From e6bd75d497381154cd29eac65219f85903adcc6a Mon Sep 17 00:00:00 2001 From: Dale Glass Date: Fri, 15 May 2020 18:11:21 +0200 Subject: [PATCH] Fix incorrect fall-through in RenderPipelines --- libraries/render-utils/src/RenderPipelines.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/libraries/render-utils/src/RenderPipelines.cpp b/libraries/render-utils/src/RenderPipelines.cpp index 7f1ca4bd71..fe42cc1d0e 100644 --- a/libraries/render-utils/src/RenderPipelines.cpp +++ b/libraries/render-utils/src/RenderPipelines.cpp @@ -691,6 +691,7 @@ void RenderPipelines::updateMultiMaterial(graphics::MultiMaterial& multiMaterial break; case graphics::Material::CULL_FACE_MODE: multiMaterial.setCullFaceMode(graphics::Material::DEFAULT_CULL_FACE_MODE); + break; case graphics::MaterialKey::ALBEDO_MAP_BIT: if (schemaKey.isAlbedoMap()) { drawMaterialTextures->setTexture(gr::Texture::MaterialAlbedo, textureCache->getWhiteTexture());