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Try mono threaded and profiled
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1 changed files with 2 additions and 1 deletions
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@ -18,7 +18,7 @@
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#define DEFAULT_ALLOWED_TEXTURE_MEMORY_MB ((size_t)1024)
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#define MAX_RESOURCE_TEXTURES_PER_FRAME 2
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#define NO_BUFFER_WORK_SLEEP_TIME_MS 2
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#define THREADED_TEXTURE_BUFFERING 1
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//#define THREADED_TEXTURE_BUFFERING 1
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static const size_t DEFAULT_ALLOWED_TEXTURE_MEMORY = MB_TO_BYTES(DEFAULT_ALLOWED_TEXTURE_MEMORY_MB);
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@ -375,6 +375,7 @@ void GLTextureTransferEngineDefault::populateActiveBufferQueue() {
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}
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bool GLTextureTransferEngineDefault::processActiveBufferQueue() {
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PROFILE_RANGE(render_gpu_gl, __FUNCTION__);
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ActiveTransferQueue activeBufferQueue;
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{
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Lock lock(_bufferMutex);
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