Merge pull request #7291 from ericrius1/uniformBugRepro

Rapid uniform change test
This commit is contained in:
Brad Hefta-Gaub 2016-03-11 08:45:52 -08:00
commit d8d500c318
3 changed files with 139 additions and 0 deletions

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// rapidProceduralChangeTest.js
// examples/tests/rapidProceduralChange
//
// Created by Eric Levin on 3/9/2016.
// Copyright 2016 High Fidelity, Inc.
//
// This test creates primitives with fragment shaders and rapidly updates its uniforms, as well as a skybox.
// For the test to pass:
// - The primitives (cube and sphere) should update at rate of update loop, cycling through red values.
// - The skymap should do the same, although its periodicity may be different.
//
// Under the hood, the primitives are driven by a uniform, while the skymap is driven by a timer.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var orientation = Camera.getOrientation();
orientation = Quat.safeEulerAngles(orientation);
orientation.x = 0;
orientation = Quat.fromVec3Degrees(orientation);
var centerUp = Vec3.sum(MyAvatar.position, Vec3.multiply(3, Quat.getFront(orientation)));
centerUp.y += 0.5;
var centerDown = Vec3.sum(MyAvatar.position, Vec3.multiply(3, Quat.getFront(orientation)));
centerDown.y -= 0.5;
var ENTITY_SHADER_URL = "https://s3-us-west-1.amazonaws.com/hifi-content/eric/shaders/uniformTest.fs";
var SKYBOX_SHADER_URL = "https://s3-us-west-1.amazonaws.com/hifi-content/eric/shaders/timerTest.fs";
var entityData = {
ProceduralEntity: {
shaderUrl: ENTITY_SHADER_URL,
uniforms: { red: 0.0 }
}
};
var skyboxData = {
ProceduralEntity: {
shaderUrl: SKYBOX_SHADER_URL,
uniforms: { red: 0.0 }
}
};
var testBox = Entities.addEntity({
type: "Box",
dimensions: { x: 0.5, y: 0.5, z: 0.5 },
position: centerUp,
userData: JSON.stringify(entityData)
});
var testSphere = Entities.addEntity({
type: "Sphere",
dimensions: { x: 0.5, y: 0.5, z: 0.5 },
position: centerDown,
userData: JSON.stringify(entityData)
});
var testZone = Entities.addEntity({
type: "Zone",
dimensions: { x: 50, y: 50, z: 50 },
position: MyAvatar.position,
userData: JSON.stringify(skyboxData),
backgroundMode: "skybox",
skybox: { url: "http://kyoub.googlecode.com/svn/trunk/KYouB/textures/skybox_test.png" }
});
var currentTime = 0;
function update(deltaTime) {
var red = (Math.sin(currentTime) + 1) / 2;
entityData.ProceduralEntity.uniforms.red = red;
skyboxData.ProceduralEntity.uniforms.red = red;
entityEdit = { userData: JSON.stringify(entityData) };
skyboxEdit = { userData: JSON.stringify(skyboxData) };
Entities.editEntity(testBox, entityEdit);
Entities.editEntity(testSphere, entityEdit);
Entities.editEntity(testZone, skyboxEdit);
currentTime += deltaTime;
}
Script.update.connect(update);
Script.scriptEnding.connect(cleanup);
function cleanup() {
Entities.deleteEntity(testBox);
Entities.deleteEntity(testSphere);
Entities.deleteEntity(testZone);
}

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//
// timerTest.fs
// examples/tests/rapidProceduralChange
//
// Created by Eric Levin on 3/9/16.
// Copyright 2016 High Fidelity, Inc.
//
// This fragment shader is designed to test the rapid changing of a uniform on the timer.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
uniform float red;
vec3 getSkyboxColor() {
float blue = red;
blue = (cos(iGlobalTime) + 1) / 2;
return vec3(1.0, 0.0, blue);
}

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//
// uniformTest.fs
// examples/tests/rapidProceduralChange
//
// Created by Eric Levin on 3/9/16.
// Copyright 2016 High Fidelity, Inc.
//
// This fragment shader is designed to test the rapid changing of a uniform.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
uniform float red;
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
fragColor = vec4(red, 0.0, 1.0, 1.0);
}
vec4 getProceduralColor() {
vec4 result;
vec2 position = _position.xz;
position += 0.5;
mainImage(result, position * iWorldScale.xz);
return result;
}