From dd0e57026e123779784102658a264f6aaeb70f67 Mon Sep 17 00:00:00 2001 From: "Anthony J. Thibault" Date: Mon, 8 Jan 2018 15:28:59 -0800 Subject: [PATCH] Oculus Touch: More accurate spin on thrown objects The internal computation of angular velocity was incorrect. Apparently, the ovrPoseStatef.AngularRotation is not in sensor frame but local to the controller rotation. --- plugins/oculus/src/OculusHelpers.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/plugins/oculus/src/OculusHelpers.cpp b/plugins/oculus/src/OculusHelpers.cpp index 3d06a4b223..4632c8ab76 100644 --- a/plugins/oculus/src/OculusHelpers.cpp +++ b/plugins/oculus/src/OculusHelpers.cpp @@ -262,7 +262,7 @@ controller::Pose ovrControllerPoseToHandPose( pose.translation = toGlm(handPose.ThePose.Position); pose.translation += rotation * translationOffset; pose.rotation = rotation * rotationOffset; - pose.angularVelocity = toGlm(handPose.AngularVelocity); + pose.angularVelocity = rotation * toGlm(handPose.AngularVelocity); pose.velocity = toGlm(handPose.LinearVelocity); pose.valid = true; return pose;