mirror of
https://github.com/lubosz/overte.git
synced 2025-04-08 08:22:19 +02:00
merge with plugins
This commit is contained in:
commit
dbc18ce51f
135 changed files with 3958 additions and 1518 deletions
|
@ -13,9 +13,8 @@
|
|||
|
||||
#include "AssignmentAction.h"
|
||||
|
||||
AssignmentAction::AssignmentAction(EntityActionType type, QUuid id, EntityItemPointer ownerEntity) :
|
||||
_id(id),
|
||||
_type(type),
|
||||
AssignmentAction::AssignmentAction(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity) :
|
||||
EntityActionInterface(type, id),
|
||||
_data(QByteArray()),
|
||||
_active(false),
|
||||
_ownerEntity(ownerEntity) {
|
||||
|
@ -28,7 +27,7 @@ void AssignmentAction::removeFromSimulation(EntitySimulation* simulation) const
|
|||
simulation->removeAction(_id);
|
||||
}
|
||||
|
||||
QByteArray AssignmentAction::serialize() {
|
||||
QByteArray AssignmentAction::serialize() const {
|
||||
return _data;
|
||||
}
|
||||
|
||||
|
|
|
@ -21,23 +21,19 @@
|
|||
|
||||
class AssignmentAction : public EntityActionInterface {
|
||||
public:
|
||||
AssignmentAction(EntityActionType type, QUuid id, EntityItemPointer ownerEntity);
|
||||
AssignmentAction(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity);
|
||||
virtual ~AssignmentAction();
|
||||
|
||||
const QUuid& getID() const { return _id; }
|
||||
virtual EntityActionType getType() { return _type; }
|
||||
virtual void removeFromSimulation(EntitySimulation* simulation) const;
|
||||
virtual EntityItemWeakPointer getOwnerEntity() const { return _ownerEntity; }
|
||||
virtual void setOwnerEntity(const EntityItemPointer ownerEntity) { _ownerEntity = ownerEntity; }
|
||||
virtual bool updateArguments(QVariantMap arguments);
|
||||
virtual QVariantMap getArguments();
|
||||
|
||||
virtual QByteArray serialize();
|
||||
virtual QByteArray serialize() const;
|
||||
virtual void deserialize(QByteArray serializedArguments);
|
||||
|
||||
private:
|
||||
QUuid _id;
|
||||
EntityActionType _type;
|
||||
QByteArray _data;
|
||||
|
||||
protected:
|
||||
|
|
|
@ -12,14 +12,13 @@
|
|||
#include "AssignmentActionFactory.h"
|
||||
|
||||
|
||||
EntityActionPointer assignmentActionFactory(EntityActionType type, QUuid id, EntityItemPointer ownerEntity) {
|
||||
EntityActionPointer assignmentActionFactory(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity) {
|
||||
return (EntityActionPointer) new AssignmentAction(type, id, ownerEntity);
|
||||
}
|
||||
|
||||
|
||||
EntityActionPointer AssignmentActionFactory::factory(EntitySimulation* simulation,
|
||||
EntityActionType type,
|
||||
QUuid id,
|
||||
EntityActionPointer AssignmentActionFactory::factory(EntityActionType type,
|
||||
const QUuid& id,
|
||||
EntityItemPointer ownerEntity,
|
||||
QVariantMap arguments) {
|
||||
EntityActionPointer action = assignmentActionFactory(type, id, ownerEntity);
|
||||
|
@ -33,9 +32,7 @@ EntityActionPointer AssignmentActionFactory::factory(EntitySimulation* simulatio
|
|||
}
|
||||
|
||||
|
||||
EntityActionPointer AssignmentActionFactory::factoryBA(EntitySimulation* simulation,
|
||||
EntityItemPointer ownerEntity,
|
||||
QByteArray data) {
|
||||
EntityActionPointer AssignmentActionFactory::factoryBA(EntityItemPointer ownerEntity, QByteArray data) {
|
||||
QDataStream serializedActionDataStream(data);
|
||||
EntityActionType type;
|
||||
QUuid id;
|
||||
|
|
|
@ -19,14 +19,11 @@ class AssignmentActionFactory : public EntityActionFactoryInterface {
|
|||
public:
|
||||
AssignmentActionFactory() : EntityActionFactoryInterface() { }
|
||||
virtual ~AssignmentActionFactory() { }
|
||||
virtual EntityActionPointer factory(EntitySimulation* simulation,
|
||||
EntityActionType type,
|
||||
QUuid id,
|
||||
virtual EntityActionPointer factory(EntityActionType type,
|
||||
const QUuid& id,
|
||||
EntityItemPointer ownerEntity,
|
||||
QVariantMap arguments);
|
||||
virtual EntityActionPointer factoryBA(EntitySimulation* simulation,
|
||||
EntityItemPointer ownerEntity,
|
||||
QByteArray data);
|
||||
virtual EntityActionPointer factoryBA(EntityItemPointer ownerEntity, QByteArray data);
|
||||
};
|
||||
|
||||
#endif // hifi_AssignmentActionFactory_h
|
||||
|
|
4
cmake/externals/oglplus/CMakeLists.txt
vendored
4
cmake/externals/oglplus/CMakeLists.txt
vendored
|
@ -4,8 +4,8 @@ string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
|
|||
include(ExternalProject)
|
||||
ExternalProject_Add(
|
||||
${EXTERNAL_NAME}
|
||||
GIT_REPOSITORY https://github.com/matus-chochlik/oglplus.git
|
||||
GIT_TAG a2681383928b1166f176512cbe0f95e96fe68d08
|
||||
URL http://iweb.dl.sourceforge.net/project/oglplus/oglplus-0.63.x/oglplus-0.63.0.zip
|
||||
URL_MD5 de984ab245b185b45c87415c0e052135
|
||||
CONFIGURE_COMMAND ""
|
||||
BUILD_COMMAND ""
|
||||
INSTALL_COMMAND ""
|
||||
|
|
|
@ -9,9 +9,7 @@
|
|||
var NUM_MOONS = 20;
|
||||
// 1 = 60Hz, 2 = 30Hz, 3 = 20Hz, etc
|
||||
var UPDATE_FREQUENCY_DIVISOR = 2;
|
||||
|
||||
var MAX_RANGE = 75.0;
|
||||
var LIFETIME = 600;
|
||||
var SCALE = 0.1;
|
||||
|
||||
var center = Vec3.sum(MyAvatar.position,
|
||||
|
@ -22,44 +20,47 @@ var PARTICLE_MIN_SIZE = 2.50;
|
|||
var PARTICLE_MAX_SIZE = 2.50;
|
||||
|
||||
|
||||
var planet = Entities.addEntity({
|
||||
type: "Sphere",
|
||||
position: center,
|
||||
dimensions: { x: 10 * SCALE, y: 10 * SCALE, z: 10 * SCALE },
|
||||
color: { red: 0, green: 0, blue: 255 },
|
||||
ignoreCollisions: true,
|
||||
collisionsWillMove: false,
|
||||
lifetime: LIFETIME
|
||||
});
|
||||
function deleteAnimationTestEntitites() {
|
||||
var ids = Entities.findEntities(MyAvatar.position, 50);
|
||||
for (var i = 0; i < ids.length; i++) {
|
||||
var id = ids[i];
|
||||
var properties = Entities.getEntityProperties(id);
|
||||
if (properties.name == "AnimationTest") {
|
||||
Entities.deleteEntity(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
deleteAnimationTestEntitites();
|
||||
|
||||
var moons = [];
|
||||
|
||||
// Create initial test particles that will move according to gravity from the planets
|
||||
for (var i = 0; i < NUM_MOONS; i++) {
|
||||
var radius = PARTICLE_MIN_SIZE + Math.random() * PARTICLE_MAX_SIZE;
|
||||
radius *= SCALE;
|
||||
var gray = Math.random() * 155;
|
||||
var position = { x: 10 , y: i * 3, z: 0 };
|
||||
var color = { red: 100 + gray, green: 100 + gray, blue: 100 + gray };
|
||||
if (i == 0) {
|
||||
color = { red: 255, green: 0, blue: 0 };
|
||||
radius = 6 * SCALE
|
||||
}
|
||||
moons.push(Entities.addEntity({
|
||||
type: "Sphere",
|
||||
position: Vec3.sum(center, position),
|
||||
dimensions: { x: radius, y: radius, z: radius },
|
||||
color: color,
|
||||
ignoreCollisions: true,
|
||||
lifetime: LIFETIME,
|
||||
collisionsWillMove: false
|
||||
}));
|
||||
var radius = PARTICLE_MIN_SIZE + Math.random() * PARTICLE_MAX_SIZE;
|
||||
radius *= SCALE;
|
||||
var gray = Math.random() * 155;
|
||||
var position = { x: 10 , y: i * 3, z: 0 };
|
||||
var color = { red: 100 + gray, green: 100 + gray, blue: 100 + gray };
|
||||
if (i == 0) {
|
||||
color = { red: 255, green: 0, blue: 0 };
|
||||
radius = 6 * SCALE
|
||||
}
|
||||
moons.push(Entities.addEntity({
|
||||
type: "Sphere",
|
||||
name: "AnimationTest",
|
||||
position: Vec3.sum(center, position),
|
||||
dimensions: { x: radius, y: radius, z: radius },
|
||||
color: color,
|
||||
ignoreCollisions: true,
|
||||
collisionsWillMove: false
|
||||
|
||||
}));
|
||||
}
|
||||
|
||||
Script.update.connect(update);
|
||||
|
||||
function scriptEnding() {
|
||||
Entities.deleteEntity(planet);
|
||||
for (var i = 0; i < moons.length; i++) {
|
||||
Entities.deleteEntity(moons[i]);
|
||||
}
|
||||
|
@ -70,22 +71,20 @@ var updateCount = 0;
|
|||
function update(deltaTime) {
|
||||
// Apply gravitational force from planets
|
||||
totalTime += deltaTime;
|
||||
updateCount++;
|
||||
if (0 != updateCount % UPDATE_FREQUENCY_DIVISOR) {
|
||||
return;
|
||||
}
|
||||
|
||||
var planetProperties = Entities.getEntityProperties(planet);
|
||||
var center = planetProperties.position;
|
||||
updateCount++;
|
||||
if (0 != updateCount % UPDATE_FREQUENCY_DIVISOR) {
|
||||
return;
|
||||
}
|
||||
|
||||
var particlePos = Entities.getEntityProperties(moons[0]).position;
|
||||
var relativePos = Vec3.subtract(particlePos.position, center);
|
||||
for (var t = 0; t < moons.length; t++) {
|
||||
var thetaDelta = (Math.PI * 2.0 / NUM_MOONS) * t;
|
||||
var y = Math.sin(totalTime + thetaDelta) * 10.0 * SCALE;
|
||||
var x = Math.cos(totalTime + thetaDelta) * 10.0 * SCALE;
|
||||
var thetaDelta = (Math.PI * 2.0 / NUM_MOONS) * t;
|
||||
var y = Math.sin(totalTime + thetaDelta) * 10.0 * SCALE;
|
||||
var x = Math.cos(totalTime + thetaDelta) * 10.0 * SCALE;
|
||||
var newBasePos = Vec3.sum({ x: 0, y: y, z: x }, center);
|
||||
Entities.editEntity(moons[t], { position: newBasePos});
|
||||
}
|
||||
}
|
||||
|
||||
Script.scriptEnding.connect(scriptEnding);
|
||||
Script.scriptEnding.connect(deleteAnimationTestEntitites);
|
||||
|
|
58
examples/cubePerfTest.js
Normal file
58
examples/cubePerfTest.js
Normal file
|
@ -0,0 +1,58 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2015/07/01
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
var SIDE_SIZE = 10;
|
||||
|
||||
var center = { x: 0, y: 0, z: 0 };
|
||||
|
||||
var DEGREES_TO_RADIANS = Math.PI / 180.0;
|
||||
var PARTICLE_MIN_SIZE = 2.50;
|
||||
var PARTICLE_MAX_SIZE = 2.50;
|
||||
var LIFETIME = 600;
|
||||
var boxes = [];
|
||||
|
||||
var ids = Entities.findEntities({ x: 512, y: 512, z: 512 }, 50);
|
||||
for (var i = 0; i < ids.length; i++) {
|
||||
var id = ids[i];
|
||||
var properties = Entities.getEntityProperties(id);
|
||||
if (properties.name == "PerfTest") {
|
||||
Entities.deleteEntity(id);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Create initial test particles that will move according to gravity from the planets
|
||||
for (var x = 0; x < SIDE_SIZE; x++) {
|
||||
for (var y = 0; y < SIDE_SIZE; y++) {
|
||||
for (var z = 0; z < SIDE_SIZE; z++) {
|
||||
var gray = Math.random() * 155;
|
||||
var cube = Math.random() > 0.5;
|
||||
var color = { red: 100 + gray, green: 100 + gray, blue: 100 + gray };
|
||||
var position = { x: 512 + x * 0.2, y: 512 + y * 0.2, z: 512 + z * 0.2};
|
||||
var radius = Math.random() * 0.1;
|
||||
boxes.push(Entities.addEntity({
|
||||
type: cube ? "Box" : "Sphere",
|
||||
name: "PerfTest",
|
||||
position: position,
|
||||
dimensions: { x: radius, y: radius, z: radius },
|
||||
color: color,
|
||||
ignoreCollisions: true,
|
||||
collisionsWillMove: false,
|
||||
lifetime: LIFETIME
|
||||
}));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function scriptEnding() {
|
||||
for (var i = 0; i < boxes.length; i++) {
|
||||
//Entities.deleteEntity(boxes[i]);
|
||||
}
|
||||
}
|
||||
Script.scriptEnding.connect(scriptEnding);
|
|
@ -12,7 +12,6 @@ Script.load("progress.js");
|
|||
Script.load("edit.js");
|
||||
Script.load("selectAudioDevice.js");
|
||||
Script.load("inspect.js");
|
||||
Script.load("lobby.js");
|
||||
Script.load("notifications.js");
|
||||
Script.load("users.js");
|
||||
Script.load("grab.js");
|
||||
|
|
25
examples/example/games/airHockey.js
Normal file → Executable file
25
examples/example/games/airHockey.js
Normal file → Executable file
|
@ -83,6 +83,30 @@ var puck_name_index = 2;
|
|||
var light_name_index = 3;
|
||||
var floor_name_index = 4;
|
||||
|
||||
//Create Spawn and Del. Button Vars.
|
||||
|
||||
function updateButtonPosition() {
|
||||
Overlays.editOverlay(spawnButton, {
|
||||
x: screenSize.x / 2 + PADDING,
|
||||
y: screenSize.y - (BUTTON_SIZE * 2 + PADDING),
|
||||
});
|
||||
Overlays.editOverlay(deleteButton, {
|
||||
x: screenSize.x / 2 - BUTTON_SIZE,
|
||||
y: screenSize.y - (BUTTON_SIZE * 2 + PADDING),
|
||||
});
|
||||
}
|
||||
|
||||
function onScriptUpdate() {
|
||||
var oldScreenSize = screenSize;
|
||||
|
||||
screenSize = Controller.getViewportDimensions();
|
||||
|
||||
if (screenSize.x !== oldScreenSize.x || screenSize.y !== oldScreenSize.y) {
|
||||
updateButtonPosition();
|
||||
}
|
||||
}
|
||||
|
||||
screenSize = Controller.getViewportDimensions();
|
||||
|
||||
var deleteButton = Overlays.addOverlay("image", {
|
||||
x: screenSize.x / 2 - BUTTON_SIZE,
|
||||
|
@ -112,6 +136,7 @@ var spawnButton = Overlays.addOverlay("image", {
|
|||
alpha: 1
|
||||
});
|
||||
|
||||
Script.update.connect(onScriptUpdate);
|
||||
|
||||
|
||||
var floor, edge1, edge2, edge3a, edge3b, edge4a, edge4b, light;
|
||||
|
|
70
examples/example/games/make-dummy.js
Normal file
70
examples/example/games/make-dummy.js
Normal file
|
@ -0,0 +1,70 @@
|
|||
//
|
||||
// make-dummy.js
|
||||
// examples
|
||||
//
|
||||
// Created by Seth Alves on 2015-6-10
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Makes a boxing-dummy that responds to collisions.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
//
|
||||
"use strict";
|
||||
/*jslint vars: true*/
|
||||
var Overlays, Entities, Controller, Script, MyAvatar, Vec3; // Referenced globals provided by High Fidelity.
|
||||
|
||||
var HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
|
||||
|
||||
var rezButton = Overlays.addOverlay("image", {
|
||||
x: 100,
|
||||
y: 350,
|
||||
width: 32,
|
||||
height: 32,
|
||||
imageURL: HIFI_PUBLIC_BUCKET + "images/close.png",
|
||||
color: {
|
||||
red: 255,
|
||||
green: 255,
|
||||
blue: 255
|
||||
},
|
||||
alpha: 1
|
||||
});
|
||||
|
||||
|
||||
function mousePressEvent(event) {
|
||||
var clickedOverlay = Overlays.getOverlayAtPoint({
|
||||
x: event.x,
|
||||
y: event.y
|
||||
});
|
||||
|
||||
if (clickedOverlay === rezButton) {
|
||||
var boxId;
|
||||
|
||||
var position = Vec3.sum(MyAvatar.position, {x: 1.0, y: 0.4, z: 0.0});
|
||||
boxId = Entities.addEntity({
|
||||
type: "Box",
|
||||
name: "dummy",
|
||||
position: position,
|
||||
dimensions: {x: 0.3, y: 0.7, z: 0.3},
|
||||
gravity: {x: 0.0, y: -3.0, z: 0.0},
|
||||
damping: 0.2,
|
||||
collisionsWillMove: true
|
||||
});
|
||||
|
||||
var pointToOffsetFrom = Vec3.sum(position, {x: 0.0, y: 2.0, z: 0.0});
|
||||
Entities.addAction("offset", boxId, {pointToOffsetFrom: pointToOffsetFrom,
|
||||
linearDistance: 2.0,
|
||||
// linearTimeScale: 0.005
|
||||
linearTimeScale: 0.1
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function scriptEnding() {
|
||||
Overlays.deleteOverlay(rezButton);
|
||||
}
|
||||
|
||||
Controller.mousePressEvent.connect(mousePressEvent);
|
||||
Script.scriptEnding.connect(scriptEnding);
|
322
examples/example/games/sword.js
Normal file
322
examples/example/games/sword.js
Normal file
|
@ -0,0 +1,322 @@
|
|||
// stick.js
|
||||
// examples
|
||||
//
|
||||
// Created by Seth Alves on 2015-6-10
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Allow avatar to hold a stick
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
"use strict";
|
||||
/*jslint vars: true*/
|
||||
var Script, Entities, MyAvatar, Window, Overlays, Controller, Vec3, Quat, print, ToolBar, Settings; // Referenced globals provided by High Fidelity.
|
||||
Script.include("http://s3.amazonaws.com/hifi-public/scripts/libraries/toolBars.js");
|
||||
|
||||
var hand = Settings.getValue("highfidelity.sword.hand", "right");
|
||||
var nullActionID = "00000000-0000-0000-0000-000000000000";
|
||||
var controllerID;
|
||||
var controllerActive;
|
||||
var stickID = null;
|
||||
var actionID = nullActionID;
|
||||
var targetIDs = [];
|
||||
var dimensions = { x: 0.3, y: 0.15, z: 2.0 };
|
||||
var BUTTON_SIZE = 32;
|
||||
|
||||
var stickModel = "https://hifi-public.s3.amazonaws.com/eric/models/stick.fbx";
|
||||
var swordModel = "https://hifi-public.s3.amazonaws.com/ozan/props/sword/sword.fbx";
|
||||
var swordCollisionShape = "https://hifi-public.s3.amazonaws.com/ozan/props/sword/sword.obj";
|
||||
var swordCollisionSoundURL = "http://public.highfidelity.io/sounds/Collisions-hitsandslaps/swordStrike1.wav";
|
||||
var avatarCollisionSoundURL = "https://s3.amazonaws.com/hifi-public/sounds/Collisions-hitsandslaps/airhockey_hit1.wav";
|
||||
var whichModel = "sword";
|
||||
var originalAvatarCollisionSound;
|
||||
|
||||
var toolBar = new ToolBar(0, 0, ToolBar.vertical, "highfidelity.sword.toolbar", function () {
|
||||
return {x: 100, y: 380};
|
||||
});
|
||||
|
||||
var SWORD_IMAGE = "http://s3.amazonaws.com/hifi-public/images/billiardsReticle.png"; // Toggle between brandishing/sheathing sword (creating if necessary)
|
||||
var TARGET_IMAGE = "http://s3.amazonaws.com/hifi-public/images/puck.png"; // Create a target dummy
|
||||
var CLEANUP_IMAGE = "http://s3.amazonaws.com/hifi-public/images/delete.png"; // Remove sword and all target dummies.f
|
||||
var SWITCH_HANDS_IMAGE = "http://s3.amazonaws.com/hifi-public/images/up-arrow.svg"; // Toggle left vs right hand. Persists in settings.
|
||||
var swordButton = toolBar.addOverlay("image", {
|
||||
width: BUTTON_SIZE,
|
||||
height: BUTTON_SIZE,
|
||||
imageURL: SWORD_IMAGE,
|
||||
alpha: 1
|
||||
});
|
||||
var targetButton = toolBar.addOverlay("image", {
|
||||
width: BUTTON_SIZE,
|
||||
height: BUTTON_SIZE,
|
||||
imageURL: TARGET_IMAGE,
|
||||
alpha: 1
|
||||
});
|
||||
var switchHandsButton = toolBar.addOverlay("image", {
|
||||
width: BUTTON_SIZE,
|
||||
height: BUTTON_SIZE,
|
||||
imageURL: SWITCH_HANDS_IMAGE,
|
||||
alpha: 1
|
||||
});
|
||||
var cleanupButton = toolBar.addOverlay("image", {
|
||||
width: BUTTON_SIZE,
|
||||
height: BUTTON_SIZE,
|
||||
imageURL: CLEANUP_IMAGE,
|
||||
alpha: 1
|
||||
});
|
||||
|
||||
var flasher;
|
||||
function clearFlash() {
|
||||
if (!flasher) {
|
||||
return;
|
||||
}
|
||||
Script.clearTimeout(flasher.timer);
|
||||
Overlays.deleteOverlay(flasher.overlay);
|
||||
flasher = null;
|
||||
}
|
||||
function flash(color) {
|
||||
clearFlash();
|
||||
flasher = {};
|
||||
flasher.overlay = Overlays.addOverlay("text", {
|
||||
backgroundColor: color,
|
||||
backgroundAlpha: 0.7,
|
||||
width: Window.innerWidth,
|
||||
height: Window.innerHeight
|
||||
});
|
||||
flasher.timer = Script.setTimeout(clearFlash, 500);
|
||||
}
|
||||
|
||||
var health = 100;
|
||||
var display2d, display3d;
|
||||
function trackAvatarWithText() {
|
||||
Entities.editEntity(display3d, {
|
||||
position: Vec3.sum(MyAvatar.position, {x: 0, y: 1.5, z: 0}),
|
||||
rotation: Quat.multiply(MyAvatar.orientation, Quat.fromPitchYawRollDegrees(0, 180, 0))
|
||||
});
|
||||
}
|
||||
function updateDisplay() {
|
||||
var text = health.toString();
|
||||
if (!display2d) {
|
||||
health = 100;
|
||||
display2d = Overlays.addOverlay("text", {
|
||||
text: text,
|
||||
font: { size: 20 },
|
||||
color: {red: 0, green: 255, blue: 0},
|
||||
backgroundColor: {red: 100, green: 100, blue: 100}, // Why doesn't this and the next work?
|
||||
backgroundAlpha: 0.9,
|
||||
x: toolBar.x - 5, // I'd like to add the score to the toolBar and have it drag with it, but toolBar doesn't support text (just buttons).
|
||||
y: toolBar.y - 30 // So next best thing is to position it each time as if it were on top.
|
||||
});
|
||||
display3d = Entities.addEntity({
|
||||
name: MyAvatar.displayName + " score",
|
||||
textColor: {red: 255, green: 255, blue: 255},
|
||||
type: "Text",
|
||||
text: text,
|
||||
lineHeight: 0.14,
|
||||
backgroundColor: {red: 64, green: 64, blue: 64},
|
||||
dimensions: {x: 0.3, y: 0.2, z: 0.01},
|
||||
});
|
||||
Script.update.connect(trackAvatarWithText);
|
||||
} else {
|
||||
Overlays.editOverlay(display2d, {text: text});
|
||||
Entities.editEntity(display3d, {text: text});
|
||||
}
|
||||
}
|
||||
function removeDisplay() {
|
||||
if (display2d) {
|
||||
Overlays.deleteOverlay(display2d);
|
||||
display2d = null;
|
||||
Script.update.disconnect(trackAvatarWithText);
|
||||
Entities.deleteEntity(display3d);
|
||||
display3d = null;
|
||||
}
|
||||
}
|
||||
function computeEnergy(collision, entityID) {
|
||||
var id = entityID || collision.idA || collision.idB;
|
||||
var entity = id && Entities.getEntityProperties(id);
|
||||
var mass = entity ? (entity.density * entity.dimensions.x * entity.dimensions.y * entity.dimensions.z) : 1;
|
||||
var linearVelocityChange = Vec3.length(collision.velocityChange);
|
||||
var energy = 0.5 * mass * linearVelocityChange * linearVelocityChange;
|
||||
return Math.min(Math.max(1.0, Math.round(energy)), 20);
|
||||
}
|
||||
function gotHit(collision) {
|
||||
var energy = computeEnergy(collision);
|
||||
print("Got hit - " + energy + " from " + collision.idA + " " + collision.idB);
|
||||
health -= energy;
|
||||
flash({red: 255, green: 0, blue: 0});
|
||||
updateDisplay();
|
||||
}
|
||||
function scoreHit(idA, idB, collision) {
|
||||
var energy = computeEnergy(collision, idA);
|
||||
print("Score + " + energy + " from " + JSON.stringify(idA) + " " + JSON.stringify(idB));
|
||||
health += energy;
|
||||
flash({red: 0, green: 255, blue: 0});
|
||||
updateDisplay();
|
||||
}
|
||||
|
||||
function isFighting() {
|
||||
return stickID && (actionID !== nullActionID);
|
||||
}
|
||||
|
||||
function initControls() {
|
||||
print("Sword hand is " + hand);
|
||||
if (hand === "right") {
|
||||
controllerID = 3; // right handed
|
||||
} else {
|
||||
controllerID = 4; // left handed
|
||||
}
|
||||
}
|
||||
var inHand = false;
|
||||
function positionStick(stickOrientation) {
|
||||
var reorient = Quat.fromPitchYawRollDegrees(0, -90, 0);
|
||||
var baseOffset = {x: -dimensions.z * 0.8, y: 0, z: 0};
|
||||
var offset = Vec3.multiplyQbyV(reorient, baseOffset);
|
||||
stickOrientation = Quat.multiply(reorient, stickOrientation);
|
||||
inHand = false;
|
||||
Entities.updateAction(stickID, actionID, {
|
||||
relativePosition: offset,
|
||||
relativeRotation: stickOrientation
|
||||
});
|
||||
}
|
||||
function resetToHand() { // Maybe coordinate with positionStick?
|
||||
if (inHand) { // Optimization: bail if we're already inHand.
|
||||
return;
|
||||
}
|
||||
print('Reset to hand');
|
||||
Entities.updateAction(stickID, actionID, {
|
||||
relativePosition: {x: 0.0, y: 0.0, z: -dimensions.z * 0.5},
|
||||
relativeRotation: Quat.fromVec3Degrees({x: 45.0, y: 0.0, z: 0.0}),
|
||||
hand: hand, // It should not be necessary to repeat these two, but there seems to be a bug in that that
|
||||
timeScale: 0.05 // they do not retain their earlier values if you don't repeat them.
|
||||
});
|
||||
inHand = true;
|
||||
}
|
||||
function mouseMoveEvent(event) {
|
||||
if (event.deviceID) { // Not a MOUSE mouse event, but a (e.g., hydra) mouse event, with x/y that is not meaningful for us.
|
||||
resetToHand(); // Can only happen when controller is uncradled, so let's drive with that, resetting our attachement.
|
||||
return;
|
||||
}
|
||||
controllerActive = (Vec3.length(Controller.getSpatialControlPosition(controllerID)) > 0);
|
||||
//print("Mouse move with hand controller " + (controllerActive ? "active" : "inactive") + JSON.stringify(event));
|
||||
if (controllerActive || !isFighting()) {
|
||||
print('Attempting attachment reset');
|
||||
resetToHand();
|
||||
return;
|
||||
}
|
||||
var windowCenterX = Window.innerWidth / 2;
|
||||
var windowCenterY = Window.innerHeight / 2;
|
||||
var mouseXCenterOffset = event.x - windowCenterX;
|
||||
var mouseYCenterOffset = event.y - windowCenterY;
|
||||
var mouseXRatio = mouseXCenterOffset / windowCenterX;
|
||||
var mouseYRatio = mouseYCenterOffset / windowCenterY;
|
||||
|
||||
var stickOrientation = Quat.fromPitchYawRollDegrees(mouseYRatio * 90, mouseXRatio * 90, 0);
|
||||
positionStick(stickOrientation);
|
||||
}
|
||||
|
||||
function removeSword() {
|
||||
if (stickID) {
|
||||
print('deleting action ' + actionID + ' and entity ' + stickID);
|
||||
Entities.deleteAction(stickID, actionID);
|
||||
Entities.deleteEntity(stickID);
|
||||
stickID = null;
|
||||
actionID = nullActionID;
|
||||
Controller.mouseMoveEvent.disconnect(mouseMoveEvent);
|
||||
MyAvatar.collisionWithEntity.disconnect(gotHit);
|
||||
// removeEventhHandler happens automatically when the entity is deleted.
|
||||
}
|
||||
inHand = false;
|
||||
if (originalAvatarCollisionSound !== undefined) {
|
||||
MyAvatar.collisionSoundURL = originalAvatarCollisionSound;
|
||||
}
|
||||
removeDisplay();
|
||||
}
|
||||
function cleanUp(leaveButtons) {
|
||||
removeSword();
|
||||
targetIDs.forEach(function (id) {
|
||||
Entities.deleteAction(id.entity, id.action);
|
||||
Entities.deleteEntity(id.entity);
|
||||
});
|
||||
targetIDs = [];
|
||||
if (!leaveButtons) {
|
||||
toolBar.cleanup();
|
||||
}
|
||||
}
|
||||
function makeSword() {
|
||||
initControls();
|
||||
stickID = Entities.addEntity({
|
||||
type: "Model",
|
||||
modelURL: swordModel,
|
||||
compoundShapeURL: swordCollisionShape,
|
||||
dimensions: dimensions,
|
||||
position: (hand === 'right') ? MyAvatar.getRightPalmPosition() : MyAvatar.getLeftPalmPosition(), // initial position doesn't matter, as long as it's close
|
||||
rotation: MyAvatar.orientation,
|
||||
damping: 0.1,
|
||||
collisionSoundURL: swordCollisionSoundURL,
|
||||
restitution: 0.01,
|
||||
collisionsWillMove: true
|
||||
});
|
||||
actionID = Entities.addAction("hold", stickID, {
|
||||
relativePosition: {x: 0.0, y: 0.0, z: -dimensions.z * 0.5},
|
||||
relativeRotation: Quat.fromVec3Degrees({x: 45.0, y: 0.0, z: 0.0}),
|
||||
hand: hand,
|
||||
timeScale: 0.05
|
||||
});
|
||||
if (actionID === nullActionID) {
|
||||
print('*** FAILED TO MAKE SWORD ACTION ***');
|
||||
cleanUp();
|
||||
}
|
||||
if (originalAvatarCollisionSound === undefined) {
|
||||
originalAvatarCollisionSound = MyAvatar.collisionSoundURL; // We won't get MyAvatar.collisionWithEntity unless there's a sound URL. (Bug.)
|
||||
SoundCache.getSound(avatarCollisionSoundURL); // Interface does not currently "preload" this? (Bug?)
|
||||
}
|
||||
MyAvatar.collisionSoundURL = avatarCollisionSoundURL;
|
||||
Controller.mouseMoveEvent.connect(mouseMoveEvent);
|
||||
MyAvatar.collisionWithEntity.connect(gotHit);
|
||||
Script.addEventHandler(stickID, 'collisionWithEntity', scoreHit);
|
||||
updateDisplay();
|
||||
}
|
||||
|
||||
function onClick(event) {
|
||||
switch (Overlays.getOverlayAtPoint(event)) {
|
||||
case swordButton:
|
||||
if (!stickID) {
|
||||
makeSword();
|
||||
} else {
|
||||
removeSword();
|
||||
}
|
||||
break;
|
||||
case targetButton:
|
||||
var position = Vec3.sum(MyAvatar.position, {x: 1.0, y: 0.4, z: 0.0});
|
||||
var boxId = Entities.addEntity({
|
||||
type: "Box",
|
||||
name: "dummy",
|
||||
position: position,
|
||||
dimensions: {x: 0.3, y: 0.7, z: 0.3},
|
||||
gravity: {x: 0.0, y: -3.0, z: 0.0},
|
||||
damping: 0.2,
|
||||
collisionsWillMove: true
|
||||
});
|
||||
|
||||
var pointToOffsetFrom = Vec3.sum(position, {x: 0.0, y: 2.0, z: 0.0});
|
||||
var action = Entities.addAction("offset", boxId, {pointToOffsetFrom: pointToOffsetFrom,
|
||||
linearDistance: 2.0,
|
||||
// linearTimeScale: 0.005
|
||||
linearTimeScale: 0.1
|
||||
});
|
||||
targetIDs.push({entity: boxId, action: action});
|
||||
break;
|
||||
case switchHandsButton:
|
||||
cleanUp('leaveButtons');
|
||||
hand = hand === "right" ? "left" : "right";
|
||||
Settings.setValue("highfidelity.sword.hand", hand);
|
||||
makeSword();
|
||||
break;
|
||||
case cleanupButton:
|
||||
cleanUp('leaveButtons');
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Script.scriptEnding.connect(cleanUp);
|
||||
Controller.mousePressEvent.connect(onClick);
|
|
@ -65,70 +65,55 @@ function removeLine() {
|
|||
|
||||
|
||||
function createOrUpdateLine(event) {
|
||||
var pickRay = Camera.computePickRay(event.x, event.y);
|
||||
var intersection = Entities.findRayIntersection(pickRay, true); // accurate picking
|
||||
var props = Entities.getEntityProperties(intersection.entityID);
|
||||
var pickRay = Camera.computePickRay(event.x, event.y);
|
||||
var intersection = Entities.findRayIntersection(pickRay, true); // accurate picking
|
||||
var props = Entities.getEntityProperties(intersection.entityID);
|
||||
|
||||
if (intersection.intersects && userCanPoint) {
|
||||
var points = [nearLinePoint(intersection.intersection), intersection.intersection]
|
||||
if (lineIsRezzed) {
|
||||
Entities.editEntity(lineEntityID, {
|
||||
position: nearLinePoint(intersection.intersection),
|
||||
linePoints: points,
|
||||
dimensions: {
|
||||
x: 1,
|
||||
y: 1,
|
||||
z: 1
|
||||
},
|
||||
lifetime: 15 + props.lifespan // renew lifetime
|
||||
});
|
||||
if (intersection.intersects && userCanPoint) {
|
||||
var points = [Vec3.subtract(nearLinePoint(intersection.intersection), MyAvatar.position),
|
||||
Vec3.subtract(intersection.intersection, MyAvatar.position)];
|
||||
if (lineIsRezzed) {
|
||||
Entities.editEntity(lineEntityID, {
|
||||
linePoints: points,
|
||||
position: MyAvatar.position,
|
||||
lifetime: 15 + props.lifespan // renew lifetime
|
||||
});
|
||||
// Entities.setAllPoints(lineEntityID, points);
|
||||
} else {
|
||||
lineIsRezzed = true;
|
||||
lineEntityID = Entities.addEntity({
|
||||
type: "Line",
|
||||
position: MyAvatar.position,
|
||||
linePoints: points,
|
||||
dimensions: { x: 100, y: 100, z: 100 },
|
||||
color: { red: 255, green: 255, blue: 255 },
|
||||
lifetime: 15 // if someone crashes while pointing, don't leave the line there forever.
|
||||
});
|
||||
}
|
||||
} else {
|
||||
lineIsRezzed = true;
|
||||
lineEntityID = Entities.addEntity({
|
||||
type: "Line",
|
||||
position: nearLinePoint(intersection.intersection),
|
||||
linePoints: points,
|
||||
dimensions: {
|
||||
x: 1,
|
||||
y: 1,
|
||||
z: 1
|
||||
},
|
||||
color: {
|
||||
red: 255,
|
||||
green: 255,
|
||||
blue: 255
|
||||
},
|
||||
lifetime: 15 // if someone crashes while pointing, don't leave the line there forever.
|
||||
});
|
||||
removeLine();
|
||||
}
|
||||
} else {
|
||||
removeLine();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function mousePressEvent(event) {
|
||||
if (!event.isLeftButton) {
|
||||
return;
|
||||
}
|
||||
|
||||
createOrUpdateLine(event);
|
||||
var clickedOverlay = Overlays.getOverlayAtPoint({
|
||||
x: event.x,
|
||||
y: event.y
|
||||
});
|
||||
if (clickedOverlay == pointerButton) {
|
||||
userCanPoint = !userCanPoint;
|
||||
if (userCanPoint === true) {
|
||||
Overlays.editOverlay(pointerButton, {
|
||||
color: buttonOnColor
|
||||
});
|
||||
} else {
|
||||
Overlays.editOverlay(pointerButton, {
|
||||
color: buttonOffColor
|
||||
});
|
||||
if (!event.isLeftButton) {
|
||||
return;
|
||||
}
|
||||
|
||||
var clickedOverlay = Overlays.getOverlayAtPoint({
|
||||
x: event.x,
|
||||
y: event.y
|
||||
});
|
||||
|
||||
if (clickedOverlay == pointerButton) {
|
||||
userCanPoint = !userCanPoint;
|
||||
if (userCanPoint === true) {
|
||||
Overlays.editOverlay(pointerButton, { color: buttonOnColor });
|
||||
} else {
|
||||
Overlays.editOverlay(pointerButton, { color: buttonOffColor });
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
73
examples/stick-hydra.js
Normal file
73
examples/stick-hydra.js
Normal file
|
@ -0,0 +1,73 @@
|
|||
// stick-hydra.js
|
||||
// examples
|
||||
//
|
||||
// Created by Seth Alves on 2015-7-9
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Allow avatar to hold a stick and control it with a hand-tracker
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
var hand = "left";
|
||||
var nullActionID = "00000000-0000-0000-0000-000000000000";
|
||||
var controllerID;
|
||||
var controllerActive;
|
||||
var stickID = null;
|
||||
var actionID = nullActionID;
|
||||
var makingNewStick = false;
|
||||
|
||||
function makeNewStick() {
|
||||
if (makingNewStick) {
|
||||
return;
|
||||
}
|
||||
makingNewStick = true;
|
||||
cleanUp();
|
||||
// sometimes if this is run immediately the stick doesn't get created? use a timer.
|
||||
Script.setTimeout(function() {
|
||||
stickID = Entities.addEntity({
|
||||
type: "Model",
|
||||
name: "stick",
|
||||
modelURL: "https://hifi-public.s3.amazonaws.com/eric/models/stick.fbx",
|
||||
compoundShapeURL: "https://hifi-public.s3.amazonaws.com/eric/models/stick.obj",
|
||||
dimensions: {x: .11, y: .11, z: 1.0},
|
||||
position: MyAvatar.getRightPalmPosition(), // initial position doesn't matter, as long as it's close
|
||||
rotation: MyAvatar.orientation,
|
||||
damping: .1,
|
||||
collisionSoundURL: "http://public.highfidelity.io/sounds/Collisions-hitsandslaps/67LCollision07.wav",
|
||||
restitution: 0.01,
|
||||
collisionsWillMove: true
|
||||
});
|
||||
actionID = Entities.addAction("hold", stickID,
|
||||
{relativePosition: {x: 0.0, y: 0.0, z: -0.5},
|
||||
relativeRotation: Quat.fromVec3Degrees({x: 0.0, y: 90.0, z: 0.0}),
|
||||
hand: hand,
|
||||
timeScale: 0.15});
|
||||
if (actionID == nullActionID) {
|
||||
cleanUp();
|
||||
}
|
||||
makingNewStick = false;
|
||||
}, 3000);
|
||||
}
|
||||
|
||||
|
||||
function cleanUp() {
|
||||
if (stickID) {
|
||||
Entities.deleteEntity(stickID);
|
||||
stickID = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function initControls(){
|
||||
if (hand == "right") {
|
||||
controllerID = 3; // right handed
|
||||
} else {
|
||||
controllerID = 4; // left handed
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Script.scriptEnding.connect(cleanUp);
|
||||
makeNewStick();
|
|
@ -2,6 +2,32 @@ var controlHeld = false;
|
|||
var shiftHeld = false;
|
||||
|
||||
|
||||
function attemptVoxelChange(intersection) {
|
||||
var ids = Entities.findEntities(intersection.intersection, 10);
|
||||
var success = false;
|
||||
for (var i = 0; i < ids.length; i++) {
|
||||
var id = ids[i];
|
||||
if (controlHeld) {
|
||||
// hold control to erase a sphere
|
||||
if (Entities.setVoxelSphere(id, intersection.intersection, 1.0, 0)) {
|
||||
success = true;
|
||||
}
|
||||
} else if (shiftHeld) {
|
||||
// hold shift to set all voxels to 255
|
||||
if (Entities.setAllVoxels(id, 255)) {
|
||||
success = true;
|
||||
}
|
||||
} else {
|
||||
// no modifier key means to add a sphere
|
||||
if (Entities.setVoxelSphere(id, intersection.intersection, 1.0, 255)) {
|
||||
success = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return success;
|
||||
}
|
||||
|
||||
|
||||
function mousePressEvent(event) {
|
||||
if (!event.isLeftButton) {
|
||||
return;
|
||||
|
@ -9,20 +35,21 @@ function mousePressEvent(event) {
|
|||
|
||||
var pickRay = Camera.computePickRay(event.x, event.y);
|
||||
var intersection = Entities.findRayIntersection(pickRay, true); // accurate picking
|
||||
// var props = Entities.getEntityProperties(intersection.entityID);
|
||||
|
||||
// we've used a picking ray to decide where to add the new sphere of voxels. If we pick nothing
|
||||
// or if we pick a non-PolyVox entity, we fall through to the next picking attempt.
|
||||
if (intersection.intersects) {
|
||||
var ids = Entities.findEntities(intersection.intersection, 10);
|
||||
for (var i = 0; i < ids.length; i++) {
|
||||
var id = ids[i];
|
||||
if (controlHeld) {
|
||||
Entities.setVoxelSphere(id, intersection.intersection, 1.0, 0);
|
||||
} else if (shiftHeld) {
|
||||
Entities.setAllVoxels(id, 255);
|
||||
} else {
|
||||
Entities.setVoxelSphere(id, intersection.intersection, 1.0, 255);
|
||||
}
|
||||
if (attemptVoxelChange(intersection)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// if the PolyVox entity is empty, we can't pick against its voxel. try picking against its
|
||||
// bounding box, instead.
|
||||
intersection = Entities.findRayIntersection(pickRay, false); // bounding box picking
|
||||
if (intersection.intersects) {
|
||||
attemptVoxelChange(intersection);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
34
interface/resources/images/interface-logo.svg
Normal file
34
interface/resources/images/interface-logo.svg
Normal file
|
@ -0,0 +1,34 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Generator: Adobe Illustrator 18.1.1, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
|
||||
<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
|
||||
viewBox="0 0 261 261" enable-background="new 0 0 261 261" xml:space="preserve">
|
||||
<g>
|
||||
<g>
|
||||
<circle fill="#149ABB" cx="130.5" cy="130.5" r="130.5"/>
|
||||
</g>
|
||||
<g>
|
||||
<path fill="#0C9AB2" d="M251,80.6c27.5,66.6-4.3,142.9-70.9,170.4S37.1,246.7,9.6,180"/>
|
||||
</g>
|
||||
<g opacity="0.21">
|
||||
<g>
|
||||
<path fill="#FFFFFF" d="M130.5,1.8c17.4,0,34.2,3.4,50.1,10.1c15.3,6.5,29.1,15.8,40.9,27.6s21.1,25.6,27.6,40.9
|
||||
c6.7,15.9,10.1,32.7,10.1,50.1s-3.4,34.2-10.1,50.1c-6.5,15.3-15.8,29.1-27.6,40.9c-11.8,11.8-25.6,21.1-40.9,27.6
|
||||
c-15.9,6.7-32.7,10.1-50.1,10.1s-34.2-3.4-50.1-10.1c-15.3-6.5-29.1-15.8-40.9-27.6c-11.8-11.8-21.1-25.6-27.6-40.9
|
||||
c-6.7-15.9-10.1-32.7-10.1-50.1s3.4-34.2,10.1-50.1c6.5-15.3,15.8-29.1,27.6-40.9s25.6-21.1,40.9-27.6
|
||||
C96.3,5.2,113.1,1.8,130.5,1.8 M130.5,0C58.4,0,0,58.4,0,130.5S58.4,261,130.5,261S261,202.6,261,130.5S202.6,0,130.5,0L130.5,0z
|
||||
"/>
|
||||
</g>
|
||||
</g>
|
||||
<rect x="100.8" y="65.2" fill="#FFFFFF" width="59.4" height="98"/>
|
||||
<rect x="3.4" y="169.4" fill="#FFFFFF" width="254.2" height="1.9"/>
|
||||
<rect x="3.4" y="176" fill="#FFFFFF" width="254.2" height="1.9"/>
|
||||
<rect x="3.4" y="184.7" fill="#FFFFFF" width="254.2" height="1.9"/>
|
||||
<rect x="3.4" y="197.9" fill="#FFFFFF" width="254.2" height="1.9"/>
|
||||
<path fill="#FFFFFF" d="M93.7,169.5l-14.7,75.8c0,0,47.4,23.4,101.2,0.5c33.3-14.2,51.5-41.5,51.5-41.5L154,170.2L93.7,169.5z"/>
|
||||
<path fill="#FFFFFF" d="M166,169.5l14.7,75.8c0,0-47.4,23.4-101.2,0.5c-33.3-14.2-51.5-41.5-51.5-41.5l77.5-34.1L166,169.5z"/>
|
||||
<rect x="85.8" y="184.7" fill="#149ABB" width="89.4" height="1.9"/>
|
||||
<rect x="98" y="176" fill="#149ABB" width="65.1" height="1.9"/>
|
||||
<rect x="56.4" y="197.9" fill="#149ABB" width="148.2" height="1.9"/>
|
||||
<rect x="51.4" y="219.4" fill="#149ABB" width="158.3" height="1.9"/>
|
||||
</g>
|
||||
</svg>
|
After Width: | Height: | Size: 2 KiB |
|
@ -41,8 +41,6 @@ DialogContainer {
|
|||
readonly property int closeMargin: 16
|
||||
readonly property real tan30: 0.577 // tan(30°)
|
||||
readonly property int inputSpacing: 16
|
||||
property int maximumX: parent ? parent.width - width : 0
|
||||
property int maximumY: parent ? parent.height - height : 0
|
||||
|
||||
Rectangle {
|
||||
id: backgroundRectangle
|
||||
|
|
|
@ -1,164 +1,176 @@
|
|||
import Hifi 1.0
|
||||
import QtQuick 2.3
|
||||
import QtQuick.Controls 1.3
|
||||
import QtQuick.Controls.Styles 1.3
|
||||
import QtGraphicalEffects 1.0
|
||||
import "controls"
|
||||
import "styles"
|
||||
|
||||
DialogContainer {
|
||||
HifiConstants { id: hifi }
|
||||
id: root
|
||||
HifiConstants { id: hifi }
|
||||
|
||||
objectName: "UpdateDialog"
|
||||
implicitWidth: updateDialog.width
|
||||
implicitHeight: updateDialog.height
|
||||
|
||||
implicitWidth: updateDialog.implicitWidth
|
||||
implicitHeight: updateDialog.implicitHeight
|
||||
|
||||
x: parent ? parent.width / 2 - width / 2 : 0
|
||||
y: parent ? parent.height / 2 - height / 2 : 0
|
||||
|
||||
property int maximumX: parent ? parent.width - width : 0
|
||||
property int maximumY: parent ? parent.height - height : 0
|
||||
|
||||
UpdateDialog {
|
||||
id: updateDialog
|
||||
|
||||
implicitWidth: backgroundRectangle.width
|
||||
implicitHeight: backgroundRectangle.height
|
||||
|
||||
readonly property int inputWidth: 500
|
||||
readonly property int inputHeight: 60
|
||||
readonly property int contentWidth: 500
|
||||
readonly property int logoSize: 60
|
||||
readonly property int borderWidth: 30
|
||||
readonly property int closeMargin: 16
|
||||
readonly property int inputSpacing: 16
|
||||
readonly property int buttonWidth: 150
|
||||
readonly property int buttonHeight: 50
|
||||
readonly property int buttonRadius: 15
|
||||
|
||||
readonly property int buttonWidth: 100
|
||||
readonly property int buttonHeight: 30
|
||||
readonly property int noticeHeight: 15 * inputSpacing
|
||||
readonly property string fontFamily: Qt.platform.os === "windows" ? "Trebuchet MS" : "Trebuchet"
|
||||
|
||||
signal triggerBuildDownload
|
||||
signal closeUpdateDialog
|
||||
|
||||
Rectangle {
|
||||
id: backgroundRectangle
|
||||
color: "#ffffff"
|
||||
|
||||
width: updateDialog.contentWidth + updateDialog.borderWidth * 2
|
||||
height: mainContent.height + updateDialog.borderWidth * 2 - updateDialog.closeMargin / 2
|
||||
|
||||
MouseArea {
|
||||
width: parent.width
|
||||
height: parent.height
|
||||
anchors {
|
||||
horizontalCenter: parent.horizontalCenter
|
||||
verticalCenter: parent.verticalCenter
|
||||
}
|
||||
drag {
|
||||
target: root
|
||||
minimumX: 0
|
||||
minimumY: 0
|
||||
maximumX: root.parent ? root.maximumX : 0
|
||||
maximumY: root.parent ? root.maximumY : 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Image {
|
||||
id: logo
|
||||
source: "../images/interface-logo.svg"
|
||||
width: updateDialog.logoSize
|
||||
height: updateDialog.logoSize
|
||||
anchors {
|
||||
top: mainContent.top
|
||||
right: mainContent.right
|
||||
}
|
||||
}
|
||||
|
||||
Column {
|
||||
id: mainContent
|
||||
width: updateDialog.inputWidth
|
||||
width: updateDialog.contentWidth
|
||||
spacing: updateDialog.inputSpacing
|
||||
anchors {
|
||||
horizontalCenter: parent.horizontalCenter
|
||||
verticalCenter: parent.verticalCenter
|
||||
topMargin: updateDialog.borderWidth
|
||||
top: parent.top
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
id: backgroundRectangle
|
||||
color: "#2c86b1"
|
||||
opacity: 0.85
|
||||
radius: updateDialog.closeMargin * 2
|
||||
|
||||
width: updateDialog.inputWidth + updateDialog.borderWidth * 2
|
||||
height: updateDialog.inputHeight * 6 + updateDialog.closeMargin * 2
|
||||
|
||||
Rectangle {
|
||||
id: dialogTitle
|
||||
width: updateDialog.inputWidth
|
||||
height: updateDialog.inputHeight
|
||||
radius: height / 2
|
||||
color: "#ebebeb"
|
||||
|
||||
id: header
|
||||
width: parent.width - updateDialog.logoSize - updateDialog.inputSpacing
|
||||
height: updateAvailable.height + versionDetails.height
|
||||
|
||||
Text {
|
||||
id: updateAvailable
|
||||
text: "Update Available"
|
||||
font {
|
||||
family: updateDialog.fontFamily
|
||||
pixelSize: hifi.fonts.pixelSize * 1.5
|
||||
weight: Font.DemiBold
|
||||
}
|
||||
color: "#303030"
|
||||
}
|
||||
|
||||
Text {
|
||||
id: versionDetails
|
||||
text: updateDialog.updateAvailableDetails
|
||||
font {
|
||||
family: updateDialog.fontFamily
|
||||
pixelSize: hifi.fonts.pixelSize * 0.6
|
||||
letterSpacing: -0.5
|
||||
}
|
||||
color: hifi.colors.text
|
||||
anchors {
|
||||
top: parent.top
|
||||
topMargin: updateDialog.inputSpacing
|
||||
horizontalCenter: parent.horizontalCenter
|
||||
}
|
||||
|
||||
Text {
|
||||
id: updateAvailableText
|
||||
text: "Update Available"
|
||||
anchors {
|
||||
verticalCenter: parent.verticalCenter
|
||||
left: parent.left
|
||||
leftMargin: updateDialog.inputSpacing
|
||||
}
|
||||
}
|
||||
|
||||
Text {
|
||||
text: updateDialog.updateAvailableDetails
|
||||
font.pixelSize: 14
|
||||
color: hifi.colors.text
|
||||
anchors {
|
||||
verticalCenter: parent.verticalCenter
|
||||
left: updateAvailableText.right
|
||||
leftMargin: 13
|
||||
}
|
||||
top: updateAvailable.bottom
|
||||
}
|
||||
}
|
||||
|
||||
Flickable {
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
width: parent.width
|
||||
height: updateDialog.noticeHeight
|
||||
|
||||
border {
|
||||
width: 1
|
||||
color: "#a0a0a0"
|
||||
}
|
||||
|
||||
ScrollView {
|
||||
id: scrollArea
|
||||
anchors {
|
||||
top: dialogTitle.bottom
|
||||
}
|
||||
contentWidth: updateDialog.inputWidth
|
||||
contentHeight: backgroundRectangle.height - (dialogTitle.height * 2.5)
|
||||
width: updateDialog.inputWidth
|
||||
height: backgroundRectangle.height - (dialogTitle.height * 2.5)
|
||||
flickableDirection: Flickable.VerticalFlick
|
||||
clip: true
|
||||
|
||||
TextEdit {
|
||||
id: releaseNotes
|
||||
wrapMode: TextEdit.Wrap
|
||||
width: parent.width
|
||||
readOnly: true
|
||||
text: updateDialog.releaseNotes
|
||||
font.pixelSize: 14
|
||||
color: hifi.colors.text
|
||||
anchors {
|
||||
left: parent.left
|
||||
leftMargin: updateDialog.borderWidth
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
id: downloadButton
|
||||
width: updateDialog.buttonWidth
|
||||
height: updateDialog.buttonHeight
|
||||
radius: updateDialog.buttonRadius
|
||||
color: "green"
|
||||
anchors {
|
||||
top: scrollArea.bottom
|
||||
topMargin: 10
|
||||
right: backgroundRectangle.right
|
||||
rightMargin: 15
|
||||
}
|
||||
width: parent.width - updateDialog.closeMargin
|
||||
height: parent.height
|
||||
horizontalScrollBarPolicy: Qt.ScrollBarAlwaysOff
|
||||
verticalScrollBarPolicy: Qt.ScrollBarAsNeeded
|
||||
anchors.right: parent.right
|
||||
|
||||
Text {
|
||||
text: "Upgrade"
|
||||
anchors {
|
||||
verticalCenter: parent.verticalCenter
|
||||
horizontalCenter: parent.horizontalCenter
|
||||
id: releaseNotes
|
||||
wrapMode: Text.Wrap
|
||||
width: parent.width - updateDialog.closeMargin
|
||||
text: updateDialog.releaseNotes
|
||||
color: hifi.colors.text
|
||||
font {
|
||||
family: updateDialog.fontFamily
|
||||
pixelSize: hifi.fonts.pixelSize * 0.65
|
||||
}
|
||||
}
|
||||
MouseArea {
|
||||
id: downloadButtonAction
|
||||
anchors.fill: parent
|
||||
onClicked: updateDialog.triggerUpgrade()
|
||||
cursorShape: "PointingHandCursor"
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Row {
|
||||
anchors.right: parent.right
|
||||
spacing: updateDialog.inputSpacing
|
||||
height: updateDialog.buttonHeight + updateDialog.closeMargin / 2
|
||||
|
||||
Rectangle {
|
||||
id: cancelButton
|
||||
width: updateDialog.buttonWidth
|
||||
height: updateDialog.buttonHeight
|
||||
radius: updateDialog.buttonRadius
|
||||
color: "red"
|
||||
anchors {
|
||||
top: scrollArea.bottom
|
||||
topMargin: 10
|
||||
right: downloadButton.left
|
||||
rightMargin: 15
|
||||
}
|
||||
|
||||
anchors.bottom: parent.bottom
|
||||
|
||||
Text {
|
||||
text: "Cancel"
|
||||
color: "#0c9ab4" // Same as logo
|
||||
font {
|
||||
family: updateDialog.fontFamily
|
||||
pixelSize: hifi.fonts.pixelSize * 1.2
|
||||
weight: Font.DemiBold
|
||||
}
|
||||
anchors {
|
||||
verticalCenter: parent.verticalCenter
|
||||
horizontalCenter: parent.horizontalCenter
|
||||
}
|
||||
}
|
||||
|
||||
MouseArea {
|
||||
id: cancelButtonAction
|
||||
anchors.fill: parent
|
||||
|
@ -166,7 +178,35 @@ DialogContainer {
|
|||
cursorShape: "PointingHandCursor"
|
||||
}
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
id: updateButton
|
||||
width: updateDialog.buttonWidth
|
||||
height: updateDialog.buttonHeight
|
||||
anchors.bottom: parent.bottom
|
||||
|
||||
Text {
|
||||
text: "Update"
|
||||
color: "#0c9ab4" // Same as logo
|
||||
font {
|
||||
family: updateDialog.fontFamily
|
||||
pixelSize: hifi.fonts.pixelSize * 1.2
|
||||
weight: Font.DemiBold
|
||||
}
|
||||
anchors {
|
||||
verticalCenter: parent.verticalCenter
|
||||
horizontalCenter: parent.horizontalCenter
|
||||
}
|
||||
}
|
||||
|
||||
MouseArea {
|
||||
id: updateButtonAction
|
||||
anchors.fill: parent
|
||||
onClicked: updateDialog.triggerUpgrade()
|
||||
cursorShape: "PointingHandCursor"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -24,7 +24,7 @@ public:
|
|||
inline bool extraDebugging() { return _extraDebugging; }
|
||||
inline void setExtraDebugging(bool debugging) { _extraDebugging = debugging; }
|
||||
|
||||
virtual void addMessage(QString) = 0;
|
||||
virtual void addMessage(const QString&) = 0;
|
||||
virtual QString getLogData() = 0;
|
||||
virtual void locateLog() = 0;
|
||||
|
||||
|
@ -32,7 +32,7 @@ signals:
|
|||
void logReceived(QString message);
|
||||
|
||||
private:
|
||||
bool _extraDebugging;
|
||||
bool _extraDebugging{ false };
|
||||
};
|
||||
|
||||
#endif // hifi_AbstractLoggerInterface_h
|
||||
|
|
|
@ -413,6 +413,11 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
|
|||
static_cast<NodeList*>(dependency)->deleteLater();
|
||||
});
|
||||
|
||||
// setup a timer for domain-server check ins
|
||||
QTimer* domainCheckInTimer = new QTimer(nodeList.data());
|
||||
connect(domainCheckInTimer, &QTimer::timeout, nodeList.data(), &NodeList::sendDomainServerCheckIn);
|
||||
domainCheckInTimer->start(DOMAIN_SERVER_CHECK_IN_MSECS);
|
||||
|
||||
// put the NodeList and datagram processing on the node thread
|
||||
nodeList->moveToThread(nodeThread);
|
||||
|
||||
|
@ -1022,6 +1027,7 @@ void Application::paintGL() {
|
|||
|
||||
// Primary scene rendering
|
||||
{
|
||||
PROFILE_RANGE(__FUNCTION__ "/mainRender");
|
||||
if (displayPlugin->isStereo()) {
|
||||
QRect r(QPoint(0, 0), QSize(size.width() / 2, size.height()));
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
|
@ -1083,7 +1089,7 @@ void Application::paintGL() {
|
|||
#if 0
|
||||
renderArgs._renderMode = RenderArgs::MIRROR_RENDER_MODE;
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
|
||||
renderRearViewMirror(&renderArgs, _mirrorViewRect);
|
||||
renderRearViewMirror(&renderArgs, _mirrorViewRect);
|
||||
}
|
||||
renderArgs._renderMode = RenderArgs::NORMAL_RENDER_MODE;
|
||||
#endif
|
||||
|
@ -1102,8 +1108,17 @@ void Application::paintGL() {
|
|||
// FIXME? make the sync a parameter to preDisplay and let the plugin manage this
|
||||
glWaitSync(sync, 0, GL_TIMEOUT_IGNORED);
|
||||
glDeleteSync(sync);
|
||||
displayPlugin->display(finalTexture, finalSize);
|
||||
displayPlugin->finishFrame();
|
||||
|
||||
{
|
||||
PROFILE_RANGE(__FUNCTION__ "/pluginDisplay");
|
||||
displayPlugin->display(finalTexture, finalSize);
|
||||
}
|
||||
|
||||
{
|
||||
PROFILE_RANGE(__FUNCTION__ "/bufferSwap");
|
||||
displayPlugin->finishFrame();
|
||||
}
|
||||
|
||||
Q_ASSERT(!QOpenGLContext::currentContext());
|
||||
_offscreenContext->makeCurrent();
|
||||
_frameCount++;
|
||||
|
@ -1113,6 +1128,7 @@ void Application::paintGL() {
|
|||
|
||||
void Application::runTests() {
|
||||
runTimingTests();
|
||||
runUnitTests();
|
||||
}
|
||||
|
||||
void Application::audioMuteToggled() {
|
||||
|
@ -1143,8 +1159,8 @@ void Application::resizeEvent(QResizeEvent * event) {
|
|||
}
|
||||
|
||||
void Application::resizeGL() {
|
||||
PROFILE_RANGE(__FUNCTION__);
|
||||
auto displayPlugin = getActiveDisplayPlugin();
|
||||
|
||||
// Set the desired FBO texture size. If it hasn't changed, this does nothing.
|
||||
// Otherwise, it must rebuild the FBOs
|
||||
uvec2 framebufferSize = getActiveDisplayPlugin()->getRecommendedRenderSize();
|
||||
|
@ -1641,6 +1657,7 @@ void Application::focusOutEvent(QFocusEvent* event) {
|
|||
}
|
||||
|
||||
void Application::mouseMoveEvent(QMouseEvent* event, unsigned int deviceID) {
|
||||
PROFILE_RANGE(__FUNCTION__);
|
||||
// Used by application overlay to determine how to draw cursor(s)
|
||||
_lastMouseMoveWasSimulated = deviceID > 0;
|
||||
if (!_lastMouseMoveWasSimulated) {
|
||||
|
@ -1897,12 +1914,10 @@ void Application::checkFPS() {
|
|||
_frameCount = 0;
|
||||
_datagramProcessor->resetCounters();
|
||||
_timerStart.start();
|
||||
|
||||
// ask the node list to check in with the domain server
|
||||
DependencyManager::get<NodeList>()->sendDomainServerCheckIn();
|
||||
}
|
||||
|
||||
void Application::idle() {
|
||||
PROFILE_RANGE(__FUNCTION__);
|
||||
static SimpleAverage<float> interIdleDurations;
|
||||
static uint64_t lastIdleEnd{ 0 };
|
||||
|
||||
|
@ -1944,6 +1959,7 @@ void Application::idle() {
|
|||
PerformanceTimer perfTimer("update");
|
||||
PerformanceWarning warn(showWarnings, "Application::idle()... update()");
|
||||
const float BIGGEST_DELTA_TIME_SECS = 0.25f;
|
||||
PROFILE_RANGE(__FUNCTION__ "/idleUpdate");
|
||||
update(glm::clamp((float)timeSinceLastUpdate / 1000.0f, 0.0f, BIGGEST_DELTA_TIME_SECS));
|
||||
}
|
||||
{
|
||||
|
@ -2422,36 +2438,41 @@ void Application::updateMyAvatarLookAtPosition() {
|
|||
lookAtSpot = _myCamera.getPosition();
|
||||
#if 0
|
||||
// FIXME is this really necessary?
|
||||
// When I am in mirror mode, just look right at the camera (myself); don't switch gaze points because when physically
|
||||
// looking in a mirror one's eyes appear steady.
|
||||
if (isHMDMode()) {
|
||||
if (_myAvatar->isLookingAtLeftEye()) {
|
||||
lookAtSpot = OculusManager::getLeftEyePosition();
|
||||
} else {
|
||||
lookAtSpot = OculusManager::getRightEyePosition();
|
||||
}
|
||||
lookAtSpot = _myCamera.getPosition() + OculusManager::getMidEyePosition();
|
||||
}
|
||||
#endif
|
||||
|
||||
} else {
|
||||
AvatarSharedPointer lookingAt = _myAvatar->getLookAtTargetAvatar().lock();
|
||||
if (lookingAt && _myAvatar != lookingAt.get()) {
|
||||
isLookingAtSomeone = true;
|
||||
// If I am looking at someone else, look directly at one of their eyes
|
||||
if (tracker && !tracker->isMuted()) {
|
||||
// If a face tracker is active, look at the eye for the side my gaze is biased toward
|
||||
if (tracker->getEstimatedEyeYaw() > _myAvatar->getHead()->getFinalYaw()) {
|
||||
// Look at their right eye
|
||||
lookAtSpot = static_cast<Avatar*>(lookingAt.get())->getHead()->getRightEyePosition();
|
||||
} else {
|
||||
// Look at their left eye
|
||||
lookAtSpot = static_cast<Avatar*>(lookingAt.get())->getHead()->getLeftEyePosition();
|
||||
isLookingAtSomeone = true;
|
||||
Head* lookingAtHead = static_cast<Avatar*>(lookingAt.get())->getHead();
|
||||
|
||||
const float MAXIMUM_FACE_ANGLE = 65.0f * RADIANS_PER_DEGREE;
|
||||
glm::vec3 lookingAtFaceOrientation = lookingAtHead->getFinalOrientationInWorldFrame() * IDENTITY_FRONT;
|
||||
glm::vec3 fromLookingAtToMe = glm::normalize(_myAvatar->getHead()->getEyePosition()
|
||||
- lookingAtHead->getEyePosition());
|
||||
float faceAngle = glm::angle(lookingAtFaceOrientation, fromLookingAtToMe);
|
||||
|
||||
if (faceAngle < MAXIMUM_FACE_ANGLE) {
|
||||
// Randomly look back and forth between look targets
|
||||
switch (_myAvatar->getEyeContactTarget()) {
|
||||
case LEFT_EYE:
|
||||
lookAtSpot = lookingAtHead->getLeftEyePosition();
|
||||
break;
|
||||
case RIGHT_EYE:
|
||||
lookAtSpot = lookingAtHead->getRightEyePosition();
|
||||
break;
|
||||
case MOUTH:
|
||||
lookAtSpot = lookingAtHead->getMouthPosition();
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
// Need to add randomly looking back and forth between left and right eye for case with no tracker
|
||||
if (_myAvatar->isLookingAtLeftEye()) {
|
||||
lookAtSpot = static_cast<Avatar*>(lookingAt.get())->getHead()->getLeftEyePosition();
|
||||
} else {
|
||||
lookAtSpot = static_cast<Avatar*>(lookingAt.get())->getHead()->getRightEyePosition();
|
||||
}
|
||||
// Just look at their head (mid point between eyes)
|
||||
lookAtSpot = lookingAtHead->getEyePosition();
|
||||
}
|
||||
} else {
|
||||
// I am not looking at anyone else, so just look forward
|
||||
|
@ -2459,14 +2480,13 @@ void Application::updateMyAvatarLookAtPosition() {
|
|||
(_myAvatar->getHead()->getFinalOrientationInWorldFrame() * glm::vec3(0.0f, 0.0f, -TREE_SCALE));
|
||||
}
|
||||
}
|
||||
//
|
||||
// Deflect the eyes a bit to match the detected Gaze from 3D camera if active
|
||||
//
|
||||
if (tracker && !tracker->isMuted()) {
|
||||
|
||||
// Deflect the eyes a bit to match the detected gaze from Faceshift if active.
|
||||
// DDE doesn't track eyes.
|
||||
if (tracker && typeid(*tracker) == typeid(Faceshift) && !tracker->isMuted()) {
|
||||
float eyePitch = tracker->getEstimatedEyePitch();
|
||||
float eyeYaw = tracker->getEstimatedEyeYaw();
|
||||
const float GAZE_DEFLECTION_REDUCTION_DURING_EYE_CONTACT = 0.1f;
|
||||
// deflect using Faceshift gaze data
|
||||
glm::vec3 origin = _myAvatar->getHead()->getEyePosition();
|
||||
float pitchSign = (_myCamera.getMode() == CAMERA_MODE_MIRROR) ? -1.0f : 1.0f;
|
||||
float deflection = DependencyManager::get<Faceshift>()->getEyeDeflection();
|
||||
|
@ -3569,7 +3589,7 @@ namespace render {
|
|||
const float APPROXIMATE_DISTANCE_FROM_HORIZON = 0.1f;
|
||||
const float DOUBLE_APPROXIMATE_DISTANCE_FROM_HORIZON = 0.2f;
|
||||
|
||||
glm::vec3 sunDirection = (args->_viewFrustum->getPosition()/*getAvatarPosition()*/ - closestData.getSunLocation())
|
||||
glm::vec3 sunDirection = (args->_viewFrustum->getPosition()/*getAvatarPosition()*/ - closestData.getSunLocation())
|
||||
/ closestData.getAtmosphereOuterRadius();
|
||||
float height = glm::distance(args->_viewFrustum->getPosition()/*theCamera.getPosition()*/, closestData.getAtmosphereCenter());
|
||||
if (height < closestData.getAtmosphereInnerRadius()) {
|
||||
|
@ -3577,8 +3597,8 @@ namespace render {
|
|||
alpha = 0.0f;
|
||||
|
||||
if (sunDirection.y > -APPROXIMATE_DISTANCE_FROM_HORIZON) {
|
||||
float directionY = glm::clamp(sunDirection.y,
|
||||
-APPROXIMATE_DISTANCE_FROM_HORIZON, APPROXIMATE_DISTANCE_FROM_HORIZON)
|
||||
float directionY = glm::clamp(sunDirection.y,
|
||||
-APPROXIMATE_DISTANCE_FROM_HORIZON, APPROXIMATE_DISTANCE_FROM_HORIZON)
|
||||
+ APPROXIMATE_DISTANCE_FROM_HORIZON;
|
||||
alpha = (directionY / DOUBLE_APPROXIMATE_DISTANCE_FROM_HORIZON);
|
||||
}
|
||||
|
@ -3589,8 +3609,8 @@ namespace render {
|
|||
(closestData.getAtmosphereOuterRadius() - closestData.getAtmosphereInnerRadius());
|
||||
|
||||
if (sunDirection.y > -APPROXIMATE_DISTANCE_FROM_HORIZON) {
|
||||
float directionY = glm::clamp(sunDirection.y,
|
||||
-APPROXIMATE_DISTANCE_FROM_HORIZON, APPROXIMATE_DISTANCE_FROM_HORIZON)
|
||||
float directionY = glm::clamp(sunDirection.y,
|
||||
-APPROXIMATE_DISTANCE_FROM_HORIZON, APPROXIMATE_DISTANCE_FROM_HORIZON)
|
||||
+ APPROXIMATE_DISTANCE_FROM_HORIZON;
|
||||
alpha = (directionY / DOUBLE_APPROXIMATE_DISTANCE_FROM_HORIZON);
|
||||
}
|
||||
|
@ -3652,14 +3672,6 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
|
|||
glPushMatrix();
|
||||
glLoadMatrixf(glm::value_ptr(glm::inverse(theCamera.getTransform())));
|
||||
|
||||
// FIXME just flip the texture coordinates
|
||||
// flip x if in mirror mode (also requires reversing winding order for backface culling)
|
||||
if (theCamera.getMode() == CAMERA_MODE_MIRROR) {
|
||||
glScalef(-1.0f, 1.0f, 1.0f);
|
||||
glFrontFace(GL_CW);
|
||||
} else {
|
||||
glFrontFace(GL_CCW);
|
||||
}
|
||||
|
||||
glm::quat rotation = theCamera.getRotation();
|
||||
// Equivalent to what is happening with _untranslatedViewMatrix and the _viewMatrixTranslation
|
||||
|
@ -3668,10 +3680,6 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
|
|||
Transform viewTransform;
|
||||
viewTransform.setTranslation(theCamera.getPosition());
|
||||
viewTransform.setRotation(rotation);
|
||||
if (theCamera.getMode() == CAMERA_MODE_MIRROR) {
|
||||
viewTransform.setScale(Transform::Vec3(-1.0f, 1.0f, 1.0f));
|
||||
}
|
||||
|
||||
setViewTransform(viewTransform);
|
||||
|
||||
// Setup 3D lights (after the camera transform, so that they are positioned in world space)
|
||||
|
@ -3717,9 +3725,8 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
|
|||
// Assuming nothing get's rendered through that
|
||||
|
||||
if (!selfAvatarOnly) {
|
||||
|
||||
// render models...
|
||||
if (DependencyManager::get<SceneScriptingInterface>()->shouldRenderEntities()) {
|
||||
// render models...
|
||||
PerformanceTimer perfTimer("entities");
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
||||
"Application::displaySide() ... entities...");
|
||||
|
@ -3727,11 +3734,11 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
|
|||
RenderArgs::DebugFlags renderDebugFlags = RenderArgs::RENDER_DEBUG_NONE;
|
||||
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::PhysicsShowHulls)) {
|
||||
renderDebugFlags = (RenderArgs::DebugFlags) (renderDebugFlags | (int) RenderArgs::RENDER_DEBUG_HULLS);
|
||||
renderDebugFlags = (RenderArgs::DebugFlags) (renderDebugFlags | (int)RenderArgs::RENDER_DEBUG_HULLS);
|
||||
}
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::PhysicsShowOwned)) {
|
||||
renderDebugFlags =
|
||||
(RenderArgs::DebugFlags) (renderDebugFlags | (int) RenderArgs::RENDER_DEBUG_SIMULATION_OWNERSHIP);
|
||||
(RenderArgs::DebugFlags) (renderDebugFlags | (int)RenderArgs::RENDER_DEBUG_SIMULATION_OWNERSHIP);
|
||||
}
|
||||
renderArgs->_debugFlags = renderDebugFlags;
|
||||
_entities.render(renderArgs);
|
||||
|
@ -3757,8 +3764,8 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
|
|||
pendingChanges.resetItem(WorldBoxRenderData::_item, worldBoxRenderPayload);
|
||||
} else {
|
||||
|
||||
pendingChanges.updateItem<WorldBoxRenderData>(WorldBoxRenderData::_item,
|
||||
[](WorldBoxRenderData& payload) {
|
||||
pendingChanges.updateItem<WorldBoxRenderData>(WorldBoxRenderData::_item,
|
||||
[](WorldBoxRenderData& payload) {
|
||||
payload._val++;
|
||||
});
|
||||
}
|
||||
|
@ -3778,7 +3785,7 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
|
|||
}
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("SceneProcessPendingChanges");
|
||||
PerformanceTimer perfTimer("SceneProcessPendingChanges");
|
||||
_main3DScene->enqueuePendingChanges(pendingChanges);
|
||||
|
||||
_main3DScene->processPendingChangesQueue();
|
||||
|
|
|
@ -29,12 +29,13 @@ DatagramProcessor::DatagramProcessor(QObject* parent) :
|
|||
}
|
||||
|
||||
void DatagramProcessor::processDatagrams() {
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
||||
"DatagramProcessor::processDatagrams()");
|
||||
|
||||
if (_isShuttingDown) {
|
||||
return; // bail early... we're shutting down.
|
||||
}
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
||||
"DatagramProcessor::processDatagrams()");
|
||||
|
||||
|
||||
HifiSockAddr senderSockAddr;
|
||||
|
||||
|
|
|
@ -21,11 +21,34 @@ const QString FILENAME_FORMAT = "hifi-log_%1_%2.txt";
|
|||
const QString DATETIME_FORMAT = "yyyy-MM-dd_hh.mm.ss";
|
||||
const QString LOGS_DIRECTORY = "Logs";
|
||||
|
||||
class FilePersistThread : public GenericQueueThread < QString > {
|
||||
public:
|
||||
FilePersistThread(const FileLogger& logger) : _logger(logger) {
|
||||
setObjectName("LogFileWriter");
|
||||
}
|
||||
|
||||
protected:
|
||||
virtual bool processQueueItems(const Queue& messages) {
|
||||
QFile file(_logger._fileName);
|
||||
if (file.open(QIODevice::WriteOnly | QIODevice::Append | QIODevice::Text)) {
|
||||
QTextStream out(&file);
|
||||
foreach(const QString& message, messages) {
|
||||
out << message;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
private:
|
||||
const FileLogger& _logger;
|
||||
};
|
||||
|
||||
static FilePersistThread* _persistThreadInstance;
|
||||
|
||||
FileLogger::FileLogger(QObject* parent) :
|
||||
AbstractLoggerInterface(parent),
|
||||
_logData("")
|
||||
AbstractLoggerInterface(parent)
|
||||
{
|
||||
setExtraDebugging(false);
|
||||
_persistThreadInstance = new FilePersistThread(*this);
|
||||
_persistThreadInstance->initialize(true, QThread::LowestPriority);
|
||||
|
||||
_fileName = FileUtils::standardPath(LOGS_DIRECTORY);
|
||||
QHostAddress clientAddress = getLocalAddress();
|
||||
|
@ -33,18 +56,24 @@ FileLogger::FileLogger(QObject* parent) :
|
|||
_fileName.append(QString(FILENAME_FORMAT).arg(clientAddress.toString(), now.toString(DATETIME_FORMAT)));
|
||||
}
|
||||
|
||||
void FileLogger::addMessage(QString message) {
|
||||
QMutexLocker locker(&_mutex);
|
||||
emit logReceived(message);
|
||||
_logData += message;
|
||||
FileLogger::~FileLogger() {
|
||||
_persistThreadInstance->terminate();
|
||||
}
|
||||
|
||||
QFile file(_fileName);
|
||||
if (file.open(QIODevice::WriteOnly | QIODevice::Append | QIODevice::Text)) {
|
||||
QTextStream out(&file);
|
||||
out << message;
|
||||
}
|
||||
void FileLogger::addMessage(const QString& message) {
|
||||
_persistThreadInstance->queueItem(message);
|
||||
emit logReceived(message);
|
||||
}
|
||||
|
||||
void FileLogger::locateLog() {
|
||||
FileUtils::locateFile(_fileName);
|
||||
}
|
||||
|
||||
QString FileLogger::getLogData() {
|
||||
QString result;
|
||||
QFile f(_fileName);
|
||||
if (f.open(QFile::ReadOnly | QFile::Text)) {
|
||||
result = QTextStream(&f).readAll();
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -13,23 +13,24 @@
|
|||
#define hifi_FileLogger_h
|
||||
|
||||
#include "AbstractLoggerInterface.h"
|
||||
#include <QMutex>
|
||||
#include <GenericQueueThread.h>
|
||||
|
||||
class FileLogger : public AbstractLoggerInterface {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
FileLogger(QObject* parent = NULL);
|
||||
virtual ~FileLogger();
|
||||
|
||||
virtual void addMessage(QString);
|
||||
virtual QString getLogData() { return _logData; }
|
||||
virtual void locateLog();
|
||||
virtual void addMessage(const QString&) override;
|
||||
virtual QString getLogData() override;
|
||||
virtual void locateLog() override;
|
||||
|
||||
private:
|
||||
QString _logData;
|
||||
QString _fileName;
|
||||
QMutex _mutex;
|
||||
|
||||
friend class FilePersistThread;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#endif // hifi_FileLogger_h
|
||||
|
|
|
@ -18,16 +18,16 @@
|
|||
#include "InterfaceActionFactory.h"
|
||||
|
||||
|
||||
EntityActionPointer interfaceActionFactory(EntityActionType type, QUuid id, EntityItemPointer ownerEntity) {
|
||||
EntityActionPointer interfaceActionFactory(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity) {
|
||||
switch (type) {
|
||||
case ACTION_TYPE_NONE:
|
||||
return nullptr;
|
||||
case ACTION_TYPE_OFFSET:
|
||||
return (EntityActionPointer) new ObjectActionOffset(type, id, ownerEntity);
|
||||
return (EntityActionPointer) new ObjectActionOffset(id, ownerEntity);
|
||||
case ACTION_TYPE_SPRING:
|
||||
return (EntityActionPointer) new ObjectActionSpring(type, id, ownerEntity);
|
||||
return (EntityActionPointer) new ObjectActionSpring(id, ownerEntity);
|
||||
case ACTION_TYPE_HOLD:
|
||||
return (EntityActionPointer) new AvatarActionHold(type, id, ownerEntity);
|
||||
return (EntityActionPointer) new AvatarActionHold(id, ownerEntity);
|
||||
}
|
||||
|
||||
assert(false);
|
||||
|
@ -35,9 +35,8 @@ EntityActionPointer interfaceActionFactory(EntityActionType type, QUuid id, Enti
|
|||
}
|
||||
|
||||
|
||||
EntityActionPointer InterfaceActionFactory::factory(EntitySimulation* simulation,
|
||||
EntityActionType type,
|
||||
QUuid id,
|
||||
EntityActionPointer InterfaceActionFactory::factory(EntityActionType type,
|
||||
const QUuid& id,
|
||||
EntityItemPointer ownerEntity,
|
||||
QVariantMap arguments) {
|
||||
EntityActionPointer action = interfaceActionFactory(type, id, ownerEntity);
|
||||
|
@ -51,9 +50,7 @@ EntityActionPointer InterfaceActionFactory::factory(EntitySimulation* simulation
|
|||
}
|
||||
|
||||
|
||||
EntityActionPointer InterfaceActionFactory::factoryBA(EntitySimulation* simulation,
|
||||
EntityItemPointer ownerEntity,
|
||||
QByteArray data) {
|
||||
EntityActionPointer InterfaceActionFactory::factoryBA(EntityItemPointer ownerEntity, QByteArray data) {
|
||||
QDataStream serializedArgumentStream(data);
|
||||
EntityActionType type;
|
||||
QUuid id;
|
||||
|
|
|
@ -18,13 +18,11 @@ class InterfaceActionFactory : public EntityActionFactoryInterface {
|
|||
public:
|
||||
InterfaceActionFactory() : EntityActionFactoryInterface() { }
|
||||
virtual ~InterfaceActionFactory() { }
|
||||
virtual EntityActionPointer factory(EntitySimulation* simulation,
|
||||
EntityActionType type,
|
||||
QUuid id,
|
||||
virtual EntityActionPointer factory(EntityActionType type,
|
||||
const QUuid& id,
|
||||
EntityItemPointer ownerEntity,
|
||||
QVariantMap arguments);
|
||||
virtual EntityActionPointer factoryBA(EntitySimulation* simulation,
|
||||
EntityItemPointer ownerEntity,
|
||||
virtual EntityActionPointer factoryBA(EntityItemPointer ownerEntity,
|
||||
QByteArray data);
|
||||
};
|
||||
|
||||
|
|
|
@ -460,6 +460,7 @@ Menu::Menu() {
|
|||
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderBoundingCollisionShapes);
|
||||
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderLookAtVectors, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderFocusIndicator, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ShowWhosLookingAtMe, 0, false);
|
||||
|
||||
MenuWrapper* handOptionsMenu = developerMenu->addMenu("Hands");
|
||||
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::AlignForearmsWithWrists, 0, false);
|
||||
|
|
|
@ -270,6 +270,7 @@ namespace MenuOption {
|
|||
const QString ShowBordersEntityNodes = "Show Entity Nodes";
|
||||
const QString ShowIKConstraints = "Show IK Constraints";
|
||||
const QString ShowRealtimeEntityStats = "Show Realtime Entity Stats";
|
||||
const QString ShowWhosLookingAtMe = "Show Who's Looking at Me";
|
||||
const QString SimpleShadows = "Simple";
|
||||
const QString SixenseEnabled = "Enable Hydra Support";
|
||||
const QString ShiftHipsForIdleAnimations = "Shift hips for idle animations";
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
|
||||
#include <QThread>
|
||||
|
||||
#include <ByteCountCoding.h>
|
||||
#include <SharedUtil.h>
|
||||
#include <TextRenderer.h>
|
||||
|
||||
|
@ -256,6 +257,43 @@ void runTimingTests() {
|
|||
elapsedUsecs = (float)startTime.nsecsElapsed() * NSEC_TO_USEC;
|
||||
qCDebug(interfaceapp, "vec3 assign and dot() usecs: %f, last result:%f",
|
||||
(double)(elapsedUsecs / numTests), (double)result);
|
||||
|
||||
|
||||
quint64 BYTE_CODE_MAX_TEST_VALUE = 99999999;
|
||||
quint64 BYTE_CODE_TESTS_SKIP = 999;
|
||||
|
||||
QByteArray extraJunk;
|
||||
const int EXTRA_JUNK_SIZE = 200;
|
||||
extraJunk.append((unsigned char)255);
|
||||
for (int i = 0; i < EXTRA_JUNK_SIZE; i++) {
|
||||
extraJunk.append(QString("junk"));
|
||||
}
|
||||
|
||||
{
|
||||
startTime.start();
|
||||
quint64 tests = 0;
|
||||
quint64 failed = 0;
|
||||
for (quint64 value = 0; value < BYTE_CODE_MAX_TEST_VALUE; value += BYTE_CODE_TESTS_SKIP) {
|
||||
quint64 valueA = value; // usecTimestampNow();
|
||||
ByteCountCoded<quint64> codedValueA = valueA;
|
||||
QByteArray codedValueABuffer = codedValueA;
|
||||
codedValueABuffer.append(extraJunk);
|
||||
ByteCountCoded<quint64> decodedValueA;
|
||||
decodedValueA.decode(codedValueABuffer);
|
||||
quint64 valueADecoded = decodedValueA;
|
||||
tests++;
|
||||
if (valueA != valueADecoded) {
|
||||
qDebug() << "FAILED! value:" << valueA << "decoded:" << valueADecoded;
|
||||
failed++;
|
||||
}
|
||||
|
||||
}
|
||||
elapsedUsecs = (float)startTime.nsecsElapsed() * NSEC_TO_USEC;
|
||||
qCDebug(interfaceapp) << "ByteCountCoded<quint64> usecs: " << elapsedUsecs
|
||||
<< "per test:" << (double) (elapsedUsecs / tests)
|
||||
<< "tests:" << tests
|
||||
<< "failed:" << failed;
|
||||
}
|
||||
}
|
||||
|
||||
bool rayIntersectsSphere(const glm::vec3& rayStarting, const glm::vec3& rayNormalizedDirection,
|
||||
|
@ -298,3 +336,39 @@ bool pointInSphere(glm::vec3& point, glm::vec3& sphereCenter, double sphereRadiu
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void runUnitTests() {
|
||||
|
||||
quint64 LAST_TEST = 10;
|
||||
quint64 SKIP_BY = 1;
|
||||
|
||||
for (quint64 value = 0; value <= LAST_TEST; value += SKIP_BY) {
|
||||
qDebug() << "value:" << value;
|
||||
|
||||
ByteCountCoded<quint64> codedValue = value;
|
||||
|
||||
QByteArray codedValueBuffer = codedValue;
|
||||
|
||||
codedValueBuffer.append((unsigned char)255);
|
||||
codedValueBuffer.append(QString("junk"));
|
||||
|
||||
qDebug() << "codedValueBuffer:";
|
||||
outputBufferBits((const unsigned char*)codedValueBuffer.constData(), codedValueBuffer.size());
|
||||
|
||||
ByteCountCoded<quint64> valueDecoder;
|
||||
size_t bytesConsumed = valueDecoder.decode(codedValueBuffer);
|
||||
quint64 valueDecoded = valueDecoder;
|
||||
qDebug() << "valueDecoded:" << valueDecoded;
|
||||
qDebug() << "bytesConsumed:" << bytesConsumed;
|
||||
|
||||
|
||||
if (value == valueDecoded) {
|
||||
qDebug() << "SUCCESS!";
|
||||
} else {
|
||||
qDebug() << "FAILED!";
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -30,6 +30,7 @@ void drawText(int x, int y, float scale, float radians, int mono,
|
|||
void renderCollisionOverlay(int width, int height, float magnitude, float red = 0, float blue = 0, float green = 0);
|
||||
|
||||
void runTimingTests();
|
||||
void runUnitTests();
|
||||
|
||||
bool rayIntersectsSphere(const glm::vec3& rayStarting, const glm::vec3& rayNormalizedDirection,
|
||||
const glm::vec3& sphereCenter, float sphereRadius, float& distance);
|
||||
|
|
|
@ -16,6 +16,9 @@
|
|||
#include <AudioClient.h>
|
||||
#include <AudioConstants.h>
|
||||
#include <GeometryCache.h>
|
||||
#include <TextureCache.h>
|
||||
#include <gpu/Context.h>
|
||||
#include <GLMHelpers.h>
|
||||
|
||||
#include "AudioScope.h"
|
||||
|
||||
|
@ -104,7 +107,7 @@ void AudioScope::freeScope() {
|
|||
}
|
||||
}
|
||||
|
||||
void AudioScope::render(int width, int height) {
|
||||
void AudioScope::render(RenderArgs* renderArgs, int width, int height) {
|
||||
|
||||
if (!_isEnabled) {
|
||||
return;
|
||||
|
@ -122,24 +125,26 @@ void AudioScope::render(int width, int height) {
|
|||
int y = (height - (int)SCOPE_HEIGHT) / 2;
|
||||
int w = (int)SCOPE_WIDTH;
|
||||
int h = (int)SCOPE_HEIGHT;
|
||||
|
||||
renderBackground(backgroundColor, x, y, w, h);
|
||||
renderGrid(gridColor, x, y, w, h, gridRows, gridCols);
|
||||
|
||||
renderLineStrip(_inputID, inputColor, x, y, _samplesPerScope, _scopeInputOffset, _scopeInput);
|
||||
renderLineStrip(_outputLeftID, outputLeftColor, x, y, _samplesPerScope, _scopeOutputOffset, _scopeOutputLeft);
|
||||
renderLineStrip(_outputRightD, outputRightColor, x, y, _samplesPerScope, _scopeOutputOffset, _scopeOutputRight);
|
||||
|
||||
gpu::Batch batch;
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
geometryCache->useSimpleDrawPipeline(batch);
|
||||
auto textureCache = DependencyManager::get<TextureCache>();
|
||||
batch.setResourceTexture(0, textureCache->getWhiteTexture());
|
||||
mat4 legacyProjection = glm::ortho<float>(0, width, height, 0, -1000, 1000);
|
||||
batch.setProjectionTransform(legacyProjection);
|
||||
batch.setModelTransform(Transform());
|
||||
batch.setViewTransform(Transform());
|
||||
geometryCache->renderQuad(batch, x, y, w, h, backgroundColor);
|
||||
geometryCache->renderGrid(batch, x, y, w, h, gridRows, gridCols, gridColor, _audioScopeGrid);
|
||||
renderLineStrip(batch, _inputID, inputColor, x, y, _samplesPerScope, _scopeInputOffset, _scopeInput);
|
||||
renderLineStrip(batch, _outputLeftID, outputLeftColor, x, y, _samplesPerScope, _scopeOutputOffset, _scopeOutputLeft);
|
||||
renderLineStrip(batch, _outputRightD, outputRightColor, x, y, _samplesPerScope, _scopeOutputOffset, _scopeOutputRight);
|
||||
renderArgs->_context->syncCache();
|
||||
renderArgs->_context->render(batch);
|
||||
}
|
||||
|
||||
void AudioScope::renderBackground(const glm::vec4& color, int x, int y, int width, int height) {
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(x, y, width, height, color);
|
||||
}
|
||||
|
||||
void AudioScope::renderGrid(const glm::vec4& color, int x, int y, int width, int height, int rows, int cols) {
|
||||
DependencyManager::get<GeometryCache>()->renderGrid(x, y, width, height, rows, cols, color, _audioScopeGrid);
|
||||
}
|
||||
|
||||
void AudioScope::renderLineStrip(int id, const glm::vec4& color, int x, int y, int n, int offset, const QByteArray* byteArray) {
|
||||
void AudioScope::renderLineStrip(gpu::Batch& batch, int id, const glm::vec4& color, int x, int y, int n, int offset, const QByteArray* byteArray) {
|
||||
|
||||
int16_t sample;
|
||||
int16_t* samples = ((int16_t*) byteArray->data()) + offset;
|
||||
|
@ -194,7 +199,7 @@ void AudioScope::renderLineStrip(int id, const glm::vec4& color, int x, int y, i
|
|||
|
||||
|
||||
geometryCache->updateVertices(id, points, color);
|
||||
geometryCache->renderVertices(gpu::LINE_STRIP, id);
|
||||
geometryCache->renderVertices(batch, gpu::LINE_STRIP, id);
|
||||
}
|
||||
|
||||
int AudioScope::addBufferToScope(QByteArray* byteArray, int frameOffset, const int16_t* source, int sourceSamplesPerChannel,
|
||||
|
|
|
@ -14,11 +14,14 @@
|
|||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include <DependencyManager.h>
|
||||
|
||||
#include <QByteArray>
|
||||
#include <QObject>
|
||||
|
||||
#include <DependencyManager.h>
|
||||
#include <gpu/Batch.h>
|
||||
#include <RenderArgs.h>
|
||||
|
||||
|
||||
class AudioScope : public QObject, public Dependency {
|
||||
Q_OBJECT
|
||||
SINGLETON_DEPENDENCY
|
||||
|
@ -28,7 +31,7 @@ public:
|
|||
void freeScope();
|
||||
void reallocateScope(int frames);
|
||||
|
||||
void render(int width, int height);
|
||||
void render(RenderArgs* renderArgs, int width, int height);
|
||||
|
||||
public slots:
|
||||
void toggle();
|
||||
|
@ -48,9 +51,7 @@ private slots:
|
|||
|
||||
private:
|
||||
// Audio scope methods for rendering
|
||||
static void renderBackground(const glm::vec4& color, int x, int y, int width, int height);
|
||||
void renderGrid(const glm::vec4& color, int x, int y, int width, int height, int rows, int cols);
|
||||
void renderLineStrip(int id, const glm::vec4& color, int x, int y, int n, int offset, const QByteArray* byteArray);
|
||||
void renderLineStrip(gpu::Batch& batch, int id, const glm::vec4& color, int x, int y, int n, int offset, const QByteArray* byteArray);
|
||||
|
||||
// Audio scope methods for data acquisition
|
||||
int addBufferToScope(QByteArray* byteArray, int frameOffset, const int16_t* source, int sourceSamples,
|
||||
|
|
|
@ -453,22 +453,36 @@ void Avatar::render(RenderArgs* renderArgs, const glm::vec3& cameraPosition, boo
|
|||
}
|
||||
}
|
||||
|
||||
// Stack indicator spheres
|
||||
float indicatorOffset = 0.0f;
|
||||
if (!_displayName.isEmpty() && _displayNameAlpha != 0.0f) {
|
||||
const float DISPLAY_NAME_INDICATOR_OFFSET = 0.22f;
|
||||
indicatorOffset = DISPLAY_NAME_INDICATOR_OFFSET;
|
||||
}
|
||||
const float INDICATOR_RADIUS = 0.03f;
|
||||
const float INDICATOR_INDICATOR_OFFSET = 3.0f * INDICATOR_RADIUS;
|
||||
|
||||
// If this is the avatar being looked at, render a little ball above their head
|
||||
if (_isLookAtTarget && Menu::getInstance()->isOptionChecked(MenuOption::RenderFocusIndicator)) {
|
||||
const float LOOK_AT_INDICATOR_RADIUS = 0.03f;
|
||||
const float LOOK_AT_INDICATOR_OFFSET = 0.22f;
|
||||
const glm::vec4 LOOK_AT_INDICATOR_COLOR = { 0.8f, 0.0f, 0.0f, 0.75f };
|
||||
glm::vec3 position;
|
||||
if (_displayName.isEmpty() || _displayNameAlpha == 0.0f) {
|
||||
position = glm::vec3(_position.x, getDisplayNamePosition().y, _position.z);
|
||||
} else {
|
||||
position = glm::vec3(_position.x, getDisplayNamePosition().y + LOOK_AT_INDICATOR_OFFSET, _position.z);
|
||||
}
|
||||
glm::vec3 position = glm::vec3(_position.x, getDisplayNamePosition().y + indicatorOffset, _position.z);
|
||||
Transform transform;
|
||||
transform.setTranslation(position);
|
||||
batch.setModelTransform(transform);
|
||||
DependencyManager::get<DeferredLightingEffect>()->renderSolidSphere(batch, LOOK_AT_INDICATOR_RADIUS
|
||||
, 15, 15, LOOK_AT_INDICATOR_COLOR);
|
||||
DependencyManager::get<DeferredLightingEffect>()->renderSolidSphere(batch, INDICATOR_RADIUS,
|
||||
15, 15, LOOK_AT_INDICATOR_COLOR);
|
||||
indicatorOffset += INDICATOR_INDICATOR_OFFSET;
|
||||
}
|
||||
|
||||
// If the avatar is looking at me, render an indication that they area
|
||||
if (getHead()->getIsLookingAtMe() && Menu::getInstance()->isOptionChecked(MenuOption::ShowWhosLookingAtMe)) {
|
||||
const glm::vec4 LOOKING_AT_ME_COLOR = { 0.8f, 0.65f, 0.0f, 0.1f };
|
||||
glm::vec3 position = glm::vec3(_position.x, getDisplayNamePosition().y + indicatorOffset, _position.z);
|
||||
Transform transform;
|
||||
transform.setTranslation(position);
|
||||
batch.setModelTransform(transform);
|
||||
DependencyManager::get<DeferredLightingEffect>()->renderSolidSphere(batch, INDICATOR_RADIUS,
|
||||
15, 15, LOOKING_AT_ME_COLOR);
|
||||
}
|
||||
|
||||
// quick check before falling into the code below:
|
||||
|
@ -644,7 +658,7 @@ void Avatar::renderBillboard(RenderArgs* renderArgs) {
|
|||
glm::vec2 texCoordBottomRight(1.0f, 1.0f);
|
||||
|
||||
gpu::Batch& batch = *renderArgs->_batch;
|
||||
batch.setUniformTexture(0, _billboardTexture->getGPUTexture());
|
||||
batch.setResourceTexture(0, _billboardTexture->getGPUTexture());
|
||||
DependencyManager::get<DeferredLightingEffect>()->bindSimpleProgram(batch, true);
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(batch, topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight,
|
||||
glm::vec4(1.0f, 1.0f, 1.0f, 1.0f));
|
||||
|
@ -750,7 +764,7 @@ void Avatar::renderDisplayName(gpu::Batch& batch, const ViewFrustum& frustum) co
|
|||
const int text_y = -nameDynamicRect.height() / 2;
|
||||
|
||||
// Compute background position/size
|
||||
static const float SLIGHTLY_BEHIND = -0.05f;
|
||||
static const float SLIGHTLY_IN_FRONT = 0.1f;
|
||||
const int border = 0.1f * nameDynamicRect.height();
|
||||
const int left = text_x - border;
|
||||
const int bottom = text_y - border;
|
||||
|
@ -765,16 +779,16 @@ void Avatar::renderDisplayName(gpu::Batch& batch, const ViewFrustum& frustum) co
|
|||
|
||||
// Compute display name transform
|
||||
auto textTransform = calculateDisplayNameTransform(frustum, renderer->getFontSize());
|
||||
|
||||
// Render background slightly behind to avoid z-fighting
|
||||
auto backgroundTransform = textTransform;
|
||||
backgroundTransform.postTranslate(glm::vec3(0.0f, 0.0f, SLIGHTLY_BEHIND));
|
||||
batch.setModelTransform(backgroundTransform);
|
||||
DependencyManager::get<DeferredLightingEffect>()->bindSimpleProgram(batch);
|
||||
batch.setModelTransform(textTransform);
|
||||
|
||||
DependencyManager::get<DeferredLightingEffect>()->bindSimpleProgram(batch, false, true, true, true);
|
||||
DependencyManager::get<GeometryCache>()->renderBevelCornersRect(batch, left, bottom, width, height,
|
||||
bevelDistance, backgroundColor);
|
||||
// Render actual name
|
||||
QByteArray nameUTF8 = renderedDisplayName.toLocal8Bit();
|
||||
|
||||
// Render text slightly in front to avoid z-fighting
|
||||
textTransform.postTranslate(glm::vec3(0.0f, 0.0f, SLIGHTLY_IN_FRONT * renderer->getFontSize()));
|
||||
batch.setModelTransform(textTransform);
|
||||
renderer->draw(batch, text_x, -text_y, nameUTF8.data(), textColor);
|
||||
}
|
||||
|
|
|
@ -17,13 +17,14 @@
|
|||
|
||||
const uint16_t AvatarActionHold::holdVersion = 1;
|
||||
|
||||
AvatarActionHold::AvatarActionHold(EntityActionType type, QUuid id, EntityItemPointer ownerEntity) :
|
||||
ObjectActionSpring(type, id, ownerEntity),
|
||||
AvatarActionHold::AvatarActionHold(const QUuid& id, EntityItemPointer ownerEntity) :
|
||||
ObjectActionSpring(id, ownerEntity),
|
||||
_relativePosition(glm::vec3(0.0f)),
|
||||
_relativeRotation(glm::quat()),
|
||||
_hand("right"),
|
||||
_mine(false)
|
||||
{
|
||||
_type = ACTION_TYPE_HOLD;
|
||||
#if WANT_DEBUG
|
||||
qDebug() << "AvatarActionHold::AvatarActionHold";
|
||||
#endif
|
||||
|
@ -51,39 +52,32 @@ void AvatarActionHold::updateActionWorker(float deltaTimeStep) {
|
|||
}
|
||||
|
||||
glm::vec3 palmPosition;
|
||||
glm::quat palmRotation;
|
||||
if (_hand == "right") {
|
||||
palmPosition = myAvatar->getRightPalmPosition();
|
||||
palmRotation = myAvatar->getRightPalmRotation();
|
||||
} else {
|
||||
palmPosition = myAvatar->getLeftPalmPosition();
|
||||
palmRotation = myAvatar->getLeftPalmRotation();
|
||||
}
|
||||
|
||||
auto rotation = myAvatar->getWorldAlignedOrientation();
|
||||
auto rotation = palmRotation * _relativeRotation;
|
||||
auto offset = rotation * _relativePosition;
|
||||
auto position = palmPosition + offset;
|
||||
rotation *= _relativeRotation;
|
||||
unlock();
|
||||
|
||||
if (!tryLockForWrite()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// check for NaNs
|
||||
if (position.x != position.x ||
|
||||
position.y != position.y ||
|
||||
position.z != position.z) {
|
||||
qDebug() << "AvatarActionHold::updateActionWorker -- target position includes NaN";
|
||||
return;
|
||||
if (_positionalTarget != position || _rotationalTarget != rotation) {
|
||||
auto ownerEntity = _ownerEntity.lock();
|
||||
if (ownerEntity) {
|
||||
ownerEntity->setActionDataDirty(true);
|
||||
}
|
||||
_positionalTarget = position;
|
||||
_rotationalTarget = rotation;
|
||||
}
|
||||
if (rotation.x != rotation.x ||
|
||||
rotation.y != rotation.y ||
|
||||
rotation.z != rotation.z ||
|
||||
rotation.w != rotation.w) {
|
||||
qDebug() << "AvatarActionHold::updateActionWorker -- target rotation includes NaN";
|
||||
return;
|
||||
}
|
||||
|
||||
_positionalTarget = position;
|
||||
_rotationalTarget = rotation;
|
||||
unlock();
|
||||
|
||||
ObjectActionSpring::updateActionWorker(deltaTimeStep);
|
||||
|
@ -91,59 +85,51 @@ void AvatarActionHold::updateActionWorker(float deltaTimeStep) {
|
|||
|
||||
|
||||
bool AvatarActionHold::updateArguments(QVariantMap arguments) {
|
||||
bool rPOk = true;
|
||||
bool ok = true;
|
||||
glm::vec3 relativePosition =
|
||||
EntityActionInterface::extractVec3Argument("hold", arguments, "relativePosition", rPOk, false);
|
||||
bool rROk = true;
|
||||
EntityActionInterface::extractVec3Argument("hold", arguments, "relativePosition", ok, false);
|
||||
if (!ok) {
|
||||
relativePosition = _relativePosition;
|
||||
}
|
||||
|
||||
ok = true;
|
||||
glm::quat relativeRotation =
|
||||
EntityActionInterface::extractQuatArgument("hold", arguments, "relativeRotation", rROk, false);
|
||||
bool tSOk = true;
|
||||
EntityActionInterface::extractQuatArgument("hold", arguments, "relativeRotation", ok, false);
|
||||
if (!ok) {
|
||||
relativeRotation = _relativeRotation;
|
||||
}
|
||||
|
||||
ok = true;
|
||||
float timeScale =
|
||||
EntityActionInterface::extractFloatArgument("hold", arguments, "timeScale", tSOk, false);
|
||||
bool hOk = true;
|
||||
EntityActionInterface::extractFloatArgument("hold", arguments, "timeScale", ok, false);
|
||||
if (!ok) {
|
||||
timeScale = _linearTimeScale;
|
||||
}
|
||||
|
||||
ok = true;
|
||||
QString hand =
|
||||
EntityActionInterface::extractStringArgument("hold", arguments, "hand", hOk, false);
|
||||
EntityActionInterface::extractStringArgument("hold", arguments, "hand", ok, false);
|
||||
if (!ok || !(hand == "left" || hand == "right")) {
|
||||
hand = _hand;
|
||||
}
|
||||
|
||||
lockForWrite();
|
||||
if (rPOk) {
|
||||
if (relativePosition != _relativePosition
|
||||
|| relativeRotation != _relativeRotation
|
||||
|| timeScale != _linearTimeScale
|
||||
|| hand != _hand) {
|
||||
lockForWrite();
|
||||
_relativePosition = relativePosition;
|
||||
} else {
|
||||
_relativePosition = glm::vec3(0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
if (rROk) {
|
||||
_relativeRotation = relativeRotation;
|
||||
} else {
|
||||
_relativeRotation = glm::quat(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
const float MIN_TIMESCALE = 0.1f;
|
||||
_linearTimeScale = glm::min(MIN_TIMESCALE, timeScale);
|
||||
_angularTimeScale = _linearTimeScale;
|
||||
_hand = hand;
|
||||
|
||||
if (tSOk) {
|
||||
_linearTimeScale = timeScale;
|
||||
_angularTimeScale = timeScale;
|
||||
} else {
|
||||
_linearTimeScale = 0.2f;
|
||||
_angularTimeScale = 0.2f;
|
||||
_mine = true;
|
||||
_active = true;
|
||||
activateBody();
|
||||
unlock();
|
||||
}
|
||||
|
||||
if (hOk) {
|
||||
hand = hand.toLower();
|
||||
if (hand == "left") {
|
||||
_hand = "left";
|
||||
} else if (hand == "right") {
|
||||
_hand = "right";
|
||||
} else {
|
||||
qDebug() << "hold action -- invalid hand argument:" << hand;
|
||||
_hand = "right";
|
||||
}
|
||||
} else {
|
||||
_hand = "right";
|
||||
}
|
||||
|
||||
_mine = true;
|
||||
_positionalTargetSet = true;
|
||||
_rotationalTargetSet = true;
|
||||
_active = true;
|
||||
unlock();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -166,8 +152,7 @@ QVariantMap AvatarActionHold::getArguments() {
|
|||
|
||||
|
||||
void AvatarActionHold::deserialize(QByteArray serializedArguments) {
|
||||
if (_mine) {
|
||||
return;
|
||||
if (!_mine) {
|
||||
ObjectActionSpring::deserialize(serializedArguments);
|
||||
}
|
||||
ObjectActionSpring::deserialize(serializedArguments);
|
||||
}
|
||||
|
|
|
@ -19,11 +19,9 @@
|
|||
|
||||
class AvatarActionHold : public ObjectActionSpring {
|
||||
public:
|
||||
AvatarActionHold(EntityActionType type, QUuid id, EntityItemPointer ownerEntity);
|
||||
AvatarActionHold(const QUuid& id, EntityItemPointer ownerEntity);
|
||||
virtual ~AvatarActionHold();
|
||||
|
||||
virtual EntityActionType getType() { return ACTION_TYPE_HOLD; }
|
||||
|
||||
virtual bool updateArguments(QVariantMap arguments);
|
||||
virtual QVariantMap getArguments();
|
||||
|
||||
|
|
|
@ -256,7 +256,6 @@ void AvatarManager::handleOutgoingChanges(VectorOfMotionStates& motionStates) {
|
|||
}
|
||||
|
||||
void AvatarManager::handleCollisionEvents(CollisionEvents& collisionEvents) {
|
||||
// TODO: expose avatar collision events to JS
|
||||
for (Collision collision : collisionEvents) {
|
||||
// TODO: Current physics uses null idA or idB for non-entities. The plan is to handle MOTIONSTATE_TYPE_AVATAR,
|
||||
// and then MOTIONSTATE_TYPE_MYAVATAR. As it is, this code only covers the case of my avatar (in which case one
|
||||
|
@ -285,6 +284,7 @@ void AvatarManager::handleCollisionEvents(CollisionEvents& collisionEvents) {
|
|||
const float AVATAR_STRETCH_FACTOR = 1.0f;
|
||||
|
||||
AudioInjector::playSound(collisionSoundURL, energyFactorOfFull, AVATAR_STRETCH_FACTOR, myAvatar->getPosition());
|
||||
myAvatar->collisionWithEntity(collision);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -302,7 +302,7 @@ void Head::relaxLean(float deltaTime) {
|
|||
|
||||
void Head::render(RenderArgs* renderArgs, float alpha, ViewFrustum* renderFrustum, bool postLighting) {
|
||||
if (_renderLookatVectors) {
|
||||
renderLookatVectors(renderArgs, _leftEyePosition, _rightEyePosition, getCorrectedLookAtPosition());
|
||||
renderLookatVectors(renderArgs, _leftEyePosition, _rightEyePosition, getCorrectedLookAtPosition());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -330,7 +330,7 @@ glm::vec3 Head::getCorrectedLookAtPosition() {
|
|||
}
|
||||
|
||||
void Head::setCorrectedLookAtPosition(glm::vec3 correctedLookAtPosition) {
|
||||
_isLookingAtMe = true;
|
||||
_isLookingAtMe = true;
|
||||
_correctedLookAtPosition = correctedLookAtPosition;
|
||||
}
|
||||
|
||||
|
|
|
@ -22,11 +22,6 @@
|
|||
#include "InterfaceConfig.h"
|
||||
#include "world.h"
|
||||
|
||||
enum eyeContactTargets {
|
||||
LEFT_EYE,
|
||||
RIGHT_EYE,
|
||||
MOUTH
|
||||
};
|
||||
|
||||
const float EYE_EAR_GAP = 0.08f;
|
||||
|
||||
|
@ -77,6 +72,7 @@ public:
|
|||
const glm::vec3& getLeftEyePosition() const { return _leftEyePosition; }
|
||||
glm::vec3 getRightEarPosition() const { return _rightEyePosition + (getRightDirection() * EYE_EAR_GAP) + (getFrontDirection() * -EYE_EAR_GAP); }
|
||||
glm::vec3 getLeftEarPosition() const { return _leftEyePosition + (getRightDirection() * -EYE_EAR_GAP) + (getFrontDirection() * -EYE_EAR_GAP); }
|
||||
glm::vec3 getMouthPosition() const { return _eyePosition - getUpDirection() * glm::length(_rightEyePosition - _leftEyePosition); }
|
||||
|
||||
FaceModel& getFaceModel() { return _faceModel; }
|
||||
const FaceModel& getFaceModel() const { return _faceModel; }
|
||||
|
@ -148,7 +144,7 @@ private:
|
|||
FaceModel _faceModel;
|
||||
|
||||
glm::vec3 _correctedLookAtPosition;
|
||||
|
||||
|
||||
int _leftEyeLookAtID;
|
||||
int _rightEyeLookAtID;
|
||||
|
||||
|
|
|
@ -34,6 +34,8 @@
|
|||
#include <TextRenderer.h>
|
||||
#include <UserActivityLogger.h>
|
||||
|
||||
#include "devices/Faceshift.h"
|
||||
|
||||
#include "Application.h"
|
||||
#include "AvatarManager.h"
|
||||
#include "Environment.h"
|
||||
|
@ -42,7 +44,6 @@
|
|||
#include "MyAvatar.h"
|
||||
#include "Physics.h"
|
||||
#include "Recorder.h"
|
||||
#include "devices/Faceshift.h"
|
||||
#include "Util.h"
|
||||
#include "InterfaceLogging.h"
|
||||
|
||||
|
@ -99,7 +100,7 @@ MyAvatar::MyAvatar() :
|
|||
_shouldRender(true),
|
||||
_billboardValid(false),
|
||||
_feetTouchFloor(true),
|
||||
_isLookingAtLeftEye(true),
|
||||
_eyeContactTarget(LEFT_EYE),
|
||||
_realWorldFieldOfView("realWorldFieldOfView",
|
||||
DEFAULT_REAL_WORLD_FIELD_OF_VIEW_DEGREES),
|
||||
_firstPersonSkeletonModel(this),
|
||||
|
@ -393,6 +394,12 @@ glm::vec3 MyAvatar::getLeftPalmPosition() {
|
|||
return leftHandPosition;
|
||||
}
|
||||
|
||||
glm::quat MyAvatar::getLeftPalmRotation() {
|
||||
glm::quat leftRotation;
|
||||
getSkeletonModel().getJointRotationInWorldFrame(getSkeletonModel().getLeftHandJointIndex(), leftRotation);
|
||||
return leftRotation;
|
||||
}
|
||||
|
||||
glm::vec3 MyAvatar::getRightPalmPosition() {
|
||||
glm::vec3 rightHandPosition;
|
||||
getSkeletonModel().getRightHandPosition(rightHandPosition);
|
||||
|
@ -402,6 +409,12 @@ glm::vec3 MyAvatar::getRightPalmPosition() {
|
|||
return rightHandPosition;
|
||||
}
|
||||
|
||||
glm::quat MyAvatar::getRightPalmRotation() {
|
||||
glm::quat rightRotation;
|
||||
getSkeletonModel().getJointRotationInWorldFrame(getSkeletonModel().getRightHandJointIndex(), rightRotation);
|
||||
return rightRotation;
|
||||
}
|
||||
|
||||
void MyAvatar::clearReferential() {
|
||||
changeReferential(NULL);
|
||||
}
|
||||
|
@ -908,7 +921,6 @@ void MyAvatar::updateLookAtTargetAvatar() {
|
|||
const float KEEP_LOOKING_AT_CURRENT_ANGLE_FACTOR = 1.3f;
|
||||
const float GREATEST_LOOKING_AT_DISTANCE = 10.0f;
|
||||
|
||||
int howManyLookingAtMe = 0;
|
||||
foreach (const AvatarSharedPointer& avatarPointer, DependencyManager::get<AvatarManager>()->getAvatarHash()) {
|
||||
Avatar* avatar = static_cast<Avatar*>(avatarPointer.get());
|
||||
bool isCurrentTarget = avatar->getIsLookAtTarget();
|
||||
|
@ -921,17 +933,20 @@ void MyAvatar::updateLookAtTargetAvatar() {
|
|||
_targetAvatarPosition = avatarPointer->getPosition();
|
||||
smallestAngleTo = angleTo;
|
||||
}
|
||||
// Check if this avatar is looking at me, and fix their gaze on my camera if so
|
||||
if (Application::getInstance()->isLookingAtMyAvatar(avatar)) {
|
||||
howManyLookingAtMe++;
|
||||
// Have that avatar look directly at my camera
|
||||
// Philip TODO: correct to look at left/right eye
|
||||
if (qApp->isHMDMode()) {
|
||||
avatar->getHead()->setCorrectedLookAtPosition(Application::getInstance()->getViewFrustum()->getPosition());
|
||||
// FIXME what is the point of this?
|
||||
// avatar->getHead()->setCorrectedLookAtPosition(OculusManager::getLeftEyePosition());
|
||||
// Alter their gaze to look directly at my camera; this looks more natural than looking at my avatar's face.
|
||||
// Offset their gaze according to whether they're looking at one of my eyes or my mouth.
|
||||
glm::vec3 gazeOffset = avatar->getHead()->getLookAtPosition() - getHead()->getEyePosition();
|
||||
const float HUMAN_EYE_SEPARATION = 0.065f;
|
||||
float myEyeSeparation = glm::length(getHead()->getLeftEyePosition() - getHead()->getRightEyePosition());
|
||||
gazeOffset = gazeOffset * HUMAN_EYE_SEPARATION / myEyeSeparation;
|
||||
|
||||
if (Application::getInstance()->isHMDMode()) {
|
||||
avatar->getHead()->setCorrectedLookAtPosition(Application::getInstance()->getViewFrustum()->getPosition()
|
||||
+ glm::vec3(qApp->getHMDSensorPose()[3]) + gazeOffset);
|
||||
} else {
|
||||
avatar->getHead()->setCorrectedLookAtPosition(Application::getInstance()->getViewFrustum()->getPosition());
|
||||
avatar->getHead()->setCorrectedLookAtPosition(Application::getInstance()->getViewFrustum()->getPosition()
|
||||
+ gazeOffset);
|
||||
}
|
||||
} else {
|
||||
avatar->getHead()->clearCorrectedLookAtPosition();
|
||||
|
@ -948,12 +963,24 @@ void MyAvatar::clearLookAtTargetAvatar() {
|
|||
_lookAtTargetAvatar.reset();
|
||||
}
|
||||
|
||||
bool MyAvatar::isLookingAtLeftEye() {
|
||||
float const CHANCE_OF_CHANGING_EYE = 0.01f;
|
||||
if (randFloat() < CHANCE_OF_CHANGING_EYE) {
|
||||
_isLookingAtLeftEye = !_isLookingAtLeftEye;
|
||||
eyeContactTarget MyAvatar::getEyeContactTarget() {
|
||||
float const CHANCE_OF_CHANGING_TARGET = 0.01f;
|
||||
if (randFloat() < CHANCE_OF_CHANGING_TARGET) {
|
||||
float const FIFTY_FIFTY_CHANCE = 0.5f;
|
||||
switch (_eyeContactTarget) {
|
||||
case LEFT_EYE:
|
||||
_eyeContactTarget = (randFloat() < FIFTY_FIFTY_CHANCE) ? MOUTH : RIGHT_EYE;
|
||||
break;
|
||||
case RIGHT_EYE:
|
||||
_eyeContactTarget = (randFloat() < FIFTY_FIFTY_CHANCE) ? LEFT_EYE : MOUTH;
|
||||
break;
|
||||
case MOUTH:
|
||||
_eyeContactTarget = (randFloat() < FIFTY_FIFTY_CHANCE) ? RIGHT_EYE : LEFT_EYE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return _isLookingAtLeftEye;
|
||||
|
||||
return _eyeContactTarget;
|
||||
}
|
||||
|
||||
glm::vec3 MyAvatar::getDefaultEyePosition() const {
|
||||
|
|
|
@ -19,6 +19,12 @@
|
|||
|
||||
class ModelItemID;
|
||||
|
||||
enum eyeContactTarget {
|
||||
LEFT_EYE,
|
||||
RIGHT_EYE,
|
||||
MOUTH
|
||||
};
|
||||
|
||||
class MyAvatar : public Avatar {
|
||||
Q_OBJECT
|
||||
Q_PROPERTY(bool shouldRenderLocally READ getShouldRenderLocally WRITE setShouldRenderLocally)
|
||||
|
@ -106,6 +112,7 @@ public:
|
|||
bool isMyAvatar() const { return true; }
|
||||
|
||||
bool isLookingAtLeftEye();
|
||||
eyeContactTarget getEyeContactTarget();
|
||||
|
||||
virtual int parseDataAtOffset(const QByteArray& packet, int offset);
|
||||
|
||||
|
@ -202,7 +209,9 @@ public slots:
|
|||
void updateMotionBehavior();
|
||||
|
||||
glm::vec3 getLeftPalmPosition();
|
||||
glm::quat getLeftPalmRotation();
|
||||
glm::vec3 getRightPalmPosition();
|
||||
glm::quat getRightPalmRotation();
|
||||
|
||||
void clearReferential();
|
||||
bool setModelReferential(const QUuid& id);
|
||||
|
@ -220,6 +229,7 @@ public slots:
|
|||
signals:
|
||||
void transformChanged();
|
||||
void newCollisionSoundURL(const QUrl& url);
|
||||
void collisionWithEntity(const Collision& collision);
|
||||
|
||||
private:
|
||||
|
||||
|
@ -273,7 +283,7 @@ private:
|
|||
QList<AnimationHandlePointer> _animationHandles;
|
||||
|
||||
bool _feetTouchFloor;
|
||||
bool _isLookingAtLeftEye;
|
||||
eyeContactTarget _eyeContactTarget;
|
||||
|
||||
RecorderPointer _recorder;
|
||||
|
||||
|
|
|
@ -179,11 +179,12 @@ void ApplicationCompositor::bindCursorTexture(gpu::Batch& batch, uint8_t cursorI
|
|||
_cursors[iconId] = DependencyManager::get<TextureCache>()->
|
||||
getImageTexture(iconPath);
|
||||
}
|
||||
batch.setUniformTexture(0, _cursors[iconId]);
|
||||
batch.setResourceTexture(0, _cursors[iconId]);
|
||||
}
|
||||
|
||||
// Draws the FBO texture for the screen
|
||||
void ApplicationCompositor::displayOverlayTexture(RenderArgs* renderArgs) {
|
||||
PROFILE_RANGE(__FUNCTION__);
|
||||
if (_alpha == 0.0f) {
|
||||
return;
|
||||
}
|
||||
|
@ -253,6 +254,7 @@ vec2 getPolarCoordinates(const PalmData& palm) {
|
|||
|
||||
// Draws the FBO texture for Oculus rift.
|
||||
void ApplicationCompositor::displayOverlayTextureHmd(RenderArgs* renderArgs, int eye) {
|
||||
PROFILE_RANGE(__FUNCTION__);
|
||||
if (_alpha == 0.0f) {
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -74,6 +74,7 @@ ApplicationOverlay::~ApplicationOverlay() {
|
|||
|
||||
// Renders the overlays either to a texture or to the screen
|
||||
void ApplicationOverlay::renderOverlay(RenderArgs* renderArgs) {
|
||||
PROFILE_RANGE(__FUNCTION__);
|
||||
CHECK_GL_ERROR();
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "ApplicationOverlay::displayOverlay()");
|
||||
|
||||
|
@ -98,6 +99,7 @@ void ApplicationOverlay::renderOverlay(RenderArgs* renderArgs) {
|
|||
}
|
||||
|
||||
void ApplicationOverlay::renderQmlUi(RenderArgs* renderArgs) {
|
||||
PROFILE_RANGE(__FUNCTION__);
|
||||
if (_uiTexture) {
|
||||
gpu::Batch batch;
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
|
@ -112,6 +114,7 @@ void ApplicationOverlay::renderQmlUi(RenderArgs* renderArgs) {
|
|||
}
|
||||
|
||||
void ApplicationOverlay::renderOverlays(RenderArgs* renderArgs) {
|
||||
PROFILE_RANGE(__FUNCTION__);
|
||||
glm::vec2 size = qApp->getCanvasSize();
|
||||
|
||||
mat4 legacyProjection = glm::ortho<float>(0, size.x, size.y, 0, ORTHO_NEAR_CLIP, ORTHO_FAR_CLIP);
|
||||
|
@ -129,11 +132,12 @@ void ApplicationOverlay::renderOverlays(RenderArgs* renderArgs) {
|
|||
emit qApp->renderingOverlay();
|
||||
qApp->getOverlays().renderHUD(renderArgs);
|
||||
|
||||
DependencyManager::get<AudioScope>()->render(renderArgs, _overlayFramebuffer->size().width(), _overlayFramebuffer->size().height());
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
renderArgs->_context->syncCache();
|
||||
fboViewport(_overlayFramebuffer);
|
||||
}
|
||||
|
||||
|
@ -196,7 +200,7 @@ void ApplicationOverlay::renderDomainConnectionStatusBorder(RenderArgs* renderAr
|
|||
geometryCache->useSimpleDrawPipeline(batch);
|
||||
batch.setProjectionTransform(mat4());
|
||||
batch.setModelTransform(mat4());
|
||||
batch.setUniformTexture(0, DependencyManager::get<TextureCache>()->getWhiteTexture());
|
||||
batch.setResourceTexture(0, DependencyManager::get<TextureCache>()->getWhiteTexture());
|
||||
batch._glLineWidth(CONNECTION_STATUS_BORDER_LINE_WIDTH);
|
||||
|
||||
// TODO animate the disconnect border for some excitement while not connected?
|
||||
|
@ -219,6 +223,7 @@ GLuint ApplicationOverlay::getOverlayTexture() {
|
|||
}
|
||||
|
||||
void ApplicationOverlay::buildFramebufferObject() {
|
||||
PROFILE_RANGE(__FUNCTION__);
|
||||
QSize fboSize = qApp->getDeviceSize();
|
||||
if (_overlayFramebuffer && fboSize == _overlayFramebuffer->size()) {
|
||||
// Already built
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
|
||||
#include "Application.h"
|
||||
|
||||
#include "../octree/OctreePacketProcessor.h"
|
||||
#include "ui/OctreeStatsDialog.h"
|
||||
|
||||
OctreeStatsDialog::OctreeStatsDialog(QWidget* parent, NodeToOctreeSceneStats* model) :
|
||||
|
@ -53,7 +54,7 @@ OctreeStatsDialog::OctreeStatsDialog(QWidget* parent, NodeToOctreeSceneStats* mo
|
|||
_localElementsMemory = AddStatItem("Elements Memory");
|
||||
_sendingMode = AddStatItem("Sending Mode");
|
||||
|
||||
_processedPackets = AddStatItem("Processed Packets");
|
||||
_processedPackets = AddStatItem("Entity Packets");
|
||||
_processedPacketsElements = AddStatItem("Processed Packets Elements");
|
||||
_processedPacketsEntities = AddStatItem("Processed Packets Entities");
|
||||
_processedPacketsTiming = AddStatItem("Processed Packets Timing");
|
||||
|
@ -155,6 +156,8 @@ void OctreeStatsDialog::paintEvent(QPaintEvent* event) {
|
|||
if (sinceLastRefresh < REFRESH_AFTER) {
|
||||
return QDialog::paintEvent(event);
|
||||
}
|
||||
const int FLOATING_POINT_PRECISION = 3;
|
||||
|
||||
_lastRefresh = now;
|
||||
|
||||
// Update labels
|
||||
|
@ -245,7 +248,6 @@ void OctreeStatsDialog::paintEvent(QPaintEvent* event) {
|
|||
auto averageElementsPerPacket = entities->getAverageElementsPerPacket();
|
||||
auto averageEntitiesPerPacket = entities->getAverageEntitiesPerPacket();
|
||||
|
||||
auto averagePacketsPerSecond = entities->getAveragePacketsPerSecond();
|
||||
auto averageElementsPerSecond = entities->getAverageElementsPerSecond();
|
||||
auto averageEntitiesPerSecond = entities->getAverageEntitiesPerSecond();
|
||||
|
||||
|
@ -253,21 +255,32 @@ void OctreeStatsDialog::paintEvent(QPaintEvent* event) {
|
|||
auto averageUncompressPerPacket = entities->getAverageUncompressPerPacket();
|
||||
auto averageReadBitstreamPerPacket = entities->getAverageReadBitstreamPerPacket();
|
||||
|
||||
QString averageElementsPerPacketString = locale.toString(averageElementsPerPacket);
|
||||
QString averageEntitiesPerPacketString = locale.toString(averageEntitiesPerPacket);
|
||||
QString averageElementsPerPacketString = locale.toString(averageElementsPerPacket, 'f', FLOATING_POINT_PRECISION);
|
||||
QString averageEntitiesPerPacketString = locale.toString(averageEntitiesPerPacket, 'f', FLOATING_POINT_PRECISION);
|
||||
|
||||
QString averagePacketsPerSecondString = locale.toString(averagePacketsPerSecond);
|
||||
QString averageElementsPerSecondString = locale.toString(averageElementsPerSecond);
|
||||
QString averageEntitiesPerSecondString = locale.toString(averageEntitiesPerSecond);
|
||||
QString averageElementsPerSecondString = locale.toString(averageElementsPerSecond, 'f', FLOATING_POINT_PRECISION);
|
||||
QString averageEntitiesPerSecondString = locale.toString(averageEntitiesPerSecond, 'f', FLOATING_POINT_PRECISION);
|
||||
|
||||
QString averageWaitLockPerPacketString = locale.toString(averageWaitLockPerPacket);
|
||||
QString averageUncompressPerPacketString = locale.toString(averageUncompressPerPacket);
|
||||
QString averageReadBitstreamPerPacketString = locale.toString(averageReadBitstreamPerPacket);
|
||||
|
||||
label = _labels[_processedPackets];
|
||||
const OctreePacketProcessor& entitiesPacketProcessor = Application::getInstance()->getOctreePacketProcessor();
|
||||
|
||||
auto incomingPPS = entitiesPacketProcessor.getIncomingPPS();
|
||||
auto processedPPS = entitiesPacketProcessor.getProcessedPPS();
|
||||
auto treeProcessedPPS = entities->getAveragePacketsPerSecond();
|
||||
|
||||
QString incomingPPSString = locale.toString(incomingPPS, 'f', FLOATING_POINT_PRECISION);
|
||||
QString processedPPSString = locale.toString(processedPPS, 'f', FLOATING_POINT_PRECISION);
|
||||
QString treeProcessedPPSString = locale.toString(treeProcessedPPS, 'f', FLOATING_POINT_PRECISION);
|
||||
|
||||
statsValue.str("");
|
||||
statsValue <<
|
||||
"" << qPrintable(averagePacketsPerSecondString) << " per second";
|
||||
"Network IN: " << qPrintable(incomingPPSString) << " PPS / " <<
|
||||
"Queue OUT: " << qPrintable(processedPPSString) << " PPS / " <<
|
||||
"Tree IN: " << qPrintable(treeProcessedPPSString) << " PPS";
|
||||
|
||||
label->setText(statsValue.str().c_str());
|
||||
|
||||
|
@ -321,7 +334,7 @@ void OctreeStatsDialog::paintEvent(QPaintEvent* event) {
|
|||
}
|
||||
|
||||
QString totalTrackedEditsString = locale.toString((uint)totalTrackedEdits);
|
||||
QString updatesPerSecondString = locale.toString(updatesPerSecond);
|
||||
QString updatesPerSecondString = locale.toString(updatesPerSecond, 'f', FLOATING_POINT_PRECISION);
|
||||
QString bytesPerEditString = locale.toString(bytesPerEdit);
|
||||
|
||||
statsValue.str("");
|
||||
|
|
|
@ -24,9 +24,18 @@ UpdateDialog::UpdateDialog(QQuickItem* parent) :
|
|||
int currentVersion = QCoreApplication::applicationVersion().toInt();
|
||||
int latestVersion = applicationUpdater.data()->getBuildData().lastKey();
|
||||
int versionsBehind = latestVersion - currentVersion;
|
||||
_updateAvailableDetails = "v" + QString::number(latestVersion) + " released on " + applicationUpdater.data()->getBuildData()[latestVersion]["releaseTime"];
|
||||
_updateAvailableDetails += "\nYou are " + QString::number(versionsBehind) + " versions behind";
|
||||
_releaseNotes = applicationUpdater.data()->getBuildData()[latestVersion]["releaseNotes"];
|
||||
_updateAvailableDetails = "v" + QString::number(latestVersion) + " released on "
|
||||
+ QString(applicationUpdater.data()->getBuildData()[latestVersion]["releaseTime"]).replace(" ", " ");
|
||||
_updateAvailableDetails += "\nYou are " + QString::number(versionsBehind) + " version"
|
||||
+ (versionsBehind > 1 ? "s" : "") + " behind";
|
||||
|
||||
_releaseNotes = "";
|
||||
for (int i = latestVersion; i > currentVersion; i--) {
|
||||
QString releaseNotes = applicationUpdater.data()->getBuildData()[i]["releaseNotes"];
|
||||
releaseNotes.remove("<br />");
|
||||
releaseNotes.remove(QRegExp("^\n+"));
|
||||
_releaseNotes += "\n" + QString().sprintf("%d", i) + "\n" + releaseNotes + "\n";
|
||||
}
|
||||
}
|
||||
|
||||
const QString& UpdateDialog::updateAvailableDetails() const {
|
||||
|
|
|
@ -87,12 +87,12 @@ void BillboardOverlay::render(RenderArgs* args) {
|
|||
transform.postScale(glm::vec3(getDimensions(), 1.0f));
|
||||
|
||||
batch->setModelTransform(transform);
|
||||
batch->setUniformTexture(0, _texture->getGPUTexture());
|
||||
batch->setResourceTexture(0, _texture->getGPUTexture());
|
||||
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(*batch, topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight,
|
||||
glm::vec4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha));
|
||||
|
||||
batch->setUniformTexture(0, args->_whiteTexture); // restore default white color after me
|
||||
batch->setResourceTexture(0, args->_whiteTexture); // restore default white color after me
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -75,44 +75,44 @@ void ImageOverlay::render(RenderArgs* args) {
|
|||
glm::vec2 topLeft(left, top);
|
||||
glm::vec2 bottomRight(right, bottom);
|
||||
|
||||
float imageWidth = _texture->getWidth();
|
||||
float imageHeight = _texture->getHeight();
|
||||
|
||||
// if for some reason our image is not over 0 width or height, don't attempt to render the image
|
||||
if (_renderImage && imageWidth > 0 && imageHeight > 0) {
|
||||
if (_renderImage) {
|
||||
float imageWidth = _texture->getWidth();
|
||||
float imageHeight = _texture->getHeight();
|
||||
if (imageWidth > 0 && imageHeight > 0) {
|
||||
QRect fromImage;
|
||||
if (_wantClipFromImage) {
|
||||
float scaleX = imageWidth / _texture->getOriginalWidth();
|
||||
float scaleY = imageHeight / _texture->getOriginalHeight();
|
||||
|
||||
QRect fromImage;
|
||||
if (_wantClipFromImage) {
|
||||
float scaleX = imageWidth / _texture->getOriginalWidth();
|
||||
float scaleY = imageHeight / _texture->getOriginalHeight();
|
||||
fromImage.setX(scaleX * _fromImage.x());
|
||||
fromImage.setY(scaleY * _fromImage.y());
|
||||
fromImage.setWidth(scaleX * _fromImage.width());
|
||||
fromImage.setHeight(scaleY * _fromImage.height());
|
||||
}
|
||||
else {
|
||||
fromImage.setX(0);
|
||||
fromImage.setY(0);
|
||||
fromImage.setWidth(imageWidth);
|
||||
fromImage.setHeight(imageHeight);
|
||||
}
|
||||
|
||||
fromImage.setX(scaleX * _fromImage.x());
|
||||
fromImage.setY(scaleY * _fromImage.y());
|
||||
fromImage.setWidth(scaleX * _fromImage.width());
|
||||
fromImage.setHeight(scaleY * _fromImage.height());
|
||||
float x = fromImage.x() / imageWidth;
|
||||
float y = fromImage.y() / imageHeight;
|
||||
float w = fromImage.width() / imageWidth; // ?? is this what we want? not sure
|
||||
float h = fromImage.height() / imageHeight;
|
||||
|
||||
glm::vec2 texCoordTopLeft(x, y);
|
||||
glm::vec2 texCoordBottomRight(x + w, y + h);
|
||||
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight, quadColor);
|
||||
} else {
|
||||
fromImage.setX(0);
|
||||
fromImage.setY(0);
|
||||
fromImage.setWidth(imageWidth);
|
||||
fromImage.setHeight(imageHeight);
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(topLeft, bottomRight, quadColor);
|
||||
}
|
||||
|
||||
float x = fromImage.x() / imageWidth;
|
||||
float y = fromImage.y() / imageHeight;
|
||||
float w = fromImage.width() / imageWidth; // ?? is this what we want? not sure
|
||||
float h = fromImage.height() / imageHeight;
|
||||
|
||||
glm::vec2 texCoordTopLeft(x, y);
|
||||
glm::vec2 texCoordBottomRight(x + w, y + h);
|
||||
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight, quadColor);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
} else {
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(topLeft, bottomRight, quadColor);
|
||||
}
|
||||
|
||||
if (_renderImage) {
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
}
|
||||
|
||||
void ImageOverlay::setProperties(const QScriptValue& properties) {
|
||||
|
|
|
@ -40,14 +40,12 @@ void LocalModelsOverlay::render(RenderArgs* args) {
|
|||
|
||||
auto batch = args ->_batch;
|
||||
Application* app = Application::getInstance();
|
||||
glm::vec3 oldTranslation = app->getCurrentViewFrustum()->getPosition();
|
||||
glm::vec3 oldTranslation = app->getViewFrustum()->getPosition();
|
||||
Transform transform = Transform();
|
||||
transform.setTranslation(oldTranslation + getPosition());
|
||||
batch->setViewTransform(transform);
|
||||
_entityTreeRenderer->render(args);
|
||||
transform.setTranslation(oldTranslation);
|
||||
batch->setViewTransform(transform);
|
||||
|
||||
|
||||
if (glower) {
|
||||
delete glower;
|
||||
}
|
||||
|
|
|
@ -96,6 +96,7 @@ void Overlays::cleanupOverlaysToDelete() {
|
|||
}
|
||||
|
||||
void Overlays::renderHUD(RenderArgs* renderArgs) {
|
||||
PROFILE_RANGE(__FUNCTION__);
|
||||
QReadLocker lock(&_lock);
|
||||
gpu::Batch batch;
|
||||
renderArgs->_batch = &batch;
|
||||
|
|
|
@ -35,14 +35,13 @@ void Rectangle3DOverlay::render(RenderArgs* args) {
|
|||
if (!_visible) {
|
||||
return; // do nothing if we're not visible
|
||||
}
|
||||
|
||||
|
||||
float alpha = getAlpha();
|
||||
xColor color = getColor();
|
||||
const float MAX_COLOR = 255.0f;
|
||||
glm::vec4 rectangleColor(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
|
||||
|
||||
glm::vec3 position = getPosition();
|
||||
glm::vec3 center = getCenter();
|
||||
glm::vec2 dimensions = getDimensions();
|
||||
glm::vec2 halfDimensions = dimensions * 0.5f;
|
||||
glm::quat rotation = getRotation();
|
||||
|
@ -67,7 +66,7 @@ void Rectangle3DOverlay::render(RenderArgs* args) {
|
|||
glm::vec3 point2(halfDimensions.x, -halfDimensions.y, 0.0f);
|
||||
glm::vec3 point3(halfDimensions.x, halfDimensions.y, 0.0f);
|
||||
glm::vec3 point4(-halfDimensions.x, halfDimensions.y, 0.0f);
|
||||
|
||||
|
||||
geometryCache->renderDashedLine(*batch, point1, point2, rectangleColor);
|
||||
geometryCache->renderDashedLine(*batch, point2, point3, rectangleColor);
|
||||
geometryCache->renderDashedLine(*batch, point3, point4, rectangleColor);
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
|
||||
#include "Text3DOverlay.h"
|
||||
|
||||
#include <DeferredLightingEffect.h>
|
||||
#include <RenderDeferredTask.h>
|
||||
#include <TextRenderer3D.h>
|
||||
|
||||
|
@ -114,6 +115,7 @@ void Text3DOverlay::render(RenderArgs* args) {
|
|||
|
||||
glm::vec3 topLeft(-halfDimensions.x, -halfDimensions.y, SLIGHTLY_BEHIND);
|
||||
glm::vec3 bottomRight(halfDimensions.x, halfDimensions.y, SLIGHTLY_BEHIND);
|
||||
DependencyManager::get<DeferredLightingEffect>()->bindSimpleProgram(batch, false, true, false, true);
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(batch, topLeft, bottomRight, quadColor);
|
||||
|
||||
// Same font properties as textSize()
|
||||
|
|
33
interface/ui/temp.qml
Normal file
33
interface/ui/temp.qml
Normal file
|
@ -0,0 +1,33 @@
|
|||
import QtQuick 2.4
|
||||
import QtQuick.Controls 2.3
|
||||
import QtQuick.Controls.Styles 1.3
|
||||
|
||||
|
||||
Item {
|
||||
implicitHeight: 200
|
||||
implicitWidth: 800
|
||||
|
||||
|
||||
TextArea {
|
||||
id: gutter
|
||||
anchors.left: parent.left
|
||||
anchors.top: parent.top
|
||||
anchors.bottom: parent.bottom
|
||||
style: TextAreaStyle {
|
||||
backgroundColor: "grey"
|
||||
}
|
||||
width: 16
|
||||
text: ">"
|
||||
font.family: "Lucida Console"
|
||||
}
|
||||
TextArea {
|
||||
anchors.left: gutter.right
|
||||
anchors.top: parent.top
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.right: parent.right
|
||||
text: "undefined"
|
||||
font.family: "Lucida Console"
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -84,14 +84,14 @@ void AnimationLoop::setStartAutomatically(bool startAutomatically) {
|
|||
}
|
||||
|
||||
void AnimationLoop::setRunning(bool running) {
|
||||
if (_running == running) {
|
||||
// don't do anything if the new value is the same as the value we already have
|
||||
if (_running != running) {
|
||||
_running = running;
|
||||
|
||||
// If we just set running to true, then also reset the frame to the first frame
|
||||
if (running) {
|
||||
// move back to the beginning
|
||||
_frameIndex = _firstFrame;
|
||||
}
|
||||
return;
|
||||
}
|
||||
if ((_running = running)) {
|
||||
_frameIndex = _firstFrame;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -192,6 +192,11 @@ void Oculus_0_6_DisplayPlugin::activate(PluginContainer * container) {
|
|||
ovrSizei & size = sceneLayer.Viewport[eye].Size = ovrHmd_GetFovTextureSize(_hmd, eye, fov, 1.0f);
|
||||
sceneLayer.Viewport[eye].Pos = { eye == ovrEye_Left ? 0 : size.w, 0 };
|
||||
});
|
||||
// We're rendering both eyes to the same texture, so only one of the
|
||||
// pointers is populated
|
||||
sceneLayer.ColorTexture[0] = _sceneFbo->color;
|
||||
// not needed since the structure was zeroed on init, but explicit
|
||||
sceneLayer.ColorTexture[1] = nullptr;
|
||||
|
||||
PerformanceTimer::setActive(true);
|
||||
|
||||
|
@ -213,13 +218,6 @@ void Oculus_0_6_DisplayPlugin::customizeContext(PluginContainer * container) {
|
|||
|
||||
_sceneFbo = SwapFboPtr(new SwapFramebufferWrapper(_hmd));
|
||||
_sceneFbo->Init(getRecommendedRenderSize());
|
||||
|
||||
// We're rendering both eyes to the same texture, so only one of the
|
||||
// pointers is populated
|
||||
ovrLayerEyeFov& sceneLayer = getSceneLayer();
|
||||
sceneLayer.ColorTexture[0] = _sceneFbo->color;
|
||||
// not needed since the structure was zeroed on init, but explicit
|
||||
sceneLayer.ColorTexture[1] = nullptr;
|
||||
}
|
||||
|
||||
void Oculus_0_6_DisplayPlugin::deactivate() {
|
||||
|
@ -274,6 +272,7 @@ void Oculus_0_6_DisplayPlugin::display(GLuint finalTexture, const glm::uvec2& sc
|
|||
PerformanceTimer("OculusSubmit");
|
||||
ovrLayerHeader* layers = &sceneLayer.Header;
|
||||
ovrResult result = ovrHmd_SubmitFrame(_hmd, _frameIndex, nullptr, &layers, 1);
|
||||
qDebug() << result;
|
||||
}
|
||||
_sceneFbo->Increment();
|
||||
|
||||
|
|
|
@ -93,16 +93,18 @@ void EntityTreeRenderer::clear() {
|
|||
foreach (const EntityItemID& entityID, _entityScripts.keys()) {
|
||||
checkAndCallUnload(entityID);
|
||||
}
|
||||
OctreeRenderer::clear();
|
||||
_entityScripts.clear();
|
||||
|
||||
auto scene = _viewState->getMain3DScene();
|
||||
render::PendingChanges pendingChanges;
|
||||
|
||||
foreach(auto entity, _entitiesInScene) {
|
||||
entity->removeFromScene(entity, scene, pendingChanges);
|
||||
}
|
||||
scene->enqueuePendingChanges(pendingChanges);
|
||||
_entitiesInScene.clear();
|
||||
|
||||
OctreeRenderer::clear();
|
||||
}
|
||||
|
||||
void EntityTreeRenderer::init() {
|
||||
|
@ -802,6 +804,8 @@ void EntityTreeRenderer::connectSignalsToSlots(EntityScriptingInterface* entityS
|
|||
connect(this, &EntityTreeRenderer::enterEntity, entityScriptingInterface, &EntityScriptingInterface::enterEntity);
|
||||
connect(this, &EntityTreeRenderer::leaveEntity, entityScriptingInterface, &EntityScriptingInterface::leaveEntity);
|
||||
connect(this, &EntityTreeRenderer::collisionWithEntity, entityScriptingInterface, &EntityScriptingInterface::collisionWithEntity);
|
||||
|
||||
connect(&(*DependencyManager::get<SceneScriptingInterface>()), &SceneScriptingInterface::shouldRenderEntitiesChanged, this, &EntityTreeRenderer::updateEntityRenderStatus, Qt::QueuedConnection);
|
||||
}
|
||||
|
||||
QScriptValueList EntityTreeRenderer::createMouseEventArgs(const EntityItemID& entityID, QMouseEvent* event, unsigned int deviceID) {
|
||||
|
@ -1001,7 +1005,7 @@ void EntityTreeRenderer::deletingEntity(const EntityItemID& entityID) {
|
|||
checkAndCallUnload(entityID);
|
||||
}
|
||||
_entityScripts.remove(entityID);
|
||||
|
||||
|
||||
// here's where we remove the entity payload from the scene
|
||||
if (_entitiesInScene.contains(entityID)) {
|
||||
auto entity = _entitiesInScene.take(entityID);
|
||||
|
@ -1152,3 +1156,18 @@ void EntityTreeRenderer::entityCollisionWithEntity(const EntityItemID& idA, cons
|
|||
entityScriptB.property("collisionWithEntity").call(entityScriptA, args);
|
||||
}
|
||||
}
|
||||
|
||||
void EntityTreeRenderer::updateEntityRenderStatus(bool shouldRenderEntities) {
|
||||
if (DependencyManager::get<SceneScriptingInterface>()->shouldRenderEntities()) {
|
||||
for (auto entityID : _entityIDsLastInScene) {
|
||||
addingEntity(entityID);
|
||||
}
|
||||
_entityIDsLastInScene.clear();
|
||||
} else {
|
||||
_entityIDsLastInScene = _entitiesInScene.keys();
|
||||
for (auto entityID : _entityIDsLastInScene) {
|
||||
// FIXME - is this really right? do we want to do the deletingEntity() code or just remove from the scene.
|
||||
deletingEntity(entityID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -90,6 +90,9 @@ public:
|
|||
virtual void scriptContentsAvailable(const QUrl& url, const QString& scriptContents);
|
||||
virtual void errorInLoadingScript(const QUrl& url);
|
||||
|
||||
// For Scene.shouldRenderEntities
|
||||
QList<EntityItemID>& getEntitiesLastInScene() { return _entityIDsLastInScene; }
|
||||
|
||||
signals:
|
||||
void mousePressOnEntity(const RayToEntityIntersectionResult& entityItemID, const QMouseEvent* event, unsigned int deviceId);
|
||||
void mouseMoveOnEntity(const RayToEntityIntersectionResult& entityItemID, const QMouseEvent* event, unsigned int deviceId);
|
||||
|
@ -112,6 +115,7 @@ public slots:
|
|||
void deletingEntity(const EntityItemID& entityID);
|
||||
void entitySciptChanging(const EntityItemID& entityID, const bool reload);
|
||||
void entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);
|
||||
void updateEntityRenderStatus(bool shouldRenderEntities);
|
||||
|
||||
// optional slots that can be wired to menu items
|
||||
void setDisplayElementChildProxies(bool value) { _displayElementChildProxies = value; }
|
||||
|
@ -188,6 +192,8 @@ private:
|
|||
int _previousStageDay;
|
||||
|
||||
QHash<EntityItemID, EntityItemPointer> _entitiesInScene;
|
||||
// For Scene.shouldRenderEntities
|
||||
QList<EntityItemID> _entityIDsLastInScene;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -161,6 +161,7 @@ namespace render {
|
|||
template <> void payloadRender(const RenderableModelEntityItemMeta::Pointer& payload, RenderArgs* args) {
|
||||
if (args) {
|
||||
if (payload && payload->entity) {
|
||||
PROFILE_RANGE("MetaModelRender");
|
||||
payload->entity->render(args);
|
||||
}
|
||||
}
|
||||
|
@ -188,6 +189,7 @@ void makeEntityItemStatusGetters(RenderableModelEntityItem* entity, render::Item
|
|||
|
||||
bool RenderableModelEntityItem::addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
|
||||
render::PendingChanges& pendingChanges) {
|
||||
|
||||
_myMetaItem = scene->allocateID();
|
||||
|
||||
auto renderData = RenderableModelEntityItemMeta::Pointer(new RenderableModelEntityItemMeta(self));
|
||||
|
@ -198,7 +200,10 @@ bool RenderableModelEntityItem::addToScene(EntityItemPointer self, std::shared_p
|
|||
if (_model) {
|
||||
render::Item::Status::Getters statusGetters;
|
||||
makeEntityItemStatusGetters(this, statusGetters);
|
||||
return _model->addToScene(scene, pendingChanges, statusGetters);
|
||||
|
||||
// note: we don't care if the model fails to add items, we always added our meta item and therefore we return
|
||||
// true so that the system knows our meta item is in the scene!
|
||||
_model->addToScene(scene, pendingChanges, statusGetters);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
|
|
@ -50,7 +50,7 @@ void RenderableParticleEffectEntityItem::render(RenderArgs* args) {
|
|||
Q_ASSERT(args->_batch);
|
||||
gpu::Batch& batch = *args->_batch;
|
||||
if (textured) {
|
||||
batch.setUniformTexture(0, _texture->getGPUTexture());
|
||||
batch.setResourceTexture(0, _texture->getGPUTexture());
|
||||
}
|
||||
batch.setModelTransform(getTransformToCenter());
|
||||
DependencyManager::get<DeferredLightingEffect>()->bindSimpleProgram(batch, textured);
|
||||
|
|
|
@ -36,10 +36,6 @@ void RenderableTextEntityItem::render(RenderArgs* args) {
|
|||
glm::vec4 backgroundColor = glm::vec4(toGlm(getBackgroundColorX()), 1.0f);
|
||||
glm::vec3 dimensions = getDimensions();
|
||||
|
||||
Transform transformToTopLeft = getTransformToCenter();
|
||||
transformToTopLeft.postTranslate(glm::vec3(-0.5f, 0.5f, 0.0f)); // Go to the top left
|
||||
transformToTopLeft.setScale(1.0f); // Use a scale of one so that the text is not deformed
|
||||
|
||||
// Render background
|
||||
glm::vec3 minCorner = glm::vec3(0.0f, -dimensions.y, SLIGHTLY_BEHIND);
|
||||
glm::vec3 maxCorner = glm::vec3(dimensions.x, 0.0f, SLIGHTLY_BEHIND);
|
||||
|
@ -48,15 +44,22 @@ void RenderableTextEntityItem::render(RenderArgs* args) {
|
|||
// Batch render calls
|
||||
Q_ASSERT(args->_batch);
|
||||
gpu::Batch& batch = *args->_batch;
|
||||
|
||||
Transform transformToTopLeft = getTransformToCenter();
|
||||
if (getFaceCamera()) {
|
||||
//rotate about vertical to face the camera
|
||||
glm::vec3 dPosition = args->_viewFrustum->getPosition() - getPosition();
|
||||
// If x and z are 0, atan(x, z) is undefined, so default to 0 degrees
|
||||
float yawRotation = dPosition.x == 0.0f && dPosition.z == 0.0f ? 0.0f : glm::atan(dPosition.x, dPosition.z);
|
||||
glm::quat orientation = glm::quat(glm::vec3(0.0f, yawRotation, 0.0f));
|
||||
transformToTopLeft.setRotation(orientation);
|
||||
}
|
||||
transformToTopLeft.postTranslate(glm::vec3(-0.5f, 0.5f, 0.0f)); // Go to the top left
|
||||
transformToTopLeft.setScale(1.0f); // Use a scale of one so that the text is not deformed
|
||||
|
||||
batch.setModelTransform(transformToTopLeft);
|
||||
|
||||
//rotate about vertical to face the camera
|
||||
if (getFaceCamera()) {
|
||||
transformToTopLeft.postRotate(args->_viewFrustum->getOrientation());
|
||||
batch.setModelTransform(transformToTopLeft);
|
||||
}
|
||||
|
||||
DependencyManager::get<DeferredLightingEffect>()->bindSimpleProgram(batch, false, false);
|
||||
DependencyManager::get<DeferredLightingEffect>()->bindSimpleProgram(batch, false, false, false, true);
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(batch, minCorner, maxCorner, backgroundColor);
|
||||
|
||||
float scale = _lineHeight / _textRenderer->getFontSize();
|
||||
|
|
|
@ -23,13 +23,11 @@ class EntityActionFactoryInterface : public QObject, public Dependency {
|
|||
public:
|
||||
EntityActionFactoryInterface() { }
|
||||
virtual ~EntityActionFactoryInterface() { }
|
||||
virtual EntityActionPointer factory(EntitySimulation* simulation,
|
||||
EntityActionType type,
|
||||
QUuid id,
|
||||
virtual EntityActionPointer factory(EntityActionType type,
|
||||
const QUuid& id,
|
||||
EntityItemPointer ownerEntity,
|
||||
QVariantMap arguments) { assert(false); return nullptr; }
|
||||
virtual EntityActionPointer factoryBA(EntitySimulation* simulation,
|
||||
EntityItemPointer ownerEntity,
|
||||
virtual EntityActionPointer factoryBA(EntityItemPointer ownerEntity,
|
||||
QByteArray data) { assert(false); return nullptr; }
|
||||
};
|
||||
|
||||
|
|
|
@ -127,21 +127,21 @@ glm::vec3 EntityActionInterface::extractVec3Argument(QString objectName, QVarian
|
|||
qDebug() << objectName << "requires argument:" << argumentName;
|
||||
}
|
||||
ok = false;
|
||||
return glm::vec3();
|
||||
return glm::vec3(0.0f);
|
||||
}
|
||||
|
||||
QVariant resultV = arguments[argumentName];
|
||||
if (resultV.type() != (QVariant::Type) QMetaType::QVariantMap) {
|
||||
qDebug() << objectName << "argument" << argumentName << "must be a map";
|
||||
ok = false;
|
||||
return glm::vec3();
|
||||
return glm::vec3(0.0f);
|
||||
}
|
||||
|
||||
QVariantMap resultVM = resultV.toMap();
|
||||
if (!resultVM.contains("x") || !resultVM.contains("y") || !resultVM.contains("z")) {
|
||||
qDebug() << objectName << "argument" << argumentName << "must be a map with keys of x, y, z";
|
||||
qDebug() << objectName << "argument" << argumentName << "must be a map with keys: x, y, z";
|
||||
ok = false;
|
||||
return glm::vec3();
|
||||
return glm::vec3(0.0f);
|
||||
}
|
||||
|
||||
QVariant xV = resultVM["x"];
|
||||
|
@ -155,9 +155,15 @@ glm::vec3 EntityActionInterface::extractVec3Argument(QString objectName, QVarian
|
|||
float y = yV.toFloat(&yOk);
|
||||
float z = zV.toFloat(&zOk);
|
||||
if (!xOk || !yOk || !zOk) {
|
||||
qDebug() << objectName << "argument" << argumentName << "must be a map with keys of x, y, z and values of type float.";
|
||||
qDebug() << objectName << "argument" << argumentName << "must be a map with keys: x, y, and z of type float.";
|
||||
ok = false;
|
||||
return glm::vec3();
|
||||
return glm::vec3(0.0f);
|
||||
}
|
||||
|
||||
if (x != x || y != y || z != z) {
|
||||
// at least one of the values is NaN
|
||||
ok = false;
|
||||
return glm::vec3(0.0f);
|
||||
}
|
||||
|
||||
return glm::vec3(x, y, z);
|
||||
|
@ -181,8 +187,8 @@ glm::quat EntityActionInterface::extractQuatArgument(QString objectName, QVarian
|
|||
}
|
||||
|
||||
QVariantMap resultVM = resultV.toMap();
|
||||
if (!resultVM.contains("x") || !resultVM.contains("y") || !resultVM.contains("z")) {
|
||||
qDebug() << objectName << "argument" << argumentName << "must be a map with keys of x, y, z";
|
||||
if (!resultVM.contains("x") || !resultVM.contains("y") || !resultVM.contains("z") || !resultVM.contains("w")) {
|
||||
qDebug() << objectName << "argument" << argumentName << "must be a map with keys: x, y, z, and w";
|
||||
ok = false;
|
||||
return glm::quat();
|
||||
}
|
||||
|
@ -202,12 +208,18 @@ glm::quat EntityActionInterface::extractQuatArgument(QString objectName, QVarian
|
|||
float w = wV.toFloat(&wOk);
|
||||
if (!xOk || !yOk || !zOk || !wOk) {
|
||||
qDebug() << objectName << "argument" << argumentName
|
||||
<< "must be a map with keys of x, y, z, w and values of type float.";
|
||||
<< "must be a map with keys: x, y, z, and w of type float.";
|
||||
ok = false;
|
||||
return glm::quat();
|
||||
}
|
||||
|
||||
return glm::quat(w, x, y, z);
|
||||
if (x != x || y != y || z != z || w != w) {
|
||||
// at least one of the components is NaN!
|
||||
ok = false;
|
||||
return glm::quat();
|
||||
}
|
||||
|
||||
return glm::normalize(glm::quat(w, x, y, z));
|
||||
}
|
||||
|
||||
float EntityActionInterface::extractFloatArgument(QString objectName, QVariantMap arguments,
|
||||
|
@ -224,7 +236,7 @@ float EntityActionInterface::extractFloatArgument(QString objectName, QVariantMa
|
|||
bool vOk = true;
|
||||
float v = vV.toFloat(&vOk);
|
||||
|
||||
if (!vOk) {
|
||||
if (!vOk || v != v) {
|
||||
ok = false;
|
||||
return 0.0f;
|
||||
}
|
||||
|
|
|
@ -29,10 +29,10 @@ enum EntityActionType {
|
|||
|
||||
class EntityActionInterface {
|
||||
public:
|
||||
EntityActionInterface() { }
|
||||
EntityActionInterface(EntityActionType type, const QUuid& id) : _id(id), _type(type) { }
|
||||
virtual ~EntityActionInterface() { }
|
||||
virtual const QUuid& getID() const = 0;
|
||||
virtual EntityActionType getType() { assert(false); return ACTION_TYPE_NONE; }
|
||||
const QUuid& getID() const { return _id; }
|
||||
EntityActionType getType() const { return _type; }
|
||||
|
||||
virtual void removeFromSimulation(EntitySimulation* simulation) const = 0;
|
||||
virtual EntityItemWeakPointer getOwnerEntity() const = 0;
|
||||
|
@ -40,7 +40,7 @@ public:
|
|||
virtual bool updateArguments(QVariantMap arguments) = 0;
|
||||
virtual QVariantMap getArguments() = 0;
|
||||
|
||||
virtual QByteArray serialize() = 0;
|
||||
virtual QByteArray serialize() const = 0;
|
||||
virtual void deserialize(QByteArray serializedArguments) = 0;
|
||||
|
||||
static EntityActionType actionTypeFromString(QString actionTypeString);
|
||||
|
@ -68,6 +68,8 @@ protected:
|
|||
static QString extractStringArgument(QString objectName, QVariantMap arguments,
|
||||
QString argumentName, bool& ok, bool required = true);
|
||||
|
||||
QUuid _id;
|
||||
EntityActionType _type;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -12,9 +12,11 @@
|
|||
#include "EntityItem.h"
|
||||
|
||||
#include <QtCore/QObject>
|
||||
#include <QtEndian>
|
||||
|
||||
#include <glm/gtx/transform.hpp>
|
||||
|
||||
#include <BufferParser.h>
|
||||
#include <ByteCountCoding.h>
|
||||
#include <GLMHelpers.h>
|
||||
#include <Octree.h>
|
||||
|
@ -354,50 +356,78 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
|
|||
// ~27-35 bytes...
|
||||
const int MINIMUM_HEADER_BYTES = 27;
|
||||
|
||||
int bytesRead = 0;
|
||||
if (bytesLeftToRead < MINIMUM_HEADER_BYTES) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
int clockSkew = args.sourceNode ? args.sourceNode->getClockSkewUsec() : 0;
|
||||
|
||||
BufferParser parser(data, bytesLeftToRead);
|
||||
|
||||
#ifdef DEBUG
|
||||
#define VALIDATE_ENTITY_ITEM_PARSER 1
|
||||
#endif
|
||||
|
||||
#ifdef VALIDATE_ENTITY_ITEM_PARSER
|
||||
int bytesRead = 0;
|
||||
int originalLength = bytesLeftToRead;
|
||||
// TODO: figure out a way to avoid the big deep copy below.
|
||||
QByteArray originalDataBuffer((const char*)data, originalLength); // big deep copy!
|
||||
|
||||
int clockSkew = args.sourceNode ? args.sourceNode->getClockSkewUsec() : 0;
|
||||
|
||||
const unsigned char* dataAt = data;
|
||||
#endif
|
||||
|
||||
// id
|
||||
QByteArray encodedID = originalDataBuffer.mid(bytesRead, NUM_BYTES_RFC4122_UUID); // maximum possible size
|
||||
_id = QUuid::fromRfc4122(encodedID);
|
||||
dataAt += encodedID.size();
|
||||
bytesRead += encodedID.size();
|
||||
|
||||
parser.readUuid(_id);
|
||||
#ifdef VALIDATE_ENTITY_ITEM_PARSER
|
||||
{
|
||||
QByteArray encodedID = originalDataBuffer.mid(bytesRead, NUM_BYTES_RFC4122_UUID); // maximum possible size
|
||||
QUuid id = QUuid::fromRfc4122(encodedID);
|
||||
dataAt += encodedID.size();
|
||||
bytesRead += encodedID.size();
|
||||
Q_ASSERT(id == _id);
|
||||
Q_ASSERT(parser.offset() == (unsigned int) bytesRead);
|
||||
}
|
||||
#endif
|
||||
|
||||
// type
|
||||
parser.readCompressedCount<quint32>((quint32&)_type);
|
||||
#ifdef VALIDATE_ENTITY_ITEM_PARSER
|
||||
QByteArray encodedType = originalDataBuffer.mid(bytesRead); // maximum possible size
|
||||
ByteCountCoded<quint32> typeCoder = encodedType;
|
||||
encodedType = typeCoder; // determine true length
|
||||
dataAt += encodedType.size();
|
||||
bytesRead += encodedType.size();
|
||||
quint32 type = typeCoder;
|
||||
_type = (EntityTypes::EntityType)type;
|
||||
EntityTypes::EntityType oldType = (EntityTypes::EntityType)type;
|
||||
Q_ASSERT(oldType == _type);
|
||||
Q_ASSERT(parser.offset() == (unsigned int) bytesRead);
|
||||
#endif
|
||||
|
||||
bool overwriteLocalData = true; // assume the new content overwrites our local data
|
||||
quint64 now = usecTimestampNow();
|
||||
|
||||
// _created
|
||||
quint64 createdFromBuffer = 0;
|
||||
memcpy(&createdFromBuffer, dataAt, sizeof(createdFromBuffer));
|
||||
dataAt += sizeof(createdFromBuffer);
|
||||
bytesRead += sizeof(createdFromBuffer);
|
||||
|
||||
quint64 now = usecTimestampNow();
|
||||
if (_created == UNKNOWN_CREATED_TIME) {
|
||||
// we don't yet have a _created timestamp, so we accept this one
|
||||
createdFromBuffer -= clockSkew;
|
||||
if (createdFromBuffer > now || createdFromBuffer == UNKNOWN_CREATED_TIME) {
|
||||
createdFromBuffer = now;
|
||||
{
|
||||
quint64 createdFromBuffer = 0;
|
||||
parser.readValue(createdFromBuffer);
|
||||
#ifdef VALIDATE_ENTITY_ITEM_PARSER
|
||||
{
|
||||
quint64 createdFromBuffer2 = 0;
|
||||
memcpy(&createdFromBuffer2, dataAt, sizeof(createdFromBuffer2));
|
||||
dataAt += sizeof(createdFromBuffer2);
|
||||
bytesRead += sizeof(createdFromBuffer2);
|
||||
Q_ASSERT(createdFromBuffer2 == createdFromBuffer);
|
||||
Q_ASSERT(parser.offset() == (unsigned int) bytesRead);
|
||||
}
|
||||
#endif
|
||||
if (_created == UNKNOWN_CREATED_TIME) {
|
||||
// we don't yet have a _created timestamp, so we accept this one
|
||||
createdFromBuffer -= clockSkew;
|
||||
if (createdFromBuffer > now || createdFromBuffer == UNKNOWN_CREATED_TIME) {
|
||||
createdFromBuffer = now;
|
||||
}
|
||||
_created = createdFromBuffer;
|
||||
}
|
||||
_created = createdFromBuffer;
|
||||
}
|
||||
|
||||
#ifdef WANT_DEBUG
|
||||
|
@ -417,15 +447,21 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
|
|||
#endif
|
||||
|
||||
quint64 lastEditedFromBuffer = 0;
|
||||
quint64 lastEditedFromBufferAdjusted = 0;
|
||||
|
||||
// TODO: we could make this encoded as a delta from _created
|
||||
// _lastEdited
|
||||
memcpy(&lastEditedFromBuffer, dataAt, sizeof(lastEditedFromBuffer));
|
||||
dataAt += sizeof(lastEditedFromBuffer);
|
||||
bytesRead += sizeof(lastEditedFromBuffer);
|
||||
lastEditedFromBufferAdjusted = lastEditedFromBuffer - clockSkew;
|
||||
|
||||
parser.readValue(lastEditedFromBuffer);
|
||||
#ifdef VALIDATE_ENTITY_ITEM_PARSER
|
||||
{
|
||||
quint64 lastEditedFromBuffer2 = 0;
|
||||
memcpy(&lastEditedFromBuffer2, dataAt, sizeof(lastEditedFromBuffer2));
|
||||
dataAt += sizeof(lastEditedFromBuffer2);
|
||||
bytesRead += sizeof(lastEditedFromBuffer2);
|
||||
Q_ASSERT(lastEditedFromBuffer2 == lastEditedFromBuffer);
|
||||
Q_ASSERT(parser.offset() == (unsigned int) bytesRead);
|
||||
}
|
||||
#endif
|
||||
quint64 lastEditedFromBufferAdjusted = lastEditedFromBuffer - clockSkew;
|
||||
if (lastEditedFromBufferAdjusted > now) {
|
||||
lastEditedFromBufferAdjusted = now;
|
||||
}
|
||||
|
@ -487,9 +523,21 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
|
|||
}
|
||||
|
||||
// last updated is stored as ByteCountCoded delta from lastEdited
|
||||
QByteArray encodedUpdateDelta = originalDataBuffer.mid(bytesRead); // maximum possible size
|
||||
ByteCountCoded<quint64> updateDeltaCoder = encodedUpdateDelta;
|
||||
quint64 updateDelta = updateDeltaCoder;
|
||||
quint64 updateDelta;
|
||||
parser.readCompressedCount(updateDelta);
|
||||
#ifdef VALIDATE_ENTITY_ITEM_PARSER
|
||||
{
|
||||
QByteArray encodedUpdateDelta = originalDataBuffer.mid(bytesRead); // maximum possible size
|
||||
ByteCountCoded<quint64> updateDeltaCoder = encodedUpdateDelta;
|
||||
quint64 updateDelta2 = updateDeltaCoder;
|
||||
Q_ASSERT(updateDelta == updateDelta2);
|
||||
encodedUpdateDelta = updateDeltaCoder; // determine true length
|
||||
dataAt += encodedUpdateDelta.size();
|
||||
bytesRead += encodedUpdateDelta.size();
|
||||
Q_ASSERT(parser.offset() == (unsigned int) bytesRead);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (overwriteLocalData) {
|
||||
_lastUpdated = lastEditedFromBufferAdjusted + updateDelta; // don't adjust for clock skew since we already did that
|
||||
#ifdef WANT_DEBUG
|
||||
|
@ -499,17 +547,25 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
|
|||
#endif
|
||||
}
|
||||
|
||||
encodedUpdateDelta = updateDeltaCoder; // determine true length
|
||||
dataAt += encodedUpdateDelta.size();
|
||||
bytesRead += encodedUpdateDelta.size();
|
||||
|
||||
// Newer bitstreams will have a last simulated and a last updated value
|
||||
quint64 lastSimulatedFromBufferAdjusted = now;
|
||||
if (args.bitstreamVersion >= VERSION_ENTITIES_HAS_LAST_SIMULATED_TIME) {
|
||||
// last simulated is stored as ByteCountCoded delta from lastEdited
|
||||
QByteArray encodedSimulatedDelta = originalDataBuffer.mid(bytesRead); // maximum possible size
|
||||
ByteCountCoded<quint64> simulatedDeltaCoder = encodedSimulatedDelta;
|
||||
quint64 simulatedDelta = simulatedDeltaCoder;
|
||||
quint64 simulatedDelta;
|
||||
parser.readCompressedCount(simulatedDelta);
|
||||
#ifdef VALIDATE_ENTITY_ITEM_PARSER
|
||||
{
|
||||
QByteArray encodedSimulatedDelta = originalDataBuffer.mid(bytesRead); // maximum possible size
|
||||
ByteCountCoded<quint64> simulatedDeltaCoder = encodedSimulatedDelta;
|
||||
quint64 simulatedDelta2 = simulatedDeltaCoder;
|
||||
Q_ASSERT(simulatedDelta2 == simulatedDelta);
|
||||
encodedSimulatedDelta = simulatedDeltaCoder; // determine true length
|
||||
dataAt += encodedSimulatedDelta.size();
|
||||
bytesRead += encodedSimulatedDelta.size();
|
||||
Q_ASSERT(parser.offset() == (unsigned int) bytesRead);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (overwriteLocalData) {
|
||||
lastSimulatedFromBufferAdjusted = lastEditedFromBufferAdjusted + simulatedDelta; // don't adjust for clock skew since we already did that
|
||||
if (lastSimulatedFromBufferAdjusted > now) {
|
||||
|
@ -521,9 +577,6 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
|
|||
qCDebug(entities) << " lastSimulatedFromBufferAdjusted:" << debugTime(lastSimulatedFromBufferAdjusted, now);
|
||||
#endif
|
||||
}
|
||||
encodedSimulatedDelta = simulatedDeltaCoder; // determine true length
|
||||
dataAt += encodedSimulatedDelta.size();
|
||||
bytesRead += encodedSimulatedDelta.size();
|
||||
}
|
||||
|
||||
#ifdef WANT_DEBUG
|
||||
|
@ -537,10 +590,26 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
|
|||
|
||||
|
||||
// Property Flags
|
||||
QByteArray encodedPropertyFlags = originalDataBuffer.mid(bytesRead); // maximum possible size
|
||||
EntityPropertyFlags propertyFlags = encodedPropertyFlags;
|
||||
dataAt += propertyFlags.getEncodedLength();
|
||||
bytesRead += propertyFlags.getEncodedLength();
|
||||
EntityPropertyFlags propertyFlags;
|
||||
parser.readFlags(propertyFlags);
|
||||
#ifdef VALIDATE_ENTITY_ITEM_PARSER
|
||||
{
|
||||
QByteArray encodedPropertyFlags = originalDataBuffer.mid(bytesRead); // maximum possible size
|
||||
EntityPropertyFlags propertyFlags2 = encodedPropertyFlags;
|
||||
dataAt += propertyFlags.getEncodedLength();
|
||||
bytesRead += propertyFlags.getEncodedLength();
|
||||
Q_ASSERT(propertyFlags2 == propertyFlags);
|
||||
Q_ASSERT(parser.offset() == (unsigned int)bytesRead);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef VALIDATE_ENTITY_ITEM_PARSER
|
||||
Q_ASSERT(parser.data() + parser.offset() == dataAt);
|
||||
#else
|
||||
const unsigned char* dataAt = parser.data() + parser.offset();
|
||||
int bytesRead = parser.offset();
|
||||
#endif
|
||||
|
||||
|
||||
if (args.bitstreamVersion >= VERSION_ENTITIES_HAVE_SIMULATION_OWNER_AND_ACTIONS_OVER_WIRE) {
|
||||
// pack SimulationOwner and terse update properties near each other
|
||||
|
@ -549,6 +618,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
|
|||
// even when we would otherwise ignore the rest of the packet.
|
||||
|
||||
if (propertyFlags.getHasProperty(PROP_SIMULATION_OWNER)) {
|
||||
|
||||
QByteArray simOwnerData;
|
||||
int bytes = OctreePacketData::unpackDataFromBytes(dataAt, simOwnerData);
|
||||
SimulationOwner newSimOwner;
|
||||
|
@ -1419,20 +1489,22 @@ void EntityItem::clearSimulationOwnership() {
|
|||
|
||||
}
|
||||
|
||||
|
||||
bool EntityItem::addAction(EntitySimulation* simulation, EntityActionPointer action) {
|
||||
lockForWrite();
|
||||
checkWaitingToRemove(simulation);
|
||||
if (!checkWaitingActionData(simulation)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool result = addActionInternal(simulation, action);
|
||||
if (!result) {
|
||||
removeAction(simulation, action->getID());
|
||||
removeActionInternal(action->getID());
|
||||
}
|
||||
|
||||
unlock();
|
||||
return result;
|
||||
}
|
||||
|
||||
bool EntityItem::addActionInternal(EntitySimulation* simulation, EntityActionPointer action) {
|
||||
assertLocked();
|
||||
assert(action);
|
||||
assert(simulation);
|
||||
auto actionOwnerEntity = action->getOwnerEntity().lock();
|
||||
|
@ -1448,41 +1520,44 @@ bool EntityItem::addActionInternal(EntitySimulation* simulation, EntityActionPoi
|
|||
QByteArray newDataCache = serializeActions(success);
|
||||
if (success) {
|
||||
_allActionsDataCache = newDataCache;
|
||||
_dirtyFlags |= EntityItem::DIRTY_PHYSICS_ACTIVATION;
|
||||
}
|
||||
return success;
|
||||
}
|
||||
|
||||
bool EntityItem::updateAction(EntitySimulation* simulation, const QUuid& actionID, const QVariantMap& arguments) {
|
||||
lockForWrite();
|
||||
checkWaitingToRemove(simulation);
|
||||
if (!checkWaitingActionData(simulation)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!_objectActions.contains(actionID)) {
|
||||
unlock();
|
||||
return false;
|
||||
}
|
||||
EntityActionPointer action = _objectActions[actionID];
|
||||
bool success = action->updateArguments(arguments);
|
||||
|
||||
bool success = action->updateArguments(arguments);
|
||||
if (success) {
|
||||
_allActionsDataCache = serializeActions(success);
|
||||
_dirtyFlags |= EntityItem::DIRTY_PHYSICS_ACTIVATION;
|
||||
} else {
|
||||
qDebug() << "EntityItem::updateAction failed";
|
||||
}
|
||||
|
||||
unlock();
|
||||
return success;
|
||||
}
|
||||
|
||||
bool EntityItem::removeAction(EntitySimulation* simulation, const QUuid& actionID) {
|
||||
lockForWrite();
|
||||
checkWaitingToRemove(simulation);
|
||||
if (!checkWaitingActionData(simulation)) {
|
||||
return false;;
|
||||
}
|
||||
|
||||
return removeActionInternal(actionID);
|
||||
bool success = removeActionInternal(actionID);
|
||||
unlock();
|
||||
return success;
|
||||
}
|
||||
|
||||
bool EntityItem::removeActionInternal(const QUuid& actionID, EntitySimulation* simulation) {
|
||||
assertWriteLocked();
|
||||
if (_objectActions.contains(actionID)) {
|
||||
if (!simulation) {
|
||||
EntityTree* entityTree = _element ? _element->getTree() : nullptr;
|
||||
|
@ -1499,13 +1574,14 @@ bool EntityItem::removeActionInternal(const QUuid& actionID, EntitySimulation* s
|
|||
|
||||
bool success = true;
|
||||
_allActionsDataCache = serializeActions(success);
|
||||
_dirtyFlags |= EntityItem::DIRTY_PHYSICS_ACTIVATION;
|
||||
return success;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool EntityItem::clearActions(EntitySimulation* simulation) {
|
||||
_waitingActionData.clear();
|
||||
lockForWrite();
|
||||
QHash<QUuid, EntityActionPointer>::iterator i = _objectActions.begin();
|
||||
while (i != _objectActions.end()) {
|
||||
const QUuid id = i.key();
|
||||
|
@ -1514,85 +1590,85 @@ bool EntityItem::clearActions(EntitySimulation* simulation) {
|
|||
action->setOwnerEntity(nullptr);
|
||||
action->removeFromSimulation(simulation);
|
||||
}
|
||||
// empty _serializedActions means no actions for the EntityItem
|
||||
_actionsToRemove.clear();
|
||||
_allActionsDataCache.clear();
|
||||
_dirtyFlags |= EntityItem::DIRTY_PHYSICS_ACTIVATION;
|
||||
unlock();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EntityItem::deserializeActions(QByteArray allActionsData, EntitySimulation* simulation) const {
|
||||
bool success = true;
|
||||
QVector<QByteArray> serializedActions;
|
||||
if (allActionsData.size() > 0) {
|
||||
QDataStream serializedActionsStream(allActionsData);
|
||||
serializedActionsStream >> serializedActions;
|
||||
|
||||
void EntityItem::deserializeActions() {
|
||||
assertUnlocked();
|
||||
lockForWrite();
|
||||
deserializeActionsInternal();
|
||||
unlock();
|
||||
}
|
||||
|
||||
|
||||
void EntityItem::deserializeActionsInternal() {
|
||||
assertWriteLocked();
|
||||
|
||||
if (!_element) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Keep track of which actions got added or updated by the new actionData
|
||||
QSet<QUuid> updated;
|
||||
|
||||
EntityTree* entityTree = _element ? _element->getTree() : nullptr;
|
||||
if (!simulation) {
|
||||
simulation = entityTree ? entityTree->getSimulation() : nullptr;
|
||||
assert(entityTree);
|
||||
EntitySimulation* simulation = entityTree ? entityTree->getSimulation() : nullptr;
|
||||
assert(simulation);
|
||||
|
||||
QVector<QByteArray> serializedActions;
|
||||
if (_allActionsDataCache.size() > 0) {
|
||||
QDataStream serializedActionsStream(_allActionsDataCache);
|
||||
serializedActionsStream >> serializedActions;
|
||||
}
|
||||
|
||||
if (simulation && entityTree) {
|
||||
foreach(QByteArray serializedAction, serializedActions) {
|
||||
QDataStream serializedActionStream(serializedAction);
|
||||
EntityActionType actionType;
|
||||
QUuid actionID;
|
||||
serializedActionStream >> actionType;
|
||||
serializedActionStream >> actionID;
|
||||
updated << actionID;
|
||||
QSet<QUuid> updated;
|
||||
|
||||
if (_objectActions.contains(actionID)) {
|
||||
EntityActionPointer action = _objectActions[actionID];
|
||||
// TODO: make sure types match? there isn't currently a way to
|
||||
// change the type of an existing action.
|
||||
action->deserialize(serializedAction);
|
||||
} else {
|
||||
auto actionFactory = DependencyManager::get<EntityActionFactoryInterface>();
|
||||
if (simulation) {
|
||||
EntityItemPointer entity = entityTree->findEntityByEntityItemID(_id);
|
||||
EntityActionPointer action = actionFactory->factoryBA(simulation, entity, serializedAction);
|
||||
if (action) {
|
||||
entity->addActionInternal(simulation, action);
|
||||
}
|
||||
} else {
|
||||
// we can't yet add the action. This method will be called later.
|
||||
success = false;
|
||||
}
|
||||
foreach(QByteArray serializedAction, serializedActions) {
|
||||
QDataStream serializedActionStream(serializedAction);
|
||||
EntityActionType actionType;
|
||||
QUuid actionID;
|
||||
serializedActionStream >> actionType;
|
||||
serializedActionStream >> actionID;
|
||||
updated << actionID;
|
||||
|
||||
if (_objectActions.contains(actionID)) {
|
||||
EntityActionPointer action = _objectActions[actionID];
|
||||
// TODO: make sure types match? there isn't currently a way to
|
||||
// change the type of an existing action.
|
||||
action->deserialize(serializedAction);
|
||||
} else {
|
||||
auto actionFactory = DependencyManager::get<EntityActionFactoryInterface>();
|
||||
|
||||
// EntityItemPointer entity = entityTree->findEntityByEntityItemID(_id, false);
|
||||
EntityItemPointer entity = shared_from_this();
|
||||
EntityActionPointer action = actionFactory->factoryBA(entity, serializedAction);
|
||||
if (action) {
|
||||
entity->addActionInternal(simulation, action);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// remove any actions that weren't included in the new data.
|
||||
QHash<QUuid, EntityActionPointer>::const_iterator i = _objectActions.begin();
|
||||
while (i != _objectActions.end()) {
|
||||
const QUuid id = i.key();
|
||||
if (!updated.contains(id)) {
|
||||
_actionsToRemove << id;
|
||||
}
|
||||
i++;
|
||||
// remove any actions that weren't included in the new data.
|
||||
QHash<QUuid, EntityActionPointer>::const_iterator i = _objectActions.begin();
|
||||
while (i != _objectActions.end()) {
|
||||
QUuid id = i.key();
|
||||
if (!updated.contains(id)) {
|
||||
_actionsToRemove << id;
|
||||
}
|
||||
} else {
|
||||
// no simulation
|
||||
success = false;
|
||||
i++;
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
bool EntityItem::checkWaitingActionData(EntitySimulation* simulation) const {
|
||||
if (_waitingActionData.size() == 0) {
|
||||
return true;
|
||||
}
|
||||
bool success = deserializeActions(_waitingActionData, simulation);
|
||||
if (success) {
|
||||
_waitingActionData.clear();
|
||||
}
|
||||
return success;
|
||||
return;
|
||||
}
|
||||
|
||||
void EntityItem::checkWaitingToRemove(EntitySimulation* simulation) {
|
||||
assertLocked();
|
||||
foreach(QUuid actionID, _actionsToRemove) {
|
||||
removeActionInternal(actionID, simulation);
|
||||
}
|
||||
|
@ -1600,21 +1676,22 @@ void EntityItem::checkWaitingToRemove(EntitySimulation* simulation) {
|
|||
}
|
||||
|
||||
void EntityItem::setActionData(QByteArray actionData) {
|
||||
assertUnlocked();
|
||||
lockForWrite();
|
||||
setActionDataInternal(actionData);
|
||||
unlock();
|
||||
}
|
||||
|
||||
void EntityItem::setActionDataInternal(QByteArray actionData) {
|
||||
assertWriteLocked();
|
||||
checkWaitingToRemove();
|
||||
bool success = deserializeActions(actionData);
|
||||
_allActionsDataCache = actionData;
|
||||
if (success) {
|
||||
_waitingActionData.clear();
|
||||
} else {
|
||||
_waitingActionData = actionData;
|
||||
}
|
||||
deserializeActionsInternal();
|
||||
}
|
||||
|
||||
QByteArray EntityItem::serializeActions(bool& success) const {
|
||||
assertLocked();
|
||||
QByteArray result;
|
||||
if (!checkWaitingActionData()) {
|
||||
return _waitingActionData;
|
||||
}
|
||||
|
||||
if (_objectActions.size() == 0) {
|
||||
success = true;
|
||||
|
@ -1643,21 +1720,132 @@ QByteArray EntityItem::serializeActions(bool& success) const {
|
|||
return result;
|
||||
}
|
||||
|
||||
const QByteArray EntityItem::getActionData() const {
|
||||
const QByteArray EntityItem::getActionDataInternal() const {
|
||||
if (_actionDataDirty) {
|
||||
bool success;
|
||||
QByteArray newDataCache = serializeActions(success);
|
||||
if (success) {
|
||||
_allActionsDataCache = newDataCache;
|
||||
}
|
||||
_actionDataDirty = false;
|
||||
}
|
||||
return _allActionsDataCache;
|
||||
}
|
||||
|
||||
const QByteArray EntityItem::getActionData() const {
|
||||
assertUnlocked();
|
||||
lockForRead();
|
||||
auto result = getActionDataInternal();
|
||||
unlock();
|
||||
return result;
|
||||
}
|
||||
|
||||
QVariantMap EntityItem::getActionArguments(const QUuid& actionID) const {
|
||||
QVariantMap result;
|
||||
|
||||
if (!checkWaitingActionData()) {
|
||||
return result;
|
||||
}
|
||||
lockForRead();
|
||||
|
||||
if (_objectActions.contains(actionID)) {
|
||||
EntityActionPointer action = _objectActions[actionID];
|
||||
result = action->getArguments();
|
||||
result["type"] = EntityActionInterface::actionTypeToString(action->getType());
|
||||
}
|
||||
unlock();
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
|
||||
#define ENABLE_LOCKING 1
|
||||
|
||||
#ifdef ENABLE_LOCKING
|
||||
void EntityItem::lockForRead() const {
|
||||
_lock.lockForRead();
|
||||
}
|
||||
|
||||
bool EntityItem::tryLockForRead() const {
|
||||
return _lock.tryLockForRead();
|
||||
}
|
||||
|
||||
void EntityItem::lockForWrite() const {
|
||||
_lock.lockForWrite();
|
||||
}
|
||||
|
||||
bool EntityItem::tryLockForWrite() const {
|
||||
return _lock.tryLockForWrite();
|
||||
}
|
||||
|
||||
void EntityItem::unlock() const {
|
||||
_lock.unlock();
|
||||
}
|
||||
|
||||
bool EntityItem::isLocked() const {
|
||||
bool readSuccess = tryLockForRead();
|
||||
if (readSuccess) {
|
||||
unlock();
|
||||
}
|
||||
bool writeSuccess = tryLockForWrite();
|
||||
if (writeSuccess) {
|
||||
unlock();
|
||||
}
|
||||
if (readSuccess && writeSuccess) {
|
||||
return false; // if we can take both kinds of lock, there was no previous lock
|
||||
}
|
||||
return true; // either read or write failed, so there is some lock in place.
|
||||
}
|
||||
|
||||
|
||||
bool EntityItem::isWriteLocked() const {
|
||||
bool readSuccess = tryLockForRead();
|
||||
if (readSuccess) {
|
||||
unlock();
|
||||
return false;
|
||||
}
|
||||
bool writeSuccess = tryLockForWrite();
|
||||
if (writeSuccess) {
|
||||
unlock();
|
||||
return false;
|
||||
}
|
||||
return true; // either read or write failed, so there is some lock in place.
|
||||
}
|
||||
|
||||
|
||||
bool EntityItem::isUnlocked() const {
|
||||
// this can't be sure -- this may get unlucky and hit locks from other threads. what we're actually trying
|
||||
// to discover is if *this* thread hasn't locked the EntityItem. Try repeatedly to take both kinds of lock.
|
||||
bool readSuccess = false;
|
||||
for (int i=0; i<80; i++) {
|
||||
readSuccess = tryLockForRead();
|
||||
if (readSuccess) {
|
||||
unlock();
|
||||
break;
|
||||
}
|
||||
QThread::usleep(200);
|
||||
}
|
||||
|
||||
bool writeSuccess = false;
|
||||
if (readSuccess) {
|
||||
for (int i=0; i<80; i++) {
|
||||
writeSuccess = tryLockForWrite();
|
||||
if (writeSuccess) {
|
||||
unlock();
|
||||
break;
|
||||
}
|
||||
QThread::usleep(300);
|
||||
}
|
||||
}
|
||||
|
||||
if (readSuccess && writeSuccess) {
|
||||
return true; // if we can take both kinds of lock, there was no previous lock
|
||||
}
|
||||
return false;
|
||||
}
|
||||
#else
|
||||
void EntityItem::lockForRead() const { }
|
||||
bool EntityItem::tryLockForRead() const { return true; }
|
||||
void EntityItem::lockForWrite() const { }
|
||||
bool EntityItem::tryLockForWrite() const { return true; }
|
||||
void EntityItem::unlock() const { }
|
||||
bool EntityItem::isLocked() const { return true; }
|
||||
bool EntityItem::isWriteLocked() const { return true; }
|
||||
bool EntityItem::isUnlocked() const { return true; }
|
||||
#endif
|
||||
|
|
|
@ -68,10 +68,28 @@ const float ACTIVATION_ANGULAR_VELOCITY_DELTA = 0.03f;
|
|||
#define debugTimeOnly(T) qPrintable(QString("%1").arg(T, 16, 10))
|
||||
#define debugTreeVector(V) V << "[" << V << " in meters ]"
|
||||
|
||||
#if DEBUG
|
||||
#define assertLocked() assert(isLocked())
|
||||
#else
|
||||
#define assertLocked()
|
||||
#endif
|
||||
|
||||
#if DEBUG
|
||||
#define assertWriteLocked() assert(isWriteLocked())
|
||||
#else
|
||||
#define assertWriteLocked()
|
||||
#endif
|
||||
|
||||
#if DEBUG
|
||||
#define assertUnlocked() assert(isUnlocked())
|
||||
#else
|
||||
#define assertUnlocked()
|
||||
#endif
|
||||
|
||||
/// EntityItem class this is the base class for all entity types. It handles the basic properties and functionality available
|
||||
/// to all other entity types. In particular: postion, size, rotation, age, lifetime, velocity, gravity. You can not instantiate
|
||||
/// one directly, instead you must only construct one of it's derived classes with additional features.
|
||||
class EntityItem {
|
||||
class EntityItem : public std::enable_shared_from_this<EntityItem> {
|
||||
// These two classes manage lists of EntityItem pointers and must be able to cleanup pointers when an EntityItem is deleted.
|
||||
// To make the cleanup robust each EntityItem has backpointers to its manager classes (which are only ever set/cleared by
|
||||
// the managers themselves, hence they are fiends) whose NULL status can be used to determine which managers still need to
|
||||
|
@ -395,9 +413,14 @@ public:
|
|||
bool hasActions() { return !_objectActions.empty(); }
|
||||
QList<QUuid> getActionIDs() { return _objectActions.keys(); }
|
||||
QVariantMap getActionArguments(const QUuid& actionID) const;
|
||||
void deserializeActions();
|
||||
void setActionDataDirty(bool value) const { _actionDataDirty = value; }
|
||||
|
||||
protected:
|
||||
|
||||
const QByteArray getActionDataInternal() const;
|
||||
void setActionDataInternal(QByteArray actionData);
|
||||
|
||||
static bool _sendPhysicsUpdates;
|
||||
EntityTypes::EntityType _type;
|
||||
QUuid _id;
|
||||
|
@ -470,18 +493,28 @@ protected:
|
|||
|
||||
bool addActionInternal(EntitySimulation* simulation, EntityActionPointer action);
|
||||
bool removeActionInternal(const QUuid& actionID, EntitySimulation* simulation = nullptr);
|
||||
bool deserializeActions(QByteArray allActionsData, EntitySimulation* simulation = nullptr) const;
|
||||
void deserializeActionsInternal();
|
||||
QByteArray serializeActions(bool& success) const;
|
||||
QHash<QUuid, EntityActionPointer> _objectActions;
|
||||
|
||||
static int _maxActionsDataSize;
|
||||
mutable QByteArray _allActionsDataCache;
|
||||
// when an entity-server starts up, EntityItem::setActionData is called before the entity-tree is
|
||||
// ready. This means we can't find our EntityItemPointer or add the action to the simulation. These
|
||||
// are used to keep track of and work around this situation.
|
||||
bool checkWaitingActionData(EntitySimulation* simulation = nullptr) const;
|
||||
void checkWaitingToRemove(EntitySimulation* simulation = nullptr);
|
||||
mutable QByteArray _waitingActionData;
|
||||
mutable QSet<QUuid> _actionsToRemove;
|
||||
mutable bool _actionDataDirty = false;
|
||||
|
||||
mutable QReadWriteLock _lock;
|
||||
void lockForRead() const;
|
||||
bool tryLockForRead() const;
|
||||
void lockForWrite() const;
|
||||
bool tryLockForWrite() const;
|
||||
void unlock() const;
|
||||
bool isLocked() const;
|
||||
bool isWriteLocked() const;
|
||||
bool isUnlocked() const;
|
||||
};
|
||||
|
||||
#endif // hifi_EntityItem_h
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
|
||||
#include <QtCore/QObject>
|
||||
#include <QDebug>
|
||||
|
||||
#include <BufferParser.h>
|
||||
#include <PacketHeaders.h>
|
||||
|
||||
#include "RegisteredMetaTypes.h"
|
||||
|
@ -33,11 +33,8 @@ EntityItemID::EntityItemID(const QUuid& id) : QUuid(id)
|
|||
|
||||
EntityItemID EntityItemID::readEntityItemIDFromBuffer(const unsigned char* data, int bytesLeftToRead) {
|
||||
EntityItemID result;
|
||||
|
||||
if (bytesLeftToRead >= NUM_BYTES_RFC4122_UUID) {
|
||||
// id
|
||||
QByteArray encodedID((const char*)data, NUM_BYTES_RFC4122_UUID);
|
||||
result = QUuid::fromRfc4122(encodedID);
|
||||
BufferParser(data, bytesLeftToRead).readUuid(result);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -128,6 +128,10 @@ void EntityItemProperties::setSittingPoints(const QVector<SittingPoint>& sitting
|
|||
}
|
||||
}
|
||||
|
||||
bool EntityItemProperties::animationSettingsChanged() const {
|
||||
return _animationSettingsChanged;
|
||||
}
|
||||
|
||||
void EntityItemProperties::setAnimationSettings(const QString& value) {
|
||||
// the animations setting is a JSON string that may contain various animation settings.
|
||||
// if it includes fps, frameIndex, or running, those values will be parsed out and
|
||||
|
|
|
@ -543,6 +543,9 @@ bool EntityScriptingInterface::actionWorker(const QUuid& entityID,
|
|||
}
|
||||
|
||||
bool success = actor(simulation, entity);
|
||||
if (success) {
|
||||
_entityTree->entityChanged(entity);
|
||||
}
|
||||
_entityTree->unlock();
|
||||
|
||||
// transmit the change
|
||||
|
@ -574,7 +577,7 @@ QUuid EntityScriptingInterface::addAction(const QString& actionTypeString,
|
|||
if (actionType == ACTION_TYPE_NONE) {
|
||||
return false;
|
||||
}
|
||||
EntityActionPointer action = actionFactory->factory(simulation, actionType, actionID, entity, arguments);
|
||||
EntityActionPointer action = actionFactory->factory(actionType, actionID, entity, arguments);
|
||||
if (action) {
|
||||
entity->addAction(simulation, action);
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
|
|
|
@ -146,6 +146,7 @@ void EntitySimulation::sortEntitiesThatMoved() {
|
|||
|
||||
void EntitySimulation::addEntity(EntityItemPointer entity) {
|
||||
assert(entity);
|
||||
entity->deserializeActions();
|
||||
if (entity->isMortal()) {
|
||||
_mortalEntities.insert(entity);
|
||||
quint64 expiry = entity->getExpiry();
|
||||
|
|
|
@ -92,13 +92,11 @@ void EntityTree::postAddEntity(EntityItemPointer entity) {
|
|||
bool EntityTree::updateEntity(const EntityItemID& entityID, const EntityItemProperties& properties, const SharedNodePointer& senderNode) {
|
||||
EntityTreeElement* containingElement = getContainingElement(entityID);
|
||||
if (!containingElement) {
|
||||
qCDebug(entities) << "UNEXPECTED!!!! EntityTree::updateEntity() entityID doesn't exist!!! entityID=" << entityID;
|
||||
return false;
|
||||
}
|
||||
|
||||
EntityItemPointer existingEntity = containingElement->getEntityWithEntityItemID(entityID);
|
||||
if (!existingEntity) {
|
||||
qCDebug(entities) << "UNEXPECTED!!!! don't call updateEntity() on entity items that don't exist. entityID=" << entityID;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -108,8 +106,6 @@ bool EntityTree::updateEntity(const EntityItemID& entityID, const EntityItemProp
|
|||
bool EntityTree::updateEntity(EntityItemPointer entity, const EntityItemProperties& properties, const SharedNodePointer& senderNode) {
|
||||
EntityTreeElement* containingElement = getContainingElement(entity->getEntityItemID());
|
||||
if (!containingElement) {
|
||||
qCDebug(entities) << "UNEXPECTED!!!! EntityTree::updateEntity() entity-->element lookup failed!!! entityID="
|
||||
<< entity->getEntityItemID();
|
||||
return false;
|
||||
}
|
||||
return updateEntityWithElement(entity, properties, containingElement, senderNode);
|
||||
|
|
|
@ -12,6 +12,17 @@
|
|||
|
||||
#include <QDebug>
|
||||
|
||||
#if defined(NSIGHT_FOUND)
|
||||
#include "nvToolsExt.h"
|
||||
|
||||
ProfileRange::ProfileRange(const char *name) {
|
||||
nvtxRangePush(name);
|
||||
}
|
||||
ProfileRange::~ProfileRange() {
|
||||
nvtxRangePop();
|
||||
}
|
||||
#endif
|
||||
|
||||
#define ADD_COMMAND(call) _commands.push_back(COMMAND_##call); _commandOffsets.push_back(_params.size());
|
||||
|
||||
using namespace gpu;
|
||||
|
@ -103,6 +114,23 @@ void Batch::clearFramebuffer(Framebuffer::Masks targets, const Vec4& color, floa
|
|||
_params.push_back(targets);
|
||||
}
|
||||
|
||||
void Batch::clearColorFramebuffer(Framebuffer::Masks targets, const Vec4& color) {
|
||||
clearFramebuffer(targets & Framebuffer::BUFFER_COLORS, color, 1.0f, 0);
|
||||
}
|
||||
|
||||
void Batch::clearDepthFramebuffer(float depth) {
|
||||
clearFramebuffer(Framebuffer::BUFFER_DEPTH, Vec4(0.0f), depth, 0);
|
||||
}
|
||||
|
||||
void Batch::clearStencilFramebuffer(int stencil) {
|
||||
clearFramebuffer(Framebuffer::BUFFER_STENCIL, Vec4(0.0f), 1.0f, stencil);
|
||||
}
|
||||
|
||||
void Batch::clearDepthStencilFramebuffer(float depth, int stencil) {
|
||||
clearFramebuffer(Framebuffer::BUFFER_DEPTHSTENCIL, Vec4(0.0f), depth, stencil);
|
||||
}
|
||||
|
||||
|
||||
void Batch::setInputFormat(const Stream::FormatPointer& format) {
|
||||
ADD_COMMAND(setInputFormat);
|
||||
|
||||
|
@ -141,6 +169,10 @@ void Batch::setIndexBuffer(Type type, const BufferPointer& buffer, Offset offset
|
|||
_params.push_back(type);
|
||||
}
|
||||
|
||||
void Batch::setIndexBuffer(const BufferView& buffer) {
|
||||
setIndexBuffer(buffer._element.getType(), buffer._buffer, buffer._offset);
|
||||
}
|
||||
|
||||
void Batch::setModelTransform(const Transform& model) {
|
||||
ADD_COMMAND(setModelTransform);
|
||||
|
||||
|
@ -159,10 +191,10 @@ void Batch::setProjectionTransform(const Mat4& proj) {
|
|||
_params.push_back(cacheData(sizeof(Mat4), &proj));
|
||||
}
|
||||
|
||||
void Batch::setViewportTransform(const Vec4i& viewport) {
|
||||
ADD_COMMAND(setViewportTransform);
|
||||
|
||||
_params.push_back(cacheData(sizeof(Vec4i), &viewport));
|
||||
void Batch::setViewportTransform(const Vec4i& viewport) {
|
||||
ADD_COMMAND(setViewportTransform);
|
||||
|
||||
_params.push_back(cacheData(sizeof(Vec4i), &viewport));
|
||||
}
|
||||
|
||||
void Batch::setPipeline(const PipelinePointer& pipeline) {
|
||||
|
@ -195,21 +227,38 @@ void Batch::setUniformBuffer(uint32 slot, const BufferView& view) {
|
|||
}
|
||||
|
||||
|
||||
void Batch::setUniformTexture(uint32 slot, const TexturePointer& texture) {
|
||||
ADD_COMMAND(setUniformTexture);
|
||||
void Batch::setResourceTexture(uint32 slot, const TexturePointer& texture) {
|
||||
ADD_COMMAND(setResourceTexture);
|
||||
|
||||
_params.push_back(_textures.cache(texture));
|
||||
_params.push_back(slot);
|
||||
}
|
||||
|
||||
void Batch::setUniformTexture(uint32 slot, const TextureView& view) {
|
||||
setUniformTexture(slot, view._texture);
|
||||
void Batch::setResourceTexture(uint32 slot, const TextureView& view) {
|
||||
setResourceTexture(slot, view._texture);
|
||||
}
|
||||
|
||||
void Batch::setFramebuffer(const FramebufferPointer& framebuffer) {
|
||||
ADD_COMMAND(setUniformTexture);
|
||||
ADD_COMMAND(setFramebuffer);
|
||||
|
||||
_params.push_back(_framebuffers.cache(framebuffer));
|
||||
|
||||
}
|
||||
|
||||
void Batch::beginQuery(const QueryPointer& query) {
|
||||
ADD_COMMAND(beginQuery);
|
||||
|
||||
_params.push_back(_queries.cache(query));
|
||||
}
|
||||
|
||||
void Batch::endQuery(const QueryPointer& query) {
|
||||
ADD_COMMAND(endQuery);
|
||||
|
||||
_params.push_back(_queries.cache(query));
|
||||
}
|
||||
|
||||
void Batch::getQuery(const QueryPointer& query) {
|
||||
ADD_COMMAND(getQuery);
|
||||
|
||||
_params.push_back(_queries.cache(query));
|
||||
}
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
|
||||
#include <vector>
|
||||
|
||||
#include "Query.h"
|
||||
#include "Stream.h"
|
||||
#include "Texture.h"
|
||||
|
||||
|
@ -26,17 +27,11 @@
|
|||
#include "Framebuffer.h"
|
||||
|
||||
#if defined(NSIGHT_FOUND)
|
||||
#include "nvToolsExt.h"
|
||||
class ProfileRange {
|
||||
public:
|
||||
ProfileRange(const char *name) {
|
||||
nvtxRangePush(name);
|
||||
}
|
||||
~ProfileRange() {
|
||||
nvtxRangePop();
|
||||
}
|
||||
ProfileRange(const char *name);
|
||||
~ProfileRange();
|
||||
};
|
||||
|
||||
#define PROFILE_RANGE(name) ProfileRange profileRangeThis(name);
|
||||
#else
|
||||
#define PROFILE_RANGE(name)
|
||||
|
@ -44,19 +39,6 @@
|
|||
|
||||
namespace gpu {
|
||||
|
||||
enum Primitive {
|
||||
POINTS = 0,
|
||||
LINES,
|
||||
LINE_STRIP,
|
||||
TRIANGLES,
|
||||
TRIANGLE_STRIP,
|
||||
TRIANGLE_FAN,
|
||||
QUADS,
|
||||
QUAD_STRIP,
|
||||
|
||||
NUM_PRIMITIVES,
|
||||
};
|
||||
|
||||
enum ReservedSlot {
|
||||
/* TRANSFORM_OBJECT_SLOT = 6,
|
||||
TRANSFORM_CAMERA_SLOT = 7,
|
||||
|
@ -82,7 +64,12 @@ public:
|
|||
void drawIndexedInstanced(uint32 nbInstances, Primitive primitiveType, uint32 nbIndices, uint32 startIndex = 0, uint32 startInstance = 0);
|
||||
|
||||
// Clear framebuffer layers
|
||||
// Targets can be any of the render buffers contained in the Framebuffer
|
||||
void clearFramebuffer(Framebuffer::Masks targets, const Vec4& color, float depth, int stencil);
|
||||
void clearColorFramebuffer(Framebuffer::Masks targets, const Vec4& color); // not a command, just a shortcut for clearFramebuffer, mask out targets to make sure it touches only color targets
|
||||
void clearDepthFramebuffer(float depth); // not a command, just a shortcut for clearFramebuffer, it touches only depth target
|
||||
void clearStencilFramebuffer(int stencil); // not a command, just a shortcut for clearFramebuffer, it touches only stencil target
|
||||
void clearDepthStencilFramebuffer(float depth, int stencil); // not a command, just a shortcut for clearFramebuffer, it touches depth and stencil target
|
||||
|
||||
// Input Stage
|
||||
// InputFormat
|
||||
|
@ -95,6 +82,7 @@ public:
|
|||
void setInputStream(Slot startChannel, const BufferStream& stream); // not a command, just unroll into a loop of setInputBuffer
|
||||
|
||||
void setIndexBuffer(Type type, const BufferPointer& buffer, Offset offset);
|
||||
void setIndexBuffer(const BufferView& buffer); // not a command, just a shortcut from a BufferView
|
||||
|
||||
// Transform Stage
|
||||
// Vertex position is transformed by ModelTransform from object space to world space
|
||||
|
@ -115,12 +103,17 @@ public:
|
|||
void setUniformBuffer(uint32 slot, const BufferPointer& buffer, Offset offset, Offset size);
|
||||
void setUniformBuffer(uint32 slot, const BufferView& view); // not a command, just a shortcut from a BufferView
|
||||
|
||||
void setUniformTexture(uint32 slot, const TexturePointer& view);
|
||||
void setUniformTexture(uint32 slot, const TextureView& view); // not a command, just a shortcut from a TextureView
|
||||
void setResourceTexture(uint32 slot, const TexturePointer& view);
|
||||
void setResourceTexture(uint32 slot, const TextureView& view); // not a command, just a shortcut from a TextureView
|
||||
|
||||
// Framebuffer Stage
|
||||
void setFramebuffer(const FramebufferPointer& framebuffer);
|
||||
|
||||
// Query Section
|
||||
void beginQuery(const QueryPointer& query);
|
||||
void endQuery(const QueryPointer& query);
|
||||
void getQuery(const QueryPointer& query);
|
||||
|
||||
// TODO: As long as we have gl calls explicitely issued from interface
|
||||
// code, we need to be able to record and batch these calls. THe long
|
||||
// term strategy is to get rid of any GL calls in favor of the HIFI GPU API
|
||||
|
@ -185,10 +178,14 @@ public:
|
|||
COMMAND_setStateBlendFactor,
|
||||
|
||||
COMMAND_setUniformBuffer,
|
||||
COMMAND_setUniformTexture,
|
||||
COMMAND_setResourceTexture,
|
||||
|
||||
COMMAND_setFramebuffer,
|
||||
|
||||
COMMAND_beginQuery,
|
||||
COMMAND_endQuery,
|
||||
COMMAND_getQuery,
|
||||
|
||||
// TODO: As long as we have gl calls explicitely issued from interface
|
||||
// code, we need to be able to record and batch these calls. THe long
|
||||
// term strategy is to get rid of any GL calls in favor of the HIFI GPU API
|
||||
|
@ -292,6 +289,7 @@ public:
|
|||
typedef Cache<Transform>::Vector TransformCaches;
|
||||
typedef Cache<PipelinePointer>::Vector PipelineCaches;
|
||||
typedef Cache<FramebufferPointer>::Vector FramebufferCaches;
|
||||
typedef Cache<QueryPointer>::Vector QueryCaches;
|
||||
|
||||
// Cache Data in a byte array if too big to fit in Param
|
||||
// FOr example Mat4s are going there
|
||||
|
@ -316,6 +314,7 @@ public:
|
|||
TransformCaches _transforms;
|
||||
PipelineCaches _pipelines;
|
||||
FramebufferCaches _framebuffers;
|
||||
QueryCaches _queries;
|
||||
|
||||
protected:
|
||||
};
|
||||
|
|
|
@ -33,9 +33,11 @@ bool Context::makeProgram(Shader& shader, const Shader::BindingSet& bindings) {
|
|||
}
|
||||
|
||||
void Context::render(Batch& batch) {
|
||||
PROFILE_RANGE(__FUNCTION__);
|
||||
_backend->render(batch);
|
||||
}
|
||||
|
||||
void Context::syncCache() {
|
||||
PROFILE_RANGE(__FUNCTION__);
|
||||
_backend->syncCache();
|
||||
}
|
|
@ -42,7 +42,7 @@ public:
|
|||
Mat4 _projectionViewUntranslated;
|
||||
Mat4 _projection;
|
||||
Mat4 _projectionInverse;
|
||||
Vec4 _viewport;
|
||||
Vec4 _viewport; // Public value is int but float in the shader to stay in floats for all the transform computations.
|
||||
};
|
||||
|
||||
template< typename T >
|
||||
|
@ -99,6 +99,15 @@ public:
|
|||
return reinterpret_cast<T*>(framebuffer.getGPUObject());
|
||||
}
|
||||
|
||||
template< typename T >
|
||||
static void setGPUObject(const Query& query, T* object) {
|
||||
query.setGPUObject(object);
|
||||
}
|
||||
template< typename T >
|
||||
static T* getGPUObject(const Query& query) {
|
||||
return reinterpret_cast<T*>(query.getGPUObject());
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
};
|
||||
|
|
21
libraries/gpu/src/gpu/DrawTexture.slf
Executable file
21
libraries/gpu/src/gpu/DrawTexture.slf
Executable file
|
@ -0,0 +1,21 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
//
|
||||
// Draw texture 0 fetched at texcoord.xy
|
||||
//
|
||||
// Created by Sam Gateau on 6/22/2015
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
|
||||
uniform sampler2D colorMap;
|
||||
|
||||
varying vec2 varTexcoord;
|
||||
|
||||
void main(void) {
|
||||
gl_FragColor = texture2D(colorMap, varTexcoord);
|
||||
}
|
36
libraries/gpu/src/gpu/DrawTransformUnitQuad.slv
Executable file
36
libraries/gpu/src/gpu/DrawTransformUnitQuad.slv
Executable file
|
@ -0,0 +1,36 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
//
|
||||
// Draw and transform the unit quad [-1,-1 -> 1,1]
|
||||
// Simply draw a Triangle_strip of 2 triangles, no input buffers or index buffer needed
|
||||
//
|
||||
// Created by Sam Gateau on 6/22/2015
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
<@include gpu/Transform.slh@>
|
||||
|
||||
<$declareStandardTransform()$>
|
||||
|
||||
varying vec2 varTexcoord;
|
||||
|
||||
void main(void) {
|
||||
const vec4 UNIT_QUAD[4] = vec4[4](
|
||||
vec4(-1.0, -1.0, 0.0, 1.0),
|
||||
vec4(1.0, -1.0, 0.0, 1.0),
|
||||
vec4(-1.0, 1.0, 0.0, 1.0),
|
||||
vec4(1.0, 1.0, 0.0, 1.0)
|
||||
);
|
||||
vec4 pos = UNIT_QUAD[gl_VertexID];
|
||||
|
||||
// standard transform
|
||||
TransformCamera cam = getTransformCamera();
|
||||
TransformObject obj = getTransformObject();
|
||||
<$transformModelToClipPos(cam, obj, pos, gl_Position)$>
|
||||
|
||||
varTexcoord = (pos.xy + 1) * 0.5;
|
||||
}
|
38
libraries/gpu/src/gpu/DrawViewportQuadTransformTexcoord.slv
Executable file
38
libraries/gpu/src/gpu/DrawViewportQuadTransformTexcoord.slv
Executable file
|
@ -0,0 +1,38 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
//
|
||||
// Draw the unit quad [-1,-1 -> 1,1] filling in
|
||||
// Simply draw a Triangle_strip of 2 triangles, no input buffers or index buffer needed
|
||||
//
|
||||
// Created by Sam Gateau on 6/22/2015
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
<@include gpu/Transform.slh@>
|
||||
|
||||
<$declareStandardTransform()$>
|
||||
|
||||
varying vec2 varTexcoord;
|
||||
|
||||
void main(void) {
|
||||
const vec4 UNIT_QUAD[4] = vec4[4](
|
||||
vec4(-1.0, -1.0, 0.0, 1.0),
|
||||
vec4(1.0, -1.0, 0.0, 1.0),
|
||||
vec4(-1.0, 1.0, 0.0, 1.0),
|
||||
vec4(1.0, 1.0, 0.0, 1.0)
|
||||
);
|
||||
vec4 pos = UNIT_QUAD[gl_VertexID];
|
||||
|
||||
// standard transform but applied to the Texcoord
|
||||
vec4 tc = vec4((pos.xy + 1) * 0.5, pos.zw);
|
||||
|
||||
TransformObject obj = getTransformObject();
|
||||
<$transformModelToWorldPos(obj, tc, tc)$>
|
||||
|
||||
gl_Position = pos;
|
||||
varTexcoord = tc.xy;
|
||||
}
|
|
@ -182,6 +182,9 @@ public:
|
|||
}
|
||||
|
||||
static const Element COLOR_RGBA_32;
|
||||
static const Element VEC3F_XYZ;
|
||||
static const Element INDEX_UINT16;
|
||||
static const Element PART_DRAWCALL;
|
||||
|
||||
protected:
|
||||
uint8 _semantic;
|
||||
|
@ -203,6 +206,19 @@ enum ComparisonFunction {
|
|||
NUM_COMPARISON_FUNCS,
|
||||
};
|
||||
|
||||
enum Primitive {
|
||||
POINTS = 0,
|
||||
LINES,
|
||||
LINE_STRIP,
|
||||
TRIANGLES,
|
||||
TRIANGLE_STRIP,
|
||||
TRIANGLE_FAN,
|
||||
QUADS,
|
||||
QUAD_STRIP,
|
||||
|
||||
NUM_PRIMITIVES,
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -35,10 +35,13 @@ GLBackend::CommandCall GLBackend::_commandCalls[Batch::NUM_COMMANDS] =
|
|||
(&::gpu::GLBackend::do_setStateBlendFactor),
|
||||
|
||||
(&::gpu::GLBackend::do_setUniformBuffer),
|
||||
(&::gpu::GLBackend::do_setUniformTexture),
|
||||
(&::gpu::GLBackend::do_setResourceTexture),
|
||||
|
||||
(&::gpu::GLBackend::do_setFramebuffer),
|
||||
|
||||
(&::gpu::GLBackend::do_beginQuery),
|
||||
(&::gpu::GLBackend::do_endQuery),
|
||||
(&::gpu::GLBackend::do_getQuery),
|
||||
|
||||
(&::gpu::GLBackend::do_glEnable),
|
||||
(&::gpu::GLBackend::do_glDisable),
|
||||
|
@ -201,7 +204,6 @@ void GLBackend::do_drawInstanced(Batch& batch, uint32 paramOffset) {
|
|||
GLenum mode = _primitiveToGLmode[primitiveType];
|
||||
uint32 numVertices = batch._params[paramOffset + 2]._uint;
|
||||
uint32 startVertex = batch._params[paramOffset + 1]._uint;
|
||||
uint32 startInstance = batch._params[paramOffset + 0]._uint;
|
||||
|
||||
glDrawArraysInstancedARB(mode, startVertex, numVertices, numInstances);
|
||||
(void) CHECK_GL_ERROR();
|
||||
|
@ -233,17 +235,34 @@ void GLBackend::do_clearFramebuffer(Batch& batch, uint32 paramOffset) {
|
|||
glmask |= GL_DEPTH_BUFFER_BIT;
|
||||
}
|
||||
|
||||
std::vector<GLenum> drawBuffers;
|
||||
if (masks & Framebuffer::BUFFER_COLORS) {
|
||||
glClearColor(color.x, color.y, color.z, color.w);
|
||||
glmask |= GL_COLOR_BUFFER_BIT;
|
||||
for (unsigned int i = 0; i < Framebuffer::MAX_NUM_RENDER_BUFFERS; i++) {
|
||||
if (masks & (1 << i)) {
|
||||
drawBuffers.push_back(GL_COLOR_ATTACHMENT0 + i);
|
||||
}
|
||||
}
|
||||
|
||||
if (!drawBuffers.empty()) {
|
||||
glDrawBuffers(drawBuffers.size(), drawBuffers.data());
|
||||
glClearColor(color.x, color.y, color.z, color.w);
|
||||
glmask |= GL_COLOR_BUFFER_BIT;
|
||||
}
|
||||
}
|
||||
|
||||
glClear(glmask);
|
||||
|
||||
// Restore the color draw buffers only if a frmaebuffer is bound
|
||||
if (_output._framebuffer && !drawBuffers.empty()) {
|
||||
auto glFramebuffer = syncGPUObject(*_output._framebuffer);
|
||||
if (glFramebuffer) {
|
||||
glDrawBuffers(glFramebuffer->_colorBuffers.size(), glFramebuffer->_colorBuffers.data());
|
||||
}
|
||||
}
|
||||
|
||||
(void) CHECK_GL_ERROR();
|
||||
}
|
||||
|
||||
|
||||
// TODO: As long as we have gl calls explicitely issued from interface
|
||||
// code, we need to be able to record and batch these calls. THe long
|
||||
// term strategy is to get rid of any GL calls in favor of the HIFI GPU API
|
||||
|
@ -598,10 +617,11 @@ void GLBackend::do_glUniform4fv(Batch& batch, uint32 paramOffset) {
|
|||
return;
|
||||
}
|
||||
updatePipeline();
|
||||
glUniform4fv(
|
||||
batch._params[paramOffset + 2]._int,
|
||||
batch._params[paramOffset + 1]._uint,
|
||||
(const GLfloat*)batch.editData(batch._params[paramOffset + 0]._uint));
|
||||
|
||||
GLint location = batch._params[paramOffset + 2]._int;
|
||||
GLsizei count = batch._params[paramOffset + 1]._uint;
|
||||
const GLfloat* value = (const GLfloat*)batch.editData(batch._params[paramOffset + 0]._uint);
|
||||
glUniform4fv(location, count, value);
|
||||
|
||||
(void) CHECK_GL_ERROR();
|
||||
}
|
||||
|
|
|
@ -181,6 +181,7 @@ public:
|
|||
class GLFramebuffer : public GPUObject {
|
||||
public:
|
||||
GLuint _fbo = 0;
|
||||
std::vector<GLenum> _colorBuffers;
|
||||
|
||||
GLFramebuffer();
|
||||
~GLFramebuffer();
|
||||
|
@ -188,6 +189,18 @@ public:
|
|||
static GLFramebuffer* syncGPUObject(const Framebuffer& framebuffer);
|
||||
static GLuint getFramebufferID(const FramebufferPointer& framebuffer);
|
||||
|
||||
class GLQuery : public GPUObject {
|
||||
public:
|
||||
GLuint _qo = 0;
|
||||
GLuint64 _result = 0;
|
||||
|
||||
GLQuery();
|
||||
~GLQuery();
|
||||
};
|
||||
static GLQuery* syncGPUObject(const Query& query);
|
||||
static GLuint getQueryID(const QueryPointer& query);
|
||||
|
||||
|
||||
static const int MAX_NUM_ATTRIBUTES = Stream::NUM_INPUT_SLOTS;
|
||||
static const int MAX_NUM_INPUT_BUFFERS = 16;
|
||||
|
||||
|
@ -198,7 +211,7 @@ public:
|
|||
void do_setStateFillMode(int32 mode);
|
||||
void do_setStateCullMode(int32 mode);
|
||||
void do_setStateFrontFaceClockwise(bool isClockwise);
|
||||
void do_setStateDepthClipEnable(bool enable);
|
||||
void do_setStateDepthClampEnable(bool enable);
|
||||
void do_setStateScissorEnable(bool enable);
|
||||
void do_setStateMultisampleEnable(bool enable);
|
||||
void do_setStateAntialiasedLineEnable(bool enable);
|
||||
|
@ -298,6 +311,7 @@ protected:
|
|||
_model(),
|
||||
_view(),
|
||||
_projection(),
|
||||
_viewport(0,0,1,1),
|
||||
_invalidModel(true),
|
||||
_invalidView(true),
|
||||
_invalidProj(false),
|
||||
|
@ -307,7 +321,7 @@ protected:
|
|||
|
||||
// Uniform Stage
|
||||
void do_setUniformBuffer(Batch& batch, uint32 paramOffset);
|
||||
void do_setUniformTexture(Batch& batch, uint32 paramOffset);
|
||||
void do_setResourceTexture(Batch& batch, uint32 paramOffset);
|
||||
|
||||
struct UniformStageState {
|
||||
|
||||
|
@ -367,6 +381,11 @@ protected:
|
|||
OutputStageState() {}
|
||||
} _output;
|
||||
|
||||
// Query section
|
||||
void do_beginQuery(Batch& batch, uint32 paramOffset);
|
||||
void do_endQuery(Batch& batch, uint32 paramOffset);
|
||||
void do_getQuery(Batch& batch, uint32 paramOffset);
|
||||
|
||||
// TODO: As long as we have gl calls explicitely issued from interface
|
||||
// code, we need to be able to record and batch these calls. THe long
|
||||
// term strategy is to get rid of any GL calls in favor of the HIFI GPU API
|
||||
|
|
|
@ -40,8 +40,7 @@ GLBackend::GLFramebuffer* GLBackend::syncGPUObject(const Framebuffer& framebuffe
|
|||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
||||
|
||||
unsigned int nbColorBuffers = 0;
|
||||
GLenum colorBuffers[16];
|
||||
std::vector<GLenum> colorBuffers;
|
||||
if (framebuffer.hasColor()) {
|
||||
static const GLenum colorAttachments[] = {
|
||||
GL_COLOR_ATTACHMENT0,
|
||||
|
@ -69,8 +68,7 @@ GLBackend::GLFramebuffer* GLBackend::syncGPUObject(const Framebuffer& framebuffe
|
|||
if (gltexture) {
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, colorAttachments[unit], GL_TEXTURE_2D, gltexture->_texture, 0);
|
||||
}
|
||||
colorBuffers[nbColorBuffers] = colorAttachments[unit];
|
||||
nbColorBuffers++;
|
||||
colorBuffers.push_back(colorAttachments[unit]);
|
||||
unit++;
|
||||
}
|
||||
}
|
||||
|
@ -100,8 +98,8 @@ GLBackend::GLFramebuffer* GLBackend::syncGPUObject(const Framebuffer& framebuffe
|
|||
}
|
||||
|
||||
// Last but not least, define where we draw
|
||||
if (nbColorBuffers > 0) {
|
||||
glDrawBuffers(nbColorBuffers, colorBuffers);
|
||||
if (!colorBuffers.empty()) {
|
||||
glDrawBuffers(colorBuffers.size(), colorBuffers.data());
|
||||
} else {
|
||||
glDrawBuffer( GL_NONE );
|
||||
}
|
||||
|
@ -139,6 +137,7 @@ GLBackend::GLFramebuffer* GLBackend::syncGPUObject(const Framebuffer& framebuffe
|
|||
// All is green, assign the gpuobject to the Framebuffer
|
||||
object = new GLFramebuffer();
|
||||
object->_fbo = fbo;
|
||||
object->_colorBuffers = colorBuffers;
|
||||
Backend::setGPUObject(framebuffer, object);
|
||||
}
|
||||
|
||||
|
@ -167,4 +166,3 @@ void GLBackend::do_setFramebuffer(Batch& batch, uint32 paramOffset) {
|
|||
_output._framebuffer = framebuffer;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -147,9 +147,9 @@ void GLBackend::updatePipeline() {
|
|||
|
||||
#if (GPU_TRANSFORM_PROFILE == GPU_CORE)
|
||||
#else
|
||||
// If shader program needs the model we need to provide it
|
||||
if (_pipeline._program_transformObject_model >= 0) {
|
||||
glUniformMatrix4fv(_pipeline._program_transformObject_model, 1, false, (const GLfloat*) &_transform._transformObject._model);
|
||||
// If shader program needs the model we need to provide it
|
||||
if (_pipeline._program_transformObject_model >= 0) {
|
||||
glUniformMatrix4fv(_pipeline._program_transformObject_model, 1, false, (const GLfloat*) &_transform._transformObject._model);
|
||||
}
|
||||
|
||||
// If shader program needs the inverseView we need to provide it
|
||||
|
@ -188,7 +188,7 @@ void GLBackend::do_setUniformBuffer(Batch& batch, uint32 paramOffset) {
|
|||
(void) CHECK_GL_ERROR();
|
||||
}
|
||||
|
||||
void GLBackend::do_setUniformTexture(Batch& batch, uint32 paramOffset) {
|
||||
void GLBackend::do_setResourceTexture(Batch& batch, uint32 paramOffset) {
|
||||
GLuint slot = batch._params[paramOffset + 1]._uint;
|
||||
TexturePointer uniformTexture = batch._textures.get(batch._params[paramOffset + 0]._uint);
|
||||
|
||||
|
|
106
libraries/gpu/src/gpu/GLBackendQuery.cpp
Normal file
106
libraries/gpu/src/gpu/GLBackendQuery.cpp
Normal file
|
@ -0,0 +1,106 @@
|
|||
//
|
||||
// GLBackendQuery.cpp
|
||||
// libraries/gpu/src/gpu
|
||||
//
|
||||
// Created by Sam Gateau on 7/7/2015.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#include "GPULogging.h"
|
||||
#include "GLBackendShared.h"
|
||||
|
||||
|
||||
using namespace gpu;
|
||||
|
||||
GLBackend::GLQuery::GLQuery() {}
|
||||
|
||||
GLBackend::GLQuery::~GLQuery() {
|
||||
if (_qo != 0) {
|
||||
glDeleteQueries(1, &_qo);
|
||||
}
|
||||
}
|
||||
|
||||
GLBackend::GLQuery* GLBackend::syncGPUObject(const Query& query) {
|
||||
GLQuery* object = Backend::getGPUObject<GLBackend::GLQuery>(query);
|
||||
|
||||
// If GPU object already created and in sync
|
||||
if (object) {
|
||||
return object;
|
||||
}
|
||||
|
||||
// need to have a gpu object?
|
||||
if (!object) {
|
||||
GLuint qo;
|
||||
glGenQueries(1, &qo);
|
||||
(void) CHECK_GL_ERROR();
|
||||
GLuint64 result = -1;
|
||||
|
||||
// All is green, assign the gpuobject to the Query
|
||||
object = new GLQuery();
|
||||
object->_qo = qo;
|
||||
object->_result = result;
|
||||
Backend::setGPUObject(query, object);
|
||||
}
|
||||
|
||||
return object;
|
||||
}
|
||||
|
||||
|
||||
|
||||
GLuint GLBackend::getQueryID(const QueryPointer& query) {
|
||||
if (!query) {
|
||||
return 0;
|
||||
}
|
||||
GLQuery* object = GLBackend::syncGPUObject(*query);
|
||||
if (object) {
|
||||
return object->_qo;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void GLBackend::do_beginQuery(Batch& batch, uint32 paramOffset) {
|
||||
auto query = batch._queries.get(batch._params[paramOffset]._uint);
|
||||
GLQuery* glquery = syncGPUObject(*query);
|
||||
if (glquery) {
|
||||
#if (GPU_FEATURE_PROFILE == GPU_LEGACY)
|
||||
// (EXT_TIMER_QUERY)
|
||||
glBeginQuery(GL_TIME_ELAPSED_EXT, glquery->_qo);
|
||||
#else
|
||||
glBeginQuery(GL_TIME_ELAPSED, glquery->_qo);
|
||||
#endif
|
||||
(void)CHECK_GL_ERROR();
|
||||
}
|
||||
}
|
||||
|
||||
void GLBackend::do_endQuery(Batch& batch, uint32 paramOffset) {
|
||||
auto query = batch._queries.get(batch._params[paramOffset]._uint);
|
||||
GLQuery* glquery = syncGPUObject(*query);
|
||||
if (glquery) {
|
||||
#if (GPU_FEATURE_PROFILE == GPU_LEGACY)
|
||||
// (EXT_TIMER_QUERY)
|
||||
glEndQuery(GL_TIME_ELAPSED_EXT);
|
||||
#else
|
||||
glEndQuery(GL_TIME_ELAPSED);
|
||||
#endif
|
||||
(void)CHECK_GL_ERROR();
|
||||
}
|
||||
}
|
||||
|
||||
void GLBackend::do_getQuery(Batch& batch, uint32 paramOffset) {
|
||||
auto query = batch._queries.get(batch._params[paramOffset]._uint);
|
||||
GLQuery* glquery = syncGPUObject(*query);
|
||||
if (glquery) {
|
||||
#if (GPU_FEATURE_PROFILE == GPU_LEGACY)
|
||||
// (EXT_TIMER_QUERY)
|
||||
#if !defined(Q_OS_LINUX)
|
||||
glGetQueryObjectui64vEXT(glquery->_qo, GL_QUERY_RESULT, &glquery->_result);
|
||||
#endif
|
||||
#else
|
||||
glGetQueryObjectui64v(glquery->_qo, GL_QUERY_RESULT, &glquery->_result);
|
||||
#endif
|
||||
(void)CHECK_GL_ERROR();
|
||||
}
|
||||
}
|
|
@ -111,10 +111,10 @@ void makeBindings(GLBackend::GLShader* shader) {
|
|||
shader->_transformCameraSlot = gpu::TRANSFORM_CAMERA_SLOT;
|
||||
}
|
||||
#else
|
||||
loc = glGetUniformLocation(glprogram, "transformObject_model");
|
||||
if (loc >= 0) {
|
||||
shader->_transformObject_model = loc;
|
||||
}
|
||||
loc = glGetUniformLocation(glprogram, "transformObject_model");
|
||||
if (loc >= 0) {
|
||||
shader->_transformObject_model = loc;
|
||||
}
|
||||
|
||||
loc = glGetUniformLocation(glprogram, "transformCamera_viewInverse");
|
||||
if (loc >= 0) {
|
||||
|
|
|
@ -51,7 +51,7 @@ const GLBackend::GLState::Commands makeResetStateCommands() {
|
|||
CommandPointer(new Command1I(&GLBackend::do_setStateFillMode, DEFAULT.fillMode)),
|
||||
CommandPointer(new Command1I(&GLBackend::do_setStateCullMode, DEFAULT.cullMode)),
|
||||
CommandPointer(new Command1B(&GLBackend::do_setStateFrontFaceClockwise, DEFAULT.frontFaceClockwise)),
|
||||
CommandPointer(new Command1B(&GLBackend::do_setStateDepthClipEnable, DEFAULT.depthClipEnable)),
|
||||
CommandPointer(new Command1B(&GLBackend::do_setStateDepthClampEnable, DEFAULT.depthClampEnable)),
|
||||
CommandPointer(new Command1B(&GLBackend::do_setStateScissorEnable, DEFAULT.scissorEnable)),
|
||||
CommandPointer(new Command1B(&GLBackend::do_setStateMultisampleEnable, DEFAULT.multisampleEnable)),
|
||||
CommandPointer(new Command1B(&GLBackend::do_setStateAntialiasedLineEnable, DEFAULT.antialisedLineEnable)),
|
||||
|
@ -89,8 +89,8 @@ void generateFrontFaceClockwise(GLBackend::GLState::Commands& commands, bool isC
|
|||
commands.push_back(CommandPointer(new Command1B(&GLBackend::do_setStateFrontFaceClockwise, isClockwise)));
|
||||
}
|
||||
|
||||
void generateDepthClipEnable(GLBackend::GLState::Commands& commands, bool enable) {
|
||||
commands.push_back(CommandPointer(new Command1B(&GLBackend::do_setStateDepthClipEnable, enable)));
|
||||
void generateDepthClampEnable(GLBackend::GLState::Commands& commands, bool enable) {
|
||||
commands.push_back(CommandPointer(new Command1B(&GLBackend::do_setStateDepthClampEnable, enable)));
|
||||
}
|
||||
|
||||
void generateScissorEnable(GLBackend::GLState::Commands& commands, bool enable) {
|
||||
|
@ -176,8 +176,8 @@ GLBackend::GLState* GLBackend::syncGPUObject(const State& state) {
|
|||
generateFrontFaceClockwise(object->_commands, state.isFrontFaceClockwise());
|
||||
break;
|
||||
}
|
||||
case State::DEPTH_CLIP_ENABLE: {
|
||||
generateDepthClipEnable(object->_commands, state.isDepthClipEnable());
|
||||
case State::DEPTH_CLAMP_ENABLE: {
|
||||
generateDepthClampEnable(object->_commands, state.isDepthClampEnable());
|
||||
break;
|
||||
}
|
||||
case State::SCISSOR_ENABLE: {
|
||||
|
@ -373,7 +373,7 @@ void GLBackend::getCurrentGLState(State::Data& state) {
|
|||
GLint winding;
|
||||
glGetIntegerv(GL_FRONT_FACE, &winding);
|
||||
state.frontFaceClockwise = (winding == GL_CW);
|
||||
state.depthClipEnable = glIsEnabled(GL_DEPTH_CLAMP);
|
||||
state.depthClampEnable = glIsEnabled(GL_DEPTH_CLAMP);
|
||||
state.scissorEnable = glIsEnabled(GL_SCISSOR_TEST);
|
||||
state.multisampleEnable = glIsEnabled(GL_MULTISAMPLE);
|
||||
state.antialisedLineEnable = glIsEnabled(GL_LINE_SMOOTH);
|
||||
|
@ -533,8 +533,8 @@ void GLBackend::do_setStateFrontFaceClockwise(bool isClockwise) {
|
|||
}
|
||||
}
|
||||
|
||||
void GLBackend::do_setStateDepthClipEnable(bool enable) {
|
||||
if (_pipeline._stateCache.depthClipEnable != enable) {
|
||||
void GLBackend::do_setStateDepthClampEnable(bool enable) {
|
||||
if (_pipeline._stateCache.depthClampEnable != enable) {
|
||||
if (enable) {
|
||||
glEnable(GL_DEPTH_CLAMP);
|
||||
} else {
|
||||
|
@ -542,7 +542,7 @@ void GLBackend::do_setStateDepthClipEnable(bool enable) {
|
|||
}
|
||||
(void) CHECK_GL_ERROR();
|
||||
|
||||
_pipeline._stateCache.depthClipEnable = enable;
|
||||
_pipeline._stateCache.depthClampEnable = enable;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -589,7 +589,7 @@ void GLBackend::do_setStateAntialiasedLineEnable(bool enable) {
|
|||
|
||||
void GLBackend::do_setStateDepthBias(Vec2 bias) {
|
||||
if ( (bias.x != _pipeline._stateCache.depthBias) || (bias.y != _pipeline._stateCache.depthBiasSlopeScale)) {
|
||||
if ((bias.x != 0.f) || (bias.y != 0.f)) {
|
||||
if ((bias.x != 0.0f) || (bias.y != 0.0f)) {
|
||||
glEnable(GL_POLYGON_OFFSET_FILL);
|
||||
glEnable(GL_POLYGON_OFFSET_LINE);
|
||||
glEnable(GL_POLYGON_OFFSET_POINT);
|
||||
|
|
|
@ -15,7 +15,6 @@
|
|||
using namespace gpu;
|
||||
|
||||
// Transform Stage
|
||||
|
||||
void GLBackend::do_setModelTransform(Batch& batch, uint32 paramOffset) {
|
||||
_transform._model = batch._transforms.get(batch._params[paramOffset]._uint);
|
||||
_transform._invalidModel = true;
|
||||
|
@ -31,11 +30,10 @@ void GLBackend::do_setProjectionTransform(Batch& batch, uint32 paramOffset) {
|
|||
_transform._invalidProj = true;
|
||||
}
|
||||
|
||||
void GLBackend::do_setViewportTransform(Batch& batch, uint32 paramOffset) {
|
||||
memcpy(&_transform._viewport, batch.editData(batch._params[paramOffset]._uint), sizeof(Vec4i));
|
||||
_transform._invalidViewport = true;
|
||||
}
|
||||
|
||||
void GLBackend::do_setViewportTransform(Batch& batch, uint32 paramOffset) {
|
||||
memcpy(&_transform._viewport, batch.editData(batch._params[paramOffset]._uint), sizeof(Vec4i));
|
||||
_transform._invalidViewport = true;
|
||||
}
|
||||
|
||||
void GLBackend::initTransform() {
|
||||
#if (GPU_TRANSFORM_PROFILE == GPU_CORE)
|
||||
|
@ -68,7 +66,7 @@ void GLBackend::syncTransformStateCache() {
|
|||
_transform._invalidView = true;
|
||||
_transform._invalidModel = true;
|
||||
|
||||
glGetIntegerv(GL_VIEWPORT, (GLint*) &_transform._viewport);
|
||||
glGetIntegerv(GL_VIEWPORT, (GLint*) &_transform._viewport);
|
||||
|
||||
GLint currentMode;
|
||||
glGetIntegerv(GL_MATRIX_MODE, ¤tMode);
|
||||
|
@ -87,11 +85,11 @@ void GLBackend::updateTransform() {
|
|||
GLint originalMatrixMode;
|
||||
glGetIntegerv(GL_MATRIX_MODE, &originalMatrixMode);
|
||||
// Check all the dirty flags and update the state accordingly
|
||||
if (_transform._invalidViewport) {
|
||||
_transform._transformCamera._viewport = glm::vec4(_transform._viewport);
|
||||
|
||||
// Where we assign the GL viewport
|
||||
glViewport(_transform._viewport.x, _transform._viewport.y, _transform._viewport.z, _transform._viewport.w);
|
||||
if (_transform._invalidViewport) {
|
||||
_transform._transformCamera._viewport = glm::vec4(_transform._viewport);
|
||||
|
||||
// Where we assign the GL viewport
|
||||
glViewport(_transform._viewport.x, _transform._viewport.y, _transform._viewport.z, _transform._viewport.w);
|
||||
}
|
||||
|
||||
if (_transform._invalidProj) {
|
||||
|
@ -116,18 +114,18 @@ void GLBackend::updateTransform() {
|
|||
}
|
||||
|
||||
#if (GPU_TRANSFORM_PROFILE == GPU_CORE)
|
||||
if (_transform._invalidView || _transform._invalidProj || _transform._invalidViewport) {
|
||||
if (_transform._invalidView || _transform._invalidProj || _transform._invalidViewport) {
|
||||
glBindBufferBase(GL_UNIFORM_BUFFER, TRANSFORM_CAMERA_SLOT, 0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _transform._transformCameraBuffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(_transform._transformCamera), (const void*) &_transform._transformCamera, GL_DYNAMIC_DRAW);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(_transform._transformCamera), (const void*)&_transform._transformCamera);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
CHECK_GL_ERROR();
|
||||
}
|
||||
}
|
||||
|
||||
if (_transform._invalidModel) {
|
||||
glBindBufferBase(GL_UNIFORM_BUFFER, TRANSFORM_OBJECT_SLOT, 0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _transform._transformObjectBuffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(_transform._transformObject), (const void*) &_transform._transformObject, GL_DYNAMIC_DRAW);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(_transform._transformObject), (const void*) &_transform._transformObject);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
CHECK_GL_ERROR();
|
||||
}
|
||||
|
|
27
libraries/gpu/src/gpu/Query.cpp
Normal file
27
libraries/gpu/src/gpu/Query.cpp
Normal file
|
@ -0,0 +1,27 @@
|
|||
//
|
||||
// Query.cpp
|
||||
// interface/src/gpu
|
||||
//
|
||||
// Created by Niraj Venkat on 7/7/2015.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#include "Query.h"
|
||||
|
||||
#include <QDebug>
|
||||
|
||||
using namespace gpu;
|
||||
|
||||
Query::Query()
|
||||
{
|
||||
}
|
||||
|
||||
Query::~Query()
|
||||
{
|
||||
}
|
||||
|
||||
double Query::getElapsedTime() {
|
||||
return 0.0;
|
||||
}
|
45
libraries/gpu/src/gpu/Query.h
Normal file
45
libraries/gpu/src/gpu/Query.h
Normal file
|
@ -0,0 +1,45 @@
|
|||
//
|
||||
// Query.h
|
||||
// interface/src/gpu
|
||||
//
|
||||
// Created by Niraj Venkat on 7/7/2015.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#ifndef hifi_gpu_Query_h
|
||||
#define hifi_gpu_Query_h
|
||||
|
||||
#include <assert.h>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include "GPUConfig.h"
|
||||
|
||||
#include "Format.h"
|
||||
|
||||
namespace gpu {
|
||||
|
||||
class Query {
|
||||
public:
|
||||
Query();
|
||||
~Query();
|
||||
|
||||
uint32 queryResult;
|
||||
|
||||
double getElapsedTime();
|
||||
|
||||
protected:
|
||||
|
||||
// This shouldn't be used by anything else than the Backend class with the proper casting.
|
||||
mutable GPUObject* _gpuObject = NULL;
|
||||
void setGPUObject(GPUObject* gpuObject) const { _gpuObject = gpuObject; }
|
||||
GPUObject* getGPUObject() const { return _gpuObject; }
|
||||
friend class Backend;
|
||||
};
|
||||
|
||||
typedef std::shared_ptr<Query> QueryPointer;
|
||||
typedef std::vector< QueryPointer > Queries;
|
||||
};
|
||||
|
||||
#endif
|
|
@ -15,6 +15,9 @@
|
|||
using namespace gpu;
|
||||
|
||||
const Element Element::COLOR_RGBA_32 = Element(VEC4, UINT8, RGBA);
|
||||
const Element Element::VEC3F_XYZ = Element(VEC3, FLOAT, XYZ);
|
||||
const Element Element::INDEX_UINT16 = Element(SCALAR, UINT16, INDEX);
|
||||
const Element Element::PART_DRAWCALL = Element(VEC4, UINT32, PART);
|
||||
|
||||
Resource::Size Resource::Sysmem::allocateMemory(Byte** dataAllocated, Size size) {
|
||||
if ( !dataAllocated ) {
|
||||
|
|
44
libraries/gpu/src/gpu/StandardShaderLib.cpp
Executable file
44
libraries/gpu/src/gpu/StandardShaderLib.cpp
Executable file
|
@ -0,0 +1,44 @@
|
|||
//
|
||||
// StandardShaderLib.cpp
|
||||
// libraries/gpu/src/gpu
|
||||
//
|
||||
// Collection of standard shaders that can be used all over the place
|
||||
//
|
||||
// Created by Sam Gateau on 6/22/2015.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#include "StandardShaderLib.h"
|
||||
|
||||
#include "DrawTransformUnitQuad_vert.h"
|
||||
#include "DrawViewportQuadTransformTexcoord_vert.h"
|
||||
#include "DrawTexture_frag.h"
|
||||
|
||||
using namespace gpu;
|
||||
|
||||
ShaderPointer StandardShaderLib::_drawTransformUnitQuadVS;
|
||||
ShaderPointer StandardShaderLib::_drawViewportQuadTransformTexcoordVS;
|
||||
ShaderPointer StandardShaderLib::_drawTexturePS;
|
||||
|
||||
ShaderPointer StandardShaderLib::getDrawTransformUnitQuadVS() {
|
||||
if (!_drawTransformUnitQuadVS) {
|
||||
_drawTransformUnitQuadVS = gpu::ShaderPointer(gpu::Shader::createVertex(std::string(DrawTransformUnitQuad_vert)));
|
||||
}
|
||||
return _drawTransformUnitQuadVS;
|
||||
}
|
||||
|
||||
ShaderPointer StandardShaderLib::getDrawViewportQuadTransformTexcoordVS() {
|
||||
if (!_drawViewportQuadTransformTexcoordVS) {
|
||||
_drawViewportQuadTransformTexcoordVS = gpu::ShaderPointer(gpu::Shader::createVertex(std::string(DrawViewportQuadTransformTexcoord_vert)));
|
||||
}
|
||||
return _drawViewportQuadTransformTexcoordVS;
|
||||
}
|
||||
|
||||
ShaderPointer StandardShaderLib::getDrawTexturePS() {
|
||||
if (!_drawTexturePS) {
|
||||
_drawTexturePS = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(DrawTexture_frag)));
|
||||
}
|
||||
return _drawTexturePS;
|
||||
}
|
44
libraries/gpu/src/gpu/StandardShaderLib.h
Executable file
44
libraries/gpu/src/gpu/StandardShaderLib.h
Executable file
|
@ -0,0 +1,44 @@
|
|||
//
|
||||
// StandardShaderLib.h
|
||||
// libraries/gpu/src/gpu
|
||||
//
|
||||
// Collection of standard shaders that can be used all over the place
|
||||
//
|
||||
// Created by Sam Gateau on 6/22/2015.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#ifndef hifi_gpu_StandardShaderLib_h
|
||||
#define hifi_gpu_StandardShaderLib_h
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
#include "Shader.h"
|
||||
|
||||
namespace gpu {
|
||||
|
||||
class StandardShaderLib {
|
||||
public:
|
||||
|
||||
// Shader draw the unit quad objectPos = ([(-1,-1),(1,1)]) and transform it by the full model transform stack (Model, View, Proj).
|
||||
// A texcoord attribute is also generated texcoord = [(0,0),(1,1)]
|
||||
static ShaderPointer getDrawTransformUnitQuadVS();
|
||||
|
||||
// Shader draws the unit quad in the full viewport clipPos = ([(-1,-1),(1,1)]) and transform the texcoord = [(0,0),(1,1)] by the model transform.
|
||||
static ShaderPointer getDrawViewportQuadTransformTexcoordVS();
|
||||
|
||||
static ShaderPointer getDrawTexturePS();
|
||||
|
||||
protected:
|
||||
|
||||
static ShaderPointer _drawTransformUnitQuadVS;
|
||||
static ShaderPointer _drawViewportQuadTransformTexcoordVS;
|
||||
static ShaderPointer _drawTexturePS;
|
||||
};
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif
|
|
@ -24,20 +24,20 @@ State::~State() {
|
|||
// Please make sure to go check makeResetStateCommands() before modifying this value
|
||||
const State::Data State::DEFAULT = State::Data();
|
||||
|
||||
State::Signature State::evalSignature(const Data& state) {
|
||||
State::Signature State::evalSignature(const Data& state) {
|
||||
Signature signature(0);
|
||||
|
||||
if (state.fillMode != State::DEFAULT.fillMode) {
|
||||
signature.set(State::FILL_MODE);
|
||||
}
|
||||
}
|
||||
if (state.cullMode != State::DEFAULT.cullMode) {
|
||||
signature.set(State::CULL_MODE);
|
||||
}
|
||||
if (state.frontFaceClockwise != State::DEFAULT.frontFaceClockwise) {
|
||||
signature.set(State::FRONT_FACE_CLOCKWISE);
|
||||
}
|
||||
if (state.depthClipEnable != State::DEFAULT.depthClipEnable) {
|
||||
signature.set(State::DEPTH_CLIP_ENABLE);
|
||||
if (state.depthClampEnable != State::DEFAULT.depthClampEnable) {
|
||||
signature.set(State::DEPTH_CLAMP_ENABLE);
|
||||
}
|
||||
if (state.scissorEnable != State::DEFAULT.scissorEnable) {
|
||||
signature.set(State::SCISSOR_ENABLE);
|
||||
|
@ -47,16 +47,16 @@ State::Signature State::evalSignature(const Data& state) {
|
|||
}
|
||||
if (state.antialisedLineEnable != State::DEFAULT.antialisedLineEnable) {
|
||||
signature.set(State::ANTIALISED_LINE_ENABLE);
|
||||
}
|
||||
}
|
||||
if (state.depthBias != State::DEFAULT.depthBias) {
|
||||
signature.set(State::DEPTH_BIAS);
|
||||
}
|
||||
if (state.depthBiasSlopeScale != State::DEFAULT.depthBiasSlopeScale) {
|
||||
signature.set(State::DEPTH_BIAS_SLOPE_SCALE);
|
||||
}
|
||||
}
|
||||
if (state.depthTest != State::DEFAULT.depthTest) {
|
||||
signature.set(State::DEPTH_TEST);
|
||||
}
|
||||
}
|
||||
if (state.stencilActivation != State::DEFAULT.stencilActivation) {
|
||||
signature.set(State::STENCIL_ACTIVATION);
|
||||
}
|
||||
|
@ -68,21 +68,21 @@ State::Signature State::evalSignature(const Data& state) {
|
|||
}
|
||||
if (state.sampleMask != State::DEFAULT.sampleMask) {
|
||||
signature.set(State::SAMPLE_MASK);
|
||||
}
|
||||
if (state.alphaToCoverageEnable != State::DEFAULT.alphaToCoverageEnable) {
|
||||
signature.set(State::ALPHA_TO_COVERAGE_ENABLE);
|
||||
}
|
||||
if (state.blendFunction != State::DEFAULT.blendFunction) {
|
||||
signature.set(State::BLEND_FUNCTION);
|
||||
}
|
||||
if (state.colorWriteMask != State::DEFAULT.colorWriteMask) {
|
||||
signature.set(State::COLOR_WRITE_MASK);
|
||||
}
|
||||
|
||||
return signature;
|
||||
}
|
||||
|
||||
State::State(const Data& values) :
|
||||
_values(values) {
|
||||
_signature = evalSignature(_values);
|
||||
}
|
||||
}
|
||||
if (state.alphaToCoverageEnable != State::DEFAULT.alphaToCoverageEnable) {
|
||||
signature.set(State::ALPHA_TO_COVERAGE_ENABLE);
|
||||
}
|
||||
if (state.blendFunction != State::DEFAULT.blendFunction) {
|
||||
signature.set(State::BLEND_FUNCTION);
|
||||
}
|
||||
if (state.colorWriteMask != State::DEFAULT.colorWriteMask) {
|
||||
signature.set(State::COLOR_WRITE_MASK);
|
||||
}
|
||||
|
||||
return signature;
|
||||
}
|
||||
|
||||
State::State(const Data& values) :
|
||||
_values(values) {
|
||||
_signature = evalSignature(_values);
|
||||
}
|
||||
|
|
|
@ -249,7 +249,7 @@ public:
|
|||
uint8 colorWriteMask = WRITE_ALL;
|
||||
|
||||
bool frontFaceClockwise : 1;
|
||||
bool depthClipEnable : 1;
|
||||
bool depthClampEnable : 1;
|
||||
bool scissorEnable : 1;
|
||||
bool multisampleEnable : 1;
|
||||
bool antialisedLineEnable : 1;
|
||||
|
@ -257,7 +257,7 @@ public:
|
|||
|
||||
Data() :
|
||||
frontFaceClockwise(false),
|
||||
depthClipEnable(false),
|
||||
depthClampEnable(false),
|
||||
scissorEnable(false),
|
||||
multisampleEnable(false),
|
||||
antialisedLineEnable(false),
|
||||
|
@ -276,8 +276,8 @@ public:
|
|||
void setFrontFaceClockwise(bool isClockwise) { SET_FIELD(FRONT_FACE_CLOCKWISE, DEFAULT.frontFaceClockwise, isClockwise, _values.frontFaceClockwise); }
|
||||
bool isFrontFaceClockwise() const { return _values.frontFaceClockwise; }
|
||||
|
||||
void setDepthClipEnable(bool enable) { SET_FIELD(DEPTH_CLIP_ENABLE, DEFAULT.depthClipEnable, enable, _values.depthClipEnable); }
|
||||
bool isDepthClipEnable() const { return _values.depthClipEnable; }
|
||||
void setDepthClampEnable(bool enable) { SET_FIELD(DEPTH_CLAMP_ENABLE, DEFAULT.depthClampEnable, enable, _values.depthClampEnable); }
|
||||
bool isDepthClampEnable() const { return _values.depthClampEnable; }
|
||||
|
||||
void setScissorEnable(bool enable) { SET_FIELD(SCISSOR_ENABLE, DEFAULT.scissorEnable, enable, _values.scissorEnable); }
|
||||
bool isScissorEnable() const { return _values.scissorEnable; }
|
||||
|
@ -341,6 +341,7 @@ public:
|
|||
|
||||
// Color write mask
|
||||
void setColorWriteMask(uint8 mask) { SET_FIELD(COLOR_WRITE_MASK, DEFAULT.colorWriteMask, mask, _values.colorWriteMask); }
|
||||
void setColorWriteMask(bool red, bool green, bool blue, bool alpha) { uint32 value = ((WRITE_RED * red) | (WRITE_GREEN * green) | (WRITE_BLUE * blue) | (WRITE_ALPHA * alpha)); SET_FIELD(COLOR_WRITE_MASK, DEFAULT.colorWriteMask, value, _values.colorWriteMask); }
|
||||
uint8 getColorWriteMask() const { return _values.colorWriteMask; }
|
||||
|
||||
// All the possible fields
|
||||
|
@ -348,7 +349,7 @@ public:
|
|||
FILL_MODE,
|
||||
CULL_MODE,
|
||||
FRONT_FACE_CLOCKWISE,
|
||||
DEPTH_CLIP_ENABLE,
|
||||
DEPTH_CLAMP_ENABLE,
|
||||
SCISSOR_ENABLE,
|
||||
MULTISAMPLE_ENABLE,
|
||||
ANTIALISED_LINE_ENABLE,
|
||||
|
|
|
@ -86,6 +86,7 @@ TransformCamera getTransformCamera() {
|
|||
return camera;
|
||||
}
|
||||
|
||||
uniform mat4 transformObject_model;
|
||||
uniform mat4 transformCamera_viewInverse;
|
||||
uniform vec4 transformCamera_viewport;
|
||||
|
||||
|
@ -130,6 +131,16 @@ uniform vec4 transformCamera_viewport;
|
|||
<@endif@>
|
||||
<@endfunc@>
|
||||
|
||||
<@func transformModelToWorldPos(objectTransform, modelPos, worldPos)@>
|
||||
<@if GPU_TRANSFORM_PROFILE == GPU_CORE@>
|
||||
{ // transformModelToWorldPos
|
||||
<$worldPos$> = (<$objectTransform$>._model * <$modelPos$>);
|
||||
}
|
||||
<@else@>
|
||||
<$worldPos$> = (transformObject_model * <$modelPos$>);
|
||||
<@endif@>
|
||||
<@endfunc@>
|
||||
|
||||
<@func transformModelToEyeDir(cameraTransform, objectTransform, modelDir, eyeDir)@>
|
||||
<@if GPU_TRANSFORM_PROFILE == GPU_CORE@>
|
||||
{ // transformModelToEyeDir
|
||||
|
|
|
@ -113,6 +113,8 @@ public:
|
|||
// Generate a BufferStream on the mesh vertices and attributes
|
||||
const gpu::BufferStream makeBufferStream() const;
|
||||
|
||||
static gpu::Primitive topologyToPrimitive(Topology topo) { return static_cast<gpu::Primitive>(topo); }
|
||||
|
||||
protected:
|
||||
|
||||
gpu::Stream::FormatPointer _vertexFormat;
|
||||
|
|
|
@ -77,18 +77,27 @@ void Light::setMaximumRadius(float radius) {
|
|||
editSchema()._attenuation = Vec4(surfaceRadius, 1.0f/surfaceRadius, CutOffIntensityRatio, radius);
|
||||
}
|
||||
|
||||
#include <math.h>
|
||||
|
||||
void Light::setSpotAngle(float angle) {
|
||||
if (angle <= 0.f) {
|
||||
angle = 0.0f;
|
||||
double dangle = angle;
|
||||
if (dangle <= 0.0) {
|
||||
dangle = 0.0;
|
||||
}
|
||||
editSchema()._spot.x = cos(angle);
|
||||
editSchema()._spot.y = sin(angle);
|
||||
editSchema()._spot.z = angle;
|
||||
if (dangle > glm::half_pi<double>()) {
|
||||
dangle = glm::half_pi<double>();
|
||||
}
|
||||
|
||||
auto cosAngle = cos(dangle);
|
||||
auto sinAngle = sin(dangle);
|
||||
editSchema()._spot.x = (float) std::abs(cosAngle);
|
||||
editSchema()._spot.y = (float) std::abs(sinAngle);
|
||||
editSchema()._spot.z = (float) angle;
|
||||
}
|
||||
|
||||
void Light::setSpotExponent(float exponent) {
|
||||
if (exponent <= 0.f) {
|
||||
exponent = 1.0f;
|
||||
exponent = 0.0f;
|
||||
}
|
||||
editSchema()._spot.w = exponent;
|
||||
}
|
||||
|
|
|
@ -81,6 +81,7 @@ public:
|
|||
bool isSpot() const { return getType() == SPOT; }
|
||||
void setSpotAngle(float angle);
|
||||
float getSpotAngle() const { return getSchema()._spot.z; }
|
||||
glm::vec2 getSpotAngleCosSin() const { return glm::vec2(getSchema()._spot.x, getSchema()._spot.y); }
|
||||
void setSpotExponent(float exponent);
|
||||
float getSpotExponent() const { return getSchema()._spot.w; }
|
||||
|
||||
|
@ -107,7 +108,7 @@ public:
|
|||
Color _color{1.0f};
|
||||
float _intensity{1.0f};
|
||||
Vec4 _attenuation{1.0f};
|
||||
Vec4 _spot{0.0f, 0.0f, 0.0f, 3.0f};
|
||||
Vec4 _spot{0.0f, 0.0f, 0.0f, 0.0f};
|
||||
Vec4 _shadow{0.0f};
|
||||
|
||||
Vec4 _control{0.0f, 0.0f, 0.0f, 0.0f};
|
||||
|
|
|
@ -51,7 +51,7 @@ void Skybox::render(gpu::Batch& batch, const ViewFrustum& viewFrustum, const Sky
|
|||
static gpu::BufferPointer theBuffer;
|
||||
static gpu::Stream::FormatPointer theFormat;
|
||||
static gpu::BufferPointer theConstants;
|
||||
int SKYBOX_CONSTANTS_SLOT = 0; // need to be defined by the compilation of the shader
|
||||
static int SKYBOX_CONSTANTS_SLOT = 0; // need to be defined by the compilation of the shader
|
||||
if (!thePipeline) {
|
||||
auto skyVS = gpu::ShaderPointer(gpu::Shader::createVertex(std::string(Skybox_vert)));
|
||||
auto skyFS = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(Skybox_frag)));
|
||||
|
@ -103,7 +103,7 @@ void Skybox::render(gpu::Batch& batch, const ViewFrustum& viewFrustum, const Sky
|
|||
batch.setInputBuffer(gpu::Stream::POSITION, theBuffer, 0, 8);
|
||||
batch.setUniformBuffer(SKYBOX_CONSTANTS_SLOT, theConstants, 0, theConstants->getSize());
|
||||
batch.setInputFormat(theFormat);
|
||||
batch.setUniformTexture(0, skybox.getCubemap());
|
||||
batch.setResourceTexture(0, skybox.getCubemap());
|
||||
batch.draw(gpu::TRIANGLE_STRIP, 4);
|
||||
}
|
||||
|
||||
|
|
|
@ -9,10 +9,17 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <NumericalConstants.h>
|
||||
|
||||
#include "NodeList.h"
|
||||
#include "ReceivedPacketProcessor.h"
|
||||
#include "SharedUtil.h"
|
||||
|
||||
ReceivedPacketProcessor::ReceivedPacketProcessor() {
|
||||
_lastWindowAt = usecTimestampNow();
|
||||
}
|
||||
|
||||
|
||||
void ReceivedPacketProcessor::terminating() {
|
||||
_hasPackets.wakeAll();
|
||||
}
|
||||
|
@ -25,6 +32,7 @@ void ReceivedPacketProcessor::queueReceivedPacket(const SharedNodePointer& sendi
|
|||
lock();
|
||||
_packets.push_back(networkPacket);
|
||||
_nodePacketCounts[sendingNode->getUUID()]++;
|
||||
_lastWindowIncomingPackets++;
|
||||
unlock();
|
||||
|
||||
// Make sure to wake our actual processing thread because we now have packets for it to process.
|
||||
|
@ -32,6 +40,24 @@ void ReceivedPacketProcessor::queueReceivedPacket(const SharedNodePointer& sendi
|
|||
}
|
||||
|
||||
bool ReceivedPacketProcessor::process() {
|
||||
quint64 now = usecTimestampNow();
|
||||
quint64 sinceLastWindow = now - _lastWindowAt;
|
||||
|
||||
|
||||
if (sinceLastWindow > USECS_PER_SECOND) {
|
||||
lock();
|
||||
float secondsSinceLastWindow = sinceLastWindow / USECS_PER_SECOND;
|
||||
float incomingPacketsPerSecondInWindow = (float)_lastWindowIncomingPackets / secondsSinceLastWindow;
|
||||
_incomingPPS.updateAverage(incomingPacketsPerSecondInWindow);
|
||||
|
||||
float processedPacketsPerSecondInWindow = (float)_lastWindowIncomingPackets / secondsSinceLastWindow;
|
||||
_processedPPS.updateAverage(processedPacketsPerSecondInWindow);
|
||||
|
||||
_lastWindowAt = now;
|
||||
_lastWindowIncomingPackets = 0;
|
||||
_lastWindowProcessedPackets = 0;
|
||||
unlock();
|
||||
}
|
||||
|
||||
if (_packets.size() == 0) {
|
||||
_waitingOnPacketsMutex.lock();
|
||||
|
@ -51,6 +77,7 @@ bool ReceivedPacketProcessor::process() {
|
|||
|
||||
foreach(auto& packet, currentPackets) {
|
||||
processPacket(packet.getNode(), packet.getByteArray());
|
||||
_lastWindowProcessedPackets++;
|
||||
midProcess();
|
||||
}
|
||||
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
class ReceivedPacketProcessor : public GenericThread {
|
||||
Q_OBJECT
|
||||
public:
|
||||
ReceivedPacketProcessor() { }
|
||||
ReceivedPacketProcessor();
|
||||
|
||||
/// Add packet from network receive thread to the processing queue.
|
||||
void queueReceivedPacket(const SharedNodePointer& sendingNode, const QByteArray& packet);
|
||||
|
@ -47,6 +47,9 @@ public:
|
|||
/// How many received packets waiting are to be processed
|
||||
int packetsToProcessCount() const { return _packets.size(); }
|
||||
|
||||
float getIncomingPPS() const { return _incomingPPS.getAverage(); }
|
||||
float getProcessedPPS() const { return _processedPPS.getAverage(); }
|
||||
|
||||
virtual void terminating();
|
||||
|
||||
public slots:
|
||||
|
@ -80,6 +83,12 @@ protected:
|
|||
|
||||
QWaitCondition _hasPackets;
|
||||
QMutex _waitingOnPacketsMutex;
|
||||
|
||||
quint64 _lastWindowAt = 0;
|
||||
int _lastWindowIncomingPackets = 0;
|
||||
int _lastWindowProcessedPackets = 0;
|
||||
SimpleMovingAverage _incomingPPS;
|
||||
SimpleMovingAverage _processedPPS;
|
||||
};
|
||||
|
||||
#endif // hifi_ReceivedPacketProcessor_h
|
||||
|
|
|
@ -248,7 +248,7 @@ bool EntityMotionState::remoteSimulationOutOfSync(uint32_t simulationStep) {
|
|||
btTransform xform = _body->getWorldTransform();
|
||||
_serverPosition = bulletToGLM(xform.getOrigin());
|
||||
_serverRotation = bulletToGLM(xform.getRotation());
|
||||
_serverVelocity = bulletToGLM(_body->getLinearVelocity());
|
||||
_serverVelocity = getBodyLinearVelocity();
|
||||
_serverAngularVelocity = bulletToGLM(_body->getAngularVelocity());
|
||||
_lastStep = simulationStep;
|
||||
_serverActionData = _entity->getActionData();
|
||||
|
@ -287,6 +287,7 @@ bool EntityMotionState::remoteSimulationOutOfSync(uint32_t simulationStep) {
|
|||
}
|
||||
|
||||
if (_serverActionData != _entity->getActionData()) {
|
||||
setOutgoingPriority(SCRIPT_EDIT_SIMULATION_PRIORITY);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -536,7 +537,7 @@ void EntityMotionState::bump(quint8 priority) {
|
|||
void EntityMotionState::resetMeasuredBodyAcceleration() {
|
||||
_lastMeasureStep = ObjectMotionState::getWorldSimulationStep();
|
||||
if (_body) {
|
||||
_lastVelocity = bulletToGLM(_body->getLinearVelocity());
|
||||
_lastVelocity = getBodyLinearVelocity();
|
||||
} else {
|
||||
_lastVelocity = glm::vec3(0.0f);
|
||||
}
|
||||
|
@ -555,7 +556,7 @@ void EntityMotionState::measureBodyAcceleration() {
|
|||
|
||||
// Note: the integration equation for velocity uses damping: v1 = (v0 + a * dt) * (1 - D)^dt
|
||||
// hence the equation for acceleration is: a = (v1 / (1 - D)^dt - v0) / dt
|
||||
glm::vec3 velocity = bulletToGLM(_body->getLinearVelocity());
|
||||
glm::vec3 velocity = getBodyLinearVelocity();
|
||||
_measuredAcceleration = (velocity / powf(1.0f - _body->getLinearDamping(), dt) - _lastVelocity) * invDt;
|
||||
_lastVelocity = velocity;
|
||||
if (numSubsteps > PHYSICS_ENGINE_MAX_NUM_SUBSTEPS) {
|
||||
|
|
|
@ -13,9 +13,9 @@
|
|||
|
||||
#include "ObjectAction.h"
|
||||
|
||||
ObjectAction::ObjectAction(EntityActionType type, QUuid id, EntityItemPointer ownerEntity) :
|
||||
ObjectAction::ObjectAction(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity) :
|
||||
btActionInterface(),
|
||||
_id(id),
|
||||
EntityActionInterface(type, id),
|
||||
_active(false),
|
||||
_ownerEntity(ownerEntity) {
|
||||
}
|
||||
|
@ -24,15 +24,15 @@ ObjectAction::~ObjectAction() {
|
|||
}
|
||||
|
||||
void ObjectAction::updateAction(btCollisionWorld* collisionWorld, btScalar deltaTimeStep) {
|
||||
if (!_active) {
|
||||
return;
|
||||
}
|
||||
if (_ownerEntity.expired()) {
|
||||
qDebug() << "warning -- action with no entity removing self from btCollisionWorld.";
|
||||
btDynamicsWorld* dynamicsWorld = static_cast<btDynamicsWorld*>(collisionWorld);
|
||||
dynamicsWorld->removeAction(this);
|
||||
return;
|
||||
}
|
||||
if (!_active) {
|
||||
return;
|
||||
}
|
||||
|
||||
updateActionWorker(deltaTimeStep);
|
||||
}
|
||||
|
@ -129,11 +129,10 @@ void ObjectAction::setAngularVelocity(glm::vec3 angularVelocity) {
|
|||
rigidBody->activate();
|
||||
}
|
||||
|
||||
QByteArray ObjectAction::serialize() {
|
||||
assert(false);
|
||||
return QByteArray();
|
||||
void ObjectAction::activateBody() {
|
||||
auto rigidBody = getRigidBody();
|
||||
if (rigidBody) {
|
||||
rigidBody->activate();
|
||||
}
|
||||
}
|
||||
|
||||
void ObjectAction::deserialize(QByteArray serializedArguments) {
|
||||
assert(false);
|
||||
}
|
||||
|
|
|
@ -17,8 +17,6 @@
|
|||
|
||||
#include <btBulletDynamicsCommon.h>
|
||||
|
||||
#include <EntityItem.h>
|
||||
|
||||
#include "ObjectMotionState.h"
|
||||
#include "BulletUtil.h"
|
||||
#include "EntityActionInterface.h"
|
||||
|
@ -26,31 +24,25 @@
|
|||
|
||||
class ObjectAction : public btActionInterface, public EntityActionInterface {
|
||||
public:
|
||||
ObjectAction(EntityActionType type, QUuid id, EntityItemPointer ownerEntity);
|
||||
ObjectAction(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity);
|
||||
virtual ~ObjectAction();
|
||||
|
||||
const QUuid& getID() const { return _id; }
|
||||
virtual EntityActionType getType() { assert(false); return ACTION_TYPE_NONE; }
|
||||
virtual void removeFromSimulation(EntitySimulation* simulation) const;
|
||||
virtual EntityItemWeakPointer getOwnerEntity() const { return _ownerEntity; }
|
||||
virtual void setOwnerEntity(const EntityItemPointer ownerEntity) { _ownerEntity = ownerEntity; }
|
||||
|
||||
virtual bool updateArguments(QVariantMap arguments) { return false; }
|
||||
virtual QVariantMap getArguments() { return QVariantMap(); }
|
||||
virtual bool updateArguments(QVariantMap arguments) = 0;
|
||||
virtual QVariantMap getArguments() = 0;
|
||||
|
||||
// this is called from updateAction and should be overridden by subclasses
|
||||
virtual void updateActionWorker(float deltaTimeStep) {}
|
||||
virtual void updateActionWorker(float deltaTimeStep) = 0;
|
||||
|
||||
// these are from btActionInterface
|
||||
virtual void updateAction(btCollisionWorld* collisionWorld, btScalar deltaTimeStep);
|
||||
virtual void debugDraw(btIDebugDraw* debugDrawer);
|
||||
|
||||
virtual QByteArray serialize();
|
||||
virtual void deserialize(QByteArray serializedArguments);
|
||||
|
||||
private:
|
||||
QUuid _id;
|
||||
QReadWriteLock _lock;
|
||||
virtual QByteArray serialize() const = 0;
|
||||
virtual void deserialize(QByteArray serializedArguments) = 0;
|
||||
|
||||
protected:
|
||||
|
||||
|
@ -63,6 +55,7 @@ protected:
|
|||
virtual void setLinearVelocity(glm::vec3 linearVelocity);
|
||||
virtual glm::vec3 getAngularVelocity();
|
||||
virtual void setAngularVelocity(glm::vec3 angularVelocity);
|
||||
virtual void activateBody();
|
||||
|
||||
void lockForRead() { _lock.lockForRead(); }
|
||||
bool tryLockForRead() { return _lock.tryLockForRead(); }
|
||||
|
@ -70,6 +63,10 @@ protected:
|
|||
bool tryLockForWrite() { return _lock.tryLockForWrite(); }
|
||||
void unlock() { _lock.unlock(); }
|
||||
|
||||
private:
|
||||
QReadWriteLock _lock;
|
||||
|
||||
protected:
|
||||
bool _active;
|
||||
EntityItemWeakPointer _ownerEntity;
|
||||
};
|
||||
|
|
|
@ -15,8 +15,12 @@
|
|||
|
||||
const uint16_t ObjectActionOffset::offsetVersion = 1;
|
||||
|
||||
ObjectActionOffset::ObjectActionOffset(EntityActionType type, QUuid id, EntityItemPointer ownerEntity) :
|
||||
ObjectAction(type, id, ownerEntity) {
|
||||
ObjectActionOffset::ObjectActionOffset(const QUuid& id, EntityItemPointer ownerEntity) :
|
||||
ObjectAction(ACTION_TYPE_OFFSET, id, ownerEntity),
|
||||
_pointToOffsetFrom(0.0f),
|
||||
_linearDistance(0.0f),
|
||||
_linearTimeScale(FLT_MAX),
|
||||
_positionalTargetSet(false) {
|
||||
#if WANT_DEBUG
|
||||
qDebug() << "ObjectActionOffset::ObjectActionOffset";
|
||||
#endif
|
||||
|
@ -44,6 +48,7 @@ void ObjectActionOffset::updateActionWorker(btScalar deltaTimeStep) {
|
|||
unlock();
|
||||
return;
|
||||
}
|
||||
|
||||
ObjectMotionState* motionState = static_cast<ObjectMotionState*>(physicsInfo);
|
||||
btRigidBody* rigidBody = motionState->getRigidBody();
|
||||
if (!rigidBody) {
|
||||
|
@ -52,21 +57,28 @@ void ObjectActionOffset::updateActionWorker(btScalar deltaTimeStep) {
|
|||
return;
|
||||
}
|
||||
|
||||
if (_positionalTargetSet) {
|
||||
glm::vec3 offset = _pointToOffsetFrom - bulletToGLM(rigidBody->getCenterOfMassPosition());
|
||||
float offsetLength = glm::length(offset);
|
||||
float offsetError = _linearDistance - offsetLength;
|
||||
const float MAX_LINEAR_TIMESCALE = 600.0f; // 10 minutes is a long time
|
||||
if (_positionalTargetSet && _linearTimeScale < MAX_LINEAR_TIMESCALE) {
|
||||
glm::vec3 objectPosition = bulletToGLM(rigidBody->getCenterOfMassPosition());
|
||||
glm::vec3 springAxis = objectPosition - _pointToOffsetFrom; // from anchor to object
|
||||
float distance = glm::length(springAxis);
|
||||
if (distance > FLT_EPSILON) {
|
||||
springAxis /= distance; // normalize springAxis
|
||||
|
||||
// if (glm::abs(offsetError) > IGNORE_POSITION_DELTA) {
|
||||
if (glm::abs(offsetError) > 0.0f) {
|
||||
float offsetErrorAbs = glm::abs(offsetError);
|
||||
float offsetErrorDirection = - offsetError / offsetErrorAbs;
|
||||
glm::vec3 previousVelocity = bulletToGLM(rigidBody->getLinearVelocity());
|
||||
// compute (critically damped) target velocity of spring relaxation
|
||||
glm::vec3 offset = (distance - _linearDistance) * springAxis;
|
||||
glm::vec3 targetVelocity = (-1.0f / _linearTimeScale) * offset;
|
||||
|
||||
glm::vec3 velocityAdjustment = glm::normalize(offset) * offsetErrorDirection * offsetErrorAbs / _linearTimeScale;
|
||||
rigidBody->setLinearVelocity(glmToBullet(previousVelocity + velocityAdjustment));
|
||||
// rigidBody->setLinearVelocity(glmToBullet(velocityAdjustment));
|
||||
rigidBody->activate();
|
||||
// compute current velocity and its parallel component
|
||||
glm::vec3 currentVelocity = bulletToGLM(rigidBody->getLinearVelocity());
|
||||
glm::vec3 parallelVelocity = glm::dot(currentVelocity, springAxis) * springAxis;
|
||||
|
||||
// we blend the parallel component with the spring's target velocity to get the new velocity
|
||||
float blend = deltaTimeStep / _linearTimeScale;
|
||||
if (blend > 1.0f) {
|
||||
blend = 1.0f;
|
||||
}
|
||||
rigidBody->setLinearVelocity(glmToBullet(currentVelocity + blend * (targetVelocity - parallelVelocity)));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -75,45 +87,40 @@ void ObjectActionOffset::updateActionWorker(btScalar deltaTimeStep) {
|
|||
|
||||
|
||||
bool ObjectActionOffset::updateArguments(QVariantMap arguments) {
|
||||
bool pOk0 = true;
|
||||
bool ok = true;
|
||||
glm::vec3 pointToOffsetFrom =
|
||||
EntityActionInterface::extractVec3Argument("offset action", arguments, "pointToOffsetFrom", pOk0, true);
|
||||
EntityActionInterface::extractVec3Argument("offset action", arguments, "pointToOffsetFrom", ok, true);
|
||||
if (!ok) {
|
||||
pointToOffsetFrom = _pointToOffsetFrom;
|
||||
}
|
||||
|
||||
bool pOk1 = true;
|
||||
ok = true;
|
||||
float linearTimeScale =
|
||||
EntityActionInterface::extractFloatArgument("offset action", arguments, "linearTimeScale", pOk1, false);
|
||||
EntityActionInterface::extractFloatArgument("offset action", arguments, "linearTimeScale", ok, false);
|
||||
if (!ok) {
|
||||
linearTimeScale = _linearTimeScale;
|
||||
}
|
||||
|
||||
bool pOk2 = true;
|
||||
ok = true;
|
||||
float linearDistance =
|
||||
EntityActionInterface::extractFloatArgument("offset action", arguments, "linearDistance", pOk2, false);
|
||||
|
||||
if (!pOk0) {
|
||||
return false;
|
||||
}
|
||||
if (pOk1 && linearTimeScale <= 0.0f) {
|
||||
qDebug() << "offset action -- linearTimeScale must be greater than zero.";
|
||||
return false;
|
||||
EntityActionInterface::extractFloatArgument("offset action", arguments, "linearDistance", ok, false);
|
||||
if (!ok) {
|
||||
linearDistance = _linearDistance;
|
||||
}
|
||||
|
||||
lockForWrite();
|
||||
|
||||
_pointToOffsetFrom = pointToOffsetFrom;
|
||||
_positionalTargetSet = true;
|
||||
|
||||
if (pOk1) {
|
||||
// only change stuff if something actually changed
|
||||
if (_pointToOffsetFrom != pointToOffsetFrom
|
||||
|| _linearTimeScale != linearTimeScale
|
||||
|| _linearDistance != linearDistance) {
|
||||
lockForWrite();
|
||||
_pointToOffsetFrom = pointToOffsetFrom;
|
||||
_linearTimeScale = linearTimeScale;
|
||||
} else {
|
||||
_linearTimeScale = 0.1f;
|
||||
}
|
||||
|
||||
if (pOk2) {
|
||||
_linearDistance = linearDistance;
|
||||
} else {
|
||||
_linearDistance = 1.0f;
|
||||
_positionalTargetSet = true;
|
||||
_active = true;
|
||||
activateBody();
|
||||
unlock();
|
||||
}
|
||||
|
||||
_active = true;
|
||||
unlock();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -127,7 +134,7 @@ QVariantMap ObjectActionOffset::getArguments() {
|
|||
return arguments;
|
||||
}
|
||||
|
||||
QByteArray ObjectActionOffset::serialize() {
|
||||
QByteArray ObjectActionOffset::serialize() const {
|
||||
QByteArray ba;
|
||||
QDataStream dataStream(&ba, QIODevice::WriteOnly);
|
||||
dataStream << getType();
|
||||
|
@ -146,13 +153,14 @@ void ObjectActionOffset::deserialize(QByteArray serializedArguments) {
|
|||
QDataStream dataStream(serializedArguments);
|
||||
|
||||
EntityActionType type;
|
||||
QUuid id;
|
||||
uint16_t serializationVersion;
|
||||
|
||||
dataStream >> type;
|
||||
assert(type == getType());
|
||||
|
||||
QUuid id;
|
||||
dataStream >> id;
|
||||
assert(id == getID());
|
||||
|
||||
uint16_t serializationVersion;
|
||||
dataStream >> serializationVersion;
|
||||
if (serializationVersion != ObjectActionOffset::offsetVersion) {
|
||||
return;
|
||||
|
|
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Reference in a new issue