making the 9 fetch the default for the constraining pass

This commit is contained in:
samcake 2017-09-06 17:40:59 -07:00
parent 3e1c2bdb48
commit dbdcef3d33
4 changed files with 16 additions and 18 deletions

View file

@ -336,7 +336,7 @@ void Antialiasing::run(const render::RenderContextPointer& renderContext, const
for (int i = 0; i < 2; i++) {
_antialiasingBuffer[i] = gpu::FramebufferPointer(gpu::Framebuffer::create("antialiasing"));
auto format = gpu::Element::COLOR_SRGBA_32; // DependencyManager::get<FramebufferCache>()->getLightingTexture()->getTexelFormat();
auto defaultSampler = gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_POINT);
auto defaultSampler = gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_LINEAR);
_antialiasingTexture[i] = gpu::Texture::createRenderBuffer(format, width, height, gpu::Texture::SINGLE_MIP, defaultSampler);
_antialiasingBuffer[i]->setRenderBuffer(0, _antialiasingTexture[i]);
}
@ -490,6 +490,10 @@ void JitterSample::configure(const Config& config) {
if (_jitterBuffer->currentIndex != pausedIndex) {
_jitterBuffer.edit().currentIndex = pausedIndex;
}
} else {
if (_jitterBuffer->currentIndex == SampleSequence::SEQUENCE_LENGTH) {
_jitterBuffer.edit().currentIndex = config.getIndex();
}
}
_scale = config.scale;
}

View file

@ -32,7 +32,7 @@ void main() {
// Debug region before debug or fxaa region X
float distToRegionFXAA = fragUV.x - taa_getRegionFXAA().x;
if (distToRegionFXAA > 0.0) {
outFragColor = vec4(taa_evalTXAA(fragUV), 1.0);
outFragColor = vec4(taa_evalFXAA(fragUV), 1.0);
return;
}
@ -41,7 +41,7 @@ void main() {
vec3 sourceColor;
vec3 historyColor;
vec2 prevFragUV = taa_fetchSourceAndHistory(fragUV, fragVel, sourceColor, historyColor);
vec2 prevFragUV = taa_fetchSourceAndHistory(nearFragUV.xy, fragVel, sourceColor, historyColor);
vec3 nextColor = mix(historyColor, sourceColor, params.blend);

View file

@ -219,8 +219,7 @@ mat3 taa_evalNeighbourColorRegion(vec3 sourceColor, vec2 fragUV, vec2 fragVeloci
vec2 texelSize = getInvWidthHeight();
vec3 cmin, cmax, cavg;
if (taa_constrainColor9Taps()) {
#if MINMAX_3X3_ROUNDED
vec2 du = vec2(texelSize.x, 0.0);
vec2 dv = vec2(0.0, texelSize.y);
@ -228,7 +227,7 @@ mat3 taa_evalNeighbourColorRegion(vec3 sourceColor, vec2 fragUV, vec2 fragVeloci
vec3 ctc = taa_fetchSourceMap(fragUV - dv).rgb;
vec3 ctr = taa_fetchSourceMap(fragUV - dv + du).rgb;
vec3 cml = taa_fetchSourceMap(fragUV - du).rgb;
vec3 cmc = taa_fetchSourceMap(fragUV).rgb; // could resuse the same osurce sample isn't it ?
vec3 cmc = sourceColor; //taa_fetchSourceMap(fragUV).rgb; // could resuse the same osurce sample isn't it ?
vec3 cmr = taa_fetchSourceMap(fragUV + du).rgb;
vec3 cbl = taa_fetchSourceMap(fragUV + dv - du).rgb;
vec3 cbc = taa_fetchSourceMap(fragUV + dv).rgb;
@ -251,7 +250,7 @@ mat3 taa_evalNeighbourColorRegion(vec3 sourceColor, vec2 fragUV, vec2 fragVeloci
cmax = 0.5 * (cmax + cmax5);
cavg = 0.5 * (cavg + cavg5);
#endif
} else {
#else
const float _SubpixelThreshold = 0.5;
const float _GatherBase = 0.5;
const float _GatherSubpixelMotion = 0.1666;
@ -277,7 +276,7 @@ mat3 taa_evalNeighbourColorRegion(vec3 sourceColor, vec2 fragUV, vec2 fragVeloci
#elif
cavg = (cmin + cmax ) * 0.5;
#endif
}
#endif
// shrink chroma min-max
#if USE_YCOCG
@ -373,7 +372,7 @@ vec3 taa_getVelocityColorAboveThreshold(float velocityPixLength) {
}
vec3 taa_evalTXAA(vec2 fragUV) {
vec3 taa_evalFXAA(vec2 fragUV) {
vec2 texelSize = getInvWidthHeight();

View file

@ -57,6 +57,7 @@ Rectangle {
}
}
}
Separator {}
Row {
spacing: 10
@ -64,11 +65,11 @@ Rectangle {
text: {
var state = 2 - (Render.getConfig("RenderMainView.JitterCam").freeze * 1 - Render.getConfig("RenderMainView.JitterCam").stop * 2);
if (state === 2) {
return ">>"
return "Jitter"
} else if (state === 1) {
return "|" + Render.getConfig("RenderMainView.JitterCam").index + "|"
return "Paused at " + Render.getConfig("RenderMainView.JitterCam").index + ""
} else {
return "[]"
return "No Jitter"
}
}
onClicked: { Render.getConfig("RenderMainView.JitterCam").cycleStopPauseRun(); }
@ -106,12 +107,6 @@ Rectangle {
checked: Render.getConfig("RenderMainView.Antialiasing")["constrainColor"]
onCheckedChanged: { Render.getConfig("RenderMainView.Antialiasing")["constrainColor"] = checked }
}
HifiControls.CheckBox {
boxSize: 20
text: "Constrain color 9 Taps"
checked: Render.getConfig("RenderMainView.Antialiasing")["constrainColor9Taps"]
onCheckedChanged: { Render.getConfig("RenderMainView.Antialiasing")["constrainColor9Taps"] = checked }
}
HifiControls.CheckBox {
boxSize: 20
text: "Clip / Clamp History color"