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https://github.com/lubosz/overte.git
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Merge pull request #8339 from sethalves/overlay-children
3D Overlays can be children
This commit is contained in:
commit
e2f7b443fd
19 changed files with 350 additions and 107 deletions
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@ -21,6 +21,7 @@ const bool DEFAULT_IS_SOLID = false;
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const bool DEFAULT_IS_DASHED_LINE = false;
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Base3DOverlay::Base3DOverlay() :
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SpatiallyNestable(NestableType::Overlay, QUuid::createUuid()),
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_lineWidth(DEFAULT_LINE_WIDTH),
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_isSolid(DEFAULT_IS_SOLID),
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_isDashedLine(DEFAULT_IS_DASHED_LINE),
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@ -31,15 +32,85 @@ Base3DOverlay::Base3DOverlay() :
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Base3DOverlay::Base3DOverlay(const Base3DOverlay* base3DOverlay) :
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Overlay(base3DOverlay),
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_transform(base3DOverlay->_transform),
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SpatiallyNestable(NestableType::Overlay, QUuid::createUuid()),
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_lineWidth(base3DOverlay->_lineWidth),
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_isSolid(base3DOverlay->_isSolid),
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_isDashedLine(base3DOverlay->_isDashedLine),
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_ignoreRayIntersection(base3DOverlay->_ignoreRayIntersection),
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_drawInFront(base3DOverlay->_drawInFront)
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{
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setTransform(base3DOverlay->getTransform());
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}
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void Base3DOverlay::setProperties(const QVariantMap& properties) {
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QVariantMap convertOverlayLocationFromScriptSemantics(const QVariantMap& properties) {
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// the position and rotation in _transform are relative to the parent (aka local). The versions coming from
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// scripts are in world-frame, unless localPosition or localRotation are used. Patch up the properties
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// so that "position" and "rotation" are relative-to-parent values.
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QVariantMap result = properties;
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QUuid parentID = result["parentID"].isValid() ? QUuid(result["parentID"].toString()) : QUuid();
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int parentJointIndex = result["parentJointIndex"].isValid() ? result["parentJointIndex"].toInt() : -1;
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bool success;
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// make "position" and "orientation" be relative-to-parent
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if (result["localPosition"].isValid()) {
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result["position"] = result["localPosition"];
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} else if (result["position"].isValid()) {
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glm::vec3 localPosition = SpatiallyNestable::worldToLocal(vec3FromVariant(result["position"]),
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parentID, parentJointIndex, success);
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result["position"] = vec3toVariant(localPosition);
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}
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if (result["localOrientation"].isValid()) {
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result["orientation"] = result["localOrientation"];
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} else if (result["orientation"].isValid()) {
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glm::quat localOrientation = SpatiallyNestable::worldToLocal(quatFromVariant(result["orientation"]),
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parentID, parentJointIndex, success);
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result["orientation"] = quatToVariant(localOrientation);
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}
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return result;
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}
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void Base3DOverlay::setProperties(const QVariantMap& originalProperties) {
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QVariantMap properties = originalProperties;
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// carry over some legacy keys
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if (!properties["position"].isValid() && !properties["localPosition"].isValid()) {
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if (properties["p1"].isValid()) {
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properties["position"] = properties["p1"];
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} else if (properties["point"].isValid()) {
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properties["position"] = properties["point"];
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} else if (properties["start"].isValid()) {
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properties["position"] = properties["start"];
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}
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}
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if (!properties["orientation"].isValid() && properties["rotation"].isValid()) {
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properties["orientation"] = properties["rotation"];
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}
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if (!properties["localOrientation"].isValid() && properties["localRotation"].isValid()) {
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properties["localOrientation"] = properties["localRotation"];
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}
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// All of parentID, parentJointIndex, position, orientation are needed to make sense of any of them.
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// If any of these changed, pull any missing properties from the overlay.
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if (properties["parentID"].isValid() || properties["parentJointIndex"].isValid() ||
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properties["position"].isValid() || properties["localPosition"].isValid() ||
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properties["orientation"].isValid() || properties["localOrientation"].isValid()) {
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if (!properties["parentID"].isValid()) {
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properties["parentID"] = getParentID();
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}
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if (!properties["parentJointIndex"].isValid()) {
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properties["parentJointIndex"] = getParentJointIndex();
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}
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if (!properties["position"].isValid() && !properties["localPosition"].isValid()) {
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properties["position"] = vec3toVariant(getPosition());
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}
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if (!properties["orientation"].isValid() && !properties["localOrientation"].isValid()) {
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properties["orientation"] = quatToVariant(getOrientation());
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}
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}
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properties = convertOverlayLocationFromScriptSemantics(properties);
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Overlay::setProperties(properties);
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bool needRenderItemUpdate = false;
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@ -52,17 +123,12 @@ void Base3DOverlay::setProperties(const QVariantMap& properties) {
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needRenderItemUpdate = true;
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}
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auto position = properties["position"];
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// if "position" property was not there, check to see if they included aliases: point, p1
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if (!position.isValid()) {
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position = properties["p1"];
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if (!position.isValid()) {
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position = properties["point"];
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}
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if (properties["position"].isValid()) {
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setLocalPosition(vec3FromVariant(properties["position"]));
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needRenderItemUpdate = true;
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}
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if (position.isValid()) {
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setPosition(vec3FromVariant(position));
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if (properties["orientation"].isValid()) {
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setLocalOrientation(quatFromVariant(properties["orientation"]));
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needRenderItemUpdate = true;
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}
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@ -71,13 +137,6 @@ void Base3DOverlay::setProperties(const QVariantMap& properties) {
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needRenderItemUpdate = true;
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}
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auto rotation = properties["rotation"];
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if (rotation.isValid()) {
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setRotation(quatFromVariant(rotation));
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needRenderItemUpdate = true;
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}
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if (properties["isSolid"].isValid()) {
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setIsSolid(properties["isSolid"].toBool());
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}
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@ -107,6 +166,15 @@ void Base3DOverlay::setProperties(const QVariantMap& properties) {
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setIgnoreRayIntersection(properties["ignoreRayIntersection"].toBool());
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}
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if (properties["parentID"].isValid()) {
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setParentID(QUuid(properties["parentID"].toString()));
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needRenderItemUpdate = true;
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}
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if (properties["parentJointIndex"].isValid()) {
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setParentJointIndex(properties["parentJointIndex"].toInt());
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needRenderItemUpdate = true;
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}
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// Communicate changes to the renderItem if needed
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if (needRenderItemUpdate) {
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auto itemID = getRenderItemID();
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@ -123,12 +191,18 @@ QVariant Base3DOverlay::getProperty(const QString& property) {
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if (property == "position" || property == "start" || property == "p1" || property == "point") {
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return vec3toVariant(getPosition());
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}
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if (property == "localPosition") {
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return vec3toVariant(getLocalPosition());
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}
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if (property == "rotation" || property == "orientation") {
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return quatToVariant(getOrientation());
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}
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if (property == "localRotation" || property == "localOrientation") {
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return quatToVariant(getLocalOrientation());
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}
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if (property == "lineWidth") {
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return _lineWidth;
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}
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if (property == "rotation") {
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return quatToVariant(getRotation());
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}
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if (property == "isSolid" || property == "isFilled" || property == "solid" || property == "filed") {
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return _isSolid;
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}
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@ -144,6 +218,12 @@ QVariant Base3DOverlay::getProperty(const QString& property) {
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if (property == "drawInFront") {
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return _drawInFront;
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}
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if (property == "parentID") {
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return getParentID();
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}
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if (property == "parentJointIndex") {
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return getParentJointIndex();
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}
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return Overlay::getProperty(property);
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}
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@ -152,3 +232,19 @@ bool Base3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::vec3
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float& distance, BoxFace& face, glm::vec3& surfaceNormal) {
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return false;
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}
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void Base3DOverlay::locationChanged(bool tellPhysics) {
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auto itemID = getRenderItemID();
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if (render::Item::isValidID(itemID)) {
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render::ScenePointer scene = qApp->getMain3DScene();
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render::PendingChanges pendingChanges;
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pendingChanges.updateItem(itemID);
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scene->enqueuePendingChanges(pendingChanges);
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}
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// Overlays can't currently have children.
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// SpatiallyNestable::locationChanged(tellPhysics); // tell all the children, also
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}
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void Base3DOverlay::parentDeleted() {
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qApp->getOverlays().deleteOverlay(getOverlayID());
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}
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@ -12,10 +12,11 @@
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#define hifi_Base3DOverlay_h
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#include <Transform.h>
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#include <SpatiallyNestable.h>
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#include "Overlay.h"
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class Base3DOverlay : public Overlay {
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class Base3DOverlay : public Overlay, public SpatiallyNestable {
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Q_OBJECT
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public:
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@ -24,12 +25,9 @@ public:
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// getters
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virtual bool is3D() const override { return true; }
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const glm::vec3& getPosition() const { return _transform.getTranslation(); }
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const glm::quat& getRotation() const { return _transform.getRotation(); }
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const glm::vec3& getScale() const { return _transform.getScale(); }
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// TODO: consider implementing registration points in this class
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const glm::vec3& getCenter() const { return getPosition(); }
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glm::vec3 getCenter() const { return getPosition(); }
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float getLineWidth() const { return _lineWidth; }
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bool getIsSolid() const { return _isSolid; }
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@ -38,12 +36,6 @@ public:
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bool getIgnoreRayIntersection() const { return _ignoreRayIntersection; }
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bool getDrawInFront() const { return _drawInFront; }
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// setters
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void setPosition(const glm::vec3& value) { _transform.setTranslation(value); }
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void setRotation(const glm::quat& value) { _transform.setRotation(value); }
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void setScale(float value) { _transform.setScale(value); }
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void setScale(const glm::vec3& value) { _transform.setScale(value); }
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void setLineWidth(float lineWidth) { _lineWidth = lineWidth; }
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void setIsSolid(bool isSolid) { _isSolid = isSolid; }
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void setIsDashedLine(bool isDashedLine) { _isDashedLine = isDashedLine; }
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@ -64,7 +56,8 @@ public:
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}
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protected:
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Transform _transform;
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virtual void locationChanged(bool tellPhysics = true) override;
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virtual void parentDeleted() override;
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float _lineWidth;
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bool _isSolid;
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@ -69,17 +69,17 @@ void Circle3DOverlay::render(RenderArgs* args) {
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// FIXME: THe line width of _lineWidth is not supported anymore, we ll need a workaround
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auto transform = _transform;
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auto transform = getTransform();
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transform.postScale(glm::vec3(getDimensions(), 1.0f));
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batch.setModelTransform(transform);
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// for our overlay, is solid means we draw a ring between the inner and outer radius of the circle, otherwise
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// we just draw a line...
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if (getIsSolid()) {
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if (!_quadVerticesID) {
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_quadVerticesID = geometryCache->allocateID();
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}
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if (geometryChanged) {
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QVector<glm::vec2> points;
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QVector<glm::vec4> colors;
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@ -37,7 +37,11 @@ Image3DOverlay::Image3DOverlay(const Image3DOverlay* image3DOverlay) :
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}
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void Image3DOverlay::update(float deltatime) {
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applyTransformTo(_transform);
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if (usecTimestampNow() > _transformExpiry) {
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Transform transform = getTransform();
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applyTransformTo(transform);
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setTransform(transform);
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}
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}
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void Image3DOverlay::render(RenderArgs* args) {
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@ -86,13 +90,14 @@ void Image3DOverlay::render(RenderArgs* args) {
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xColor color = getColor();
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float alpha = getAlpha();
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applyTransformTo(_transform, true);
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Transform transform = _transform;
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Transform transform = getTransform();
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applyTransformTo(transform, true);
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setTransform(transform);
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transform.postScale(glm::vec3(getDimensions(), 1.0f));
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batch->setModelTransform(transform);
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batch->setResourceTexture(0, _texture->getGPUTexture());
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DependencyManager::get<GeometryCache>()->renderQuad(
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*batch, topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight,
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glm::vec4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha)
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@ -187,7 +192,10 @@ bool Image3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::vec
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float& distance, BoxFace& face, glm::vec3& surfaceNormal) {
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if (_texture && _texture->isLoaded()) {
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// Make sure position and rotation is updated.
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applyTransformTo(_transform, true);
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Transform transform = getTransform();
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// XXX this code runs too often for this...
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// applyTransformTo(transform, true);
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// setTransform(transform);
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// Produce the dimensions of the overlay based on the image's aspect ratio and the overlay's scale.
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bool isNull = _fromImage.isNull();
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@ -197,7 +205,10 @@ bool Image3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::vec
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glm::vec2 dimensions = _dimensions * glm::vec2(width / maxSize, height / maxSize);
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// FIXME - face and surfaceNormal not being set
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return findRayRectangleIntersection(origin, direction, getRotation(), getPosition(), dimensions, distance);
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return findRayRectangleIntersection(origin, direction,
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transform.getRotation(),
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transform.getTranslation(),
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dimensions, distance);
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}
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return false;
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@ -35,8 +35,8 @@ AABox Line3DOverlay::getBounds() const {
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auto extents = Extents{};
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extents.addPoint(_start);
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extents.addPoint(_end);
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extents.transform(_transform);
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extents.transform(getTransform());
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return AABox(extents);
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}
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@ -52,7 +52,7 @@ void Line3DOverlay::render(RenderArgs* args) {
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auto batch = args->_batch;
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if (batch) {
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batch->setModelTransform(_transform);
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batch->setModelTransform(getTransform());
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auto geometryCache = DependencyManager::get<GeometryCache>();
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if (getIsDashedLine()) {
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@ -178,3 +178,12 @@ bool ModelOverlay::findRayIntersectionExtraInfo(const glm::vec3& origin, const g
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ModelOverlay* ModelOverlay::createClone() const {
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return new ModelOverlay(this);
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}
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void ModelOverlay::locationChanged(bool tellPhysics) {
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Base3DOverlay::locationChanged(tellPhysics);
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if (_model && _model->isActive()) {
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_model->setRotation(getRotation());
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_model->setTranslation(getPosition());
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}
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}
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@ -39,6 +39,8 @@ public:
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virtual bool addToScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override;
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virtual void removeFromScene(Overlay::Pointer overlay, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override;
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void locationChanged(bool tellPhysics) override;
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private:
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ModelPointer _model;
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@ -77,7 +77,7 @@ void Overlay::setProperties(const QVariantMap& properties) {
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if (properties["pulsePeriod"].isValid()) {
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setPulsePeriod(properties["pulsePeriod"].toFloat());
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}
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if (properties["alphaPulse"].isValid()) {
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setAlphaPulse(properties["alphaPulse"].toFloat());
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}
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@ -90,7 +90,7 @@ void Overlay::setProperties(const QVariantMap& properties) {
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bool visible = properties["visible"].toBool();
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setVisible(visible);
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}
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||||
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if (properties["anchor"].isValid()) {
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QString property = properties["anchor"].toString();
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if (property == "MyAvatar") {
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@ -17,7 +17,7 @@
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|||
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class Overlay : public QObject {
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Q_OBJECT
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||||
|
||||
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public:
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enum Anchor {
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NO_ANCHOR,
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@ -31,9 +31,13 @@ public:
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Overlay();
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Overlay(const Overlay* overlay);
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~Overlay();
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unsigned int getOverlayID() { return _overlayID; }
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void setOverlayID(unsigned int overlayID) { _overlayID = overlayID; }
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||||
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virtual void update(float deltatime) {}
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virtual void render(RenderArgs* args) = 0;
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||||
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||||
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||||
virtual AABox getBounds() const = 0;
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virtual bool supportsGetProperty() const { return true; }
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||||
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@ -85,6 +89,8 @@ protected:
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render::ItemID _renderItemID{ render::Item::INVALID_ITEM_ID };
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||||
unsigned int _overlayID; // what Overlays.cpp knows this instance as
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|
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bool _isLoaded;
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float _alpha;
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||||
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|
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@ -192,6 +192,7 @@ unsigned int Overlays::addOverlay(const QString& type, const QVariant& propertie
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unsigned int Overlays::addOverlay(Overlay::Pointer overlay) {
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QWriteLocker lock(&_lock);
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unsigned int thisID = _nextOverlayID;
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||||
overlay->setOverlayID(thisID);
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_nextOverlayID++;
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if (overlay->is3D()) {
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_overlaysWorld[thisID] = overlay;
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|
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@ -28,10 +28,10 @@ Planar3DOverlay::Planar3DOverlay(const Planar3DOverlay* planar3DOverlay) :
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|||
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||||
AABox Planar3DOverlay::getBounds() const {
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auto halfDimensions = glm::vec3{_dimensions / 2.0f, 0.01f};
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||||
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||||
|
||||
auto extents = Extents{-halfDimensions, halfDimensions};
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extents.transform(_transform);
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||||
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||||
extents.transform(getTransform());
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return AABox(extents);
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}
|
||||
|
||||
|
|
|
@ -39,7 +39,7 @@ void Sphere3DOverlay::render(RenderArgs* args) {
|
|||
auto batch = args->_batch;
|
||||
|
||||
if (batch) {
|
||||
Transform transform = _transform;
|
||||
Transform transform = getTransform();
|
||||
transform.postScale(getDimensions() * SPHERE_OVERLAY_SCALE);
|
||||
batch->setModelTransform(transform);
|
||||
|
||||
|
|
|
@ -65,44 +65,49 @@ xColor Text3DOverlay::getBackgroundColor() {
|
|||
}
|
||||
|
||||
void Text3DOverlay::update(float deltatime) {
|
||||
applyTransformTo(_transform);
|
||||
if (usecTimestampNow() > _transformExpiry) {
|
||||
Transform transform = getTransform();
|
||||
applyTransformTo(transform);
|
||||
setTransform(transform);
|
||||
}
|
||||
}
|
||||
|
||||
void Text3DOverlay::render(RenderArgs* args) {
|
||||
if (!_visible || !getParentVisible()) {
|
||||
return; // do nothing if we're not visible
|
||||
}
|
||||
|
||||
|
||||
Q_ASSERT(args->_batch);
|
||||
auto& batch = *args->_batch;
|
||||
|
||||
applyTransformTo(_transform, true);
|
||||
batch.setModelTransform(_transform);
|
||||
|
||||
Transform transform = getTransform();
|
||||
applyTransformTo(transform, true);
|
||||
setTransform(transform);
|
||||
batch.setModelTransform(transform);
|
||||
|
||||
const float MAX_COLOR = 255.0f;
|
||||
xColor backgroundColor = getBackgroundColor();
|
||||
glm::vec4 quadColor(backgroundColor.red / MAX_COLOR, backgroundColor.green / MAX_COLOR,
|
||||
backgroundColor.blue / MAX_COLOR, getBackgroundAlpha());
|
||||
|
||||
|
||||
glm::vec2 dimensions = getDimensions();
|
||||
glm::vec2 halfDimensions = dimensions * 0.5f;
|
||||
|
||||
|
||||
const float SLIGHTLY_BEHIND = -0.001f;
|
||||
|
||||
|
||||
glm::vec3 topLeft(-halfDimensions.x, -halfDimensions.y, SLIGHTLY_BEHIND);
|
||||
glm::vec3 bottomRight(halfDimensions.x, halfDimensions.y, SLIGHTLY_BEHIND);
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(batch, topLeft, bottomRight, quadColor);
|
||||
|
||||
|
||||
// Same font properties as textSize()
|
||||
float maxHeight = (float)_textRenderer->computeExtent("Xy").y * LINE_SCALE_RATIO;
|
||||
|
||||
|
||||
float scaleFactor = (maxHeight / FIXED_FONT_SCALING_RATIO) * _lineHeight;
|
||||
|
||||
|
||||
glm::vec2 clipMinimum(0.0f, 0.0f);
|
||||
glm::vec2 clipDimensions((dimensions.x - (_leftMargin + _rightMargin)) / scaleFactor,
|
||||
(dimensions.y - (_topMargin + _bottomMargin)) / scaleFactor);
|
||||
|
||||
Transform transform = _transform;
|
||||
transform.postTranslate(glm::vec3(-(halfDimensions.x - _leftMargin),
|
||||
halfDimensions.y - _topMargin, 0.001f));
|
||||
transform.setScale(scaleFactor);
|
||||
|
@ -222,6 +227,8 @@ QSizeF Text3DOverlay::textSize(const QString& text) const {
|
|||
|
||||
bool Text3DOverlay::findRayIntersection(const glm::vec3 &origin, const glm::vec3 &direction, float &distance,
|
||||
BoxFace &face, glm::vec3& surfaceNormal) {
|
||||
applyTransformTo(_transform, true);
|
||||
Transform transform = getTransform();
|
||||
applyTransformTo(transform, true);
|
||||
setTransform(transform);
|
||||
return Billboard3DOverlay::findRayIntersection(origin, direction, distance, face, surfaceNormal);
|
||||
}
|
||||
|
|
|
@ -56,7 +56,7 @@ bool Volume3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::ve
|
|||
float& distance, BoxFace& face, glm::vec3& surfaceNormal) {
|
||||
// extents is the entity relative, scaled, centered extents of the entity
|
||||
glm::mat4 worldToEntityMatrix;
|
||||
_transform.getInverseMatrix(worldToEntityMatrix);
|
||||
getTransform().getInverseMatrix(worldToEntityMatrix);
|
||||
|
||||
glm::vec3 overlayFrameOrigin = glm::vec3(worldToEntityMatrix * glm::vec4(origin, 1.0f));
|
||||
glm::vec3 overlayFrameDirection = glm::vec3(worldToEntityMatrix * glm::vec4(direction, 0.0f));
|
||||
|
|
|
@ -47,7 +47,7 @@ Web3DOverlay::~Web3DOverlay() {
|
|||
_webSurface->disconnect(_connection);
|
||||
// The lifetime of the QML surface MUST be managed by the main thread
|
||||
// Additionally, we MUST use local variables copied by value, rather than
|
||||
// member variables, since they would implicitly refer to a this that
|
||||
// member variables, since they would implicitly refer to a this that
|
||||
// is no longer valid
|
||||
auto webSurface = _webSurface;
|
||||
AbstractViewStateInterface::instance()->postLambdaEvent([webSurface] {
|
||||
|
@ -57,7 +57,11 @@ Web3DOverlay::~Web3DOverlay() {
|
|||
}
|
||||
|
||||
void Web3DOverlay::update(float deltatime) {
|
||||
applyTransformTo(_transform);
|
||||
if (usecTimestampNow() > _transformExpiry) {
|
||||
Transform transform = getTransform();
|
||||
applyTransformTo(transform);
|
||||
setTransform(transform);
|
||||
}
|
||||
}
|
||||
|
||||
void Web3DOverlay::render(RenderArgs* args) {
|
||||
|
@ -85,8 +89,9 @@ void Web3DOverlay::render(RenderArgs* args) {
|
|||
vec2 halfSize = size / 2.0f;
|
||||
vec4 color(toGlm(getColor()), getAlpha());
|
||||
|
||||
applyTransformTo(_transform, true);
|
||||
Transform transform = _transform;
|
||||
Transform transform = getTransform();
|
||||
applyTransformTo(transform, true);
|
||||
setTransform(transform);
|
||||
if (glm::length2(getDimensions()) != 1.0f) {
|
||||
transform.postScale(vec3(getDimensions(), 1.0f));
|
||||
}
|
||||
|
@ -165,7 +170,10 @@ bool Web3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::vec3&
|
|||
// FIXME - face and surfaceNormal not being returned
|
||||
|
||||
// Make sure position and rotation is updated.
|
||||
applyTransformTo(_transform, true);
|
||||
Transform transform;
|
||||
applyTransformTo(transform, true);
|
||||
setTransform(transform);
|
||||
|
||||
vec2 size = _resolution / _dpi * INCHES_TO_METERS * vec2(getDimensions());
|
||||
// Produce the dimensions of the overlay based on the image's aspect ratio and the overlay's scale.
|
||||
return findRayRectangleIntersection(origin, direction, getRotation(), getPosition(), size, distance);
|
||||
|
|
|
@ -322,10 +322,6 @@ public:
|
|||
/// return preferred shape type (actual physical shape may differ)
|
||||
virtual ShapeType getShapeType() const { return SHAPE_TYPE_NONE; }
|
||||
|
||||
// these are only needed because the names don't match
|
||||
virtual const glm::quat getRotation() const { return getOrientation(); }
|
||||
virtual void setRotation(glm::quat orientation) { setOrientation(orientation); }
|
||||
|
||||
// updateFoo() methods to be used when changes need to be accumulated in the _dirtyFlags
|
||||
virtual void updateRegistrationPoint(const glm::vec3& value);
|
||||
void updatePosition(const glm::vec3& value);
|
||||
|
|
|
@ -26,6 +26,12 @@ SpatiallyNestable::SpatiallyNestable(NestableType nestableType, QUuid id) :
|
|||
_transform.setRotation(glm::quat());
|
||||
}
|
||||
|
||||
SpatiallyNestable::~SpatiallyNestable() {
|
||||
forEachChild([&](SpatiallyNestablePointer object) {
|
||||
object->parentDeleted();
|
||||
});
|
||||
}
|
||||
|
||||
const QUuid SpatiallyNestable::getID() const {
|
||||
QUuid result;
|
||||
_idLock.withReadLock([&] {
|
||||
|
@ -35,6 +41,10 @@ const QUuid SpatiallyNestable::getID() const {
|
|||
}
|
||||
|
||||
void SpatiallyNestable::setID(const QUuid& id) {
|
||||
// adjust the parentID of any children
|
||||
forEachChild([&](SpatiallyNestablePointer object) {
|
||||
object->setParentID(id);
|
||||
});
|
||||
_idLock.withWriteLock([&] {
|
||||
_id = id;
|
||||
});
|
||||
|
@ -313,17 +323,20 @@ void SpatiallyNestable::setPosition(const glm::vec3& position, bool& success, bo
|
|||
success = false;
|
||||
return;
|
||||
}
|
||||
|
||||
bool changed = false;
|
||||
Transform parentTransform = getParentTransform(success);
|
||||
Transform myWorldTransform;
|
||||
_transformLock.withWriteLock([&] {
|
||||
Transform::mult(myWorldTransform, parentTransform, _transform);
|
||||
myWorldTransform.setTranslation(position);
|
||||
Transform::inverseMult(_transform, parentTransform, myWorldTransform);
|
||||
if (myWorldTransform.getTranslation() != position) {
|
||||
changed = true;
|
||||
myWorldTransform.setTranslation(position);
|
||||
Transform::inverseMult(_transform, parentTransform, myWorldTransform);
|
||||
}
|
||||
});
|
||||
if (success) {
|
||||
if (success && changed) {
|
||||
locationChanged(tellPhysics);
|
||||
} else {
|
||||
qDebug() << "setPosition failed for" << getID();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -363,14 +376,18 @@ void SpatiallyNestable::setOrientation(const glm::quat& orientation, bool& succe
|
|||
return;
|
||||
}
|
||||
|
||||
bool changed = false;
|
||||
Transform parentTransform = getParentTransform(success);
|
||||
Transform myWorldTransform;
|
||||
_transformLock.withWriteLock([&] {
|
||||
Transform::mult(myWorldTransform, parentTransform, _transform);
|
||||
myWorldTransform.setRotation(orientation);
|
||||
Transform::inverseMult(_transform, parentTransform, myWorldTransform);
|
||||
if (myWorldTransform.getRotation() != orientation) {
|
||||
changed = true;
|
||||
myWorldTransform.setRotation(orientation);
|
||||
Transform::inverseMult(_transform, parentTransform, myWorldTransform);
|
||||
}
|
||||
});
|
||||
if (success) {
|
||||
if (success && changed) {
|
||||
locationChanged(tellPhysics);
|
||||
}
|
||||
}
|
||||
|
@ -513,6 +530,15 @@ const Transform SpatiallyNestable::getTransform(bool& success, int depth) const
|
|||
return result;
|
||||
}
|
||||
|
||||
const Transform SpatiallyNestable::getTransform() const {
|
||||
bool success;
|
||||
Transform result = getTransform(success);
|
||||
if (!success) {
|
||||
qDebug() << "getTransform failed for" << getID();
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
const Transform SpatiallyNestable::getTransform(int jointIndex, bool& success, int depth) const {
|
||||
// this returns the world-space transform for this object. It finds its parent's transform (which may
|
||||
// cause this object's parent to query its parent, etc) and multiplies this object's local transform onto it.
|
||||
|
@ -549,15 +575,27 @@ void SpatiallyNestable::setTransform(const Transform& transform, bool& success)
|
|||
success = false;
|
||||
return;
|
||||
}
|
||||
|
||||
bool changed = false;
|
||||
Transform parentTransform = getParentTransform(success);
|
||||
_transformLock.withWriteLock([&] {
|
||||
Transform beforeTransform = _transform;
|
||||
Transform::inverseMult(_transform, parentTransform, transform);
|
||||
if (_transform != beforeTransform) {
|
||||
changed = true;
|
||||
}
|
||||
});
|
||||
if (success) {
|
||||
if (success && changed) {
|
||||
locationChanged();
|
||||
}
|
||||
}
|
||||
|
||||
bool SpatiallyNestable::setTransform(const Transform& transform) {
|
||||
bool success;
|
||||
setTransform(transform, success);
|
||||
return success;
|
||||
}
|
||||
|
||||
glm::vec3 SpatiallyNestable::getScale() const {
|
||||
// TODO: scale
|
||||
glm::vec3 result;
|
||||
|
@ -575,14 +613,43 @@ glm::vec3 SpatiallyNestable::getScale(int jointIndex) const {
|
|||
void SpatiallyNestable::setScale(const glm::vec3& scale) {
|
||||
// guard against introducing NaN into the transform
|
||||
if (isNaN(scale)) {
|
||||
qDebug() << "SpatiallyNestable::setLocalScale -- scale contains NaN";
|
||||
qDebug() << "SpatiallyNestable::setScale -- scale contains NaN";
|
||||
return;
|
||||
}
|
||||
|
||||
bool changed = false;
|
||||
// TODO: scale
|
||||
_transformLock.withWriteLock([&] {
|
||||
_transform.setScale(scale);
|
||||
if (_transform.getScale() != scale) {
|
||||
_transform.setScale(scale);
|
||||
changed = true;
|
||||
}
|
||||
});
|
||||
dimensionsChanged();
|
||||
if (changed) {
|
||||
dimensionsChanged();
|
||||
}
|
||||
}
|
||||
|
||||
void SpatiallyNestable::setScale(float value) {
|
||||
// guard against introducing NaN into the transform
|
||||
if (value <= 0.0f) {
|
||||
qDebug() << "SpatiallyNestable::setScale -- scale is zero or negative value";
|
||||
return;
|
||||
}
|
||||
|
||||
bool changed = false;
|
||||
// TODO: scale
|
||||
_transformLock.withWriteLock([&] {
|
||||
glm::vec3 beforeScale = _transform.getScale();
|
||||
_transform.setScale(value);
|
||||
if (_transform.getScale() != beforeScale) {
|
||||
changed = true;
|
||||
}
|
||||
});
|
||||
|
||||
if (changed) {
|
||||
dimensionsChanged();
|
||||
}
|
||||
}
|
||||
|
||||
const Transform SpatiallyNestable::getLocalTransform() const {
|
||||
|
@ -599,10 +666,18 @@ void SpatiallyNestable::setLocalTransform(const Transform& transform) {
|
|||
qDebug() << "SpatiallyNestable::setLocalTransform -- transform contains NaN";
|
||||
return;
|
||||
}
|
||||
|
||||
bool changed = false;
|
||||
_transformLock.withWriteLock([&] {
|
||||
_transform = transform;
|
||||
if (_transform != transform) {
|
||||
_transform = transform;
|
||||
changed = true;
|
||||
}
|
||||
});
|
||||
locationChanged();
|
||||
|
||||
if (changed) {
|
||||
locationChanged();
|
||||
}
|
||||
}
|
||||
|
||||
glm::vec3 SpatiallyNestable::getLocalPosition() const {
|
||||
|
@ -619,10 +694,16 @@ void SpatiallyNestable::setLocalPosition(const glm::vec3& position, bool tellPhy
|
|||
qDebug() << "SpatiallyNestable::setLocalPosition -- position contains NaN";
|
||||
return;
|
||||
}
|
||||
bool changed = false;
|
||||
_transformLock.withWriteLock([&] {
|
||||
_transform.setTranslation(position);
|
||||
if (_transform.getTranslation() != position) {
|
||||
_transform.setTranslation(position);
|
||||
changed = true;
|
||||
}
|
||||
});
|
||||
locationChanged(tellPhysics);
|
||||
if (changed) {
|
||||
locationChanged(tellPhysics);
|
||||
}
|
||||
}
|
||||
|
||||
glm::quat SpatiallyNestable::getLocalOrientation() const {
|
||||
|
@ -639,10 +720,16 @@ void SpatiallyNestable::setLocalOrientation(const glm::quat& orientation) {
|
|||
qDebug() << "SpatiallyNestable::setLocalOrientation -- orientation contains NaN";
|
||||
return;
|
||||
}
|
||||
bool changed = false;
|
||||
_transformLock.withWriteLock([&] {
|
||||
_transform.setRotation(orientation);
|
||||
if (_transform.getRotation() != orientation) {
|
||||
_transform.setRotation(orientation);
|
||||
changed = true;
|
||||
}
|
||||
});
|
||||
locationChanged();
|
||||
if (changed) {
|
||||
locationChanged();
|
||||
}
|
||||
}
|
||||
|
||||
glm::vec3 SpatiallyNestable::getLocalVelocity() const {
|
||||
|
@ -688,9 +775,14 @@ void SpatiallyNestable::setLocalScale(const glm::vec3& scale) {
|
|||
qDebug() << "SpatiallyNestable::setLocalScale -- scale contains NaN";
|
||||
return;
|
||||
}
|
||||
|
||||
bool changed = false;
|
||||
// TODO: scale
|
||||
_transformLock.withWriteLock([&] {
|
||||
_transform.setScale(scale);
|
||||
if (_transform.getScale() != scale) {
|
||||
_transform.setScale(scale);
|
||||
changed = true;
|
||||
}
|
||||
});
|
||||
dimensionsChanged();
|
||||
}
|
||||
|
@ -886,12 +978,18 @@ void SpatiallyNestable::getLocalTransformAndVelocities(
|
|||
}
|
||||
|
||||
void SpatiallyNestable::setLocalTransformAndVelocities(
|
||||
const Transform& localTransform,
|
||||
const glm::vec3& localVelocity,
|
||||
const glm::vec3& localAngularVelocity) {
|
||||
const Transform& localTransform,
|
||||
const glm::vec3& localVelocity,
|
||||
const glm::vec3& localAngularVelocity) {
|
||||
|
||||
bool changed = false;
|
||||
|
||||
// transform
|
||||
_transformLock.withWriteLock([&] {
|
||||
_transform = localTransform;
|
||||
if (_transform != localTransform) {
|
||||
_transform = localTransform;
|
||||
changed = true;
|
||||
}
|
||||
});
|
||||
// linear velocity
|
||||
_velocityLock.withWriteLock([&] {
|
||||
|
@ -901,5 +999,8 @@ void SpatiallyNestable::setLocalTransformAndVelocities(
|
|||
_angularVelocityLock.withWriteLock([&] {
|
||||
_angularVelocity = localAngularVelocity;
|
||||
});
|
||||
locationChanged(false);
|
||||
|
||||
if (changed) {
|
||||
locationChanged(false);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -28,13 +28,14 @@ using SpatiallyNestableConstPointer = std::shared_ptr<const SpatiallyNestable>;
|
|||
|
||||
enum class NestableType {
|
||||
Entity,
|
||||
Avatar
|
||||
Avatar,
|
||||
Overlay
|
||||
};
|
||||
|
||||
class SpatiallyNestable : public std::enable_shared_from_this<SpatiallyNestable> {
|
||||
public:
|
||||
SpatiallyNestable(NestableType nestableType, QUuid id);
|
||||
virtual ~SpatiallyNestable() { }
|
||||
virtual ~SpatiallyNestable();
|
||||
|
||||
virtual const QUuid getID() const;
|
||||
virtual void setID(const QUuid& id);
|
||||
|
@ -53,7 +54,9 @@ public:
|
|||
|
||||
// world frame
|
||||
virtual const Transform getTransform(bool& success, int depth = 0) const;
|
||||
virtual const Transform getTransform() const;
|
||||
virtual void setTransform(const Transform& transform, bool& success);
|
||||
virtual bool setTransform(const Transform& transform);
|
||||
|
||||
virtual Transform getParentTransform(bool& success, int depth = 0) const;
|
||||
|
||||
|
@ -68,6 +71,10 @@ public:
|
|||
virtual void setOrientation(const glm::quat& orientation, bool& success, bool tellPhysics = true);
|
||||
virtual void setOrientation(const glm::quat& orientation);
|
||||
|
||||
// these are here because some older code uses rotation rather than orientation
|
||||
virtual const glm::quat getRotation() const { return getOrientation(); }
|
||||
virtual void setRotation(glm::quat orientation) { setOrientation(orientation); }
|
||||
|
||||
virtual glm::vec3 getVelocity(bool& success) const;
|
||||
virtual glm::vec3 getVelocity() const;
|
||||
virtual void setVelocity(const glm::vec3& velocity, bool& success);
|
||||
|
@ -91,6 +98,7 @@ public:
|
|||
|
||||
virtual glm::vec3 getScale() const;
|
||||
virtual void setScale(const glm::vec3& scale);
|
||||
virtual void setScale(float value);
|
||||
|
||||
// get world-frame values for a specific joint
|
||||
virtual const Transform getTransform(int jointIndex, bool& success, int depth = 0) const;
|
||||
|
@ -123,10 +131,10 @@ public:
|
|||
|
||||
// this object's frame
|
||||
virtual const Transform getAbsoluteJointTransformInObjectFrame(int jointIndex) const;
|
||||
virtual glm::quat getAbsoluteJointRotationInObjectFrame(int index) const = 0;
|
||||
virtual glm::vec3 getAbsoluteJointTranslationInObjectFrame(int index) const = 0;
|
||||
virtual bool setAbsoluteJointRotationInObjectFrame(int index, const glm::quat& rotation) = 0;
|
||||
virtual bool setAbsoluteJointTranslationInObjectFrame(int index, const glm::vec3& translation) = 0;
|
||||
virtual glm::quat getAbsoluteJointRotationInObjectFrame(int index) const { return glm::quat(); }
|
||||
virtual glm::vec3 getAbsoluteJointTranslationInObjectFrame(int index) const { return glm::vec3(); }
|
||||
virtual bool setAbsoluteJointRotationInObjectFrame(int index, const glm::quat& rotation) { return false; }
|
||||
virtual bool setAbsoluteJointTranslationInObjectFrame(int index, const glm::vec3& translation) {return false; }
|
||||
|
||||
SpatiallyNestablePointer getThisPointer() const;
|
||||
|
||||
|
@ -170,6 +178,7 @@ protected:
|
|||
|
||||
virtual void locationChanged(bool tellPhysics = true); // called when a this object's location has changed
|
||||
virtual void dimensionsChanged() { } // called when a this object's dimensions have changed
|
||||
virtual void parentDeleted() { } // called on children of a deleted parent
|
||||
|
||||
// _queryAACube is used to decide where something lives in the octree
|
||||
mutable AACube _queryAACube;
|
||||
|
|
|
@ -89,6 +89,10 @@ public:
|
|||
return _rotation == other._rotation && _scale == other._scale && _translation == other._translation;
|
||||
}
|
||||
|
||||
bool operator!=(const Transform& other) const {
|
||||
return _rotation != other._rotation || _scale != other._scale || _translation != other._translation;
|
||||
}
|
||||
|
||||
Transform& setIdentity();
|
||||
|
||||
const Vec3& getTranslation() const;
|
||||
|
|
Loading…
Reference in a new issue