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use sleep_for to avoid WIN32 sleep_until bug
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@ -468,7 +468,9 @@ std::chrono::microseconds AudioMixer::timeFrame(p_high_resolution_clock::time_po
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timestamp = std::max(now, nextTimestamp);
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// sleep until the next frame should start
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std::this_thread::sleep_until(timestamp);
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// WIN32 sleep_until is broken until VS2015 Update 2
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// instead, std::max (above) guarantees that timestamp >= now, so we can sleep_for
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std::this_thread::sleep_for(timestamp - now);
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return duration;
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}
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