documentation and warning fixes

This commit is contained in:
Anthony J. Thibault 2019-10-24 09:53:11 -07:00
parent d43d12dfa7
commit dc7b611e8e
2 changed files with 1 additions and 3 deletions

View file

@ -6535,7 +6535,6 @@ void MyAvatar::updateEyesLookAtPosition(float deltaTime) {
updateLookAtTargetAvatar();
bool isLookingAtSomeone = false;
glm::vec3 lookAtSpot;
const MyHead* myHead = getMyHead();
@ -6596,7 +6595,6 @@ void MyAvatar::updateEyesLookAtPosition(float deltaTime) {
avatar && avatar->getLookAtSnappingEnabled() && getLookAtSnappingEnabled();
if (haveLookAtCandidate && mutualLookAtSnappingEnabled) {
// If I am looking at someone else, look directly at one of their eyes
isLookingAtSomeone = true;
auto lookingAtHead = avatar->getHead();
const float MAXIMUM_FACE_ANGLE = 65.0f * RADIANS_PER_DEGREE;

View file

@ -307,7 +307,7 @@ class MyAvatar : public Avatar {
* @borrows Avatar.clearAvatarEntity as clearAvatarEntity
* @borrows Avatar.hasScriptedBlendshapes as hasScriptedBlendshapes
* @borrows Avatar.hasProceduralBlinkFaceMovement as hasProceduralBlinkFaceMovement
* @borrows Avatar.hasEyeFaceMovement as hasEyeFaceMovement
* @borrows Avatar.hasProceduralEyeFaceMovement as hasProceduralEyeFaceMovement
* @borrows Avatar.hasAudioEnabledFaceMovement as hasAudioEnabledFaceMovement
* @borrows Avatar.setSkeletonModelURL as setSkeletonModelURL
* @borrows Avatar.getAttachmentData as getAttachmentData