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JSDoc revisions for PR16245
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@ -1790,12 +1790,11 @@ public:
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Q_INVOKABLE void releaseEyesLookAtControl();
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/**jsdoc
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* Aims the pointing directional blending towards the provided target point.
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* The "point" reaction should be triggered before using this method.
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* <code>MyAvatar.beginReaction("point")</code>
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* Returns <code>true</code> if the target point lays in front of the avatar.
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* Aims the pointing directional blending towards the provided target point. The "point" reaction should be triggered
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* before using this method with the code <code>MyAvatar.beginReaction("point")</code>.
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* @function MyAvatar.setPointAt
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* @param {Vec3} pointAtTarget - The target point in world coordinates.
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* @returns {boolean} <code>true</code> if the target point lays in front of the avatar; <code>false</code> otherwise.
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*/
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Q_INVOKABLE bool setPointAt(const glm::vec3& pointAtTarget);
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