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Merge remote-tracking branch 'upstream/master' into rotateFilterChange

This commit is contained in:
amantley 2018-08-24 16:29:20 -07:00
commit dd8a00983c
71 changed files with 1549 additions and 720 deletions

View file

@ -53,6 +53,7 @@
#include <EntityScriptingInterface.h> // TODO: consider moving to scriptengine.h
#include "entities/AssignmentParentFinder.h"
#include "AssignmentDynamicFactory.h"
#include "RecordingScriptingInterface.h"
#include "AbstractAudioInterface.h"
#include "AgentScriptingInterface.h"
@ -67,6 +68,9 @@ Agent::Agent(ReceivedMessage& message) :
{
DependencyManager::set<ScriptableAvatar>();
DependencyManager::registerInheritance<EntityDynamicFactoryInterface, AssignmentDynamicFactory>();
DependencyManager::set<AssignmentDynamicFactory>();
DependencyManager::set<AnimationCache>();
DependencyManager::set<AnimationCacheScriptingInterface>();
DependencyManager::set<EntityScriptingInterface>(false);
@ -860,6 +864,8 @@ void Agent::aboutToFinish() {
DependencyManager::destroy<recording::ClipCache>();
DependencyManager::destroy<ScriptEngine>();
DependencyManager::destroy<AssignmentDynamicFactory>();
DependencyManager::destroy<ScriptableAvatar>();
QMetaObject::invokeMethod(&_avatarAudioTimer, "stop");

View file

@ -541,7 +541,8 @@ void AvatarMixer::handleRequestsDomainListDataPacket(QSharedPointer<ReceivedMess
// ...For those nodes, reset the lastBroadcastTime to 0
// so that the AvatarMixer will send Identity data to us
[&](const SharedNodePointer& node) {
nodeData->setLastBroadcastTime(node->getUUID(), 0);
nodeData->setLastBroadcastTime(node->getUUID(), 0);
nodeData->resetSentTraitData(node->getLocalID());
}
);
}
@ -588,10 +589,10 @@ void AvatarMixer::handleAvatarIdentityRequestPacket(QSharedPointer<ReceivedMessa
QUuid avatarID(QUuid::fromRfc4122(message->getMessage()) );
if (!avatarID.isNull()) {
auto nodeList = DependencyManager::get<NodeList>();
auto node = nodeList->nodeWithUUID(avatarID);
if (node) {
QMutexLocker lock(&node->getMutex());
AvatarMixerClientData* avatarClientData = dynamic_cast<AvatarMixerClientData*>(node->getLinkedData());
auto requestedNode = nodeList->nodeWithUUID(avatarID);
if (requestedNode) {
AvatarMixerClientData* avatarClientData = static_cast<AvatarMixerClientData*>(requestedNode->getLinkedData());
if (avatarClientData) {
const AvatarData& avatarData = avatarClientData->getAvatar();
QByteArray serializedAvatar = avatarData.identityByteArray();
@ -600,6 +601,11 @@ void AvatarMixer::handleAvatarIdentityRequestPacket(QSharedPointer<ReceivedMessa
nodeList->sendPacketList(std::move(identityPackets), *senderNode);
++_sumIdentityPackets;
}
AvatarMixerClientData* senderData = static_cast<AvatarMixerClientData*>(senderNode->getLinkedData());
if (senderData) {
senderData->resetSentTraitData(requestedNode->getLocalID());
}
}
}
}
@ -625,23 +631,24 @@ void AvatarMixer::handleNodeIgnoreRequestPacket(QSharedPointer<ReceivedMessage>
while (message->getBytesLeftToRead()) {
// parse out the UUID being ignored from the packet
QUuid ignoredUUID = QUuid::fromRfc4122(message->readWithoutCopy(NUM_BYTES_RFC4122_UUID));
if (nodeList->nodeWithUUID(ignoredUUID)) {
auto ignoredNode = nodeList->nodeWithUUID(ignoredUUID);
if (ignoredNode) {
if (nodeData) {
// Reset the lastBroadcastTime for the ignored avatar to 0
// so the AvatarMixer knows it'll have to send identity data about the ignored avatar
// to the ignorer if the ignorer unignores.
nodeData->setLastBroadcastTime(ignoredUUID, 0);
nodeData->resetSentTraitData(ignoredNode->getLocalID());
}
// Reset the lastBroadcastTime for the ignorer (FROM THE PERSPECTIVE OF THE IGNORED) to 0
// so the AvatarMixer knows it'll have to send identity data about the ignorer
// to the ignored if the ignorer unignores.
auto ignoredNode = nodeList->nodeWithUUID(ignoredUUID);
AvatarMixerClientData* ignoredNodeData = reinterpret_cast<AvatarMixerClientData*>(ignoredNode->getLinkedData());
if (ignoredNodeData) {
ignoredNodeData->setLastBroadcastTime(senderNode->getUUID(), 0);
ignoredNodeData->resetSentTraitData(senderNode->getLocalID());
}
}

View file

@ -228,6 +228,9 @@ void AvatarMixerClientData::ignoreOther(SharedNodePointer self, SharedNodePointe
killPacket->writePrimitive(KillAvatarReason::YourAvatarEnteredTheirBubble);
}
setLastBroadcastTime(other->getUUID(), 0);
resetSentTraitData(other->getLocalID());
DependencyManager::get<NodeList>()->sendPacket(std::move(killPacket), *self);
}
}
@ -238,6 +241,11 @@ void AvatarMixerClientData::removeFromRadiusIgnoringSet(SharedNodePointer self,
}
}
void AvatarMixerClientData::resetSentTraitData(Node::LocalID nodeLocalID) {
_lastSentTraitsTimestamps[nodeLocalID] = TraitsCheckTimestamp();
_sentTraitVersions[nodeLocalID].reset();
}
void AvatarMixerClientData::readViewFrustumPacket(const QByteArray& message) {
_currentViewFrustums.clear();

View file

@ -135,6 +135,8 @@ public:
AvatarTraits::TraitVersions& getLastSentTraitVersions(Node::LocalID otherAvatar) { return _sentTraitVersions[otherAvatar]; }
void resetSentTraitData(Node::LocalID nodeID);
private:
struct PacketQueue : public std::queue<QSharedPointer<ReceivedMessage>> {
QWeakPointer<Node> node;

View file

@ -164,7 +164,7 @@ bool EntityTreeSendThread::traverseTreeAndSendContents(SharedNodePointer node, O
// Send EntityQueryInitialResultsComplete reliable packet ...
auto initialCompletion = NLPacket::create(PacketType::EntityQueryInitialResultsComplete,
sizeof(OCTREE_PACKET_SEQUENCE), true);
initialCompletion->writePrimitive(OCTREE_PACKET_SEQUENCE(nodeData->getSequenceNumber() - 1U));
initialCompletion->writePrimitive(OCTREE_PACKET_SEQUENCE(nodeData->getSequenceNumber()));
DependencyManager::get<NodeList>()->sendPacket(std::move(initialCompletion), *node);
}

View file

@ -24,6 +24,7 @@
#include <plugins/CodecPlugin.h>
#include <plugins/PluginManager.h>
#include <ResourceManager.h>
#include <ResourceScriptingInterface.h>
#include <ScriptCache.h>
#include <ScriptEngines.h>
#include <SoundCacheScriptingInterface.h>
@ -32,6 +33,7 @@
#include <EntityScriptClient.h> // for EntityScriptServerServices
#include "../AssignmentDynamicFactory.h"
#include "EntityScriptServerLogging.h"
#include "../entities/AssignmentParentFinder.h"
@ -55,7 +57,11 @@ int EntityScriptServer::_entitiesScriptEngineCount = 0;
EntityScriptServer::EntityScriptServer(ReceivedMessage& message) : ThreadedAssignment(message) {
qInstallMessageHandler(messageHandler);
DependencyManager::get<EntityScriptingInterface>()->setPacketSender(&_entityEditSender);
DependencyManager::registerInheritance<EntityDynamicFactoryInterface, AssignmentDynamicFactory>();
DependencyManager::set<AssignmentDynamicFactory>();
DependencyManager::set<EntityScriptingInterface>(false)->setPacketSender(&_entityEditSender);
DependencyManager::set<ResourceScriptingInterface>();
DependencyManager::set<ResourceManager>();
DependencyManager::set<PluginManager>();
@ -455,8 +461,11 @@ void EntityScriptServer::resetEntitiesScriptEngine() {
auto newEngineSP = qSharedPointerCast<EntitiesScriptEngineProvider>(newEngine);
DependencyManager::get<EntityScriptingInterface>()->setEntitiesScriptEngine(newEngineSP);
disconnect(_entitiesScriptEngine.data(), &ScriptEngine::entityScriptDetailsUpdated,
this, &EntityScriptServer::updateEntityPPS);
if (_entitiesScriptEngine) {
disconnect(_entitiesScriptEngine.data(), &ScriptEngine::entityScriptDetailsUpdated,
this, &EntityScriptServer::updateEntityPPS);
}
_entitiesScriptEngine.swap(newEngine);
connect(_entitiesScriptEngine.data(), &ScriptEngine::entityScriptDetailsUpdated,
this, &EntityScriptServer::updateEntityPPS);
@ -487,6 +496,21 @@ void EntityScriptServer::shutdownScriptEngine() {
_shuttingDown = true;
clear(); // always clear() on shutdown
auto scriptEngines = DependencyManager::get<ScriptEngines>();
scriptEngines->shutdownScripting();
_entitiesScriptEngine.clear();
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
// our entity tree is going to go away so tell that to the EntityScriptingInterface
entityScriptingInterface->setEntityTree(nullptr);
// Should always be true as they are singletons.
if (entityScriptingInterface->getPacketSender() == &_entityEditSender) {
// The packet sender is about to go away.
entityScriptingInterface->setPacketSender(nullptr);
}
}
void EntityScriptServer::addingEntity(const EntityItemID& entityID) {
@ -559,24 +583,19 @@ void EntityScriptServer::handleOctreePacket(QSharedPointer<ReceivedMessage> mess
void EntityScriptServer::aboutToFinish() {
shutdownScriptEngine();
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
// our entity tree is going to go away so tell that to the EntityScriptingInterface
entityScriptingInterface->setEntityTree(nullptr);
// Should always be true as they are singletons.
if (entityScriptingInterface->getPacketSender() == &_entityEditSender) {
// The packet sender is about to go away.
entityScriptingInterface->setPacketSender(nullptr);
}
DependencyManager::destroy<AssignmentDynamicFactory>();
DependencyManager::destroy<AssignmentParentFinder>();
DependencyManager::get<ResourceManager>()->cleanup();
DependencyManager::destroy<PluginManager>();
DependencyManager::destroy<ResourceScriptingInterface>();
DependencyManager::destroy<EntityScriptingInterface>();
// cleanup the AudioInjectorManager (and any still running injectors)
DependencyManager::destroy<AudioInjectorManager>();
DependencyManager::destroy<ScriptEngines>();
DependencyManager::destroy<EntityScriptServerServices>();

View file

@ -120,6 +120,7 @@ Item {
TextField {
id: usernameField
text: Settings.getValue("wallet/savedUsername", "");
width: parent.width
focus: true
label: "Username or Email"

View file

@ -60,6 +60,9 @@ Item {
StatText {
text: "Game Rate: " + root.gameLoopRate
}
StatText {
text: "Physics Object Count: " + root.physicsObjectCount
}
StatText {
visible: root.expanded
text: root.gameUpdateStats

View file

@ -63,47 +63,6 @@ Item {
question: "How can I get HFC?";
answer: "High Fidelity commerce is in open beta right now. Want more HFC? \
Get it by going to <br><br><b><font color='#0093C5'><a href='#bank'>BankOfHighFidelity.</a></font></b> and meeting with the banker!";
}
ListElement {
isExpanded: false;
question: "What are private keys and where are they stored?";
answer:
"A private key is a secret piece of text that is used to prove ownership, unlock confidential information, and sign transactions. \
In High Fidelity, your private key is used to securely access the contents of your Wallet and Purchases. \
After wallet setup, a hifikey file is stored on your computer in High Fidelity Interface's AppData directory. \
Your hifikey file contains your private key and is protected by your wallet passphrase. \
<br><br>It is very important to back up your hifikey file! \
<b><font color='#0093C5'><a href='#privateKeyPath'>Tap here to open the folder where your HifiKeys are stored on your main display.</a></font></b>"
}
ListElement {
isExpanded: false;
question: "How do I back up my private keys?";
answer: "You can back up your hifikey file (which contains your private key and is encrypted using your wallet passphrase) by copying it to a USB flash drive, or to a service like Dropbox or Google Drive. \
Restore your hifikey file by replacing the file in Interface's AppData directory with your backup copy. \
Others with access to your back up should not be able to spend your HFC without your passphrase. \
<b><font color='#0093C5'><a href='#privateKeyPath'>Tap here to open the folder where your HifiKeys are stored on your main display.</a></font></b>";
}
ListElement {
isExpanded: false;
question: "What happens if I lose my private keys?";
answer: "We cannot stress enough that you should keep a backup! For security reasons, High Fidelity does not keep a copy, and cannot restore it for you. \
If you lose your private key, you will no longer have access to the contents of your Wallet or My Purchases. \
Here are some things to try:<ul>\
<li>If you have backed up your hifikey file before, search your backup location</li>\
<li>Search your AppData directory in the last machine you used to set up the Wallet</li>\
<li>If you are a developer and have installed multiple builds of High Fidelity, your hifikey file might be in another folder</li>\
</ul><br><br>As a last resort, you can set up your Wallet again and generate a new hifikey file. \
Unfortunately, this means you will start with 0 HFC and your purchased items will not be transferred over.";
}
ListElement {
isExpanded: false;
question: "What if I forget my wallet passphrase?";
answer: "Your wallet passphrase is used to encrypt your private keys. Please write it down and store it securely! \
<br><br>If you forget your passphrase, you will no longer be able to decrypt the hifikey file that the passphrase protects. \
You will also no longer have access to the contents of your Wallet or My Purchases. \
For security reasons, High Fidelity does not keep a copy of your passphrase, and can't restore it for you. \
<br><br>If you still cannot remember your wallet passphrase, you can set up your Wallet again and generate a new hifikey file. \
Unfortunately, this means you will start with 0 HFC and your purchased items will not be transferred over.";
}
ListElement {
isExpanded: false;
@ -114,11 +73,9 @@ In your Wallet's Send Money tab, choose from your list of connections, or choose
ListElement {
isExpanded: false;
question: "What is a Security Pic?"
answer: "Your Security Pic is an encrypted image that you select during Wallet Setup. \
It acts as an extra layer of Wallet security. \
When you see your Security Pic, you know that your actions and data are securely making use of your private keys.\
<br><br>Don't enter your passphrase anywhere that doesn't display your Security Pic! \
If you don't see your Security Pic on a page that requests your Wallet passphrase, someone untrustworthy may be trying to access your Wallet.";
answer: "Your Security Pic acts as an extra layer of Wallet security. \
When you see your Security Pic, you know that your actions and data are securely making use of your account. \
<br><br><b><font color='#0093C5'><a href='#securitypic'>Tap here to change your Security Pic.</a></font></b>";
}
ListElement {
isExpanded: false;
@ -260,6 +217,8 @@ At the moment, there is currently no way to convert HFC to other currencies. Sta
}
} else if (link === "#support") {
Qt.openUrlExternally("mailto:support@highfidelity.com");
} else if (link === "#securitypic") {
sendSignalToWallet({method: 'walletSecurity_changeSecurityImage'});
}
}
}

View file

@ -88,76 +88,9 @@ Item {
color: hifi.colors.faintGray;
}
Item {
id: changePassphraseContainer;
anchors.top: securityTextSeparator.bottom;
anchors.topMargin: 8;
anchors.left: parent.left;
anchors.leftMargin: 40;
anchors.right: parent.right;
anchors.rightMargin: 55;
height: 75;
HiFiGlyphs {
id: changePassphraseImage;
text: hifi.glyphs.passphrase;
// Size
size: 80;
// Anchors
anchors.top: parent.top;
anchors.bottom: parent.bottom;
anchors.left: parent.left;
// Style
color: hifi.colors.white;
}
RalewaySemiBold {
text: "Passphrase";
// Anchors
anchors.top: parent.top;
anchors.bottom: parent.bottom;
anchors.left: changePassphraseImage.right;
anchors.leftMargin: 30;
width: 50;
// Text size
size: 18;
// Style
color: hifi.colors.white;
}
// "Change Passphrase" button
HifiControlsUit.Button {
id: changePassphraseButton;
color: hifi.buttons.blue;
colorScheme: hifi.colorSchemes.dark;
anchors.right: parent.right;
anchors.verticalCenter: parent.verticalCenter;
width: 140;
height: 40;
text: "Change";
onClicked: {
sendSignalToWallet({method: 'walletSecurity_changePassphrase'});
}
}
}
Rectangle {
id: changePassphraseSeparator;
// Size
width: parent.width;
height: 1;
// Anchors
anchors.left: parent.left;
anchors.right: parent.right;
anchors.top: changePassphraseContainer.bottom;
anchors.topMargin: 8;
// Style
color: hifi.colors.faintGray;
}
Item {
id: changeSecurityImageContainer;
anchors.top: changePassphraseSeparator.bottom;
anchors.top: securityTextSeparator.bottom;
anchors.topMargin: 8;
anchors.left: parent.left;
anchors.leftMargin: 40;
@ -208,139 +141,77 @@ Item {
}
}
Rectangle {
id: privateKeysSeparator;
// Size
width: parent.width;
height: 1;
// Anchors
anchors.left: parent.left;
anchors.right: parent.right;
Item {
id: autoLogoutContainer;
anchors.top: changeSecurityImageContainer.bottom;
anchors.topMargin: 8;
// Style
color: hifi.colors.faintGray;
}
Item {
id: yourPrivateKeysContainer;
anchors.top: privateKeysSeparator.bottom;
anchors.left: parent.left;
anchors.leftMargin: 40;
anchors.right: parent.right;
anchors.rightMargin: 55;
anchors.bottom: parent.bottom;
height: 75;
onVisibleChanged: {
if (visible) {
Commerce.getKeyFilePathIfExists();
}
HiFiGlyphs {
id: autoLogoutImage;
text: hifi.glyphs.walletKey;
// Size
size: 80;
// Anchors
anchors.top: parent.top;
anchors.topMargin: 20;
anchors.left: parent.left;
// Style
color: hifi.colors.white;
}
HiFiGlyphs {
id: yourPrivateKeysImage;
text: hifi.glyphs.walletKey;
// Size
size: 80;
HifiControlsUit.CheckBox {
id: autoLogoutCheckbox;
checked: Settings.getValue("wallet/autoLogout", false);
text: "Automatically Log Out when Exiting Interface"
// Anchors
anchors.top: parent.top;
anchors.topMargin: 20;
anchors.left: parent.left;
// Style
anchors.verticalCenter: autoLogoutImage.verticalCenter;
anchors.left: autoLogoutImage.right;
anchors.leftMargin: 20;
anchors.right: autoLogoutHelp.left;
anchors.rightMargin: 12;
boxSize: 28;
labelFontSize: 18;
color: hifi.colors.white;
onCheckedChanged: {
Settings.setValue("wallet/autoLogout", checked);
if (checked) {
Settings.setValue("wallet/savedUsername", Account.username);
} else {
Settings.setValue("wallet/savedUsername", "");
}
}
}
RalewaySemiBold {
id: yourPrivateKeysText;
text: "Private Keys";
size: 18;
id: autoLogoutHelp;
text: '[?]';
// Anchors
anchors.top: parent.top;
anchors.topMargin: 32;
anchors.left: yourPrivateKeysImage.right;
anchors.leftMargin: 30;
anchors.verticalCenter: autoLogoutImage.verticalCenter;
anchors.right: parent.right;
width: 30;
height: 30;
// Style
color: hifi.colors.white;
}
// Text below "private keys"
RalewayRegular {
id: explanitoryText;
text: "Your money and purchases are secured with private keys that only you have access to.";
// Text size
size: 18;
// Anchors
anchors.top: yourPrivateKeysText.bottom;
anchors.topMargin: 10;
anchors.left: yourPrivateKeysText.left;
anchors.right: yourPrivateKeysText.right;
height: paintedHeight;
// Style
color: hifi.colors.white;
wrapMode: Text.WordWrap;
// Alignment
horizontalAlignment: Text.AlignLeft;
verticalAlignment: Text.AlignVCenter;
}
color: hifi.colors.blueHighlight;
Rectangle {
id: removeHmdContainer;
z: 998;
visible: false;
gradient: Gradient {
GradientStop {
position: 0.2;
color: hifi.colors.baseGrayHighlight;
}
GradientStop {
position: 1.0;
color: hifi.colors.baseGrayShadow;
}
}
anchors.fill: backupInstructionsButton;
radius: 5;
MouseArea {
anchors.fill: parent;
propagateComposedEvents: false;
hoverEnabled: true;
}
RalewayBold {
anchors.fill: parent;
text: "INSTRUCTIONS OPEN ON DESKTOP";
size: 15;
color: hifi.colors.white;
verticalAlignment: Text.AlignVCenter;
horizontalAlignment: Text.AlignHCenter;
}
Timer {
id: removeHmdContainerTimer;
interval: 5000;
onTriggered: removeHmdContainer.visible = false
onEntered: {
parent.color = hifi.colors.blueAccent;
}
onExited: {
parent.color = hifi.colors.blueHighlight;
}
onClicked: {
sendSignalToWallet({method: 'walletSecurity_autoLogoutHelp'});
}
}
HifiControlsUit.Button {
id: backupInstructionsButton;
text: "View Backup Instructions";
color: hifi.buttons.blue;
colorScheme: hifi.colorSchemes.dark;
anchors.left: explanitoryText.left;
anchors.right: explanitoryText.right;
anchors.top: explanitoryText.bottom;
anchors.topMargin: 16;
height: 40;
onClicked: {
var keyPath = "file:///" + root.keyFilePath.substring(0, root.keyFilePath.lastIndexOf('/'));
Qt.openUrlExternally(keyPath + "/backup_instructions.html");
Qt.openUrlExternally(keyPath);
removeHmdContainer.visible = true;
removeHmdContainerTimer.start();
}
}
}

View file

@ -382,6 +382,17 @@ Rectangle {
} else if (msg.method === 'walletSecurity_changeSecurityImage') {
securityImageChange.initModel();
root.activeView = "securityImageChange";
} else if (msg.method === 'walletSecurity_autoLogoutHelp') {
lightboxPopup.titleText = "Automatically Log Out";
lightboxPopup.bodyText = "By default, after you log in to High Fidelity, you will stay logged in to your High Fidelity " +
"account even after you close and re-open Interface. This means anyone who opens Interface on your computer " +
"could make purchases with your Wallet.\n\n" +
"If you do not want to stay logged in across Interface sessions, check this box.";
lightboxPopup.button1text = "CLOSE";
lightboxPopup.button1method = function() {
lightboxPopup.visible = false;
}
lightboxPopup.visible = true;
}
}
}
@ -399,6 +410,9 @@ Rectangle {
onSendSignalToWallet: {
if (msg.method === 'walletReset' || msg.method === 'passphraseReset') {
sendToScript(msg);
} else if (msg.method === 'walletSecurity_changeSecurityImage') {
securityImageChange.initModel();
root.activeView = "securityImageChange";
}
}
}
@ -803,12 +817,24 @@ Rectangle {
}
function walletResetSetup() {
/* Bypass all this and do it automatically
root.activeView = "walletSetup";
var timestamp = new Date();
walletSetup.startingTimestamp = timestamp;
walletSetup.setupAttemptID = generateUUID();
UserActivityLogger.commerceWalletSetupStarted(timestamp, walletSetup.setupAttemptID, walletSetup.setupFlowVersion, walletSetup.referrer ? walletSetup.referrer : "wallet app",
(AddressManager.placename || AddressManager.hostname || '') + (AddressManager.pathname ? AddressManager.pathname.match(/\/[^\/]+/)[0] : ''));
*/
var randomNumber = Math.floor(Math.random() * 34) + 1;
var securityImagePath = "images/" + addLeadingZero(randomNumber) + ".jpg";
Commerce.getWalletAuthenticatedStatus(); // before writing security image, ensures that salt/account password is set.
Commerce.chooseSecurityImage(securityImagePath);
Commerce.generateKeyPair();
}
function addLeadingZero(n) {
return n < 10 ? '0' + n : '' + n;
}
function followReferrer(msg) {

View file

@ -375,6 +375,7 @@ static const int INTERVAL_TO_CHECK_HMD_WORN_STATUS = 500; // milliseconds
static const QString DESKTOP_DISPLAY_PLUGIN_NAME = "Desktop";
static const QString ACTIVE_DISPLAY_PLUGIN_SETTING_NAME = "activeDisplayPlugin";
static const QString SYSTEM_TABLET = "com.highfidelity.interface.tablet.system";
static const QString AUTO_LOGOUT_SETTING_NAME = "wallet/autoLogout";
const std::vector<std::pair<QString, Application::AcceptURLMethod>> Application::_acceptedExtensions {
{ SVO_EXTENSION, &Application::importSVOFromURL },
@ -1094,6 +1095,10 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
// Set File Logger Session UUID
auto avatarManager = DependencyManager::get<AvatarManager>();
auto myAvatar = avatarManager ? avatarManager->getMyAvatar() : nullptr;
if (avatarManager) {
workload::SpacePointer space = getEntities()->getWorkloadSpace();
avatarManager->setSpace(space);
}
auto accountManager = DependencyManager::get<AccountManager>();
_logger->setSessionID(accountManager->getSessionID());
@ -1730,6 +1735,11 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
QTimer* settingsTimer = new QTimer();
moveToNewNamedThread(settingsTimer, "Settings Thread", [this, settingsTimer]{
connect(qApp, &Application::beforeAboutToQuit, [this, settingsTimer]{
bool autoLogout = Setting::Handle<bool>(AUTO_LOGOUT_SETTING_NAME, false).get();
if (autoLogout) {
auto accountManager = DependencyManager::get<AccountManager>();
accountManager->logout();
}
// Disconnect the signal from the save settings
QObject::disconnect(settingsTimer, &QTimer::timeout, this, &Application::saveSettings);
// Stop the settings timer
@ -2536,11 +2546,15 @@ void Application::cleanupBeforeQuit() {
Application::~Application() {
// remove avatars from physics engine
DependencyManager::get<AvatarManager>()->clearOtherAvatars();
VectorOfMotionStates motionStates;
DependencyManager::get<AvatarManager>()->getObjectsToRemoveFromPhysics(motionStates);
_physicsEngine->removeObjects(motionStates);
DependencyManager::get<AvatarManager>()->deleteAllAvatars();
auto avatarManager = DependencyManager::get<AvatarManager>();
avatarManager->clearOtherAvatars();
PhysicsEngine::Transaction transaction;
avatarManager->buildPhysicsTransaction(transaction);
_physicsEngine->processTransaction(transaction);
avatarManager->handleProcessedPhysicsTransaction(transaction);
avatarManager->deleteAllAvatars();
_physicsEngine->setCharacterController(nullptr);
@ -5702,12 +5716,10 @@ void Application::update(float deltaTime) {
t1 = std::chrono::high_resolution_clock::now();
avatarManager->getObjectsToRemoveFromPhysics(motionStates);
_physicsEngine->removeObjects(motionStates);
avatarManager->getObjectsToAddToPhysics(motionStates);
_physicsEngine->addObjects(motionStates);
avatarManager->getObjectsToChange(motionStates);
_physicsEngine->changeObjects(motionStates);
PhysicsEngine::Transaction transaction;
avatarManager->buildPhysicsTransaction(transaction);
_physicsEngine->processTransaction(transaction);
avatarManager->handleProcessedPhysicsTransaction(transaction);
myAvatar->prepareForPhysicsSimulation();
_physicsEngine->forEachDynamic([&](EntityDynamicPointer dynamic) {
@ -6178,6 +6190,10 @@ bool Application::isHMDMode() const {
return getActiveDisplayPlugin()->isHmd();
}
float Application::getNumCollisionObjects() const {
return _physicsEngine ? _physicsEngine->getNumCollisionObjects() : 0;
}
float Application::getTargetRenderFrameRate() const { return getActiveDisplayPlugin()->getTargetFrameRate(); }
QRect Application::getDesirableApplicationGeometry() const {

View file

@ -207,6 +207,7 @@ public:
size_t getRenderFrameCount() const { return _renderFrameCount; }
float getRenderLoopRate() const { return _renderLoopCounter.rate(); }
float getNumCollisionObjects() const;
float getTargetRenderFrameRate() const; // frames/second
float getFieldOfView() { return _fieldOfView.get(); }

View file

@ -44,7 +44,6 @@
#include "InterfaceLogging.h"
#include "Menu.h"
#include "MyAvatar.h"
#include "OtherAvatar.h"
#include "SceneScriptingInterface.h"
// 50 times per second - target is 45hz, but this helps account for any small deviations
@ -81,8 +80,25 @@ AvatarManager::AvatarManager(QObject* parent) :
});
}
AvatarSharedPointer AvatarManager::addAvatar(const QUuid& sessionUUID, const QWeakPointer<Node>& mixerWeakPointer) {
AvatarSharedPointer avatar = AvatarHashMap::addAvatar(sessionUUID, mixerWeakPointer);
const auto otherAvatar = std::static_pointer_cast<OtherAvatar>(avatar);
if (otherAvatar && _space) {
std::unique_lock<std::mutex> lock(_spaceLock);
auto spaceIndex = _space->allocateID();
otherAvatar->setSpaceIndex(spaceIndex);
workload::Sphere sphere(otherAvatar->getWorldPosition(), otherAvatar->getBoundingRadius());
workload::Transaction transaction;
SpatiallyNestablePointer nestable = std::static_pointer_cast<SpatiallyNestable>(otherAvatar);
transaction.reset(spaceIndex, sphere, workload::Owner(nestable));
_space->enqueueTransaction(transaction);
}
return avatar;
}
AvatarManager::~AvatarManager() {
assert(_motionStates.empty());
assert(_avatarsToChangeInPhysics.empty());
}
void AvatarManager::init() {
@ -104,6 +120,11 @@ void AvatarManager::init() {
}
}
void AvatarManager::setSpace(workload::SpacePointer& space ) {
assert(!_space);
_space = space;
}
void AvatarManager::updateMyAvatar(float deltaTime) {
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "AvatarManager::updateMyAvatar()");
@ -192,20 +213,20 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
uint64_t updateExpiry = startTime + UPDATE_BUDGET;
int numAvatarsUpdated = 0;
int numAVatarsNotUpdated = 0;
bool physicsEnabled = qApp->isPhysicsEnabled();
render::Transaction transaction;
render::Transaction renderTransaction;
workload::Transaction workloadTransaction;
while (!sortedAvatars.empty()) {
const SortableAvatar& sortData = sortedAvatars.top();
const auto avatar = std::static_pointer_cast<Avatar>(sortData.getAvatar());
const auto otherAvatar = std::static_pointer_cast<OtherAvatar>(sortData.getAvatar());
const auto avatar = std::static_pointer_cast<OtherAvatar>(sortData.getAvatar());
// TODO: to help us scale to more avatars it would be nice to not have to poll orb state here
// if the geometry is loaded then turn off the orb
if (avatar->getSkeletonModel()->isLoaded()) {
// remove the orb if it is there
otherAvatar->removeOrb();
avatar->removeOrb();
} else {
otherAvatar->updateOrbPosition();
avatar->updateOrbPosition();
}
bool ignoring = DependencyManager::get<NodeList>()->isPersonalMutingNode(avatar->getID());
@ -218,18 +239,6 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
if (_shouldRender) {
avatar->ensureInScene(avatar, qApp->getMain3DScene());
}
if (physicsEnabled && !avatar->isInPhysicsSimulation()) {
ShapeInfo shapeInfo;
avatar->computeShapeInfo(shapeInfo);
btCollisionShape* shape = const_cast<btCollisionShape*>(ObjectMotionState::getShapeManager()->getShape(shapeInfo));
if (shape) {
AvatarMotionState* motionState = new AvatarMotionState(avatar, shape);
motionState->setMass(avatar->computeMass());
avatar->setPhysicsCallback([=] (uint32_t flags) { motionState->addDirtyFlags(flags); });
_motionStates.insert(avatar.get(), motionState);
_motionStatesToAddToPhysics.insert(motionState);
}
}
avatar->animateScaleChanges(deltaTime);
const float OUT_OF_VIEW_THRESHOLD = 0.5f * AvatarData::OUT_OF_VIEW_PENALTY;
@ -241,15 +250,16 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
numAvatarsUpdated++;
}
avatar->simulate(deltaTime, inView);
avatar->updateRenderItem(transaction);
avatar->updateRenderItem(renderTransaction);
avatar->updateSpaceProxy(workloadTransaction);
avatar->setLastRenderUpdateTime(startTime);
} else {
// we've spent our full time budget --> bail on the rest of the avatar updates
// --> more avatars may freeze until their priority trickles up
// --> some scale or fade animations may glitch
// --> some scale animations may glitch
// --> some avatar velocity measurements may be a little off
// no time simulate, but we take the time to count how many were tragically missed
// no time to simulate, but we take the time to count how many were tragically missed
bool inView = sortData.getPriority() > OUT_OF_VIEW_THRESHOLD;
if (!inView) {
break;
@ -273,8 +283,16 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
}
if (_shouldRender) {
qApp->getMain3DScene()->enqueueTransaction(transaction);
qApp->getMain3DScene()->enqueueTransaction(renderTransaction);
}
if (!_spaceProxiesToDelete.empty() && _space) {
std::unique_lock<std::mutex> lock(_spaceLock);
workloadTransaction.remove(_spaceProxiesToDelete);
_spaceProxiesToDelete.clear();
}
_space->enqueueTransaction(workloadTransaction);
_numAvatarsUpdated = numAvatarsUpdated;
_numAvatarsNotUpdated = numAVatarsNotUpdated;
@ -362,19 +380,64 @@ AvatarSharedPointer AvatarManager::newSharedAvatar() {
return AvatarSharedPointer(new OtherAvatar(qApp->thread()), [](OtherAvatar* ptr) { ptr->deleteLater(); });
}
void AvatarManager::handleRemovedAvatar(const AvatarSharedPointer& removedAvatar, KillAvatarReason removalReason) {
AvatarHashMap::handleRemovedAvatar(removedAvatar, removalReason);
void AvatarManager::queuePhysicsChange(const OtherAvatarPointer& avatar) {
_avatarsToChangeInPhysics.insert(avatar);
}
// remove from physics
auto avatar = std::static_pointer_cast<Avatar>(removedAvatar);
avatar->setPhysicsCallback(nullptr);
AvatarMotionStateMap::iterator itr = _motionStates.find(avatar.get());
if (itr != _motionStates.end()) {
AvatarMotionState* motionState = *itr;
_motionStatesToAddToPhysics.remove(motionState);
_motionStatesToRemoveFromPhysics.push_back(motionState);
_motionStates.erase(itr);
void AvatarManager::buildPhysicsTransaction(PhysicsEngine::Transaction& transaction) {
SetOfOtherAvatars failedShapeBuilds;
for (auto avatar : _avatarsToChangeInPhysics) {
bool isInPhysics = avatar->isInPhysicsSimulation();
if (isInPhysics != avatar->shouldBeInPhysicsSimulation()) {
if (isInPhysics) {
transaction.objectsToRemove.push_back(avatar->_motionState);
avatar->_motionState = nullptr;
} else {
ShapeInfo shapeInfo;
avatar->computeShapeInfo(shapeInfo);
btCollisionShape* shape = const_cast<btCollisionShape*>(ObjectMotionState::getShapeManager()->getShape(shapeInfo));
if (shape) {
AvatarMotionState* motionState = new AvatarMotionState(avatar, shape);
motionState->setMass(avatar->computeMass());
avatar->_motionState = motionState;
transaction.objectsToAdd.push_back(motionState);
} else {
failedShapeBuilds.insert(avatar);
}
}
} else if (isInPhysics) {
transaction.objectsToChange.push_back(avatar->_motionState);
}
}
_avatarsToChangeInPhysics.swap(failedShapeBuilds);
}
void AvatarManager::handleProcessedPhysicsTransaction(PhysicsEngine::Transaction& transaction) {
// things on objectsToChange correspond to failed changes
// so we push them back onto _avatarsToChangeInPhysics
for (auto object : transaction.objectsToChange) {
AvatarMotionState* motionState = static_cast<AvatarMotionState*>(object);
assert(motionState);
assert(motionState->_avatar);
_avatarsToChangeInPhysics.insert(motionState->_avatar);
}
// things on objectsToRemove are ready for delete
for (auto object : transaction.objectsToRemove) {
delete object;
}
transaction.clear();
}
void AvatarManager::handleRemovedAvatar(const AvatarSharedPointer& removedAvatar, KillAvatarReason removalReason) {
auto avatar = std::static_pointer_cast<OtherAvatar>(removedAvatar);
{
std::unique_lock<std::mutex> lock(_spaceLock);
_spaceProxiesToDelete.push_back(avatar->getSpaceIndex());
}
AvatarHashMap::handleRemovedAvatar(avatar, removalReason);
avatar->die();
queuePhysicsChange(avatar);
if (removalReason == KillAvatarReason::TheirAvatarEnteredYourBubble) {
emit DependencyManager::get<UsersScriptingInterface>()->enteredIgnoreRadius();
@ -410,48 +473,15 @@ void AvatarManager::clearOtherAvatars() {
}
void AvatarManager::deleteAllAvatars() {
assert(_motionStates.empty()); // should have called clearOtherAvatars() before getting here
deleteMotionStates();
assert(_avatarsToChangeInPhysics.empty());
QReadLocker locker(&_hashLock);
AvatarHash::iterator avatarIterator = _avatarHash.begin();
while (avatarIterator != _avatarHash.end()) {
auto avatar = std::static_pointer_cast<Avatar>(avatarIterator.value());
auto avatar = std::static_pointer_cast<OtherAvatar>(avatarIterator.value());
avatarIterator = _avatarHash.erase(avatarIterator);
avatar->die();
}
}
void AvatarManager::deleteMotionStates() {
// delete motionstates that were removed from physics last frame
for (auto state : _motionStatesToDelete) {
delete state;
}
_motionStatesToDelete.clear();
}
void AvatarManager::getObjectsToRemoveFromPhysics(VectorOfMotionStates& result) {
deleteMotionStates();
result = _motionStatesToRemoveFromPhysics;
_motionStatesToDelete.swap(_motionStatesToRemoveFromPhysics);
}
void AvatarManager::getObjectsToAddToPhysics(VectorOfMotionStates& result) {
result.clear();
for (auto motionState : _motionStatesToAddToPhysics) {
result.push_back(motionState);
}
_motionStatesToAddToPhysics.clear();
}
void AvatarManager::getObjectsToChange(VectorOfMotionStates& result) {
result.clear();
AvatarMotionStateMap::iterator motionStateItr = _motionStates.begin();
while (motionStateItr != _motionStates.end()) {
if ((*motionStateItr)->getIncomingDirtyFlags() != 0) {
result.push_back(*motionStateItr);
}
++motionStateItr;
assert(!avatar->_motionState);
}
}

View file

@ -12,6 +12,8 @@
#ifndef hifi_AvatarManager_h
#define hifi_AvatarManager_h
#include <set>
#include <QtCore/QHash>
#include <QtCore/QObject>
#include <QtCore/QSharedPointer>
@ -23,9 +25,11 @@
#include <shared/RateCounter.h>
#include <avatars-renderer/ScriptAvatar.h>
#include <AudioInjector.h>
#include <workload/Space.h>
#include "AvatarMotionState.h"
#include "MyAvatar.h"
#include "OtherAvatar.h"
/**jsdoc
* The AvatarManager API has properties and methods which manage Avatars within the same domain.
@ -62,6 +66,7 @@ public:
virtual ~AvatarManager();
void init();
void setSpace(workload::SpacePointer& space );
std::shared_ptr<MyAvatar> getMyAvatar() { return _myAvatar; }
glm::vec3 getMyAvatarPosition() const { return _myAvatar->getWorldPosition(); }
@ -92,6 +97,7 @@ public:
void getObjectsToRemoveFromPhysics(VectorOfMotionStates& motionStates);
void getObjectsToAddToPhysics(VectorOfMotionStates& motionStates);
void getObjectsToChange(VectorOfMotionStates& motionStates);
void handleChangedMotionStates(const VectorOfMotionStates& motionStates);
void handleCollisionEvents(const CollisionEvents& collisionEvents);
@ -102,23 +108,21 @@ public:
* @returns {number}
*/
Q_INVOKABLE float getAvatarDataRate(const QUuid& sessionID, const QString& rateName = QString("")) const;
/**jsdoc
* @function AvatarManager.getAvatarUpdateRate
* @param {Uuid} sessionID
* @param {string} [rateName=""]
* @returns {number}
*/
Q_INVOKABLE float getAvatarUpdateRate(const QUuid& sessionID, const QString& rateName = QString("")) const;
/**jsdoc
* @function AvatarManager.getAvatarSimulationRate
* @param {Uuid} sessionID
* @param {string} [rateName=""]
* @returns {number}
*/
Q_INVOKABLE float getAvatarSimulationRate(const QUuid& sessionID, const QString& rateName = QString("")) const;
/**jsdoc
@ -153,7 +157,7 @@ public:
*/
// TODO: remove this HACK once we settle on optimal default sort coefficients
Q_INVOKABLE float getAvatarSortCoefficient(const QString& name);
/**jsdoc
* @function AvatarManager.setAvatarSortCoefficient
* @param {string} name
@ -175,14 +179,20 @@ public:
float getMyAvatarSendRate() const { return _myAvatarSendRate.rate(); }
int getIdentityRequestsSent() const { return _identityRequestsSent; }
public slots:
void queuePhysicsChange(const OtherAvatarPointer& avatar);
void buildPhysicsTransaction(PhysicsEngine::Transaction& transaction);
void handleProcessedPhysicsTransaction(PhysicsEngine::Transaction& transaction);
public slots:
/**jsdoc
* @function AvatarManager.updateAvatarRenderStatus
* @param {boolean} shouldRenderAvatars
*/
void updateAvatarRenderStatus(bool shouldRenderAvatars);
protected:
AvatarSharedPointer addAvatar(const QUuid& sessionUUID, const QWeakPointer<Node>& mixerWeakPointer) override;
private:
explicit AvatarManager(QObject* parent = 0);
explicit AvatarManager(const AvatarManager& other);
@ -190,16 +200,12 @@ private:
void simulateAvatarFades(float deltaTime);
AvatarSharedPointer newSharedAvatar() override;
void deleteMotionStates();
void handleRemovedAvatar(const AvatarSharedPointer& removedAvatar, KillAvatarReason removalReason = KillAvatarReason::NoReason) override;
QVector<AvatarSharedPointer> _avatarsToFade;
using AvatarMotionStateMap = QMap<Avatar*, AvatarMotionState*>;
AvatarMotionStateMap _motionStates;
VectorOfMotionStates _motionStatesToRemoveFromPhysics;
VectorOfMotionStates _motionStatesToDelete;
SetOfMotionStates _motionStatesToAddToPhysics;
using SetOfOtherAvatars = std::set<OtherAvatarPointer>;
SetOfOtherAvatars _avatarsToChangeInPhysics;
std::shared_ptr<MyAvatar> _myAvatar;
quint64 _lastSendAvatarDataTime = 0; // Controls MyAvatar send data rate.
@ -212,6 +218,10 @@ private:
float _avatarSimulationTime { 0.0f };
bool _shouldRender { true };
mutable int _identityRequestsSent { 0 };
mutable std::mutex _spaceLock;
workload::SpacePointer _space;
std::vector<int32_t> _spaceProxiesToDelete;
};
#endif // hifi_AvatarManager_h

View file

@ -16,7 +16,7 @@
#include <PhysicsHelpers.h>
AvatarMotionState::AvatarMotionState(AvatarSharedPointer avatar, const btCollisionShape* shape) : ObjectMotionState(shape), _avatar(avatar) {
AvatarMotionState::AvatarMotionState(OtherAvatarPointer avatar, const btCollisionShape* shape) : ObjectMotionState(shape), _avatar(avatar) {
assert(_avatar);
_type = MOTIONSTATE_TYPE_AVATAR;
cacheShapeDiameter();
@ -57,7 +57,7 @@ PhysicsMotionType AvatarMotionState::computePhysicsMotionType() const {
// virtual and protected
const btCollisionShape* AvatarMotionState::computeNewShape() {
ShapeInfo shapeInfo;
std::static_pointer_cast<Avatar>(_avatar)->computeShapeInfo(shapeInfo);
_avatar->computeShapeInfo(shapeInfo);
return getShapeManager()->getShape(shapeInfo);
}
@ -151,7 +151,7 @@ glm::vec3 AvatarMotionState::getObjectAngularVelocity() const {
// virtual
glm::vec3 AvatarMotionState::getObjectGravity() const {
return std::static_pointer_cast<Avatar>(_avatar)->getAcceleration();
return _avatar->getAcceleration();
}
// virtual
@ -176,7 +176,7 @@ void AvatarMotionState::computeCollisionGroupAndMask(int32_t& group, int32_t& ma
// virtual
float AvatarMotionState::getMass() const {
return std::static_pointer_cast<Avatar>(_avatar)->computeMass();
return _avatar->computeMass();
}
void AvatarMotionState::cacheShapeDiameter() {

View file

@ -14,14 +14,14 @@
#include <QSet>
#include <avatars-renderer/Avatar.h>
#include <ObjectMotionState.h>
#include <BulletUtil.h>
#include "OtherAvatar.h"
class AvatarMotionState : public ObjectMotionState {
public:
AvatarMotionState(AvatarSharedPointer avatar, const btCollisionShape* shape);
AvatarMotionState(OtherAvatarPointer avatar, const btCollisionShape* shape);
virtual void handleEasyChanges(uint32_t& flags) override;
virtual bool handleHardAndEasyChanges(uint32_t& flags, PhysicsEngine* engine) override;
@ -85,7 +85,7 @@ protected:
virtual bool isReadyToComputeShape() const override { return true; }
virtual const btCollisionShape* computeNewShape() override;
AvatarSharedPointer _avatar;
OtherAvatarPointer _avatar;
float _diameter { 0.0f };
uint32_t _dirtyFlags;

View file

@ -105,7 +105,7 @@ MyAvatar::MyAvatar(QThread* thread) :
_eyeContactTarget(LEFT_EYE),
_realWorldFieldOfView("realWorldFieldOfView",
DEFAULT_REAL_WORLD_FIELD_OF_VIEW_DEGREES),
_useAdvancedMovementControls("advancedMovementForHandControllersIsChecked", false),
_useAdvancedMovementControls("advancedMovementForHandControllersIsChecked", true),
_smoothOrientationTimer(std::numeric_limits<float>::max()),
_smoothOrientationInitial(),
_smoothOrientationTarget(),
@ -203,6 +203,7 @@ MyAvatar::MyAvatar(QThread* thread) :
connect(recorder.data(), &Recorder::recordingStateChanged, [=] {
if (recorder->isRecording()) {
createRecordingIDs();
setRecordingBasis();
} else {
clearRecordingBasis();
@ -444,7 +445,6 @@ void MyAvatar::reset(bool andRecenter, bool andReload, bool andHead) {
}
void MyAvatar::update(float deltaTime) {
// update moving average of HMD facing in xz plane.
const float HMD_FACING_TIMESCALE = getRotationRecenterFilterLength();

View file

@ -9,6 +9,8 @@
#include "OtherAvatar.h"
#include "Application.h"
#include "AvatarMotionState.h"
OtherAvatar::OtherAvatar(QThread* thread) : Avatar(thread) {
// give the pointer to our head to inherited _headData variable from AvatarData
_headData = new Head(this);
@ -58,3 +60,38 @@ void OtherAvatar::createOrb() {
_otherAvatarOrbMeshPlaceholder->setVisible(true);
}
}
void OtherAvatar::setSpaceIndex(int32_t index) {
assert(_spaceIndex == -1);
_spaceIndex = index;
}
void OtherAvatar::updateSpaceProxy(workload::Transaction& transaction) const {
if (_spaceIndex > -1) {
float approximateBoundingRadius = glm::length(getTargetScale());
workload::Sphere sphere(getWorldPosition(), approximateBoundingRadius);
transaction.update(_spaceIndex, sphere);
}
}
int OtherAvatar::parseDataFromBuffer(const QByteArray& buffer) {
int32_t bytesRead = Avatar::parseDataFromBuffer(buffer);
if (_moving && _motionState) {
_motionState->addDirtyFlags(Simulation::DIRTY_POSITION);
}
return bytesRead;
}
void OtherAvatar::setWorkloadRegion(uint8_t region) {
_workloadRegion = region;
}
bool OtherAvatar::shouldBeInPhysicsSimulation() const {
return (_workloadRegion < workload::Region::R3 && !isDead());
}
void OtherAvatar::rebuildCollisionShape() {
if (_motionState) {
_motionState->addDirtyFlags(Simulation::DIRTY_SHAPE | Simulation::DIRTY_MASS);
}
}

View file

@ -1,6 +1,6 @@
//
// Created by Bradley Austin Davis on 2017/04/27
// Copyright 2013-2017 High Fidelity, Inc.
// Created by amantly 2018.06.26
// Copyright 2018 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
@ -9,10 +9,17 @@
#ifndef hifi_OtherAvatar_h
#define hifi_OtherAvatar_h
#include <memory>
#include <avatars-renderer/Avatar.h>
#include <workload/Space.h>
#include "InterfaceLogging.h"
#include "ui/overlays/Overlays.h"
#include "ui/overlays/Sphere3DOverlay.h"
#include "InterfaceLogging.h"
class AvatarManager;
class AvatarMotionState;
class OtherAvatar : public Avatar {
public:
@ -24,9 +31,28 @@ public:
void updateOrbPosition();
void removeOrb();
void setSpaceIndex(int32_t index);
int32_t getSpaceIndex() const { return _spaceIndex; }
void updateSpaceProxy(workload::Transaction& transaction) const;
int parseDataFromBuffer(const QByteArray& buffer) override;
bool isInPhysicsSimulation() const { return _motionState != nullptr; }
void rebuildCollisionShape() override;
void setWorkloadRegion(uint8_t region);
bool shouldBeInPhysicsSimulation() const;
friend AvatarManager;
protected:
std::shared_ptr<Sphere3DOverlay> _otherAvatarOrbMeshPlaceholder { nullptr };
OverlayID _otherAvatarOrbMeshPlaceholderID { UNKNOWN_OVERLAY_ID };
AvatarMotionState* _motionState { nullptr };
int32_t _spaceIndex { -1 };
uint8_t _workloadRegion { workload::Region::INVALID };
};
using OtherAvatarPointer = std::shared_ptr<OtherAvatar>;
#endif // hifi_OtherAvatar_h

View file

@ -31,7 +31,9 @@
QJsonObject Ledger::apiResponse(const QString& label, QNetworkReply* reply) {
QByteArray response = reply->readAll();
QJsonObject data = QJsonDocument::fromJson(response).object();
#if defined(DEV_BUILD) // Don't expose user's personal data in the wild. But during development this can be handy.
qInfo(commerce) << label << "response" << QJsonDocument(data).toJson(QJsonDocument::Compact);
#endif
return data;
}
// Non-200 responses are not json:
@ -69,7 +71,9 @@ void Ledger::send(const QString& endpoint, const QString& success, const QString
auto accountManager = DependencyManager::get<AccountManager>();
const QString URL = "/api/v1/commerce/";
JSONCallbackParameters callbackParams(this, success, fail);
#if defined(DEV_BUILD) // Don't expose user's personal data in the wild. But during development this can be handy.
qCInfo(commerce) << "Sending" << endpoint << QJsonDocument(request).toJson(QJsonDocument::Compact);
#endif
accountManager->sendRequest(URL + endpoint,
authType,
method,
@ -117,7 +121,7 @@ void Ledger::buy(const QString& hfc_key, int cost, const QString& asset_id, cons
signedSend("transaction", transactionString, hfc_key, "buy", "buySuccess", "buyFailure", controlled_failure);
}
bool Ledger::receiveAt(const QString& hfc_key, const QString& signing_key) {
bool Ledger::receiveAt(const QString& hfc_key, const QString& signing_key, const QByteArray& locker) {
auto accountManager = DependencyManager::get<AccountManager>();
if (!accountManager->isLoggedIn()) {
qCWarning(commerce) << "Cannot set receiveAt when not logged in.";
@ -125,11 +129,25 @@ bool Ledger::receiveAt(const QString& hfc_key, const QString& signing_key) {
emit receiveAtResult(result);
return false; // We know right away that we will fail, so tell the caller.
}
signedSend("public_key", hfc_key.toUtf8(), signing_key, "receive_at", "receiveAtSuccess", "receiveAtFailure");
QJsonObject transaction;
transaction["public_key"] = hfc_key;
transaction["locker"] = QString::fromUtf8(locker);
QJsonDocument transactionDoc{ transaction };
auto transactionString = transactionDoc.toJson(QJsonDocument::Compact);
signedSend("text", transactionString, signing_key, "receive_at", "receiveAtSuccess", "receiveAtFailure");
return true; // Note that there may still be an asynchronous signal of failure that callers might be interested in.
}
bool Ledger::receiveAt() {
auto wallet = DependencyManager::get<Wallet>();
auto keys = wallet->listPublicKeys();
if (keys.isEmpty()) {
return false;
}
auto key = keys.first();
return receiveAt(key, key, wallet->getWallet());
}
void Ledger::balance(const QStringList& keys) {
keysQuery("balance", "balanceSuccess", "balanceFailure");
}
@ -283,24 +301,30 @@ void Ledger::accountSuccess(QNetworkReply* reply) {
auto iv = QByteArray::fromBase64(data["iv"].toString().toUtf8());
auto ckey = QByteArray::fromBase64(data["ckey"].toString().toUtf8());
QString remotePublicKey = data["public_key"].toString();
const QByteArray locker = data["locker"].toString().toUtf8();
bool isOverride = wallet->wasSoftReset();
wallet->setSalt(salt);
wallet->setIv(iv);
wallet->setCKey(ckey);
if (!locker.isEmpty()) {
wallet->setWallet(locker);
wallet->setPassphrase("ACCOUNT"); // We only locker wallets that have been converted to account-based auth.
}
QString keyStatus = "ok";
QStringList localPublicKeys = wallet->listPublicKeys();
if (remotePublicKey.isEmpty() || isOverride) {
if (!localPublicKeys.isEmpty()) {
QString key = localPublicKeys.first();
receiveAt(key, key);
if (!localPublicKeys.isEmpty()) { // Let the metaverse know about a local wallet.
receiveAt();
}
} else {
if (localPublicKeys.isEmpty()) {
keyStatus = "preexisting";
} else if (localPublicKeys.first() != remotePublicKey) {
keyStatus = "conflicting";
} else if (locker.isEmpty()) { // Matches metaverse data, but we haven't lockered it yet.
receiveAt();
}
}

View file

@ -26,7 +26,8 @@ class Ledger : public QObject, public Dependency {
public:
void buy(const QString& hfc_key, int cost, const QString& asset_id, const QString& inventory_key, const bool controlled_failure = false);
bool receiveAt(const QString& hfc_key, const QString& signing_key);
bool receiveAt(const QString& hfc_key, const QString& signing_key, const QByteArray& locker);
bool receiveAt();
void balance(const QStringList& keys);
void inventory(const QString& editionFilter, const QString& typeFilter, const QString& titleFilter, const int& page, const int& perPage);
void history(const QStringList& keys, const int& pageNumber, const int& itemsPerPage);

View file

@ -131,7 +131,7 @@ bool Wallet::writeBackupInstructions() {
QFile outputFile(outputFilename);
bool retval = false;
if (getKeyFilePath() == "")
if (getKeyFilePath().isEmpty())
{
return false;
}
@ -190,6 +190,30 @@ bool writeKeys(const char* filename, EC_KEY* keys) {
return retval;
}
bool Wallet::setWallet(const QByteArray& wallet) {
QFile file(keyFilePath());
if (!file.open(QIODevice::WriteOnly)) {
qCCritical(commerce) << "Unable to open wallet for write in" << keyFilePath();
return false;
}
if (file.write(wallet) != wallet.count()) {
qCCritical(commerce) << "Unable to write wallet in" << keyFilePath();
return false;
}
file.close();
return true;
}
QByteArray Wallet::getWallet() {
QFile file(keyFilePath());
if (!file.open(QIODevice::ReadOnly)) {
qCInfo(commerce) << "No existing wallet in" << keyFilePath();
return QByteArray();
}
QByteArray wallet = file.readAll();
file.close();
return wallet;
}
QPair<QByteArray*, QByteArray*> generateECKeypair() {
EC_KEY* keyPair = EC_KEY_new_by_curve_name(NID_secp256k1);
@ -334,7 +358,7 @@ Wallet::Wallet() {
uint status;
QString keyStatus = result.contains("data") ? result["data"].toObject()["keyStatus"].toString() : "";
if (wallet->getKeyFilePath() == "" || !wallet->getSecurityImage()) {
if (wallet->getKeyFilePath().isEmpty() || !wallet->getSecurityImage()) {
if (keyStatus == "preexisting") {
status = (uint) WalletStatus::WALLET_STATUS_PREEXISTING;
} else{
@ -524,15 +548,23 @@ bool Wallet::walletIsAuthenticatedWithPassphrase() {
// FIXME: initialize OpenSSL elsewhere soon
initialize();
qCDebug(commerce) << "walletIsAuthenticatedWithPassphrase: checking" << (!_passphrase || !_passphrase->isEmpty());
// this should always be false if we don't have a passphrase
// cached yet
if (!_passphrase || _passphrase->isEmpty()) {
return false;
if (!getKeyFilePath().isEmpty()) { // If file exists, then it is an old school file that has not been lockered. Must get user's passphrase.
qCDebug(commerce) << "walletIsAuthenticatedWithPassphrase: No passphrase, but there is an existing wallet.";
return false;
} else {
qCDebug(commerce) << "walletIsAuthenticatedWithPassphrase: New setup.";
setPassphrase("ACCOUNT"); // Going forward, consider this an account-based client.
}
}
if (_publicKeys.count() > 0) {
// we _must_ be authenticated if the publicKeys are there
DependencyManager::get<WalletScriptingInterface>()->setWalletStatus((uint)WalletStatus::WALLET_STATUS_READY);
qCDebug(commerce) << "walletIsAuthenticatedWithPassphrase: wallet was ready";
return true;
}
@ -545,10 +577,15 @@ bool Wallet::walletIsAuthenticatedWithPassphrase() {
// be sure to add the public key so we don't do this over and over
_publicKeys.push_back(publicKey.toBase64());
if (*_passphrase != "ACCOUNT") {
changePassphrase("ACCOUNT"); // Rewrites with salt and constant, and will be lockered that way.
}
qCDebug(commerce) << "walletIsAuthenticatedWithPassphrase: wallet now ready";
return true;
}
}
qCDebug(commerce) << "walletIsAuthenticatedWithPassphrase: wallet not ready";
return false;
}
@ -559,6 +596,7 @@ bool Wallet::generateKeyPair() {
qCInfo(commerce) << "Generating keypair.";
auto keyPair = generateECKeypair();
if (!keyPair.first) {
qCWarning(commerce) << "Empty keypair";
return false;
}
@ -576,7 +614,7 @@ bool Wallet::generateKeyPair() {
// 2. It is maximally private, and we can step back from that later if desired.
// 3. It maximally exercises all the machinery, so we are most likely to surface issues now.
auto ledger = DependencyManager::get<Ledger>();
return ledger->receiveAt(key, key);
return ledger->receiveAt(key, key, getWallet());
}
QStringList Wallet::listPublicKeys() {
@ -666,11 +704,13 @@ void Wallet::chooseSecurityImage(const QString& filename) {
// there _is_ a keyfile, we need to update it (similar to changing the
// passphrase, we need to do so into a temp file and move it).
if (!QFile(keyFilePath()).exists()) {
qCDebug(commerce) << "initial security pic set for empty wallet";
emit securityImageResult(true);
return;
}
bool success = writeWallet();
qCDebug(commerce) << "updated security pic" << success;
emit securityImageResult(success);
}
@ -715,6 +755,11 @@ QString Wallet::getKeyFilePath() {
bool Wallet::writeWallet(const QString& newPassphrase) {
EC_KEY* keys = readKeys(keyFilePath().toStdString().c_str());
auto ledger = DependencyManager::get<Ledger>();
// Remove any existing locker, because it will be out of date.
if (!_publicKeys.isEmpty() && !ledger->receiveAt(_publicKeys.first(), _publicKeys.first(), QByteArray())) {
return false; // FIXME: receiveAt could fail asynchronously.
}
if (keys) {
// we read successfully, so now write to a new temp file
QString tempFileName = QString("%1.%2").arg(keyFilePath(), QString("temp"));
@ -722,6 +767,7 @@ bool Wallet::writeWallet(const QString& newPassphrase) {
if (!newPassphrase.isEmpty()) {
setPassphrase(newPassphrase);
}
if (writeKeys(tempFileName.toStdString().c_str(), keys)) {
if (writeSecurityImage(_securityImage, tempFileName)) {
// ok, now move the temp file to the correct spot
@ -729,6 +775,11 @@ bool Wallet::writeWallet(const QString& newPassphrase) {
QFile(tempFileName).rename(QString(keyFilePath()));
qCDebug(commerce) << "wallet written successfully";
emit keyFilePathIfExistsResult(getKeyFilePath());
if (!walletIsAuthenticatedWithPassphrase() || !ledger->receiveAt()) {
// FIXME: Should we fail the whole operation?
// Tricky, because we'll need the the key and file from the TEMP location...
qCWarning(commerce) << "Failed to update locker";
}
return true;
} else {
qCDebug(commerce) << "couldn't write security image to temp wallet";

View file

@ -73,6 +73,7 @@ private slots:
void handleChallengeOwnershipPacket(QSharedPointer<ReceivedMessage> packet, SharedNodePointer sendingNode);
private:
friend class Ledger;
QStringList _publicKeys{};
QPixmap* _securityImage { nullptr };
QByteArray _salt;
@ -87,6 +88,9 @@ private:
bool readSecurityImage(const QString& inputFilePath, unsigned char** outputBufferPtr, int* outputBufferLen);
bool writeBackupInstructions();
bool setWallet(const QByteArray& wallet);
QByteArray getWallet();
void account();
};

View file

@ -122,11 +122,11 @@ bool SafeLanding::isSequenceNumbersComplete() {
int sequenceSize = _initialStart <= _initialEnd ? _initialEnd - _initialStart:
_initialEnd + SEQUENCE_MODULO - _initialStart;
auto startIter = _sequenceNumbers.find(_initialStart);
auto endIter = _sequenceNumbers.find(_initialEnd);
auto endIter = _sequenceNumbers.find(_initialEnd - 1);
if (sequenceSize == 0 ||
(startIter != _sequenceNumbers.end()
&& endIter != _sequenceNumbers.end()
&& distance(startIter, endIter) == sequenceSize) ) {
&& distance(startIter, endIter) == sequenceSize - 1) ) {
_trackingEntities = false; // Don't track anything else that comes in.
return true;
}

View file

@ -26,7 +26,7 @@ class SafeLanding : public QObject {
public:
void startEntitySequence(QSharedPointer<EntityTreeRenderer> entityTreeRenderer);
void stopEntitySequence();
void setCompletionSequenceNumbers(int first, int last);
void setCompletionSequenceNumbers(int first, int last); // 'last' exclusive.
void noteReceivedsequenceNumber(int sequenceNumber);
bool isLoadSequenceComplete();

View file

@ -272,7 +272,7 @@ void setupPreferences() {
auto getter = [myAvatar]()->bool { return myAvatar->useAdvancedMovementControls(); };
auto setter = [myAvatar](bool value) { myAvatar->setUseAdvancedMovementControls(value); };
preferences->addPreference(new CheckPreference(VR_MOVEMENT,
QStringLiteral("Advanced movement for hand controllers"),
QStringLiteral("Advanced movement in VR (Teleport movement when unchecked)"),
getter, setter));
}
{

View file

@ -121,6 +121,7 @@ void Stats::updateStats(bool force) {
auto avatarManager = DependencyManager::get<AvatarManager>();
// we need to take one avatar out so we don't include ourselves
STAT_UPDATE(avatarCount, avatarManager->size() - 1);
STAT_UPDATE(physicsObjectCount, qApp->getNumCollisionObjects());
STAT_UPDATE(updatedAvatarCount, avatarManager->getNumAvatarsUpdated());
STAT_UPDATE(notUpdatedAvatarCount, avatarManager->getNumAvatarsNotUpdated());
STAT_UPDATE(serverCount, (int)nodeList->size());

View file

@ -49,6 +49,7 @@ private: \
* @property {number} presentdroprate - <em>Read-only.</em>
* @property {number} gameLoopRate - <em>Read-only.</em>
* @property {number} avatarCount - <em>Read-only.</em>
* @property {number} physicsObjectCount - <em>Read-only.</em>
* @property {number} updatedAvatarCount - <em>Read-only.</em>
* @property {number} notUpdatedAvatarCount - <em>Read-only.</em>
* @property {number} packetInCount - <em>Read-only.</em>
@ -195,6 +196,7 @@ class Stats : public QQuickItem {
STATS_PROPERTY(float, presentdroprate, 0)
STATS_PROPERTY(int, gameLoopRate, 0)
STATS_PROPERTY(int, avatarCount, 0)
STATS_PROPERTY(int, physicsObjectCount, 0)
STATS_PROPERTY(int, updatedAvatarCount, 0)
STATS_PROPERTY(int, notUpdatedAvatarCount, 0)
STATS_PROPERTY(int, packetInCount, 0)
@ -406,6 +408,13 @@ signals:
*/
void gameLoopRateChanged();
/**jsdoc
* Trigered when
* @function Stats.numPhysicsBodiesChanged
* @returns {Signal}
*/
void physicsObjectCountChanged();
/**jsdoc
* Triggered when the value of the <code>avatarCount</code> property changes.
* @function Stats.avatarCountChanged

View file

@ -10,9 +10,13 @@
#include "PhysicsBoundary.h"
#include <EntityItem.h>
#include <PhysicalEntitySimulation.h>
#include <PhysicsLogging.h>
#include <workload/Space.h>
#include "avatar/AvatarManager.h"
#include "avatar/OtherAvatar.h"
#include "workload/GameWorkload.h"
void PhysicsBoundary::run(const workload::WorkloadContextPointer& context, const Inputs& inputs) {
@ -21,13 +25,27 @@ void PhysicsBoundary::run(const workload::WorkloadContextPointer& context, const
return;
}
GameWorkloadContext* gameContext = static_cast<GameWorkloadContext*>(context.get());
PhysicalEntitySimulationPointer simulation = gameContext->_simulation;
const auto& regionChanges = inputs.get0();
for (uint32_t i = 0; i < (uint32_t)regionChanges.size(); ++i) {
const workload::Space::Change& change = regionChanges[i];
auto entity = space->getOwner(change.proxyId).get<EntityItemPointer>();
if (entity) {
simulation->changeEntity(entity);
auto nestable = space->getOwner(change.proxyId).get<SpatiallyNestablePointer>();
if (nestable) {
switch (nestable->getNestableType()) {
case NestableType::Entity: {
gameContext->_simulation->changeEntity(std::static_pointer_cast<EntityItem>(nestable));
}
break;
case NestableType::Avatar: {
auto avatar = std::static_pointer_cast<OtherAvatar>(nestable);
avatar->setWorkloadRegion(change.region);
if (avatar->isInPhysicsSimulation() != avatar->shouldBeInPhysicsSimulation()) {
DependencyManager::get<AvatarManager>()->queuePhysicsChange(avatar);
}
}
break;
default:
break;
}
}
}
}

View file

@ -7,25 +7,22 @@
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_PhysicsGatekeeper_h
#define hifi_PhysicsGatekeeper_h
#ifndef hifi_PhysicsBoundary_h
#define hifi_PhysicsBoundary_h
#include <EntityItem.h>
#include <workload/Engine.h>
#include <workload/RegionTracker.h>
#include "PhysicalEntitySimulation.h"
class PhysicsBoundary {
public:
using Config = workload::Job::Config;
using Inputs = workload::RegionTracker::Outputs;
using Outputs = bool;
using JobModel = workload::Job::ModelI<PhysicsBoundary, Inputs, Config>; // this doesn't work
using JobModel = workload::Job::ModelI<PhysicsBoundary, Inputs, Config>;
PhysicsBoundary() {}
void configure(const Config& config) { }
void run(const workload::WorkloadContextPointer& context, const Inputs& inputs);
};
#endif // hifi_PhysicsGatekeeper_h
#endif // hifi_PhysicsBoundary_h

View file

@ -376,6 +376,9 @@ void Avatar::updateAvatarEntities() {
}
}
}
if (avatarEntities.size() != _avatarEntityForRecording.size()) {
createRecordingIDs();
}
});
setAvatarEntityDataChanged(false);
@ -1480,9 +1483,6 @@ int Avatar::parseDataFromBuffer(const QByteArray& buffer) {
const float MOVE_DISTANCE_THRESHOLD = 0.001f;
_moving = glm::distance(oldPosition, getWorldPosition()) > MOVE_DISTANCE_THRESHOLD;
if (_moving) {
addPhysicsFlags(Simulation::DIRTY_POSITION);
}
if (_moving || _hasNewJointData) {
locationChanged();
}
@ -1624,20 +1624,6 @@ float Avatar::computeMass() {
return _density * TWO_PI * radius * radius * (glm::length(end - start) + 2.0f * radius / 3.0f);
}
void Avatar::rebuildCollisionShape() {
addPhysicsFlags(Simulation::DIRTY_SHAPE | Simulation::DIRTY_MASS);
}
void Avatar::setPhysicsCallback(AvatarPhysicsCallback cb) {
_physicsCallback = cb;
}
void Avatar::addPhysicsFlags(uint32_t flags) {
if (_physicsCallback) {
_physicsCallback(flags);
}
}
// thread-safe
glm::vec3 Avatar::getLeftPalmPosition() const {
return _leftPalmPositionCache.get();

View file

@ -50,8 +50,6 @@ enum ScreenTintLayer {
class Texture;
using AvatarPhysicsCallback = std::function<void(uint32_t)>;
class Avatar : public AvatarData, public scriptable::ModelProvider {
Q_OBJECT
@ -244,7 +242,7 @@ public:
// (otherwise floating point error will cause problems at large positions).
void applyPositionDelta(const glm::vec3& delta);
virtual void rebuildCollisionShape();
virtual void rebuildCollisionShape() = 0;
virtual void computeShapeInfo(ShapeInfo& shapeInfo);
void getCapsule(glm::vec3& start, glm::vec3& end, float& radius);
@ -332,10 +330,6 @@ public:
render::ItemID getRenderItemID() { return _renderItemID; }
bool isMoving() const { return _moving; }
void setPhysicsCallback(AvatarPhysicsCallback cb);
void addPhysicsFlags(uint32_t flags);
bool isInPhysicsSimulation() const { return _physicsCallback != nullptr; }
void fadeIn(render::ScenePointer scene);
void fadeOut(render::ScenePointer scene, KillAvatarReason reason);
bool isFading() const { return _isFading; }
@ -530,8 +524,6 @@ protected:
int _voiceSphereID;
AvatarPhysicsCallback _physicsCallback { nullptr };
float _displayNameTargetAlpha { 1.0f };
float _displayNameAlpha { 1.0f };

View file

@ -2308,6 +2308,15 @@ void AvatarData::setRecordingBasis(std::shared_ptr<Transform> recordingBasis) {
_recordingBasis = recordingBasis;
}
void AvatarData::createRecordingIDs() {
_avatarEntitiesLock.withReadLock([&] {
_avatarEntityForRecording.clear();
for (int i = 0; i < _avatarEntityData.size(); i++) {
_avatarEntityForRecording.insert(QUuid::createUuid());
}
});
}
void AvatarData::clearRecordingBasis() {
_recordingBasis.reset();
}
@ -2368,21 +2377,15 @@ QJsonObject AvatarData::toJson() const {
if (!getDisplayName().isEmpty()) {
root[JSON_AVATAR_DISPLAY_NAME] = getDisplayName();
}
if (!getAttachmentData().isEmpty()) {
QJsonArray attachmentsJson;
for (auto attachment : getAttachmentData()) {
attachmentsJson.push_back(attachment.toJson());
}
root[JSON_AVATAR_ATTACHMENTS] = attachmentsJson;
}
_avatarEntitiesLock.withReadLock([&] {
if (!_avatarEntityData.empty()) {
QJsonArray avatarEntityJson;
int entityCount = 0;
for (auto entityID : _avatarEntityData.keys()) {
QVariantMap entityData;
entityData.insert("id", entityID);
entityData.insert("properties", _avatarEntityData.value(entityID));
QUuid newId = _avatarEntityForRecording.size() == _avatarEntityData.size() ? _avatarEntityForRecording.values()[entityCount++] : entityID;
entityData.insert("id", newId);
entityData.insert("properties", _avatarEntityData.value(entityID).toBase64());
avatarEntityJson.push_back(QVariant(entityData).toJsonObject());
}
root[JSON_AVATAR_ENTITIES] = avatarEntityJson;
@ -2504,12 +2507,17 @@ void AvatarData::fromJson(const QJsonObject& json, bool useFrameSkeleton) {
setAttachmentData(attachments);
}
// if (json.contains(JSON_AVATAR_ENTITIES) && json[JSON_AVATAR_ENTITIES].isArray()) {
// QJsonArray attachmentsJson = json[JSON_AVATAR_ATTACHMENTS].toArray();
// for (auto attachmentJson : attachmentsJson) {
// // TODO -- something
// }
// }
if (json.contains(JSON_AVATAR_ENTITIES) && json[JSON_AVATAR_ENTITIES].isArray()) {
QJsonArray attachmentsJson = json[JSON_AVATAR_ENTITIES].toArray();
for (auto attachmentJson : attachmentsJson) {
if (attachmentJson.isObject()) {
QVariantMap entityData = attachmentJson.toObject().toVariantMap();
QUuid entityID = entityData.value("id").toUuid();
QByteArray properties = QByteArray::fromBase64(entityData.value("properties").toByteArray());
updateAvatarEntity(entityID, properties);
}
}
}
if (json.contains(JSON_AVATAR_JOINT_ARRAY)) {
if (version == (int)JsonAvatarFrameVersion::JointRotationsInRelativeFrame) {

View file

@ -1089,6 +1089,7 @@ public:
void clearRecordingBasis();
TransformPointer getRecordingBasis() const;
void setRecordingBasis(TransformPointer recordingBasis = TransformPointer());
void createRecordingIDs();
QJsonObject toJson() const;
void fromJson(const QJsonObject& json, bool useFrameSkeleton = true);
@ -1421,6 +1422,7 @@ protected:
mutable ReadWriteLockable _avatarEntitiesLock;
AvatarEntityIDs _avatarEntityDetached; // recently detached from this avatar
AvatarEntityIDs _avatarEntityForRecording; // create new entities id for avatar recording
AvatarEntityMap _avatarEntityData;
bool _avatarEntityDataChanged { false };

View file

@ -295,7 +295,8 @@ void EntityTreeRenderer::addPendingEntities(const render::ScenePointer& scene, r
auto spaceIndex = _space->allocateID();
workload::Sphere sphere(entity->getWorldPosition(), entity->getBoundingRadius());
workload::Transaction transaction;
transaction.reset(spaceIndex, sphere, workload::Owner(entity));
SpatiallyNestablePointer nestable = std::static_pointer_cast<SpatiallyNestable>(entity);
transaction.reset(spaceIndex, sphere, workload::Owner(nestable));
_space->enqueueTransaction(transaction);
entity->setSpaceIndex(spaceIndex);
connect(entity.get(), &EntityItem::spaceUpdate, this, &EntityTreeRenderer::handleSpaceUpdate, Qt::QueuedConnection);

View file

@ -64,6 +64,13 @@ void ZoneEntityRenderer::onRemoveFromSceneTyped(const TypedEntityPointer& entity
_hazeIndex = INVALID_INDEX;
}
}
if (_bloomStage) {
if (!BloomStage::isIndexInvalid(_bloomIndex)) {
_bloomStage->removeBloom(_bloomIndex);
_bloomIndex = INVALID_INDEX;
}
}
}
void ZoneEntityRenderer::doRender(RenderArgs* args) {
@ -112,6 +119,11 @@ void ZoneEntityRenderer::doRender(RenderArgs* args) {
assert(_hazeStage);
}
if (!_bloomStage) {
_bloomStage = args->_scene->getStage<BloomStage>();
assert(_bloomStage);
}
{ // Sun
// Need an update ?
if (_needSunUpdate) {
@ -161,6 +173,15 @@ void ZoneEntityRenderer::doRender(RenderArgs* args) {
}
}
{
if (_needBloomUpdate) {
if (BloomStage::isIndexInvalid(_bloomIndex)) {
_bloomIndex = _bloomStage->addBloom(_bloom);
}
_needBloomUpdate = false;
}
}
if (_visible) {
// Finally, push the lights visible in the frame
//
@ -190,6 +211,12 @@ void ZoneEntityRenderer::doRender(RenderArgs* args) {
if (_hazeMode != COMPONENT_MODE_INHERIT) {
_hazeStage->_currentFrame.pushHaze(_hazeIndex);
}
if (_bloomMode == COMPONENT_MODE_DISABLED) {
_bloomStage->_currentFrame.pushBloom(INVALID_INDEX);
} else if (_bloomMode == COMPONENT_MODE_ENABLED) {
_bloomStage->_currentFrame.pushBloom(_bloomIndex);
}
}
}
@ -211,6 +238,7 @@ void ZoneEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scen
bool ambientLightChanged = entity->ambientLightPropertiesChanged();
bool skyboxChanged = entity->skyboxPropertiesChanged();
bool hazeChanged = entity->hazePropertiesChanged();
bool bloomChanged = entity->bloomPropertiesChanged();
entity->resetRenderingPropertiesChanged();
_lastPosition = entity->getWorldPosition();
@ -221,6 +249,7 @@ void ZoneEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scen
_ambientLightProperties = entity->getAmbientLightProperties();
_skyboxProperties = entity->getSkyboxProperties();
_hazeProperties = entity->getHazeProperties();
_bloomProperties = entity->getBloomProperties();
#if 0
if (_lastShapeURL != _typedEntity->getCompoundShapeURL()) {
@ -258,6 +287,10 @@ void ZoneEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scen
if (hazeChanged) {
updateHazeFromEntity(entity);
}
if (bloomChanged) {
updateBloomFromEntity(entity);
}
}
void ZoneEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) {
@ -276,6 +309,7 @@ bool ZoneEntityRenderer::needsRenderUpdateFromTypedEntity(const TypedEntityPoint
if (entity->keyLightPropertiesChanged() ||
entity->ambientLightPropertiesChanged() ||
entity->hazePropertiesChanged() ||
entity->bloomPropertiesChanged() ||
entity->skyboxPropertiesChanged()) {
return true;
@ -388,6 +422,16 @@ void ZoneEntityRenderer::updateHazeFromEntity(const TypedEntityPointer& entity)
haze->setTransform(entity->getTransform().getMatrix());
}
void ZoneEntityRenderer::updateBloomFromEntity(const TypedEntityPointer& entity) {
setBloomMode((ComponentMode)entity->getBloomMode());
const auto& bloom = editBloom();
bloom->setBloomIntensity(_bloomProperties.getBloomIntensity());
bloom->setBloomThreshold(_bloomProperties.getBloomThreshold());
bloom->setBloomSize(_bloomProperties.getBloomSize());
}
void ZoneEntityRenderer::updateKeyBackgroundFromEntity(const TypedEntityPointer& entity) {
setSkyboxMode((ComponentMode)entity->getSkyboxMode());
@ -510,6 +554,10 @@ void ZoneEntityRenderer::setSkyboxMode(ComponentMode mode) {
_skyboxMode = mode;
}
void ZoneEntityRenderer::setBloomMode(ComponentMode mode) {
_bloomMode = mode;
}
void ZoneEntityRenderer::setSkyboxColor(const glm::vec3& color) {
editSkybox()->setColor(color);
}

View file

@ -1,7 +1,6 @@
//
// RenderableZoneEntityItem.h
//
//
// Created by Clement on 4/22/15.
// Copyright 2015 High Fidelity, Inc.
//
@ -15,10 +14,12 @@
#include <ZoneEntityItem.h>
#include <graphics/Skybox.h>
#include <graphics/Haze.h>
#include <graphics/Bloom.h>
#include <graphics/Stage.h>
#include <LightStage.h>
#include <BackgroundStage.h>
#include <HazeStage.h>
#include <BloomStage.h>
#include <TextureCache.h>
#include "RenderableEntityItem.h"
#include <ComponentMode.h>
@ -50,6 +51,7 @@ private:
void updateAmbientLightFromEntity(const TypedEntityPointer& entity);
void updateHazeFromEntity(const TypedEntityPointer& entity);
void updateKeyBackgroundFromEntity(const TypedEntityPointer& entity);
void updateBloomFromEntity(const TypedEntityPointer& entity);
void updateAmbientMap();
void updateSkyboxMap();
void setAmbientURL(const QString& ambientUrl);
@ -59,6 +61,7 @@ private:
void setKeyLightMode(ComponentMode mode);
void setAmbientLightMode(ComponentMode mode);
void setSkyboxMode(ComponentMode mode);
void setBloomMode(ComponentMode mode);
void setSkyboxColor(const glm::vec3& color);
void setProceduralUserData(const QString& userData);
@ -68,6 +71,7 @@ private:
graphics::SunSkyStagePointer editBackground() { _needBackgroundUpdate = true; return _background; }
graphics::SkyboxPointer editSkybox() { return editBackground()->getSkybox(); }
graphics::HazePointer editHaze() { _needHazeUpdate = true; return _haze; }
graphics::BloomPointer editBloom() { _needBloomUpdate = true; return _bloom; }
glm::vec3 _lastPosition;
glm::vec3 _lastDimensions;
@ -82,36 +86,43 @@ private:
#endif
LightStagePointer _stage;
const graphics::LightPointer _sunLight{ std::make_shared<graphics::Light>() };
const graphics::LightPointer _ambientLight{ std::make_shared<graphics::Light>() };
const graphics::SunSkyStagePointer _background{ std::make_shared<graphics::SunSkyStage>() };
const graphics::HazePointer _haze{ std::make_shared<graphics::Haze>() };
const graphics::LightPointer _sunLight { std::make_shared<graphics::Light>() };
const graphics::LightPointer _ambientLight { std::make_shared<graphics::Light>() };
const graphics::SunSkyStagePointer _background { std::make_shared<graphics::SunSkyStage>() };
const graphics::HazePointer _haze { std::make_shared<graphics::Haze>() };
const graphics::BloomPointer _bloom { std::make_shared<graphics::Bloom>() };
ComponentMode _keyLightMode { COMPONENT_MODE_INHERIT };
ComponentMode _ambientLightMode { COMPONENT_MODE_INHERIT };
ComponentMode _skyboxMode { COMPONENT_MODE_INHERIT };
ComponentMode _hazeMode { COMPONENT_MODE_INHERIT };
ComponentMode _bloomMode { COMPONENT_MODE_INHERIT };
indexed_container::Index _sunIndex{ LightStage::INVALID_INDEX };
indexed_container::Index _shadowIndex{ LightStage::INVALID_INDEX };
indexed_container::Index _ambientIndex{ LightStage::INVALID_INDEX };
indexed_container::Index _sunIndex { LightStage::INVALID_INDEX };
indexed_container::Index _shadowIndex { LightStage::INVALID_INDEX };
indexed_container::Index _ambientIndex { LightStage::INVALID_INDEX };
BackgroundStagePointer _backgroundStage;
BackgroundStage::Index _backgroundIndex{ BackgroundStage::INVALID_INDEX };
BackgroundStage::Index _backgroundIndex { BackgroundStage::INVALID_INDEX };
HazeStagePointer _hazeStage;
HazeStage::Index _hazeIndex{ HazeStage::INVALID_INDEX };
HazeStage::Index _hazeIndex { HazeStage::INVALID_INDEX };
BloomStagePointer _bloomStage;
BloomStage::Index _bloomIndex { BloomStage::INVALID_INDEX };
bool _needUpdate{ true };
bool _needSunUpdate{ true };
bool _needAmbientUpdate{ true };
bool _needBackgroundUpdate{ true };
bool _needHazeUpdate{ true };
bool _needBloomUpdate { true };
KeyLightPropertyGroup _keyLightProperties;
AmbientLightPropertyGroup _ambientLightProperties;
HazePropertyGroup _hazeProperties;
SkyboxPropertyGroup _skyboxProperties;
BloomPropertyGroup _bloomProperties;
// More attributes used for rendering:
QString _ambientTextureURL;

View file

@ -0,0 +1,159 @@
//
// BloomPropertyGroup.cpp
// libraries/entities/src
//
// Created by Sam Gondelman on 8/7/2018
// Copyright 2018 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "BloomPropertyGroup.h"
#include <OctreePacketData.h>
#include "EntityItemProperties.h"
#include "EntityItemPropertiesMacros.h"
void BloomPropertyGroup::copyToScriptValue(const EntityPropertyFlags& desiredProperties, QScriptValue& properties, QScriptEngine* engine, bool skipDefaults, EntityItemProperties& defaultEntityProperties) const {
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE(PROP_BLOOM_INTENSITY, Bloom, bloom, BloomIntensity, bloomIntensity);
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE(PROP_BLOOM_THRESHOLD, Bloom, bloom, BloomThreshold, bloomThreshold);
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE(PROP_BLOOM_SIZE, Bloom, bloom, BloomSize, bloomSize);
}
void BloomPropertyGroup::copyFromScriptValue(const QScriptValue& object, bool& _defaultSettings) {
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(bloom, bloomIntensity, float, setBloomIntensity);
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(bloom, bloomThreshold, float, setBloomThreshold);
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(bloom, bloomSize, float, setBloomSize);
}
void BloomPropertyGroup::merge(const BloomPropertyGroup& other) {
COPY_PROPERTY_IF_CHANGED(bloomIntensity);
COPY_PROPERTY_IF_CHANGED(bloomThreshold);
COPY_PROPERTY_IF_CHANGED(bloomSize);
}
void BloomPropertyGroup::debugDump() const {
qCDebug(entities) << " BloomPropertyGroup: ---------------------------------------------";
qCDebug(entities) << " _bloomIntensity:" << _bloomIntensity;
qCDebug(entities) << " _bloomThreshold:" << _bloomThreshold;
qCDebug(entities) << " _bloomSize:" << _bloomSize;
}
void BloomPropertyGroup::listChangedProperties(QList<QString>& out) {
if (bloomIntensityChanged()) {
out << "bloom-bloomIntensity";
}
if (bloomThresholdChanged()) {
out << "bloom-bloomThreshold";
}
if (bloomSizeChanged()) {
out << "bloom-bloomSize";
}
}
bool BloomPropertyGroup::appendToEditPacket(OctreePacketData* packetData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const {
bool successPropertyFits = true;
APPEND_ENTITY_PROPERTY(PROP_BLOOM_INTENSITY, getBloomIntensity());
APPEND_ENTITY_PROPERTY(PROP_BLOOM_THRESHOLD, getBloomThreshold());
APPEND_ENTITY_PROPERTY(PROP_BLOOM_SIZE, getBloomSize());
return true;
}
bool BloomPropertyGroup::decodeFromEditPacket(EntityPropertyFlags& propertyFlags, const unsigned char*& dataAt , int& processedBytes) {
int bytesRead = 0;
bool overwriteLocalData = true;
bool somethingChanged = false;
READ_ENTITY_PROPERTY(PROP_BLOOM_INTENSITY, float, setBloomIntensity);
READ_ENTITY_PROPERTY(PROP_BLOOM_THRESHOLD, float, setBloomThreshold);
READ_ENTITY_PROPERTY(PROP_BLOOM_SIZE, float, setBloomSize);
DECODE_GROUP_PROPERTY_HAS_CHANGED(PROP_BLOOM_INTENSITY, BloomIntensity);
DECODE_GROUP_PROPERTY_HAS_CHANGED(PROP_BLOOM_THRESHOLD, BloomThreshold);
DECODE_GROUP_PROPERTY_HAS_CHANGED(PROP_BLOOM_SIZE, BloomSize);
processedBytes += bytesRead;
Q_UNUSED(somethingChanged);
return true;
}
void BloomPropertyGroup::markAllChanged() {
_bloomIntensityChanged = true;
_bloomThresholdChanged = true;
_bloomSizeChanged = true;
}
EntityPropertyFlags BloomPropertyGroup::getChangedProperties() const {
EntityPropertyFlags changedProperties;
CHECK_PROPERTY_CHANGE(PROP_BLOOM_INTENSITY, bloomIntensity);
CHECK_PROPERTY_CHANGE(PROP_BLOOM_THRESHOLD, bloomThreshold);
CHECK_PROPERTY_CHANGE(PROP_BLOOM_SIZE, bloomSize);
return changedProperties;
}
void BloomPropertyGroup::getProperties(EntityItemProperties& properties) const {
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(Bloom, BloomIntensity, getBloomIntensity);
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(Bloom, BloomThreshold, getBloomThreshold);
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(Bloom, BloomSize, getBloomSize);
}
bool BloomPropertyGroup::setProperties(const EntityItemProperties& properties) {
bool somethingChanged = false;
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(Bloom, BloomIntensity, bloomIntensity, setBloomIntensity);
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(Bloom, BloomThreshold, bloomThreshold, setBloomThreshold);
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(Bloom, BloomSize, bloomSize, setBloomSize);
return somethingChanged;
}
EntityPropertyFlags BloomPropertyGroup::getEntityProperties(EncodeBitstreamParams& params) const {
EntityPropertyFlags requestedProperties;
requestedProperties += PROP_BLOOM_INTENSITY;
requestedProperties += PROP_BLOOM_THRESHOLD;
requestedProperties += PROP_BLOOM_SIZE;
return requestedProperties;
}
void BloomPropertyGroup::appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
EntityTreeElementExtraEncodeDataPointer entityTreeElementExtraEncodeData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const {
bool successPropertyFits = true;
APPEND_ENTITY_PROPERTY(PROP_BLOOM_INTENSITY, getBloomIntensity());
APPEND_ENTITY_PROPERTY(PROP_BLOOM_THRESHOLD, getBloomThreshold());
APPEND_ENTITY_PROPERTY(PROP_BLOOM_SIZE, getBloomSize());
}
int BloomPropertyGroup::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
bool& somethingChanged) {
int bytesRead = 0;
const unsigned char* dataAt = data;
READ_ENTITY_PROPERTY(PROP_BLOOM_INTENSITY, float, setBloomIntensity);
READ_ENTITY_PROPERTY(PROP_BLOOM_THRESHOLD, float, setBloomThreshold);
READ_ENTITY_PROPERTY(PROP_BLOOM_SIZE, float, setBloomSize);
return bytesRead;
}

View file

@ -0,0 +1,94 @@
//
// BloomPropertyGroup.h
// libraries/entities/src
//
// Created by Sam Gondelman on 8/7/2018
// Copyright 2018 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_BloomPropertyGroup_h
#define hifi_BloomPropertyGroup_h
#include <stdint.h>
#include <glm/glm.hpp>
#include <QtScript/QScriptEngine>
#include "PropertyGroup.h"
#include "EntityItemPropertiesMacros.h"
class EntityItemProperties;
class EncodeBitstreamParams;
class OctreePacketData;
class EntityTreeElementExtraEncodeData;
class ReadBitstreamToTreeParams;
static const float INITIAL_BLOOM_INTENSITY { 0.25f };
static const float INITIAL_BLOOM_THRESHOLD { 0.7f };
static const float INITIAL_BLOOM_SIZE { 0.9f };
/**jsdoc
* Bloom is defined by the following properties.
* @typedef {object} Entities.Bloom
*
* @property {number} bloomIntensity=0.25 - The intensity of the bloom effect.
* @property {number} bloomThreshold=0.7 - The threshold for the bloom effect.
* @property {number} bloomSize=0.9 - The size of the bloom effect.
*/
class BloomPropertyGroup : public PropertyGroup {
public:
// EntityItemProperty related helpers
virtual void copyToScriptValue(const EntityPropertyFlags& desiredProperties, QScriptValue& properties,
QScriptEngine* engine, bool skipDefaults,
EntityItemProperties& defaultEntityProperties) const override;
virtual void copyFromScriptValue(const QScriptValue& object, bool& _defaultSettings) override;
void merge(const BloomPropertyGroup& other);
virtual void debugDump() const override;
virtual void listChangedProperties(QList<QString>& out) override;
virtual bool appendToEditPacket(OctreePacketData* packetData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const override;
virtual bool decodeFromEditPacket(EntityPropertyFlags& propertyFlags,
const unsigned char*& dataAt, int& processedBytes) override;
virtual void markAllChanged() override;
virtual EntityPropertyFlags getChangedProperties() const override;
// EntityItem related helpers
// methods for getting/setting all properties of an entity
virtual void getProperties(EntityItemProperties& propertiesOut) const override;
/// returns true if something changed
virtual bool setProperties(const EntityItemProperties& properties) override;
virtual EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const override;
virtual void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
EntityTreeElementExtraEncodeDataPointer entityTreeElementExtraEncodeData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const override;
virtual int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
bool& somethingChanged) override;
DEFINE_PROPERTY(PROP_BLOOM_INTENSITY, BloomIntensity, bloomIntensity, float, INITIAL_BLOOM_INTENSITY);
DEFINE_PROPERTY(PROP_BLOOM_THRESHOLD, BloomThreshold, bloomThreshold, float, INITIAL_BLOOM_THRESHOLD);
DEFINE_PROPERTY(PROP_BLOOM_SIZE, BloomSize, bloomSize, float, INITIAL_BLOOM_SIZE);
};
#endif // hifi_BloomPropertyGroup_h

View file

@ -37,6 +37,7 @@
AnimationPropertyGroup EntityItemProperties::_staticAnimation;
SkyboxPropertyGroup EntityItemProperties::_staticSkybox;
HazePropertyGroup EntityItemProperties::_staticHaze;
BloomPropertyGroup EntityItemProperties::_staticBloom;
KeyLightPropertyGroup EntityItemProperties::_staticKeyLight;
AmbientLightPropertyGroup EntityItemProperties::_staticAmbientLight;
@ -84,6 +85,7 @@ void EntityItemProperties::debugDump() const {
getHaze().debugDump();
getKeyLight().debugDump();
getAmbientLight().debugDump();
getBloom().debugDump();
qCDebug(entities) << " changed properties...";
EntityPropertyFlags props = getChangedProperties();
@ -211,6 +213,10 @@ QString EntityItemProperties::getHazeModeAsString() const {
return getComponentModeAsString(_hazeMode);
}
QString EntityItemProperties::getBloomModeAsString() const {
return getComponentModeAsString(_bloomMode);
}
QString EntityItemProperties::getComponentModeString(uint32_t mode) {
// return "inherit" if mode is not valid
if (mode < COMPONENT_MODE_ITEM_COUNT) {
@ -235,6 +241,15 @@ void EntityItemProperties::setHazeModeFromString(const QString& hazeMode) {
}
}
void EntityItemProperties::setBloomModeFromString(const QString& bloomMode) {
auto result = findComponent(bloomMode);
if (result != COMPONENT_MODES.end()) {
_bloomMode = result->first;
_bloomModeChanged = true;
}
}
QString EntityItemProperties::getKeyLightModeAsString() const {
return getComponentModeAsString(_keyLightMode);
}
@ -394,6 +409,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
CHECK_PROPERTY_CHANGE(PROP_KEY_LIGHT_MODE, keyLightMode);
CHECK_PROPERTY_CHANGE(PROP_AMBIENT_LIGHT_MODE, ambientLightMode);
CHECK_PROPERTY_CHANGE(PROP_SKYBOX_MODE, skyboxMode);
CHECK_PROPERTY_CHANGE(PROP_BLOOM_MODE, bloomMode);
CHECK_PROPERTY_CHANGE(PROP_SOURCE_URL, sourceUrl);
CHECK_PROPERTY_CHANGE(PROP_VOXEL_VOLUME_SIZE, voxelVolumeSize);
@ -454,6 +470,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
changedProperties += _ambientLight.getChangedProperties();
changedProperties += _skybox.getChangedProperties();
changedProperties += _haze.getChangedProperties();
changedProperties += _bloom.getChangedProperties();
return changedProperties;
}
@ -1164,6 +1181,12 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
* <code>"enabled"</code>: The haze properties of this zone are enabled, overriding the haze from any enclosing zone.
* @property {Entities.Haze} haze - The haze properties of the zone.
*
* @property {string} bloomMode="inherit" - Configures the bloom in the zone. Possible values:<br />
* <code>"inherit"</code>: The bloom from any enclosing zone continues into this zone.<br />
* <code>"disabled"</code>: The bloom from any enclosing zone and the bloom of this zone are disabled in this zone.<br />
* <code>"enabled"</code>: The bloom properties of this zone are enabled, overriding the bloom from any enclosing zone.
* @property {Entities.Bloom} bloom - The bloom properties of the zone.
*
* @property {boolean} flyingAllowed=true - If <code>true</code> then visitors can fly in the zone; otherwise they cannot.
* @property {boolean} ghostingAllowed=true - If <code>true</code> then visitors with avatar collisions turned off will not
* collide with content in the zone; otherwise visitors will always collide with content in the zone.
@ -1382,6 +1405,9 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool
COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER(PROP_HAZE_MODE, hazeMode, getHazeModeAsString());
_haze.copyToScriptValue(_desiredProperties, properties, engine, skipDefaults, defaultEntityProperties);
COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER(PROP_BLOOM_MODE, bloomMode, getBloomModeAsString());
_bloom.copyToScriptValue(_desiredProperties, properties, engine, skipDefaults, defaultEntityProperties);
COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER(PROP_KEY_LIGHT_MODE, keyLightMode, getKeyLightModeAsString());
COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER(PROP_AMBIENT_LIGHT_MODE, ambientLightMode, getAmbientLightModeAsString());
COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER(PROP_SKYBOX_MODE, skyboxMode, getSkyboxModeAsString());
@ -1630,6 +1656,7 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object, bool
COPY_PROPERTY_FROM_QSCRIPTVALUE_ENUM(keyLightMode, KeyLightMode);
COPY_PROPERTY_FROM_QSCRIPTVALUE_ENUM(ambientLightMode, AmbientLightMode);
COPY_PROPERTY_FROM_QSCRIPTVALUE_ENUM(skyboxMode, SkyboxMode);
COPY_PROPERTY_FROM_QSCRIPTVALUE_ENUM(bloomMode, BloomMode);
COPY_PROPERTY_FROM_QSCRIPTVALUE(sourceUrl, QString, setSourceUrl);
COPY_PROPERTY_FROM_QSCRIPTVALUE(voxelVolumeSize, vec3, setVoxelVolumeSize);
@ -1662,6 +1689,7 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object, bool
_ambientLight.copyFromScriptValue(object, _defaultSettings);
_skybox.copyFromScriptValue(object, _defaultSettings);
_haze.copyFromScriptValue(object, _defaultSettings);
_bloom.copyFromScriptValue(object, _defaultSettings);
COPY_PROPERTY_FROM_QSCRIPTVALUE(xTextureURL, QString, setXTextureURL);
COPY_PROPERTY_FROM_QSCRIPTVALUE(yTextureURL, QString, setYTextureURL);
@ -1803,6 +1831,7 @@ void EntityItemProperties::merge(const EntityItemProperties& other) {
COPY_PROPERTY_IF_CHANGED(keyLightMode);
COPY_PROPERTY_IF_CHANGED(ambientLightMode);
COPY_PROPERTY_IF_CHANGED(skyboxMode);
COPY_PROPERTY_IF_CHANGED(bloomMode);
COPY_PROPERTY_IF_CHANGED(sourceUrl);
COPY_PROPERTY_IF_CHANGED(voxelVolumeSize);
@ -1825,6 +1854,7 @@ void EntityItemProperties::merge(const EntityItemProperties& other) {
_ambientLight.merge(other._ambientLight);
_skybox.merge(other._skybox);
_haze.merge(other._haze);
_bloom.merge(other._bloom);
COPY_PROPERTY_IF_CHANGED(xTextureURL);
COPY_PROPERTY_IF_CHANGED(yTextureURL);
@ -2096,6 +2126,11 @@ void EntityItemProperties::entityPropertyFlagsFromScriptValue(const QScriptValue
ADD_GROUP_PROPERTY_TO_MAP(PROP_HAZE_KEYLIGHT_RANGE, Haze, haze, HazeKeyLightRange, hazeKeyLightRange);
ADD_GROUP_PROPERTY_TO_MAP(PROP_HAZE_KEYLIGHT_ALTITUDE, Haze, haze, HazeKeyLightAltitude, hazeKeyLightAltitude);
ADD_PROPERTY_TO_MAP(PROP_BLOOM_MODE, BloomMode, bloomMode, uint32_t);
ADD_GROUP_PROPERTY_TO_MAP(PROP_BLOOM_INTENSITY, Bloom, bloom, BloomIntensity, bloomIntensity);
ADD_GROUP_PROPERTY_TO_MAP(PROP_BLOOM_THRESHOLD, Bloom, bloom, BloomThreshold, bloomThreshold);
ADD_GROUP_PROPERTY_TO_MAP(PROP_BLOOM_SIZE, Bloom, bloom, BloomSize, bloomSize);
ADD_PROPERTY_TO_MAP(PROP_KEY_LIGHT_MODE, KeyLightMode, keyLightMode, uint32_t);
ADD_PROPERTY_TO_MAP(PROP_AMBIENT_LIGHT_MODE, AmbientLightMode, ambientLightMode, uint32_t);
ADD_PROPERTY_TO_MAP(PROP_SKYBOX_MODE, SkyboxMode, skyboxMode, uint32_t);
@ -2357,6 +2392,10 @@ OctreeElement::AppendState EntityItemProperties::encodeEntityEditPacket(PacketTy
_staticHaze.setProperties(properties);
_staticHaze.appendToEditPacket(packetData, requestedProperties, propertyFlags, propertiesDidntFit, propertyCount, appendState);
APPEND_ENTITY_PROPERTY(PROP_BLOOM_MODE, (uint32_t)properties.getBloomMode());
_staticBloom.setProperties(properties);
_staticBloom.appendToEditPacket(packetData, requestedProperties, propertyFlags, propertiesDidntFit, propertyCount, appendState);
APPEND_ENTITY_PROPERTY(PROP_KEY_LIGHT_MODE, (uint32_t)properties.getKeyLightMode());
APPEND_ENTITY_PROPERTY(PROP_AMBIENT_LIGHT_MODE, (uint32_t)properties.getAmbientLightMode());
APPEND_ENTITY_PROPERTY(PROP_SKYBOX_MODE, (uint32_t)properties.getSkyboxMode());
@ -2731,6 +2770,9 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_HAZE_MODE, uint32_t, setHazeMode);
properties.getHaze().decodeFromEditPacket(propertyFlags, dataAt, processedBytes);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_BLOOM_MODE, uint32_t, setBloomMode);
properties.getBloom().decodeFromEditPacket(propertyFlags, dataAt, processedBytes);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_KEY_LIGHT_MODE, uint32_t, setKeyLightMode);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_AMBIENT_LIGHT_MODE, uint32_t, setAmbientLightMode);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_SKYBOX_MODE, uint32_t, setSkyboxMode);
@ -3044,10 +3086,12 @@ void EntityItemProperties::markAllChanged() {
_skyboxModeChanged = true;
_ambientLightModeChanged = true;
_hazeModeChanged = true;
_bloomModeChanged = true;
_animation.markAllChanged();
_skybox.markAllChanged();
_haze.markAllChanged();
_bloom.markAllChanged();
_sourceUrlChanged = true;
_voxelVolumeSizeChanged = true;
@ -3442,15 +3486,15 @@ QList<QString> EntityItemProperties::listChangedProperties() {
if (hazeModeChanged()) {
out += "hazeMode";
}
if (bloomModeChanged()) {
out += "bloomMode";
}
if (keyLightModeChanged()) {
out += "keyLightMode";
}
if (ambientLightModeChanged()) {
out += "ambientLightMode";
}
if (skyboxModeChanged()) {
out += "skyboxMode";
}
@ -3581,6 +3625,7 @@ QList<QString> EntityItemProperties::listChangedProperties() {
getAmbientLight().listChangedProperties(out);
getSkybox().listChangedProperties(out);
getHaze().listChangedProperties(out);
getBloom().listChangedProperties(out);
return out;
}

View file

@ -42,6 +42,7 @@
#include "SimulationOwner.h"
#include "SkyboxPropertyGroup.h"
#include "HazePropertyGroup.h"
#include "BloomPropertyGroup.h"
#include "TextEntityItem.h"
#include "ZoneEntityItem.h"
@ -195,9 +196,11 @@ public:
DEFINE_PROPERTY_REF_ENUM(PROP_SKYBOX_MODE, SkyboxMode, skyboxMode, uint32_t, (uint32_t)COMPONENT_MODE_INHERIT);
DEFINE_PROPERTY_REF_ENUM(PROP_AMBIENT_LIGHT_MODE, AmbientLightMode, ambientLightMode, uint32_t, (uint32_t)COMPONENT_MODE_INHERIT);
DEFINE_PROPERTY_REF_ENUM(PROP_HAZE_MODE, HazeMode, hazeMode, uint32_t, (uint32_t)COMPONENT_MODE_INHERIT);
DEFINE_PROPERTY_REF_ENUM(PROP_BLOOM_MODE, BloomMode, bloomMode, uint32_t, (uint32_t)COMPONENT_MODE_INHERIT);
DEFINE_PROPERTY_GROUP(Skybox, skybox, SkyboxPropertyGroup);
DEFINE_PROPERTY_GROUP(Haze, haze, HazePropertyGroup);
DEFINE_PROPERTY_GROUP(Bloom, bloom, BloomPropertyGroup);
DEFINE_PROPERTY_GROUP(Animation, animation, AnimationPropertyGroup);
DEFINE_PROPERTY_REF(PROP_SOURCE_URL, SourceUrl, sourceUrl, QString, "");
DEFINE_PROPERTY(PROP_LINE_WIDTH, LineWidth, lineWidth, float, LineEntityItem::DEFAULT_LINE_WIDTH);
@ -533,6 +536,7 @@ inline QDebug operator<<(QDebug debug, const EntityItemProperties& properties) {
DEBUG_PROPERTY_IF_CHANGED(debug, properties, KeyLightMode, keyLightMode, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, AmbientLightMode, ambientLightMode, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, SkyboxMode, skyboxMode, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, BloomMode, bloomMode, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, Cloneable, cloneable, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, CloneLifetime, cloneLifetime, "");

View file

@ -257,6 +257,11 @@ enum EntityPropertyList {
PROP_SPIN_SPREAD,
PROP_PARTICLE_ROTATE_WITH_ENTITY,
PROP_BLOOM_MODE,
PROP_BLOOM_INTENSITY,
PROP_BLOOM_THRESHOLD,
PROP_BLOOM_SIZE,
////////////////////////////////////////////////////////////////////////////////////////////////////
// ATTENTION: add new properties to end of list just ABOVE this line
PROP_AFTER_LAST_ITEM,

View file

@ -47,33 +47,27 @@ ZoneEntityItem::ZoneEntityItem(const EntityItemID& entityItemID) : EntityItem(en
EntityItemProperties ZoneEntityItem::getProperties(EntityPropertyFlags desiredProperties) const {
EntityItemProperties properties = EntityItem::getProperties(desiredProperties); // get the properties from our base class
// Contains a QString property, must be synchronized
// Contain QString properties, must be synchronized
withReadLock([&] {
_keyLightProperties.getProperties(properties);
});
withReadLock([&] {
_ambientLightProperties.getProperties(properties);
_skyboxProperties.getProperties(properties);
});
_hazeProperties.getProperties(properties);
_bloomProperties.getProperties(properties);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(shapeType, getShapeType);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(compoundShapeURL, getCompoundShapeURL);
// Contains a QString property, must be synchronized
withReadLock([&] {
_skyboxProperties.getProperties(properties);
});
COPY_ENTITY_PROPERTY_TO_PROPERTIES(flyingAllowed, getFlyingAllowed);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(ghostingAllowed, getGhostingAllowed);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(filterURL, getFilterURL);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(hazeMode, getHazeMode);
_hazeProperties.getProperties(properties);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(keyLightMode, getKeyLightMode);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(ambientLightMode, getAmbientLightMode);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(skyboxMode, getSkyboxMode);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(bloomMode, getBloomMode);
return properties;
}
@ -102,32 +96,27 @@ bool ZoneEntityItem::setSubClassProperties(const EntityItemProperties& propertie
// Contains a QString property, must be synchronized
withWriteLock([&] {
_keyLightPropertiesChanged = _keyLightProperties.setProperties(properties);
});
withWriteLock([&] {
_ambientLightPropertiesChanged = _ambientLightProperties.setProperties(properties);
_skyboxPropertiesChanged = _skyboxProperties.setProperties(properties);
});
_hazePropertiesChanged = _hazeProperties.setProperties(properties);
_bloomPropertiesChanged = _bloomProperties.setProperties(properties);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(shapeType, setShapeType);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(compoundShapeURL, setCompoundShapeURL);
// Contains a QString property, must be synchronized
withWriteLock([&] {
_skyboxPropertiesChanged = _skyboxProperties.setProperties(properties);
});
SET_ENTITY_PROPERTY_FROM_PROPERTIES(flyingAllowed, setFlyingAllowed);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(ghostingAllowed, setGhostingAllowed);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(filterURL, setFilterURL);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(hazeMode, setHazeMode);
_hazePropertiesChanged = _hazeProperties.setProperties(properties);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(keyLightMode, setKeyLightMode);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(ambientLightMode, setAmbientLightMode);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(skyboxMode, setSkyboxMode);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(bloomMode, setBloomMode);
somethingChanged = somethingChanged || _keyLightPropertiesChanged || _ambientLightPropertiesChanged ||
_stagePropertiesChanged || _skyboxPropertiesChanged || _hazePropertiesChanged;
_stagePropertiesChanged || _skyboxPropertiesChanged || _hazePropertiesChanged || _bloomPropertiesChanged;
return somethingChanged;
}
@ -139,54 +128,67 @@ int ZoneEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data,
int bytesRead = 0;
const unsigned char* dataAt = data;
int bytesFromKeylight;
withWriteLock([&] {
bytesFromKeylight = _keyLightProperties.readEntitySubclassDataFromBuffer(dataAt, (bytesLeftToRead - bytesRead), args,
propertyFlags, overwriteLocalData, _keyLightPropertiesChanged);
});
{
int bytesFromKeylight;
withWriteLock([&] {
bytesFromKeylight = _keyLightProperties.readEntitySubclassDataFromBuffer(dataAt, (bytesLeftToRead - bytesRead), args,
propertyFlags, overwriteLocalData, _keyLightPropertiesChanged);
});
somethingChanged = somethingChanged || _keyLightPropertiesChanged;
bytesRead += bytesFromKeylight;
dataAt += bytesFromKeylight;
}
somethingChanged = somethingChanged || _keyLightPropertiesChanged;
bytesRead += bytesFromKeylight;
dataAt += bytesFromKeylight;
{
int bytesFromAmbientlight;
withWriteLock([&] {
bytesFromAmbientlight = _ambientLightProperties.readEntitySubclassDataFromBuffer(dataAt, (bytesLeftToRead - bytesRead), args,
propertyFlags, overwriteLocalData, _ambientLightPropertiesChanged);
});
somethingChanged = somethingChanged || _ambientLightPropertiesChanged;
bytesRead += bytesFromAmbientlight;
dataAt += bytesFromAmbientlight;
}
int bytesFromAmbientlight;
withWriteLock([&] {
bytesFromAmbientlight = _ambientLightProperties.readEntitySubclassDataFromBuffer(dataAt, (bytesLeftToRead - bytesRead), args,
propertyFlags, overwriteLocalData, _ambientLightPropertiesChanged);
});
{
int bytesFromSkybox;
withWriteLock([&] {
bytesFromSkybox = _skyboxProperties.readEntitySubclassDataFromBuffer(dataAt, (bytesLeftToRead - bytesRead), args,
propertyFlags, overwriteLocalData, _skyboxPropertiesChanged);
});
somethingChanged = somethingChanged || _skyboxPropertiesChanged;
bytesRead += bytesFromSkybox;
dataAt += bytesFromSkybox;
}
somethingChanged = somethingChanged || _ambientLightPropertiesChanged;
bytesRead += bytesFromAmbientlight;
dataAt += bytesFromAmbientlight;
{
int bytesFromHaze = _hazeProperties.readEntitySubclassDataFromBuffer(dataAt, (bytesLeftToRead - bytesRead), args,
propertyFlags, overwriteLocalData, _hazePropertiesChanged);
somethingChanged = somethingChanged || _hazePropertiesChanged;
bytesRead += bytesFromHaze;
dataAt += bytesFromHaze;
}
{
int bytesFromBloom = _bloomProperties.readEntitySubclassDataFromBuffer(dataAt, (bytesLeftToRead - bytesRead), args,
propertyFlags, overwriteLocalData, _bloomPropertiesChanged);
somethingChanged = somethingChanged || _bloomPropertiesChanged;
bytesRead += bytesFromBloom;
dataAt += bytesFromBloom;
}
READ_ENTITY_PROPERTY(PROP_SHAPE_TYPE, ShapeType, setShapeType);
READ_ENTITY_PROPERTY(PROP_COMPOUND_SHAPE_URL, QString, setCompoundShapeURL);
int bytesFromSkybox;
withWriteLock([&] {
bytesFromSkybox = _skyboxProperties.readEntitySubclassDataFromBuffer(dataAt, (bytesLeftToRead - bytesRead), args,
propertyFlags, overwriteLocalData, _skyboxPropertiesChanged);
});
somethingChanged = somethingChanged || _skyboxPropertiesChanged;
bytesRead += bytesFromSkybox;
dataAt += bytesFromSkybox;
READ_ENTITY_PROPERTY(PROP_FLYING_ALLOWED, bool, setFlyingAllowed);
READ_ENTITY_PROPERTY(PROP_GHOSTING_ALLOWED, bool, setGhostingAllowed);
READ_ENTITY_PROPERTY(PROP_FILTER_URL, QString, setFilterURL);
READ_ENTITY_PROPERTY(PROP_HAZE_MODE, uint32_t, setHazeMode);
int bytesFromHaze = _hazeProperties.readEntitySubclassDataFromBuffer(dataAt, (bytesLeftToRead - bytesRead), args,
propertyFlags, overwriteLocalData, _hazePropertiesChanged);
somethingChanged = somethingChanged || _hazePropertiesChanged;
bytesRead += bytesFromHaze;
dataAt += bytesFromHaze;
READ_ENTITY_PROPERTY(PROP_KEY_LIGHT_MODE, uint32_t, setKeyLightMode);
READ_ENTITY_PROPERTY(PROP_AMBIENT_LIGHT_MODE, uint32_t, setAmbientLightMode);
READ_ENTITY_PROPERTY(PROP_SKYBOX_MODE, uint32_t, setSkyboxMode);
READ_ENTITY_PROPERTY(PROP_BLOOM_MODE, uint32_t, setBloomMode);
return bytesRead;
}
@ -196,29 +198,24 @@ EntityPropertyFlags ZoneEntityItem::getEntityProperties(EncodeBitstreamParams& p
withReadLock([&] {
requestedProperties += _keyLightProperties.getEntityProperties(params);
});
withReadLock([&] {
requestedProperties += _ambientLightProperties.getEntityProperties(params);
requestedProperties += _skyboxProperties.getEntityProperties(params);
});
requestedProperties += _hazeProperties.getEntityProperties(params);
requestedProperties += _bloomProperties.getEntityProperties(params);
requestedProperties += PROP_SHAPE_TYPE;
requestedProperties += PROP_COMPOUND_SHAPE_URL;
withReadLock([&] {
requestedProperties += _skyboxProperties.getEntityProperties(params);
});
requestedProperties += PROP_FLYING_ALLOWED;
requestedProperties += PROP_GHOSTING_ALLOWED;
requestedProperties += PROP_FILTER_URL;
requestedProperties += PROP_HAZE_MODE;
requestedProperties += _hazeProperties.getEntityProperties(params);
requestedProperties += PROP_KEY_LIGHT_MODE;
requestedProperties += PROP_AMBIENT_LIGHT_MODE;
requestedProperties += PROP_SKYBOX_MODE;
requestedProperties += PROP_BLOOM_MODE;
return requestedProperties;
}
@ -235,44 +232,46 @@ void ZoneEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBits
_keyLightProperties.appendSubclassData(packetData, params, modelTreeElementExtraEncodeData, requestedProperties,
propertyFlags, propertiesDidntFit, propertyCount, appendState);
_ambientLightProperties.appendSubclassData(packetData, params, modelTreeElementExtraEncodeData, requestedProperties,
propertyFlags, propertiesDidntFit, propertyCount, appendState);
_skyboxProperties.appendSubclassData(packetData, params, modelTreeElementExtraEncodeData, requestedProperties,
propertyFlags, propertiesDidntFit, propertyCount, appendState);
_hazeProperties.appendSubclassData(packetData, params, modelTreeElementExtraEncodeData, requestedProperties,
propertyFlags, propertiesDidntFit, propertyCount, appendState);
_bloomProperties.appendSubclassData(packetData, params, modelTreeElementExtraEncodeData, requestedProperties,
propertyFlags, propertiesDidntFit, propertyCount, appendState);
APPEND_ENTITY_PROPERTY(PROP_SHAPE_TYPE, (uint32_t)getShapeType());
APPEND_ENTITY_PROPERTY(PROP_COMPOUND_SHAPE_URL, getCompoundShapeURL());
_skyboxProperties.appendSubclassData(packetData, params, modelTreeElementExtraEncodeData, requestedProperties,
propertyFlags, propertiesDidntFit, propertyCount, appendState);
APPEND_ENTITY_PROPERTY(PROP_FLYING_ALLOWED, getFlyingAllowed());
APPEND_ENTITY_PROPERTY(PROP_GHOSTING_ALLOWED, getGhostingAllowed());
APPEND_ENTITY_PROPERTY(PROP_FILTER_URL, getFilterURL());
APPEND_ENTITY_PROPERTY(PROP_HAZE_MODE, (uint32_t)getHazeMode());
_hazeProperties.appendSubclassData(packetData, params, modelTreeElementExtraEncodeData, requestedProperties,
propertyFlags, propertiesDidntFit, propertyCount, appendState);
APPEND_ENTITY_PROPERTY(PROP_KEY_LIGHT_MODE, (uint32_t)getKeyLightMode());
APPEND_ENTITY_PROPERTY(PROP_AMBIENT_LIGHT_MODE, (uint32_t)getAmbientLightMode());
APPEND_ENTITY_PROPERTY(PROP_SKYBOX_MODE, (uint32_t)getSkyboxMode());
APPEND_ENTITY_PROPERTY(PROP_BLOOM_MODE, (uint32_t)getBloomMode());
}
void ZoneEntityItem::debugDump() const {
quint64 now = usecTimestampNow();
qCDebug(entities) << " ZoneEntityItem id:" << getEntityItemID() << "---------------------------------------------";
qCDebug(entities) << " position:" << debugTreeVector(getWorldPosition());
qCDebug(entities) << " dimensions:" << debugTreeVector(getScaledDimensions());
qCDebug(entities) << " getLastEdited:" << debugTime(getLastEdited(), now);
qCDebug(entities) << " _hazeMode:" << EntityItemProperties::getComponentModeString(_hazeMode);
qCDebug(entities) << " _keyLightMode:" << EntityItemProperties::getComponentModeString(_keyLightMode);
qCDebug(entities) << " _ambientLightMode:" << EntityItemProperties::getComponentModeString(_ambientLightMode);
qCDebug(entities) << " _skyboxMode:" << EntityItemProperties::getComponentModeString(_skyboxMode);
qCDebug(entities) << " position:" << debugTreeVector(getWorldPosition());
qCDebug(entities) << " dimensions:" << debugTreeVector(getScaledDimensions());
qCDebug(entities) << " getLastEdited:" << debugTime(getLastEdited(), now);
qCDebug(entities) << " _hazeMode:" << EntityItemProperties::getComponentModeString(_hazeMode);
qCDebug(entities) << " _keyLightMode:" << EntityItemProperties::getComponentModeString(_keyLightMode);
qCDebug(entities) << " _ambientLightMode:" << EntityItemProperties::getComponentModeString(_ambientLightMode);
qCDebug(entities) << " _skyboxMode:" << EntityItemProperties::getComponentModeString(_skyboxMode);
qCDebug(entities) << " _bloomMode:" << EntityItemProperties::getComponentModeString(_bloomMode);
_keyLightProperties.debugDump();
_ambientLightProperties.debugDump();
_skyboxProperties.debugDump();
_hazeProperties.debugDump();
_bloomProperties.debugDump();
}
ShapeType ZoneEntityItem::getShapeType() const {
@ -344,6 +343,7 @@ void ZoneEntityItem::resetRenderingPropertiesChanged() {
_ambientLightPropertiesChanged = false;
_skyboxPropertiesChanged = false;
_hazePropertiesChanged = false;
_bloomPropertiesChanged = false;
_stagePropertiesChanged = false;
});
}
@ -359,6 +359,17 @@ uint32_t ZoneEntityItem::getHazeMode() const {
return _hazeMode;
}
void ZoneEntityItem::setBloomMode(const uint32_t value) {
if (value < COMPONENT_MODE_ITEM_COUNT && value != _bloomMode) {
_bloomMode = value;
_bloomPropertiesChanged = true;
}
}
uint32_t ZoneEntityItem::getBloomMode() const {
return _bloomMode;
}
void ZoneEntityItem::setKeyLightMode(const uint32_t value) {
if (value < COMPONENT_MODE_ITEM_COUNT && value != _keyLightMode) {
_keyLightMode = value;

View file

@ -18,6 +18,7 @@
#include "EntityTree.h"
#include "SkyboxPropertyGroup.h"
#include "HazePropertyGroup.h"
#include "BloomPropertyGroup.h"
#include <ComponentMode.h>
class ZoneEntityItem : public EntityItem {
@ -79,9 +80,13 @@ public:
void setSkyboxMode(uint32_t value);
uint32_t getSkyboxMode() const;
void setBloomMode(const uint32_t value);
uint32_t getBloomMode() const;
SkyboxPropertyGroup getSkyboxProperties() const { return resultWithReadLock<SkyboxPropertyGroup>([&] { return _skyboxProperties; }); }
const HazePropertyGroup& getHazeProperties() const { return _hazeProperties; }
const BloomPropertyGroup& getBloomProperties() const { return _bloomProperties; }
bool getFlyingAllowed() const { return _flyingAllowed; }
void setFlyingAllowed(bool value) { _flyingAllowed = value; }
@ -93,10 +98,8 @@ public:
bool keyLightPropertiesChanged() const { return _keyLightPropertiesChanged; }
bool ambientLightPropertiesChanged() const { return _ambientLightPropertiesChanged; }
bool skyboxPropertiesChanged() const { return _skyboxPropertiesChanged; }
bool hazePropertiesChanged() const {
return _hazePropertiesChanged;
}
bool hazePropertiesChanged() const { return _hazePropertiesChanged; }
bool bloomPropertiesChanged() const { return _bloomPropertiesChanged; }
bool stagePropertiesChanged() const { return _stagePropertiesChanged; }
@ -133,9 +136,11 @@ protected:
uint32_t _ambientLightMode { COMPONENT_MODE_INHERIT };
uint32_t _hazeMode { COMPONENT_MODE_INHERIT };
uint32_t _bloomMode { COMPONENT_MODE_INHERIT };
SkyboxPropertyGroup _skyboxProperties;
HazePropertyGroup _hazeProperties;
BloomPropertyGroup _bloomProperties;
bool _flyingAllowed { DEFAULT_FLYING_ALLOWED };
bool _ghostingAllowed { DEFAULT_GHOSTING_ALLOWED };
@ -146,6 +151,7 @@ protected:
bool _ambientLightPropertiesChanged { false };
bool _skyboxPropertiesChanged { false };
bool _hazePropertiesChanged{ false };
bool _bloomPropertiesChanged { false };
bool _stagePropertiesChanged { false };
static bool _drawZoneBoundaries;

View file

@ -0,0 +1,18 @@
//
// Bloom.cpp
// libraries/graphics/src/graphics
//
// Created by Sam Gondelman on 8/7/2018
// Copyright 2018 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "Bloom.h"
using namespace graphics;
const float Bloom::INITIAL_BLOOM_INTENSITY { 0.25f };
const float Bloom::INITIAL_BLOOM_THRESHOLD { 0.7f };
const float Bloom::INITIAL_BLOOM_SIZE { 0.9f };

View file

@ -0,0 +1,41 @@
//
// Bloom.h
// libraries/graphics/src/graphics
//
// Created by Sam Gondelman on 8/7/2018
// Copyright 2018 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_model_Bloom_h
#define hifi_model_Bloom_h
#include <memory>
namespace graphics {
class Bloom {
public:
// Initial values
static const float INITIAL_BLOOM_INTENSITY;
static const float INITIAL_BLOOM_THRESHOLD;
static const float INITIAL_BLOOM_SIZE;
Bloom() {}
void setBloomIntensity(const float bloomIntensity) { _bloomIntensity = bloomIntensity; }
void setBloomThreshold(const float bloomThreshold) { _bloomThreshold = bloomThreshold; }
void setBloomSize(const float bloomSize) { _bloomSize = bloomSize; }
float getBloomIntensity() { return _bloomIntensity; }
float getBloomThreshold() { return _bloomThreshold; }
float getBloomSize() { return _bloomSize; }
private:
float _bloomIntensity { INITIAL_BLOOM_INTENSITY };
float _bloomThreshold {INITIAL_BLOOM_THRESHOLD };
float _bloomSize { INITIAL_BLOOM_SIZE };
};
using BloomPointer = std::shared_ptr<Bloom>;
}
#endif // hifi_model_Bloom_h

View file

@ -33,7 +33,7 @@ PacketVersion versionForPacketType(PacketType packetType) {
case PacketType::EntityEdit:
case PacketType::EntityData:
case PacketType::EntityPhysics:
return static_cast<PacketVersion>(EntityVersion::ParticleSpin);
return static_cast<PacketVersion>(EntityVersion::BloomEffect);
case PacketType::EntityQuery:
return static_cast<PacketVersion>(EntityQueryPacketVersion::ConicalFrustums);
case PacketType::AvatarIdentity:
@ -94,6 +94,8 @@ PacketVersion versionForPacketType(PacketType packetType) {
return static_cast<PacketVersion>(AvatarQueryVersion::ConicalFrustums);
case PacketType::AvatarIdentityRequest:
return 22;
case PacketType::EntityQueryInitialResultsComplete:
return static_cast<PacketVersion>(EntityVersion::ParticleSpin);
default:
return 22;
}

View file

@ -241,7 +241,8 @@ enum class EntityVersion : PacketVersion {
CollisionMask16Bytes,
YieldSimulationOwnership,
ParticleEntityFix,
ParticleSpin
ParticleSpin,
BloomEffect
};
enum class EntityScriptCallMethodVersion : PacketVersion {

View file

@ -77,6 +77,10 @@ uint32_t PhysicsEngine::getNumSubsteps() const {
return _dynamicsWorld->getNumSubsteps();
}
int32_t PhysicsEngine::getNumCollisionObjects() const {
return _dynamicsWorld ? _dynamicsWorld->getNumCollisionObjects() : 0;
}
// private
void PhysicsEngine::addObjectToDynamicsWorld(ObjectMotionState* motionState) {
assert(motionState);
@ -279,6 +283,57 @@ void PhysicsEngine::reinsertObject(ObjectMotionState* object) {
}
}
void PhysicsEngine::processTransaction(PhysicsEngine::Transaction& transaction) {
// removes
for (auto object : transaction.objectsToRemove) {
btRigidBody* body = object->getRigidBody();
if (body) {
removeDynamicsForBody(body);
_dynamicsWorld->removeRigidBody(body);
// NOTE: setRigidBody() modifies body->m_userPointer so we should clear the MotionState's body BEFORE deleting it.
object->setRigidBody(nullptr);
body->setMotionState(nullptr);
delete body;
}
object->clearIncomingDirtyFlags();
}
// adds
for (auto object : transaction.objectsToAdd) {
addObjectToDynamicsWorld(object);
}
// changes
std::vector<ObjectMotionState*> failedChanges;
for (auto object : transaction.objectsToChange) {
uint32_t flags = object->getIncomingDirtyFlags() & DIRTY_PHYSICS_FLAGS;
if (flags & HARD_DIRTY_PHYSICS_FLAGS) {
if (object->handleHardAndEasyChanges(flags, this)) {
object->clearIncomingDirtyFlags();
} else {
failedChanges.push_back(object);
}
} else if (flags & EASY_DIRTY_PHYSICS_FLAGS) {
object->handleEasyChanges(flags);
object->clearIncomingDirtyFlags();
}
if (object->getMotionType() == MOTION_TYPE_STATIC && object->isActive()) {
_activeStaticBodies.insert(object->getRigidBody());
}
}
// activeStaticBodies have changed (in an Easy way) and need their Aabbs updated
// but we've configured Bullet to NOT update them automatically (for improved performance)
// so we must do it ourselves
std::set<btRigidBody*>::const_iterator itr = _activeStaticBodies.begin();
while (itr != _activeStaticBodies.end()) {
_dynamicsWorld->updateSingleAabb(*itr);
++itr;
}
// we replace objectsToChange with any that failed
transaction.objectsToChange.swap(failedChanges);
}
void PhysicsEngine::removeContacts(ObjectMotionState* motionState) {
// trigger events for new/existing/old contacts
ContactMap::iterator contactItr = _contactMap.begin();

View file

@ -70,11 +70,24 @@ using CollisionEvents = std::vector<Collision>;
class PhysicsEngine {
public:
class Transaction {
public:
void clear() {
objectsToRemove.clear();
objectsToAdd.clear();
objectsToChange.clear();
}
std::vector<ObjectMotionState*> objectsToRemove;
std::vector<ObjectMotionState*> objectsToAdd;
std::vector<ObjectMotionState*> objectsToChange;
};
PhysicsEngine(const glm::vec3& offset);
~PhysicsEngine();
void init();
uint32_t getNumSubsteps() const;
int32_t getNumCollisionObjects() const;
void removeObjects(const VectorOfMotionStates& objects);
void removeSetOfObjects(const SetOfMotionStates& objects); // only called during teardown
@ -83,6 +96,8 @@ public:
VectorOfMotionStates changeObjects(const VectorOfMotionStates& objects);
void reinsertObject(ObjectMotionState* object);
void processTransaction(Transaction& transaction);
void stepSimulation();
void harvestPerformanceStats();
void printPerformanceStatsToFile(const QString& filename);
@ -160,7 +175,7 @@ private:
CharacterController* _myAvatarController;
uint32_t _numContactFrames = 0;
uint32_t _numContactFrames { 0 };
bool _dumpNextStats { false };
bool _saveNextStats { false };

View file

@ -25,11 +25,7 @@ BloomThreshold::BloomThreshold(unsigned int downsamplingFactor) {
_parameters.edit()._sampleCount = downsamplingFactor;
}
void BloomThreshold::configure(const Config& config) {
if (_parameters.get()._threshold != config.threshold) {
_parameters.edit()._threshold = config.threshold;
}
}
void BloomThreshold::configure(const Config& config) {}
void BloomThreshold::run(const render::RenderContextPointer& renderContext, const Inputs& inputs, Outputs& outputs) {
assert(renderContext->args);
@ -39,6 +35,7 @@ void BloomThreshold::run(const render::RenderContextPointer& renderContext, cons
const auto frameTransform = inputs.get0();
const auto inputFrameBuffer = inputs.get1();
const auto bloom = inputs.get2();
assert(inputFrameBuffer->hasColor());
@ -68,6 +65,13 @@ void BloomThreshold::run(const render::RenderContextPointer& renderContext, cons
glm::ivec4 viewport{ 0, 0, bufferSize.x, bufferSize.y };
if (!bloom) {
renderContext->taskFlow.abortTask();
return;
}
_parameters.edit()._threshold = bloom->getBloomThreshold();
gpu::doInBatch("BloomThreshold::run", args->_context, [&](gpu::Batch& batch) {
batch.enableStereo(false);
@ -83,23 +87,15 @@ void BloomThreshold::run(const render::RenderContextPointer& renderContext, cons
batch.draw(gpu::TRIANGLE_STRIP, 4);
});
outputs = _outputBuffer;
outputs.edit0() = _outputBuffer;
outputs.edit1() = 0.5f + bloom->getBloomSize() * 3.5f;
}
BloomApply::BloomApply() {
}
void BloomApply::configure(const Config& config) {
const auto newIntensity = config.intensity / 3.0f;
if (_parameters.get()._intensities.x != newIntensity) {
auto& parameters = _parameters.edit();
parameters._intensities.x = newIntensity;
parameters._intensities.y = newIntensity;
parameters._intensities.z = newIntensity;
}
}
void BloomApply::configure(const Config& config) {}
void BloomApply::run(const render::RenderContextPointer& renderContext, const Inputs& inputs) {
assert(renderContext->args);
@ -109,7 +105,6 @@ void BloomApply::run(const render::RenderContextPointer& renderContext, const In
static const auto BLUR0_SLOT = 0;
static const auto BLUR1_SLOT = 1;
static const auto BLUR2_SLOT = 2;
static const auto PARAMETERS_SLOT = 0;
if (!_pipeline) {
gpu::ShaderPointer program = gpu::Shader::createProgram(shader::render_utils::program::bloomApply);
@ -123,8 +118,15 @@ void BloomApply::run(const render::RenderContextPointer& renderContext, const In
const auto blur0FB = inputs.get1();
const auto blur1FB = inputs.get2();
const auto blur2FB = inputs.get3();
const auto bloom = inputs.get4();
const glm::ivec4 viewport{ 0, 0, framebufferSize.x, framebufferSize.y };
const auto newIntensity = bloom->getBloomIntensity() / 3.0f;
auto& parameters = _parameters.edit();
parameters._intensities.x = newIntensity;
parameters._intensities.y = newIntensity;
parameters._intensities.z = newIntensity;
gpu::doInBatch("BloomApply::run", args->_context, [&](gpu::Batch& batch) {
batch.enableStereo(false);
@ -139,7 +141,7 @@ void BloomApply::run(const render::RenderContextPointer& renderContext, const In
batch.setResourceTexture(BLUR0_SLOT, blur0FB->getRenderBuffer(0));
batch.setResourceTexture(BLUR1_SLOT, blur1FB->getRenderBuffer(0));
batch.setResourceTexture(BLUR2_SLOT, blur2FB->getRenderBuffer(0));
batch.setUniformBuffer(PARAMETERS_SLOT, _parameters);
batch.setUniformBuffer(render_utils::slot::buffer::BloomParams, _parameters);
batch.draw(gpu::TRIANGLE_STRIP, 4);
});
}
@ -206,8 +208,6 @@ void DebugBloom::run(const render::RenderContextPointer& renderContext, const In
level2FB->getRenderBuffer(0)
};
static auto TEXCOORD_RECT_SLOT = 1;
if (!_pipeline) {
gpu::ShaderPointer program = gpu::Shader::createProgram(shader::gpu::program::drawTextureOpaqueTexcoordRect);
gpu::StatePointer state = gpu::StatePointer(new gpu::State());
@ -227,7 +227,7 @@ void DebugBloom::run(const render::RenderContextPointer& renderContext, const In
Transform modelTransform;
if (_mode == DebugBloomConfig::MODE_ALL_LEVELS) {
batch._glUniform4f(TEXCOORD_RECT_SLOT, 0.0f, 0.0f, 1.f, 1.f);
batch._glUniform4f(gpu::slot::uniform::TexCoordRect, 0.0f, 0.0f, 1.f, 1.f);
modelTransform = gpu::Framebuffer::evalSubregionTexcoordTransform(framebufferSize, args->_viewport / 2);
modelTransform.postTranslate(glm::vec3(-1.0f, 1.0f, 0.0f));
@ -255,7 +255,7 @@ void DebugBloom::run(const render::RenderContextPointer& renderContext, const In
viewport.z /= 2;
batch._glUniform4f(TEXCOORD_RECT_SLOT, 0.5f, 0.0f, 0.5f, 1.f);
batch._glUniform4f(gpu::slot::uniform::TexCoordRect, 0.5f, 0.0f, 0.5f, 1.f);
modelTransform = gpu::Framebuffer::evalSubregionTexcoordTransform(framebufferSize, viewport);
modelTransform.postTranslate(glm::vec3(-1.0f, 0.0f, 0.0f));
@ -266,44 +266,10 @@ void DebugBloom::run(const render::RenderContextPointer& renderContext, const In
});
}
void BloomConfig::setIntensity(float value) {
auto task = static_cast<render::Task::TaskConcept*>(_task);
auto blurJobIt = task->editJob("BloomApply");
assert(blurJobIt != task->_jobs.end());
blurJobIt->getConfiguration()->setProperty("intensity", value);
}
BloomEffect::BloomEffect() {}
float BloomConfig::getIntensity() const {
auto task = static_cast<render::Task::TaskConcept*>(_task);
auto blurJobIt = task->getJob("BloomApply");
assert(blurJobIt != task->_jobs.end());
return blurJobIt->getConfiguration()->property("intensity").toFloat();
}
void BloomConfig::setSize(float value) {
std::string blurName{ "BloomBlurN" };
auto sigma = 0.5f+value*3.5f;
auto task = static_cast<render::Task::TaskConcept*>(_task);
for (auto i = 0; i < BLOOM_BLUR_LEVEL_COUNT; i++) {
blurName.back() = '0' + i;
auto blurJobIt = task->editJob(blurName);
assert(blurJobIt != task->_jobs.end());
auto& gaussianBlur = blurJobIt->edit<render::BlurGaussian>();
auto gaussianBlurParams = gaussianBlur.getParameters();
gaussianBlurParams->setFilterGaussianTaps(9, sigma);
}
auto blurJobIt = task->getJob("BloomApply");
assert(blurJobIt != task->_jobs.end());
blurJobIt->getConfiguration()->setProperty("sigma", sigma);
}
Bloom::Bloom() {
}
void Bloom::configure(const Config& config) {
std::string blurName{ "BloomBlurN" };
void BloomEffect::configure(const Config& config) {
std::string blurName { "BloomBlurN" };
for (auto i = 0; i < BLOOM_BLUR_LEVEL_COUNT; i++) {
blurName.back() = '0' + i;
@ -312,25 +278,30 @@ void Bloom::configure(const Config& config) {
}
}
void Bloom::build(JobModel& task, const render::Varying& inputs, render::Varying& outputs) {
void BloomEffect::build(JobModel& task, const render::Varying& inputs, render::Varying& outputs) {
// Start by computing threshold of color buffer input at quarter resolution
const auto bloomInputBuffer = task.addJob<BloomThreshold>("BloomThreshold", inputs, 4U);
const auto bloomOutputs = task.addJob<BloomThreshold>("BloomThreshold", inputs, 4U);
// Multi-scale blur, each new blur is half resolution of the previous pass
const auto blurFB0 = task.addJob<render::BlurGaussian>("BloomBlur0", bloomInputBuffer, true);
const auto blurFB1 = task.addJob<render::BlurGaussian>("BloomBlur1", blurFB0, true, 2U);
const auto blurFB2 = task.addJob<render::BlurGaussian>("BloomBlur2", blurFB1, true, 2U);
const auto blurInputBuffer = bloomOutputs.getN<BloomThreshold::Outputs>(0);
const auto sigma = bloomOutputs.getN<BloomThreshold::Outputs>(1);
const auto blurInput0 = render::BlurGaussian::Inputs(blurInputBuffer, true, 1U, 9, sigma).asVarying();
const auto blurFB0 = task.addJob<render::BlurGaussian>("BloomBlur0", blurInput0);
const auto blurInput1 = render::BlurGaussian::Inputs(blurFB0, true, 2U, 9, sigma).asVarying();
const auto blurFB1 = task.addJob<render::BlurGaussian>("BloomBlur1", blurInput1);
const auto blurInput2 = render::BlurGaussian::Inputs(blurFB1, true, 2U, 9, sigma).asVarying();
const auto blurFB2 = task.addJob<render::BlurGaussian>("BloomBlur2", blurInput2);
const auto& input = inputs.get<Inputs>();
const auto& frameBuffer = input[1];
const auto& frameBuffer = inputs.getN<Inputs>(1);
const auto& bloom = inputs.getN<Inputs>(2);
// Mix all blur levels at quarter resolution
const auto applyInput = BloomApply::Inputs(bloomInputBuffer, blurFB0, blurFB1, blurFB2).asVarying();
const auto applyInput = BloomApply::Inputs(blurInputBuffer, blurFB0, blurFB1, blurFB2, bloom).asVarying();
task.addJob<BloomApply>("BloomApply", applyInput);
// And then blend result in additive manner on top of final color buffer
const auto drawInput = BloomDraw::Inputs(frameBuffer, bloomInputBuffer).asVarying();
const auto drawInput = BloomDraw::Inputs(frameBuffer, blurInputBuffer).asVarying();
task.addJob<BloomDraw>("BloomDraw", drawInput);
const auto debugInput = DebugBloom::Inputs(frameBuffer, blurFB0, blurFB1, blurFB2, bloomInputBuffer).asVarying();
const auto debugInput = DebugBloom::Inputs(frameBuffer, blurFB0, blurFB1, blurFB2, blurInputBuffer).asVarying();
task.addJob<DebugBloom>("DebugBloom", debugInput);
}

View file

@ -14,43 +14,22 @@
#include <render/Engine.h>
#include "graphics/Bloom.h"
#include "DeferredFrameTransform.h"
class BloomConfig : public render::Task::Config {
Q_OBJECT
Q_PROPERTY(float intensity READ getIntensity WRITE setIntensity NOTIFY dirty)
Q_PROPERTY(float size MEMBER size WRITE setSize NOTIFY dirty)
public:
BloomConfig() : render::Task::Config(false) {}
float size{ 0.7f };
void setIntensity(float value);
float getIntensity() const;
void setSize(float value);
signals:
void dirty();
};
class BloomThresholdConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(float threshold MEMBER threshold NOTIFY dirty)
public:
float threshold{ 0.9f };
signals:
void dirty();
};
class BloomThreshold {
public:
using Inputs = render::VaryingSet2<DeferredFrameTransformPointer, gpu::FramebufferPointer>;
using Outputs = gpu::FramebufferPointer;
using Inputs = render::VaryingSet3<DeferredFrameTransformPointer, gpu::FramebufferPointer, graphics::BloomPointer>;
using Outputs = render::VaryingSet2<gpu::FramebufferPointer, float>;
using Config = BloomThresholdConfig;
using JobModel = render::Job::ModelIO<BloomThreshold, Inputs, Outputs, Config>;
@ -71,21 +50,11 @@ private:
class BloomApplyConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(float intensity MEMBER intensity NOTIFY dirty)
Q_PROPERTY(float sigma MEMBER sigma NOTIFY dirty)
public:
float intensity{ 0.25f };
float sigma{ 1.0f };
signals:
void dirty();
};
class BloomApply {
public:
using Inputs = render::VaryingSet4<gpu::FramebufferPointer, gpu::FramebufferPointer, gpu::FramebufferPointer, gpu::FramebufferPointer>;
using Inputs = render::VaryingSet5<gpu::FramebufferPointer, gpu::FramebufferPointer, gpu::FramebufferPointer, gpu::FramebufferPointer, graphics::BloomPointer>;
using Config = BloomApplyConfig;
using JobModel = render::Job::ModelI<BloomApply, Inputs, Config>;
@ -118,7 +87,7 @@ private:
class DebugBloomConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(int mode MEMBER mode NOTIFY dirty)
Q_PROPERTY(int mode MEMBER mode NOTIFY dirty)
public:
@ -155,13 +124,13 @@ private:
DebugBloomConfig::Mode _mode;
};
class Bloom {
class BloomEffect {
public:
using Inputs = render::VaryingSet2<DeferredFrameTransformPointer, gpu::FramebufferPointer>;
using Inputs = render::VaryingSet3<DeferredFrameTransformPointer, gpu::FramebufferPointer, graphics::BloomPointer>;
using Config = BloomConfig;
using JobModel = render::Task::ModelI<Bloom, Inputs, Config>;
using JobModel = render::Task::ModelI<BloomEffect, Inputs, Config>;
Bloom();
BloomEffect();
void configure(const Config& config);
void build(JobModel& task, const render::Varying& inputs, render::Varying& outputs);

View file

@ -0,0 +1,79 @@
//
// BloomStage.cpp
//
// Created by Sam Gondelman on 8/7/2018
// Copyright 2018 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "BloomStage.h"
#include "DeferredLightingEffect.h"
#include <gpu/Context.h>
std::string BloomStage::_stageName { "BLOOM_STAGE"};
const BloomStage::Index BloomStage::INVALID_INDEX { render::indexed_container::INVALID_INDEX };
FetchBloomStage::FetchBloomStage() {
_bloom = std::make_shared<graphics::Bloom>();
}
void FetchBloomStage::configure(const Config& config) {
_bloom->setBloomIntensity(config.bloomIntensity);
_bloom->setBloomThreshold(config.bloomThreshold);
_bloom->setBloomSize(config.bloomSize);
}
BloomStage::Index BloomStage::findBloom(const BloomPointer& bloom) const {
auto found = _bloomMap.find(bloom);
if (found != _bloomMap.end()) {
return INVALID_INDEX;
} else {
return (*found).second;
}
}
BloomStage::Index BloomStage::addBloom(const BloomPointer& bloom) {
auto found = _bloomMap.find(bloom);
if (found == _bloomMap.end()) {
auto bloomId = _blooms.newElement(bloom);
// Avoid failing to allocate a bloom, just pass
if (bloomId != INVALID_INDEX) {
// Insert the bloom and its index in the reverse map
_bloomMap.insert(BloomMap::value_type(bloom, bloomId));
}
return bloomId;
} else {
return (*found).second;
}
}
BloomStage::BloomPointer BloomStage::removeBloom(Index index) {
BloomPointer removed = _blooms.freeElement(index);
if (removed) {
_bloomMap.erase(removed);
}
return removed;
}
BloomStageSetup::BloomStageSetup() {}
void BloomStageSetup::run(const render::RenderContextPointer& renderContext) {
auto stage = renderContext->_scene->getStage(BloomStage::getName());
if (!stage) {
renderContext->_scene->resetStage(BloomStage::getName(), std::make_shared<BloomStage>());
}
}
void FetchBloomStage::run(const render::RenderContextPointer& renderContext, graphics::BloomPointer& bloom) {
auto bloomStage = renderContext->_scene->getStage<BloomStage>();
assert(bloomStage);
bloom = nullptr;
if (bloomStage->_currentFrame._blooms.size() != 0) {
auto bloomId = bloomStage->_currentFrame._blooms.front();
bloom = bloomStage->getBloom(bloomId);
}
}

View file

@ -0,0 +1,118 @@
//
// BloomStage.h
// Created by Sam Gondelman on 8/7/2018
// Copyright 2018 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_render_utils_BloomStage_h
#define hifi_render_utils_BloomStage_h
#include <graphics/Stage.h>
#include <set>
#include <unordered_map>
#include <render/IndexedContainer.h>
#include <render/Stage.h>
#include <render/Forward.h>
#include <render/DrawTask.h>
#include <graphics/Bloom.h>
// Bloom stage to set up bloom-related rendering tasks
class BloomStage : public render::Stage {
public:
static std::string _stageName;
static const std::string& getName() { return _stageName; }
using Index = render::indexed_container::Index;
static const Index INVALID_INDEX;
static bool isIndexInvalid(Index index) { return index == INVALID_INDEX; }
using BloomPointer = graphics::BloomPointer;
using Blooms = render::indexed_container::IndexedPointerVector<graphics::Bloom>;
using BloomMap = std::unordered_map<BloomPointer, Index>;
using BloomIndices = std::vector<Index>;
Index findBloom(const BloomPointer& bloom) const;
Index addBloom(const BloomPointer& bloom);
BloomPointer removeBloom(Index index);
bool checkBloomId(Index index) const { return _blooms.checkIndex(index); }
Index getNumBlooms() const { return _blooms.getNumElements(); }
Index getNumFreeBlooms() const { return _blooms.getNumFreeIndices(); }
Index getNumAllocatedBlooms() const { return _blooms.getNumAllocatedIndices(); }
BloomPointer getBloom(Index bloomId) const {
return _blooms.get(bloomId);
}
Blooms _blooms;
BloomMap _bloomMap;
class Frame {
public:
Frame() {}
void clear() { _blooms.clear(); }
void pushBloom(BloomStage::Index index) { _blooms.emplace_back(index); }
BloomStage::BloomIndices _blooms;
};
Frame _currentFrame;
};
using BloomStagePointer = std::shared_ptr<BloomStage>;
class BloomStageSetup {
public:
using JobModel = render::Job::Model<BloomStageSetup>;
BloomStageSetup();
void run(const render::RenderContextPointer& renderContext);
protected:
};
class FetchBloomConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(float bloomIntensity MEMBER bloomIntensity WRITE setBloomIntensity NOTIFY dirty);
Q_PROPERTY(float bloomThreshold MEMBER bloomThreshold WRITE setBloomThreshold NOTIFY dirty);
Q_PROPERTY(float bloomSize MEMBER bloomSize WRITE setBloomSize NOTIFY dirty);
public:
FetchBloomConfig() : render::Job::Config() {}
float bloomIntensity { graphics::Bloom::INITIAL_BLOOM_INTENSITY };
float bloomThreshold { graphics::Bloom::INITIAL_BLOOM_THRESHOLD };
float bloomSize { graphics::Bloom::INITIAL_BLOOM_SIZE };
public slots:
void setBloomIntensity(const float value) { bloomIntensity = value; emit dirty(); }
void setBloomThreshold(const float value) { bloomThreshold = value; emit dirty(); }
void setBloomSize(const float value) { bloomSize = value; emit dirty(); }
signals:
void dirty();
};
class FetchBloomStage {
public:
using Config = FetchBloomConfig;
using JobModel = render::Job::ModelO<FetchBloomStage, graphics::BloomPointer, Config>;
FetchBloomStage();
void configure(const Config& config);
void run(const render::RenderContextPointer& renderContext, graphics::BloomPointer& bloom);
private:
graphics::BloomPointer _bloom;
};
#endif

View file

@ -163,6 +163,5 @@ public:
private:
graphics::HazePointer _haze;
gpu::PipelinePointer _hazePipeline;
};
#endif

View file

@ -45,6 +45,7 @@
#include "TextureCache.h"
#include "ZoneRenderer.h"
#include "FadeEffect.h"
#include "BloomStage.h"
#include "RenderUtilsLogging.h"
#include "AmbientOcclusionEffect.h"
@ -173,7 +174,7 @@ void RenderDeferredTask::build(JobModel& task, const render::Varying& input, ren
const auto velocityBufferOutputs = task.addJob<VelocityBufferPass>("VelocityBuffer", velocityBufferInputs);
const auto velocityBuffer = velocityBufferOutputs.getN<VelocityBufferPass::Outputs>(0);
// Clear Light, Haze and Skybox Stages and render zones from the general metas bucket
// Clear Light, Haze, Bloom, and Skybox Stages and render zones from the general metas bucket
const auto zones = task.addJob<ZoneRendererTask>("ZoneRenderer", metas);
// Draw Lights just add the lights to the current list of lights to deal with. NOt really gpu job for now.
@ -245,8 +246,9 @@ void RenderDeferredTask::build(JobModel& task, const render::Varying& input, ren
task.addJob<Antialiasing>("Antialiasing", antialiasingInputs);
// Add bloom
const auto bloomInputs = Bloom::Inputs(deferredFrameTransform, lightingFramebuffer).asVarying();
task.addJob<Bloom>("Bloom", bloomInputs);
const auto bloomModel = task.addJob<FetchBloomStage>("BloomModel");
const auto bloomInputs = BloomEffect::Inputs(deferredFrameTransform, lightingFramebuffer, bloomModel).asVarying();
task.addJob<BloomEffect>("Bloom", bloomInputs);
// Lighting Buffer ready for tone mapping
const auto toneMappingInputs = ToneMappingDeferred::Inputs(lightingFramebuffer, scaledPrimaryFramebuffer).asVarying();

View file

@ -14,6 +14,7 @@
#include "LightStage.h"
#include "BackgroundStage.h"
#include "HazeStage.h"
#include "BloomStage.h"
#include <render/TransitionStage.h>
#include <render/HighlightStage.h>
#include "DeferredLightingEffect.h"
@ -22,6 +23,7 @@ void UpdateSceneTask::build(JobModel& task, const render::Varying& input, render
task.addJob<LightStageSetup>("LightStageSetup");
task.addJob<BackgroundStageSetup>("BackgroundStageSetup");
task.addJob<HazeStageSetup>("HazeStageSetup");
task.addJob<BloomStageSetup>("BloomStageSetup");
task.addJob<render::TransitionStageSetup>("TransitionStageSetup");
task.addJob<render::HighlightStageSetup>("HighlightStageSetup");

View file

@ -21,11 +21,12 @@
#include "StencilMaskPass.h"
#include "DeferredLightingEffect.h"
#include "render-utils/ShaderConstants.h"
#include "StencilMaskPass.h"
#include "DeferredLightingEffect.h"
#include "BloomStage.h"
namespace ru {
using render_utils::slot::texture::Texture;
using render_utils::slot::buffer::Buffer;
@ -63,7 +64,7 @@ void ZoneRendererTask::build(JobModel& task, const Varying& input, Varying& oupu
}
void SetupZones::run(const RenderContextPointer& context, const Inputs& inputs) {
// Grab light, background and haze stages and clear them
// Grab light, background, haze, and bloom stages and clear them
auto lightStage = context->_scene->getStage<LightStage>();
assert(lightStage);
lightStage->_currentFrame.clear();
@ -76,6 +77,10 @@ void SetupZones::run(const RenderContextPointer& context, const Inputs& inputs)
assert(hazeStage);
hazeStage->_currentFrame.clear();
auto bloomStage = context->_scene->getStage<BloomStage>();
assert(bloomStage);
bloomStage->_currentFrame.clear();
// call render over the zones to grab their components in the correct order first...
render::renderItems(context, inputs);
@ -84,6 +89,7 @@ void SetupZones::run(const RenderContextPointer& context, const Inputs& inputs)
lightStage->_currentFrame.pushAmbientLight(lightStage->getDefaultLight());
backgroundStage->_currentFrame.pushBackground(0);
hazeStage->_currentFrame.pushHaze(0);
bloomStage->_currentFrame.pushBloom(INVALID_INDEX);
}
const gpu::PipelinePointer& DebugZoneLighting::getKeyLightPipeline() {

View file

@ -195,9 +195,7 @@ bool BlurInOutResource::updateResources(const gpu::FramebufferPointer& sourceFra
return true;
}
BlurGaussian::BlurGaussian(bool generateOutputFramebuffer, unsigned int downsampleFactor) :
_inOutResources(generateOutputFramebuffer, downsampleFactor)
{
BlurGaussian::BlurGaussian() {
_parameters = std::make_shared<BlurParams>();
}
@ -243,12 +241,17 @@ void BlurGaussian::configure(const Config& config) {
}
void BlurGaussian::run(const RenderContextPointer& renderContext, const gpu::FramebufferPointer& sourceFramebuffer, gpu::FramebufferPointer& blurredFramebuffer) {
void BlurGaussian::run(const RenderContextPointer& renderContext, const Inputs& inputs, gpu::FramebufferPointer& blurredFramebuffer) {
assert(renderContext->args);
assert(renderContext->args->hasViewFrustum());
RenderArgs* args = renderContext->args;
const auto sourceFramebuffer = inputs.get0();
_inOutResources._generateOutputFramebuffer = inputs.get1();
_inOutResources._downsampleFactor = inputs.get2();
_parameters->setFilterGaussianTaps(inputs.get3(), inputs.get4());
BlurInOutResource::Resources blurringResources;
if (!_inOutResources.updateResources(sourceFramebuffer, blurringResources)) {
// early exit if no valid blurring resources

View file

@ -72,6 +72,7 @@ using BlurParamsPointer = std::shared_ptr<BlurParams>;
class BlurInOutResource {
public:
BlurInOutResource() {}
BlurInOutResource(bool generateOutputFramebuffer, unsigned int downsampleFactor);
struct Resources {
@ -113,13 +114,14 @@ protected:
class BlurGaussian {
public:
using Inputs = VaryingSet5<gpu::FramebufferPointer, bool, unsigned int, int, float>;
using Config = BlurGaussianConfig;
using JobModel = Job::ModelIO<BlurGaussian, gpu::FramebufferPointer, gpu::FramebufferPointer, Config>;
using JobModel = Job::ModelIO<BlurGaussian, Inputs, gpu::FramebufferPointer, Config>;
BlurGaussian(bool generateOutputFramebuffer = false, unsigned int downsampleFactor = 1U);
BlurGaussian();
void configure(const Config& config);
void run(const RenderContextPointer& renderContext, const gpu::FramebufferPointer& sourceFramebuffer, gpu::FramebufferPointer& blurredFramebuffer);
void run(const RenderContextPointer& renderContext, const Inputs& inputs, gpu::FramebufferPointer& blurredFramebuffer);
BlurParamsPointer getParameters() const { return _parameters; }

View file

@ -176,9 +176,7 @@ ScriptEngine::ScriptEngine(Context context, const QString& scriptContents, const
_timerFunctionMap(),
_fileNameString(fileNameString),
_arrayBufferClass(new ArrayBufferClass(this)),
_assetScriptingInterface(new AssetScriptingInterface(this)),
// don't delete `ScriptEngines` until all `ScriptEngine`s are gone
_scriptEngines(DependencyManager::get<ScriptEngines>())
_assetScriptingInterface(new AssetScriptingInterface(this))
{
switch (_context) {
case Context::CLIENT_SCRIPT:

View file

@ -806,8 +806,6 @@ protected:
static const QString _SETTINGS_ENABLE_EXTENDED_EXCEPTIONS;
Setting::Handle<bool> _enableExtendedJSExceptions { _SETTINGS_ENABLE_EXTENDED_EXCEPTIONS, true };
QSharedPointer<ScriptEngines> _scriptEngines;
};
ScriptEnginePointer scriptEngineFactory(ScriptEngine::Context context,

View file

@ -22,8 +22,8 @@ const float defaultAACubeSize = 1.0f;
const int MAX_PARENTING_CHAIN_SIZE = 30;
SpatiallyNestable::SpatiallyNestable(NestableType nestableType, QUuid id) :
_nestableType(nestableType),
_id(id),
_nestableType(nestableType),
_transform() {
// set flags in _transform
_transform.setTranslation(glm::vec3(0.0f));

View file

@ -212,7 +212,6 @@ public:
virtual void parentDeleted() { } // called on children of a deleted parent
protected:
const NestableType _nestableType; // EntityItem or an AvatarData
QUuid _id;
mutable SpatiallyNestableWeakPointer _parent;
@ -232,6 +231,8 @@ protected:
quint64 _rotationChanged { 0 };
private:
SpatiallyNestable() = delete;
const NestableType _nestableType; // EntityItem or an AvatarData
QUuid _parentID; // what is this thing's transform relative to?
quint16 _parentJointIndex { INVALID_JOINT_INDEX }; // which joint of the parent is this relative to?

View file

@ -14,20 +14,11 @@ import "configSlider"
Item {
id: root
property var config: Render.getConfig("RenderMainView.Bloom")
property var configThreshold: Render.getConfig("RenderMainView.BloomThreshold")
property var configDebug: Render.getConfig("RenderMainView.DebugBloom")
Column {
spacing: 8
CheckBox {
text: "Enable"
checked: root.config["enabled"]
onCheckedChanged: {
root.config["enabled"] = checked;
}
}
GroupBox {
title: "Debug"
Row {
@ -88,35 +79,5 @@ Item {
}
}
}
ConfigSlider {
label: "Intensity"
integral: false
config: root.config
property: "intensity"
max: 1.0
min: 0.0
width: 280
height:38
}
ConfigSlider {
label: "Size"
integral: false
config: root.config
property: "size"
max: 1.0
min: 0.0
width: 280
height:38
}
ConfigSlider {
label: "Threshold"
integral: false
config: root.configThreshold
property: "threshold"
max: 2.0
min: 0.0
width: 280
height:38
}
}
}

View file

@ -15,6 +15,6 @@ var window = new OverlayWindow({
title: 'Bloom',
source: qml,
width: 285,
height: 210,
height: 40,
});
window.closed.connect(function() { Script.stop(); });

View file

@ -406,6 +406,11 @@
sendMoneyRecipient = null;
}
function onUsernameChanged() {
Settings.setValue("wallet/autoLogout", false);
Settings.setValue("wallet/savedUsername", "");
}
// Function Name: fromQml()
//
// Description:
@ -581,6 +586,7 @@
var tablet = null;
var walletEnabled = Settings.getValue("commerce", true);
function startup() {
GlobalServices.myUsernameChanged.connect(onUsernameChanged);
if (walletEnabled) {
tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system");
button = tablet.addButton({
@ -612,6 +618,7 @@
removeOverlays();
}
function shutdown() {
GlobalServices.myUsernameChanged.disconnect(onUsernameChanged);
button.clicked.disconnect(onButtonClicked);
tablet.removeButton(button);
deleteSendMoneyParticleEffect();

View file

@ -678,6 +678,52 @@
</div>
</fieldset-->
</fieldset>
<fieldset class="minor">
<legend class="sub-section-header zone-group zone-section">
Bloom
</legend>
<form>
<input type="radio" name="bloomMode" value="inherit" id="property-zone-bloom-mode-inherit" checked> Inherit
<input type="radio" name="bloomMode" value="disabled" id="property-zone-bloom-mode-disabled"> Off
<input type="radio" name="bloomMode" value="enabled" id="property-zone-bloom-mode-enabled"> On
</form>
<fieldset class="zone-group zone-section bloom-section property gen fstuple">
<div class="tuple">
<div>
<br>
<table>
<td><label>Bloom Intensity&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0</label></td>
<td><input type="range" class="slider" id="property-zone-bloom-intensity" min="0" max="1" step="0.01"></td>
<td><label>1</label>
</table>
</div>
</div>
</fieldset>
<fieldset class="zone-group zone-section bloom-section property gen fstuple">
<div class="tuple">
<div>
<br>
<table>
<td><label>Bloom Threshold&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0</label></td>
<td><input type="range" class="slider" id="property-zone-bloom-threshold" min="0" max="1" step="0.01"></td>
<td><label>1</label>
</table>
</div>
</div>
</fieldset>
<fieldset class="zone-group zone-section bloom-section property gen fstuple">
<div class="tuple">
<div>
<br>
<table>
<td><label>Bloom Size&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0</label></td>
<td><input type="range" class="slider" id="property-zone-bloom-size" min="0" max="2" step="0.01"></td>
<td><label>2</label>
</table>
</div>
</div>
</fieldset>
</fieldset>
</fieldset>
<fieldset id="text" class="major">
<legend class="section-header text-group text-section">

View file

@ -841,7 +841,7 @@ function loaded() {
var elZoneHazeModeInherit = document.getElementById("property-zone-haze-mode-inherit");
var elZoneHazeModeDisabled = document.getElementById("property-zone-haze-mode-disabled");
var elZoneHazeModeEnabled = document.getElementById("property-zone-haze-mode-enabled");
var elZoneHazeRange = document.getElementById("property-zone-haze-range");
var elZoneHazeColor = document.getElementById("property-zone-haze-color");
var elZoneHazeColorRed = document.getElementById("property-zone-haze-color-red");
@ -860,6 +860,15 @@ function loaded() {
var elZoneHazeBackgroundBlend = document.getElementById("property-zone-haze-background-blend");
// Bloom
var elZoneBloomModeInherit = document.getElementById("property-zone-bloom-mode-inherit");
var elZoneBloomModeDisabled = document.getElementById("property-zone-bloom-mode-disabled");
var elZoneBloomModeEnabled = document.getElementById("property-zone-bloom-mode-enabled");
var elZoneBloomIntensity = document.getElementById("property-zone-bloom-intensity");
var elZoneBloomThreshold = document.getElementById("property-zone-bloom-threshold");
var elZoneBloomSize = document.getElementById("property-zone-bloom-size");
var elZoneSkyboxColor = document.getElementById("property-zone-skybox-color");
var elZoneSkyboxColorRed = document.getElementById("property-zone-skybox-color-red");
var elZoneSkyboxColorGreen = document.getElementById("property-zone-skybox-color-green");
@ -916,19 +925,19 @@ function loaded() {
deleteJSONMaterialEditor();
}
}
elTypeIcon.style.display = "none";
elType.innerHTML = "<i>No selection</i>";
elPropertiesList.className = '';
elID.value = "";
elName.value = "";
elLocked.checked = false;
elVisible.checked = false;
elParentID.value = "";
elParentJointIndex.value = "";
elColorRed.value = "";
elColorGreen.value = "";
elColorBlue.value = "";
@ -937,15 +946,15 @@ function loaded() {
elPositionX.value = "";
elPositionY.value = "";
elPositionZ.value = "";
elRotationX.value = "";
elRotationY.value = "";
elRotationZ.value = "";
elDimensionsX.value = "";
elDimensionsY.value = "";
elDimensionsZ.value = "";
elRegistrationX.value = "";
elRegistrationY.value = "";
elRegistrationZ.value = "";
@ -967,14 +976,14 @@ function loaded() {
elAccelerationX.value = "";
elAccelerationY.value = "";
elAccelerationZ.value = "";
elRestitution.value = "";
elFriction.value = "";
elDensity.value = "";
elCollisionless.checked = false;
elDynamic.checked = false;
elCollideStatic.checked = false;
elCollideKinematic.checked = false;
elCollideDynamic.checked = false;
@ -991,27 +1000,27 @@ function loaded() {
elCloneableGroup.style.display = "none";
elCloneableLimit.value = "";
elCloneableLifetime.value = "";
showElements(document.getElementsByClassName('can-cast-shadow-section'), true);
showElements(document.getElementsByClassName('can-cast-shadow-section'), true);
elCanCastShadow.checked = false;
elCollisionSoundURL.value = "";
elLifetime.value = "";
elScriptURL.value = "";
elServerScripts.value = "";
elHyperlinkHref.value = "";
elDescription.value = "";
deleteJSONEditor();
elUserData.value = "";
showUserDataTextArea();
showSaveUserDataButton();
showNewJSONEditorButton();
// Shape Properties
elShape.value = "Cube";
setDropdownText(elShape);
// Light Properties
elLightSpotLight.checked = false;
elLightColor.style.backgroundColor = "rgb(" + 0 + "," + 0 + "," + 0 + ")";
@ -1022,7 +1031,7 @@ function loaded() {
elLightFalloffRadius.value = "";
elLightExponent.value = "";
elLightCutoff.value = "";
// Model Properties
elModelURL.value = "";
elCompoundShapeURL.value = "";
@ -1039,7 +1048,7 @@ function loaded() {
elModelAnimationAllowTranslation.checked = false;
elModelTextures.value = "";
elModelOriginalTextures.value = "";
// Zone Properties
elZoneFlyingAllowed.checked = false;
elZoneGhostingAllowed.checked = false;
@ -1069,6 +1078,9 @@ function loaded() {
elZoneHazeAltitudeEffect.checked = false;
elZoneHazeBaseRef.value = "";
elZoneHazeCeiling.value = "";
elZoneBloomIntensity.value = "";
elZoneBloomThreshold.value = "";
elZoneBloomSize.value = "";
elZoneSkyboxColor.style.backgroundColor = "rgb(" + 0 + "," + 0 + "," + 0 + ")";
elZoneSkyboxColorRed.value = "";
elZoneSkyboxColorGreen.value = "";
@ -1078,7 +1090,8 @@ function loaded() {
showElements(document.getElementsByClassName('skybox-section'), true);
showElements(document.getElementsByClassName('ambient-section'), true);
showElements(document.getElementsByClassName('haze-section'), true);
showElements(document.getElementsByClassName('bloom-section'), true);
// Text Properties
elTextText.value = "";
elTextLineHeight.value = "";
@ -1091,14 +1104,14 @@ function loaded() {
elTextBackgroundColorRed.value = "";
elTextBackgroundColorGreen.value = "";
elTextBackgroundColorBlue.value = "";
// Image Properties
elImageURL.value = "";
// Web Properties
elWebSourceURL.value = "";
elWebDPI.value = "";
// Material Properties
elMaterialURL.value = "";
elParentMaterialNameNumber.value = "";
@ -1109,13 +1122,13 @@ function loaded() {
elMaterialMappingScaleX.value = "";
elMaterialMappingScaleY.value = "";
elMaterialMappingRot.value = "";
deleteJSONMaterialEditor();
elMaterialData.value = "";
showMaterialDataTextArea();
showSaveMaterialDataButton();
showNewJSONMaterialEditorButton();
disableProperties();
} else if (data.selections.length > 1) {
deleteJSONEditor();
@ -1252,7 +1265,7 @@ function loaded() {
elCloneableGroup.style.display = elCloneable.checked ? "block": "none";
elCloneableLimit.value = properties.cloneLimit;
elCloneableLifetime.value = properties.cloneLifetime;
var grabbablesSet = false;
var parsedUserData = {};
try {
@ -1478,6 +1491,14 @@ function loaded() {
elZoneHazeBaseRef.value = properties.haze.hazeBaseRef.toFixed(0);
elZoneHazeCeiling.value = properties.haze.hazeCeiling.toFixed(0);
elZoneBloomModeInherit.checked = (properties.bloomMode === 'inherit');
elZoneBloomModeDisabled.checked = (properties.bloomMode === 'disabled');
elZoneBloomModeEnabled.checked = (properties.bloomMode === 'enabled');
elZoneBloomIntensity.value = properties.bloom.bloomIntensity.toFixed(2);
elZoneBloomThreshold.value = properties.bloom.bloomThreshold.toFixed(2);
elZoneBloomSize.value = properties.bloom.bloomSize.toFixed(2);
elShapeType.value = properties.shapeType;
elCompoundShapeURL.value = properties.compoundShapeURL;
@ -1504,6 +1525,9 @@ function loaded() {
showElements(document.getElementsByClassName('haze-section'),
elZoneHazeModeEnabled.checked);
showElements(document.getElementsByClassName('bloom-section'),
elZoneBloomModeEnabled.checked);
} else if (properties.type === "PolyVox") {
elVoxelVolumeSizeX.value = properties.voxelVolumeSize.x.toFixed(2);
elVoxelVolumeSizeY.value = properties.voxelVolumeSize.y.toFixed(2);
@ -2069,6 +2093,18 @@ function loaded() {
elZoneHazeBackgroundBlend.addEventListener('change',
createEmitGroupNumberPropertyUpdateFunction('haze', 'hazeBackgroundBlend'));
// Bloom
var bloomModeChanged = createZoneComponentModeChangedFunction('bloomMode',
elZoneBloomModeInherit, elZoneBloomModeDisabled, elZoneBloomModeEnabled);
elZoneBloomModeInherit.addEventListener('change', bloomModeChanged);
elZoneBloomModeDisabled.addEventListener('change', bloomModeChanged);
elZoneBloomModeEnabled.addEventListener('change', bloomModeChanged);
elZoneBloomIntensity.addEventListener('change', createEmitGroupNumberPropertyUpdateFunction('bloom', 'bloomIntensity'));
elZoneBloomThreshold.addEventListener('change', createEmitGroupNumberPropertyUpdateFunction('bloom', 'bloomThreshold'));
elZoneBloomSize.addEventListener('change', createEmitGroupNumberPropertyUpdateFunction('bloom', 'bloomSize'));
var zoneSkyboxColorChangeFunction = createEmitGroupColorPropertyUpdateFunction('skybox', 'color',
elZoneSkyboxColorRed, elZoneSkyboxColorGreen, elZoneSkyboxColorBlue);
elZoneSkyboxColorRed.addEventListener('change', zoneSkyboxColorChangeFunction);

View file

@ -352,7 +352,7 @@ function fillImageDataFromPrevious() {
containsGif: previousAnimatedSnapPath !== "",
processingGif: false,
shouldUpload: false,
canBlast: location.domainID === Settings.getValue("previousSnapshotDomainID"),
canBlast: snapshotDomainID === Settings.getValue("previousSnapshotDomainID"),
isLoggedIn: isLoggedIn
};
imageData = [];
@ -427,7 +427,7 @@ function snapshotUploaded(isError, reply) {
}
isUploadingPrintableStill = false;
}
var href, domainID;
var href, snapshotDomainID;
function takeSnapshot() {
tablet.emitScriptEvent(JSON.stringify({
type: "snapshot",
@ -452,8 +452,8 @@ function takeSnapshot() {
// Even the domainID could change (e.g., if the user falls into a teleporter while recording).
href = location.href;
Settings.setValue("previousSnapshotHref", href);
domainID = location.domainID;
Settings.setValue("previousSnapshotDomainID", domainID);
snapshotDomainID = location.domainID;
Settings.setValue("previousSnapshotDomainID", snapshotDomainID);
maybeDeleteSnapshotStories();
@ -551,7 +551,7 @@ function stillSnapshotTaken(pathStillSnapshot, notify) {
HMD.openTablet();
isDomainOpen(domainID, function (canShare) {
isDomainOpen(snapshotDomainID, function (canShare) {
snapshotOptions = {
containsGif: false,
processingGif: false,
@ -594,7 +594,7 @@ function processingGifStarted(pathStillSnapshot) {
HMD.openTablet();
isDomainOpen(domainID, function (canShare) {
isDomainOpen(snapshotDomainID, function (canShare) {
snapshotOptions = {
containsGif: true,
processingGif: true,
@ -622,7 +622,7 @@ function processingGifCompleted(pathAnimatedSnapshot) {
Settings.setValue("previousAnimatedSnapPath", pathAnimatedSnapshot);
isDomainOpen(domainID, function (canShare) {
isDomainOpen(snapshotDomainID, function (canShare) {
snapshotOptions = {
containsGif: true,
processingGif: false,