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Fix typos in BUILD_WIN.md
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@ -76,7 +76,7 @@ To create this variable:
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In the next step, you will use CMake to build Vircadia. By default, the CMake process builds dependency files in Windows' `%TEMP%` directory, which is periodically cleared by the operating system. To prevent you from having to re-build the dependencies in the event that Windows clears that directory, we recommend that you create a `HIFI_VCPKG_BASE` environment variable linked to a directory somewhere on your machine. That directory will contain all dependency files until you manually remove them.
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To create this variable:
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* Naviagte to 'Edit the System Environment Variables' Through the start menu.
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* Navigate to 'Edit the System Environment Variables' Through the start menu.
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* Click on 'Environment Variables'
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* Select 'New'
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* Set "Variable name" to `HIFI_VCPKG_BASE`
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@ -85,7 +85,7 @@ To create this variable:
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Additionally, if you have Visual Studio 2019 installed and _only_ Visual Studio 2019 (i.e. you do not have Visual Studio 2017 installed) you must add an additional environment variable `HIFI_VCPKG_BOOTSTRAP` that will fix a bug in our `vcpkg` pre-build step.
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To create this variable:
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* Naviagte to 'Edit the System Environment Variables' Through the start menu.
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* Navigate to 'Edit the System Environment Variables' Through the start menu.
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* Click on 'Environment Variables'
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* Select 'New'
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* Set "Variable name" to `HIFI_VCPKG_BOOTSTRAP`
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@ -122,7 +122,7 @@ Create another environment variable (see Step #3)
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Restart Visual Studio again.
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In Visual Studio, right+click "interface" under the Apps folder in Solution Explorer and select "Set as Startup Project". Run from the menu bar `Debug > Start Debugging`.
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In Visual Studio, right-click "interface" under the Apps folder in Solution Explorer and select "Set as Startup Project". Run from the menu bar `Debug > Start Debugging`.
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Now, you should have a full build of Vircadia and be able to run the Interface using Visual Studio.
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