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pad MemoryStorage size to multiple of 4 rather than using a vector of uint32_t -- this gets the same alignment without needs casts
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2 changed files with 7 additions and 7 deletions
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@ -39,8 +39,9 @@ StoragePointer Storage::toFileStorage(const QString& filename) const {
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}
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MemoryStorage::MemoryStorage(size_t size, const uint8_t* data) : _size(size) {
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_data.resize((size + 3) / 4); // alloc smallest number of 4-byte chunks that will cover size bytes
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// alloc smallest number of 4-byte chunks that will cover size bytes. The buffer is padded out to a multiple
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// of 4 to force an alignment that glTextureSubImage2D can later use.
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_data.resize((size + 3) & ~0x3);
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if (data) {
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memcpy(_data.data(), data, size);
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}
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@ -41,16 +41,15 @@ namespace storage {
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class MemoryStorage : public Storage {
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public:
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MemoryStorage(size_t size, const uint8_t* data = nullptr);
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const uint8_t* data() const override { return reinterpret_cast<const uint8_t*>(_data.data()); }
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uint8_t* data() { return reinterpret_cast<uint8_t*>(_data.data()); }
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uint8_t* mutableData() override { return reinterpret_cast<uint8_t*>(_data.data()); }
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const uint8_t* data() const override { return _data.data(); }
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uint8_t* data() { return _data.data(); }
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uint8_t* mutableData() override { return _data.data(); }
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size_t _size { 0 };
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size_t size() const override { return _size; }
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operator bool() const override { return true; }
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private:
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// the vector is of uint32_t rather than uint8_t to force alignment
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std::vector<uint32_t> _data;
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std::vector<uint8_t> _data;
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};
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class FileStorage : public Storage {
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