This commit is contained in:
Seth Alves 2016-08-05 15:39:20 -07:00
parent dc22b579f7
commit e59c010642

View file

@ -110,7 +110,7 @@ var NEAR_GRABBING_KINEMATIC = true; // force objects to be kinematic when near-g
// if an equipped item is "adjusted" to be too far from the hand it's in, it will be unequipped.
var CHECK_TOO_FAR_UNEQUIP_TIME = 0.3; // seconds, duration between checks
var AUTO_UNEQUIP_DISTANCE_FACTOR = 1.2; // multiplied by maximum dimention of held item, > this means drop
var AUTO_UNEQUIP_DISTANCE_FACTOR = 1.2; // multiplied by maximum dimension of held item, > this means drop
//
// other constants