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clone spring action into one called tractor and use tractor is most places. this frees us to fix the math in spring so that it's actually a spring

This commit is contained in:
Seth Alves 2017-05-08 16:36:51 -07:00
parent 1346ce22b9
commit de589a32f3
9 changed files with 454 additions and 11 deletions

View file

@ -15,6 +15,7 @@
#include <avatar/AvatarActionFarGrab.h>
#include <ObjectActionOffset.h>
#include <ObjectActionSpring.h>
#include <ObjectActionTractor.h>
#include <ObjectActionTravelOriented.h>
#include <ObjectConstraintHinge.h>
#include <ObjectConstraintSlider.h>
@ -34,6 +35,8 @@ EntityDynamicPointer interfaceDynamicFactory(EntityDynamicType type, const QUuid
return std::make_shared<ObjectActionOffset>(id, ownerEntity);
case DYNAMIC_TYPE_SPRING:
return std::make_shared<ObjectActionSpring>(id, ownerEntity);
case DYNAMIC_TYPE_TRACTOR:
return std::make_shared<ObjectActionTractor>(id, ownerEntity);
case DYNAMIC_TYPE_HOLD:
return std::make_shared<AvatarActionHold>(id, ownerEntity);
case DYNAMIC_TYPE_TRAVEL_ORIENTED:

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@ -12,7 +12,7 @@
#include "AvatarActionFarGrab.h"
AvatarActionFarGrab::AvatarActionFarGrab(const QUuid& id, EntityItemPointer ownerEntity) :
ObjectActionSpring(id, ownerEntity) {
ObjectActionTractor(id, ownerEntity) {
_type = DYNAMIC_TYPE_FAR_GRAB;
#if WANT_DEBUG
qDebug() << "AvatarActionFarGrab::AvatarActionFarGrab";
@ -32,7 +32,7 @@ QByteArray AvatarActionFarGrab::serialize() const {
dataStream << DYNAMIC_TYPE_FAR_GRAB;
dataStream << getID();
dataStream << ObjectActionSpring::springVersion;
dataStream << ObjectActionTractor::tractorVersion;
serializeParameters(dataStream);
@ -55,7 +55,7 @@ void AvatarActionFarGrab::deserialize(QByteArray serializedArguments) {
uint16_t serializationVersion;
dataStream >> serializationVersion;
if (serializationVersion != ObjectActionSpring::springVersion) {
if (serializationVersion != ObjectActionTractor::tractorVersion) {
assert(false);
return;
}

View file

@ -13,9 +13,9 @@
#define hifi_AvatarActionFarGrab_h
#include <EntityItem.h>
#include <ObjectActionSpring.h>
#include <ObjectActionTractor.h>
class AvatarActionFarGrab : public ObjectActionSpring {
class AvatarActionFarGrab : public ObjectActionTractor {
public:
AvatarActionFarGrab(const QUuid& id, EntityItemPointer ownerEntity);
virtual ~AvatarActionFarGrab();

View file

@ -21,7 +21,7 @@ const int AvatarActionHold::velocitySmoothFrames = 6;
AvatarActionHold::AvatarActionHold(const QUuid& id, EntityItemPointer ownerEntity) :
ObjectActionSpring(id, ownerEntity)
ObjectActionTractor(id, ownerEntity)
{
_type = DYNAMIC_TYPE_HOLD;
_measuredLinearVelocities.resize(AvatarActionHold::velocitySmoothFrames);
@ -224,12 +224,12 @@ bool AvatarActionHold::getTarget(float deltaTimeStep, glm::quat& rotation, glm::
void AvatarActionHold::updateActionWorker(float deltaTimeStep) {
if (_kinematic) {
if (prepareForSpringUpdate(deltaTimeStep)) {
if (prepareForTractorUpdate(deltaTimeStep)) {
doKinematicUpdate(deltaTimeStep);
}
} else {
forceBodyNonStatic();
ObjectActionSpring::updateActionWorker(deltaTimeStep);
ObjectActionTractor::updateActionWorker(deltaTimeStep);
}
}

View file

@ -16,12 +16,12 @@
#include <EntityItem.h>
#include <AnimPose.h>
#include <ObjectActionSpring.h>
#include <ObjectActionTractor.h>
#include "avatar/MyAvatar.h"
class AvatarActionHold : public ObjectActionSpring {
class AvatarActionHold : public ObjectActionTractor {
public:
AvatarActionHold(const QUuid& id, EntityItemPointer ownerEntity);
virtual ~AvatarActionHold();

View file

@ -105,6 +105,9 @@ EntityDynamicType EntityDynamicInterface::dynamicTypeFromString(QString dynamicT
if (normalizedDynamicTypeString == "spring") {
return DYNAMIC_TYPE_SPRING;
}
if (normalizedDynamicTypeString == "tractor") {
return DYNAMIC_TYPE_TRACTOR;
}
if (normalizedDynamicTypeString == "hold") {
return DYNAMIC_TYPE_HOLD;
}
@ -143,6 +146,8 @@ QString EntityDynamicInterface::dynamicTypeToString(EntityDynamicType dynamicTyp
return "offset";
case DYNAMIC_TYPE_SPRING:
return "spring";
case DYNAMIC_TYPE_TRACTOR:
return "tractor";
case DYNAMIC_TYPE_HOLD:
return "hold";
case DYNAMIC_TYPE_TRAVEL_ORIENTED:

View file

@ -29,6 +29,7 @@ enum EntityDynamicType {
DYNAMIC_TYPE_NONE = 0,
DYNAMIC_TYPE_OFFSET = 1000,
DYNAMIC_TYPE_SPRING = 2000,
DYNAMIC_TYPE_TRACTOR = 2100,
DYNAMIC_TYPE_HOLD = 3000,
DYNAMIC_TYPE_TRAVEL_ORIENTED = 4000,
DYNAMIC_TYPE_HINGE = 5000,
@ -36,7 +37,7 @@ enum EntityDynamicType {
DYNAMIC_TYPE_SLIDER = 7000,
DYNAMIC_TYPE_BALL_SOCKET = 8000,
DYNAMIC_TYPE_CONE_TWIST = 9000,
DYNAMIC_TYPE_MOTOR = 10000
DYNAMIC_TYPE_MOTOR = 10000,
};

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@ -0,0 +1,378 @@
//
// ObjectActionTractor.cpp
// libraries/physics/src
//
// Created by Seth Alves 2015-5-8
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "QVariantGLM.h"
#include "ObjectActionTractor.h"
#include "PhysicsLogging.h"
const float TRACTOR_MAX_SPEED = 10.0f;
const float MAX_TRACTOR_TIMESCALE = 600.0f; // 10 min is a long time
const uint16_t ObjectActionTractor::tractorVersion = 1;
ObjectActionTractor::ObjectActionTractor(const QUuid& id, EntityItemPointer ownerEntity) :
ObjectAction(DYNAMIC_TYPE_TRACTOR, id, ownerEntity),
_positionalTarget(glm::vec3(0.0f)),
_desiredPositionalTarget(glm::vec3(0.0f)),
_linearTimeScale(FLT_MAX),
_positionalTargetSet(true),
_rotationalTarget(glm::quat()),
_desiredRotationalTarget(glm::quat()),
_angularTimeScale(FLT_MAX),
_rotationalTargetSet(true) {
#if WANT_DEBUG
qCDebug(physics) << "ObjectActionTractor::ObjectActionTractor";
#endif
}
ObjectActionTractor::~ObjectActionTractor() {
#if WANT_DEBUG
qCDebug(physics) << "ObjectActionTractor::~ObjectActionTractor";
#endif
}
bool ObjectActionTractor::getTarget(float deltaTimeStep, glm::quat& rotation, glm::vec3& position,
glm::vec3& linearVelocity, glm::vec3& angularVelocity,
float& linearTimeScale, float& angularTimeScale) {
SpatiallyNestablePointer other = getOther();
withReadLock([&]{
linearTimeScale = _linearTimeScale;
angularTimeScale = _angularTimeScale;
if (!_otherID.isNull()) {
if (other) {
rotation = _desiredRotationalTarget * other->getRotation();
position = other->getRotation() * _desiredPositionalTarget + other->getPosition();
} else {
// we should have an "other" but can't find it, so disable the tractor.
linearTimeScale = FLT_MAX;
angularTimeScale = FLT_MAX;
}
} else {
rotation = _desiredRotationalTarget;
position = _desiredPositionalTarget;
}
linearVelocity = glm::vec3();
angularVelocity = glm::vec3();
});
return true;
}
bool ObjectActionTractor::prepareForTractorUpdate(btScalar deltaTimeStep) {
auto ownerEntity = _ownerEntity.lock();
if (!ownerEntity) {
return false;
}
glm::quat rotation;
glm::vec3 position;
glm::vec3 linearVelocity;
glm::vec3 angularVelocity;
bool linearValid = false;
int linearTractorCount = 0;
bool angularValid = false;
int angularTractorCount = 0;
QList<EntityDynamicPointer> tractorDerivedActions;
tractorDerivedActions.append(ownerEntity->getActionsOfType(DYNAMIC_TYPE_TRACTOR));
tractorDerivedActions.append(ownerEntity->getActionsOfType(DYNAMIC_TYPE_FAR_GRAB));
tractorDerivedActions.append(ownerEntity->getActionsOfType(DYNAMIC_TYPE_HOLD));
foreach (EntityDynamicPointer action, tractorDerivedActions) {
std::shared_ptr<ObjectActionTractor> tractorAction = std::static_pointer_cast<ObjectActionTractor>(action);
glm::quat rotationForAction;
glm::vec3 positionForAction;
glm::vec3 linearVelocityForAction;
glm::vec3 angularVelocityForAction;
float linearTimeScale;
float angularTimeScale;
bool success = tractorAction->getTarget(deltaTimeStep,
rotationForAction, positionForAction,
linearVelocityForAction, angularVelocityForAction,
linearTimeScale, angularTimeScale);
if (success) {
if (angularTimeScale < MAX_TRACTOR_TIMESCALE) {
angularValid = true;
angularTractorCount++;
angularVelocity += angularVelocityForAction;
if (tractorAction.get() == this) {
// only use the rotation for this action
rotation = rotationForAction;
}
}
if (linearTimeScale < MAX_TRACTOR_TIMESCALE) {
linearValid = true;
linearTractorCount++;
position += positionForAction;
linearVelocity += linearVelocityForAction;
}
}
}
if ((angularValid && angularTractorCount > 0) || (linearValid && linearTractorCount > 0)) {
withWriteLock([&]{
if (linearValid && linearTractorCount > 0) {
position /= linearTractorCount;
linearVelocity /= linearTractorCount;
_positionalTarget = position;
_linearVelocityTarget = linearVelocity;
_positionalTargetSet = true;
_active = true;
}
if (angularValid && angularTractorCount > 0) {
angularVelocity /= angularTractorCount;
_rotationalTarget = rotation;
_angularVelocityTarget = angularVelocity;
_rotationalTargetSet = true;
_active = true;
}
});
}
return linearValid || angularValid;
}
void ObjectActionTractor::updateActionWorker(btScalar deltaTimeStep) {
if (!prepareForTractorUpdate(deltaTimeStep)) {
return;
}
withReadLock([&]{
auto ownerEntity = _ownerEntity.lock();
if (!ownerEntity) {
return;
}
void* physicsInfo = ownerEntity->getPhysicsInfo();
if (!physicsInfo) {
return;
}
ObjectMotionState* motionState = static_cast<ObjectMotionState*>(physicsInfo);
btRigidBody* rigidBody = motionState->getRigidBody();
if (!rigidBody) {
qCDebug(physics) << "ObjectActionTractor::updateActionWorker no rigidBody";
return;
}
if (_linearTimeScale < MAX_TRACTOR_TIMESCALE) {
btVector3 targetVelocity(0.0f, 0.0f, 0.0f);
btVector3 offset = rigidBody->getCenterOfMassPosition() - glmToBullet(_positionalTarget);
float offsetLength = offset.length();
if (offsetLength > FLT_EPSILON) {
float speed = glm::min(offsetLength / _linearTimeScale, TRACTOR_MAX_SPEED);
targetVelocity = (-speed / offsetLength) * offset;
if (speed > rigidBody->getLinearSleepingThreshold()) {
forceBodyNonStatic();
rigidBody->activate();
}
}
// this action is aggresively critically damped and defeats the current velocity
rigidBody->setLinearVelocity(targetVelocity);
}
if (_angularTimeScale < MAX_TRACTOR_TIMESCALE) {
btVector3 targetVelocity(0.0f, 0.0f, 0.0f);
btQuaternion bodyRotation = rigidBody->getOrientation();
auto alignmentDot = bodyRotation.dot(glmToBullet(_rotationalTarget));
const float ALMOST_ONE = 0.99999f;
if (glm::abs(alignmentDot) < ALMOST_ONE) {
btQuaternion target = glmToBullet(_rotationalTarget);
if (alignmentDot < 0.0f) {
target = -target;
}
// if dQ is the incremental rotation that gets an object from Q0 to Q1 then:
//
// Q1 = dQ * Q0
//
// solving for dQ gives:
//
// dQ = Q1 * Q0^
btQuaternion deltaQ = target * bodyRotation.inverse();
float speed = deltaQ.getAngle() / _angularTimeScale;
targetVelocity = speed * deltaQ.getAxis();
if (speed > rigidBody->getAngularSleepingThreshold()) {
rigidBody->activate();
}
}
// this action is aggresively critically damped and defeats the current velocity
rigidBody->setAngularVelocity(targetVelocity);
}
});
}
const float MIN_TIMESCALE = 0.1f;
bool ObjectActionTractor::updateArguments(QVariantMap arguments) {
glm::vec3 positionalTarget;
float linearTimeScale;
glm::quat rotationalTarget;
float angularTimeScale;
QUuid otherID;
bool needUpdate = false;
bool somethingChanged = ObjectDynamic::updateArguments(arguments);
withReadLock([&]{
// targets are required, tractor-constants are optional
bool ok = true;
positionalTarget = EntityDynamicInterface::extractVec3Argument("tractor action", arguments, "targetPosition", ok, false);
if (!ok) {
positionalTarget = _desiredPositionalTarget;
}
ok = true;
linearTimeScale = EntityDynamicInterface::extractFloatArgument("tractor action", arguments, "linearTimeScale", ok, false);
if (!ok || linearTimeScale <= 0.0f) {
linearTimeScale = _linearTimeScale;
}
ok = true;
rotationalTarget = EntityDynamicInterface::extractQuatArgument("tractor action", arguments, "targetRotation", ok, false);
if (!ok) {
rotationalTarget = _desiredRotationalTarget;
}
ok = true;
angularTimeScale =
EntityDynamicInterface::extractFloatArgument("tractor action", arguments, "angularTimeScale", ok, false);
if (!ok) {
angularTimeScale = _angularTimeScale;
}
ok = true;
otherID = QUuid(EntityDynamicInterface::extractStringArgument("tractor action",
arguments, "otherID", ok, false));
if (!ok) {
otherID = _otherID;
}
if (somethingChanged ||
positionalTarget != _desiredPositionalTarget ||
linearTimeScale != _linearTimeScale ||
rotationalTarget != _desiredRotationalTarget ||
angularTimeScale != _angularTimeScale ||
otherID != _otherID) {
// something changed
needUpdate = true;
}
});
if (needUpdate) {
withWriteLock([&] {
_desiredPositionalTarget = positionalTarget;
_linearTimeScale = glm::max(MIN_TIMESCALE, glm::abs(linearTimeScale));
_desiredRotationalTarget = rotationalTarget;
_angularTimeScale = glm::max(MIN_TIMESCALE, glm::abs(angularTimeScale));
_otherID = otherID;
_active = true;
auto ownerEntity = _ownerEntity.lock();
if (ownerEntity) {
ownerEntity->setDynamicDataDirty(true);
ownerEntity->setDynamicDataNeedsTransmit(true);
}
});
activateBody();
}
return true;
}
QVariantMap ObjectActionTractor::getArguments() {
QVariantMap arguments = ObjectDynamic::getArguments();
withReadLock([&] {
arguments["linearTimeScale"] = _linearTimeScale;
arguments["targetPosition"] = glmToQMap(_desiredPositionalTarget);
arguments["targetRotation"] = glmToQMap(_desiredRotationalTarget);
arguments["angularTimeScale"] = _angularTimeScale;
arguments["otherID"] = _otherID;
});
return arguments;
}
void ObjectActionTractor::serializeParameters(QDataStream& dataStream) const {
withReadLock([&] {
dataStream << _desiredPositionalTarget;
dataStream << _linearTimeScale;
dataStream << _positionalTargetSet;
dataStream << _desiredRotationalTarget;
dataStream << _angularTimeScale;
dataStream << _rotationalTargetSet;
dataStream << localTimeToServerTime(_expires);
dataStream << _tag;
dataStream << _otherID;
});
}
QByteArray ObjectActionTractor::serialize() const {
QByteArray serializedActionArguments;
QDataStream dataStream(&serializedActionArguments, QIODevice::WriteOnly);
dataStream << DYNAMIC_TYPE_TRACTOR;
dataStream << getID();
dataStream << ObjectActionTractor::tractorVersion;
serializeParameters(dataStream);
return serializedActionArguments;
}
void ObjectActionTractor::deserializeParameters(QByteArray serializedArguments, QDataStream& dataStream) {
withWriteLock([&] {
dataStream >> _desiredPositionalTarget;
dataStream >> _linearTimeScale;
dataStream >> _positionalTargetSet;
dataStream >> _desiredRotationalTarget;
dataStream >> _angularTimeScale;
dataStream >> _rotationalTargetSet;
quint64 serverExpires;
dataStream >> serverExpires;
_expires = serverTimeToLocalTime(serverExpires);
dataStream >> _tag;
dataStream >> _otherID;
_active = true;
});
}
void ObjectActionTractor::deserialize(QByteArray serializedArguments) {
QDataStream dataStream(serializedArguments);
EntityDynamicType type;
dataStream >> type;
assert(type == getType());
QUuid id;
dataStream >> id;
assert(id == getID());
uint16_t serializationVersion;
dataStream >> serializationVersion;
if (serializationVersion != ObjectActionTractor::tractorVersion) {
assert(false);
return;
}
deserializeParameters(serializedArguments, dataStream);
}

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@ -0,0 +1,56 @@
//
// ObjectActionTractor.h
// libraries/physics/src
//
// Created by Seth Alves 2017-5-8
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ObjectActionTractor_h
#define hifi_ObjectActionTractor_h
#include "ObjectAction.h"
class ObjectActionTractor : public ObjectAction {
public:
ObjectActionTractor(const QUuid& id, EntityItemPointer ownerEntity);
virtual ~ObjectActionTractor();
virtual bool updateArguments(QVariantMap arguments) override;
virtual QVariantMap getArguments() override;
virtual void updateActionWorker(float deltaTimeStep) override;
virtual QByteArray serialize() const override;
virtual void deserialize(QByteArray serializedArguments) override;
virtual bool getTarget(float deltaTimeStep, glm::quat& rotation, glm::vec3& position,
glm::vec3& linearVelocity, glm::vec3& angularVelocity,
float& linearTimeScale, float& angularTimeScale);
protected:
static const uint16_t tractorVersion;
glm::vec3 _positionalTarget;
glm::vec3 _desiredPositionalTarget;
float _linearTimeScale;
bool _positionalTargetSet;
glm::quat _rotationalTarget;
glm::quat _desiredRotationalTarget;
float _angularTimeScale;
bool _rotationalTargetSet;
glm::vec3 _linearVelocityTarget;
glm::vec3 _angularVelocityTarget;
virtual bool prepareForTractorUpdate(btScalar deltaTimeStep);
void serializeParameters(QDataStream& dataStream) const;
void deserializeParameters(QByteArray serializedArguments, QDataStream& dataStream);
};
#endif // hifi_ObjectActionTractor_h