mirror of
https://github.com/lubosz/overte.git
synced 2025-04-23 20:34:07 +02:00
Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
e264503b9f
50 changed files with 526 additions and 207 deletions
|
@ -953,16 +953,15 @@ void AssetServer::removeBakedPathsForDeletedAsset(AssetHash hash) {
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deleteMappings(hiddenBakedFolder);
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}
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bool AssetServer::deleteMappings(AssetPathList& paths) {
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bool AssetServer::deleteMappings(const AssetPathList& paths) {
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// take a copy of the current mappings in case persistence of these deletes fails
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auto oldMappings = _fileMappings;
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QSet<QString> hashesToCheckForDeletion;
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// enumerate the paths to delete and remove them all
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for (auto& path : paths) {
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path = path.trimmed();
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for (const auto& rawPath : paths) {
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auto path = rawPath.trimmed();
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// figure out if this path will delete a file or folder
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if (pathIsFolder(path)) {
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@ -991,12 +990,12 @@ bool AssetServer::deleteMappings(AssetPathList& paths) {
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} else {
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auto it = _fileMappings.find(path);
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if (it != _fileMappings.end()) {
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_fileMappings.erase(it);
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// add this hash to the list we need to check for asset removal from server
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hashesToCheckForDeletion << it->second;
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qCDebug(asset_server) << "Deleted a mapping:" << path << "=>" << it->second;
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_fileMappings.erase(it);
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} else {
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qCDebug(asset_server) << "Unable to delete a mapping that was not found:" << path;
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}
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@ -1165,10 +1164,11 @@ void AssetServer::handleFailedBake(QString originalAssetHash, QString assetPath,
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void AssetServer::handleCompletedBake(QString originalAssetHash, QString originalAssetPath, QVector<QString> bakedFilePaths) {
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bool errorCompletingBake { false };
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QString errorReason;
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qDebug() << "Completing bake for " << originalAssetHash;
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for (auto& filePath: bakedFilePaths) {
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for (auto& filePath : bakedFilePaths) {
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// figure out the hash for the contents of this file
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QFile file(filePath);
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@ -1184,6 +1184,7 @@ void AssetServer::handleCompletedBake(QString originalAssetHash, QString origina
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} else {
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// stop handling this bake, couldn't hash the contents of the file
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errorCompletingBake = true;
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errorReason = "Failed to finalize bake";
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break;
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}
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@ -1194,6 +1195,7 @@ void AssetServer::handleCompletedBake(QString originalAssetHash, QString origina
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if (!file.copy(_filesDirectory.absoluteFilePath(bakedFileHash))) {
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// stop handling this bake, couldn't copy the bake file into our files directory
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errorCompletingBake = true;
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errorReason = "Failed to copy baked assets to asset server";
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break;
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}
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}
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@ -1220,12 +1222,14 @@ void AssetServer::handleCompletedBake(QString originalAssetHash, QString origina
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qDebug() << "Failed to set mapping";
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// stop handling this bake, couldn't add a mapping for this bake file
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errorCompletingBake = true;
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errorReason = "Failed to finalize bake";
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break;
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}
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} else {
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qDebug() << "Failed to open baked file: " << filePath;
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// stop handling this bake, we couldn't open one of the files for reading
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errorCompletingBake = true;
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errorReason = "Failed to finalize bake";
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break;
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}
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}
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@ -1235,6 +1239,10 @@ void AssetServer::handleCompletedBake(QString originalAssetHash, QString origina
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writeMetaFile(originalAssetHash);
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} else {
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qWarning() << "Could not complete bake for" << originalAssetHash;
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AssetMeta meta;
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meta.failedLastBake = true;
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meta.lastBakeErrors = errorReason;
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writeMetaFile(originalAssetHash, meta);
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}
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_pendingBakes.remove(originalAssetHash);
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@ -1246,7 +1254,6 @@ void AssetServer::handleAbortedBake(QString originalAssetHash, QString assetPath
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}
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static const QString BAKE_VERSION_KEY = "bake_version";
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static const QString APP_VERSION_KEY = "app_version";
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static const QString FAILED_LAST_BAKE_KEY = "failed_last_bake";
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static const QString LAST_BAKE_ERRORS_KEY = "last_bake_errors";
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@ -1273,18 +1280,15 @@ std::pair<bool, AssetMeta> AssetServer::readMetaFile(AssetHash hash) {
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auto root = doc.object();
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auto bakeVersion = root[BAKE_VERSION_KEY].toInt(-1);
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auto appVersion = root[APP_VERSION_KEY].toInt(-1);
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auto failedLastBake = root[FAILED_LAST_BAKE_KEY];
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auto lastBakeErrors = root[LAST_BAKE_ERRORS_KEY];
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if (bakeVersion != -1
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&& appVersion != -1
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&& failedLastBake.isBool()
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&& lastBakeErrors.isString()) {
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AssetMeta meta;
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meta.bakeVersion = bakeVersion;
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meta.applicationVersion = appVersion;
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meta.failedLastBake = failedLastBake.toBool();
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meta.lastBakeErrors = lastBakeErrors.toString();
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@ -1303,7 +1307,6 @@ bool AssetServer::writeMetaFile(AssetHash originalAssetHash, const AssetMeta& me
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QJsonObject metaFileObject;
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metaFileObject[BAKE_VERSION_KEY] = meta.bakeVersion;
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metaFileObject[APP_VERSION_KEY] = meta.applicationVersion;
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metaFileObject[FAILED_LAST_BAKE_KEY] = meta.failedLastBake;
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metaFileObject[LAST_BAKE_ERRORS_KEY] = meta.lastBakeErrors;
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@ -34,7 +34,6 @@ struct AssetMeta {
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}
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int bakeVersion { 0 };
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int applicationVersion { 0 };
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bool failedLastBake { false };
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QString lastBakeErrors;
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};
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@ -79,7 +78,7 @@ private:
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bool setMapping(AssetPath path, AssetHash hash);
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/// Delete mapping `path`. Returns `true` if deletion of mappings succeeds, else `false`.
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bool deleteMappings(AssetPathList& paths);
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bool deleteMappings(const AssetPathList& paths);
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/// Rename mapping from `oldPath` to `newPath`. Returns true if successful
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bool renameMapping(AssetPath oldPath, AssetPath newPath);
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@ -49,9 +49,14 @@ ScrollingWindow {
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Component.onCompleted: {
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ApplicationInterface.uploadRequest.connect(uploadClicked);
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assetMappingsModel.errorGettingMappings.connect(handleGetMappingsError);
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assetMappingsModel.autoRefreshEnabled = true;
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reload();
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}
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Component.onDestruction: {
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assetMappingsModel.autoRefreshEnabled = false;
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}
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function doDeleteFile(path) {
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console.log("Deleting " + path);
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@ -146,7 +151,6 @@ ScrollingWindow {
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function reload() {
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Assets.mappingModel.refresh();
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treeView.selection.clear();
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}
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function handleGetMappingsError(errorString) {
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@ -502,16 +506,6 @@ ScrollingWindow {
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onClicked: root.deleteFile()
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enabled: treeView.selection.hasSelection
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}
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HifiControls.GlyphButton {
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glyph: hifi.glyphs.reload
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color: hifi.buttons.black
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colorScheme: root.colorScheme
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width: hifi.dimensions.controlLineHeight
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onClicked: root.reload()
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}
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}
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}
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@ -751,7 +745,7 @@ ScrollingWindow {
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var path = assetProxyModel.data(index, 0x100);
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mappings.push(path);
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}
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print("Setting baking enabled:" + mappings + checked);
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print("Setting baking enabled:" + mappings + " " + checked);
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Assets.setBakingEnabled(mappings, checked, function() {
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reload();
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});
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@ -49,9 +49,15 @@ Rectangle {
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isHMD = HMD.active;
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ApplicationInterface.uploadRequest.connect(uploadClicked);
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assetMappingsModel.errorGettingMappings.connect(handleGetMappingsError);
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assetMappingsModel.autoRefreshEnabled = true;
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reload();
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}
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Component.onDestruction: {
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assetMappingsModel.autoRefreshEnabled = false;
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}
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function doDeleteFile(path) {
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console.log("Deleting " + path);
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@ -145,7 +151,6 @@ Rectangle {
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function reload() {
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Assets.mappingModel.refresh();
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treeView.selection.clear();
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}
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function handleGetMappingsError(errorString) {
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@ -502,16 +507,6 @@ Rectangle {
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onClicked: root.deleteFile()
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enabled: treeView.selection.hasSelection
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}
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HifiControls.GlyphButton {
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glyph: hifi.glyphs.reload
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color: hifi.buttons.black
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colorScheme: root.colorScheme
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width: hifi.dimensions.controlLineHeight
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onClicked: root.reload()
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}
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}
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}
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@ -748,7 +743,7 @@ Rectangle {
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var path = assetProxyModel.data(index, 0x100);
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mappings.push(path);
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}
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print("Setting baking enabled:" + mappings + checked);
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print("Setting baking enabled:" + mappings + " " + checked);
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Assets.setBakingEnabled(mappings, checked, function() {
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reload();
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});
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@ -400,6 +400,17 @@ Rectangle {
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colorScheme: hifi.colorSchemes.dark
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anchors.left: parent.left
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anchors.right: parent.right
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TableViewColumn {
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role: "display";
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}
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onActivated: {
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var path = scriptsModel.data(index, 0x100)
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if (path) {
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loadScript(path)
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}
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}
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}
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HifiControls.VerticalSpacer {
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@ -426,13 +437,6 @@ Rectangle {
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}
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}
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}
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onActivated: {
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var path = scriptsModel.data(index, 0x100)
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if (path) {
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loadScript(path)
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}
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}
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}
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Item {
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|
|
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@ -2196,6 +2196,14 @@ float MyAvatar::getDomainMaxScale() {
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return _domainMaximumScale;
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}
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void MyAvatar::setGravity(float gravity) {
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_characterController.setGravity(gravity);
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}
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float MyAvatar::getGravity() {
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return _characterController.getGravity();
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}
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void MyAvatar::increaseSize() {
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// make sure we're starting from an allowable scale
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clampTargetScaleToDomainLimits();
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|
|
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@ -152,7 +152,7 @@ class MyAvatar : public Avatar {
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Q_PROPERTY(float userHeight READ getUserHeight WRITE setUserHeight)
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Q_PROPERTY(float userEyeHeight READ getUserEyeHeight)
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const QString DOMINANT_LEFT_HAND = "left";
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const QString DOMINANT_RIGHT_HAND = "right";
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|
@ -551,6 +551,9 @@ public slots:
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float getDomainMinScale();
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float getDomainMaxScale();
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||||
|
||||
void setGravity(float gravity);
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float getGravity();
|
||||
|
||||
void goToLocation(const glm::vec3& newPosition,
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bool hasOrientation = false, const glm::quat& newOrientation = glm::quat(),
|
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bool shouldFaceLocation = false);
|
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|
|
|
@ -19,8 +19,13 @@
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#include <AssetUpload.h>
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#include <MappingRequest.h>
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#include <NetworkLogging.h>
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#include <NodeList.h>
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#include <OffscreenUi.h>
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|
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static const int AUTO_REFRESH_INTERVAL = 1000;
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|
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int assetMappingModelMetatypeId = qRegisterMetaType<AssetMappingModel*>("AssetMappingModel*");
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|
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AssetMappingsScriptingInterface::AssetMappingsScriptingInterface() {
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_proxyModel.setSourceModel(&_assetMappingModel);
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_proxyModel.setSortRole(Qt::DisplayRole);
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|
@ -189,6 +194,29 @@ void AssetMappingsScriptingInterface::setBakingEnabled(QStringList paths, bool e
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AssetMappingModel::AssetMappingModel() {
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setupRoles();
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connect(&_autoRefreshTimer, &QTimer::timeout, this, [this] {
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auto nodeList = DependencyManager::get<NodeList>();
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auto assetServer = nodeList->soloNodeOfType(NodeType::AssetServer);
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||||
if (assetServer) {
|
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refresh();
|
||||
}
|
||||
});
|
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_autoRefreshTimer.setInterval(AUTO_REFRESH_INTERVAL);
|
||||
}
|
||||
|
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bool AssetMappingModel::isAutoRefreshEnabled() {
|
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return _autoRefreshTimer.isActive();
|
||||
}
|
||||
|
||||
void AssetMappingModel::setAutoRefreshEnabled(bool enabled) {
|
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if (enabled != _autoRefreshTimer.isActive()) {
|
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if (enabled) {
|
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_autoRefreshTimer.start();
|
||||
} else {
|
||||
_autoRefreshTimer.stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool AssetMappingModel::isKnownFolder(QString path) const {
|
||||
|
@ -205,10 +233,7 @@ bool AssetMappingModel::isKnownFolder(QString path) const {
|
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return false;
|
||||
}
|
||||
|
||||
int assetMappingModelMetatypeId = qRegisterMetaType<AssetMappingModel*>("AssetMappingModel*");
|
||||
|
||||
void AssetMappingModel::refresh() {
|
||||
qDebug() << "Refreshing asset mapping model";
|
||||
auto assetClient = DependencyManager::get<AssetClient>();
|
||||
auto request = assetClient->createGetAllMappingsRequest();
|
||||
|
||||
|
|
|
@ -25,11 +25,16 @@
|
|||
|
||||
class AssetMappingModel : public QStandardItemModel {
|
||||
Q_OBJECT
|
||||
Q_PROPERTY(bool autoRefreshEnabled READ isAutoRefreshEnabled WRITE setAutoRefreshEnabled)
|
||||
|
||||
public:
|
||||
AssetMappingModel();
|
||||
|
||||
Q_INVOKABLE void refresh();
|
||||
|
||||
bool isAutoRefreshEnabled();
|
||||
void setAutoRefreshEnabled(bool enabled);
|
||||
|
||||
bool isKnownMapping(QString path) const { return _pathToItemMap.contains(path); }
|
||||
bool isKnownFolder(QString path) const;
|
||||
|
||||
|
@ -44,6 +49,7 @@ private:
|
|||
void setupRoles();
|
||||
|
||||
QHash<QString, QStandardItem*> _pathToItemMap;
|
||||
QTimer _autoRefreshTimer;
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(AssetMappingModel*)
|
||||
|
|
|
@ -15,6 +15,10 @@
|
|||
#include <EntityTreeRenderer.h>
|
||||
#include <NetworkingConstants.h>
|
||||
|
||||
#ifndef MIN
|
||||
#define MIN(a,b) ((a) < (b) ? (a) : (b))
|
||||
#endif
|
||||
|
||||
static const float CONTEXT_OVERLAY_TABLET_OFFSET = 30.0f; // Degrees
|
||||
static const float CONTEXT_OVERLAY_TABLET_ORIENTATION = 210.0f; // Degrees
|
||||
static const float CONTEXT_OVERLAY_TABLET_DISTANCE = 0.65F; // Meters
|
||||
|
@ -38,11 +42,6 @@ ContextOverlayInterface::ContextOverlayInterface() {
|
|||
_entityPropertyFlags += PROP_DIMENSIONS;
|
||||
_entityPropertyFlags += PROP_REGISTRATION_POINT;
|
||||
|
||||
// initially, set _enabled to match the switch. Later we enable/disable via the getter/setters
|
||||
// if we are in edit or pal (for instance). Note this is temporary, as we expect to enable this all
|
||||
// the time after getting edge highlighting, etc...
|
||||
_enabled = _settingSwitch.get();
|
||||
|
||||
auto entityTreeRenderer = DependencyManager::get<EntityTreeRenderer>().data();
|
||||
connect(entityTreeRenderer, SIGNAL(mousePressOnEntity(const EntityItemID&, const PointerEvent&)), this, SLOT(createOrDestroyContextOverlay(const EntityItemID&, const PointerEvent&)));
|
||||
connect(entityTreeRenderer, SIGNAL(hoverEnterEntity(const EntityItemID&, const PointerEvent&)), this, SLOT(contextOverlays_hoverEnterEntity(const EntityItemID&, const PointerEvent&)));
|
||||
|
@ -65,40 +64,36 @@ ContextOverlayInterface::ContextOverlayInterface() {
|
|||
connect(_selectionScriptingInterface.data(), &SelectionScriptingInterface::selectedItemsListChanged, &_selectionToSceneHandler, &SelectionToSceneHandler::selectedItemsListChanged);
|
||||
}
|
||||
|
||||
static const uint32_t MOUSE_HW_ID = 0;
|
||||
static const uint32_t LEFT_HAND_HW_ID = 1;
|
||||
static const xColor CONTEXT_OVERLAY_COLOR = { 255, 255, 255 };
|
||||
static const float CONTEXT_OVERLAY_INSIDE_DISTANCE = 1.0f; // in meters
|
||||
static const float CONTEXT_OVERLAY_CLOSE_DISTANCE = 1.5f; // in meters
|
||||
static const float CONTEXT_OVERLAY_CLOSE_SIZE = 0.12f; // in meters, same x and y dims
|
||||
static const float CONTEXT_OVERLAY_FAR_SIZE = 0.08f; // in meters, same x and y dims
|
||||
static const float CONTEXT_OVERLAY_CLOSE_OFFSET_ANGLE = 20.0f;
|
||||
static const float CONTEXT_OVERLAY_SIZE = 0.09f; // in meters, same x and y dims
|
||||
static const float CONTEXT_OVERLAY_OFFSET_DISTANCE = 0.1f;
|
||||
static const float CONTEXT_OVERLAY_OFFSET_ANGLE = 5.0f;
|
||||
static const float CONTEXT_OVERLAY_UNHOVERED_ALPHA = 0.85f;
|
||||
static const float CONTEXT_OVERLAY_HOVERED_ALPHA = 1.0f;
|
||||
static const float CONTEXT_OVERLAY_UNHOVERED_PULSEMIN = 0.6f;
|
||||
static const float CONTEXT_OVERLAY_UNHOVERED_PULSEMAX = 1.0f;
|
||||
static const float CONTEXT_OVERLAY_UNHOVERED_PULSEPERIOD = 1.0f;
|
||||
static const float CONTEXT_OVERLAY_UNHOVERED_COLORPULSE = 1.0f;
|
||||
static const float CONTEXT_OVERLAY_FAR_OFFSET = 0.1f;
|
||||
|
||||
void ContextOverlayInterface::setEnabled(bool enabled) {
|
||||
// only enable/disable if the setting in 'on'. If it is 'off',
|
||||
// make sure _enabled is always false.
|
||||
if (_settingSwitch.get()) {
|
||||
_enabled = enabled;
|
||||
} else {
|
||||
_enabled = false;
|
||||
}
|
||||
_enabled = enabled;
|
||||
}
|
||||
|
||||
bool ContextOverlayInterface::createOrDestroyContextOverlay(const EntityItemID& entityItemID, const PointerEvent& event) {
|
||||
if (_enabled && event.getButton() == PointerEvent::SecondaryButton) {
|
||||
if (contextOverlayFilterPassed(entityItemID)) {
|
||||
if (event.getID() == MOUSE_HW_ID) {
|
||||
enableEntityHighlight(entityItemID);
|
||||
}
|
||||
|
||||
qCDebug(context_overlay) << "Creating Context Overlay on top of entity with ID: " << entityItemID;
|
||||
|
||||
// Add all necessary variables to the stack
|
||||
EntityItemProperties entityProperties = _entityScriptingInterface->getEntityProperties(entityItemID, _entityPropertyFlags);
|
||||
glm::vec3 cameraPosition = qApp->getCamera().getPosition();
|
||||
float distanceFromCameraToEntity = glm::distance(entityProperties.getPosition(), cameraPosition);
|
||||
glm::vec3 entityDimensions = entityProperties.getDimensions();
|
||||
glm::vec3 entityPosition = entityProperties.getPosition();
|
||||
glm::vec3 contextOverlayPosition = entityProperties.getPosition();
|
||||
|
@ -131,27 +126,22 @@ bool ContextOverlayInterface::createOrDestroyContextOverlay(const EntityItemID&
|
|||
// If the camera is inside the box...
|
||||
// ...position the Context Overlay 1 meter in front of the camera.
|
||||
contextOverlayPosition = cameraPosition + CONTEXT_OVERLAY_INSIDE_DISTANCE * (qApp->getCamera().getOrientation() * Vectors::FRONT);
|
||||
contextOverlayDimensions = glm::vec2(CONTEXT_OVERLAY_CLOSE_SIZE, CONTEXT_OVERLAY_CLOSE_SIZE) * glm::distance(contextOverlayPosition, cameraPosition);
|
||||
} else if (distanceFromCameraToEntity < CONTEXT_OVERLAY_CLOSE_DISTANCE) {
|
||||
// Else if the entity is too close to the camera...
|
||||
// ...rotate the Context Overlay to the right of the entity.
|
||||
// This makes it easy to inspect things you're holding.
|
||||
float offsetAngle = -CONTEXT_OVERLAY_CLOSE_OFFSET_ANGLE;
|
||||
if (event.getID() == LEFT_HAND_HW_ID) {
|
||||
offsetAngle *= -1;
|
||||
}
|
||||
contextOverlayPosition = (glm::quat(glm::radians(glm::vec3(0.0f, offsetAngle, 0.0f))) * (entityPosition - cameraPosition)) + cameraPosition;
|
||||
contextOverlayDimensions = glm::vec2(CONTEXT_OVERLAY_CLOSE_SIZE, CONTEXT_OVERLAY_CLOSE_SIZE) * glm::distance(contextOverlayPosition, cameraPosition);
|
||||
contextOverlayDimensions = glm::vec2(CONTEXT_OVERLAY_SIZE, CONTEXT_OVERLAY_SIZE) * glm::distance(contextOverlayPosition, cameraPosition);
|
||||
} else {
|
||||
// Else, place the Context Overlay some offset away from the entity's bounding
|
||||
// box in the direction of the camera.
|
||||
// Rotate the Context Overlay some number of degrees offset from the entity
|
||||
// along the line cast from your head to the entity's bounding box.
|
||||
glm::vec3 direction = glm::normalize(entityPosition - cameraPosition);
|
||||
float distance;
|
||||
BoxFace face;
|
||||
glm::vec3 normal;
|
||||
boundingBox.findRayIntersection(cameraPosition, direction, distance, face, normal);
|
||||
contextOverlayPosition = (cameraPosition + direction * distance) - direction * CONTEXT_OVERLAY_FAR_OFFSET;
|
||||
contextOverlayDimensions = glm::vec2(CONTEXT_OVERLAY_FAR_SIZE, CONTEXT_OVERLAY_FAR_SIZE) * glm::distance(contextOverlayPosition, cameraPosition);
|
||||
float offsetAngle = -CONTEXT_OVERLAY_OFFSET_ANGLE;
|
||||
if (event.getID() == LEFT_HAND_HW_ID) {
|
||||
offsetAngle *= -1;
|
||||
}
|
||||
contextOverlayPosition = (glm::quat(glm::radians(glm::vec3(0.0f, offsetAngle, 0.0f)))) *
|
||||
((cameraPosition + direction * (distance - CONTEXT_OVERLAY_OFFSET_DISTANCE)));
|
||||
contextOverlayDimensions = glm::vec2(CONTEXT_OVERLAY_SIZE, CONTEXT_OVERLAY_SIZE) * glm::distance(contextOverlayPosition, cameraPosition);
|
||||
}
|
||||
|
||||
// Finally, setup and draw the Context Overlay
|
||||
|
@ -176,6 +166,7 @@ bool ContextOverlayInterface::createOrDestroyContextOverlay(const EntityItemID&
|
|||
}
|
||||
} else {
|
||||
if (!_currentEntityWithContextOverlay.isNull()) {
|
||||
disableEntityHighlight(_currentEntityWithContextOverlay);
|
||||
return destroyContextOverlay(_currentEntityWithContextOverlay, event);
|
||||
}
|
||||
return false;
|
||||
|
@ -237,13 +228,13 @@ void ContextOverlayInterface::contextOverlays_hoverLeaveOverlay(const OverlayID&
|
|||
}
|
||||
|
||||
void ContextOverlayInterface::contextOverlays_hoverEnterEntity(const EntityItemID& entityID, const PointerEvent& event) {
|
||||
if (contextOverlayFilterPassed(entityID)) {
|
||||
if (contextOverlayFilterPassed(entityID) && _enabled && event.getID() != MOUSE_HW_ID) {
|
||||
enableEntityHighlight(entityID);
|
||||
}
|
||||
}
|
||||
|
||||
void ContextOverlayInterface::contextOverlays_hoverLeaveEntity(const EntityItemID& entityID, const PointerEvent& event) {
|
||||
if (_currentEntityWithContextOverlay != entityID) {
|
||||
if (_currentEntityWithContextOverlay != entityID && _enabled && event.getID() != MOUSE_HW_ID) {
|
||||
disableEntityHighlight(entityID);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -76,8 +76,6 @@ private:
|
|||
|
||||
bool _isInMarketplaceInspectionMode { false };
|
||||
|
||||
Setting::Handle<bool> _settingSwitch { "inspectionMode", false };
|
||||
|
||||
void openMarketplace();
|
||||
void enableEntityHighlight(const EntityItemID& entityItemID);
|
||||
void disableEntityHighlight(const EntityItemID& entityItemID);
|
||||
|
|
|
@ -583,29 +583,17 @@ void FBXBaker::rewriteAndBakeSceneTextures() {
|
|||
QString fbxTextureFileName { textureChild.properties.at(0).toByteArray() };
|
||||
QFileInfo textureFileInfo { fbxTextureFileName.replace("\\", "/") };
|
||||
|
||||
if (textureFileInfo.suffix() == BAKED_TEXTURE_EXT.mid(1)) {
|
||||
// re-baking an FBX that already references baked textures is a fail
|
||||
// so we add an error and return from here
|
||||
handleError("Cannot re-bake a file that references compressed textures");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// make sure this texture points to something and isn't one we've already re-mapped
|
||||
if (!textureFileInfo.filePath().isEmpty()) {
|
||||
|
||||
if (textureFileInfo.suffix() == BAKED_TEXTURE_EXT.mid(1)) {
|
||||
// re-baking an FBX that already references baked textures is a fail
|
||||
// so we add an error and return from here
|
||||
handleError("Cannot re-bake a file that references compressed textures");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// construct the new baked texture file name and file path
|
||||
// ensuring that the baked texture will have a unique name
|
||||
// even if there was another texture with the same name at a different path
|
||||
auto bakedTextureFileName = createBakedTextureFileName(textureFileInfo);
|
||||
QString bakedTextureFilePath {
|
||||
_bakedOutputDir + "/" + bakedTextureFileName
|
||||
};
|
||||
_outputFiles.push_back(bakedTextureFilePath);
|
||||
|
||||
qCDebug(model_baking).noquote() << "Re-mapping" << fbxTextureFileName
|
||||
<< "to" << bakedTextureFileName;
|
||||
|
||||
// check if this was an embedded texture we have already have in-memory content for
|
||||
auto textureContent = _textureContent.value(fbxTextureFileName.toLocal8Bit());
|
||||
|
||||
|
@ -613,10 +601,29 @@ void FBXBaker::rewriteAndBakeSceneTextures() {
|
|||
auto urlToTexture = getTextureURL(textureFileInfo, fbxTextureFileName,
|
||||
!textureContent.isNull());
|
||||
|
||||
QString bakedTextureFileName;
|
||||
if (_remappedTexturePaths.contains(urlToTexture)) {
|
||||
bakedTextureFileName = _remappedTexturePaths[urlToTexture];
|
||||
} else {
|
||||
// construct the new baked texture file name and file path
|
||||
// ensuring that the baked texture will have a unique name
|
||||
// even if there was another texture with the same name at a different path
|
||||
bakedTextureFileName = createBakedTextureFileName(textureFileInfo);
|
||||
_remappedTexturePaths[urlToTexture] = bakedTextureFileName;
|
||||
}
|
||||
|
||||
qCDebug(model_baking).noquote() << "Re-mapping" << fbxTextureFileName
|
||||
<< "to" << bakedTextureFileName;
|
||||
|
||||
QString bakedTextureFilePath {
|
||||
_bakedOutputDir + "/" + bakedTextureFileName
|
||||
};
|
||||
|
||||
// write the new filename into the FBX scene
|
||||
textureChild.properties[0] = bakedTextureFileName.toLocal8Bit();
|
||||
|
||||
if (!_bakingTextures.contains(urlToTexture)) {
|
||||
_outputFiles.push_back(bakedTextureFilePath);
|
||||
|
||||
// grab the ID for this texture so we can figure out the
|
||||
// texture type from the loaded materials
|
||||
|
@ -624,7 +631,7 @@ void FBXBaker::rewriteAndBakeSceneTextures() {
|
|||
auto textureType = textureTypes[textureID];
|
||||
|
||||
// bake this texture asynchronously
|
||||
bakeTexture(urlToTexture, textureType, _bakedOutputDir, textureContent);
|
||||
bakeTexture(urlToTexture, textureType, _bakedOutputDir, bakedTextureFileName, textureContent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -644,10 +651,10 @@ void FBXBaker::rewriteAndBakeSceneTextures() {
|
|||
}
|
||||
|
||||
void FBXBaker::bakeTexture(const QUrl& textureURL, image::TextureUsage::Type textureType,
|
||||
const QDir& outputDir, const QByteArray& textureContent) {
|
||||
const QDir& outputDir, const QString& bakedFilename, const QByteArray& textureContent) {
|
||||
// start a bake for this texture and add it to our list to keep track of
|
||||
QSharedPointer<TextureBaker> bakingTexture {
|
||||
new TextureBaker(textureURL, textureType, outputDir, textureContent),
|
||||
new TextureBaker(textureURL, textureType, outputDir, bakedFilename, textureContent),
|
||||
&TextureBaker::deleteLater
|
||||
};
|
||||
|
||||
|
|
|
@ -71,7 +71,7 @@ private:
|
|||
QUrl getTextureURL(const QFileInfo& textureFileInfo, QString relativeFileName, bool isEmbedded = false);
|
||||
|
||||
void bakeTexture(const QUrl& textureURL, image::TextureUsage::Type textureType, const QDir& outputDir,
|
||||
const QByteArray& textureContent = QByteArray());
|
||||
const QString& bakedFilename, const QByteArray& textureContent = QByteArray());
|
||||
|
||||
QUrl _fbxURL;
|
||||
|
||||
|
@ -91,6 +91,7 @@ private:
|
|||
|
||||
QMultiHash<QUrl, QSharedPointer<TextureBaker>> _bakingTextures;
|
||||
QHash<QString, int> _textureNameMatchCount;
|
||||
QHash<QUrl, QString> _remappedTexturePaths;
|
||||
|
||||
TextureBakerThreadGetter _textureThreadGetter;
|
||||
|
||||
|
|
|
@ -26,15 +26,19 @@
|
|||
const QString BAKED_TEXTURE_EXT = ".ktx";
|
||||
|
||||
TextureBaker::TextureBaker(const QUrl& textureURL, image::TextureUsage::Type textureType,
|
||||
const QDir& outputDirectory, const QByteArray& textureContent) :
|
||||
const QDir& outputDirectory, const QString& bakedFilename,
|
||||
const QByteArray& textureContent) :
|
||||
_textureURL(textureURL),
|
||||
_originalTexture(textureContent),
|
||||
_textureType(textureType),
|
||||
_outputDirectory(outputDirectory)
|
||||
_outputDirectory(outputDirectory),
|
||||
_bakedTextureFileName(bakedFilename)
|
||||
{
|
||||
// figure out the baked texture filename
|
||||
auto originalFilename = textureURL.fileName();
|
||||
_bakedTextureFileName = originalFilename.left(originalFilename.lastIndexOf('.')) + BAKED_TEXTURE_EXT;
|
||||
if (bakedFilename.isEmpty()) {
|
||||
// figure out the baked texture filename
|
||||
auto originalFilename = textureURL.fileName();
|
||||
_bakedTextureFileName = originalFilename.left(originalFilename.lastIndexOf('.')) + BAKED_TEXTURE_EXT;
|
||||
}
|
||||
}
|
||||
|
||||
void TextureBaker::bake() {
|
||||
|
|
|
@ -28,7 +28,8 @@ class TextureBaker : public Baker {
|
|||
|
||||
public:
|
||||
TextureBaker(const QUrl& textureURL, image::TextureUsage::Type textureType,
|
||||
const QDir& outputDirectory, const QByteArray& textureContent = QByteArray());
|
||||
const QDir& outputDirectory, const QString& bakedFilename = QString(),
|
||||
const QByteArray& textureContent = QByteArray());
|
||||
|
||||
static const QStringList getSupportedFormats();
|
||||
|
||||
|
|
|
@ -222,6 +222,16 @@ void EntityTreeRenderer::updateChangedEntities(const render::ScenePointer& scene
|
|||
_renderablesToUpdate.insert({ entityId, renderable });
|
||||
}
|
||||
|
||||
// NOTE: Looping over all the entity renderers is likely to be a bottleneck in the future
|
||||
// Currently, this is necessary because the model entity loading logic requires constant polling
|
||||
// This was working fine because the entity server used to send repeated updates as your view changed,
|
||||
// but with the improved entity server logic (PR 11141), updateInScene (below) would not be triggered enough
|
||||
for (const auto& entry : _entitiesInScene) {
|
||||
const auto& renderable = entry.second;
|
||||
if (renderable) {
|
||||
renderable->update(scene, transaction);
|
||||
}
|
||||
}
|
||||
if (!_renderablesToUpdate.empty()) {
|
||||
for (const auto& entry : _renderablesToUpdate) {
|
||||
const auto& renderable = entry.second;
|
||||
|
|
|
@ -291,6 +291,18 @@ void EntityRenderer::updateInScene(const ScenePointer& scene, Transaction& trans
|
|||
});
|
||||
}
|
||||
|
||||
void EntityRenderer::update(const ScenePointer& scene, Transaction& transaction) {
|
||||
if (!isValidRenderItem()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!needsUpdate()) {
|
||||
return;
|
||||
}
|
||||
|
||||
doUpdate(scene, transaction, _entity);
|
||||
}
|
||||
|
||||
//
|
||||
// Internal methods
|
||||
//
|
||||
|
@ -304,6 +316,11 @@ bool EntityRenderer::needsRenderUpdate() const {
|
|||
return needsRenderUpdateFromEntity(_entity);
|
||||
}
|
||||
|
||||
// Returns true if the item needs to have update called
|
||||
bool EntityRenderer::needsUpdate() const {
|
||||
return needsUpdateFromEntity(_entity);
|
||||
}
|
||||
|
||||
// Returns true if the item in question needs to have updateInScene called because of changes in the entity
|
||||
bool EntityRenderer::needsRenderUpdateFromEntity(const EntityItemPointer& entity) const {
|
||||
bool success = false;
|
||||
|
|
|
@ -49,6 +49,8 @@ public:
|
|||
virtual bool addToScene(const ScenePointer& scene, Transaction& transaction) final;
|
||||
virtual void removeFromScene(const ScenePointer& scene, Transaction& transaction);
|
||||
|
||||
virtual void update(const ScenePointer& scene, Transaction& transaction);
|
||||
|
||||
protected:
|
||||
virtual bool needsRenderUpdateFromEntity() const final { return needsRenderUpdateFromEntity(_entity); }
|
||||
virtual void onAddToScene(const EntityItemPointer& entity);
|
||||
|
@ -71,6 +73,12 @@ protected:
|
|||
// Returns true if the item in question needs to have updateInScene called because of changes in the entity
|
||||
virtual bool needsRenderUpdateFromEntity(const EntityItemPointer& entity) const;
|
||||
|
||||
// Returns true if the item in question needs to have update called
|
||||
virtual bool needsUpdate() const;
|
||||
|
||||
// Returns true if the item in question needs to have update called because of changes in the entity
|
||||
virtual bool needsUpdateFromEntity(const EntityItemPointer& entity) const { return false; }
|
||||
|
||||
// Will be called on the main thread from updateInScene. This can be used to fetch things like
|
||||
// network textures or model geometry from resource caches
|
||||
virtual void doRenderUpdateSynchronous(const ScenePointer& scene, Transaction& transaction, const EntityItemPointer& entity) { }
|
||||
|
@ -80,6 +88,8 @@ protected:
|
|||
// data in this method if using multi-threaded rendering
|
||||
virtual void doRenderUpdateAsynchronous(const EntityItemPointer& entity);
|
||||
|
||||
virtual void doUpdate(const ScenePointer& scene, Transaction& transaction, const EntityItemPointer& entity) { }
|
||||
|
||||
// Called by the `render` method after `needsRenderUpdate`
|
||||
virtual void doRender(RenderArgs* args) = 0;
|
||||
|
||||
|
@ -148,6 +158,15 @@ protected:
|
|||
onRemoveFromSceneTyped(_typedEntity);
|
||||
}
|
||||
|
||||
using Parent::needsUpdateFromEntity;
|
||||
// Returns true if the item in question needs to have update called because of changes in the entity
|
||||
virtual bool needsUpdateFromEntity(const EntityItemPointer& entity) const override final {
|
||||
if (Parent::needsUpdateFromEntity(entity)) {
|
||||
return true;
|
||||
}
|
||||
return needsUpdateFromTypedEntity(_typedEntity);
|
||||
}
|
||||
|
||||
using Parent::needsRenderUpdateFromEntity;
|
||||
// Returns true if the item in question needs to have updateInScene called because of changes in the entity
|
||||
virtual bool needsRenderUpdateFromEntity(const EntityItemPointer& entity) const override final {
|
||||
|
@ -162,6 +181,11 @@ protected:
|
|||
doRenderUpdateSynchronousTyped(scene, transaction, _typedEntity);
|
||||
}
|
||||
|
||||
virtual void doUpdate(const ScenePointer& scene, Transaction& transaction, const EntityItemPointer& entity) override final {
|
||||
Parent::doUpdate(scene, transaction, entity);
|
||||
doUpdateTyped(scene, transaction, _typedEntity);
|
||||
}
|
||||
|
||||
virtual void doRenderUpdateAsynchronous(const EntityItemPointer& entity) override final {
|
||||
Parent::doRenderUpdateAsynchronous(entity);
|
||||
doRenderUpdateAsynchronousTyped(_typedEntity);
|
||||
|
@ -170,6 +194,8 @@ protected:
|
|||
virtual bool needsRenderUpdateFromTypedEntity(const TypedEntityPointer& entity) const { return false; }
|
||||
virtual void doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) { }
|
||||
virtual void doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) { }
|
||||
virtual bool needsUpdateFromTypedEntity(const TypedEntityPointer& entity) const { return false; }
|
||||
virtual void doUpdateTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) { }
|
||||
virtual void onAddToSceneTyped(const TypedEntityPointer& entity) { }
|
||||
virtual void onRemoveFromSceneTyped(const TypedEntityPointer& entity) { }
|
||||
|
||||
|
|
|
@ -904,7 +904,7 @@ using namespace render;
|
|||
using namespace render::entities;
|
||||
|
||||
ItemKey ModelEntityRenderer::getKey() {
|
||||
return ItemKey::Builder::opaqueShape().withTypeMeta();
|
||||
return ItemKey::Builder().withTypeMeta();
|
||||
}
|
||||
|
||||
uint32_t ModelEntityRenderer::metaFetchMetaSubItems(ItemIDs& subItems) {
|
||||
|
@ -1026,12 +1026,16 @@ void ModelEntityRenderer::animate(const TypedEntityPointer& entity) {
|
|||
entity->copyAnimationJointDataToModel();
|
||||
}
|
||||
|
||||
bool ModelEntityRenderer::needsRenderUpdate() const {
|
||||
bool ModelEntityRenderer::needsUpdate() const {
|
||||
ModelPointer model;
|
||||
withReadLock([&] {
|
||||
model = _model;
|
||||
});
|
||||
|
||||
if (_modelJustLoaded) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (model) {
|
||||
if (_needsJointSimulation || _moving || _animating) {
|
||||
return true;
|
||||
|
@ -1057,10 +1061,10 @@ bool ModelEntityRenderer::needsRenderUpdate() const {
|
|||
return true;
|
||||
}
|
||||
}
|
||||
return Parent::needsRenderUpdate();
|
||||
return Parent::needsUpdate();
|
||||
}
|
||||
|
||||
bool ModelEntityRenderer::needsRenderUpdateFromTypedEntity(const TypedEntityPointer& entity) const {
|
||||
bool ModelEntityRenderer::needsUpdateFromTypedEntity(const TypedEntityPointer& entity) const {
|
||||
if (resultWithReadLock<bool>([&] {
|
||||
if (entity->hasModel() != _hasModel) {
|
||||
return true;
|
||||
|
@ -1122,7 +1126,7 @@ bool ModelEntityRenderer::needsRenderUpdateFromTypedEntity(const TypedEntityPoin
|
|||
return false;
|
||||
}
|
||||
|
||||
void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) {
|
||||
void ModelEntityRenderer::doUpdateTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) {
|
||||
if (_hasModel != entity->hasModel()) {
|
||||
_hasModel = entity->hasModel();
|
||||
}
|
||||
|
@ -1148,9 +1152,11 @@ void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
|
|||
return;
|
||||
}
|
||||
|
||||
_modelJustLoaded = false;
|
||||
// Check for addition
|
||||
if (_hasModel && !(bool)_model) {
|
||||
model = std::make_shared<Model>(nullptr, entity.get());
|
||||
connect(model.get(), &Model::setURLFinished, this, &ModelEntityRenderer::handleModelLoaded);
|
||||
model->setLoadingPriority(EntityTreeRenderer::getEntityLoadingPriority(*entity));
|
||||
model->init();
|
||||
entity->setModel(model);
|
||||
|
@ -1175,8 +1181,8 @@ void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
|
|||
properties.setLastEdited(usecTimestampNow()); // we must set the edit time since we're editing it
|
||||
auto extents = model->getMeshExtents();
|
||||
properties.setDimensions(extents.maximum - extents.minimum);
|
||||
qCDebug(entitiesrenderer) << "Autoresizing"
|
||||
<< (!entity->getName().isEmpty() ? entity->getName() : entity->getModelURL())
|
||||
qCDebug(entitiesrenderer) << "Autoresizing"
|
||||
<< (!entity->getName().isEmpty() ? entity->getName() : entity->getModelURL())
|
||||
<< "from mesh extents";
|
||||
|
||||
QMetaObject::invokeMethod(DependencyManager::get<EntityScriptingInterface>().data(), "editEntity",
|
||||
|
@ -1203,7 +1209,6 @@ void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
|
|||
entity->updateModelBounds();
|
||||
}
|
||||
|
||||
|
||||
if (model->isVisible() != _visible) {
|
||||
// FIXME: this seems like it could be optimized if we tracked our last known visible state in
|
||||
// the renderable item. As it stands now the model checks it's visible/invisible state
|
||||
|
@ -1234,7 +1239,6 @@ void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
|
|||
});
|
||||
}
|
||||
|
||||
|
||||
if (_animating) {
|
||||
if (!jointsMapped()) {
|
||||
mapJoints(entity, model->getJointNames());
|
||||
|
@ -1243,6 +1247,12 @@ void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
|
|||
}
|
||||
}
|
||||
|
||||
void ModelEntityRenderer::handleModelLoaded(bool success) {
|
||||
if (success) {
|
||||
_modelJustLoaded = true;
|
||||
}
|
||||
}
|
||||
|
||||
// NOTE: this only renders the "meta" portion of the Model, namely it renders debugging items
|
||||
void ModelEntityRenderer::doRender(RenderArgs* args) {
|
||||
PROFILE_RANGE(render_detail, "MetaModelRender");
|
||||
|
|
|
@ -138,10 +138,10 @@ protected:
|
|||
virtual ItemKey getKey() override;
|
||||
virtual uint32_t metaFetchMetaSubItems(ItemIDs& subItems) override;
|
||||
|
||||
virtual bool needsRenderUpdateFromTypedEntity(const TypedEntityPointer& entity) const override;
|
||||
virtual bool needsRenderUpdate() const override;
|
||||
virtual bool needsUpdateFromTypedEntity(const TypedEntityPointer& entity) const override;
|
||||
virtual bool needsUpdate() const override;
|
||||
virtual void doRender(RenderArgs* args) override;
|
||||
virtual void doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) override;
|
||||
virtual void doUpdateTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) override;
|
||||
|
||||
private:
|
||||
void animate(const TypedEntityPointer& entity);
|
||||
|
@ -151,6 +151,7 @@ private:
|
|||
// Transparency is handled in ModelMeshPartPayload
|
||||
virtual bool isTransparent() const override { return false; }
|
||||
|
||||
bool _modelJustLoaded { false };
|
||||
bool _hasModel { false };
|
||||
::ModelPointer _model;
|
||||
GeometryResource::Pointer _compoundShapeResource;
|
||||
|
@ -178,6 +179,9 @@ private:
|
|||
bool _animating { false };
|
||||
uint64_t _lastAnimated { 0 };
|
||||
float _currentFrame { 0 };
|
||||
|
||||
private slots:
|
||||
void handleModelLoaded(bool success);
|
||||
};
|
||||
|
||||
} } // namespace
|
||||
|
|
|
@ -102,7 +102,7 @@ void TextEntityRenderer::doRender(RenderArgs* args) {
|
|||
glm::quat orientation = glm::quat(glm::vec3(0.0f, yawRotation, 0.0f));
|
||||
transformToTopLeft.setRotation(orientation);
|
||||
}
|
||||
transformToTopLeft.postTranslate(glm::vec3(-0.5f, 0.5f, 0.0f)); // Go to the top left
|
||||
transformToTopLeft.postTranslate(dimensions * glm::vec3(-0.5f, 0.5f, 0.0f)); // Go to the top left
|
||||
transformToTopLeft.setScale(1.0f); // Use a scale of one so that the text is not deformed
|
||||
|
||||
batch.setModelTransform(transformToTopLeft);
|
||||
|
|
|
@ -140,6 +140,11 @@ void WebEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scene
|
|||
_webSurface->resize(QSize(windowSize.x, windowSize.y));
|
||||
}
|
||||
|
||||
void WebEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) {
|
||||
Parent::doRenderUpdateAsynchronousTyped(entity);
|
||||
_modelTransform.postScale(entity->getDimensions());
|
||||
}
|
||||
|
||||
void WebEntityRenderer::doRender(RenderArgs* args) {
|
||||
withWriteLock([&] {
|
||||
_lastRenderTime = usecTimestampNow();
|
||||
|
|
|
@ -29,6 +29,7 @@ protected:
|
|||
virtual bool needsRenderUpdate() const override;
|
||||
virtual bool needsRenderUpdateFromTypedEntity(const TypedEntityPointer& entity) const override;
|
||||
virtual void doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) override;
|
||||
virtual void doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) override;
|
||||
virtual void doRender(RenderArgs* args) override;
|
||||
virtual bool isTransparent() const override;
|
||||
|
||||
|
|
|
@ -464,7 +464,7 @@ void GeometryResourceWatcher::setResource(GeometryResource::Pointer resource) {
|
|||
_resource = resource;
|
||||
if (_resource) {
|
||||
if (_resource->isLoaded()) {
|
||||
_geometryRef = std::make_shared<Geometry>(*_resource);
|
||||
resourceFinished(true);
|
||||
} else {
|
||||
startWatching();
|
||||
}
|
||||
|
|
|
@ -120,7 +120,7 @@ void CharacterController::setDynamicsWorld(btDynamicsWorld* world) {
|
|||
_dynamicsWorld->addRigidBody(_rigidBody, collisionGroup, BULLET_COLLISION_MASK_MY_AVATAR);
|
||||
_dynamicsWorld->addAction(this);
|
||||
// restore gravity settings because adding an object to the world overwrites its gravity setting
|
||||
_rigidBody->setGravity(_gravity * _currentUp);
|
||||
_rigidBody->setGravity(_currentGravity * _currentUp);
|
||||
btCollisionShape* shape = _rigidBody->getCollisionShape();
|
||||
assert(shape && shape->getShapeType() == CONVEX_HULL_SHAPE_PROXYTYPE);
|
||||
_ghost.setCharacterShape(static_cast<btConvexHullShape*>(shape));
|
||||
|
@ -302,7 +302,7 @@ void CharacterController::playerStep(btCollisionWorld* collisionWorld, btScalar
|
|||
// add minimum velocity to counteract gravity's displacement during one step
|
||||
// Note: the 0.5 factor comes from the fact that we really want the
|
||||
// average velocity contribution from gravity during the step
|
||||
stepUpSpeed -= 0.5f * _gravity * timeToStep; // remember: _gravity is negative scalar
|
||||
stepUpSpeed -= 0.5f * _currentGravity * timeToStep; // remember: _gravity is negative scalar
|
||||
|
||||
btScalar vDotUp = velocity.dot(_currentUp);
|
||||
if (vDotUp < stepUpSpeed) {
|
||||
|
@ -351,6 +351,28 @@ static const char* stateToStr(CharacterController::State state) {
|
|||
}
|
||||
#endif // #ifdef DEBUG_STATE_CHANGE
|
||||
|
||||
void CharacterController::updateCurrentGravity() {
|
||||
int16_t collisionGroup = computeCollisionGroup();
|
||||
if (_state == State::Hover || collisionGroup == BULLET_COLLISION_GROUP_COLLISIONLESS) {
|
||||
_currentGravity = 0.0f;
|
||||
} else {
|
||||
_currentGravity = _gravity;
|
||||
}
|
||||
if (_rigidBody) {
|
||||
_rigidBody->setGravity(_currentGravity * _currentUp);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CharacterController::setGravity(float gravity) {
|
||||
_gravity = gravity;
|
||||
updateCurrentGravity();
|
||||
}
|
||||
|
||||
float CharacterController::getGravity() {
|
||||
return _gravity;
|
||||
}
|
||||
|
||||
#ifdef DEBUG_STATE_CHANGE
|
||||
void CharacterController::setState(State desiredState, const char* reason) {
|
||||
#else
|
||||
|
@ -365,19 +387,7 @@ void CharacterController::setState(State desiredState) {
|
|||
qCDebug(physics) << "CharacterController::setState" << stateToStr(desiredState) << "from" << stateToStr(_state) << "," << reason;
|
||||
#endif
|
||||
_state = desiredState;
|
||||
updateGravity();
|
||||
}
|
||||
}
|
||||
|
||||
void CharacterController::updateGravity() {
|
||||
int16_t collisionGroup = computeCollisionGroup();
|
||||
if (_state == State::Hover || collisionGroup == BULLET_COLLISION_GROUP_COLLISIONLESS) {
|
||||
_gravity = 0.0f;
|
||||
} else {
|
||||
_gravity = DEFAULT_AVATAR_GRAVITY;
|
||||
}
|
||||
if (_rigidBody) {
|
||||
_rigidBody->setGravity(_gravity * _currentUp);
|
||||
updateCurrentGravity();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -436,14 +446,14 @@ void CharacterController::handleChangedCollisionGroup() {
|
|||
_dynamicsWorld->addRigidBody(_rigidBody, collisionGroup, BULLET_COLLISION_MASK_MY_AVATAR);
|
||||
}
|
||||
_pendingFlags &= ~PENDING_FLAG_UPDATE_COLLISION_GROUP;
|
||||
updateGravity();
|
||||
updateCurrentGravity();
|
||||
}
|
||||
}
|
||||
|
||||
void CharacterController::updateUpAxis(const glm::quat& rotation) {
|
||||
_currentUp = quatRotate(glmToBullet(rotation), LOCAL_UP_AXIS);
|
||||
if (_rigidBody) {
|
||||
_rigidBody->setGravity(_gravity * _currentUp);
|
||||
_rigidBody->setGravity(_currentGravity * _currentUp);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -24,6 +24,7 @@
|
|||
|
||||
#include "BulletUtil.h"
|
||||
#include "CharacterGhostObject.h"
|
||||
#include "AvatarConstants.h"
|
||||
|
||||
const uint32_t PENDING_FLAG_ADD_TO_SIMULATION = 1U << 0;
|
||||
const uint32_t PENDING_FLAG_REMOVE_FROM_SIMULATION = 1U << 1;
|
||||
|
@ -42,15 +43,18 @@ const btScalar MAX_CHARACTER_MOTOR_TIMESCALE = 60.0f; // one minute
|
|||
const btScalar MIN_CHARACTER_MOTOR_TIMESCALE = 0.05f;
|
||||
|
||||
class CharacterController : public btCharacterControllerInterface {
|
||||
|
||||
public:
|
||||
CharacterController();
|
||||
virtual ~CharacterController();
|
||||
|
||||
bool needsRemoval() const;
|
||||
bool needsAddition() const;
|
||||
virtual void setDynamicsWorld(btDynamicsWorld* world);
|
||||
btCollisionObject* getCollisionObject() { return _rigidBody; }
|
||||
|
||||
void setGravity(float gravity);
|
||||
float getGravity();
|
||||
|
||||
virtual void updateShapeIfNecessary() = 0;
|
||||
|
||||
// overrides from btCharacterControllerInterface
|
||||
|
@ -131,7 +135,7 @@ protected:
|
|||
#endif
|
||||
|
||||
virtual void updateMassProperties() = 0;
|
||||
void updateGravity();
|
||||
void updateCurrentGravity();
|
||||
void updateUpAxis(const glm::quat& rotation);
|
||||
bool checkForSupport(btCollisionWorld* collisionWorld);
|
||||
|
||||
|
@ -184,7 +188,8 @@ protected:
|
|||
bool _stepUpEnabled { true };
|
||||
bool _hasSupport;
|
||||
|
||||
btScalar _gravity { 0.0f };
|
||||
btScalar _currentGravity { 0.0f };
|
||||
btScalar _gravity { DEFAULT_AVATAR_GRAVITY };
|
||||
|
||||
btScalar _followTime;
|
||||
btVector3 _followLinearDisplacement;
|
||||
|
|
|
@ -321,17 +321,25 @@ template <> void payloadRender(const ModelMeshPartPayload::Pointer& payload, Ren
|
|||
|
||||
}
|
||||
|
||||
ModelMeshPartPayload::ModelMeshPartPayload(ModelPointer model, int _meshIndex, int partIndex, int shapeIndex, const Transform& transform, const Transform& offsetTransform) :
|
||||
_meshIndex(_meshIndex),
|
||||
ModelMeshPartPayload::ModelMeshPartPayload(ModelPointer model, int meshIndex, int partIndex, int shapeIndex, const Transform& transform, const Transform& offsetTransform) :
|
||||
_meshIndex(meshIndex),
|
||||
_shapeID(shapeIndex) {
|
||||
|
||||
assert(model && model->isLoaded());
|
||||
_model = model;
|
||||
auto& modelMesh = model->getGeometry()->getMeshes().at(_meshIndex);
|
||||
const Model::MeshState& state = model->getMeshState(_meshIndex);
|
||||
|
||||
updateMeshPart(modelMesh, partIndex);
|
||||
computeAdjustedLocalBound(state.clusterMatrices);
|
||||
|
||||
updateTransform(transform, offsetTransform);
|
||||
Transform renderTransform = transform;
|
||||
if (state.clusterMatrices.size() == 1) {
|
||||
renderTransform = transform.worldTransform(Transform(state.clusterMatrices[0]));
|
||||
}
|
||||
updateTransformForSkinnedMesh(renderTransform, transform, state.clusterBuffer);
|
||||
|
||||
initCache();
|
||||
}
|
||||
|
||||
|
|
|
@ -209,11 +209,6 @@ void Model::updateRenderItems() {
|
|||
return;
|
||||
}
|
||||
|
||||
glm::vec3 scale = getScale();
|
||||
if (_collisionGeometry) {
|
||||
// _collisionGeometry is already scaled
|
||||
scale = glm::vec3(1.0f);
|
||||
}
|
||||
_needsUpdateClusterMatrices = true;
|
||||
_renderItemsNeedUpdate = false;
|
||||
|
||||
|
@ -221,7 +216,7 @@ void Model::updateRenderItems() {
|
|||
// the application will ensure only the last lambda is actually invoked.
|
||||
void* key = (void*)this;
|
||||
std::weak_ptr<Model> weakSelf = shared_from_this();
|
||||
AbstractViewStateInterface::instance()->pushPostUpdateLambda(key, [weakSelf, scale]() {
|
||||
AbstractViewStateInterface::instance()->pushPostUpdateLambda(key, [weakSelf]() {
|
||||
|
||||
// do nothing, if the model has already been destroyed.
|
||||
auto self = weakSelf.lock();
|
||||
|
@ -1219,6 +1214,7 @@ const render::ItemIDs& Model::fetchRenderItemIDs() const {
|
|||
}
|
||||
|
||||
void Model::createRenderItemSet() {
|
||||
updateClusterMatrices();
|
||||
if (_collisionGeometry) {
|
||||
if (_collisionRenderItems.empty()) {
|
||||
createCollisionRenderItemSet();
|
||||
|
@ -1269,7 +1265,6 @@ void Model::createVisibleRenderItemSet() {
|
|||
shapeID++;
|
||||
}
|
||||
}
|
||||
computeMeshPartLocalBounds();
|
||||
}
|
||||
|
||||
void Model::createCollisionRenderItemSet() {
|
||||
|
|
|
@ -81,10 +81,10 @@ public:
|
|||
float getColorB() const { return color.b; }
|
||||
|
||||
glm::vec3 color{ 1.f, 0.7f, 0.2f };
|
||||
float width{ 3.f };
|
||||
float intensity{ 1.f };
|
||||
float fillOpacityUnoccluded{ 0.35f };
|
||||
float fillOpacityOccluded{ 0.1f };
|
||||
float width{ 2.0f };
|
||||
float intensity{ 0.9f };
|
||||
float fillOpacityUnoccluded{ 0.0f };
|
||||
float fillOpacityOccluded{ 0.0f };
|
||||
bool glow{ false };
|
||||
|
||||
signals:
|
||||
|
|
|
@ -9,7 +9,8 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
layout(location = 0) in vec4 inColor;
|
||||
in vec4 _color;
|
||||
in float distanceFromCenter;
|
||||
|
||||
out vec4 _fragColor;
|
||||
|
||||
|
@ -17,10 +18,10 @@ void main(void) {
|
|||
// The incoming value actually ranges from -1 to 1, so modify it
|
||||
// so that it goes from 0 -> 1 -> 0 with the solid alpha being at
|
||||
// the center of the line
|
||||
float alpha = 1.0 - abs(inColor.a);
|
||||
float alpha = 1.0 - abs(distanceFromCenter);
|
||||
|
||||
// Convert from a linear alpha curve to a sharp peaked one
|
||||
alpha = pow(alpha, 10);
|
||||
alpha = _color.a * pow(alpha, 10);
|
||||
|
||||
// Drop everything where the curve falls off to nearly nothing
|
||||
if (alpha <= 0.05) {
|
||||
|
@ -28,6 +29,5 @@ void main(void) {
|
|||
}
|
||||
|
||||
// Emit the color
|
||||
_fragColor = vec4(inColor.rgb, alpha);
|
||||
return;
|
||||
_fragColor = vec4(_color.rgb, alpha);
|
||||
}
|
||||
|
|
|
@ -18,7 +18,9 @@ layout(std140) uniform lineData {
|
|||
vec4 color;
|
||||
};
|
||||
|
||||
layout(location = 0) out vec4 _color;
|
||||
out vec4 _color;
|
||||
// the distance from the center in 'quad space'
|
||||
out float distanceFromCenter;
|
||||
|
||||
void main(void) {
|
||||
_color = color;
|
||||
|
@ -45,11 +47,10 @@ void main(void) {
|
|||
// Add or subtract the orthogonal vector based on a different vertex ID
|
||||
// calculation
|
||||
if (gl_VertexID < 2) {
|
||||
// Use the alpha channel to store the distance from the center in 'quad space'
|
||||
_color.a = -1.0;
|
||||
distanceFromCenter = -1.0;
|
||||
eye.xyz -= orthogonal;
|
||||
} else {
|
||||
_color.a = 1.0;
|
||||
distanceFromCenter = 1.0;
|
||||
eye.xyz += orthogonal;
|
||||
}
|
||||
|
||||
|
|
|
@ -75,7 +75,7 @@ void main(void) {
|
|||
max(0, 1.0 - shininess / 128.0),
|
||||
DEFAULT_METALLIC,
|
||||
specular,
|
||||
specular);
|
||||
vec3(clamp(emissiveAmount, 0.0, 1.0)));
|
||||
} else {
|
||||
packDeferredFragment(
|
||||
normal,
|
||||
|
|
|
@ -54,9 +54,24 @@ float RecordingScriptingInterface::playerLength() const {
|
|||
return _player->length();
|
||||
}
|
||||
|
||||
void RecordingScriptingInterface::playClip(NetworkClipLoaderPointer clipLoader, const QString& url, QScriptValue callback) {
|
||||
_player->queueClip(clipLoader->getClip());
|
||||
|
||||
if (callback.isFunction()) {
|
||||
QScriptValueList args { true, url };
|
||||
callback.call(_scriptEngine->globalObject(), args);
|
||||
}
|
||||
}
|
||||
|
||||
void RecordingScriptingInterface::loadRecording(const QString& url, QScriptValue callback) {
|
||||
auto clipLoader = DependencyManager::get<recording::ClipCache>()->getClipLoader(url);
|
||||
|
||||
if (clipLoader->isLoaded()) {
|
||||
qCDebug(scriptengine) << "Recording already loaded from" << url;
|
||||
playClip(clipLoader, url, callback);
|
||||
return;
|
||||
}
|
||||
|
||||
// hold a strong pointer to the loading clip so that it has a chance to load
|
||||
_clipLoaders.insert(clipLoader);
|
||||
|
||||
|
@ -69,12 +84,7 @@ void RecordingScriptingInterface::loadRecording(const QString& url, QScriptValue
|
|||
if (auto clipLoader = weakClipLoader.toStrongRef()) {
|
||||
qCDebug(scriptengine) << "Loaded recording from" << url;
|
||||
|
||||
_player->queueClip(clipLoader->getClip());
|
||||
|
||||
if (callback.isFunction()) {
|
||||
QScriptValueList args { true, url };
|
||||
callback.call(_scriptEngine->globalObject(), args);
|
||||
}
|
||||
playClip(clipLoader, url, callback);
|
||||
|
||||
// drop our strong pointer to this clip so it is cleaned up
|
||||
_clipLoaders.remove(clipLoader);
|
||||
|
|
|
@ -88,6 +88,9 @@ protected:
|
|||
|
||||
QSharedPointer<BaseScriptEngine> _scriptEngine;
|
||||
QSet<recording::NetworkClipLoaderPointer> _clipLoaders;
|
||||
|
||||
private:
|
||||
void playClip(recording::NetworkClipLoaderPointer clipLoader, const QString& url, QScriptValue callback);
|
||||
};
|
||||
|
||||
#endif // hifi_RecordingScriptingInterface_h
|
||||
|
|
|
@ -77,13 +77,13 @@ QScriptValue PointerEvent::toScriptValue(QScriptEngine* engine, const PointerEve
|
|||
normal.setProperty("x", event._normal.x);
|
||||
normal.setProperty("y", event._normal.y);
|
||||
normal.setProperty("z", event._normal.z);
|
||||
obj.setProperty("pos3D", normal);
|
||||
obj.setProperty("normal", normal);
|
||||
|
||||
QScriptValue direction = engine->newObject();
|
||||
direction.setProperty("x", event._direction.x);
|
||||
direction.setProperty("y", event._direction.y);
|
||||
direction.setProperty("z", event._direction.z);
|
||||
obj.setProperty("pos3D", direction);
|
||||
obj.setProperty("direction", direction);
|
||||
|
||||
bool isPrimaryButton = false;
|
||||
bool isSecondaryButton = false;
|
||||
|
|
|
@ -211,12 +211,12 @@ class UrlHandler : public QObject {
|
|||
public:
|
||||
Q_INVOKABLE bool canHandleUrl(const QString& url) {
|
||||
static auto handler = dynamic_cast<AbstractUriHandler*>(qApp);
|
||||
return handler->canAcceptURL(url);
|
||||
return handler && handler->canAcceptURL(url);
|
||||
}
|
||||
|
||||
Q_INVOKABLE bool handleUrl(const QString& url) {
|
||||
static auto handler = dynamic_cast<AbstractUriHandler*>(qApp);
|
||||
return handler->acceptURL(url);
|
||||
return handler && handler->acceptURL(url);
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -61,7 +61,7 @@ void RequestFilters::interceptHFWebEngineRequest(QWebEngineUrlRequestInfo& info)
|
|||
|
||||
// During the period in which we have HFC commerce in the system, but not applied everywhere:
|
||||
const QString tokenStringCommerce{ "Chrome/48.0 (HighFidelityInterface WithHFC)" };
|
||||
static Setting::Handle<bool> _settingSwitch{ "inspectionMode", false };
|
||||
static Setting::Handle<bool> _settingSwitch{ "commerce", false };
|
||||
bool isMoney = _settingSwitch.get();
|
||||
|
||||
const QString tokenString = !isAuthable ? tokenStringMobile : (isMoney ? tokenStringCommerce : tokenStringMetaverse);
|
||||
|
|
45
scripts/developer/tests/gravityScript.js
Normal file
45
scripts/developer/tests/gravityScript.js
Normal file
|
@ -0,0 +1,45 @@
|
|||
//
|
||||
// Gravity Script 1.0
|
||||
// ************
|
||||
//
|
||||
// Created by Cain Kilgore on 9/14/2017
|
||||
|
||||
// Javascript for the Gravity Modifier Implementation to test
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
|
||||
function menuParameters(menuNameSelection, menuItemNameSelection) {
|
||||
Menu.addMenuItem({
|
||||
menuName: menuNameSelection,
|
||||
menuItemName: menuItemNameSelection,
|
||||
isCheckable: false
|
||||
});
|
||||
}
|
||||
|
||||
function setupMenu() {
|
||||
if (!Menu.menuExists("Gravity")) {
|
||||
Menu.addMenu("Gravity");
|
||||
for (var i = -5; i <= 5; i++) {
|
||||
menuParameters("Gravity", i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function menuItemEvent(menuItem) {
|
||||
for (var i = -5; i <= 5; i++) {
|
||||
if (menuItem == i) {
|
||||
MyAvatar.setGravity(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function onScriptEnding() {
|
||||
Menu.removeMenu("Gravity");
|
||||
}
|
||||
|
||||
setupMenu();
|
||||
Menu.menuItemEvent.connect(menuItemEvent);
|
||||
Script.scriptEnding.connect(onScriptEnding);
|
|
@ -131,7 +131,7 @@
|
|||
var button;
|
||||
var buttonName = "WALLET";
|
||||
var tablet = null;
|
||||
var walletEnabled = Settings.getValue("inspectionMode", false);
|
||||
var walletEnabled = Settings.getValue("commerce", false);
|
||||
function startup() {
|
||||
if (walletEnabled) {
|
||||
tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system");
|
||||
|
|
|
@ -148,7 +148,9 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
if (mode === "full") {
|
||||
var fullEndToEdit = PICK_WITH_HAND_RAY ? this.fullEnd : fullEnd;
|
||||
fullEndToEdit.dimensions = dim;
|
||||
LaserPointers.editRenderState(laserPointerID, mode, {path: fullPath, end: fullEndToEdit});
|
||||
LaserPointers.editRenderState(laserPointerID, mode, { path: fullPath, end: fullEndToEdit });
|
||||
this.contextOverlayTimer = false;
|
||||
this.destroyContextOverlay();
|
||||
} else if (mode === "half") {
|
||||
var halfEndToEdit = PICK_WITH_HAND_RAY ? this.halfEnd : halfEnd;
|
||||
halfEndToEdit.dimensions = dim;
|
||||
|
|
|
@ -44,10 +44,6 @@ Script.include("/~/system/libraries/cloneEntityUtils.js");
|
|||
return (this.hand === RIGHT_HAND) ? leftNearParentingGrabEntity : rightNearParentingGrabEntity;
|
||||
};
|
||||
|
||||
this.otherHandIsParent = function(props) {
|
||||
return this.getOtherModule().thisHandIsParent(props);
|
||||
};
|
||||
|
||||
this.thisHandIsParent = function(props) {
|
||||
if (props.parentID !== MyAvatar.sessionUUID && props.parentID !== AVATAR_SELF_ID) {
|
||||
return false;
|
||||
|
@ -99,12 +95,6 @@ Script.include("/~/system/libraries/cloneEntityUtils.js");
|
|||
// this should never happen, but if it does, don't set previous parent to be this hand.
|
||||
// this.previousParentID[targetProps.id] = NULL;
|
||||
// this.previousParentJointIndex[targetProps.id] = -1;
|
||||
} else if (this.otherHandIsParent(targetProps)) {
|
||||
// the other hand is parent. Steal the object and information
|
||||
var otherModule = this.getOtherModule();
|
||||
this.previousParentID[targetProps.id] = otherModule.previousParentID[targetProps.id];
|
||||
this.previousParentJointIndex[targetProps.id] = otherModule.previousParentJointIndex[targetProps.id];
|
||||
otherModule.endNearParentingGrabEntity();
|
||||
} else {
|
||||
this.previousParentID[targetProps.id] = targetProps.parentID;
|
||||
this.previousParentJointIndex[targetProps.id] = targetProps.parentJointIndex;
|
||||
|
|
|
@ -298,6 +298,9 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
var intersection = controllerData.rayPicks[this.hand];
|
||||
var offOverlay = (intersection.type !== RayPick.INTERSECTED_OVERLAY);
|
||||
var triggerOff = (controllerData.triggerValues[this.hand] < TRIGGER_OFF_VALUE);
|
||||
if (triggerOff) {
|
||||
this.deleteContextOverlay();
|
||||
}
|
||||
var grabbingOverlay = this.grabModuleWantsNearbyOverlay(controllerData);
|
||||
return offOverlay || grabbingOverlay || triggerOff;
|
||||
};
|
||||
|
@ -308,7 +311,6 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
this.laserPressExit();
|
||||
this.laserPressingTarget = false;
|
||||
}
|
||||
this.deleteContextOverlay();
|
||||
this.relinquishTouchFocus();
|
||||
this.reset();
|
||||
this.updateLaserPointer();
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
// handControllerGrab.js
|
||||
// scaleAvatar.js
|
||||
//
|
||||
// Created by Dante Ruiz on 9/11/17
|
||||
//
|
||||
|
@ -80,4 +80,5 @@
|
|||
dispatcherUtils.disableDispatcherModule("LeftScaleAvatar");
|
||||
dispatcherUtils.disableDispatcherModule("RightScaleAvatar");
|
||||
};
|
||||
Script.scriptEnding.connect(this.cleanup);
|
||||
})();
|
||||
|
|
106
scripts/system/controllers/controllerModules/scaleEntity.js
Normal file
106
scripts/system/controllers/controllerModules/scaleEntity.js
Normal file
|
@ -0,0 +1,106 @@
|
|||
// scaleEntity.js
|
||||
//
|
||||
// Created by Dante Ruiz on 9/18/17
|
||||
//
|
||||
// Grabs physically moveable entities with hydra-like controllers; it works for either near or far objects.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
|
||||
/* global Script, Vec3, MyAvatar, RIGHT_HAND */
|
||||
/* eslint indent: ["error", 4, { "outerIIFEBody": 0 }] */
|
||||
|
||||
(function() {
|
||||
var dispatcherUtils = Script.require("/~/system/libraries/controllerDispatcherUtils.js");
|
||||
|
||||
function ScaleEntity(hand) {
|
||||
this.hand = hand;
|
||||
this.grabbedThingID = false;
|
||||
this.scalingStartDistance = false;
|
||||
this.scalingStartDimensions = false;
|
||||
|
||||
this.parameters = dispatcherUtils.makeDispatcherModuleParameters(
|
||||
120,
|
||||
this.hand === RIGHT_HAND ? ["rightHandTrigger"] : ["leftHandTrigger"],
|
||||
[],
|
||||
100
|
||||
);
|
||||
|
||||
this.otherHand = function() {
|
||||
return this.hand === dispatcherUtils.RIGHT_HAND ? dispatcherUtils.LEFT_HAND : dispatcherUtils.RIGHT_HAND;
|
||||
};
|
||||
|
||||
this.otherModule = function() {
|
||||
return this.hand === dispatcherUtils.RIGHT_HAND ? leftScaleEntity : rightScaleEntity;
|
||||
};
|
||||
|
||||
this.bumperPressed = function(controllerData) {
|
||||
return ( controllerData.secondaryValues[this.hand] > dispatcherUtils.BUMPER_ON_VALUE);
|
||||
};
|
||||
|
||||
this.getTargetProps = function(controllerData) {
|
||||
// nearbyEntityProperties is already sorted by length from controller
|
||||
var nearbyEntityProperties = controllerData.nearbyEntityProperties[this.hand];
|
||||
var sensorScaleFactor = MyAvatar.sensorToWorldScale;
|
||||
for (var i = 0; i < nearbyEntityProperties.length; i++) {
|
||||
var props = nearbyEntityProperties[i];
|
||||
var handPosition = controllerData.controllerLocations[this.hand].position;
|
||||
var distance = Vec3.distance(props.position, handPosition);
|
||||
if (distance > dispatcherUtils.NEAR_GRAB_RADIUS * sensorScaleFactor) {
|
||||
continue;
|
||||
}
|
||||
if ((dispatcherUtils.entityIsGrabbable(props) ||
|
||||
dispatcherUtils.propsArePhysical(props)) && !props.locked) {
|
||||
return props;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
};
|
||||
|
||||
this.isReady = function(controllerData) {
|
||||
var otherModule = this.otherModule();
|
||||
if (this.bumperPressed(controllerData) && otherModule.bumperPressed(controllerData)) {
|
||||
var thisHandTargetProps = this.getTargetProps(controllerData);
|
||||
var otherHandTargetProps = otherModule.getTargetProps(controllerData);
|
||||
if (thisHandTargetProps && otherHandTargetProps) {
|
||||
if (thisHandTargetProps.id === otherHandTargetProps.id) {
|
||||
this.grabbedThingID = thisHandTargetProps.id;
|
||||
this.scalingStartDistance = Vec3.length(Vec3.subtract(controllerData.controllerLocations[this.hand].position,
|
||||
controllerData.controllerLocations[this.otherHand()].position));
|
||||
this.scalingStartDimensions = thisHandTargetProps.dimensions;
|
||||
return dispatcherUtils.makeRunningValues(true, [], []);
|
||||
}
|
||||
}
|
||||
}
|
||||
return dispatcherUtils.makeRunningValues(false, [], []);
|
||||
};
|
||||
|
||||
this.run = function(controllerData) {
|
||||
var otherModule = this.otherModule();
|
||||
if (this.bumperPressed(controllerData) && otherModule.bumperPressed(controllerData)) {
|
||||
if (this.hand === dispatcherUtils.RIGHT_HAND) {
|
||||
var scalingCurrentDistance =
|
||||
Vec3.length(Vec3.subtract(controllerData.controllerLocations[this.hand].position,
|
||||
controllerData.controllerLocations[this.otherHand()].position));
|
||||
var currentRescale = scalingCurrentDistance / this.scalingStartDistance;
|
||||
var newDimensions = Vec3.multiply(currentRescale, this.scalingStartDimensions);
|
||||
Entities.editEntity(this.grabbedThingID, { dimensions: newDimensions });
|
||||
}
|
||||
return dispatcherUtils.makeRunningValues(true, [], []);
|
||||
}
|
||||
return dispatcherUtils.makeRunningValues(false, [], []);
|
||||
};
|
||||
}
|
||||
|
||||
var leftScaleEntity = new ScaleEntity(dispatcherUtils.LEFT_HAND);
|
||||
var rightScaleEntity = new ScaleEntity(dispatcherUtils.RIGHT_HAND);
|
||||
|
||||
dispatcherUtils.enableDispatcherModule("LeftScaleEntity", leftScaleEntity);
|
||||
dispatcherUtils.enableDispatcherModule("RightScaleEntity", rightScaleEntity);
|
||||
|
||||
this.cleanup = function() {
|
||||
dispatcherUtils.disableDispatcherModule("LeftScaleEntity");
|
||||
dispatcherUtils.disableDispatcherModule("RightScaleEntity");
|
||||
};
|
||||
Script.scriptEnding.connect(this.cleanup);
|
||||
})();
|
|
@ -29,7 +29,8 @@ var CONTOLLER_SCRIPTS = [
|
|||
"controllerModules/disableOtherModule.js",
|
||||
"controllerModules/farTrigger.js",
|
||||
"controllerModules/teleport.js",
|
||||
"controllerModules/scaleAvatar.js"
|
||||
"controllerModules/scaleAvatar.js",
|
||||
"controllerModules/scaleEntity.js"
|
||||
];
|
||||
|
||||
var DEBUG_MENU_ITEM = "Debug defaultScripts.js";
|
||||
|
|
|
@ -450,7 +450,7 @@
|
|||
var parsedJsonMessage = JSON.parse(message);
|
||||
|
||||
if (parsedJsonMessage.type === "marketplaces") {
|
||||
if (parsedJsonMessage.action === "inspectionModeSetting") {
|
||||
if (parsedJsonMessage.action === "commerceSetting") {
|
||||
confirmAllPurchases = !!parsedJsonMessage.data;
|
||||
injectCode();
|
||||
}
|
||||
|
@ -458,7 +458,7 @@
|
|||
}
|
||||
});
|
||||
|
||||
// Request inspection mode setting
|
||||
// Request commerce setting
|
||||
// Code is injected into the webpage after the setting comes back.
|
||||
EventBridge.emitWebEvent(JSON.stringify({
|
||||
type: "REQUEST_SETTING"
|
||||
|
|
|
@ -319,7 +319,11 @@ if (typeof module !== 'undefined') {
|
|||
LEFT_HAND: LEFT_HAND,
|
||||
RIGHT_HAND: RIGHT_HAND,
|
||||
BUMPER_ON_VALUE: BUMPER_ON_VALUE,
|
||||
propsArePhysical: propsArePhysical,
|
||||
entityIsGrabbable: entityIsGrabbable,
|
||||
NEAR_GRAB_RADIUS: NEAR_GRAB_RADIUS,
|
||||
projectOntoOverlayXYPlane: projectOntoOverlayXYPlane,
|
||||
projectOntoEntityXYPlane: projectOntoEntityXYPlane
|
||||
|
||||
};
|
||||
}
|
||||
|
|
|
@ -138,8 +138,8 @@
|
|||
} else if (parsedJsonMessage.type === "REQUEST_SETTING") {
|
||||
tablet.emitScriptEvent(JSON.stringify({
|
||||
type: "marketplaces",
|
||||
action: "inspectionModeSetting",
|
||||
data: Settings.getValue("inspectionMode", false)
|
||||
action: "commerceSetting",
|
||||
data: Settings.getValue("commerce", false)
|
||||
}));
|
||||
} else if (parsedJsonMessage.type === "PURCHASES") {
|
||||
tablet.pushOntoStack(MARKETPLACE_PURCHASES_QML_PATH);
|
||||
|
|
|
@ -12,7 +12,7 @@ setup_hifi_project(Quick Gui OpenGL)
|
|||
set_target_properties(${TARGET_NAME} PROPERTIES FOLDER "Tests/manual-tests/")
|
||||
|
||||
# link in the shared libraries
|
||||
link_hifi_libraries(shared networking model fbx ktx image octree gl gpu gpu-gl render model-networking networking render-utils entities entities-renderer animation audio avatars script-engine physics procedural midi)
|
||||
link_hifi_libraries(shared networking model fbx ktx image octree gl gpu gpu-gl render model-networking networking render-utils entities entities-renderer animation audio avatars script-engine physics procedural midi ui)
|
||||
|
||||
package_libraries_for_deployment()
|
||||
|
||||
|
|
|
@ -42,11 +42,15 @@
|
|||
#include <LogHandler.h>
|
||||
#include <AssetClient.h>
|
||||
|
||||
#include <gl/OffscreenGLCanvas.h>
|
||||
|
||||
#include <gpu/gl/GLBackend.h>
|
||||
#include <gpu/gl/GLFramebuffer.h>
|
||||
#include <gpu/gl/GLTexture.h>
|
||||
#include <gpu/StandardShaderLib.h>
|
||||
|
||||
#include <ui/OffscreenQmlSurface.h>
|
||||
|
||||
#include <AnimationCache.h>
|
||||
#include <SimpleEntitySimulation.h>
|
||||
#include <EntityDynamicInterface.h>
|
||||
|
@ -427,6 +431,10 @@ namespace render {
|
|||
}
|
||||
}
|
||||
|
||||
OffscreenGLCanvas* _chromiumShareContext{ nullptr };
|
||||
Q_GUI_EXPORT void qt_gl_set_global_share_context(QOpenGLContext *context);
|
||||
|
||||
|
||||
// Create a simple OpenGL window that renders text in various ways
|
||||
class QTestWindow : public QWindow, public AbstractViewStateInterface {
|
||||
|
||||
|
@ -506,8 +514,6 @@ public:
|
|||
AbstractViewStateInterface::setInstance(this);
|
||||
_octree = DependencyManager::set<EntityTreeRenderer>(false, this, nullptr);
|
||||
_octree->init();
|
||||
// Prevent web entities from rendering
|
||||
REGISTER_ENTITY_TYPE_WITH_FACTORY(Web, WebEntityItem::factory);
|
||||
|
||||
DependencyManager::set<ParentFinder>(_octree->getTree());
|
||||
auto nodeList = DependencyManager::get<LimitedNodeList>();
|
||||
|
@ -535,6 +541,23 @@ public:
|
|||
_renderThread.initialize(this, _initContext);
|
||||
_initContext.makeCurrent();
|
||||
|
||||
if (nsightActive()) {
|
||||
// Prevent web entities from rendering
|
||||
REGISTER_ENTITY_TYPE_WITH_FACTORY(Web, WebEntityItem::factory);
|
||||
} else {
|
||||
_chromiumShareContext = new OffscreenGLCanvas();
|
||||
_chromiumShareContext->setObjectName("ChromiumShareContext");
|
||||
_chromiumShareContext->create(_initContext.qglContext());
|
||||
_chromiumShareContext->makeCurrent();
|
||||
qt_gl_set_global_share_context(_chromiumShareContext->getContext());
|
||||
|
||||
// Make sure all QML surfaces share the main thread GL context
|
||||
OffscreenQmlSurface::setSharedContext(_initContext.qglContext());
|
||||
|
||||
_initContext.makeCurrent();
|
||||
}
|
||||
|
||||
|
||||
// FIXME use a wait condition
|
||||
QThread::msleep(1000);
|
||||
_renderThread.submitFrame(gpu::FramePointer());
|
||||
|
@ -679,6 +702,7 @@ private:
|
|||
_renderCount = _renderThread._presentCount.load();
|
||||
update();
|
||||
|
||||
_initContext.makeCurrent();
|
||||
RenderArgs renderArgs(_renderThread._gpuContext, DEFAULT_OCTREE_SIZE_SCALE,
|
||||
0, RenderArgs::DEFAULT_RENDER_MODE,
|
||||
RenderArgs::MONO, RenderArgs::RENDER_DEBUG_NONE);
|
||||
|
|
Loading…
Reference in a new issue