Use 'orientation' for Collision Pick API, not 'rotation'

This commit is contained in:
sabrina-shanman 2018-08-10 10:52:21 -07:00
parent f902552309
commit e5e1a72598
2 changed files with 5 additions and 5 deletions

View file

@ -255,7 +255,7 @@ unsigned int PickScriptingInterface::createParabolaPick(const QVariant& properti
* @typedef {object} Picks.CollisionPickProperties * @typedef {object} Picks.CollisionPickProperties
* @property {Shape} shape - The information about the collision region's size and shape. * @property {Shape} shape - The information about the collision region's size and shape.
* @property {Vec3} position - The position of the collision region. * @property {Vec3} position - The position of the collision region.
* @property {Quat} rotation - The orientation of the collision region. * @property {Quat} orientation - The orientation of the collision region.
*/ */
unsigned int PickScriptingInterface::createCollisionPick(const QVariant& properties) { unsigned int PickScriptingInterface::createCollisionPick(const QVariant& properties) {
QVariantMap propMap = properties.toMap(); QVariantMap propMap = properties.toMap();

View file

@ -259,7 +259,7 @@ public:
* @typedef {object} CollisionPick * @typedef {object} CollisionPick
* @property {Shape} shape - The information about the collision region's size and shape. * @property {Shape} shape - The information about the collision region's size and shape.
* @property {Vec3} position - The position of the collision region. * @property {Vec3} position - The position of the collision region.
* @property {Quat} rotation - The orientation of the collision region. * @property {Quat} orientation - The orientation of the collision region.
*/ */
class CollisionRegion : public MathPick { class CollisionRegion : public MathPick {
public: public:
@ -290,8 +290,8 @@ public:
if (pickVariant["position"].isValid()) { if (pickVariant["position"].isValid()) {
transform.setTranslation(vec3FromVariant(pickVariant["position"])); transform.setTranslation(vec3FromVariant(pickVariant["position"]));
} }
if (pickVariant["rotation"].isValid()) { if (pickVariant["orientation"].isValid()) {
transform.setRotation(quatFromVariant(pickVariant["rotation"])); transform.setRotation(quatFromVariant(pickVariant["orientation"]));
} }
} }
@ -306,7 +306,7 @@ public:
collisionRegion["shape"] = shape; collisionRegion["shape"] = shape;
collisionRegion["position"] = vec3toVariant(transform.getTranslation()); collisionRegion["position"] = vec3toVariant(transform.getTranslation());
collisionRegion["rotation"] = quatToVariant(transform.getRotation()); collisionRegion["orientation"] = quatToVariant(transform.getRotation());
return collisionRegion; return collisionRegion;
} }