FIxing the gamma correction for Quest, intoducing simple gpu lib conversion shaders

This commit is contained in:
Sam Gateau 2019-02-24 21:31:28 -08:00
parent 4ee2b43229
commit df6d8f3be0

View file

@ -6,7 +6,6 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
// //
#include "OculusMobileDisplayPlugin.h" #include "OculusMobileDisplayPlugin.h"
#include "../../oculusMobile/src/ovr/Helpers.h"
#include <QtAndroidExtras/QAndroidJniEnvironment> #include <QtAndroidExtras/QAndroidJniEnvironment>
#include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/matrix_transform.hpp>