int getConnectionAttempts() const { return _connectionAttempts; }
|
||||
void incrementConnectionAttempts() { ++_connectionAttempts; }
|
||||
void resetConnectionAttemps() { _connectionAttempts = 0; }
|
||||
|
||||
void recordBytesSent(int count);
|
||||
void recordBytesReceived(int count);
|
||||
|
||||
float getOutboundBandwidth();
|
||||
float getInboundBandwidth();
|
||||
|
||||
friend QDataStream& operator<<(QDataStream& out, const NetworkPeer& peer);
|
||||
friend QDataStream& operator>>(QDataStream& in, NetworkPeer& peer);
|
||||
|
|
28
libraries/shared/src/TryLocker.h
Normal file
28
libraries/shared/src/TryLocker.h
Normal file
|
@ -0,0 +1,28 @@
|
|||
//
|
||||
// TryLocker.h
|
||||
// libraries/shared/src
|
||||
//
|
||||
// Created by Brad Davis on 2015/03/16.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_TryLocker_h
|
||||
#define hifi_TryLocker_h
|
||||
|
||||
#include <QMutex>
|
||||
|
||||
class MutexTryLocker {
|
||||
QMutex& _mutex;
|
||||
bool _locked{ false };
|
||||
public:
|
||||
MutexTryLocker(QMutex &m) : _mutex(m), _locked(m.tryLock()) {}
|
||||
~MutexTryLocker() { if (_locked) _mutex.unlock(); }
|
||||
bool isLocked() {
|
||||
return _locked;
|
||||
}
|
||||
};
|
||||
|
||||
#endif // hifi_TryLocker_h
|
|
@ -4,5 +4,6 @@ list(REMOVE_ITEM TEST_SUBDIRS "CMakeFiles")
|
|||
foreach(DIR ${TEST_SUBDIRS})
|
||||
if(IS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/${DIR}")
|
||||
add_subdirectory(${DIR})
|
||||
set_target_properties("${DIR}-tests" PROPERTIES FOLDER "Tests")
|
||||
endif()
|
||||
endforeach()
|
|
@ -1,8 +1,12 @@
|
|||
# add the tool directories
|
||||
add_subdirectory(mtc)
|
||||
set_target_properties(mtc PROPERTIES FOLDER "Tools")
|
||||
add_subdirectory(scribe)
|
||||
set_target_properties(scribe PROPERTIES FOLDER "Tools")
|
||||
|
||||
|
||||
find_package(VHACD)
|
||||
if(VHACD_FOUND)
|
||||
add_subdirectory(vhacd)
|
||||
set_target_properties(vhacd PROPERTIES FOLDER "Tools")
|
||||
endif()
|
||||
|
|
Loading…
Reference in a new issue