first cut at moving wire cube to support gpu streams

This commit is contained in:
ZappoMan 2015-01-15 17:00:08 -08:00
parent 149f365410
commit daafa20ec6
2 changed files with 67 additions and 31 deletions

View file

@ -780,7 +780,8 @@ void GeometryCache::renderSolidCube(float size, const glm::vec4& color) {
}
void GeometryCache::renderWireCube(float size, const glm::vec4& color) {
VerticesIndices& vbo = _wireCubeVBOs[size];
Vec2Pair colorKey(glm::vec2(color.x, color.y),glm::vec2(color.z, color.y));
const int FLOATS_PER_VERTEX = 3;
const int VERTICES_PER_EDGE = 2;
const int TOP_EDGES = 4;
@ -788,7 +789,11 @@ void GeometryCache::renderWireCube(float size, const glm::vec4& color) {
const int SIDE_EDGES = 4;
const int vertices = 8;
const int indices = (TOP_EDGES + BOTTOM_EDGES + SIDE_EDGES) * VERTICES_PER_EDGE;
if (vbo.first == 0) {
if (!_cubeVerticies.contains(size)) {
gpu::BufferPointer verticesBuffer(new gpu::Buffer());
_cubeVerticies[size] = verticesBuffer;
int vertexPoints = vertices * FLOATS_PER_VERTEX;
GLfloat* vertexData = new GLfloat[vertexPoints]; // only vertices, no normals because we're a wire cube
GLfloat* vertex = vertexData;
@ -799,42 +804,65 @@ void GeometryCache::renderWireCube(float size, const glm::vec4& color) {
1,-1, 1, 1,-1,-1, -1,-1,-1, -1,-1, 1 // v4, v5, v6, v7 (bottom)
};
// index array of vertex array for glDrawRangeElement() as a GL_LINES for each edge
for (int i = 0; i < vertexPoints; i++) {
vertex[i] = cannonicalVertices[i] * halfSize;
}
verticesBuffer->append(sizeof(GLfloat) * vertexPoints, (gpu::Buffer::Byte*) vertexData); // I'm skeptical that this is right
}
if (!_wireCubeIndexBuffer) {
static GLubyte cannonicalIndices[indices] = {
0, 1, 1, 2, 2, 3, 3, 0, // (top)
4, 5, 5, 6, 6, 7, 7, 4, // (bottom)
0, 4, 1, 5, 2, 6, 3, 7, // (side edges)
};
for (int i = 0; i < vertexPoints; i++) {
vertex[i] = cannonicalVertices[i] * halfSize;
}
glGenBuffers(1, &vbo.first);
glBindBuffer(GL_ARRAY_BUFFER, vbo.first);
glBufferData(GL_ARRAY_BUFFER, vertices * NUM_BYTES_PER_VERTEX, vertexData, GL_STATIC_DRAW);
delete[] vertexData;
GLushort* indexData = new GLushort[indices];
GLushort* index = indexData;
for (int i = 0; i < indices; i++) {
index[i] = cannonicalIndices[i];
}
glGenBuffers(1, &vbo.second);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo.second);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices * NUM_BYTES_PER_INDEX, indexData, GL_STATIC_DRAW);
delete[] indexData;
gpu::BufferPointer indexBuffer(new gpu::Buffer());
_wireCubeIndexBuffer = indexBuffer;
} else {
glBindBuffer(GL_ARRAY_BUFFER, vbo.first);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo.second);
_wireCubeIndexBuffer->append(sizeof(cannonicalIndices), (gpu::Buffer::Byte*) cannonicalIndices);
}
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(FLOATS_PER_VERTEX, GL_FLOAT, FLOATS_PER_VERTEX * sizeof(float), 0);
glDrawRangeElementsEXT(GL_LINES, 0, vertices - 1, indices, GL_UNSIGNED_SHORT, 0);
glDisableClientState(GL_VERTEX_ARRAY);
if (!_cubeColors.contains(colorKey)) {
gpu::BufferPointer colorBuffer(new gpu::Buffer());
_cubeColors[colorKey] = colorBuffer;
const int NUM_COLOR_SCALARS_PER_CUBE = 8;
int compactColor = ((int(color.x * 255.0f) & 0xFF)) |
((int(color.y * 255.0f) & 0xFF) << 8) |
((int(color.z * 255.0f) & 0xFF) << 16) |
((int(color.w * 255.0f) & 0xFF) << 24);
int colors[NUM_COLOR_SCALARS_PER_CUBE] = { compactColor, compactColor, compactColor, compactColor,
compactColor, compactColor, compactColor, compactColor };
colorBuffer->append(sizeof(colors), (gpu::Buffer::Byte*) colors);
}
gpu::BufferPointer verticesBuffer = _cubeVerticies[size];
gpu::BufferPointer colorBuffer = _cubeColors[colorKey];
const int VERTICES_SLOT = 0;
const int COLOR_SLOT = 1;
gpu::Stream::FormatPointer streamFormat(new gpu::Stream::Format()); // 1 for everyone
streamFormat->setAttribute(gpu::Stream::POSITION, VERTICES_SLOT, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::POS_XYZ), 0);
streamFormat->setAttribute(gpu::Stream::COLOR, COLOR_SLOT, gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA));
gpu::BufferView verticesView(verticesBuffer, streamFormat->getAttributes().at(gpu::Stream::POSITION)._element);
gpu::BufferView colorView(colorBuffer, streamFormat->getAttributes().at(gpu::Stream::COLOR)._element);
gpu::Batch batch;
batch.setInputFormat(streamFormat);
batch.setInputBuffer(VERTICES_SLOT, verticesView);
batch.setInputBuffer(COLOR_SLOT, colorView);
batch.setIndexBuffer(gpu::UINT8, _wireCubeIndexBuffer, 0);
batch.drawIndexed(gpu::LINES, indices);
gpu::GLBackend::renderBatch(batch);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}

View file

@ -47,6 +47,11 @@ inline uint qHash(const Vec2Pair& v, uint seed) {
return qHash(v.first.x + 5009 * v.first.y + 5011 * v.second.x + 5021 * v.second.y, seed);
}
inline uint qHash(const glm::vec4& v, uint seed) {
// multiply by prime numbers greater than the possible size
return qHash(v.x + 5009 * v.y + 5011 * v.z + 5021 * v.w, seed);
}
inline uint qHash(const Vec2PairPair& v, uint seed) {
// multiply by prime numbers greater than the possible size
return qHash(v.first.first.x + 5009 * v.first.first.y
@ -74,7 +79,6 @@ inline uint qHash(const Vec3PairVec2Pair& v, uint seed) {
5077 * v.second.second.x + 5081 * v.second.second.y, seed);
}
/// Stores cached geometry.
class GeometryCache : public ResourceCache, public Dependency {
Q_OBJECT
@ -173,6 +177,10 @@ private:
int vertexSize;
};
QHash<float, gpu::BufferPointer> _cubeVerticies;
QHash<Vec2Pair, gpu::BufferPointer> _cubeColors;
gpu::BufferPointer _wireCubeIndexBuffer;
class BatchItemDetails {
public:
static int population;