mirror of
https://github.com/lubosz/overte.git
synced 2025-04-24 18:23:22 +02:00
documentation and warning fixes
This commit is contained in:
parent
d43d12dfa7
commit
dc7b611e8e
2 changed files with 1 additions and 3 deletions
|
@ -6535,7 +6535,6 @@ void MyAvatar::updateEyesLookAtPosition(float deltaTime) {
|
|||
|
||||
updateLookAtTargetAvatar();
|
||||
|
||||
bool isLookingAtSomeone = false;
|
||||
glm::vec3 lookAtSpot;
|
||||
|
||||
const MyHead* myHead = getMyHead();
|
||||
|
@ -6596,7 +6595,6 @@ void MyAvatar::updateEyesLookAtPosition(float deltaTime) {
|
|||
avatar && avatar->getLookAtSnappingEnabled() && getLookAtSnappingEnabled();
|
||||
if (haveLookAtCandidate && mutualLookAtSnappingEnabled) {
|
||||
// If I am looking at someone else, look directly at one of their eyes
|
||||
isLookingAtSomeone = true;
|
||||
auto lookingAtHead = avatar->getHead();
|
||||
|
||||
const float MAXIMUM_FACE_ANGLE = 65.0f * RADIANS_PER_DEGREE;
|
||||
|
|
|
@ -307,7 +307,7 @@ class MyAvatar : public Avatar {
|
|||
* @borrows Avatar.clearAvatarEntity as clearAvatarEntity
|
||||
* @borrows Avatar.hasScriptedBlendshapes as hasScriptedBlendshapes
|
||||
* @borrows Avatar.hasProceduralBlinkFaceMovement as hasProceduralBlinkFaceMovement
|
||||
* @borrows Avatar.hasEyeFaceMovement as hasEyeFaceMovement
|
||||
* @borrows Avatar.hasProceduralEyeFaceMovement as hasProceduralEyeFaceMovement
|
||||
* @borrows Avatar.hasAudioEnabledFaceMovement as hasAudioEnabledFaceMovement
|
||||
* @borrows Avatar.setSkeletonModelURL as setSkeletonModelURL
|
||||
* @borrows Avatar.getAttachmentData as getAttachmentData
|
||||
|
|
Loading…
Reference in a new issue