mirror of
https://github.com/lubosz/overte.git
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Merge branch 'tweak_lazers' of github.com:imgntn/hifi into tweak_lazers
This commit is contained in:
commit
e012d3cebb
2 changed files with 51 additions and 241 deletions
|
@ -23,12 +23,12 @@
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|||
|
||||
// UTILITIES -------------
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||||
//
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||||
function ignore() {}
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||||
function ignore() { }
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||||
|
||||
// Utility to make it easier to setup and disconnect cleanly.
|
||||
function setupHandler(event, handler) {
|
||||
event.connect(handler);
|
||||
Script.scriptEnding.connect(function() {
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||||
Script.scriptEnding.connect(function () {
|
||||
event.disconnect(handler);
|
||||
});
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||||
}
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||||
|
@ -36,10 +36,10 @@ function setupHandler(event, handler) {
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|||
// If some capability is not available until expiration milliseconds after the last update.
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||||
function TimeLock(expiration) {
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var last = 0;
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||||
this.update = function(optionalNow) {
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this.update = function (optionalNow) {
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last = optionalNow || Date.now();
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||||
};
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||||
this.expired = function(optionalNow) {
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||||
this.expired = function (optionalNow) {
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||||
return ((optionalNow || Date.now()) - last) > expiration;
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||||
};
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||||
}
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||||
|
@ -52,17 +52,13 @@ function Trigger(label) {
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that.label = label;
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that.TRIGGER_SMOOTH_RATIO = 0.1; // Time averaging of trigger - 0.0 disables smoothing
|
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that.TRIGGER_OFF_VALUE = 0.10;
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||||
that.TRIGGER_ON_VALUE = that.TRIGGER_OFF_VALUE + 0.05; // Squeezed just enough to activate search or near grab
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that.TRIGGER_ON_VALUE = that.TRIGGER_OFF_VALUE + 0.05; // Squeezed just enough to activate search or near grab
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that.rawTriggerValue = 0;
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that.triggerValue = 0; // rolling average of trigger value
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that.triggerValue = 0; // rolling average of trigger value
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that.triggerClicked = false;
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that.triggerClick = function(value) {
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that.triggerClicked = value;
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};
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that.triggerPress = function(value) {
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that.rawTriggerValue = value;
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||||
};
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that.updateSmoothedTrigger = function() { // e.g., call once/update for effect
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that.triggerClick = function (value) { that.triggerClicked = value; };
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that.triggerPress = function (value) { that.rawTriggerValue = value; };
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that.updateSmoothedTrigger = function () { // e.g., call once/update for effect
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var triggerValue = that.rawTriggerValue;
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// smooth out trigger value
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that.triggerValue = (that.triggerValue * that.TRIGGER_SMOOTH_RATIO) +
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@ -70,19 +66,19 @@ function Trigger(label) {
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OffscreenFlags.navigationFocusDisabled = that.triggerValue != 0.0;
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};
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// Current smoothed state, without hysteresis. Answering booleans.
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that.triggerSmoothedClick = function() {
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that.triggerSmoothedClick = function () {
|
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return that.triggerClicked;
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};
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that.triggerSmoothedSqueezed = function() {
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that.triggerSmoothedSqueezed = function () {
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return that.triggerValue > that.TRIGGER_ON_VALUE;
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};
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that.triggerSmoothedReleased = function() {
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that.triggerSmoothedReleased = function () {
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return that.triggerValue < that.TRIGGER_OFF_VALUE;
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};
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// This part is not from handControllerGrab.js
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that.state = null; // tri-state: falsey, 'partial', 'full'
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that.update = function() { // update state, called from an update function
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that.update = function () { // update state, called from an update function
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var state = that.state;
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that.updateSmoothedTrigger();
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@ -100,10 +96,10 @@ function Trigger(label) {
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that.state = state;
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};
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// Answer a controller source function (answering either 0.0 or 1.0).
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that.partial = function() {
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that.partial = function () {
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return that.state ? 1.0 : 0.0; // either 'partial' or 'full'
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};
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that.full = function() {
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||||
that.full = function () {
|
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return (that.state === 'full') ? 1.0 : 0.0;
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||||
};
|
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}
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|
@ -119,7 +115,6 @@ function updateFieldOfView() {
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// SHIMS ----------
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//
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var weMovedReticle = false;
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function ignoreMouseActivity() {
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// If we're paused, or if change in cursor position is from this script, not the hardware mouse.
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if (!Reticle.allowMouseCapture) {
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|
@ -137,16 +132,13 @@ function ignoreMouseActivity() {
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return true;
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}
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var MARGIN = 25;
|
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var reticleMinX = MARGIN,
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reticleMaxX, reticleMinY = MARGIN,
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reticleMaxY;
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|
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var reticleMinX = MARGIN, reticleMaxX, reticleMinY = MARGIN, reticleMaxY;
|
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function updateRecommendedArea() {
|
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var dims = Controller.getViewportDimensions();
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reticleMaxX = dims.x - MARGIN;
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reticleMaxY = dims.y - MARGIN;
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}
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var setReticlePosition = function(point2d) {
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var setReticlePosition = function (point2d) {
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weMovedReticle = true;
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point2d.x = Math.max(reticleMinX, Math.min(point2d.x, reticleMaxX));
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point2d.y = Math.max(reticleMinY, Math.min(point2d.y, reticleMaxY));
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||||
|
@ -162,7 +154,6 @@ function findRayIntersection(pickRay) {
|
|||
}
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return result;
|
||||
}
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||||
|
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function isPointingAtOverlay(optionalHudPosition2d) {
|
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return Reticle.pointingAtSystemOverlay || Overlays.getOverlayAtPoint(optionalHudPosition2d || Reticle.position);
|
||||
}
|
||||
|
@ -170,7 +161,6 @@ function isPointingAtOverlay(optionalHudPosition2d) {
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|||
// Generalized HUD utilities, with or without HMD:
|
||||
// This "var" is for documentation. Do not change the value!
|
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var PLANAR_PERPENDICULAR_HUD_DISTANCE = 1;
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|
||||
function calculateRayUICollisionPoint(position, direction) {
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// Answer the 3D intersection of the HUD by the given ray, or falsey if no intersection.
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if (HMD.active) {
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@ -190,7 +180,6 @@ function calculateRayUICollisionPoint(position, direction) {
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return Vec3.sum(position, Vec3.multiply(scale, direction));
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}
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var DEGREES_TO_HALF_RADIANS = Math.PI / 360;
|
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|
||||
function overlayFromWorldPoint(point) {
|
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// Answer the 2d pixel-space location in the HUD that covers the given 3D point.
|
||||
// REQUIRES: that the 3d point be on the hud surface!
|
||||
|
@ -210,10 +199,7 @@ function overlayFromWorldPoint(point) {
|
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var verticalFraction = 1 - (cameraY / hudHeight + 0.5);
|
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var horizontalPixels = size.x * horizontalFraction;
|
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var verticalPixels = size.y * verticalFraction;
|
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return {
|
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x: horizontalPixels,
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y: verticalPixels
|
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};
|
||||
return { x: horizontalPixels, y: verticalPixels };
|
||||
}
|
||||
|
||||
function activeHudPoint2d(activeHand) { // if controller is valid, update reticle position and answer 2d point. Otherwise falsey.
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|
@ -223,14 +209,14 @@ function activeHudPoint2d(activeHand) { // if controller is valid, update reticl
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return; // Controller is cradled.
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}
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var controllerPosition = Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, controllerPose.translation),
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MyAvatar.position);
|
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MyAvatar.position);
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// This gets point direction right, but if you want general quaternion it would be more complicated:
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var controllerDirection = Quat.getUp(Quat.multiply(MyAvatar.orientation, controllerPose.rotation));
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|
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var hudPoint3d = calculateRayUICollisionPoint(controllerPosition, controllerDirection);
|
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if (!hudPoint3d) {
|
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if (Menu.isOptionChecked("Overlays")) { // With our hud resetting strategy, hudPoint3d should be valid here
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print('Controller is parallel to HUD'); // so let us know that our assumptions are wrong.
|
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print('Controller is parallel to HUD'); // so let us know that our assumptions are wrong.
|
||||
}
|
||||
return;
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||||
}
|
||||
|
@ -245,17 +231,12 @@ function activeHudPoint2d(activeHand) { // if controller is valid, update reticl
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|||
// MOUSE ACTIVITY --------
|
||||
//
|
||||
var isSeeking = false;
|
||||
var averageMouseVelocity = 0,
|
||||
lastIntegration = 0,
|
||||
lastMouse;
|
||||
var averageMouseVelocity = 0, lastIntegration = 0, lastMouse;
|
||||
var WEIGHTING = 1 / 20; // simple moving average over last 20 samples
|
||||
var ONE_MINUS_WEIGHTING = 1 - WEIGHTING;
|
||||
var AVERAGE_MOUSE_VELOCITY_FOR_SEEK_TO = 20;
|
||||
|
||||
function isShakingMouse() { // True if the person is waving the mouse around trying to find it.
|
||||
var now = Date.now(),
|
||||
mouse = Reticle.position,
|
||||
isShaking = false;
|
||||
var now = Date.now(), mouse = Reticle.position, isShaking = false;
|
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if (lastIntegration && (lastIntegration !== now)) {
|
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var velocity = Vec3.length(Vec3.subtract(mouse, lastMouse)) / (now - lastIntegration);
|
||||
averageMouseVelocity = (ONE_MINUS_WEIGHTING * averageMouseVelocity) + (WEIGHTING * velocity);
|
||||
|
@ -269,7 +250,6 @@ function isShakingMouse() { // True if the person is waving the mouse around try
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}
|
||||
var NON_LINEAR_DIVISOR = 2;
|
||||
var MINIMUM_SEEK_DISTANCE = 0.1;
|
||||
|
||||
function updateSeeking(doNotStartSeeking) {
|
||||
if (!doNotStartSeeking && (!Reticle.visible || isShakingMouse())) {
|
||||
if (!isSeeking) {
|
||||
|
@ -288,7 +268,6 @@ function updateSeeking(doNotStartSeeking) {
|
|||
return; // E.g., if parallel to location in HUD
|
||||
}
|
||||
var copy = Reticle.position;
|
||||
|
||||
function updateDimension(axis) {
|
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var distanceBetween = lookAt2D[axis] - Reticle.position[axis];
|
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var move = distanceBetween / NON_LINEAR_DIVISOR;
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|
@ -298,8 +277,7 @@ function updateSeeking(doNotStartSeeking) {
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copy[axis] += move;
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return true;
|
||||
}
|
||||
var okX = !updateDimension('x'),
|
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okY = !updateDimension('y'); // Evaluate both. Don't short-circuit.
|
||||
var okX = !updateDimension('x'), okY = !updateDimension('y'); // Evaluate both. Don't short-circuit.
|
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if (okX && okY) {
|
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print('Finished seeking mouse');
|
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isSeeking = false;
|
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|
@ -322,19 +300,16 @@ function updateMouseActivity(isClick) {
|
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handControllerLockOut.update(now);
|
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Reticle.visible = true;
|
||||
}
|
||||
|
||||
function expireMouseCursor(now) {
|
||||
if (!isPointingAtOverlay() && mouseCursorActivity.expired(now)) {
|
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Reticle.visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
function hudReticleDistance() { // 3d distance from camera to the reticle position on hud
|
||||
// (The camera is only in the center of the sphere on reset.)
|
||||
var reticlePositionOnHUD = HMD.worldPointFromOverlay(Reticle.position);
|
||||
return Vec3.distance(reticlePositionOnHUD, HMD.position);
|
||||
}
|
||||
|
||||
function onMouseMove() {
|
||||
// Display cursor at correct depth (as in depthReticle.js), and updateMouseActivity.
|
||||
if (ignoreMouseActivity()) {
|
||||
|
@ -352,7 +327,6 @@ function onMouseMove() {
|
|||
}
|
||||
updateMouseActivity(); // After the above, just in case the depth movement is awkward when becoming visible.
|
||||
}
|
||||
|
||||
function onMouseClick() {
|
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updateMouseActivity(true);
|
||||
}
|
||||
|
@ -371,7 +345,6 @@ var LEFT_HUD_LASER = 1;
|
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var RIGHT_HUD_LASER = 2;
|
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var BOTH_HUD_LASERS = LEFT_HUD_LASER + RIGHT_HUD_LASER;
|
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var activeHudLaser = RIGHT_HUD_LASER;
|
||||
|
||||
function toggleHand() { // unequivocally switch which hand controls mouse position
|
||||
if (activeHand === Controller.Standard.RightHand) {
|
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activeHand = Controller.Standard.LeftHand;
|
||||
|
@ -384,9 +357,8 @@ function toggleHand() { // unequivocally switch which hand controls mouse positi
|
|||
}
|
||||
clearSystemLaser();
|
||||
}
|
||||
|
||||
function makeToggleAction(hand) { // return a function(0|1) that makes the specified hand control mouse when 1
|
||||
return function(on) {
|
||||
return function (on) {
|
||||
if (on && (activeHand !== hand)) {
|
||||
toggleHand();
|
||||
}
|
||||
|
@ -406,7 +378,7 @@ function isPointingAtOverlayStartedNonFullTrigger(trigger) {
|
|||
// true if isPointingAtOverlay AND we were NOT full triggered when we became so.
|
||||
// The idea is to not count clicks when we're full-triggering and reach the edge of a window.
|
||||
var lockedIn = false;
|
||||
return function() {
|
||||
return function () {
|
||||
if (trigger !== activeTrigger) {
|
||||
return lockedIn = false;
|
||||
}
|
||||
|
@ -426,28 +398,26 @@ clickMapping.from(leftTrigger.full).when(isPointingAtOverlayStartedNonFullTrigge
|
|||
// clickMapping.from(Controller.Standard.RightSecondaryThumb).peek().to(Controller.Actions.ContextMenu);
|
||||
// except that we first update the reticle position from the appropriate hand position, before invoking the ContextMenu.
|
||||
var wantsMenu = 0;
|
||||
clickMapping.from(function() {
|
||||
return wantsMenu;
|
||||
}).to(Controller.Actions.ContextMenu);
|
||||
clickMapping.from(Controller.Standard.RightSecondaryThumb).peek().to(function(clicked) {
|
||||
clickMapping.from(function () { return wantsMenu; }).to(Controller.Actions.ContextMenu);
|
||||
clickMapping.from(Controller.Standard.RightSecondaryThumb).peek().to(function (clicked) {
|
||||
if (clicked) {
|
||||
activeHudPoint2d(Controller.Standard.RightHand);
|
||||
}
|
||||
wantsMenu = clicked;
|
||||
});
|
||||
clickMapping.from(Controller.Standard.LeftSecondaryThumb).peek().to(function(clicked) {
|
||||
clickMapping.from(Controller.Standard.LeftSecondaryThumb).peek().to(function (clicked) {
|
||||
if (clicked) {
|
||||
activeHudPoint2d(Controller.Standard.LeftHand);
|
||||
}
|
||||
wantsMenu = clicked;
|
||||
});
|
||||
clickMapping.from(Controller.Hardware.Keyboard.RightMouseClicked).peek().to(function() {
|
||||
clickMapping.from(Controller.Hardware.Keyboard.RightMouseClicked).peek().to(function () {
|
||||
// Allow the reticle depth to be set correctly:
|
||||
// Wait a tick for the context menu to be displayed, and then simulate a (non-hand-controller) mouse move
|
||||
// so that the system updates qml state (Reticle.pointingAtSystemOverlay) before it gives us a mouseMove.
|
||||
// We don't want the system code to always do this for us, because, e.g., we do not want to get a mouseMove
|
||||
// after the Left/RightSecondaryThumb gives us a context menu. Only from the mouse.
|
||||
Script.setTimeout(function() {
|
||||
Script.setTimeout(function () {
|
||||
Reticle.setPosition(Reticle.position);
|
||||
}, 0);
|
||||
});
|
||||
|
@ -459,25 +429,10 @@ clickMapping.enable();
|
|||
// VISUAL AID -----------
|
||||
// Same properties as handControllerGrab search sphere
|
||||
var LASER_ALPHA = 0.5;
|
||||
var LASER_SEARCH_COLOR_XYZW = {
|
||||
x: 10 / 255,
|
||||
y: 10 / 255,
|
||||
z: 255 / 255,
|
||||
w: LASER_ALPHA
|
||||
};
|
||||
var LASER_TRIGGER_COLOR_XYZW = {
|
||||
x: 250 / 255,
|
||||
y: 10 / 255,
|
||||
z: 10 / 255,
|
||||
w: LASER_ALPHA
|
||||
};
|
||||
var SYSTEM_LASER_DIRECTION = {
|
||||
x: 0,
|
||||
y: 0,
|
||||
z: -1
|
||||
};
|
||||
var LASER_SEARCH_COLOR_XYZW = {x: 10 / 255, y: 10 / 255, z: 255 / 255, w: LASER_ALPHA};
|
||||
var LASER_TRIGGER_COLOR_XYZW = {x: 250 / 255, y: 10 / 255, z: 10 / 255, w: LASER_ALPHA};
|
||||
var SYSTEM_LASER_DIRECTION = {x: 0, y: 0, z: -1};
|
||||
var systemLaserOn = false;
|
||||
|
||||
function clearSystemLaser() {
|
||||
if (!systemLaserOn) {
|
||||
return;
|
||||
|
@ -485,12 +440,8 @@ function clearSystemLaser() {
|
|||
HMD.disableHandLasers(BOTH_HUD_LASERS);
|
||||
systemLaserOn = false;
|
||||
weMovedReticle = true;
|
||||
Reticle.position = {
|
||||
x: -1,
|
||||
y: -1
|
||||
};
|
||||
Reticle.position = { x: -1, y: -1 };
|
||||
}
|
||||
|
||||
function setColoredLaser() { // answer trigger state if lasers supported, else falsey.
|
||||
var color = (activeTrigger.state === 'full') ? LASER_TRIGGER_COLOR_XYZW : LASER_SEARCH_COLOR_XYZW;
|
||||
return HMD.setHandLasers(activeHudLaser, true, color, SYSTEM_LASER_DIRECTION) && activeTrigger.state;
|
||||
|
@ -500,7 +451,6 @@ function setColoredLaser() { // answer trigger state if lasers supported, else f
|
|||
//
|
||||
function update() {
|
||||
var now = Date.now();
|
||||
|
||||
function off() {
|
||||
expireMouseCursor();
|
||||
clearSystemLaser();
|
||||
|
@ -554,31 +504,7 @@ function checkSettings() {
|
|||
checkSettings();
|
||||
|
||||
var settingsChecker = Script.setInterval(checkSettings, SETTINGS_CHANGE_RECHECK_INTERVAL);
|
||||
Script.scriptEnding.connect(function() {
|
||||
Script.scriptEnding.connect(function () {
|
||||
Script.clearInterval(settingsChecker);
|
||||
OffscreenFlags.navigationFocusDisabled = false;
|
||||
});
|
||||
|
||||
var isDisabled = false;
|
||||
var handleHandMessages = function(channel, message, sender) {
|
||||
var data;
|
||||
if (sender === MyAvatar.sessionUUID) {
|
||||
if (channel === 'Hifi-Hand-Pointer-Disabler') {
|
||||
if (message === 'both') {
|
||||
isDisabled = 'both';
|
||||
}
|
||||
if (message === 'left') {
|
||||
isDisabled = 'left';
|
||||
}
|
||||
if (message === 'right') {
|
||||
isDisabled = 'right';
|
||||
}
|
||||
if (message === 'none') {
|
||||
isDisabled = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Messages.subscribe('Hifi-Hand-Pointer-Disabler');
|
||||
Messages.messageReceived.connect(handleHandMessages);
|
|
@ -1,21 +1,13 @@
|
|||
// Created by james b. pollack @imgntn on 7/2/2016
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Creates a beam and target and then teleports you there when you let go of either activation button.
|
||||
// Creates a beam and target and then teleports you there.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
|
||||
var inTeleportMode = false;
|
||||
|
||||
var currentFadeSphereOpacity = 1;
|
||||
var fadeSphereInterval = null;
|
||||
var fadeSphereUpdateInterval = null;
|
||||
//milliseconds between fading one-tenth -- so this is a half second fade total
|
||||
var USE_FADE_MODE = false;
|
||||
var USE_FADE_OUT = true;
|
||||
var FADE_OUT_INTERVAL = 25;
|
||||
|
||||
// instant
|
||||
// var NUMBER_OF_STEPS = 0;
|
||||
// var SMOOTH_ARRIVAL_SPACING = 0;
|
||||
|
@ -36,16 +28,13 @@ var NUMBER_OF_STEPS = 6;
|
|||
// var SMOOTH_ARRIVAL_SPACING = 10;
|
||||
// var NUMBER_OF_STEPS = 20;
|
||||
|
||||
|
||||
var TARGET_MODEL_URL = Script.resolvePath("../assets/models/teleport.fbx");
|
||||
var TARGET_MODEL_DIMENSIONS = {
|
||||
x: 1.15,
|
||||
y: 0.5,
|
||||
z: 1.15
|
||||
|
||||
};
|
||||
|
||||
|
||||
var COLORS_TELEPORT_CAN_TELEPORT = {
|
||||
red: 97,
|
||||
green: 247,
|
||||
|
@ -58,7 +47,6 @@ var COLORS_TELEPORT_CANNOT_TELEPORT = {
|
|||
blue: 141
|
||||
};
|
||||
|
||||
|
||||
var MAX_AVATAR_SPEED = 0.25;
|
||||
|
||||
function ThumbPad(hand) {
|
||||
|
@ -75,7 +63,6 @@ function ThumbPad(hand) {
|
|||
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
function Trigger(hand) {
|
||||
|
@ -101,7 +88,6 @@ function Teleporter() {
|
|||
this.targetOverlay = null;
|
||||
this.updateConnected = null;
|
||||
this.smoothArrivalInterval = null;
|
||||
this.fadeSphere = null;
|
||||
this.teleportHand = null;
|
||||
|
||||
this.initialize = function() {
|
||||
|
@ -141,86 +127,22 @@ function Teleporter() {
|
|||
if (isDisabled === 'both') {
|
||||
return;
|
||||
}
|
||||
|
||||
inTeleportMode = true;
|
||||
|
||||
if (this.smoothArrivalInterval !== null) {
|
||||
Script.clearInterval(this.smoothArrivalInterval);
|
||||
}
|
||||
if (fadeSphereInterval !== null) {
|
||||
Script.clearInterval(fadeSphereInterval);
|
||||
}
|
||||
if (activationTimeout !== null) {
|
||||
Script.clearInterval(activationTimeout);
|
||||
}
|
||||
|
||||
this.teleportHand = hand;
|
||||
this.initialize();
|
||||
Script.update.connect(this.update);
|
||||
this.updateConnected = true;
|
||||
};
|
||||
|
||||
this.createFadeSphere = function(avatarHead) {
|
||||
var sphereProps = {
|
||||
position: avatarHead,
|
||||
size: -1,
|
||||
color: {
|
||||
red: 0,
|
||||
green: 0,
|
||||
blue: 0,
|
||||
},
|
||||
alpha: 1,
|
||||
solid: true,
|
||||
visible: true,
|
||||
ignoreRayIntersection: true,
|
||||
drawInFront: false
|
||||
};
|
||||
|
||||
currentFadeSphereOpacity = 10;
|
||||
|
||||
_this.fadeSphere = Overlays.addOverlay("sphere", sphereProps);
|
||||
Script.clearInterval(fadeSphereInterval)
|
||||
Script.update.connect(_this.updateFadeSphere);
|
||||
if (USE_FADE_OUT === true) {
|
||||
this.fadeSphereOut();
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
this.fadeSphereOut = function() {
|
||||
|
||||
fadeSphereInterval = Script.setInterval(function() {
|
||||
if (currentFadeSphereOpacity <= 0) {
|
||||
Script.clearInterval(fadeSphereInterval);
|
||||
_this.deleteFadeSphere();
|
||||
fadeSphereInterval = null;
|
||||
return;
|
||||
}
|
||||
if (currentFadeSphereOpacity > 0) {
|
||||
currentFadeSphereOpacity = currentFadeSphereOpacity - 1;
|
||||
}
|
||||
|
||||
Overlays.editOverlay(_this.fadeSphere, {
|
||||
alpha: currentFadeSphereOpacity / 10
|
||||
})
|
||||
|
||||
}, FADE_OUT_INTERVAL);
|
||||
};
|
||||
|
||||
|
||||
this.updateFadeSphere = function() {
|
||||
var headPosition = MyAvatar.getHeadPosition();
|
||||
Overlays.editOverlay(_this.fadeSphere, {
|
||||
position: headPosition
|
||||
})
|
||||
};
|
||||
|
||||
this.deleteFadeSphere = function() {
|
||||
if (_this.fadeSphere !== null) {
|
||||
Script.update.disconnect(_this.updateFadeSphere);
|
||||
Overlays.deleteOverlay(_this.fadeSphere);
|
||||
_this.fadeSphere = null;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
this.deleteTargetOverlay = function() {
|
||||
if (this.targetOverlay === null) {
|
||||
|
@ -288,14 +210,12 @@ function Teleporter() {
|
|||
|
||||
this.rightRay = function() {
|
||||
|
||||
|
||||
var rightPosition = Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, Controller.getPoseValue(Controller.Standard.RightHand).translation), MyAvatar.position);
|
||||
|
||||
var rightControllerRotation = Controller.getPoseValue(Controller.Standard.RightHand).rotation;
|
||||
|
||||
var rightRotation = Quat.multiply(MyAvatar.orientation, rightControllerRotation)
|
||||
|
||||
|
||||
var rightFinal = Quat.multiply(rightRotation, Quat.angleAxis(90, {
|
||||
x: 1,
|
||||
y: 0,
|
||||
|
@ -335,14 +255,12 @@ function Teleporter() {
|
|||
|
||||
var leftRotation = Quat.multiply(MyAvatar.orientation, Controller.getPoseValue(Controller.Standard.LeftHand).rotation)
|
||||
|
||||
|
||||
var leftFinal = Quat.multiply(leftRotation, Quat.angleAxis(90, {
|
||||
x: 1,
|
||||
y: 0,
|
||||
z: 0
|
||||
}));
|
||||
|
||||
|
||||
var leftPickRay = {
|
||||
origin: leftPosition,
|
||||
direction: Quat.getUp(leftRotation),
|
||||
|
@ -364,7 +282,6 @@ function Teleporter() {
|
|||
this.createTargetOverlay();
|
||||
}
|
||||
|
||||
|
||||
} else {
|
||||
|
||||
this.deleteTargetOverlay();
|
||||
|
@ -378,7 +295,7 @@ function Teleporter() {
|
|||
start: closePoint,
|
||||
end: farPoint,
|
||||
color: color,
|
||||
ignoreRayIntersection: true, // always ignore this
|
||||
ignoreRayIntersection: true,
|
||||
visible: true,
|
||||
alpha: 1,
|
||||
solid: true,
|
||||
|
@ -390,14 +307,9 @@ function Teleporter() {
|
|||
|
||||
} else {
|
||||
var success = Overlays.editOverlay(this.rightOverlayLine, {
|
||||
lineWidth: 50,
|
||||
start: closePoint,
|
||||
end: farPoint,
|
||||
color: color,
|
||||
visible: true,
|
||||
ignoreRayIntersection: true, // always ignore this
|
||||
alpha: 1,
|
||||
glow: 1.0
|
||||
color: color
|
||||
});
|
||||
}
|
||||
};
|
||||
|
@ -405,7 +317,7 @@ function Teleporter() {
|
|||
this.leftLineOn = function(closePoint, farPoint, color) {
|
||||
if (this.leftOverlayLine === null) {
|
||||
var lineProperties = {
|
||||
ignoreRayIntersection: true, // always ignore this
|
||||
ignoreRayIntersection: true,
|
||||
start: closePoint,
|
||||
end: farPoint,
|
||||
color: color,
|
||||
|
@ -422,11 +334,7 @@ function Teleporter() {
|
|||
var success = Overlays.editOverlay(this.leftOverlayLine, {
|
||||
start: closePoint,
|
||||
end: farPoint,
|
||||
color: color,
|
||||
visible: true,
|
||||
alpha: 1,
|
||||
solid: true,
|
||||
glow: 1.0
|
||||
color: color
|
||||
});
|
||||
}
|
||||
};
|
||||
|
@ -479,16 +387,11 @@ function Teleporter() {
|
|||
this.exitTeleportMode();
|
||||
}
|
||||
if (this.intersection !== null) {
|
||||
if (USE_FADE_MODE === true) {
|
||||
this.createFadeSphere();
|
||||
}
|
||||
var offset = getAvatarFootOffset();
|
||||
this.intersection.intersection.y += offset;
|
||||
this.exitTeleportMode();
|
||||
this.smoothArrival();
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
@ -498,12 +401,8 @@ function Teleporter() {
|
|||
return midpoint
|
||||
};
|
||||
|
||||
|
||||
|
||||
this.getArrivalPoints = function(startPoint, endPoint) {
|
||||
var arrivalPoints = [];
|
||||
|
||||
|
||||
var i;
|
||||
var lastPoint;
|
||||
|
||||
|
@ -516,9 +415,9 @@ function Teleporter() {
|
|||
arrivalPoints.push(newPoint);
|
||||
}
|
||||
|
||||
arrivalPoints.push(endPoint)
|
||||
arrivalPoints.push(endPoint);
|
||||
|
||||
return arrivalPoints
|
||||
return arrivalPoints;
|
||||
};
|
||||
|
||||
this.smoothArrival = function() {
|
||||
|
@ -529,7 +428,6 @@ function Teleporter() {
|
|||
Script.clearInterval(_this.smoothArrivalInterval);
|
||||
return;
|
||||
}
|
||||
|
||||
var landingPoint = _this.arrivalPoints.shift();
|
||||
MyAvatar.position = landingPoint;
|
||||
|
||||
|
@ -537,8 +435,7 @@ function Teleporter() {
|
|||
_this.deleteTargetOverlay();
|
||||
}
|
||||
|
||||
|
||||
}, SMOOTH_ARRIVAL_SPACING)
|
||||
}, SMOOTH_ARRIVAL_SPACING);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -563,14 +460,14 @@ function getAvatarFootOffset() {
|
|||
toe = d.translation.y;
|
||||
}
|
||||
if (jointName === "RightToe_End") {
|
||||
toeTop = d.translation.y
|
||||
toeTop = d.translation.y;
|
||||
}
|
||||
})
|
||||
|
||||
var myPosition = MyAvatar.position;
|
||||
var offset = upperLeg + lowerLeg + foot + toe + toeTop;
|
||||
offset = offset / 100;
|
||||
return offset
|
||||
return offset;
|
||||
};
|
||||
|
||||
function getJointData() {
|
||||
|
@ -590,11 +487,6 @@ function getJointData() {
|
|||
return allJointData;
|
||||
};
|
||||
|
||||
function getAvatarSpeed() {
|
||||
return Vec3.length(MyAvatar.velocity)
|
||||
}
|
||||
|
||||
|
||||
var leftPad = new ThumbPad('left');
|
||||
var rightPad = new ThumbPad('right');
|
||||
var leftTrigger = new Trigger('left');
|
||||
|
@ -606,13 +498,12 @@ var activationTimeout = null;
|
|||
var TELEPORT_DELAY = 0;
|
||||
|
||||
function isMoving() {
|
||||
|
||||
var LY = Controller.getValue(Controller.Standard.LY);
|
||||
var LX = Controller.getValue(Controller.Standard.LX);
|
||||
if (LY !== 0 || LX !== 0) {
|
||||
return true
|
||||
return true;
|
||||
} else {
|
||||
return false
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -639,9 +530,6 @@ function registerMappings() {
|
|||
if (isMoving() === true) {
|
||||
return;
|
||||
}
|
||||
// if (getAvatarSpeed() >= MAX_AVATAR_SPEED) {
|
||||
// return;
|
||||
// }
|
||||
activationTimeout = Script.setTimeout(function() {
|
||||
Script.clearTimeout(activationTimeout);
|
||||
activationTimeout = null;
|
||||
|
@ -663,9 +551,7 @@ function registerMappings() {
|
|||
if (isMoving() === true) {
|
||||
return;
|
||||
}
|
||||
// if (getAvatarSpeed() >= MAX_AVATAR_SPEED) {
|
||||
// return;
|
||||
// }
|
||||
|
||||
activationTimeout = Script.setTimeout(function() {
|
||||
teleporter.enterTeleportMode('right')
|
||||
Script.clearTimeout(activationTimeout);
|
||||
|
@ -673,7 +559,6 @@ function registerMappings() {
|
|||
}, TELEPORT_DELAY)
|
||||
return;
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
registerMappings();
|
||||
|
@ -689,7 +574,6 @@ function cleanup() {
|
|||
teleporter.disableMappings();
|
||||
teleporter.deleteTargetOverlay();
|
||||
teleporter.turnOffOverlayBeams();
|
||||
teleporter.deleteFadeSphere();
|
||||
if (teleporter.updateConnected !== null) {
|
||||
Script.update.disconnect(teleporter.update);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue