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Merge pull request #6724 from thoys/20736
Winter Smash up Target Practice game
This commit is contained in:
commit
d8278459be
6 changed files with 503 additions and 32 deletions
72
examples/acScripts/triggeredRecordingOnAC.js
Normal file
72
examples/acScripts/triggeredRecordingOnAC.js
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@ -0,0 +1,72 @@
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//
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// triggeredRecordingOnAC.js
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// examples/acScripts
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//
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// Created by Thijs Wenker on 12/21/15.
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// Copyright 2015 High Fidelity, Inc.
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//
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// This is the triggered rocording script used in the winterSmashUp target practice game.
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// Change the CLIP_URL to your asset,
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// the RECORDING_CHANNEL and RECORDING_CHANNEL_MESSAGE are used to trigger it i.e.:
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// Messages.sendMessage("PlayBackOnAssignment", "BowShootingGameWelcome");
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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const CLIP_URL = "atp:3fbe82f2153c443f12f9a2b14ce2d7fa2fff81977263746d9e0885ea5aabed62.hfr";
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const RECORDING_CHANNEL = 'PlayBackOnAssignment';
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const RECORDING_CHANNEL_MESSAGE = 'BowShootingGameWelcome'; // For each different assignment add a different message here.
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const PLAY_FROM_CURRENT_LOCATION = true;
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const USE_DISPLAY_NAME = true;
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const USE_ATTACHMENTS = true;
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const USE_AVATAR_MODEL = true;
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const AUDIO_OFFSET = 0.0;
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const STARTING_TIME = 0.0;
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const COOLDOWN_PERIOD = 0; // The period in ms that no animations can be played after one has been played already
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var isPlaying = false;
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var isPlayable = true;
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var playRecording = function() {
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if (!isPlayable || isPlaying) {
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return;
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}
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Agent.isAvatar = true;
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Recording.setPlayFromCurrentLocation(PLAY_FROM_CURRENT_LOCATION);
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Recording.setPlayerUseDisplayName(USE_DISPLAY_NAME);
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Recording.setPlayerUseAttachments(USE_ATTACHMENTS);
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Recording.setPlayerUseHeadModel(false);
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Recording.setPlayerUseSkeletonModel(USE_AVATAR_MODEL);
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Recording.setPlayerLoop(false);
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Recording.setPlayerTime(STARTING_TIME);
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Recording.setPlayerAudioOffset(AUDIO_OFFSET);
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Recording.loadRecording(CLIP_URL);
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Recording.startPlaying();
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isPlaying = true;
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isPlayable = false; // Set this true again after the cooldown period
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};
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Script.update.connect(function(deltaTime) {
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if (isPlaying && !Recording.isPlaying()) {
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print('Reached the end of the recording. Resetting.');
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isPlaying = false;
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Agent.isAvatar = false;
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if (COOLDOWN_PERIOD === 0) {
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isPlayable = true;
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return;
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}
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Script.setTimeout(function () {
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isPlayable;
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}, COOLDOWN_PERIOD);
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}
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});
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Messages.subscribe(RECORDING_CHANNEL);
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Messages.messageReceived.connect(function (channel, message, senderID) {
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if (channel === RECORDING_CHANNEL && message === RECORDING_CHANNEL_MESSAGE) {
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playRecording();
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}
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});
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@ -277,12 +277,12 @@ function MyController(hand) {
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//for visualizations
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this.overlayLine = null;
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this.particleBeam = null;
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//for lights
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this.spotlight = null;
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this.pointlight = null;
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this.overlayLine = null;
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this.ignoreIK = false;
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this.offsetPosition = Vec3.ZERO;
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this.offsetRotation = Quat.IDENTITY;
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@ -387,7 +387,7 @@ function MyController(hand) {
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userData: JSON.stringify({
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grabbableKey: {
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grabbable: false
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}
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}
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})
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});
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} else {
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@ -444,7 +444,7 @@ function MyController(hand) {
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this.createParticleBeam(position, finalRotation, color, speed, spread, lifespan);
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} else {
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this.updateParticleBeam(position, finalRotation, color, speed, spread, lifespan);
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}
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}
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};
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this.handleDistantParticleBeam = function(handPosition, objectPosition, color) {
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@ -532,12 +532,12 @@ function MyController(hand) {
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Entities.editEntity(this.particleBeam, {
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rotation: orientation,
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position: position,
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visible: true,
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color: color,
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visible: true,
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color: color,
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emitSpeed: speed,
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speedSpread: spread,
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lifespan: lifespan
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})
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})
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};
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@ -553,7 +553,7 @@ function MyController(hand) {
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x: 1,
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y: 0,
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z: 0
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});
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});
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return {
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p: Vec3.sum(modelPos, Vec3.multiplyQbyV(modelRot, MODEL_LIGHT_POSITION)),
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@ -933,7 +933,7 @@ function MyController(hand) {
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}
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if (USE_OVERLAY_LINES_FOR_SEARCHING === true) {
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this.overlayLineOn(distantPickRay.origin, Vec3.sum(distantPickRay.origin, Vec3.multiply(distantPickRay.direction, LINE_LENGTH)), NO_INTERSECT_COLOR);
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this.overlayLineOn(distantPickRay.origin, Vec3.sum(distantPickRay.origin, Vec3.multiply(distantPickRay.direction, LINE_LENGTH)), NO_INTERSECT_COLOR);
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}
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if (USE_PARTICLE_BEAM_FOR_SEARCHING === true) {
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@ -1160,13 +1160,13 @@ function MyController(hand) {
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// if an object is "equipped" and has a spatialKey, use it.
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this.ignoreIK = grabbableData.spatialKey.ignoreIK ? grabbableData.spatialKey.ignoreIK : false;
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if (grabbableData.spatialKey.relativePosition) {
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this.offsetPosition = getSpatialOffsetPosition(this.hand, grabbableData.spatialKey);
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this.offsetPosition = getSpatialOffsetPosition(this.hand, grabbableData.spatialKey);
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} else {
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this.offsetPosition = Vec3.multiplyQbyV(Quat.inverse(Quat.multiply(handRotation, this.offsetRotation)), offset);
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}
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if (grabbableData.spatialKey.relativeRotation) {
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this.offsetRotation = getSpatialOffsetRotation(this.hand, grabbableData.spatialKey);
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} else {
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this.offsetRotation = getSpatialOffsetRotation(this.hand, grabbableData.spatialKey);
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} else {
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this.offsetRotation = Quat.multiply(Quat.inverse(handRotation), objectRotation);
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}
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} else {
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@ -1281,7 +1281,6 @@ function MyController(hand) {
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Entities.callEntityMethod(this.grabbedEntity, "releaseGrab");
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Entities.callEntityMethod(this.grabbedEntity, "unequip");
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this.endHandGrasp();
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}
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};
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@ -1406,7 +1405,7 @@ function MyController(hand) {
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}
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if (USE_ENTITY_LINES_FOR_MOVING === true) {
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this.lineOn(pickRay.origin, Vec3.multiply(pickRay.direction, LINE_LENGTH), NO_INTERSECT_COLOR);
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this.lineOn(pickRay.origin, Vec3.multiply(pickRay.direction, LINE_LENGTH), NO_INTERSECT_COLOR);
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}
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Entities.callEntityMethod(this.grabbedEntity, "continueFarTrigger");
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@ -1617,7 +1616,7 @@ Controller.enableMapping(MAPPING_NAME);
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var handToDisable = 'none';
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function update() {
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if (handToDisable !== LEFT_HAND && handToDisable !== 'both') {
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if (handToDisable !== LEFT_HAND && handToDisable!=='both') {
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leftController.update();
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}
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if (handToDisable !== RIGHT_HAND && handToDisable !== 'both') {
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@ -1626,27 +1625,34 @@ function update() {
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}
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Messages.subscribe('Hifi-Hand-Disabler');
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Messages.subscribe('Hifi-Hand-Grab');
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handleHandDisablerMessages = function(channel, message, sender) {
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handleHandMessages = function(channel, message, sender) {
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if (sender === MyAvatar.sessionUUID) {
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if (message === 'left') {
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handToDisable = LEFT_HAND;
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}
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if (message === 'right') {
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handToDisable = RIGHT_HAND;
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}
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if (message === 'both') {
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handToDisable = 'both';
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}
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if (message === 'none') {
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handToDisable = 'none';
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if (channel === 'Hifi-Hand-Disabler') {
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if (message === 'left') {
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handToDisable = LEFT_HAND;
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}
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if (message === 'right') {
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handToDisable = RIGHT_HAND;
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}
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if (message === 'both' || message === 'none') {
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handToDisable = handToDisable;
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}
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} else if (channel === 'Hifi-Hand-Grab') {
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try {
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var data = JSON.parse(message);
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var selectedController = (data.hand === 'left') ? leftController : rightController;
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selectedController.release();
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selectedController.setState(STATE_EQUIP);
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selectedController.grabbedEntity = data.entityID;
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} catch (e) { }
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}
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}
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}
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Messages.messageReceived.connect(handleHandDisablerMessages);
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Messages.messageReceived.connect(handleHandMessages);
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function cleanup() {
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rightController.cleanup();
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@ -241,9 +241,9 @@
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userData: JSON.stringify({
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grabbableKey: {
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grabbable: false
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}
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},
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creatorSessionUUID: MyAvatar.sessionUUID
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})
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});
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var makeArrowStick = function(entityA, entityB, collision) {
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73
examples/winterSmashUp/targetPractice/shooterPlatform.js
Normal file
73
examples/winterSmashUp/targetPractice/shooterPlatform.js
Normal file
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//
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// shooterPlatform.js
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// examples/winterSmashUp/targetPractice
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//
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// Created by Thijs Wenker on 12/21/15.
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// Copyright 2015 High Fidelity, Inc.
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//
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// The Winter Smash Up Target Practice Game using a bow.
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// This is the platform that spawns the bow and attaches it to the avatars hand,
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// then de-rez the bow on leaving to prevent walking up to the targets with the bow.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function() {
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var _this = this;
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const GAME_CHANNEL = 'winterSmashUpGame';
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const SCRIPT_URL = Script.resolvePath('../../toybox/bow/bow.js');
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const MODEL_URL = "https://hifi-public.s3.amazonaws.com/models/bow/new/bow-deadly.fbx";
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const COLLISION_HULL_URL = "https://hifi-public.s3.amazonaws.com/models/bow/new/bow_collision_hull.obj";
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const RIGHT_HAND = 1;
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const LEFT_HAND = 0;
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var bowEntity = undefined;
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_this.enterEntity = function(entityID) {
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print('entered bow game entity');
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// Triggers a recording on an assignment client:
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Messages.sendMessage('PlayBackOnAssignment', 'BowShootingGameExplaination');
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bowEntity = Entities.addEntity({
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name: 'Hifi-Bow-For-Game',
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type: 'Model',
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modelURL: MODEL_URL,
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position: MyAvatar.position,
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dimensions: {x: 0.04, y: 1.3, z: 0.21},
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collisionsWillMove: true,
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gravity: {x: 0, y: 0, z: 0},
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shapeType: 'compound',
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compoundShapeURL: COLLISION_HULL_URL,
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script: SCRIPT_URL,
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userData: JSON.stringify({
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grabbableKey: {
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invertSolidWhileHeld: true,
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spatialKey: {
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leftRelativePosition: {
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x: 0.05,
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y: 0.06,
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z: -0.05
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},
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rightRelativePosition: {
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x: -0.05,
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y: 0.06,
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z: -0.05
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},
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relativeRotation: Quat.fromPitchYawRollDegrees(0, 90, -90)
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}
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}
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})
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});
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Messages.sendMessage('Hifi-Hand-Grab', JSON.stringify({hand: 'left', entityID: bowEntity}));
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};
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_this.leaveEntity = function(entityID) {
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if (bowEntity !== undefined) {
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Entities.deleteEntity(bowEntity);
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bowEntity = undefined;
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}
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};
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});
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93
examples/winterSmashUp/targetPractice/startTargetPractice.js
Normal file
93
examples/winterSmashUp/targetPractice/startTargetPractice.js
Normal file
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//
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// startTargetPractice.js
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// examples/winterSmashUp/targetPractice
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//
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// Created by Thijs Wenker on 12/21/15.
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// Copyright 2015 High Fidelity, Inc.
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//
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// The Winter Smash Up Target Practice Game using a bow.
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// This script starts the game, when the entity that contains the script gets shot.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function() {
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var _this = this;
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var waitForScriptLoad = false;
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const MAX_GAME_TIME = 60; //seconds
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const SCRIPT_URL = 'http://s3.amazonaws.com/hifi-public/scripts/winterSmashUp/targetPractice/targetPracticeGame.js';
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const GAME_CHANNEL = 'winterSmashUpGame';
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var isScriptRunning = function(script) {
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script = script.toLowerCase().trim();
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var runningScripts = ScriptDiscoveryService.getRunning();
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for (i in runningScripts) {
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if (runningScripts[i].url.toLowerCase().trim() == script) {
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return true;
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}
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}
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return false;
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};
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var sendStartSignal = function() {
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Messages.sendMessage(GAME_CHANNEL, JSON.stringify({
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action: 'start',
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gameEntityID: _this.entityID,
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playerSessionUUID: MyAvatar.sessionUUID
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}));
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}
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|
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var startGame = function() {
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//TODO: check here if someone is already playing this game instance by verifying the userData for playerSessionID
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// and startTime with a maximum timeout of X seconds (30?)
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if (!isScriptRunning(SCRIPT_URL)) {
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// Loads the script for the player if this isn't yet loaded
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Script.load(SCRIPT_URL);
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waitForScriptLoad = true;
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return;
|
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}
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sendStartSignal();
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};
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Messages.messageReceived.connect(function (channel, message, senderID) {
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if (channel == GAME_CHANNEL) {
|
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var data = JSON.parse(message);
|
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switch (data.action) {
|
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case 'scriptLoaded':
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if (waitForPing) {
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sendStartSignal();
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waitForPing = false;
|
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}
|
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break;
|
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}
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}
|
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});
|
||||
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_this.preload = function(entityID) {
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_this.entityID = entityID;
|
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};
|
||||
|
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_this.collisionWithEntity = function(entityA, entityB, collisionInfo) {
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if (entityA == _this.entityID) {
|
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try {
|
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var data = JSON.parse(Entities.getEntityProperties(entityB).userData);
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if (data.creatorSessionUUID === MyAvatar.sessionUUID) {
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print('attempting to startGame by collisionWithEntity.');
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startGame();
|
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}
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} catch(e) {
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||||
}
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}
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};
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_this.onShot = function(forceDirection) {
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print('attempting to startGame by onShot.');
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startGame();
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};
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Messages.subscribe(GAME_CHANNEL);
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||||
});
|
227
examples/winterSmashUp/targetPractice/targetPracticeGame.js
Normal file
227
examples/winterSmashUp/targetPractice/targetPracticeGame.js
Normal file
|
@ -0,0 +1,227 @@
|
|||
//
|
||||
// targetPracticeGame.js
|
||||
// examples/winterSmashUp/targetPractice
|
||||
//
|
||||
// Created by Thijs Wenker on 12/21/15.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// The Winter Smash Up Target Practice Game using a bow.
|
||||
// This script runs on the client side (it is loaded through the platform trigger entity)
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
const GAME_CHANNEL = 'winterSmashUpGame';
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const SCORE_POST_URL = 'https://script.google.com/macros/s/AKfycbwZAMx6cMBx6-8NGEhR8ELUA-dldtpa_4P55z38Q4vYHW6kneg/exec';
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||||
const MODEL_URL = 'http://cdn.highfidelity.com/chris/production/winter/game/';
|
||||
const MAX_GAME_TIME = 120; //seconds
|
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const TARGET_CLOSE_OFFSET = 0.5;
|
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const MILLISECS_IN_SEC = 1000;
|
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const HIT_SOUND_URL = 'http://hifi-public.s3.amazonaws.com/sounds/Clay_Pigeon_02.L.wav';
|
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const GRAVITY = -9.8;
|
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const MESSAGE_WIDTH = 100;
|
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const MESSAGE_HEIGHT = 50;
|
||||
|
||||
const TARGETS = [
|
||||
{pitch: -1, yaw: -20, maxDistance: 17},
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||||
{pitch: -1, yaw: -15, maxDistance: 17},
|
||||
{pitch: -1, yaw: -10, maxDistance: 17},
|
||||
{pitch: -2, yaw: -5, maxDistance: 17},
|
||||
{pitch: -1, yaw: 0, maxDistance: 17},
|
||||
{pitch: 3, yaw: 10, maxDistance: 17},
|
||||
{pitch: -1, yaw: 15, maxDistance: 17},
|
||||
{pitch: -1, yaw: 20, maxDistance: 17},
|
||||
{pitch: 2, yaw: 25, maxDistance: 17},
|
||||
{pitch: 0, yaw: 30, maxDistance: 17}
|
||||
];
|
||||
|
||||
var gameRunning = false;
|
||||
var gameStartTime;
|
||||
var gameEntityID;
|
||||
var gameTimeoutTimer;
|
||||
var targetEntities = [];
|
||||
var hitSound = SoundCache.getSound(HIT_SOUND_URL);
|
||||
var messageOverlay = undefined;
|
||||
var messageExpire = 0;
|
||||
|
||||
var clearMessage = function() {
|
||||
if (messageOverlay !== undefined) {
|
||||
Overlays.deleteOverlay(messageOverlay);
|
||||
messageOverlay = undefined;
|
||||
}
|
||||
};
|
||||
|
||||
var displayMessage = function(message, timeout) {
|
||||
clearMessage();
|
||||
messageExpire = Date.now() + timeout;
|
||||
messageOverlay = Overlays.addOverlay('text', {
|
||||
text: message,
|
||||
x: (Window.innerWidth / 2) - (MESSAGE_WIDTH / 2),
|
||||
y: (Window.innerHeight / 2) - (MESSAGE_HEIGHT / 2),
|
||||
width: MESSAGE_WIDTH,
|
||||
height: MESSAGE_HEIGHT,
|
||||
alpha: 1,
|
||||
backgroundAlpha: 0.0,
|
||||
font: {size: 20}
|
||||
});
|
||||
};
|
||||
|
||||
var getStatsText = function() {
|
||||
var timeLeft = MAX_GAME_TIME - ((Date.now() - gameStartTime) / MILLISECS_IN_SEC);
|
||||
return 'Time remaining: ' + timeLeft.toFixed(1) + 's\nTargets hit: ' + (TARGETS.length - targetEntities.length) + '/' + TARGETS.length;
|
||||
};
|
||||
|
||||
const timerOverlayWidth = 50;
|
||||
var timerOverlay = Overlays.addOverlay('text', {
|
||||
text: '',
|
||||
x: Window.innerWidth / 2 - (timerOverlayWidth / 2),
|
||||
y: 100,
|
||||
width: timerOverlayWidth,
|
||||
alpha: 1,
|
||||
backgroundAlpha: 0.0,
|
||||
visible: false,
|
||||
font: {size: 20}
|
||||
});
|
||||
|
||||
var cleanRemainingTargets = function() {
|
||||
while (targetEntities.length > 0) {
|
||||
Entities.deleteEntity(targetEntities.pop());
|
||||
}
|
||||
};
|
||||
|
||||
var createTarget = function(position, rotation, scale) {
|
||||
var initialDimensions = {x: 1.8437, y: 0.1614, z: 1.8438};
|
||||
var dimensions = Vec3.multiply(initialDimensions, scale);
|
||||
return Entities.addEntity({
|
||||
type: 'Model',
|
||||
rotation: Quat.multiply(rotation, Quat.fromPitchYawRollDegrees(90, 0, 0)),
|
||||
lifetime: MAX_GAME_TIME,
|
||||
modelURL: MODEL_URL + 'target.fbx',
|
||||
shapeType: 'compound',
|
||||
compoundShapeURL: MODEL_URL + 'targetCollision.obj',
|
||||
dimensions: dimensions,
|
||||
position: position
|
||||
});
|
||||
};
|
||||
|
||||
var createTargetInDirection = function(startPosition, startRotation, pitch, yaw, maxDistance, scale) {
|
||||
var directionQuat = Quat.multiply(startRotation, Quat.fromPitchYawRollDegrees(pitch, yaw, 0.0));
|
||||
var directionVec = Vec3.multiplyQbyV(directionQuat, Vec3.FRONT);
|
||||
var intersection = Entities.findRayIntersection({direction: directionVec, origin: startPosition}, true);
|
||||
var distance = maxDistance;
|
||||
if (intersection.intersects && intersection.distance <= maxDistance) {
|
||||
distance = intersection.distance - TARGET_CLOSE_OFFSET;
|
||||
}
|
||||
return createTarget(Vec3.sum(startPosition, Vec3.multiplyQbyV(directionQuat, Vec3.multiply(Vec3.FRONT, distance))), startRotation, scale);
|
||||
};
|
||||
|
||||
var killTimer = function() {
|
||||
if (gameTimeoutTimer !== undefined) {
|
||||
Script.clearTimeout(gameTimeoutTimer);
|
||||
gameTimeoutTimer = undefined;
|
||||
}
|
||||
};
|
||||
|
||||
var submitScore = function() {
|
||||
gameRunning = false;
|
||||
killTimer();
|
||||
Overlays.editOverlay(timerOverlay, {visible: false});
|
||||
if (!GlobalServices.username) {
|
||||
displayMessage('Could not submit score, you are not logged in.', 5000);
|
||||
return;
|
||||
}
|
||||
var timeItTook = Date.now() - gameStartTime;
|
||||
var req = new XMLHttpRequest();
|
||||
req.open('POST', SCORE_POST_URL, false);
|
||||
req.send(JSON.stringify({
|
||||
username: GlobalServices.username,
|
||||
time: timeItTook / MILLISECS_IN_SEC
|
||||
}));
|
||||
displayMessage('Your score has been submitted!', 5000);
|
||||
};
|
||||
|
||||
var onTargetHit = function(targetEntity, projectileEntity, collision) {
|
||||
var targetIndex = targetEntities.indexOf(targetEntity);
|
||||
if (targetIndex !== -1) {
|
||||
try {
|
||||
var data = JSON.parse(Entities.getEntityProperties(projectileEntity).userData);
|
||||
if (data.creatorSessionUUID === MyAvatar.sessionUUID) {
|
||||
this.audioInjector = Audio.playSound(hitSound, {
|
||||
position: collision.contactPoint,
|
||||
volume: 0.5
|
||||
});
|
||||
// Attach arrow to target for the nice effect
|
||||
Entities.editEntity(projectileEntity, {
|
||||
ignoreForCollisions: true,
|
||||
parentID: targetEntity
|
||||
});
|
||||
Entities.editEntity(targetEntity, {
|
||||
collisionsWillMove: true,
|
||||
gravity: {x: 0, y: GRAVITY, z: 0},
|
||||
velocity: {x: 0, y: -0.01, z: 0}
|
||||
});
|
||||
targetEntities.splice(targetIndex, 1);
|
||||
if (targetEntities.length === 0) {
|
||||
submitScore();
|
||||
}
|
||||
}
|
||||
} catch(e) {
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
var startGame = function(entityID) {
|
||||
cleanRemainingTargets();
|
||||
killTimer();
|
||||
gameEntityID = entityID;
|
||||
targetEntities = [];
|
||||
var parentEntity = Entities.getEntityProperties(gameEntityID);
|
||||
for (var i in TARGETS) {
|
||||
var target = TARGETS[i];
|
||||
var targetEntity = createTargetInDirection(parentEntity.position, parentEntity.rotation, target.pitch, target.yaw, target.maxDistance, 0.67);
|
||||
Script.addEventHandler(targetEntity, 'collisionWithEntity', onTargetHit);
|
||||
targetEntities.push(targetEntity);
|
||||
}
|
||||
gameStartTime = Date.now();
|
||||
gameTimeoutTimer = Script.setTimeout(function() {
|
||||
cleanRemainingTargets();
|
||||
Overlays.editOverlay(timerOverlay, {visible: false});
|
||||
gameRunning = false;
|
||||
displayMessage('Game timed out.', 5000);
|
||||
}, MAX_GAME_TIME * MILLISECS_IN_SEC);
|
||||
gameRunning = true;
|
||||
Overlays.editOverlay(timerOverlay, {visible: true, text: getStatsText()});
|
||||
displayMessage('Game started! GO GO GO!', 3000);
|
||||
};
|
||||
|
||||
Messages.messageReceived.connect(function (channel, message, senderID) {
|
||||
if (channel == GAME_CHANNEL) {
|
||||
var data = JSON.parse(message);
|
||||
switch (data.action) {
|
||||
case 'start':
|
||||
if (data.playerSessionUUID === MyAvatar.sessionUUID) {
|
||||
startGame(data.gameEntityID);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
Messages.subscribe(GAME_CHANNEL);
|
||||
Messages.sendMessage(GAME_CHANNEL, JSON.stringify({action: 'scriptLoaded'}));
|
||||
|
||||
Script.update.connect(function(deltaTime) {
|
||||
if (gameRunning) {
|
||||
Overlays.editOverlay(timerOverlay, {text: getStatsText()});
|
||||
}
|
||||
if (messageOverlay !== undefined && Date.now() > messageExpire) {
|
||||
clearMessage();
|
||||
}
|
||||
});
|
||||
|
||||
Script.scriptEnding.connect(function() {
|
||||
Overlays.deleteOverlay(timerOverlay);
|
||||
cleanRemainingTargets();
|
||||
clearMessage();
|
||||
});
|
Loading…
Reference in a new issue