Working on scene threading optimizations

This commit is contained in:
Brad Davis 2017-12-03 13:40:00 -08:00 committed by Bradley Austin Davis
parent f88a72894d
commit e626ca3ccd
2 changed files with 137 additions and 39 deletions

View file

@ -32,23 +32,23 @@ void Transaction::removeItem(ItemID id) {
}
void Transaction::addTransitionToItem(ItemID id, Transition::Type transition, ItemID boundId) {
_addedTransitions.emplace_back(TransitionAdd{ id, transition, boundId });
_addedTransitions.emplace_back(id, transition, boundId);
}
void Transaction::removeTransitionFromItem(ItemID id) {
_addedTransitions.emplace_back(TransitionAdd{ id, Transition::NONE, render::Item::INVALID_ITEM_ID });
_addedTransitions.emplace_back(id, Transition::NONE, render::Item::INVALID_ITEM_ID);
}
void Transaction::reApplyTransitionToItem(ItemID id) {
_reAppliedTransitions.emplace_back(TransitionReApply{ id });
_reAppliedTransitions.emplace_back(id);
}
void Transaction::queryTransitionOnItem(ItemID id, TransitionQueryFunc func) {
_queriedTransitions.emplace_back(TransitionQuery{ id, func });
_queriedTransitions.emplace_back(id, func);
}
void Transaction::updateItem(ItemID id, const UpdateFunctorPointer& functor) {
_updatedItems.emplace_back(Update{ id, functor });
_updatedItems.emplace_back(id, functor);
}
void Transaction::resetSelection(const Selection& selection) {
@ -56,28 +56,122 @@ void Transaction::resetSelection(const Selection& selection) {
}
void Transaction::resetSelectionHighlight(const std::string& selectionName, const HighlightStyle& style) {
_highlightResets.emplace_back(HighlightReset{ selectionName, style });
_highlightResets.emplace_back(selectionName, style );
}
void Transaction::removeHighlightFromSelection(const std::string& selectionName) {
_highlightRemoves.emplace_back(selectionName);
}
void Transaction::querySelectionHighlight(const std::string& selectionName, SelectionHighlightQueryFunc func) {
_highlightQueries.emplace_back(HighlightQuery{ selectionName, func });
void Transaction::querySelectionHighlight(const std::string& selectionName, const SelectionHighlightQueryFunc& func) {
_highlightQueries.emplace_back(selectionName, func);
}
void Transaction::reserve(const std::vector<Transaction>& transactionContainer) {
size_t resetItemsCount = 0;
size_t removedItemsCount = 0;
size_t updatedItemsCount = 0;
size_t resetSelectionsCount = 0;
size_t addedTransitionsCount = 0;
size_t queriedTransitionsCount = 0;
size_t reAppliedTransitionsCount = 0;
size_t highlightResetsCount = 0;
size_t highlightRemovesCount = 0;
size_t highlightQueriesCount = 0;
for (const auto& transaction : transactionContainer) {
resetItemsCount += transaction._resetItems.size();
removedItemsCount += transaction._removedItems.size();
updatedItemsCount += transaction._updatedItems.size();
resetSelectionsCount += transaction._resetSelections.size();
addedTransitionsCount += transaction._addedTransitions.size();
queriedTransitionsCount += transaction._queriedTransitions.size();
reAppliedTransitionsCount += transaction._reAppliedTransitions.size();
highlightResetsCount += transaction._highlightResets.size();
highlightRemovesCount += transaction._highlightRemoves.size();
highlightQueriesCount += transaction._highlightQueries.size();
}
_resetItems.reserve(resetItemsCount);
_removedItems.reserve(removedItemsCount);
_updatedItems.reserve(updatedItemsCount);
_resetSelections.reserve(resetSelectionsCount);
_addedTransitions.reserve(addedTransitionsCount);
_queriedTransitions.reserve(queriedTransitionsCount);
_reAppliedTransitions.reserve(reAppliedTransitionsCount);
_highlightResets.reserve(highlightResetsCount);
_highlightRemoves.reserve(highlightRemovesCount);
_highlightQueries.reserve(highlightQueriesCount);
}
void Transaction::merge(const std::vector<Transaction>& transactionContainer) {
reserve(transactionContainer);
for (const auto& transaction : transactionContainer) {
merge(transaction);
}
}
void Transaction::merge(std::vector<Transaction>&& transactionContainer) {
reserve(transactionContainer);
auto begin = std::make_move_iterator(transactionContainer.begin());
auto end = std::make_move_iterator(transactionContainer.end());
for (auto itr = begin; itr != end; ++itr) {
merge(*itr);
}
transactionContainer.clear();
}
template <typename T>
void moveElements(T& target, T& source) {
target.insert(target.end(), std::make_move_iterator(source.begin()), std::make_move_iterator(source.begin()));
source.clear();
}
template <typename T>
void copyElements(T& target, const T& source) {
target.insert(target.end(), source.begin(), source.begin());
}
void Transaction::merge(Transaction&& transaction) {
moveElements(_resetItems, transaction._resetItems);
moveElements(_removedItems, transaction._removedItems);
moveElements(_updatedItems, transaction._updatedItems);
moveElements(_resetSelections, transaction._resetSelections);
moveElements(_addedTransitions, transaction._addedTransitions);
moveElements(_queriedTransitions, transaction._queriedTransitions);
moveElements(_reAppliedTransitions, transaction._reAppliedTransitions);
moveElements(_highlightResets, transaction._highlightResets);
moveElements(_highlightRemoves, transaction._highlightRemoves);
moveElements(_highlightQueries, transaction._highlightQueries);
}
void Transaction::merge(const Transaction& transaction) {
_resetItems.insert(_resetItems.end(), transaction._resetItems.begin(), transaction._resetItems.end());
_removedItems.insert(_removedItems.end(), transaction._removedItems.begin(), transaction._removedItems.end());
_updatedItems.insert(_updatedItems.end(), transaction._updatedItems.begin(), transaction._updatedItems.end());
_resetSelections.insert(_resetSelections.end(), transaction._resetSelections.begin(), transaction._resetSelections.end());
_addedTransitions.insert(_addedTransitions.end(), transaction._addedTransitions.begin(), transaction._addedTransitions.end());
_queriedTransitions.insert(_queriedTransitions.end(), transaction._queriedTransitions.begin(), transaction._queriedTransitions.end());
_reAppliedTransitions.insert(_reAppliedTransitions.end(), transaction._reAppliedTransitions.begin(), transaction._reAppliedTransitions.end());
_highlightResets.insert(_highlightResets.end(), transaction._highlightResets.begin(), transaction._highlightResets.end());
_highlightRemoves.insert(_highlightRemoves.end(), transaction._highlightRemoves.begin(), transaction._highlightRemoves.end());
_highlightQueries.insert(_highlightQueries.end(), transaction._highlightQueries.begin(), transaction._highlightQueries.end());
copyElements(_resetItems, transaction._resetItems);
copyElements(_removedItems, transaction._removedItems);
copyElements(_updatedItems, transaction._updatedItems);
copyElements(_resetSelections, transaction._resetSelections);
copyElements(_addedTransitions, transaction._addedTransitions);
copyElements(_queriedTransitions, transaction._queriedTransitions);
copyElements(_reAppliedTransitions, transaction._reAppliedTransitions);
copyElements(_highlightResets, transaction._highlightResets);
copyElements(_highlightRemoves, transaction._highlightRemoves);
copyElements(_highlightQueries, transaction._highlightQueries);
}
void Transaction::clear() {
_resetItems.clear();
_removedItems.clear();
_updatedItems.clear();
_resetSelections.clear();
_addedTransitions.clear();
_queriedTransitions.clear();
_reAppliedTransitions.clear();
_highlightResets.clear();
_highlightRemoves.clear();
_highlightQueries.clear();
}
@ -102,54 +196,50 @@ bool Scene::isAllocatedID(const ItemID& id) const {
/// Enqueue change batch to the scene
void Scene::enqueueTransaction(const Transaction& transaction) {
_transactionQueueMutex.lock();
_transactionQueue.push(transaction);
_transactionQueueMutex.unlock();
std::unique_lock<std::mutex> lock(_transactionQueueMutex);
_transactionQueue.emplace_back(transaction);
}
void consolidateTransaction(TransactionQueue& queue, Transaction& singleBatch) {
while (!queue.empty()) {
const auto& transaction = queue.front();
singleBatch.merge(transaction);
queue.pop();
};
void Scene::enqueueTransaction(Transaction&& transaction) {
std::unique_lock<std::mutex> lock(_transactionQueueMutex);
_transactionQueue.emplace_back(std::move(transaction));
}
uint32_t Scene::enqueueFrame() {
PROFILE_RANGE(render, __FUNCTION__);
Transaction consolidatedTransaction;
TransactionQueue localTransactionQueue;
{
std::unique_lock<std::mutex> lock(_transactionQueueMutex);
consolidateTransaction(_transactionQueue, consolidatedTransaction);
localTransactionQueue.swap(_transactionQueue);
}
uint32_t frameNumber = 0;
Transaction consolidatedTransaction;
consolidatedTransaction.merge(std::move(localTransactionQueue));
{
std::unique_lock<std::mutex> lock(_transactionFramesMutex);
_transactionFrames.push_back(consolidatedTransaction);
_transactionFrameNumber++;
frameNumber = _transactionFrameNumber;
}
return frameNumber;
return ++_transactionFrameNumber;
}
void Scene::processTransactionQueue() {
PROFILE_RANGE(render, __FUNCTION__);
TransactionFrames queuedFrames;
static TransactionFrames queuedFrames;
{
// capture the queued frames and clear the queue
std::unique_lock<std::mutex> lock(_transactionFramesMutex);
queuedFrames = _transactionFrames;
_transactionFrames.clear();
queuedFrames.swap(_transactionFrames);
}
// go through the queue of frames and process them
for (auto& frame : queuedFrames) {
processTransactionFrame(frame);
}
queuedFrames.clear();
}
void Scene::processTransactionFrame(const Transaction& transaction) {

View file

@ -65,9 +65,14 @@ public:
void resetSelectionHighlight(const std::string& selectionName, const HighlightStyle& style = HighlightStyle());
void removeHighlightFromSelection(const std::string& selectionName);
void querySelectionHighlight(const std::string& selectionName, SelectionHighlightQueryFunc func);
void querySelectionHighlight(const std::string& selectionName, const SelectionHighlightQueryFunc& func);
void reserve(const std::vector<Transaction>& transactionContainer);
void merge(const std::vector<Transaction>& transactionContainer);
void merge(std::vector<Transaction>&& transactionContainer);
void merge(const Transaction& transaction);
void merge(Transaction&& transaction);
void clear();
// Checkers if there is work to do when processing the transaction
bool touchTransactions() const { return !_resetSelections.empty(); }
@ -107,7 +112,7 @@ protected:
HighlightRemoves _highlightRemoves;
HighlightQueries _highlightQueries;
};
typedef std::queue<Transaction> TransactionQueue;
typedef std::vector<Transaction> TransactionQueue;
// Scene is a container for Items
@ -133,6 +138,9 @@ public:
// Enqueue transaction to the scene
void enqueueTransaction(const Transaction& transaction);
// Enqueue transaction to the scene
void enqueueTransaction(Transaction&& transaction);
// Enqueue end of frame transactions boundary
uint32_t enqueueFrame();
@ -187,7 +195,7 @@ protected:
std::mutex _transactionFramesMutex;
using TransactionFrames = std::list<Transaction>;
using TransactionFrames = std::vector<Transaction>;
TransactionFrames _transactionFrames;
uint32_t _transactionFrameNumber{ 0 };