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@ -110,7 +110,7 @@ var NEAR_GRABBING_KINEMATIC = true; // force objects to be kinematic when near-g
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// if an equipped item is "adjusted" to be too far from the hand it's in, it will be unequipped.
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var CHECK_TOO_FAR_UNEQUIP_TIME = 0.3; // seconds, duration between checks
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var AUTO_UNEQUIP_DISTANCE_FACTOR = 1.2; // multiplied by maximum dimention of held item, > this means drop
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var AUTO_UNEQUIP_DISTANCE_FACTOR = 1.2; // multiplied by maximum dimension of held item, > this means drop
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//
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// other constants
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