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use single frame buffer for local audio
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1 changed files with 1 additions and 1 deletions
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@ -160,7 +160,7 @@ AudioClient::AudioClient() :
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_loopbackAudioOutput(NULL),
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_loopbackOutputDevice(NULL),
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_inputRingBuffer(0),
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_localInjectorsStream(0),
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_localInjectorsStream(0, 1),
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_receivedAudioStream(RECEIVED_AUDIO_STREAM_CAPACITY_FRAMES),
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_isStereoInput(false),
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_outputStarveDetectionStartTimeMsec(0),
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