example script for controller scripting, input mapping

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Sam Gondelman 2015-06-05 10:14:13 -07:00
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//
// controllerScriptingExamples.js
// examples
//
// Created by Sam Gondelman on 6/2/15
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// Resets every device to its default key bindings:
Controller.resetAllDeviceBindings()
// Query all actions
print("All Actions: \n" + Controller.getAllActions())
// Each action stores:
// action: int representation of enum
print("Action 5 int: \n" + Controller.getAllActions()[5].action)
// actionName: string representation of enum
print("Action 5 name: \n" + Controller.getAllActions()[5].actionName)
// inputChannels: list of all inputchannels that control that action
print("Action 5 input channels: \n" + Controller.getAllActions()[5].inputChannels + "\n")
// Each input channel stores:
// action: Action that this InputChannel maps to
print("Input channel action: \n" + Controller.getAllActions()[5].inputChannels[0].action)
// scale: sensitivity of input
print("Input channel scale: \n" + Controller.getAllActions()[5].inputChannels[0].scale)
// input and modifier: Inputs
print("Input channel input and modifier: \n" + Controller.getAllActions()[5].inputChannels[0].input + "\n" + Controller.getAllActions()[5].inputChannels[0].modifier + "\n")
// Each Input stores:
// device: device of input
print("Input device: \n" + Controller.getAllActions()[5].inputChannels[0].input.device)
// channel: channel of input
print("Input channel: \n" + Controller.getAllActions()[5].inputChannels[0].input.channel)
// type: type of input (Unknown, Button, Axis, Joint)
print("Input type: \n" + Controller.getAllActions()[5].inputChannels[0].input.type)
// id: id of input
print("Input id: \n" + Controller.getAllActions()[5].inputChannels[0].input.id + "\n")
// You can get the name of a device from its id
print("Device 1 name: \n" + Controller.getDeviceName(Controller.getAllActions()[5].inputChannels[0].input.id))
// You can also get all of a devices input channels
print("Device 1's input channels: \n" + Controller.getAllInputsForDevice(1) + "\n")
// Modifying properties:
// The following code will switch the "w" and "s" key functionality and adjust their scales
var s = Controller.getAllActions()[0].inputChannels[0]
var w = Controller.getAllActions()[1].inputChannels[0]
// You must remove an input controller before modifying it so the old input controller isn't registered anymore
// removeInputChannel and addInputChannel return true if successful, false otherwise
Controller.removeInputChannel(s)
Controller.removeInputChannel(w)
print(s.scale)
s.action = 1
s.scale = .01
w.action = 0
w.scale = 10000
Controller.addInputChannel(s)
Controller.addInputChannel(w)
print(s.scale)
// You can get all the available inputs for any device
// Each AvailableInput has:
// input: the Input itself
// inputName: string representing the input
var availableInputs = Controller.getAvailableInputs(1)
for (i = 0; i < availableInputs.length; i++) {
print(availableInputs[i].inputName);
}
// You can modify key bindings by using these avaiable inputs
// This will replace e (up) with 6
var e = Controller.getAllActions()[5].inputChannels[0]
Controller.removeInputChannel(e)
e.input = availableInputs[6].input
Controller.addInputChannel(e)