From e4317adcf19f24737f282d4fa88e4c25ea8ed3c4 Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Wed, 17 Aug 2016 09:58:39 -0700 Subject: [PATCH] remove cruft --- .../src/RenderableModelEntityItem.cpp | 20 ------------------- 1 file changed, 20 deletions(-) diff --git a/libraries/entities-renderer/src/RenderableModelEntityItem.cpp b/libraries/entities-renderer/src/RenderableModelEntityItem.cpp index 3ba48b931d..970969f1c9 100644 --- a/libraries/entities-renderer/src/RenderableModelEntityItem.cpp +++ b/libraries/entities-renderer/src/RenderableModelEntityItem.cpp @@ -180,26 +180,6 @@ void RenderableModelEntityItem::doInitialModelSimulation() { _needsInitialSimulation = false; } -/* -// TODO: we need a solution for changes to the postion/rotation/etc of a model... -// this current code path only addresses that in this setup case... not the changing/moving case -bool RenderableModelEntityItem::readyToAddToScene(RenderArgs* renderArgs) { - if (!_model && renderArgs) { - // TODO: this getModel() appears to be about 3% of model render time. We should optimize - PerformanceTimer perfTimer("getModel"); - EntityTreeRenderer* renderer = static_cast(renderArgs->_renderer); - getModel(renderer); - } - if (renderArgs && _model && _needsInitialSimulation && _model->isActive() && _model->isLoaded()) { - // make sure to simulate so everything gets set up correctly for rendering - doInitialModelSimulation(); - _model->renderSetup(renderArgs); - } - bool ready = !_needsInitialSimulation && _model && _model->readyToAddToScene(); - return ready; -} -*/ - class RenderableModelEntityItemMeta { public: RenderableModelEntityItemMeta(EntityItemPointer entity) : entity(entity){ }