use single frame buffer for local audio

This commit is contained in:
Zach Pomerantz 2017-03-16 18:06:18 -04:00
parent 495deba771
commit db956f4cc3

View file

@ -160,7 +160,7 @@ AudioClient::AudioClient() :
_loopbackAudioOutput(NULL),
_loopbackOutputDevice(NULL),
_inputRingBuffer(0),
_localInjectorsStream(0),
_localInjectorsStream(0, 1),
_receivedAudioStream(RECEIVED_AUDIO_STREAM_CAPACITY_FRAMES),
_isStereoInput(false),
_outputStarveDetectionStartTimeMsec(0),