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fix render item leak on Model::reset()
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1 changed files with 0 additions and 3 deletions
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@ -135,9 +135,6 @@ void Model::reset() {
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const FBXGeometry& geometry = _geometry->getFBXGeometry();
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_rig->reset(geometry.joints);
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}
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_meshGroupsKnown = false;
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_readyWhenAdded = false; // in case any of our users are using scenes
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invalidCalculatedMeshBoxes(); // if we have to reload, we need to assume our mesh boxes are all invalid
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}
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bool Model::updateGeometry() {
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